@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,174 @@
1
+ import * as THREE from 'three';
2
+ const ringVert = /* glsl */ `
3
+ attribute float aAngle;
4
+ attribute float aPuff;
5
+ attribute float aPhase;
6
+
7
+ uniform float uProgress;
8
+ uniform float uMaxRadius;
9
+ uniform float uThickness;
10
+ uniform float uRiseSpeed;
11
+ uniform float uBaseY;
12
+ uniform float u_time;
13
+
14
+ varying float vAlpha;
15
+
16
+ void main() {
17
+ if (uProgress < 0.0 || uProgress > 1.0) {
18
+ gl_PointSize = 0.0;
19
+ gl_Position = vec4(0.0);
20
+ vAlpha = 0.0;
21
+ return;
22
+ }
23
+
24
+ float ringR = uMaxRadius * uProgress;
25
+
26
+ float tubeR = uThickness * (0.8 + 0.4 * uProgress);
27
+ float tubePhi = aPuff + u_time * 0.4 + aPhase;
28
+ float offR = tubeR * cos(tubePhi);
29
+ float offY = tubeR * sin(tubePhi);
30
+
31
+ float r = ringR + offR;
32
+ float x = cos(aAngle) * r;
33
+ float z = sin(aAngle) * r;
34
+ float y = uBaseY + uProgress * uRiseSpeed + offY;
35
+
36
+ float lifeAlpha = smoothstep(0.0, 0.12, uProgress) * smoothstep(1.0, 0.65, uProgress);
37
+ vAlpha = lifeAlpha;
38
+
39
+ float puffSize = uThickness * 50.0 * lifeAlpha;
40
+
41
+ vec4 mv = modelViewMatrix * vec4(x, y, z, 1.0);
42
+ gl_PointSize = puffSize * (200.0 / -mv.z);
43
+ gl_Position = projectionMatrix * mv;
44
+ }
45
+ `;
46
+ const ringFrag = /* glsl */ `
47
+ uniform vec3 uSmokeColor;
48
+ uniform float uOpacity;
49
+ varying float vAlpha;
50
+
51
+ void main() {
52
+ if (vAlpha < 0.01) discard;
53
+ vec2 c = gl_PointCoord - 0.5;
54
+ float d = length(c);
55
+ if (d > 0.5) discard;
56
+ float g = exp(-d * d * 3.0);
57
+ gl_FragColor = vec4(uSmokeColor, g * vAlpha * uOpacity);
58
+ }
59
+ `;
60
+ const PUFFS_PER_RING = 120;
61
+ export class SmokeRingEffectV {
62
+ scene;
63
+ group;
64
+ materials = [];
65
+ config;
66
+ boundingRadius;
67
+ ringStates = [];
68
+ constructor(scene, config, boundingRadius = 1) {
69
+ this.scene = scene;
70
+ this.config = config;
71
+ this.boundingRadius = boundingRadius;
72
+ this.group = new THREE.Group();
73
+ scene.add(this.group);
74
+ this.build();
75
+ }
76
+ build() {
77
+ const { ringCount, expansionRadius, riseSpeed, intervalSeconds, smokeColor, thickness, opacity, intensity } = this.config;
78
+ const N = Math.max(1, Math.min(ringCount, 4));
79
+ const maxR = this.boundingRadius * expansionRadius;
80
+ const tubeR = this.boundingRadius * thickness;
81
+ const riseH = this.boundingRadius * riseSpeed;
82
+ const sc = new THREE.Color(smokeColor);
83
+ const scv = new THREE.Vector3(sc.r, sc.g, sc.b);
84
+ this.ringStates = Array.from({ length: N }, (_, i) => ({
85
+ progress: 0,
86
+ timer: (i / N) * intervalSeconds,
87
+ active: false,
88
+ }));
89
+ for (let ri = 0; ri < N; ri++) {
90
+ const aAngle = new Float32Array(PUFFS_PER_RING);
91
+ const aPuff = new Float32Array(PUFFS_PER_RING);
92
+ const aPhase = new Float32Array(PUFFS_PER_RING);
93
+ for (let i = 0; i < PUFFS_PER_RING; i++) {
94
+ aAngle[i] = (i / PUFFS_PER_RING) * Math.PI * 2;
95
+ aPuff[i] = Math.random() * Math.PI * 2;
96
+ aPhase[i] = Math.random() * Math.PI * 2;
97
+ }
98
+ const geo = new THREE.BufferGeometry();
99
+ geo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(PUFFS_PER_RING * 3), 3));
100
+ geo.setAttribute('aAngle', new THREE.BufferAttribute(aAngle, 1));
101
+ geo.setAttribute('aPuff', new THREE.BufferAttribute(aPuff, 1));
102
+ geo.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
103
+ geo.frustumCulled = false;
104
+ const mat = new THREE.ShaderMaterial({
105
+ vertexShader: ringVert,
106
+ fragmentShader: ringFrag,
107
+ uniforms: {
108
+ uProgress: { value: -1 },
109
+ uMaxRadius: { value: maxR },
110
+ uThickness: { value: tubeR * intensity },
111
