@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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import * as THREE from 'three';
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const glowVert = /* glsl */ `
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attribute float aBrightness;
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uniform float uPointSize;
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varying float vB;
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void main() {
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vB = aBrightness;
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uPointSize * aBrightness * (200.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const glowFrag = /* glsl */ `
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uniform vec3 uColor;
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uniform float uOpacity;
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varying float vB;
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void main() {
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if (vB < 0.01) discard;
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vec2 c = gl_PointCoord - 0.5;
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if (length(c) > 0.5) discard;
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float g = exp(-dot(c, c) * 5.5);
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gl_FragColor = vec4(uColor, g * vB * uOpacity);
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}
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`;
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const FADE_DUR = 0.22;
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function makeRng(seed) {
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let s = (seed * 1664525 + 1013904223) >>> 0;
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return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 0xffffffff; };
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}
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function fractalPolyline(start, end, depth, rng) {
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if (depth === 0)
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return [start.clone(), end.clone()];
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+
const mid = start.clone().lerp(end, 0.42 + rng() * 0.16);
|
|
34
|
+
const dir = end.clone().sub(start);
|
|
35
|
+
const len = dir.length();
|
|
36
|
+
dir.normalize();
|
|
37
|
+
let perp1 = new THREE.Vector3(dir.z, 0, -dir.x);
|
|
38
|
+
if (perp1.lengthSq() < 0.001)
|
|
39
|
+
perp1.set(0, dir.z, -dir.y);
|
|
40
|
+
perp1.normalize();
|
|
41
|
+
const perp2 = dir.clone().cross(perp1).normalize();
|
|
42
|
+
const spread = len * 0.38;
|
|
43
|
+
mid.addScaledVector(perp1, (rng() - 0.5) * 2 * spread);
|
|
44
|
+
mid.addScaledVector(perp2, (rng() - 0.5) * spread * 0.7);
|
|
45
|
+
const a = fractalPolyline(start, mid, depth - 1, rng);
|
|
46
|
+
const b = fractalPolyline(mid, end, depth - 1, rng);
|
|
47
|
+
return [...a.slice(0, -1), ...b];
|
|
48
|
+
}
|
|
49
|
+
export class LightningEffectV {
|
|
50
|
+
scene;
|
|
51
|
+
group;
|
|
52
|
+
materials = [];
|
|
53
|
+
config;
|
|
54
|
+
boundingRadius;
|
|
55
|
+
bolts = [];
|
|
56
|
+
lineMat = null;
|
|
57
|
+
glowMats = [];
