@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,171 @@
1
+ import type { AnimationSequence, TransitionStep, AnimationPlaybackOptions, PathConfig } from "../types/animations";
2
+ import type { Vector3Array } from "../types/scene3d";
3
+ export type AnimationEventType = 'sequenceStart' | 'sequenceEnd' | 'stepStart' | 'stepEnd';
4
+ export interface AnimationEvent {
5
+ type: AnimationEventType;
6
+ sequenceId: string;
7
+ sequence: AnimationSequence;
8
+ step?: TransitionStep;
9
+ stepIndex?: number;
10
+ }
11
+ type AnimationEventListener = (event: AnimationEvent) => void;
12
+ /**
13
+ * AnimationsManager
14
+ * Execution-only manager for animation playback.
15
+ * Sequence data lives in Redux - this class only handles execution.
16
+ */
17
+ declare class AnimationsManager {
18
+ private activeSequences;
19
+ private paths;
20
+ private timelines;
21
+ private eventListeners;
22
+ constructor();
23
+ /**
24
+ * Add an event listener
25
+ */
26
+ on(eventType: AnimationEventType, listener: AnimationEventListener): void;
27
+ /**
28
+ * Remove an event listener
29
+ */
30
+ off(eventType: AnimationEventType, listener: AnimationEventListener): void;
31
+ /**
32
+ * Emit an event
33
+ */
34
+ private emit;
35
+ /**
36
+ * @deprecated Sequences are now managed in Redux. Use playSequence(sequence) directly.
37
+ * This method is kept for backwards compatibility during migration.
38
+ */
39
+ addSequence(sequence: AnimationSequence): AnimationSequence;
40
+ /**
41
+ * @deprecated Sequences are now managed in Redux.
42
+ */
43
+ removeSequence(sequenceId: string): void;
44
+ /**
45
+ * Get an actively playing sequence's runtime state
46
+ */
47
+ getSequence(sequenceId: string): AnimationSequence | undefined;
48
+ /**
49
+ * @deprecated Sequences are now managed in Redux. Use Redux selectors instead.
50
+ */
51
+ getAllSequences(): AnimationSequence[];
52
+ /**
53
+ * Execute a single animation step with multiple transitions
54
+ * Returns a GSAP timeline for this step
55
+ */
56
+ private executeStep;
57
+ /**
58
+ * Play an animation sequence
59
+ * @param sequenceOrId - Either a full AnimationSequence object or a sequence ID (for backwards compat)
60
+ * @param options - Playback options
61
+ */
62
+ playSequence(sequenceOrId: AnimationSequence | string, options?: AnimationPlaybackOptions): Promise<void>;
63
+ /**
64
+ * Pause an animation sequence
65
+ */
66
+ pauseSequence(sequenceId: string): void;
67
+ /**
68
+ * Resume a paused animation sequence
69
+ */
70
+ resumeSequence(sequenceId: string): void;
71
+ /**
72
+ * Stop an animation sequence
73
+ */
74
+ stopSequence(sequenceId: string): void;
75
+ /**
76
+ * Stop all animation sequences
77
+ */
78
+ stopAllSequences(): void;
79
+ /**
80
+ * @deprecated Use Redux to update sequences. This only affects runtime state.