+ uRiseSpeed: { value: riseH },
112
+ uBaseY: { value: -this.boundingRadius * 0.2 },
113
+ u_time: { value: 0 },
114
+ uSmokeColor: { value: scv },
115
+ uOpacity: { value: opacity },
116
+ },
117
+ transparent: true,
118
+ depthWrite: false,
119
+ blending: THREE.NormalBlending,
120
+ });
121
+ this.materials.push(mat);
122
+ this.group.add(new THREE.Points(geo, mat));
123
+ }
124
+ }
125
+ update(elapsed, delta = 0.016) {
126
+ const { intervalSeconds, speed } = this.config;
127
+ const dt = delta * speed;
128
+ this.ringStates.forEach((ring, ri) => {
129
+ const mat = this.materials[ri];
130
+ if (!mat)
131
+ return;
132
+ mat.uniforms.u_time.value = elapsed;
133
+ if (ring.active) {
134
+ ring.progress += dt * 0.32;
135
+ if (ring.progress >= 1) {
136
+ ring.active = false;
137
+ ring.progress = 0;
138
+ ring.timer = intervalSeconds / speed;
139
+ mat.uniforms.uProgress.value = -1;
140
+ }
141
+ else {
142
+ mat.uniforms.uProgress.value = ring.progress;
143
+ }
144
+ }
145
+ else {
146
+ ring.timer -= delta;
147
+ if (ring.timer <= 0) {
148
+ ring.active = true;
149
+ ring.progress = 0;
150
+ }
151
+ }
152
+ });
153
+ }
154
+ updateConfig(config, boundingRadius) {
155
+ this.config = config;
156
+ if (boundingRadius !== undefined)
157
+ this.boundingRadius = boundingRadius;
158
+ this.dispose(false);
159
+ this.build();
160
+ }
161
+ dispose(removeFromScene = true) {
162
+ this.group.traverse(child => {
163
+ const c = child;
164
+ if (c.geometry)
165
+ c.geometry.dispose();
166
+ });
167
+ this.materials.forEach(m => m.dispose());
168
+ this.materials = [];
169
+ this.ringStates = [];
170
+ this.group.clear();
171
+ if (removeFromScene && this.group.parent)
172
+ this.group.parent.remove(this.group);
173
+ }
174
+ }
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import type { VolumetricFogConfig } from "../../types/generativeEffects";
3
+ export declare class VolumetricFogEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ constructor(scene: THREE.Scene, config: VolumetricFogConfig, boundingRadius?: number);
10
+ private build;
11
+ update(elapsed: number, _delta?: number): void;
12
+ updateConfig(config: VolumetricFogConfig, boundingRadius?: number): void;
13
+ dispose(removeFromScene?: boolean): void;
14
+ }
15
+ //# sourceMappingURL=VolumetricFogEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VolumetricFogEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/VolumetricFogEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,+BAA+B,CAAC;AA8CzE,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,mBAAmB,EAAE,cAAc,GAAE,MAAU;IAQvF,OAAO,CAAC,KAAK;IA4Cb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,mBAAmB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOxE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
@@ -0,0 +1,127 @@
1
+ import * as THREE from 'three';
2
+ const fogVert = /* glsl */ `
3
+ attribute float aT;
4
+ attribute vec3 aCenter;
5
+ attribute float aPhase;
6
+ attribute float aSize;
7
+
8
+ uniform float u_time;
9
+ uniform float uDrift;
10
+ uniform float uFogRadius;
11
+
12
+ varying float vAlpha;
13
+
14
+ void main() {
15
+ float t = fract(aT + u_time * 0.05);
16
+
17
+ float dx = sin(u_time * uDrift + aPhase) * uFogRadius * 0.18;
18
+ float dz = cos(u_time * uDrift * 0.7 + aPhase * 1.3) * uFogRadius * 0.14;
19
+ float dy = sin(u_time * 0.25 + aPhase) * uFogRadius * 0.06;
20
+
21
+ vec3 pos = aCenter + vec3(dx, dy, dz);
22
+
23
+ float pulse = 0.55 + 0.45 * sin(u_time * 0.35 + aPhase * 2.1);
24
+ vAlpha = pulse;
25
+
26
+ vec4 mv = modelViewMatrix * vec4(pos, 1.0);
27
+ gl_PointSize = aSize * (220.0 / -mv.z);
28
+ gl_Position = projectionMatrix * mv;
29
+ }
30
+ `;
31
+ const fogFrag = /* glsl */ `
32
+ uniform vec3 uFogColor;
33