|
|
58
|
+
coreCol = new THREE.Color();
|
|
59
|
+
glowCol = new THREE.Color();
|
|
60
|
+
depth = 4;
|
|
61
|
+
N = 17;
|
|
62
|
+
sr = 1;
|
|
63
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
64
|
+
this.scene = scene;
|
|
65
|
+
this.config = config;
|
|
66
|
+
this.boundingRadius = boundingRadius;
|
|
67
|
+
this.group = new THREE.Group();
|
|
68
|
+
scene.add(this.group);
|
|
69
|
+
this.build();
|
|
70
|
+
}
|
|
71
|
+
boltEndpoints(rng) {
|
|
72
|
+
const theta = rng() * Math.PI * 2;
|
|
73
|
+
const elev = 0.3 + rng() * 0.4;
|
|
74
|
+
return [
|
|
75
|
+
new THREE.Vector3(Math.cos(theta) * this.sr * elev, this.sr * (0.8 + rng() * 0.4), Math.sin(theta) * this.sr * elev),
|
|
76
|
+
new THREE.Vector3((rng() - 0.5) * this.boundingRadius * 0.4, (rng() - 0.5) * this.boundingRadius * 0.3, (rng() - 0.5) * this.boundingRadius * 0.4),
|
|
77
|
+
];
|
|
78
|
+
}
|
|
79
|
+
makeGeos(pts, colBuf, brightBuf) {
|
|
80
|
+
const N = this.N;
|
|
81
|
+
const posArr = new Float32Array(N * 3);
|
|
82
|
+
for (let i = 0; i < pts.length && i < N; i++) {
|
|
83
|
+
posArr[i * 3] = pts[i].x;
|
|
84
|
+
posArr[i * 3 + 1] = pts[i].y;
|
|
85
|
+
posArr[i * 3 + 2] = pts[i].z;
|
|
86
|
+
}
|
|
87
|
+
const lineGeo = new THREE.BufferGeometry();
|
|
88
|
+
lineGeo.setAttribute('position', new THREE.BufferAttribute(posArr.slice(), 3));
|
|
89
|
+
lineGeo.setAttribute('color', new THREE.BufferAttribute(colBuf, 3));
|
|
90
|
+
const pointGeo = new THREE.BufferGeometry();
|
|
91
|
+
pointGeo.setAttribute('position', new THREE.BufferAttribute(posArr.slice(), 3));
|
|
92
|
+
pointGeo.setAttribute('aBrightness', new THREE.BufferAttribute(brightBuf, 1));
|
|
93
|
+
return { lineGeo, pointGeo };
|
|
94
|
+
}
|
|
95
|
+
refreshColors(bolt, overallScale) {
|
|
96
|
+
const { progress, points, colBuf, brightBuf, lineGeo, pointGeo } = bolt;
|
|
97
|
+
const n = points.length;
|
|
98
|
+
for (let i = 0; i < n; i++) {
|
|
99
|
+
const t = i / (n - 1);
|
|
100
|
+
if (t > progress + 0.001) {
|
|
101
|
+
colBuf[i * 3] = colBuf[i * 3 + 1] = colBuf[i * 3 + 2] = 0;
|
|
102
|
+
brightBuf[i] = 0;
|
|
103
|
+
continue;
|
|
104
|
+
}
|
|
105
|
+
const behind = progress - t;
|
|
106
|
+
const trail = Math.exp(-behind * 7.0);
|
|
107
|
+
const buildUp = 0.3 + 0.7 * progress;
|
|
108
|
+
const corona = Math.exp(-behind * behind * 220) * 3.0;
|
|
109
|
+
const totalBri = (trail * buildUp + corona) * this.config.intensity * overallScale;
|
|
110
|
+
const headMix = Math.min(1, corona * 0.5);
|
|
111
|
+
colBuf[i * 3] = (this.glowCol.r + (this.coreCol.r - this.glowCol.r) * headMix) * totalBri;
|
|
112
|
+
colBuf[i * 3 + 1] = (this.glowCol.g + (this.coreCol.g - this.glowCol.g) * headMix) * totalBri;
|
|
113
|
+
colBuf[i * 3 + 2] = (this.glowCol.b + (this.coreCol.b - this.glowCol.b) * headMix) * totalBri;
|
|
114
|
+
brightBuf[i] = Math.min(1, (trail * buildUp * 0.5 + corona * 0.3) * overallScale);
|
|
115
|
+
}
|
|
116
|
+
lineGeo.attributes.color.needsUpdate = true;
|
|
117
|
+
pointGeo.attributes.aBrightness.needsUpdate = true;
|
|
118
|
+
}
|
|
119
|
+
rebuildShape(bolt) {
|
|
120
|
+
bolt.seed++;
|
|
121
|
+
const rng = makeRng(bolt.seed);
|
|
122
|
+
const [o, t] = this.boltEndpoints(rng);
|
|
123
|
+
bolt.points = fractalPolyline(o, t, this.depth, rng);
|
|
124
|
+
bolt.waitDur = 0.3 + rng() * 1.3;
|
|
125
|
+
