@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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@@ -0,0 +1,653 @@
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1
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+
import * as THREE from 'three';
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2
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export class NoiseGenerator {
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3
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static permutationTable = [
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4
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225,
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5
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+
140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148,
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6
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+
247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
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7
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+
57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
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8
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+
74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122,
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9
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+
60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54,
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10
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65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
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11
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200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
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12
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52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
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13
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207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213,
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14
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119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
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15
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129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104,
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16
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218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241,
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17
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81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
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18
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184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
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19
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222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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20
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+
];
|
|
21
|
+
/**
|
|
22
|
+
* Generate noise function based on configuration
|
|
23
|
+
*/
|
|
24
|
+
static generateNoise(config) {
|
|
25
|
+
const defaultConfig = {
|
|
26
|
+
...{
|
|
27
|
+
type: 'perlin',
|
|
28
|
+
octaves: 4,
|
|
29
|
+
frequency: 1.0,
|
|
30
|
+
amplitude: 1.0,
|
|
31
|
+
lacunarity: 2.0,
|
|
32
|
+
persistence: 0.5,
|
|
33
|
+
seed: 0,
|
|
34
|
+
scale: 1.0,
|
|
35
|
+
offset: new THREE.Vector2(0, 0),
|
|
36
|
+
cellSize: 1.0,
|
|
37
|
+
ridgeOffset: 1.0,
|
|
38
|
+
warpStrength: 0.1,
|
|
39
|
+
},
|
|
40
|
+
...config
|
|
41
|
+
};
|
|
42
|
+
switch (defaultConfig.type) {
|
|
43
|
+
case 'perlin':
|
|
44
|
+
return this.generatePerlinNoise(defaultConfig);
|
|
45
|
+
case 'simplex':
|
|
46
|
+
return this.generateSimplexNoise(defaultConfig);
|
|
47
|
+
case 'worley':
|
|
48
|
+
case 'voronoi':
|
|
49
|
+
return this.generateWorleyNoise(defaultConfig);
|
|
50
|
+
case 'fractal':
|
|
51
|
+
return this.generateFractalNoise(defaultConfig);
|
|
52
|
+
case 'ridged':
|
|
53
|
+
return this.generateRidgedNoise(defaultConfig);
|
|
54
|
+
case 'billowy':
|
|
55
|
+
return this.generateBillowyNoise(defaultConfig);
|
|
56
|
+
case 'white':
|
|
57
|
+
return this.generateWhiteNoise(defaultConfig);
|
|
58
|
+
case 'blue':
|
|
59
|
+
return this.generateBlueNoise(defaultConfig);
|
|
60
|
+
case 'pink':
|
|
61
|
+
return this.generatePinkNoise(defaultConfig);
|
|
62
|
+
case 'value':
|
|
63
|
+
return this.generateValueNoise(defaultConfig);
|
|
64
|
+
case 'turbulence':
|
|
65
|
+