+ uniform float uDensity;
34
+ varying float vAlpha;
35
+
36
+ void main() {
37
+ vec2 c = gl_PointCoord - 0.5;
38
+ float d = length(c);
39
+ if (d > 0.5) discard;
40
+
41
+ float g = exp(-d * d * 2.2);
42
+
43
+ gl_FragColor = vec4(uFogColor, g * vAlpha * uDensity);
44
+ }
45
+ `;
46
+ export class VolumetricFogEffectV {
47
+ scene;
48
+ group;
49
+ materials = [];
50
+ config;
51
+ boundingRadius;
52
+ constructor(scene, config, boundingRadius = 1) {
53
+ this.scene = scene;
54
+ this.config = config;
55
+ this.boundingRadius = boundingRadius;
56
+ this.group = new THREE.Group();
57
+ scene.add(this.group);
58
+ this.build();
59
+ }
60
+ build() {
61
+ const { particleCount, fogRadius, driftSpeed, fogColor, density, opacity, intensity } = this.config;
62
+ const r = this.boundingRadius * fogRadius;
63
+ const N = Math.max(20, Math.min(particleCount, 200));
64
+ const aT = new Float32Array(N);
65
+ const aCenter = new Float32Array(N * 3);
66
+ const aPhase = new Float32Array(N);
67
+ const aSize = new Float32Array(N);
68
+ for (let i = 0; i < N; i++) {
69
+ aT[i] = i / N;
70
+ const angle = Math.random() * Math.PI * 2;
71
+ const rad = Math.sqrt(Math.random()) * r;
72
+ const yOff = (Math.random() - 0.3) * this.boundingRadius * 0.35;
73
+ aCenter[i * 3] = Math.cos(angle) * rad;
74
+ aCenter[i * 3 + 1] = yOff - this.boundingRadius * 0.3;
75
+ aCenter[i * 3 + 2] = Math.sin(angle) * rad;
76
+ aPhase[i] = Math.random() * Math.PI * 2;
77
+ aSize[i] = (50 + Math.random() * 70) * intensity;
78
+ }
79
+ const g = new THREE.BufferGeometry();
80
+ g.setAttribute('position', new THREE.BufferAttribute(new Float32Array(N * 3), 3));
81
+ g.setAttribute('aT', new THREE.BufferAttribute(aT, 1));
82
+ g.setAttribute('aCenter', new THREE.BufferAttribute(aCenter, 3));
83
+ g.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
84
+ g.setAttribute('aSize', new THREE.BufferAttribute(aSize, 1));
85
+ g.frustumCulled = false;
86
+ const fc = new THREE.Color(fogColor);
87
+ const m = new THREE.ShaderMaterial({
88
+ vertexShader: fogVert,
89
+ fragmentShader: fogFrag,
90
+ uniforms: {
91
+ u_time: { value: 0 },
92
+ uDrift: { value: driftSpeed },
93
+ uFogRadius: { value: r },
94
+ uFogColor: { value: new THREE.Vector3(fc.r, fc.g, fc.b) },
95
+ uDensity: { value: density * opacity },
96
+ },
97
+ transparent: true,
98
+ depthWrite: false,
99
+ blending: THREE.NormalBlending,
100
+ });
101
+ this.materials.push(m);
102
+ this.group.add(new THREE.Points(g, m));
103
+ }
104
+ update(elapsed, _delta = 0.016) {
105
+ for (const mat of this.materials)
106
+ mat.uniforms.u_time.value = elapsed;
107
+ }
108
+ updateConfig(config, boundingRadius) {
109
+ this.config = config;
110
+ if (boundingRadius !== undefined)
111
+ this.boundingRadius = boundingRadius;
112
+ this.dispose(false);
113
+ this.build();
114
+ }
115
+ dispose(removeFromScene = true) {
116
+ this.group.traverse(child => {
117
+ const c = child;
118
+ if (c.geometry)
119
+ c.geometry.dispose();
120
+ });
121
+ this.materials.forEach(m => m.dispose());
122
+ this.materials = [];
123
+ this.group.clear();
124
+ if (removeFromScene && this.group.parent)
125
+ this.group.parent.remove(this.group);
126
+ }
127
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Action Types
3
+ * Defines the structure for UI actions that can trigger animations, toggle elements, or load projects
4
+ */
5
+ export type OperationTypes = 'zoom' | 'moveToFront' | 'displayImage' | 'glow' | 'vanish' | 'focus' | 'playAnimation' | 'create' | 'update' | 'delete' | 'toggle' | 'loadProject' | 'none';
6
+ export interface Action {
7
+ /** Unique identifier for this action */
8
+ /** Name of the action */
9
+ name: string;
10
+ operation: OperationTypes;
11
+ elementId: string;
12