bolt.progress = 0;
|
|
126
|
+
const pts = bolt.points;
|
|
127
|
+
const posL = bolt.lineGeo.attributes.position;
|
|
128
|
+
const posP = bolt.pointGeo.attributes.position;
|
|
129
|
+
for (let i = 0; i < pts.length && i < this.N; i++) {
|
|
130
|
+
posL.setXYZ(i, pts[i].x, pts[i].y, pts[i].z);
|
|
131
|
+
posP.setXYZ(i, pts[i].x, pts[i].y, pts[i].z);
|
|
132
|
+
}
|
|
133
|
+
posL.needsUpdate = true;
|
|
134
|
+
posP.needsUpdate = true;
|
|
135
|
+
}
|
|
136
|
+
build() {
|
|
137
|
+
const { boltCount, branchDepth, color, glowColor, opacity, intensity, strikeRadius } = this.config;
|
|
138
|
+
this.depth = Math.min(Math.max(branchDepth, 2), 6);
|
|
139
|
+
this.N = Math.pow(2, this.depth) + 1;
|
|
140
|
+
this.sr = this.boundingRadius * strikeRadius;
|
|
141
|
+
this.coreCol = new THREE.Color(color);
|
|
142
|
+
this.glowCol = new THREE.Color(glowColor);
|
|
143
|
+
const glowVec = new THREE.Vector3(this.glowCol.r, this.glowCol.g, this.glowCol.b);
|
|
144
|
+
this.lineMat = new THREE.LineBasicMaterial({
|
|
145
|
+
vertexColors: true,
|
|
146
|
+
transparent: true,
|
|
147
|
+
depthWrite: false,
|
|
148
|
+
blending: THREE.AdditiveBlending,
|
|
149
|
+
});
|
|
150
|
+
this.bolts = Array.from({ length: boltCount }, (_, bi) => {
|
|
151
|
+
const seed = bi * 997 + 1;
|
|
152
|
+
const rng = makeRng(seed);
|
|
153
|
+
const [o, t] = this.boltEndpoints(rng);
|
|
154
|
+
const pts = fractalPolyline(o, t, this.depth, rng);
|
|
155
|
+
const col = new Float32Array(this.N * 3);
|
|
156
|
+
const bri = new Float32Array(this.N);
|
|
157
|
+
const { lineGeo, pointGeo } = this.makeGeos(pts, col, bri);
|
|
158
|
+
return {
|
|
159
|
+
phase: 'wait', timer: (bi / boltCount) * 1.8,
|
|
160
|
+
progress: 0, seed, waitDur: 0.5 + rng() * 1.0,
|
|
161
|
+
points: pts, colBuf: col, brightBuf: bri, lineGeo, pointGeo,
|
|
162
|
+
};
|
|
163
|
+
});
|
|
164
|
+
this.glowMats = this.bolts.map(() => new THREE.ShaderMaterial({
|
|
165
|
+
vertexShader: glowVert,
|
|
166
|
+
fragmentShader: glowFrag,
|
|
167
|
+
uniforms: {
|
|
168
|
+
uPointSize: { value: 6 * intensity },
|
|
169
|
+
uColor: { value: glowVec },
|
|
170
|
+
uOpacity: { value: opacity * 0.12 },
|
|
171
|
+
},
|
|
172
|
+
transparent: true,
|
|
173
|
+
depthWrite: false,
|
|
174
|
+
blending: THREE.AdditiveBlending,
|
|
175
|
+
}));
|
|
176
|
+
this.materials.push(...this.glowMats);
|
|
177
|
+
const lineObjects = this.bolts.map(bolt => new THREE.Line(bolt.lineGeo, this.lineMat));
|
|
178
|
+
for (let bi = 0; bi < boltCount; bi++) {
|
|
179
|
+
this.group.add(lineObjects[bi]);
|
|
180
|
+
this.group.add(new THREE.Points(this.bolts[bi].pointGeo, this.glowMats[bi]));
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
update(_elapsed, delta = 0.016) {
|
|
184
|
+
const { speed, opacity } = this.config;
|
|
185
|
+
const dt = delta * speed;
|
|
186
|
+
this.bolts.forEach((bolt, bi) => {
|
|
187
|
+
switch (bolt.phase) {
|
|
188
|
+
case 'wait':
|
|
189
|
+
bolt.timer -= delta;
|
|
190
|
+
bolt.colBuf.fill(0);
|
|
191
|
+
bolt.brightBuf.fill(0);
|
|
192
|
+
bolt.lineGeo.attributes.color.needsUpdate = true;
|
|
193
|
+
bolt.pointGeo.attributes.aBrightness.needsUpdate = true;
|
|
194
|
+
if (bolt.timer <= 0) {
|
|
195
|
+
this.rebuildShape(bolt);
|
|
196
|
+
bolt.phase = 'travel';
|
|
197
|
+
}
|
|
198
|
+
break;
|
|
199
|
+
case 'travel':
|