81
+ */
82
+ updateSequence(sequenceId: string, updates: Partial<AnimationSequence>): void;
83
+ /**
84
+ * Check if a sequence is playing
85
+ */
86
+ isSequencePlaying(sequenceId: string): boolean;
87
+ /**
88
+ * Check if a sequence is paused
89
+ */
90
+ isSequencePaused(sequenceId: string): boolean;
91
+ /**
92
+ * Seek to a specific progress point in the animation (0-1)
93
+ */
94
+ seekToProgress(sequenceId: string, progress: number): void;
95
+ /**
96
+ * Go to the start of the animation
97
+ */
98
+ goToStart(sequenceId: string): void;
99
+ /**
100
+ * Go to the end of the animation
101
+ */
102
+ goToEnd(sequenceId: string): void;
103
+ /**
104
+ * Get the current progress of a sequence (0-1)
105
+ */
106
+ getProgress(sequenceId: string): number;
107
+ /**
108
+ * Clear all active sequences and timelines
109
+ */
110
+ clear(): void;
111
+ reverseSteps(sequence: AnimationSequence): AnimationSequence;
112
+ /**
113
+ * Get progress based on start time and duration (uses wall-clock time like GSAP)
114
+ * @param startTime - The timestamp when animation started (from performance.now() or Date.now())
115
+ * @param duration - Total animation duration in seconds
116
+ * @param ease - Easing function name (e.g., 'linear', 'power2.out', 'easeInOut')
117
+ * @returns Eased progress value from 0 to 1
118
+ */
119
+ getProgressFromTime(startTime: number, duration: number, ease?: string): number;
120
+ /**
121
+ * @deprecated Use getProgressFromTime for accurate timing that matches GSAP
122
+ */
123
+ getRawProgress(progress: number, delta: number, duration?: number): number;
124
+ /**
125
+ * Create a new path and return its ID
126
+ */
127
+ createPath(name?: string, initialPoints?: Vector3Array[]): string;
128
+ /**
129
+ * Add an existing path (for loading saved paths)
130
+ */
131
+ addPath(pathSettings: PathConfig): void;
132
+ /**
133
+ * Get a path by ID
134
+ */
135
+ getPath(pathId: string): PathConfig | undefined;
136
+ /**
137
+ * Get path points by ID
138
+ */
139
+ getPathPoints(pathId: string): Vector3Array[] | undefined;
140
+ /**
141
+ * Get all paths
142
+ */
143
+ getAllPaths(): PathConfig[];
144
+ /**
145
+ * Update a path's settings
146
+ */
147
+ updatePath(pathId: string, updates: Partial<Omit<PathConfig, 'id'>>): void;
148
+ /**
149
+ * Update a path's points
150
+ */
151
+ updatePathPoints(pathId: string, points: Vector3Array[]): void;
152
+ /**
153
+ * Add a point to a path
154
+ */
155
+ addPointToPath(pathId: string, point: Vector3Array): void;
156
+ /**
157
+ * Remove a point from a path by index
158
+ */
159
+ removePointFromPath(pathId: string, index: number): void;
160
+ /**
161
+ * Delete a path
162
+ */
163
+ deletePath(pathId: string): void;
164
+ /**
165
+ * Clear all paths
166
+ */
167
+ clearAllPaths(): void;
168
+ }
169
+ declare const _default: AnimationsManager;
170
+ export default _default;
171
+ //# sourceMappingURL=AnimationsManager.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,508 @@
1
+ import gsap from 'gsap';
2
+ import { applyEasing, gsapEasingMap } from '../utils/easingUtils.js';
3
+ /**
4
+ * AnimationsManager
5
+ * Execution-only manager for animation playback.
6
+ * Sequence data lives in Redux - this class only handles execution.
7
+ */
8
+ class AnimationsManager {
9
+ // Runtime state for actively playing sequences
10
+ activeSequences = new Map();
11
+ paths = new Map([]);
12
+ timelines = new Map();
13
+ eventListeners = new Map();
14
+ constructor() {
15
+ // Initialize event listener sets
16
+ this.eventListeners.set('sequenceStart', new Set());
17
+ this.eventListeners.set('sequenceEnd', new Set());
18
+ this.eventListeners.set('stepStart', new Set());
19
+ this.eventListeners.set('stepEnd', new Set());
20
+ }
21
+ /**
22
+ * Add an event listener
23
+ */
24
+ on(eventType, listener) {
25
+ const listeners = this.eventListeners.get(eventType);
26
+ if (listeners) {
27
+ listeners.add(listener);
28
+ }
29
+ }
30
+ /**
31
+ * Remove an event listener
32
+ */
33
+ off(eventType, listener) {
34
+ const listeners = this.eventListeners.get(eventType);
35
+ if (listeners) {
36
+ listeners.delete(listener);
37
+ }
38
+ }
39
+ /**
40
+ * Emit an event
41
+ */
42
+ emit(event) {
43
+ const listeners = this.eventListeners.get(event.type);
44
+ if (listeners) {
45
+ listeners.forEach(listener => {
46
+ try {
47
+ listener(event);
48
+ }
49
+ catch (error) {
50
+ console.error(`Error in animation event listener for ${event.type}:`, error);
51
+ }
52
+ });
53
+ }
54
+ }
55
+ /**
56
+ * @deprecated Sequences are now managed in Redux. Use playSequence(sequence) directly.