+ /** Description of the action */
13
+ schemaType: string;
14
+ targetIds?: string[];
15
+ description?: string;
16
+ /** Animation sequence IDs to play when this action is executed */
17
+ animationIds?: string[];
18
+ /** UI element IDs to toggle (show/hide) when this action is executed */
19
+ /** Project ID to load when this action is executed */
20
+ loadProject?: string;
21
+ payload?: Record<string, any>;
22
+ }
23
+ export type ActionsSet = {
24
+ id: string;
25
+ name: string;
26
+ description?: string;
27
+ actions: Action[];
28
+ };
29
+ export {};
30
+ //# sourceMappingURL=actions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actions.d.ts","sourceRoot":"","sources":["../../src/types/actions.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,MAAM,cAAc,GAAG,MAAM,GAAG,aAAa,GAAG,cAAc,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,eAAe,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,aAAa,GAAG,MAAM,CAAC;AAE1L,MAAM,WAAW,MAAM;IACnB,wCAAwC;IACxC,yBAAyB;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,cAAc,CAAC;IAC1B,SAAS,EAAE,MAAM,CAAC;IAClB,gCAAgC;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,kEAAkE;IAClE,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;IACxB,wEAAwE;IACxE,sDAAsD;IACtD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACjC;AAED,MAAM,MAAM,UAAU,GAAG;IACrB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,OAAO,EAAE,MAAM,EAAE,CAAC;CACrB,CAAC;AACF,OAAO,EAAE,CAAC"}
@@ -0,0 +1,5 @@
1
+ /**
2
+ * Action Types
3
+ * Defines the structure for UI actions that can trigger animations, toggle elements, or load projects
4
+ */
5
+ export {};
@@ -0,0 +1,109 @@
1
+ /**
2
+ * Animation Step Types
3
+ * Defines the structure for animation sequences
4
+ */
5
+ import type { CreatedObjectSettings, Vector3Array } from "./scene3d";
6
+ export type Transition = {
7
+ state: string;
8
+ pathId?: string;
9
+ properties: {
10
+ to: Record<string, any>;
11
+ from?: Record<string, any>;
12
+ };
13
+ };
14
+ export interface TransitionStep {
15
+ /** Duration of this animation step in seconds */
16
+ duration: number;
17
+ /** Properties to pass to the dispatcher for this state */
18
+ transitions: Transition[];
19
+ /** Optional delay before this step starts (in seconds) */
20
+ delay?: number;
21
+ /** Optional stagger between each transition in seconds (0 = all simultaneous) */
22
+ stagger?: number;
23
+ /** Optional easing function name */
24
+ ease?: string;
25
+ /** Optional callback when this step completes */
26
+ onComplete?: () => void;
27
+ }
28
+ export interface AnimationSequence {
29
+ /** Unique identifier for this sequence */
30
+ id: string;
31
+ /** Name of the animation sequence */
32
+ name: string;
33
+ /** Description of the animation sequence */
34
+ description?: string;
35
+ /** Array of animation steps to execute */
36
+ steps: TransitionStep[];
37
+ /** Whether this sequence should loop */
38
+ loop?: boolean;
39
+ /** Whether this sequence should yoyo (play forwards then backwards) */
40
+ yoyo?: boolean;
41
+ /** Current step index being executed */
42
+ currentStep?: number;
43
+ /** Whether this sequence is currently playing */
44
+ isPlaying?: boolean;
45
+ /** Whether this sequence is paused */
46
+ isPaused?: boolean;
47
+ /** Progress of the animation (0-1) */
48
+ progress?: number;
49
+ assetId?: string | null;
50
+ isDirty?: boolean;
51
+ }
52
+ export interface PathGeometrySettings {
53
+ /** Type of geometry to render */
54
+ type: 'none' | 'road' | 'tube' | 'walls' | 'line' | 'particles';
55
+ /** Width for road geometry */
56
+ width?: number;
57
+ /** Radius for tube geometry */
58
+ radius?: number;
59
+ /** Number of radial segments for tube */
60
+ segments?: number;
61
