@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,12 @@
1
+ type DbShader = {
2
+ name: string;
3
+ description: string;
4
+ materialType: string;
5
+ vertex: string;
6
+ fragment: string;
7
+ uniforms: Record<string, any>;
8
+ };
9
+ export declare const shaders: DbShader[];
10
+ export declare const getShaderByName: (name: string) => DbShader | undefined;
11
+ export {};
12
+ //# sourceMappingURL=shaders.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shaders.d.ts","sourceRoot":"","sources":["../../src/data/shaders.ts"],"names":[],"mappings":"AAAA,KAAK,QAAQ,GAAG;IACZ,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACjC,CAAC;AACF,eAAO,MAAM,OAAO,EAAE,QAAQ,EAoV7B,CAAC;AACF,eAAO,MAAM,eAAe,GAAI,MAAM,MAAM,KAAG,QAAQ,GAAG,SAA+C,CAAC"}
@@ -0,0 +1,342 @@
1
+ export const shaders = [
2
+ {
3
+ name: 'Sand',
4
+ description: 'A realistic sand shader with dynamic ripples and wind effects.',
5
+ materialType: 'sand',
6
+ vertex: `
7
+ varying vec3 vWorldPos;
8
+ varying vec3 vWorldNormal;
9
+
10
+ void main() {
11
+ vec4 wp = modelMatrix * vec4(position, 1.0);
12
+ vWorldPos = wp.xyz;
13
+ // NOTE: mat3(modelMatrix) is correct for uniform scale. If you put sand on a
14
+ // non-uniformly scaled mesh, swap for a proper inverse-transpose normal mat.
15
+ vWorldNormal = normalize(mat3(modelMatrix) * normal);
16
+ gl_Position = projectionMatrix * viewMatrix * wp;
17
+ }
18
+ `,
19
+ fragment: `
20
+ precision highp float;
21
+
22
+ uniform float u_time;
23
+ uniform vec3 u_color;
24
+ uniform float u_colorVariation;
25
+ uniform float u_scale;
26
+ uniform float u_rippleScale;
27
+ uniform float u_rippleStrength;
28
+ uniform float u_rippleAsymmetry;
29
+ uniform vec2 u_windDir;
30
+ uniform float u_grainDensity;
31
+ uniform float u_grainStrength;
32
+ uniform float u_roughness;
33
+ uniform vec3 u_sunDirection;
34
+ uniform vec3 u_sunColor;
35
+ uniform float u_sunIntensity;
36
+ uniform float u_ambient;
37
+ uniform vec3 u_skyColor;
38
+ uniform vec3 u_groundColor;
39
+ uniform float u_windSpeed;
40
+ uniform vec3 u_mouse;
41
+ uniform float u_mouseRadius;
42
+ uniform float u_mouseStrength;
43
+ uniform float u_mouseSwirl;
44
+
45
+ varying vec3 vWorldPos;
46
+ varying vec3 vWorldNormal;
47
+
48
+ // ── hashing & noise ─────────────────────────────────────────────────────
49
+ float hash21(vec2 p) {
50
+ p = fract(p * vec2(123.34, 456.21));
51
+ p += dot(p, p + 45.32);
52
+ return fract(p.x * p.y);
53
+ }
54
+ float hash13(vec3 p) {
55
+ p = fract(p * 0.1031);
56
+ p += dot(p, p.zyx + 31.32);
57
+ return fract((p.x + p.y) * p.z);
58
+ }
59
+ float vnoise(vec2 p) {
60
+ vec2 i = floor(p), f = fract(p);
61
+ vec2 u = f * f * (3.0 - 2.0 * f);
62
+ return mix(
63
+ mix(hash21(i), hash21(i + vec2(1.0, 0.0)), u.x),
64
+ mix(hash21(i + vec2(0.0, 1.0)), hash21(i + vec2(1.0, 1.0)), u.x),
65
+ u.y
66
+ );
67
+ }
68
+
69
+ const mat2 ROT = mat2(0.8, 0.6, -0.6, 0.8);
70
+
71
+ float fbm(vec2 p) {
72
+ float s = 0.0, a = 0.5;
73
+ for (int i = 0; i < 5; i++) {
74
+ s += a * vnoise(p);
75
+ p = ROT * p * 2.03 + vec2(1.7);
76
+ a *= 0.5;
77
+ }
78
+ return s;
79
+ }
80
+
81
+ // Triplanar fBm — projected from the 3 world planes, blended by the
82
+ // geometric normal so it never stretches on steep faces.