|
200
|
+
bolt.progress += dt * 8.0;
|
|
201
|
+
if (bolt.progress >= 1) {
|
|
202
|
+
bolt.progress = 1;
|
|
203
|
+
bolt.phase = 'flash';
|
|
204
|
+
bolt.timer = 0.06 + Math.random() * 0.05;
|
|
205
|
+
}
|
|
206
|
+
this.refreshColors(bolt, 1.0);
|
|
207
|
+
break;
|
|
208
|
+
case 'flash': {
|
|
209
|
+
bolt.timer -= delta;
|
|
210
|
+
const flashBoost = 1.0 + Math.max(0, bolt.timer / 0.08) * 2.5;
|
|
211
|
+
this.refreshColors(bolt, flashBoost);
|
|
212
|
+
if (bolt.timer <= 0) {
|
|
213
|
+
bolt.phase = 'fade';
|
|
214
|
+
bolt.timer = FADE_DUR;
|
|
215
|
+
}
|
|
216
|
+
break;
|
|
217
|
+
}
|
|
218
|
+
case 'fade': {
|
|
219
|
+
bolt.timer -= delta;
|
|
220
|
+
const ratio = Math.max(0, bolt.timer / FADE_DUR);
|
|
221
|
+
this.refreshColors(bolt, ratio);
|
|
222
|
+
this.glowMats[bi].uniforms.uOpacity.value = opacity * 0.12 * ratio;
|
|
223
|
+
if (bolt.timer <= 0) {
|
|
224
|
+
bolt.phase = 'wait';
|
|
225
|
+
bolt.timer = bolt.waitDur;
|
|
226
|
+
this.glowMats[bi].uniforms.uOpacity.value = opacity * 0.12;
|
|
227
|
+
}
|
|
228
|
+
break;
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
});
|
|
232
|
+
}
|
|
233
|
+
updateConfig(config, boundingRadius) {
|
|
234
|
+
this.config = config;
|
|
235
|
+
if (boundingRadius !== undefined)
|
|
236
|
+
this.boundingRadius = boundingRadius;
|
|
237
|
+
this.dispose(false);
|
|
238
|
+
this.build();
|
|
239
|
+
}
|
|
240
|
+
dispose(removeFromScene = true) {
|
|
241
|
+
this.bolts.forEach(bolt => {
|
|
242
|
+
bolt.lineGeo.dispose();
|
|
243
|
+
bolt.pointGeo.dispose();
|
|
244
|
+
});
|
|
245
|
+
this.bolts = [];
|
|
246
|
+
this.lineMat?.dispose();
|
|
247
|
+
this.lineMat = null;
|
|
248
|
+
this.materials.forEach(m => m.dispose());
|
|
249
|
+
this.materials = [];
|
|
250
|
+
this.glowMats = [];
|
|
251
|
+
this.group.clear();
|
|
252
|
+
if (removeFromScene && this.group.parent)
|
|
253
|
+
this.group.parent.remove(this.group);
|
|
254
|
+
}
|
|
255
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { MoleculesConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class MoleculesEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private nodeGeo;
|
|
10
|
+
private nodeMat;
|
|
11
|
+
private bondGeo;
|
|
12
|
+
private bondMat;
|
|
13
|
+
private tRef;
|
|
14
|
+
private orbitalParams;
|
|
15
|
+
private atomPos;
|
|
16
|
+
private tmpCol;
|
|
17
|
+
constructor(scene: THREE.Scene, config: MoleculesConfig, boundingRadius?: number);
|
|
18
|
+
private build;
|
|
19
|
+
update(elapsed: number, delta?: number): void;
|
|
20
|
+
updateConfig(config: MoleculesConfig, boundingRadius?: number): void;
|
|
21
|
+
dispose(removeFromScene?: boolean): void;
|
|
22
|
+
}
|
|
23
|
+
//# sourceMappingURL=MoleculesEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MoleculesEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/MoleculesEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAiDrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,IAAI,CAAuB;IACnC,OAAO,CAAC,aAAa,CAAM;IAC3B,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,MAAM,CAAqB;gBACvB,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,KAAK;IAuEb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAqCpD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAkBjD"}
|
|
@@ -0,0 +1,204 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const nodeVertShader = /* glsl */ `