57
+ * This method is kept for backwards compatibility during migration.
58
+ */
59
+ addSequence(sequence) {
60
+ console.warn('AnimationsManager.addSequence is deprecated. Sequences are managed in Redux.');
61
+ // Store for backwards compatibility
62
+ this.activeSequences.set(sequence.id, {
63
+ ...sequence,
64
+ currentStep: 0,
65
+ isPlaying: false,
66
+ isPaused: false,
67
+ progress: 0,
68
+ });
69
+ return this.activeSequences.get(sequence.id);
70
+ }
71
+ /**
72
+ * @deprecated Sequences are now managed in Redux.
73
+ */
74
+ removeSequence(sequenceId) {
75
+ console.warn('AnimationsManager.removeSequence is deprecated. Sequences are managed in Redux.');
76
+ this.stopSequence(sequenceId);
77
+ this.activeSequences.delete(sequenceId);
78
+ this.timelines.delete(sequenceId);
79
+ }
80
+ /**
81
+ * Get an actively playing sequence's runtime state
82
+ */
83
+ getSequence(sequenceId) {
84
+ return this.activeSequences.get(sequenceId);
85
+ }
86
+ /**
87
+ * @deprecated Sequences are now managed in Redux. Use Redux selectors instead.
88
+ */
89
+ getAllSequences() {
90
+ console.warn('AnimationsManager.getAllSequences is deprecated. Use Redux selectors.');
91
+ return Array.from(this.activeSequences.values());
92
+ }
93
+ // updateSequence(sequenceId: string, updates: Partial<AnimationSequence>): void {
94
+ // const sequence = this.sequences.get(sequenceId);
95
+ // if (sequence) {
96
+ // Object.assign(sequence, updates);
97
+ // }
98
+ // }
99
+ /**
100
+ * Execute a single animation step with multiple transitions
101
+ * Returns a GSAP timeline for this step
102
+ */
103
+ executeStep(step, stepTimeline, sequence, stepIndex) {
104
+ const { duration, ease = 'power2.out' } = step;
105
+ const stagger = step.stagger || 0;
106
+ // Total GSAP timeline duration must cover the last staggered transition finishing.
107
+ // last object starts at (n-1)*stagger, runs for `duration` seconds.
108
+ const totalDuration = duration + (step.transitions.length > 1 ? (step.transitions.length) * stagger : 0);
109
+ // Emit step start event with step data
110
+ stepTimeline.call(() => {
111
+ this.emit({
112
+ type: 'stepStart',
113
+ sequenceId: sequence.id,
114
+ sequence,
115
+ step,
116
+ stepIndex,
117
+ });
118
+ }, undefined, 0); // Call at the start of the step timeline
119
+ // console.log('Executing step', stepIndex, 'of sequence', sequence.id, 'with duration', duration, 'stagger', stagger, 'totalDuration', totalDuration);
120
+ stepTimeline.to({}, { duration: totalDuration, ease: ease });
121
+ // Emit step end event
122
+ stepTimeline.call(() => {
123
+ this.emit({
124
+ type: 'stepEnd',
125
+ sequenceId: sequence.id,
126
+ sequence,
127
+ step,
128
+ stepIndex,
129
+ });
130
+ if (step.onComplete) {
131
+ step.onComplete();
132
+ }
133
+ });
134
+ }
135
+ /**
136
+ * Play an animation sequence
137
+ * @param sequenceOrId - Either a full AnimationSequence object or a sequence ID (for backwards compat)
138
+ * @param options - Playback options
139
+ */
140
+ async playSequence(sequenceOrId, options = {}) {
141
+ // Support both sequence object and ID for backwards compatibility
142
+ let sequence;
143
+ let originalSequence; // Keep original for yoyo/loop callbacks
144
+ let sequenceId;
145
+ if (typeof sequenceOrId === 'string') {
146
+ // ID passed - look up in activeSequences (backwards compat)
147
+ const found = this.activeSequences.get(sequenceOrId);
148
+ if (!found) {
149
+ console.warn(`Animation sequence with ID ${sequenceOrId} not found. Pass sequence data directly.`);
150
+ return;
151
+ }
152
+ originalSequence = found;
153
