@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,255 @@
1
+ import * as THREE from 'three';
2
+ const glowVert = /* glsl */ `
3
+ attribute float aBrightness;
4
+ uniform float uPointSize;
5
+ varying float vB;
6
+ void main() {
7
+ vB = aBrightness;
8
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
9
+ gl_PointSize = uPointSize * aBrightness * (200.0 / -mv.z);
10
+ gl_Position = projectionMatrix * mv;
11
+ }
12
+ `;
13
+ const glowFrag = /* glsl */ `
14
+ uniform vec3 uColor;
15
+ uniform float uOpacity;
16
+ varying float vB;
17
+ void main() {
18
+ if (vB < 0.01) discard;
19
+ vec2 c = gl_PointCoord - 0.5;
20
+ if (length(c) > 0.5) discard;
21
+ float g = exp(-dot(c, c) * 5.5);
22
+ gl_FragColor = vec4(uColor, g * vB * uOpacity);
23
+ }
24
+ `;
25
+ const FADE_DUR = 0.22;
26
+ function makeRng(seed) {
27
+ let s = (seed * 1664525 + 1013904223) >>> 0;
28
+ return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 0xffffffff; };
29
+ }
30
+ function fractalPolyline(start, end, depth, rng) {
31
+ if (depth === 0)
32
+ return [start.clone(), end.clone()];
33
+ const mid = start.clone().lerp(end, 0.42 + rng() * 0.16);
34
+ const dir = end.clone().sub(start);
35
+ const len = dir.length();
36
+ dir.normalize();
37
+ let perp1 = new THREE.Vector3(dir.z, 0, -dir.x);
38
+ if (perp1.lengthSq() < 0.001)
39
+ perp1.set(0, dir.z, -dir.y);
40
+ perp1.normalize();
41
+ const perp2 = dir.clone().cross(perp1).normalize();
42
+ const spread = len * 0.38;
43
+ mid.addScaledVector(perp1, (rng() - 0.5) * 2 * spread);
44
+ mid.addScaledVector(perp2, (rng() - 0.5) * spread * 0.7);
45
+ const a = fractalPolyline(start, mid, depth - 1, rng);
46
+ const b = fractalPolyline(mid, end, depth - 1, rng);
47
+ return [...a.slice(0, -1), ...b];
48
+ }
49
+ export class LightningEffectV {
50
+ scene;
51
+ group;
52
+ materials = [];
53
+ config;
54
+ boundingRadius;
55
+ bolts = [];
56
+ lineMat = null;
57
+ glowMats = [];
58
+ coreCol = new THREE.Color();
59
+ glowCol = new THREE.Color();
60
+ depth = 4;
61
+ N = 17;
62
+ sr = 1;
63
+ constructor(scene, config, boundingRadius = 1) {
64
+ this.scene = scene;
65
+ this.config = config;
66
+ this.boundingRadius = boundingRadius;
67
+ this.group = new THREE.Group();
68
+ scene.add(this.group);
69
+ this.build();
70
+ }
71
+ boltEndpoints(rng) {
72
+ const theta = rng() * Math.PI * 2;
73
+ const elev = 0.3 + rng() * 0.4;
74
+ return [
75
+ new THREE.Vector3(Math.cos(theta) * this.sr * elev, this.sr * (0.8 + rng() * 0.4), Math.sin(theta) * this.sr * elev),
76
+ new THREE.Vector3((rng() - 0.5) * this.boundingRadius * 0.4, (rng() - 0.5) * this.boundingRadius * 0.3, (rng() - 0.5) * this.boundingRadius * 0.4),
77
+ ];
78
+ }
79
+ makeGeos(pts, colBuf, brightBuf) {
80
+ const N = this.N;
81
+ const posArr = new Float32Array(N * 3);
82
+ for (let i = 0; i < pts.length && i < N; i++) {
83
+ posArr[i * 3] = pts[i].x;
84
+ posArr[i * 3 + 1] = pts[i].y;
85
+ posArr[i * 3 + 2] = pts[i].z;
86
+ }
87
+ const lineGeo = new THREE.BufferGeometry();
88
+ lineGeo.setAttribute('position', new THREE.BufferAttribute(posArr.slice(), 3));
89