|
|
3
|
+
attribute float aPhase;
|
|
4
|
+
attribute float aSize;
|
|
5
|
+
|
|
6
|
+
uniform float u_time;
|
|
7
|
+
uniform float uPointSize;
|
|
8
|
+
uniform float uIntensity;
|
|
9
|
+
|
|
10
|
+
varying float vAlpha;
|
|
11
|
+
varying vec3 vColor;
|
|
12
|
+
|
|
13
|
+
vec3 hsv2rgb(float h, float s, float v){
|
|
14
|
+
vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
|
|
15
|
+
return v*mix(vec3(1.),rgb,s);
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
float hue = mod(aPhase + u_time * 0.08, 1.0);
|
|
20
|
+
float pulse = 0.5 + 0.5 * sin(u_time * 2.5 + aPhase * 6.28);
|
|
21
|
+
vColor = hsv2rgb(hue, 0.85, 1.0);
|
|
22
|
+
vAlpha = 0.55 + 0.45 * pulse;
|
|
23
|
+
|
|
24
|
+
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
25
|
+
gl_PointSize = uPointSize * aSize * (0.6 + 0.4 * pulse) * uIntensity * (250.0 / -mv.z);
|
|
26
|
+
gl_Position = projectionMatrix * mv;
|
|
27
|
+
}
|
|
28
|
+
`;
|
|
29
|
+
const nodeFragShader = /* glsl */ `
|
|
30
|
+
varying float vAlpha;
|
|
31
|
+
varying vec3 vColor;
|
|
32
|
+
uniform float uOpacity;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
vec2 coord = gl_PointCoord - vec2(0.5);
|
|
36
|
+
float dist = length(coord);
|
|
37
|
+
if (dist > 0.5) discard;
|
|
38
|
+
|
|
39
|
+
float glow = exp(-dist * dist * 8.0);
|
|
40
|
+
float cx = exp(-abs(coord.x) * 20.0) * exp(-coord.y*coord.y * 36.0);
|
|
41
|
+
float cy = exp(-abs(coord.y) * 20.0) * exp(-coord.x*coord.x * 36.0);
|
|
42
|
+
float spike = (cx + cy) * 0.5;
|
|
43
|
+
float core = exp(-dist * dist * 80.0);
|
|
44
|
+
|
|
45
|
+
vec3 col = mix(vColor, vec3(1.0), core * 0.8 + spike * 0.2);
|
|
46
|
+
gl_FragColor = vec4(col, vAlpha * uOpacity * (glow + spike * 0.6 + core));
|
|
47
|
+
}
|
|
48
|
+
`;
|
|
49
|
+
export class MoleculesEffectV {
|
|
50
|
+
scene;
|
|
51
|
+
group;
|
|
52
|
+
materials = [];
|
|
53
|
+
config;
|
|
54
|
+
boundingRadius;
|
|
55
|
+
nodeGeo = null;
|
|
56
|
+
nodeMat = null;
|
|
57
|
+
bondGeo = null;
|
|
58
|
+
bondMat = null;
|
|
59
|
+
tRef = new Float32Array(0);
|
|
60
|
+
orbitalParams = [];
|
|
61
|
+
atomPos = [];
|
|
62
|
+
tmpCol = new THREE.Color();
|
|
63
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
64
|
+
this.scene = scene;
|
|
65
|
+
this.config = config;
|
|
66
|
+
this.boundingRadius = boundingRadius;
|
|
67
|
+
this.group = new THREE.Group();
|
|
68
|
+
scene.add(this.group);
|
|
69
|
+
this.build();
|
|
70
|
+
}
|
|
71
|
+
build() {
|
|
72
|
+
const { atomCount, orbitRadius, atomSize, showBonds, opacity, intensity } = this.config;
|
|
73
|
+
const r = this.boundingRadius * orbitRadius;
|
|
74
|
+
const PHI = 1.6180339887;
|
|
75
|
+
const pairs = [
|
|
76
|
+
[1, 2, 3], [2, 3, 1], [3, 1, 2], [1, 3, 2], [2, 1, 3], [3, 2, 1],
|
|
77
|
+
[1, 1, 2], [2, 2, 1], [1, 2, 2], [2, 1, 1], [3, 3, 2], [2, 3, 3],
|
|
78
|
+
];
|
|
79
|
+
this.orbitalParams = Array.from({ length: atomCount }, (_, i) => {
|
|
80
|
+
const [fx, fy, fz] = pairs[i % pairs.length];
|
|
81
|
+
return {
|
|
82
|
+
fx, fy, fz,
|
|
83
|
+
px: (i * PHI * Math.PI) % (Math.PI * 2),
|
|
84
|
+
py: (i * PHI * PHI * Math.PI) % (Math.PI * 2),
|
|
85
|
+
pz: (i * Math.pow(PHI, 3) * Math.PI) % (Math.PI * 2),
|
|
86
|
+
hueBase: i / Math.max(atomCount - 1, 1),
|
|
87
|
+
speedMult: 0.65 + (i % 7) * 0.07,
|
|
88
|
+
};
|
|
89
|
+