83
+ float triFbm(vec3 p) {
84
+ vec3 w = pow(abs(vWorldNormal), vec3(4.0));
85
+ w /= (w.x + w.y + w.z + 1e-5);
86
+ return fbm(p.zy) * w.x + fbm(p.xz) * w.y + fbm(p.xy) * w.z;
87
+ }
88
+
89
+ // ── wind ripples ────────────────────────────────────────────────────────
90
+ // Crests perpendicular to wind, sinuous, with an asymmetric tent profile
91
+ // (gentle windward, steep lee). The whole pattern MIGRATES downwind over time
92
+ // (u_time * u_windSpeed) — windward face erodes, lee face builds — which is
93
+ // how real ripples crawl. Returns a height in [0,1].
94
+ float rippleField(vec2 xz, vec2 w) {
95
+ vec2 perp = vec2(-w.y, w.x);
96
+ float drift = u_time * u_windSpeed; // world-distance the pattern has crawled
97
+ float along = dot(xz, w) - drift;
98
+ float across = dot(xz, perp);
99
+
100
+ float wob = (fbm(vec2(across * 0.6, along * 0.15) * u_rippleScale) - 0.5) * 1.4;
101
+ float k = mix(0.5, 0.82, clamp(u_rippleAsymmetry, 0.0, 1.0));
102
+
103
+ float ph = fract(along * u_rippleScale * 0.6 + wob);
104
+ float crest = min(smoothstep(0.0, k, ph), 1.0 - smoothstep(k, 1.0, ph));
105
+ crest = pow(crest, 0.8);
106
+
107
+ // amplitude breathes along the crest so ripples merge & fade naturally
108
+ float amp = 0.55 + 0.45 * fbm(vec2(across * 0.25, along * 0.05) * u_rippleScale + 7.0);
109
+
110
+ // finer secondary ripple set riding on the primary
111
+ float ph2 = fract(along * u_rippleScale * 1.7 + wob * 0.6);
112
+ float crest2 = min(smoothstep(0.0, k, ph2), 1.0 - smoothstep(k, 1.0, ph2));
113
+
114
+ return crest * amp * 0.8 + crest2 * 0.2;
115
+ }
116
+
117
+ // Smooth falloff of the cursor gust at this fragment (0 outside the radius).
118
+ float mouseGust(vec3 wp) {
119
+ if (u_mouseStrength <= 0.001) return 0.0;
120
+ float d = length(wp.xz - u_mouse.xz);
121
+ return smoothstep(u_mouseRadius, 0.0, d) * u_mouseStrength;
122
+ }
123
+
124
+ // World-space sand height. Single scalar field -> derivative bump below.
125
+ // Ripples are gated to up-facing surfaces (they only form on wind-exposed flats).
126
+ float sandHeight(vec3 wp, vec3 gN) {
127
+ vec2 w = normalize(u_windDir + vec2(1e-5));
128
+
129
+ // Wind-blown grit: the medium detail layer crawls gently downwind too.
130
+ vec3 flow = vec3(w.x, 0.0, w.y) * (u_time * u_windSpeed * 0.5);
131
+ float dunes = triFbm(wp * (0.6 * u_scale)); // coarse undulation (static)
132
+ float micro = triFbm((wp - flow) * (3.0 * u_scale)); // medium grit (advected)
133
+
134
+ float up = clamp(gN.y, 0.0, 1.0);
135
+ up *= up;
136
+
137
+ // ── interactive gust: shove + swirl the ripple sampling away from the
138
+ // cursor, and flatten the disturbed core (freshly blown sand). ──
139
+ vec2 xz = wp.xz;
140
+ float gust = mouseGust(wp);
141
+ if (gust > 0.0) {
142
+ vec2 d2 = wp.xz - u_mouse.xz;
143
+ vec2 dir = d2 / (length(d2) + 1e-4);
144
+ vec2 tang = vec2(-dir.y, dir.x);
145
+ xz += (dir + tang * u_mouseSwirl) * gust * u_mouseRadius * 0.18;
146
+ }
147
+
148
+ float ripples = rippleField(xz, w) * up * (1.0 - 0.6 * gust);
149
+ return dunes * 0.10 + micro * 0.025 + ripples * (0.14 * u_rippleStrength);
150
+ }
151
+
152
+ // Schüler surface-gradient bump: perturb N from a height field using screen
153
+ // derivatives of world position — no tangents needed, works on any mesh.