+ lineGeo.setAttribute('color', new THREE.BufferAttribute(colBuf, 3));
90
+ const pointGeo = new THREE.BufferGeometry();
91
+ pointGeo.setAttribute('position', new THREE.BufferAttribute(posArr.slice(), 3));
92
+ pointGeo.setAttribute('aBrightness', new THREE.BufferAttribute(brightBuf, 1));
93
+ return { lineGeo, pointGeo };
94
+ }
95
+ refreshColors(bolt, overallScale) {
96
+ const { progress, points, colBuf, brightBuf, lineGeo, pointGeo } = bolt;
97
+ const n = points.length;
98
+ for (let i = 0; i < n; i++) {
99
+ const t = i / (n - 1);
100
+ if (t > progress + 0.001) {
101
+ colBuf[i * 3] = colBuf[i * 3 + 1] = colBuf[i * 3 + 2] = 0;
102
+ brightBuf[i] = 0;
103
+ continue;
104
+ }
105
+ const behind = progress - t;
106
+ const trail = Math.exp(-behind * 7.0);
107
+ const buildUp = 0.3 + 0.7 * progress;
108
+ const corona = Math.exp(-behind * behind * 220) * 3.0;
109
+ const totalBri = (trail * buildUp + corona) * this.config.intensity * overallScale;
110
+ const headMix = Math.min(1, corona * 0.5);
111
+ colBuf[i * 3] = (this.glowCol.r + (this.coreCol.r - this.glowCol.r) * headMix) * totalBri;
112
+ colBuf[i * 3 + 1] = (this.glowCol.g + (this.coreCol.g - this.glowCol.g) * headMix) * totalBri;
113
+ colBuf[i * 3 + 2] = (this.glowCol.b + (this.coreCol.b - this.glowCol.b) * headMix) * totalBri;
114
+ brightBuf[i] = Math.min(1, (trail * buildUp * 0.5 + corona * 0.3) * overallScale);
115
+ }
116
+ lineGeo.attributes.color.needsUpdate = true;
117
+ pointGeo.attributes.aBrightness.needsUpdate = true;
118
+ }
119
+ rebuildShape(bolt) {
120
+ bolt.seed++;
121
+ const rng = makeRng(bolt.seed);
122
+ const [o, t] = this.boltEndpoints(rng);
123
+ bolt.points = fractalPolyline(o, t, this.depth, rng);
124
+ bolt.waitDur = 0.3 + rng() * 1.3;
125
+ bolt.progress = 0;
126
+ const pts = bolt.points;
127
+ const posL = bolt.lineGeo.attributes.position;
128
+ const posP = bolt.pointGeo.attributes.position;
129
+ for (let i = 0; i < pts.length && i < this.N; i++) {
130
+ posL.setXYZ(i, pts[i].x, pts[i].y, pts[i].z);
131
+ posP.setXYZ(i, pts[i].x, pts[i].y, pts[i].z);
132
+ }
133
+ posL.needsUpdate = true;
134
+ posP.needsUpdate = true;
135
+ }
136
+ build() {
137
+ const { boltCount, branchDepth, color, glowColor, opacity, intensity, strikeRadius } = this.config;
138
+ this.depth = Math.min(Math.max(branchDepth, 2), 6);
139
+ this.N = Math.pow(2, this.depth) + 1;
140
+ this.sr = this.boundingRadius * strikeRadius;
141
+ this.coreCol = new THREE.Color(color);
142
+ this.glowCol = new THREE.Color(glowColor);
143
+ const glowVec = new THREE.Vector3(this.glowCol.r, this.glowCol.g, this.glowCol.b);
144
+ this.lineMat = new THREE.LineBasicMaterial({
145
+ vertexColors: true,
146
+ transparent: true,
147
+ depthWrite: false,
148
+ blending: THREE.AdditiveBlending,
149
+ });
150
+ this.bolts = Array.from({ length: boltCount }, (_, bi) => {
151
+ const seed = bi * 997 + 1;
152
+ const rng = makeRng(seed);
153
+ const [o, t] = this.boltEndpoints(rng);
154
+ const pts = fractalPolyline(o, t, this.depth, rng);
155
+ const col = new Float32Array(this.N * 3);
156
+ const bri = new Float32Array(this.N);
157