+ sequence = options.reverse ? this.reverseSteps(found) : found;
154
+ sequenceId = sequenceOrId;
155
+ }
156
+ else {
157
+ // Sequence object passed directly (preferred)
158
+ originalSequence = sequenceOrId;
159
+ sequence = options.reverse ? this.reverseSteps(sequenceOrId) : sequenceOrId;
160
+ sequenceId = sequence.id;
161
+ }
162
+ // console.log('Playing sequence:', sequenceId, options);
163
+ // Stop existing timeline if any
164
+ this.stopSequence(sequenceId);
165
+ // Store in activeSequences for runtime state tracking
166
+ const runtimeSequence = {
167
+ ...sequence,
168
+ isPlaying: true,
169
+ isPaused: false,
170
+ currentStep: options.startStep || 0,
171
+ progress: 0,
172
+ };
173
+ this.activeSequences.set(sequenceId, runtimeSequence);
174
+ // console.log({sequence});
175
+ // Create main timeline
176
+ // When yoyo is enabled, we handle looping manually via callbacks
177
+ // When yoyo is disabled, we can use GSAP's repeat for loop
178
+ const useGsapRepeat = originalSequence.loop && !originalSequence.yoyo;
179
+ const mainTimeline = gsap.timeline({
180
+ paused: false,
181
+ repeat: useGsapRepeat ? -1 : 0,
182
+ onStart: () => {
183
+ // Emit sequence start event
184
+ this.emit({
185
+ type: 'sequenceStart',
186
+ sequenceId,
187
+ sequence: runtimeSequence,
188
+ });
189
+ },
190
+ onUpdate: () => {
191
+ const progress = mainTimeline.progress();
192
+ // console.log(progress);
193
+ runtimeSequence.progress = progress;
194
+ },
195
+ onComplete: () => {
196
+ runtimeSequence.isPlaying = false;
197
+ runtimeSequence.currentStep = 0;
198
+ runtimeSequence.progress = 1;
199
+ // Emit sequence end event
200
+ this.emit({
201
+ type: 'sequenceEnd',
202
+ sequenceId,
203
+ sequence: runtimeSequence,
204
+ });
205
+ if (originalSequence.yoyo) {
206
+ if (!options._isYoyoReturn) {
207
+ // Just finished the first pass, play the return leg (reversed)
208
+ this.playSequence(originalSequence, {
209
+ ...options,
210
+ reverse: true,
211
+ _isYoyoReturn: true,
212
+ });
213
+ }
214
+ else if (originalSequence.loop) {
215
+ // Finished the return leg and loop is true, start fresh (forward)
216
+ this.playSequence(originalSequence, {
217
+ ...options,
218
+ reverse: false,
219
+ _isYoyoReturn: false,
220
+ });
221
+ }
222
+ // If _isYoyoReturn and loop is false, we're done (no replay)
223
+ }
224
+ if (options.onComplete) {
225
+ options.onComplete();
226
+ }
227
+ },
228
+ });
229
+ // Add forward steps to timeline
230
+ for (let i = 0; i < sequence.steps.length; i++) {
231
+ const step = sequence.steps[i];
232
+ const delay = step.delay || 0;
233
+ // Create a nested timeline for each step
234
+ const stepTimeline = gsap.timeline({
235
+ onStart: () => {
236
+ runtimeSequence.currentStep = i;
237
+ }
238
+ });
239
+ // Execute the step (this will add tweens to stepTimeline and emit events)
240
+ this.executeStep(step, stepTimeline, sequence, i);
241
+ // Add the step timeline to the main timeline
242
+ if (delay > 0) {
243
+ mainTimeline.add(stepTimeline, `+=${delay}`);
244
+ }
245
+ else {
246
+ mainTimeline.add(stepTimeline);
247
+ }
248
+ }
249
+ // Apply speed multiplier if provided
250
+ if (options.speed !== undefined && options.speed > 0) {
251
+ mainTimeline.timeScale(options.speed);
252
+ }
253
+ this.timelines.set(sequenceId, mainTimeline);
254
+ }
255
+ /**
256
+ * Pause an animation sequence
257
+ */
258
+ pauseSequence(sequenceId) {
259
+ const timeline = this.timelines.get(sequenceId);
260
+ const sequence = this.activeSequences.get(sequenceId);
261
+ if (timeline && sequence) {
262
+ timeline.pause();
263
+ sequence.isPaused = true;
264
+ sequence.isPlaying = false;