154
+ vec3 perturbNormal(vec3 pos, vec3 N, float h, float scale) {
155
+ vec3 dpdx = dFdx(pos);
156
+ vec3 dpdy = dFdy(pos);
157
+ vec3 r1 = cross(dpdy, N);
158
+ vec3 r2 = cross(N, dpdx);
159
+ float det = dot(dpdx, r1);
160
+ vec3 grad = sign(det) * (dFdx(h) * r1 + dFdy(h) * r2);
161
+ return normalize(abs(det) * N - scale * grad);
162
+ }
163
+
164
+ // Qualitative Oren-Nayar — the rough, matte, slightly retro look of powder.
165
+ float orenNayar(vec3 L, vec3 V, vec3 N, float rough) {
166
+ float r2 = rough * rough;
167
+ float A = 1.0 - 0.5 * r2 / (r2 + 0.33);
168
+ float B = 0.45 * r2 / (r2 + 0.09);
169
+ float NdotL = clamp(dot(N, L), 1e-3, 1.0);
170
+ float NdotV = clamp(dot(N, V), 1e-3, 1.0);
171
+ float ga = max(0.0, dot(normalize(V - N * NdotV), normalize(L - N * NdotL)));
172
+ float aL = acos(NdotL);
173
+ float aV = acos(NdotV);
174
+ float alpha = max(aL, aV);
175
+ float beta = min(aL, aV);
176
+ return NdotL * (A + B * ga * sin(alpha) * tan(min(beta, 1.4)));
177
+ }
178
+
179
+ // Sparse, view-dependent micro-facet glints. A small fraction of grain cells
180
+ // catch the half-vector, so the surface twinkles as the camera moves. Built to
181
+ // stay stable on large meshes:
182
+ // - Cell ids are WRAPPED before hashing. Hashing world coords directly blows
183
+ // up to the hundreds-of-thousands on a big plane, where float32 has no
184
+ // fractional precision left and the pattern strobes. The ~11-unit tile is
185
+ // invisible under sparse random glints.
186
+ // - Glints are ANTI-ALIASED by their screen footprint: once a grain cell is
187
+ // sub-pixel (far away) it can't be resolved and is faded out, instead of
188
+ // flickering every frame.
189
+ // - A smooth per-grain pulse keeps static frames alive without a hard re-roll.
190
+ float sparkle(vec3 wp, vec3 N, vec3 H) {
191
+ float density = clamp(u_grainDensity, 0.0, 4.0);
192
+ float cellScale = 60.0 * (0.5 + density);
193
+
194
+ // grain cells per pixel; >1 means the glint is sub-pixel -> fade to avoid aliasing
195
+ vec3 fw = fwidth(wp) * cellScale;
196
+ float footprint = max(max(fw.x, fw.y), fw.z);
197
+ float aa = clamp(1.5 - footprint, 0.0, 1.0);
198
+ if (aa <= 0.0) return 0.0;
199
+
200
+ vec3 id = mod(floor(wp * cellScale), 1024.0); // bounded -> precision-safe
201
+ float r1 = hash13(id);
202
+ float r2 = hash13(id + 17.13);
203
+ float r3 = hash13(id + 41.71);
204
+
205
+ vec3 tx = normalize(cross(N, vec3(0.0, 1.0, 0.0)) + vec3(1e-4));
206
+ vec3 ty = cross(N, tx);
207
+ vec3 mn = normalize(N + (tx * (r1 - 0.5) + ty * (r2 - 0.5)) * 0.9);
208
+
209
+ float s = pow(max(dot(mn, H), 0.0), 900.0);
210
+ float gate = step(0.93 - 0.06 * density, r3);
211
+ float twinkle = 0.65 + 0.35 * sin(u_time * 1.8 + r3 * 6.2831);
212
+
213
+ return s * gate * twinkle * aa;
214
+ }
215
+
216
+ void main() {
217
+ vec3 wp = vWorldPos;
218
+ vec3 gN = normalize(vWorldNormal);
219
+
220
+ float h = sandHeight(wp, gN);
221
+ vec3 N = perturbNormal(wp, gN, h, 1.0);
222
+
223
+ vec3 V = normalize(cameraPosition - wp);
224
+ vec3 L = normalize(u_sunDirection);
225
+ vec3 Hh = normalize(L + V);
226
+
227
+ // ── albedo: iron-oxide tonal variation + trough darkening ──
228
+ float tone = triFbm(wp * (0.2 * u_scale) + 11.0);
229
+ vec3 cool = u_color * vec3(0.82, 0.80, 0.74);
230
+ vec3 warm = u_color * vec3(1.07, 0.99, 0.85);
231
+ vec3 albedo = mix(u_color, mix(cool, warm, tone), clamp(u_colorVariation, 0.0, 1.0));
232