});
|
|
90
|
+
this.tRef = new Float32Array(atomCount);
|
|
91
|
+
for (let i = 0; i < atomCount; i++)
|
|
92
|
+
this.tRef[i] = (i / atomCount) * Math.PI * 2;
|
|
93
|
+
this.atomPos = Array.from({ length: atomCount }, () => new THREE.Vector3());
|
|
94
|
+
// Node geometry
|
|
95
|
+
const phases = new Float32Array(atomCount);
|
|
96
|
+
const sizes = new Float32Array(atomCount);
|
|
97
|
+
for (let i = 0; i < atomCount; i++) {
|
|
98
|
+
phases[i] = i / atomCount;
|
|
99
|
+
sizes[i] = 0.8 + Math.random() * 0.6;
|
|
100
|
+
}
|
|
101
|
+
const nodeGeo = new THREE.BufferGeometry();
|
|
102
|
+
nodeGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(atomCount * 3), 3));
|
|
103
|
+
nodeGeo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
|
|
104
|
+
nodeGeo.setAttribute('aSize', new THREE.BufferAttribute(sizes, 1));
|
|
105
|
+
const nodeMat = new THREE.ShaderMaterial({
|
|
106
|
+
vertexShader: nodeVertShader,
|
|
107
|
+
fragmentShader: nodeFragShader,
|
|
108
|
+
uniforms: {
|
|
109
|
+
u_time: { value: 0 },
|
|
110
|
+
uPointSize: { value: atomSize * 200 },
|
|
111
|
+
uIntensity: { value: intensity },
|
|
112
|
+
uOpacity: { value: opacity },
|
|
113
|
+
},
|
|
114
|
+
transparent: true,
|
|
115
|
+
depthWrite: false,
|
|
116
|
+
blending: THREE.AdditiveBlending,
|
|
117
|
+
});
|
|
118
|
+
this.nodeGeo = nodeGeo;
|
|
119
|
+
this.nodeMat = nodeMat;
|
|
120
|
+
this.materials.push(nodeMat);
|
|
121
|
+
this.group.add(new THREE.Points(nodeGeo, nodeMat));
|
|
122
|
+
// Bond geometry
|
|
123
|
+
if (showBonds) {
|
|
124
|
+
const vertCount = atomCount * 2;
|
|
125
|
+
const bondGeo = new THREE.BufferGeometry();
|
|
126
|
+
const positions = new Float32Array(vertCount * 3);
|
|
127
|
+
const colors = new Float32Array(vertCount * 3);
|
|
128
|
+
bondGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
129
|
+
bondGeo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
|
130
|
+
const bondMat = new THREE.LineBasicMaterial({
|
|
131
|
+
vertexColors: true,
|
|
132
|
+
transparent: true,
|
|
133
|
+
opacity: opacity * 0.7,
|
|
134
|
+
depthWrite: false,
|
|
135
|
+
blending: THREE.AdditiveBlending,
|
|
136
|
+
});
|
|
137
|
+
this.bondGeo = bondGeo;
|
|
138
|
+
this.bondMat = bondMat;
|
|
139
|
+
this.group.add(new THREE.LineSegments(bondGeo, bondMat));
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
update(elapsed, delta = 0.016) {
|
|
143
|
+
const { atomCount, orbitRadius, showBonds, speed } = this.config;
|
|
144
|
+
const r = this.boundingRadius * orbitRadius;
|
|
145
|
+
if (!this.nodeMat || !this.nodeGeo)
|
|
146
|
+
return;
|
|
147
|
+
this.nodeMat.uniforms.u_time.value = elapsed;
|
|
148
|
+
const nodePos = this.nodeGeo.attributes.position;
|
|
149
|
+
for (let i = 0; i < atomCount; i++) {
|
|
150
|
+
this.tRef[i] += delta * speed * this.orbitalParams[i].speedMult;
|
|
151
|
+
const a = this.tRef[i];
|
|
152
|
+
const p = this.orbitalParams[i];
|
|
153
|
+
const x = Math.cos(p.fx * a + p.px) * r;
|
|
154
|
+
const y = Math.sin(p.fy * a + p.py) * r * 0.75;
|
|
155
|
+
const z = Math.sin(p.fz * a + p.pz) * r;
|
|
156
|
+
this.atomPos[i].set(x, y, z);
|
|
157
|
+
nodePos.setXYZ(i, x, y, z);
|
|
158
|
+
}
|
|
159
|
+
nodePos.needsUpdate = true;
|
|
160
|
+
if (showBonds && this.bondGeo) {
|
|
161
|
+
const bondPos = this.bondGeo.attributes.position;
|
|
162