+ /** Number of lanes on each side (0 = no lane dividers) */
62
+ numLanes?: number;
63
+ /** Color of the geometry */
64
+ color?: string;
65
+ /** Color of lane divider lines */
66
+ dividerColor?: string;
67
+ }
68
+ export interface PathConfig {
69
+ /** Unique identifier for this sequence */
70
+ id: string;
71
+ /** Name of the animation sequence */
72
+ name: string;
73
+ /** Description of the animation sequence */
74
+ description?: string;
75
+ /** Array of animation steps to execute */
76
+ points: Vector3Array[];
77
+ /** Progress of the path animation (0-1) */
78
+ progress?: number;
79
+ /** Curve smoothness percentage (0-100). 0 = sharp corners, 100 = maximum smoothing */
80
+ curve?: number;
81
+ /** Corner smoothing radius (0-100). Higher values create more rounded corners */
82
+ smoothCorners?: number;
83
+ /** 3D geometry settings for rendering road/tube along path */
84
+ geometry?: PathGeometrySettings;
85
+ /** Whether to apply rotation to face movement direction (default: true) */
86
+ applyRotation?: boolean;
87
+ /** Position offset to add to the calculated path position [x, y, z] */
88
+ offset?: Vector3Array;
89
+ pointSize?: number;
90
+ lineWidth?: number;
91
+ }
92
+ export type PathSettings = CreatedObjectSettings & {
93
+ config: PathConfig;
94
+ };
95
+ export interface AnimationPlaybackOptions {
96
+ /** Start from a specific step index */
97
+ startStep?: number;
98
+ /** Whether to loop the sequence */
99
+ loop?: boolean;
100
+ /** Speed multiplier (1.0 = normal speed) */
101
+ speed?: number;
102
+ reverse?: boolean;
103
+ /** Callback when sequence completes */
104
+ onComplete?: () => void;
105
+ /** Internal flag to track yoyo return pass (do not set manually) */
106
+ _isYoyoReturn?: boolean;
107
+ }
108
+ export {};
109
+ //# sourceMappingURL=animations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animations.d.ts","sourceRoot":"","sources":["../../src/types/animations.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AACrE,MAAM,MAAM,UAAU,GAAG;IACrB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE;QACR,EAAE,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;KAC9B,CAAC;CACL,CAAC;AAEF,MAAM,WAAW,cAAc;IAC3B,iDAAiD;IACjD,QAAQ,EAAE,MAAM,CAAC;IACjB,0DAA0D;IAC1D,WAAW,EAAE,UAAU,EAAE,CAAC;IAC1B,0DAA0D;IAC1D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iFAAiF;IACjF,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,oCAAoC;IACpC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,iDAAiD;IACjD,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,iBAAiB;IAC9B,0CAA0C;IAC1C,EAAE,EAAE,MAAM,CAAC;IACX,qCAAqC;IACrC,IAAI,EAAE,MAAM,CAAC;IACb,4CAA4C;IAC5C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,0CAA0C;IAC1C,KAAK,EAAE,cAAc,EAAE,CAAC;IACxB,wCAAwC;IACxC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,uEAAuE;IACvE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,wCAAwC;IACxC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,iDAAiD;IACjD,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,sCAAsC;IACtC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,sCAAsC;IACtC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,oBAAoB;IACjC,iCAAiC;IACjC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC;IAChE,8BAA8B;IAC9B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,+BAA+B;IAC/B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,yCAAyC;IACzC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,0DAA0D;IAC1D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,4BAA4B;IAC5B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,kCAAkC;IAClC,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,UAAU;IACvB,0CAA0C;IAC1C,EAAE,EAAE,MAAM,CAAC;IACX,qCAAqC;IACrC,IAAI,EAAE,MAAM,CAAC;IACb,4CAA4C;IAC5C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