+ albedo *= mix(0.86, 1.06, smoothstep(0.0, 0.16, h)); // cavity in troughs
233
+ albedo *= 0.97 + 0.06 * triFbm(wp * (6.0 * u_scale)); // faint grit speckle
234
+
235
+ // ── lighting ──
236
+ float NdotL = max(dot(N, L), 0.0);
237
+ float diff = orenNayar(L, V, N, clamp(u_roughness, 0.04, 1.0));
238
+ vec3 sun = u_sunColor * u_sunIntensity;
239
+ vec3 color = albedo * sun * diff;
240
+
241
+ float hemi = N.y * 0.5 + 0.5;
242
+ vec3 amb = mix(u_groundColor, u_skyColor, hemi) * u_ambient;
243
+ color += albedo * amb;
244
+
245
+ // ── grain sparkle (only on the lit side; freshly blown grains glint more) ──
246
+ float gust = mouseGust(wp);
247
+ float glint = sparkle(wp, N, Hh) * NdotL;
248
+ color += glint * (1.0 + 1.5 * gust) * (u_sunColor * 0.7 + 0.3);
249
+
250
+ // ── lofted-sand sheen: disturbed sand catches a little extra light ──
251
+ color += albedo * gust * 0.22;
252
+
253
+ gl_FragColor = vec4(color, 1.0);
254
+ }
255
+ `,
256
+ uniforms: {
257
+ u_time: 0,
258
+ u_color: [0.78, 0.66, 0.46],
259
+ u_colorVariation: 0.5,
260
+ u_scale: 1.0,
261
+ u_rippleScale: 1.0,
262
+ u_rippleStrength: 1.0,
263
+ u_rippleAsymmetry: 0.6,
264
+ u_windDir: [1, 0],
265
+ u_grainDensity: 1.0,
266
+ u_roughness: 0.88,
267
+ u_sunDirection: [0.5, 0.82, 0.28],
268
+ u_sunColor: [1.0, 0.93, 0.82],
269
+ u_sunIntensity: 1.0,
270
+ u_ambient: 1.0,
271
+ u_skyColor: [0.55, 0.68, 0.92],
272
+ u_groundColor: [0.45, 0.33, 0.22],
273
+ u_windSpeed: 0.15,
274
+ u_mouse: [0, -1000, 0],
275
+ u_mouseRadius: 3.0,
276
+ u_mouseStrength: 0.0,
277
+ u_mouseSwirl: 0.5,
278
+ }
279
+ },
280
+ {
281
+ name: 'Molecules',
282
+ description: 'A shader for rendering glowing molecular structures.',
283
+ materialType: 'particles',
284
+ vertex: `
285
+ attribute float aPhase;
286
+ attribute float aSize;
287
+
288
+ uniform float u_time;
289
+ uniform float uPointSize;
290
+ uniform float uIntensity;
291
+
292
+ varying float vAlpha;
293
+ varying vec3 vColor;
294
+
295
+ vec3 hsv2rgb(float h, float s, float v){
296
+ vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
297
+ return v*mix(vec3(1.),rgb,s);
298
+ }
299
+
300
+ void main() {
301
+ // Each node has independent color + pulse
302
+ float hue = mod(aPhase + u_time * 0.08, 1.0);
303
+ float pulse = 0.5 + 0.5 * sin(u_time * 2.5 + aPhase * 6.28);
304
+ vColor = hsv2rgb(hue, 0.85, 1.0);
305
+ vAlpha = 0.55 + 0.45 * pulse;
306
+
307
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
308
+ gl_PointSize = uPointSize * aSize * (0.6 + 0.4 * pulse) * uIntensity * (250.0 / -mv.z);
309
+ gl_Position = projectionMatrix * mv;
310
+ }
311
+ `, fragment: `
312
+ varying float vAlpha;
313
+ varying vec3 vColor;
314
+ uniform float uOpacity;
315
+
316
+ void main() {
317
+ vec2 coord = gl_PointCoord - vec2(0.5);
318
+ float dist = length(coord);
319
+ if (dist > 0.5) discard;
320
+
321
+ // Gaussian core glow
322
+ float glow = exp(-dist * dist * 8.0);
323
+ // Four-point diffraction spike (like a bright star)
324
+ float cx = exp(-abs(coord.x) * 20.0) * exp(-coord.y*coord.y * 36.0);
325
+ float cy = exp(-abs(coord.y) * 20.0) * exp(-coord.x*coord.x * 36.0);
326
+ float spike = (cx + cy) * 0.5;
327
+ // White-hot centre
328
+ float core = exp(-dist * dist * 80.0);
329
+
330
+ vec3 col = mix(vColor, vec3(1.0), core * 0.8 + spike * 0.2);
331
+ gl_FragColor = vec4(col, vAlpha * uOpacity * (glow + spike * 0.6 + core));
332
+ }
333
+ `,
334
+ uniforms: {
335
+ u_time: 0,
336
+ uPointSize: 1.0,
337