|
+
const bondCol = this.bondGeo.attributes.color;
|
|
163
|
+
for (let i = 0; i < atomCount; i++) {
|
|
164
|
+
const curr = this.atomPos[i];
|
|
165
|
+
const next = this.atomPos[(i + 1) % atomCount];
|
|
166
|
+
bondPos.setXYZ(i * 2, curr.x, curr.y, curr.z);
|
|
167
|
+
bondPos.setXYZ(i * 2 + 1, next.x, next.y, next.z);
|
|
168
|
+
const hue0 = (this.orbitalParams[i].hueBase + elapsed * 0.07) % 1;
|
|
169
|
+
const hue1 = (this.orbitalParams[(i + 1) % atomCount].hueBase + elapsed * 0.07) % 1;
|
|
170
|
+
this.tmpCol.setHSL(hue0, 1.0, 0.6);
|
|
171
|
+
bondCol.setXYZ(i * 2, this.tmpCol.r, this.tmpCol.g, this.tmpCol.b);
|
|
172
|
+
this.tmpCol.setHSL(hue1, 1.0, 0.6);
|
|
173
|
+
bondCol.setXYZ(i * 2 + 1, this.tmpCol.r, this.tmpCol.g, this.tmpCol.b);
|
|
174
|
+
}
|
|
175
|
+
bondPos.needsUpdate = true;
|
|
176
|
+
bondCol.needsUpdate = true;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
updateConfig(config, boundingRadius) {
|
|
180
|
+
this.config = config;
|
|
181
|
+
if (boundingRadius !== undefined)
|
|
182
|
+
this.boundingRadius = boundingRadius;
|
|
183
|
+
this.dispose(false);
|
|
184
|
+
this.build();
|
|
185
|
+
}
|
|
186
|
+
dispose(removeFromScene = true) {
|
|
187
|
+
this.group.traverse(child => {
|
|
188
|
+
const c = child;
|
|
189
|
+
if (c.geometry)
|
|
190
|
+
c.geometry.dispose();
|
|
191
|
+
});
|
|
192
|
+
this.materials.forEach(m => m.dispose());
|
|
193
|
+
if (this.bondMat)
|
|
194
|
+
this.bondMat.dispose();
|
|
195
|
+
this.materials = [];
|
|
196
|
+
this.nodeGeo = null;
|
|
197
|
+
this.nodeMat = null;
|
|
198
|
+
this.bondGeo = null;
|
|
199
|
+
this.bondMat = null;
|
|
200
|
+
this.group.clear();
|
|
201
|
+
if (removeFromScene && this.group.parent)
|
|
202
|
+
this.group.parent.remove(this.group);
|
|
203
|
+
}
|
|
204
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { NeuralNetworkConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class NeuralNetworkEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private orbitAngles;
|
|
10
|
+
private pulses;
|
|
11
|
+
private nextPulse;
|
|
12
|
+
private effectScene;
|
|
13
|
+
private tmpMat;
|
|
14
|
+
private tmpQuat;
|
|
15
|
+
private tmpVec;
|
|
16
|
+
private N;
|
|
17
|
+
constructor(scene: THREE.Scene, config: NeuralNetworkConfig, boundingRadius?: number);
|
|
18
|
+
private build;
|
|
19
|
+
update(_elapsed: number, delta?: number): void;
|
|
20
|
+
updateConfig(config: NeuralNetworkConfig, boundingRadius?: number): void;
|
|
21
|
+
dispose(removeFromScene?: boolean): void;
|
|
22
|
+
}
|
|
23
|
+
//# sourceMappingURL=NeuralNetworkEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"NeuralNetworkEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/NeuralNetworkEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,+BAA+B,CAAC;AA2BzE,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,MAAM,CAAM;IACpB,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,MAAM,CAAuB;IACrC,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,MAAM,CAAuB;IACrC,OAAO,CAAC,CAAC,CAAM;gBACH,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,mBAAmB,EAAE,cAAc,GAAE,MAAU;IAQvF,OAAO,CAAC,KAAK;IAiFb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IA2DrD,YAAY,CAAC,MAAM,EAAE,mBAAmB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOxE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAejD"}
|