265
+ }
266
+ }
267
+ /**
268
+ * Resume a paused animation sequence
269
+ */
270
+ resumeSequence(sequenceId) {
271
+ const timeline = this.timelines.get(sequenceId);
272
+ const sequence = this.activeSequences.get(sequenceId);
273
+ if (timeline && sequence) {
274
+ timeline.resume();
275
+ sequence.isPaused = false;
276
+ sequence.isPlaying = true;
277
+ }
278
+ }
279
+ /**
280
+ * Stop an animation sequence
281
+ */
282
+ stopSequence(sequenceId) {
283
+ const timeline = this.timelines.get(sequenceId);
284
+ const sequence = this.activeSequences.get(sequenceId);
285
+ if (timeline) {
286
+ timeline.kill();
287
+ this.timelines.delete(sequenceId);
288
+ }
289
+ if (sequence) {
290
+ sequence.isPlaying = false;
291
+ sequence.isPaused = false;
292
+ sequence.currentStep = 0;
293
+ sequence.progress = 0;
294
+ // Clean up from activeSequences when stopped
295
+ this.activeSequences.delete(sequenceId);
296
+ }
297
+ }
298
+ /**
299
+ * Stop all animation sequences
300
+ */
301
+ stopAllSequences() {
302
+ this.activeSequences.forEach((_, sequenceId) => {
303
+ this.stopSequence(sequenceId);
304
+ });
305
+ }
306
+ /**
307
+ * @deprecated Use Redux to update sequences. This only affects runtime state.
308
+ */
309
+ updateSequence(sequenceId, updates) {
310
+ console.warn('AnimationsManager.updateSequence is deprecated. Use Redux.');
311
+ const sequence = this.activeSequences.get(sequenceId);
312
+ if (sequence) {
313
+ Object.assign(sequence, updates);
314
+ }
315
+ }
316
+ /**
317
+ * Check if a sequence is playing
318
+ */
319
+ isSequencePlaying(sequenceId) {
320
+ const sequence = this.activeSequences.get(sequenceId);
321
+ return sequence?.isPlaying || false;
322
+ }
323
+ /**
324
+ * Check if a sequence is paused
325
+ */
326
+ isSequencePaused(sequenceId) {
327
+ const sequence = this.activeSequences.get(sequenceId);
328
+ return sequence?.isPaused || false;
329
+ }
330
+ /**
331
+ * Seek to a specific progress point in the animation (0-1)
332
+ */
333
+ seekToProgress(sequenceId, progress) {
334
+ const timeline = this.timelines.get(sequenceId);
335
+ const sequence = this.activeSequences.get(sequenceId);
336
+ if (timeline && sequence) {
337
+ const clampedProgress = Math.max(0, Math.min(1, progress));
338
+ timeline.progress(clampedProgress);
339
+ sequence.progress = clampedProgress;
340
+ }
341
+ }
342
+ /**
343
+ * Go to the start of the animation
344
+ */
345
+ goToStart(sequenceId) {
346
+ this.seekToProgress(sequenceId, 0);
347
+ }
348
+ /**
349
+ * Go to the end of the animation
350
+ */
351
+ goToEnd(sequenceId) {
352
+ this.seekToProgress(sequenceId, 1);
353
+ }
354
+ /**
355
+ * Get the current progress of a sequence (0-1)
356
+ */
357
+ getProgress(sequenceId) {
358
+ const timeline = this.timelines.get(sequenceId);
359
+ return timeline?.progress() || 0;
360
+ }
361
+ /**
362
+ * Clear all active sequences and timelines
363
+ */
364
+ clear() {
365
+ this.stopAllSequences();
366
+ this.activeSequences.clear();
367
+ this.timelines.clear();
368
+ }
369
+ reverseSteps(sequence) {
370
+ // Create a deep copy of the sequence
371
+ const reversedSequence = {
372
+ ...sequence,
373
+ id: sequence.id,
374
+ steps: [...sequence.steps].reverse().map(step => {
375
+ // Deep copy the step
376
+ const reversedStep = {
377
+ ...step,
378
+ transitions: step.transitions.map(transition => {
379
+ // Deep copy the transition
380
+ const { properties } = transition;
381
+ // Ensure we maintain the correct structure with from and to properties
382
+ const reversedProperties = {
383
+ from: properties.to || {},
384
+ to: properties.from || {},