+ uIntensity: 1.0,
338
+ uOpacity: 1.0,
339
+ }
340
+ }
341
+ ];
342
+ export const getShaderByName = (name) => shaders.find(s => s.name === name);
@@ -0,0 +1,3 @@
1
+ import type { ShapeConfig } from "../types/particles";
2
+ export declare const shapeConfig: ShapeConfig;
3
+ //# sourceMappingURL=shapeConfig.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shapeConfig.d.ts","sourceRoot":"","sources":["../../src/data/shapeConfig.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAEtD,eAAO,MAAM,WAAW,EAAE,WA4BzB,CAAC"}
@@ -0,0 +1,29 @@
1
+ export const shapeConfig = {
2
+ line: { startPosition: [-0.5, 0, 0], endPosition: [0.5, 0, 0] },
3
+ box: { meshSize: [1, 1, 1] },
4
+ sphere: { radius: 0.5 },
5
+ grid: { spacing: 0.1 },
6
+ circle: { radius: 0.5 },
7
+ square: { width: 1, height: 1 },
8
+ triangle: { size: 1 },
9
+ helix: { radius: 1, turns: 3, height: 4 },
10
+ torus: { majorRadius: 1, minorRadius: 1 },
11
+ cylinder: { radius: 0.5, height: 1 },
12
+ cone: { baseRadius: 1, height: 4 },
13
+ wave: { amplitude: 2, frequency: 2, spread: 6 },
14
+ dnaHelix: { radius: 2, turns: 4, height: 6 },
15
+ heart: { scale: 2 },
16
+ star: { points: 5, outerRadius: 3, innerRadius: 1.5 },
17
+ flower: { petals: 6, petalSize: 2 },
18
+ knot: { scale: 1 },
19
+ galaxy: { arms: 2, armSpread: 3, coreRadius: 0.5 },
20
+ crystal: { layers: 5, crystalSize: 3 },
21
+ tree: { branches: 8, treeHeight: 4, spread: 2 },
22
+ text: { text: 'HELLO', letterSize: 2, spacing: 2.5 },
23
+ dragonCurve: { iterations: 10, scale: 3 },
24
+ lotus: { petals: 8, layers: 5, maxRadius: 3 },
25
+ infinity: { scale: 1, thickness: 0.3 },
26
+ stars: { count: 100 },
27
+ mesh: { meshId: null, scale: 1.0, centerGeometry: true, sampleMethod: 'surface', densityMultiplier: 1.0 },
28
+ tube: { radius: 1, height: 4, radialSegments: 8, heightSegments: 1 },
29
+ };
@@ -0,0 +1,72 @@
1
+ export type { FrameVOptions } from './three/FrameV';
2
+ export type { ImageGeometryVOptions } from './three/ImageGeometryV';
3
+ export type { LetterVOptions } from './three/LetterV';
4
+ export type { Text3DVOptions } from './three/Text3DV';
5
+ export type { Text2DVOptions } from './three/Text2DV';
6
+ export type { PathRendererVOptions } from './three/PathRendererV';
7
+ export type { AnimatedObjectVOptions, TransitionOptions, PathAnimationOptions } from './three/AnimatedObjectV';
8
+ export type { GridHelperVOptions } from './three/GridHelperV';
9
+ export type { PathVOptions } from './three/PathV';
10
+ export type { LinesVOptions } from './three/LinesV';
11
+ export type { ParticlesVOptions } from './three/ParticlesV';
12
+ export type { SkyboxVOptions } from './three/SkyboxV';
13
+ export type { LensflareVOptions } from './three/LensflareV';
14
+ export type { SunLightVOptions } from './three/SunLightV';
15
+ export type { CloudsVOptions } from './three/CloudsV';
16
+ export type { StarsVOptions } from './three/StarsV';
17
+ export type { SkyControllerVOptions } from './three/SkyControllerV';
18
+ export type { SkySystemVOptions } from './three/SkySystemV';
19
+ export type { EnvironmentManagerVOptions } from './three/EnvironmentManagerV';
20
+ export type { RainVOptions } from './three/RainV';
21
+ export type { SceneBuilderVOptions } from './three/SceneBuilderV';
22
+ export type { ProjectLoaderVOptions } from './three/ProjectLoaderV';
23
+ export { defaultMoonSettings } from './types/environment';
24
+ export { DEFAULT_HDR_TRANSITION_SETTINGS, getTransitionSettings } from './utils/environmentUtils';