+ const { lineGeo, pointGeo } = this.makeGeos(pts, col, bri);
158
+ return {
159
+ phase: 'wait', timer: (bi / boltCount) * 1.8,
160
+ progress: 0, seed, waitDur: 0.5 + rng() * 1.0,
161
+ points: pts, colBuf: col, brightBuf: bri, lineGeo, pointGeo,
162
+ };
163
+ });
164
+ this.glowMats = this.bolts.map(() => new THREE.ShaderMaterial({
165
+ vertexShader: glowVert,
166
+ fragmentShader: glowFrag,
167
+ uniforms: {
168
+ uPointSize: { value: 6 * intensity },
169
+ uColor: { value: glowVec },
170
+ uOpacity: { value: opacity * 0.12 },
171
+ },
172
+ transparent: true,
173
+ depthWrite: false,
174
+ blending: THREE.AdditiveBlending,
175
+ }));
176
+ this.materials.push(...this.glowMats);
177
+ const lineObjects = this.bolts.map(bolt => new THREE.Line(bolt.lineGeo, this.lineMat));
178
+ for (let bi = 0; bi < boltCount; bi++) {
179
+ this.group.add(lineObjects[bi]);
180
+ this.group.add(new THREE.Points(this.bolts[bi].pointGeo, this.glowMats[bi]));
181
+ }
182
+ }
183
+ update(_elapsed, delta = 0.016) {
184
+ const { speed, opacity } = this.config;
185
+ const dt = delta * speed;
186
+ this.bolts.forEach((bolt, bi) => {
187
+ switch (bolt.phase) {
188
+ case 'wait':
189
+ bolt.timer -= delta;
190
+ bolt.colBuf.fill(0);
191
+ bolt.brightBuf.fill(0);
192
+ bolt.lineGeo.attributes.color.needsUpdate = true;
193
+ bolt.pointGeo.attributes.aBrightness.needsUpdate = true;
194
+ if (bolt.timer <= 0) {
195
+ this.rebuildShape(bolt);
196
+ bolt.phase = 'travel';
197
+ }
198
+ break;
199
+ case 'travel':
200
+ bolt.progress += dt * 8.0;
201
+ if (bolt.progress >= 1) {
202
+ bolt.progress = 1;
203
+ bolt.phase = 'flash';
204
+ bolt.timer = 0.06 + Math.random() * 0.05;
205
+ }
206
+ this.refreshColors(bolt, 1.0);
207
+ break;
208
+ case 'flash': {
209
+ bolt.timer -= delta;
210
+ const flashBoost = 1.0 + Math.max(0, bolt.timer / 0.08) * 2.5;
211
+ this.refreshColors(bolt, flashBoost);
212
+ if (bolt.timer <= 0) {
213
+ bolt.phase = 'fade';
214
+ bolt.timer = FADE_DUR;
215
+ }
216
+ break;
217
+ }
218
+ case 'fade': {
219
+ bolt.timer -= delta;
220
+ const ratio = Math.max(0, bolt.timer / FADE_DUR);
221
+ this.refreshColors(bolt, ratio);
222
+ this.glowMats[bi].uniforms.uOpacity.value = opacity * 0.12 * ratio;
223
+ if (bolt.timer <= 0) {
224
+ bolt.phase = 'wait';
225
+ bolt.timer = bolt.waitDur;
226
+ this.glowMats[bi].uniforms.uOpacity.value = opacity * 0.12;
227
+ }
228
+ break;
229
+ }
230
+ }
231
+ });
232
+ }
233
+ updateConfig(config, boundingRadius) {
234
+ this.config = config;
235
+ if (boundingRadius !== undefined)
236
+ this.boundingRadius = boundingRadius;
237
+ this.dispose(false);
238
+ this.build();
239
+ }
240
+ dispose(removeFromScene = true) {
241
+ this.bolts.forEach(bolt => {
242
+ bolt.lineGeo.dispose();
243
+ bolt.pointGeo.dispose();
244
+ });
245
+ this.bolts = [];
246
+ this.lineMat?.dispose();
247
+ this.lineMat = null;
248
+ this.materials.forEach(m => m.dispose());
249
+ this.materials = [];
250
+ this.glowMats = [];
251
+ this.group.clear();
252
+ if (removeFromScene && this.group.parent)
253
+ this.group.parent.remove(this.group);
254
+ }
255
+ }
@@ -0,0 +1,23 @@