385
+ };
386
+ return {
387
+ ...transition,
388
+ properties: reversedProperties,
389
+ };
390
+ }),
391
+ };
392
+ return reversedStep;
393
+ }),
394
+ };
395
+ return reversedSequence;
396
+ }
397
+ /**
398
+ * Get progress based on start time and duration (uses wall-clock time like GSAP)
399
+ * @param startTime - The timestamp when animation started (from performance.now() or Date.now())
400
+ * @param duration - Total animation duration in seconds
401
+ * @param ease - Easing function name (e.g., 'linear', 'power2.out', 'easeInOut')
402
+ * @returns Eased progress value from 0 to 1
403
+ */
404
+ getProgressFromTime(startTime, duration, ease = 'linear') {
405
+ const elapsed = (performance.now() - startTime) / 1000; // Convert ms to seconds
406
+ const linearProgress = Math.min(Math.max(elapsed / duration, 0), 1);
407
+ // Convert GSAP ease string to easing function name if needed
408
+ const easingName = gsapEasingMap[ease] || ease;
409
+ // Apply easing to get the eased progress value
410
+ return applyEasing(easingName, linearProgress);
411
+ }
412
+ /**
413
+ * @deprecated Use getProgressFromTime for accurate timing that matches GSAP
414
+ */
415
+ getRawProgress(progress, delta, duration = 1) {
416
+ // progress: current progress (0 to 1)
417
+ // delta: time elapsed this frame in seconds
418
+ // duration: total animation duration in seconds
419
+ return Math.min(progress + delta / duration, 1);
420
+ }
421
+ /**
422
+ * Create a new path and return its ID
423
+ */
424
+ createPath(name, initialPoints = []) {
425
+ const pathId = `path-${Date.now()}-${Math.random().toString(36).substring(2, 11)}`;
426
+ const pathSettings = {
427
+ id: pathId,
428
+ name: name || `Path ${this.paths.size + 1}`,
429
+ points: initialPoints,
430
+ };
431
+ this.paths.set(pathId, pathSettings);
432
+ return pathId;
433
+ }
434
+ /**
435
+ * Add an existing path (for loading saved paths)
436
+ */
437
+ addPath(pathSettings) {
438
+ this.paths.set(pathSettings.id, pathSettings);
439
+ }
440
+ /**
441
+ * Get a path by ID
442
+ */
443
+ getPath(pathId) {
444
+ return this.paths.get(pathId);
445
+ }
446
+ /**
447
+ * Get path points by ID
448
+ */
449
+ getPathPoints(pathId) {
450
+ return this.paths.get(pathId)?.points;
451
+ }
452
+ /**
453
+ * Get all paths
454
+ */
455
+ getAllPaths() {
456
+ return Array.from(this.paths.values());
457
+ }
458
+ /**
459
+ * Update a path's settings
460
+ */
461
+ updatePath(pathId, updates) {
462
+ const path = this.paths.get(pathId);
463
+ if (path) {
464
+ this.paths.set(pathId, { ...path, ...updates });
465
+ }
466
+ }
467
+ /**
468
+ * Update a path's points
469
+ */
470
+ updatePathPoints(pathId, points) {
471
+ const path = this.paths.get(pathId);
472
+ if (path) {
473
+ this.paths.set(pathId, { ...path, points });
474
+ }
475
+ }
476
+ /**
477
+ * Add a point to a path
478
+ */
479
+ addPointToPath(pathId, point) {
480
+ const path = this.paths.get(pathId);
481
+ if (path) {
482
+ this.paths.set(pathId, { ...path, points: [...path.points, point] });
483
+ }
484
+ }
485
+ /**
486
+ * Remove a point from a path by index
487
+ */
488
+ removePointFromPath(pathId, index) {
489
+ const path = this.paths.get(pathId);
490
+ if (path) {
491
+ this.paths.set(pathId, { ...path, points: path.points.filter((_, i) => i !== index) });
492
+ }
493
+ }
494
+ /**
495
+ * Delete a path
496
+ */
497
+ deletePath(pathId) {
498
+ this.paths.delete(pathId);
499
+ }
500
+ /**
501
+ * Clear all paths
502
+ */
503
+ clearAllPaths() {
504
+ this.paths.clear();
505
+ }
506
+ }
507
+ // Export singleton instance
508
+ export default new AnimationsManager();