25
+ export * from './types/index';
26
+ export * from './utils/index';
27
+ export * from './services/index';
28
+ export * from './data/index';
29
+ export * from './constants/index';
30
+ export * from './shaders/index';
31
+ export { LightsManagerV } from './three/LightsManagerV';
32
+ export { FrameV } from './three/FrameV';
33
+ export { ImageGeometryV } from './three/ImageGeometryV';
34
+ export { LetterV } from './three/LetterV';
35
+ export { Text3DV } from './three/Text3DV';
36
+ export { Text2DV } from './three/Text2DV';
37
+ export { PathRendererV } from './three/PathRendererV';
38
+ export { AnimatedObjectV } from './three/AnimatedObjectV';
39
+ export { GridHelperV } from './three/GridHelperV';
40
+ export { PathV } from './three/PathV';
41
+ export { LinesV } from './three/LinesV';
42
+ export { ParticlesV } from './three/ParticlesV';
43
+ export { SkyboxV } from './three/SkyboxV';
44
+ export { LensflareV } from './three/LensflareV';
45
+ export { SunLightV } from './three/SunLightV';
46
+ export { CloudsV } from './three/CloudsV';
47
+ export { StarsV } from './three/StarsV';
48
+ export { SkyControllerV } from './three/SkyControllerV';
49
+ export { SkySystemV } from './three/SkySystemV';
50
+ export { EnvironmentManagerV } from './three/EnvironmentManagerV';
51
+ export { RainV } from './three/RainV';
52
+ export { SceneBuilderV } from './three/SceneBuilderV';
53
+ export { ProjectLoaderV } from './three/ProjectLoaderV';
54
+ export { AuraEffectV } from './three/effects/AuraEffectV';
55
+ export { OrbEffectV } from './three/effects/OrbEffectV';
56
+ export { SmokePlumeEffectV } from './three/effects/SmokePlumeEffectV';
57
+ export { VolumetricFogEffectV } from './three/effects/VolumetricFogEffectV';
58
+ export { SmokeRingEffectV } from './three/effects/SmokeRingEffectV';
59
+ export { PortalEffectV } from './three/effects/PortalEffectV';
60
+ export { BlackHoleEffectV } from './three/effects/BlackHoleEffectV';
61
+ export { ForcefieldEffectV } from './three/effects/ForcefieldEffectV';
62
+ export { DataStreamEffectV } from './three/effects/DataStreamEffectV';
63
+ export { HologramEffectV } from './three/effects/HologramEffectV';
64
+ export { AuroraEffectV } from './three/effects/AuroraEffectV';
65
+ export { ShockwaveEffectV } from './three/effects/ShockwaveEffectV';
66
+ export { ConstellationEffectV } from './three/effects/ConstellationEffectV';
67
+ export { MoleculesEffectV } from './three/effects/MoleculesEffectV';
68
+ export { DnaHelixEffectV } from './three/effects/DnaHelixEffectV';
69
+ export { IceCrystalsEffectV } from './three/effects/IceCrystalsEffectV';
70
+ export { LightningEffectV } from './three/effects/LightningEffectV';
71
+ export { NeuralNetworkEffectV } from './three/effects/NeuralNetworkEffectV';
72
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAEpD,YAAY,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAEpE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEtD,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEtD,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEtD,YAAY,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAElE,YAAY,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE/G,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAEpD,YAAY,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE5D,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEtD,YAAY,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE5D,YAAY,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAE1D,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEtD,YAAY,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAEpD,YAAY,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAEpE,YAAY,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE5D,YAAY,EAAE,0BAA0B,EAAE,MAAM,6BAA6B,CAAC;AAE9E,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,YAAY,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAElE,YAAY,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAC1D,OAAO,EAAE,+BAA+B,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAElG,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAEhC,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAE1C,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAE1D,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAE1C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE9C,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAE1C,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAExD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAC;AAElE,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AACxE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,sCAAsC,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,70 @@
1
+ export { defaultMoonSettings } from './types/environment.js';
2
+ export { DEFAULT_HDR_TRANSITION_SETTINGS, getTransitionSettings } from './utils/environmentUtils.js';
3
+ // Barrel exports
4
+ export * from './types/index.js';
5
+ export * from './utils/index.js';
6
+ export * from './services/index.js';
7
+ export * from './data/index.js';
8
+ export * from './constants/index.js';
9
+ export * from './shaders/index.js';
10
+ // Three.js vanilla classes
11
+ export { LightsManagerV } from './three/LightsManagerV.js';
12
+ export { FrameV } from './three/FrameV.js';
13
+ // ImageGeometry vanilla class
14
+ export { ImageGeometryV } from './three/ImageGeometryV.js';
15
+ // Letter vanilla class
16
+ export { LetterV } from './three/LetterV.js';
17
+ // Text vanilla classes
18
+ export { Text3DV } from './three/Text3DV.js';
19
+ export { Text2DV } from './three/Text2DV.js';
20
+ // Path vanilla class
21
+ export { PathRendererV } from './three/PathRendererV.js';
22
+ // AnimatedObject vanilla class
23
+ export { AnimatedObjectV } from './three/AnimatedObjectV.js';
24
+ // GridHelper vanilla class
25
+ export { GridHelperV } from './three/GridHelperV.js';
26
+ // Path and Lines vanilla classes
27
+ export { PathV } from './three/PathV.js';
28
+ export { LinesV } from './three/LinesV.js';
29
+ // Particles vanilla class
30
+ export { ParticlesV } from './three/ParticlesV.js';
31
+ // Skybox vanilla class
32
+ export { SkyboxV } from './three/SkyboxV.js';
33
+ // Lensflare vanilla class
34
+ export { LensflareV } from './three/LensflareV.js';
35
+ // SunLight vanilla class
36
+ export { SunLightV } from './three/SunLightV.js';
37
+ // Clouds vanilla class
38
+ export { CloudsV } from './three/CloudsV.js';
39
+ // Stars vanilla class
40
+ export { StarsV } from './three/StarsV.js';
41
+ // SkyController vanilla class (Three.js Sky shader + sun light + time)
42
+ export { SkyControllerV } from './three/SkyControllerV.js';
43
+ // SkySystem vanilla orchestrator
44
+ export { SkySystemV } from './three/SkySystemV.js';
45
+ // EnvironmentManager vanilla class
46
+ export { EnvironmentManagerV } from './three/EnvironmentManagerV.js';
47
+ // Rain vanilla class