1
+ import * as THREE from 'three';
2
+ import type { MoleculesConfig } from "../../types/generativeEffects";
3
+ export declare class MoleculesEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private nodeGeo;
10
+ private nodeMat;
11
+ private bondGeo;
12
+ private bondMat;
13
+ private tRef;
14
+ private orbitalParams;
15
+ private atomPos;
16
+ private tmpCol;
17
+ constructor(scene: THREE.Scene, config: MoleculesConfig, boundingRadius?: number);
18
+ private build;
19
+ update(elapsed: number, delta?: number): void;
20
+ updateConfig(config: MoleculesConfig, boundingRadius?: number): void;
21
+ dispose(removeFromScene?: boolean): void;
22
+ }
23
+ //# sourceMappingURL=MoleculesEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MoleculesEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/MoleculesEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAiDrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,IAAI,CAAuB;IACnC,OAAO,CAAC,aAAa,CAAM;IAC3B,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,MAAM,CAAqB;gBACvB,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,KAAK;IAuEb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAqCpD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAkBjD"}
@@ -0,0 +1,204 @@
1
+ import * as THREE from 'three';
2
+ const nodeVertShader = /* glsl */ `
3
+ attribute float aPhase;
4
+ attribute float aSize;
5
+
6
+ uniform float u_time;
7
+ uniform float uPointSize;
8
+ uniform float uIntensity;
9
+
10
+ varying float vAlpha;
11
+ varying vec3 vColor;
12
+
13
+ vec3 hsv2rgb(float h, float s, float v){
14
+ vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
15
+ return v*mix(vec3(1.),rgb,s);
16
+ }
17
+
18
+ void main() {
19
+ float hue = mod(aPhase + u_time * 0.08, 1.0);
20
+ float pulse = 0.5 + 0.5 * sin(u_time * 2.5 + aPhase * 6.28);
21
+ vColor = hsv2rgb(hue, 0.85, 1.0);
22
+ vAlpha = 0.55 + 0.45 * pulse;
23
+
24
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
25
+ gl_PointSize = uPointSize * aSize * (0.6 + 0.4 * pulse) * uIntensity * (250.0 / -mv.z);
26
+ gl_Position = projectionMatrix * mv;
27
+ }
28
+ `;
29
+ const nodeFragShader = /* glsl */ `
30
+ varying float vAlpha;
31
+ varying vec3 vColor;
32
+ uniform float uOpacity;
33
+
34
+ void main() {
35
+ vec2 coord = gl_PointCoord - vec2(0.5);
36
+ float dist = length(coord);
37
+ if (dist > 0.5) discard;
38
+
39
+ float glow = exp(-dist * dist * 8.0);
40
+ float cx = exp(-abs(coord.x) * 20.0) * exp(-coord.y*coord.y * 36.0);
41
+ float cy = exp(-abs(coord.y) * 20.0) * exp(-coord.x*coord.x * 36.0);
42
+ float spike = (cx + cy) * 0.5;
43
+ float core = exp(-dist * dist * 80.0);
44
+
45
+ vec3 col = mix(vColor, vec3(1.0), core * 0.8 + spike * 0.2);
46
+ gl_FragColor = vec4(col, vAlpha * uOpacity * (glow + spike * 0.6 + core));
47
+ }
48
+ `;
49
+ export class MoleculesEffectV {
50
+ scene;
51
+ group;
52
+ materials = [];
53
+ config;
54
+ boundingRadius;
55
+ nodeGeo = null;
56
+ nodeMat = null;
57
+ bondGeo = null;
58
+ bondMat = null;
59
+ tRef = new Float32Array(0);
60
+ orbitalParams = [];
61
+ atomPos = [];
62
+ tmpCol = new THREE.Color();
63