,0CAA0C;IAC1C,MAAM,EAAE,YAAY,EAAE,CAAC;IACvB,2CAA2C;IAC3C,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,sFAAsF;IACtF,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iFAAiF;IACjF,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,8DAA8D;IAC9D,QAAQ,CAAC,EAAE,oBAAoB,CAAC;IAChC,2EAA2E;IAC3E,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,uEAAuE;IACvE,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,MAAM,YAAY,GAAG,qBAAqB,GAAG;IAC/C,MAAM,EAAE,UAAU,CAAC;CACtB,CAAC;AAEF,MAAM,WAAW,wBAAwB;IACrC,uCAAuC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,mCAAmC;IACnC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,4CAA4C;IAC5C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,uCAAuC;IACvC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,oEAAoE;IACpE,aAAa,CAAC,EAAE,OAAO,CAAC;CAC3B;AAGD,OAAO,EAAE,CAAC"}
@@ -0,0 +1,5 @@
1
+ /**
2
+ * Animation Step Types
3
+ * Defines the structure for animation sequences
4
+ */
5
+ export {};
@@ -0,0 +1,20 @@
1
+ export type Vector2Array = [number, number];
2
+ export type Vector3Array = [number, number, number];
3
+ export type QuaternionArray = [number, number, number, number];
4
+ export type AnchorPosition = 'top-left' | 'top-center' | 'top-right' | 'center-left' | 'center' | 'center-right' | 'bottom-left' | 'bottom-center' | 'bottom-right';
5
+ export interface AnchorOffset {
6
+ x?: number;
7
+ y?: number;
8
+ z?: number;
9
+ }
10
+ export type AnchorSettings = {
11
+ enabled: boolean;
12
+ anchor: AnchorPosition;
13
+ fixedPosition?: boolean;
14
+ fixedSize?: boolean;
15
+ fixedRotation?: boolean;
16
+ offset?: AnchorOffset;
17
+ padding?: number;
18
+ };
19
+ export {};
20
+ //# sourceMappingURL=common.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.d.ts","sourceRoot":"","sources":["../../src/types/common.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,YAAY,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE5C,MAAM,MAAM,YAAY,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAEpD,MAAM,MAAM,eAAe,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE/D,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,YAAY,GAAG,WAAW,GAAG,aAAa,GAAG,QAAQ,GAAG,cAAc,GAAG,aAAa,GAAG,eAAe,GAAG,cAAc,CAAC;AAEpK,MAAM,WAAW,YAAY;IACzB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACd;AAED,MAAM,MAAM,cAAc,GAAG;IACzB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,cAAc,CAAC;IACvB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,OAAO,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC;AACF,OAAO,EAAE,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,142 @@
1
+ export type CursorType = 'comet' | 'lightning' | 'sparkles' | 'crosshair' | 'orb' | 'aura' | 'liquidMetal' | 'aurora' | 'glyphs' | 'ferrofluid' | 'plasmaWhip' | 'tesla' | 'bubbles';
2
+ export type ClickActionType = 'none' | 'shockwave' | 'sparklesBurst' | 'boltFlash' | 'realityTear' | 'implosion' | 'voronoiFracture' | 'phaseShift' | 'plasmaBomb' | 'glyphInscription';
3
+ export type CursorPickMode = 'raycast-scene' | 'raycast-plane' | 'none';
4
+ export interface CursorBaseConfig {
5
+ enabled: boolean;
6
+ type: CursorType;
7
+ color: string;
8
+ scale: number;
9
+ intensity: number;
10
+ opacity: number;
11
+ idleFadeMs: number;
12
+ pickMode: CursorPickMode;
13
+ planeDistance: number;
14
+ }
15
+ export interface CometCursorConfig extends CursorBaseConfig {
16
+ type: 'comet';
17
+ trailLength: number;
18
+ particleCount: number;
19
+ }
20
+ export interface LightningCursorConfig extends CursorBaseConfig {
21
+ type: 'lightning';
22
+ segmentCount: number;
23
+ jitter: number;
24
+ arcRange: number;
25
+ }
26
+ export interface SparklesCursorConfig extends CursorBaseConfig {
27
+ type: 'sparkles';
28
+ particleCount: number;
29