48
+ export { RainV } from './three/RainV.js';
49
+ // Scene orchestration vanilla classes
50
+ export { SceneBuilderV } from './three/SceneBuilderV.js';
51
+ export { ProjectLoaderV } from './three/ProjectLoaderV.js';
52
+ // Vanilla effect classes
53
+ export { AuraEffectV } from './three/effects/AuraEffectV.js';
54
+ export { OrbEffectV } from './three/effects/OrbEffectV.js';
55
+ export { SmokePlumeEffectV } from './three/effects/SmokePlumeEffectV.js';
56
+ export { VolumetricFogEffectV } from './three/effects/VolumetricFogEffectV.js';
57
+ export { SmokeRingEffectV } from './three/effects/SmokeRingEffectV.js';
58
+ export { PortalEffectV } from './three/effects/PortalEffectV.js';
59
+ export { BlackHoleEffectV } from './three/effects/BlackHoleEffectV.js';
60
+ export { ForcefieldEffectV } from './three/effects/ForcefieldEffectV.js';
61
+ export { DataStreamEffectV } from './three/effects/DataStreamEffectV.js';
62
+ export { HologramEffectV } from './three/effects/HologramEffectV.js';
63
+ export { AuroraEffectV } from './three/effects/AuroraEffectV.js';
64
+ export { ShockwaveEffectV } from './three/effects/ShockwaveEffectV.js';
65
+ export { ConstellationEffectV } from './three/effects/ConstellationEffectV.js';
66
+ export { MoleculesEffectV } from './three/effects/MoleculesEffectV.js';
67
+ export { DnaHelixEffectV } from './three/effects/DnaHelixEffectV.js';
68
+ export { IceCrystalsEffectV } from './three/effects/IceCrystalsEffectV.js';
69
+ export { LightningEffectV } from './three/effects/LightningEffectV.js';
70
+ export { NeuralNetworkEffectV } from './three/effects/NeuralNetworkEffectV.js';
@@ -0,0 +1,32 @@
1
+ export interface CloudPreset {
2
+ name: string;
3
+ type: string;
4
+ category: string;
5
+ description: string;
6
+ tags: string[];
7
+ materialType: string;
8
+ settings: Record<string, any>;
9
+ }
10
+ /**
11
+ * Cloud preset definitions
12
+ * 3 variations for each of the 7 cloud types from MaterialRegistry (21 presets total)
13
+ */
14
+ export declare const defaultCloudsUrl = "https://3d-rise.sfo3.digitaloceanspaces.com/app/images/clouds/clouds.jpg";
15
+ export declare const cloudsPresets: CloudPreset[];
16
+ /**
17
+ * Get a cloud preset by name
18
+ */
19
+ export declare function getCloudPresetByName(name: string): CloudPreset | undefined;
20
+ /**
21
+ * Get all cloud preset names
22
+ */
23
+ export declare function getCloudPresetNames(): string[];
24
+ /**
25
+ * Get cloud presets by material type
26
+ */
27
+ export declare function getCloudPresetsByMaterialType(materialType: string): CloudPreset[];
28
+ /**
29
+ * Search cloud presets by tags
30
+ */
31
+ export declare function searchCloudPresetsByTags(tags: string[]): CloudPreset[];
32
+ //# sourceMappingURL=cloudsPresets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cloudsPresets.d.ts","sourceRoot":"","sources":["../../src/presets/cloudsPresets.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,WAAW;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,CAAC;IACpB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACjC;AACD;;;GAGG;AACH,eAAO,MAAM,gBAAgB,6EAA6E,CAAC;AAC3G,eAAO,MAAM,aAAa,EAAE,WAAW,EAkOtC,CAAC;AACF;;GAEG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS,CAE1E;AACD;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,MAAM,EAAE,CAE9C;AACD;;GAEG;AACH,wBAAgB,6BAA6B,CAAC,YAAY,EAAE,MAAM,GAAG,WAAW,EAAE,CAEjF;AACD;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,WAAW,EAAE,CAGtE"}