+ constructor(scene, config, boundingRadius = 1) {
64
+ this.scene = scene;
65
+ this.config = config;
66
+ this.boundingRadius = boundingRadius;
67
+ this.group = new THREE.Group();
68
+ scene.add(this.group);
69
+ this.build();
70
+ }
71
+ build() {
72
+ const { atomCount, orbitRadius, atomSize, showBonds, opacity, intensity } = this.config;
73
+ const r = this.boundingRadius * orbitRadius;
74
+ const PHI = 1.6180339887;
75
+ const pairs = [
76
+ [1, 2, 3], [2, 3, 1], [3, 1, 2], [1, 3, 2], [2, 1, 3], [3, 2, 1],
77
+ [1, 1, 2], [2, 2, 1], [1, 2, 2], [2, 1, 1], [3, 3, 2], [2, 3, 3],
78
+ ];
79
+ this.orbitalParams = Array.from({ length: atomCount }, (_, i) => {
80
+ const [fx, fy, fz] = pairs[i % pairs.length];
81
+ return {
82
+ fx, fy, fz,
83
+ px: (i * PHI * Math.PI) % (Math.PI * 2),
84
+ py: (i * PHI * PHI * Math.PI) % (Math.PI * 2),
85
+ pz: (i * Math.pow(PHI, 3) * Math.PI) % (Math.PI * 2),
86
+ hueBase: i / Math.max(atomCount - 1, 1),
87
+ speedMult: 0.65 + (i % 7) * 0.07,
88
+ };
89
+ });
90
+ this.tRef = new Float32Array(atomCount);
91
+ for (let i = 0; i < atomCount; i++)
92
+ this.tRef[i] = (i / atomCount) * Math.PI * 2;
93
+ this.atomPos = Array.from({ length: atomCount }, () => new THREE.Vector3());
94
+ // Node geometry
95
+ const phases = new Float32Array(atomCount);
96
+ const sizes = new Float32Array(atomCount);
97
+ for (let i = 0; i < atomCount; i++) {
98
+ phases[i] = i / atomCount;
99
+ sizes[i] = 0.8 + Math.random() * 0.6;
100
+ }
101
+ const nodeGeo = new THREE.BufferGeometry();
102
+ nodeGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(atomCount * 3), 3));
103
+ nodeGeo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
104
+ nodeGeo.setAttribute('aSize', new THREE.BufferAttribute(sizes, 1));
105
+ const nodeMat = new THREE.ShaderMaterial({
106
+ vertexShader: nodeVertShader,
107
+ fragmentShader: nodeFragShader,
108
+ uniforms: {
109
+ u_time: { value: 0 },
110
+ uPointSize: { value: atomSize * 200 },
111
+ uIntensity: { value: intensity },
112
+ uOpacity: { value: opacity },
113
+ },
114
+ transparent: true,
115
+ depthWrite: false,
116
+ blending: THREE.AdditiveBlending,
117
+ });
118
+ this.nodeGeo = nodeGeo;
119
+ this.nodeMat = nodeMat;
120
+ this.materials.push(nodeMat);
121
+ this.group.add(new THREE.Points(nodeGeo, nodeMat));
122
+ // Bond geometry
123
+ if (showBonds) {
124
+ const vertCount = atomCount * 2;
125
+ const bondGeo = new THREE.BufferGeometry();
126
+ const positions = new Float32Array(vertCount * 3);
127
+ const colors = new Float32Array(vertCount * 3);
128
+ bondGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
129
+ bondGeo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
130
+ const bondMat = new THREE.LineBasicMaterial({
131
+ vertexColors: true,
132
+ transparent: true,
133
+ opacity: opacity * 0.7,
134
+ depthWrite: false,
135
+ blending: THREE.AdditiveBlending,
136
+ });
137
+ this.bondGeo = bondGeo;
138
+ this.bondMat = bondMat;
139
+ this.group.add(new THREE.LineSegments(bondGeo, bondMat));
140
+ }
141
+ }
142
+ update(elapsed, delta = 0.016) {
143
+ const { atomCount, orbitRadius, showBonds, speed } = this.config;