+ gravity: number;
30
+ lifetimeMs: number;
31
+ }
32
+ export interface CrosshairCursorConfig extends CursorBaseConfig {
33
+ type: 'crosshair';
34
+ showLabel: boolean;
35
+ outlineColor: string;
36
+ }
37
+ export interface OrbCursorConfig extends CursorBaseConfig {
38
+ type: 'orb';
39
+ innerColor: string;
40
+ outerColor: string;
41
+ pulseSpeed: number;
42
+ }
43
+ export interface AuraCursorConfig extends CursorBaseConfig {
44
+ type: 'aura';
45
+ falloff: number;
46
+ }
47
+ export interface LiquidMetalCursorConfig extends CursorBaseConfig {
48
+ type: 'liquidMetal';
49
+ metalness: number;
50
+ roughness: number;
51
+ morphSpeed: number;
52
+ }
53
+ export interface AuroraCursorConfig extends CursorBaseConfig {
54
+ type: 'aurora';
55
+ trailLength: number;
56
+ ribbonWidth: number;
57
+ flowSpeed: number;
58
+ }
59
+ export interface GlyphRingCursorConfig extends CursorBaseConfig {
60
+ type: 'glyphs';
61
+ glyphCount: number;
62
+ ringRadius: number;
63
+ rotationSpeed: number;
64
+ }
65
+ export interface FerrofluidCursorConfig extends CursorBaseConfig {
66
+ type: 'ferrofluid';
67
+ spikeCount: number;
68
+ reach: number;
69
+ metalness: number;
70
+ }
71
+ export interface PlasmaWhipCursorConfig extends CursorBaseConfig {
72
+ type: 'plasmaWhip';
73
+ pointCount: number;
74
+ thickness: number;
75
+ flowSpeed: number;
76
+ }
77
+ export interface TeslaCursorConfig extends CursorBaseConfig {
78
+ type: 'tesla';
79
+ pointColor: string;
80
+ pointSize: number;
81
+ lineThickness: number;
82
+ trailLength: number;
83
+ pulseCount: number;
84
+ pulseSpeed: number;
85
+ }
86
+ export interface BubblesCursorConfig extends CursorBaseConfig {
87
+ type: 'bubbles';
88
+ spawnRate: number;
89
+ floatSpeed: number;
90
+ iridescence: number;
91
+ lifetimeMs: number;
92
+ }
93
+ export type CursorConfig = CometCursorConfig | LightningCursorConfig | SparklesCursorConfig | CrosshairCursorConfig | OrbCursorConfig | AuraCursorConfig | LiquidMetalCursorConfig | AuroraCursorConfig | GlyphRingCursorConfig | FerrofluidCursorConfig | PlasmaWhipCursorConfig | TeslaCursorConfig | BubblesCursorConfig;
94
+ export interface ClickActionBaseConfig {
95
+ color: string;
96
+ scale: number;
97
+ durationMs: number;
98
+ }
99
+ export interface NoneActionConfig extends ClickActionBaseConfig {
100
+ type: 'none';
101
+ }
102
+ export interface ShockwaveActionConfig extends ClickActionBaseConfig {
103
+ type: 'shockwave';
104
+ }
105
+ export interface SparklesBurstActionConfig extends ClickActionBaseConfig {
106
+ type: 'sparklesBurst';
107
+ rayCount: number;
108
+ }
109
+ export interface BoltFlashActionConfig extends ClickActionBaseConfig {
110
+ type: 'boltFlash';
111
+ }
112
+ export interface RealityTearActionConfig extends ClickActionBaseConfig {
113
+ type: 'realityTear';
114
+ tearWidth: number;
115
+ }
116
+ export interface ImplosionActionConfig extends ClickActionBaseConfig {
117
+ type: 'implosion';
118
+ bandCount: number;
119
+ }
120
+ export interface VoronoiFractureActionConfig extends ClickActionBaseConfig {
121
+ type: 'voronoiFracture';
122
+ shardCount: number;
123
+ }
124
+ export interface PhaseShiftActionConfig extends ClickActionBaseConfig {
125
+ type: 'phaseShift';
126
+ radius: number;
127
+ }
128
+ export interface PlasmaBombActionConfig extends ClickActionBaseConfig {
129
+ type: 'plasmaBomb';
130
+ ringWidth: number;
131
+ }
132
+ export interface GlyphInscriptionActionConfig extends ClickActionBaseConfig {
133
+ type: 'glyphInscription';
134
+ glyphCount: number;
135
+ }
136
+ export type ClickActionConfig = NoneActionConfig | ShockwaveActionConfig | SparklesBurstActionConfig | BoltFlashActionConfig | RealityTearActionConfig | ImplosionActionConfig | VoronoiFractureActionConfig | PhaseShiftActionConfig | PlasmaBombActionConfig | GlyphInscriptionActionConfig;