144
+ const r = this.boundingRadius * orbitRadius;
145
+ if (!this.nodeMat || !this.nodeGeo)
146
+ return;
147
+ this.nodeMat.uniforms.u_time.value = elapsed;
148
+ const nodePos = this.nodeGeo.attributes.position;
149
+ for (let i = 0; i < atomCount; i++) {
150
+ this.tRef[i] += delta * speed * this.orbitalParams[i].speedMult;
151
+ const a = this.tRef[i];
152
+ const p = this.orbitalParams[i];
153
+ const x = Math.cos(p.fx * a + p.px) * r;
154
+ const y = Math.sin(p.fy * a + p.py) * r * 0.75;
155
+ const z = Math.sin(p.fz * a + p.pz) * r;
156
+ this.atomPos[i].set(x, y, z);
157
+ nodePos.setXYZ(i, x, y, z);
158
+ }
159
+ nodePos.needsUpdate = true;
160
+ if (showBonds && this.bondGeo) {
161
+ const bondPos = this.bondGeo.attributes.position;
162
+ const bondCol = this.bondGeo.attributes.color;
163
+ for (let i = 0; i < atomCount; i++) {
164
+ const curr = this.atomPos[i];
165
+ const next = this.atomPos[(i + 1) % atomCount];
166
+ bondPos.setXYZ(i * 2, curr.x, curr.y, curr.z);
167
+ bondPos.setXYZ(i * 2 + 1, next.x, next.y, next.z);
168
+ const hue0 = (this.orbitalParams[i].hueBase + elapsed * 0.07) % 1;
169
+ const hue1 = (this.orbitalParams[(i + 1) % atomCount].hueBase + elapsed * 0.07) % 1;
170
+ this.tmpCol.setHSL(hue0, 1.0, 0.6);
171
+ bondCol.setXYZ(i * 2, this.tmpCol.r, this.tmpCol.g, this.tmpCol.b);
172
+ this.tmpCol.setHSL(hue1, 1.0, 0.6);
173
+ bondCol.setXYZ(i * 2 + 1, this.tmpCol.r, this.tmpCol.g, this.tmpCol.b);
174
+ }
175
+ bondPos.needsUpdate = true;
176
+ bondCol.needsUpdate = true;
177
+ }
178
+ }
179
+ updateConfig(config, boundingRadius) {
180
+ this.config = config;
181
+ if (boundingRadius !== undefined)
182
+ this.boundingRadius = boundingRadius;
183
+ this.dispose(false);
184
+ this.build();
185
+ }
186
+ dispose(removeFromScene = true) {
187
+ this.group.traverse(child => {
188
+ const c = child;
189
+ if (c.geometry)
190
+ c.geometry.dispose();
191
+ });
192
+ this.materials.forEach(m => m.dispose());
193
+ if (this.bondMat)
194
+ this.bondMat.dispose();
195
+ this.materials = [];
196
+ this.nodeGeo = null;
197
+ this.nodeMat = null;
198
+ this.bondGeo = null;
199
+ this.bondMat = null;
200
+ this.group.clear();
201
+ if (removeFromScene && this.group.parent)
202
+ this.group.parent.remove(this.group);
203
+ }
204
+ }
@@ -0,0 +1,23 @@
1
+ import * as THREE from 'three';
2
+ import type { NeuralNetworkConfig } from "../../types/generativeEffects";
3
+ export declare class NeuralNetworkEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private orbitAngles;
10
+ private pulses;
11
+ private nextPulse;
12
+ private effectScene;
13
+ private tmpMat;
14
+ private tmpQuat;
15
+ private tmpVec;
16
+ private N;
17
+ constructor(scene: THREE.Scene, config: NeuralNetworkConfig, boundingRadius?: number);
18
+ private build;
19
+ update(_elapsed: number, delta?: number): void;
20
+ updateConfig(config: NeuralNetworkConfig, boundingRadius?: number): void;
21
+ dispose(removeFromScene?: boolean): void;
22
+ }
23
+ //# sourceMappingURL=NeuralNetworkEffectV.d.ts.map
@@ -0,0 +1 @@
1
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