137
+ export interface CursorModuleConfig {
138
+ effects: CursorConfig[];
139
+ clickActions: ClickActionConfig[];
140
+ }
141
+ export {};
142
+ //# sourceMappingURL=cursor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cursor.d.ts","sourceRoot":"","sources":["../../src/types/cursor.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,WAAW,GAAG,UAAU,GAAG,WAAW,GAAG,KAAK,GAAG,MAAM,GAAG,aAAa,GAAG,QAAQ,GAAG,QAAQ,GAAG,YAAY,GAAG,YAAY,GAAG,OAAO,GAAG,SAAS,CAAC;AAErL,MAAM,MAAM,eAAe,GAAG,MAAM,GAAG,WAAW,GAAG,eAAe,GAAG,WAAW,GAAG,aAAa,GAAG,WAAW,GAAG,iBAAiB,GAAG,YAAY,GAAG,YAAY,GAAG,kBAAkB,CAAC;AAExL,MAAM,MAAM,cAAc,GAAG,eAAe,GAAG,eAAe,GAAG,MAAM,CAAC;AAExE,MAAM,WAAW,gBAAgB;IAC7B,OAAO,EAAE,OAAO,CAAC;IACjB,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,cAAc,CAAC;IACzB,aAAa,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,iBAAkB,SAAQ,gBAAgB;IACvD,IAAI,EAAE,OAAO,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,qBAAsB,SAAQ,gBAAgB;IAC3D,IAAI,EAAE,WAAW,CAAC;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,oBAAqB,SAAQ,gBAAgB;IAC1D,IAAI,EAAE,UAAU,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;IACtB,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,qBAAsB,SAAQ,gBAAgB;IAC3D,IAAI,EAAE,WAAW,CAAC;IAClB,SAAS,EAAE,OAAO,CAAC;IACnB,YAAY,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,eAAgB,SAAQ,gBAAgB;IACrD,IAAI,EAAE,KAAK,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,gBAAiB,SAAQ,gBAAgB;IACtD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,uBAAwB,SAAQ,gBAAgB;IAC7D,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,kBAAmB,SAAQ,gBAAgB;IACxD,IAAI,EAAE,QAAQ,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,qBAAsB,SAAQ,gBAAgB;IAC3D,IAAI,EAAE,QAAQ,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,sBAAuB,SAAQ,gBAAgB;IAC5D,IAAI,EAAE,YAAY,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,sBAAuB,SAAQ,gBAAgB;IAC5D,IAAI,EAAE,YAAY,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iBAAkB,SAAQ,gBAAgB;IACvD,IAAI,EAAE,OAAO,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,mBAAoB,SAAQ,gBAAgB;IACzD,IAAI,EAAE,SAAS,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,MAAM,YAAY,GAAG,iBAAiB,GAAG,qBAAqB,GAAG,oBAAoB,GAAG,qBAAqB,GAAG,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,GAAG,kBAAkB,GAAG,qBAAqB,GAAG,sBAAsB,GAAG,sBAAsB,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;AAE5T,MAAM,WAAW,qBAAqB;IAClC,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,gBAAiB,SAAQ,qBAAqB;IAC3D,IAAI,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,qBAAsB,SAAQ,qBAAqB;IAChE,IAAI,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,yBAA0B,SAAQ,qBAAqB;IACpE,IAAI,EAAE,eAAe,CAAC;IACtB,QAAQ,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,qBAAsB,SAAQ,qBAAqB;IAChE,IAAI,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,uBAAwB,SAAQ,qBAAqB;IAClE,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,qBAAsB,SAAQ,qBAAqB;IAChE,IAAI,EAAE,WAAW,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,2BAA4B,SAAQ,qBAAqB;IACtE,IAAI,EAAE,iBAAiB,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,sBAAuB,SAAQ,qBAAqB;IACjE,IAAI,EAAE,YAAY,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,sBAAuB,SAAQ,qBAAqB;IACjE,IAAI,EAAE,YAAY,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,4BAA6B,SAAQ,qBAAqB;IACvE,IAAI,EAAE,kBAAkB,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,MAAM,iBAAiB,GAAG,gBAAgB,GAAG,qBAAqB,GAAG,yBAAyB,GAAG,qBAAqB,GAAG,uBAAuB,GAAG,qBAAqB,GAAG,2BAA2B,GAAG,sBAAsB,GAAG,sBAAsB,GAAG,4BAA4B,CAAC;AAE9R,MAAM,WAAW,kBAAkB;IAC/B,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,YAAY,EAAE,iBAAiB,EAAE,CAAC;CACrC;AACD,OAAO,EAAE,CAAC"}
@@ -0,0 +1 @@
1
+ export {};