return this.generateTurbulenceNoise(defaultConfig);
|
|
66
|
+
case 'domain-warped':
|
|
67
|
+
return this.generateDomainWarpedNoise(defaultConfig);
|
|
68
|
+
default:
|
|
69
|
+
return this.generatePerlinNoise(defaultConfig);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* Generate Perlin noise GLSL code
|
|
74
|
+
*/
|
|
75
|
+
static generatePerlinNoise(config) {
|
|
76
|
+
const glslCode = `
|
|
77
|
+
// Perlin Noise Functions
|
|
78
|
+
vec4 permute(vec4 x) {
|
|
79
|
+
return mod(((x * 34.0) + 1.0) * x, 289.0);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
vec4 taylorInvSqrt(vec4 r) {
|
|
83
|
+
return 1.79284291400159 - 0.85373472095314 * r;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
float perlinNoise(vec2 P) {
|
|
87
|
+
vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);
|
|
88
|
+
vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);
|
|
89
|
+
Pi = mod(Pi, 289.0);
|
|
90
|
+
vec4 ix = Pi.xzxz;
|
|
91
|
+
vec4 iy = Pi.yyww;
|
|
92
|
+
vec4 fx = Pf.xzxz;
|
|
93
|
+
vec4 fy = Pf.yyww;
|
|
94
|
+
vec4 i = permute(permute(ix) + iy);
|
|
95
|
+
vec4 gx = 2.0 * fract(i * 0.0243902439) - 1.0;
|
|
96
|
+
vec4 gy = abs(gx) - 0.5;
|
|
97
|
+
vec4 tx = floor(gx + 0.5);
|
|
98
|
+
gx = gx - tx;
|
|
99
|
+
vec2 g00 = vec2(gx.x, gy.x);
|
|
100
|
+
vec2 g10 = vec2(gx.y, gy.y);
|
|
101
|
+
vec2 g01 = vec2(gx.z, gy.z);
|
|
102
|
+
vec2 g11 = vec2(gx.w, gy.w);
|
|
103
|
+
vec4 norm = 1.79284291400159 - 0.85373472095314 * vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11));
|
|
104
|
+
g00 *= norm.x;
|
|
105
|
+
g01 *= norm.y;
|
|
106
|
+
g10 *= norm.z;
|
|
107
|
+
g11 *= norm.w;
|
|
108
|
+
float n00 = dot(g00, vec2(fx.x, fy.x));
|
|
109
|
+
float n10 = dot(g10, vec2(fx.y, fy.y));
|
|
110
|
+
float n01 = dot(g01, vec2(fx.z, fy.z));
|
|
111
|
+
float n11 = dot(g11, vec2(fx.w, fy.w));
|
|
112
|
+
vec2 fade_xy = fade(Pf.xy);
|
|
113
|
+
vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);
|
|
114
|
+
float n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
|
115
|
+
return 2.3 * n_xy;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
vec3 fade(vec3 t) {
|
|
119
|
+
return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
float getPerlinNoise(vec2 uv) {
|
|
123
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
124
|
+
return perlinNoise(pos) * u_noiseAmplitude;
|
|
125
|
+
}
|
|
126
|
+
`;
|
|
127
|
+
return {
|
|
128
|
+
glslCode,
|
|
129
|
+
uniforms: {
|
|
130
|
+
u_noiseFrequency: { value: config.frequency },
|
|
131
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
132
|
+
u_noiseScale: { value: config.scale },
|
|
133
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
134
|
+
},
|
|
135
|
+
dependencies: ['fade']
|
|
136
|
+
};
|
|
137
|
+
}
|
|
138
|
+
/**
|
|
139
|
+
* Generate Simplex noise GLSL code
|
|
140
|
+
*/
|
|
141
|
+
static generateSimplexNoise(config) {
|
|
142
|
+
const glslCode = `
|
|
143
|
+
// Simplex Noise Functions
|
|
144
|
+
vec3 mod289(vec3 x) {
|
|
145
|
+
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
vec2 mod289(vec2 x) {
|
|
149
|
+
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
vec3 permute(vec3 x) {
|
|
153
|
+
return mod289(((x * 34.0) + 1.0) * x);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
float simplexNoise(vec2 v) {
|
|
157
|
+
const vec4 C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
158
|
+
vec2 i = floor(v + dot(v, C.yy));
|
|
159
|
+
vec2 x0 = v - i + dot(i, C.xx);
|
|
160
|
+
vec2 i1;
|
|
161
|
+
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
|
162
|
+
vec4 x12 = x0.xyxy + C.xxzz;
|
|
163
|
+
x12.xy -= i1;
|
|
164
|
+
i = mod289(i);
|
|
165
|
+
vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0));
|
|
166
|
+
vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
167
|
+
m = m * m;
|
|
168
|
+
m = m * m;
|
|
169
|
+
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
|
170
|
+
vec3 h = abs(x) - 0.5;
|
|
171
|
+
vec3 ox = floor(x + 0.5);
|
|
172
|
+
vec3 a0 = x - ox;
|
|
173
|
+
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
174
|
+
vec3 g;
|
|
175
|
+
g.x = a0.x * x0.x + h.x * x0.y;
|
|
176
|
+
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
177
|
+
return 130.0 * dot(m, g);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
float getSimplexNoise(vec2 uv) {
|
|
181
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
182
|
+
return simplexNoise(pos) * u_noiseAmplitude;
|
|
183
|
+
}
|
|
184
|
+
`;
|
|
185
|
+
return {
|
|
186
|
+
glslCode,
|
|
187
|
+
uniforms: {
|
|
188
|
+
u_noiseFrequency: { value: config.frequency },
|
|
189
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
190
|
+
u_noiseScale: { value: config.scale },
|
|
191
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
192
|
+
},
|
|
193
|
+
dependencies: []
|
|
194
|
+
};
|
|
195
|
+
}
|
|
196
|
+
/**
|
|
197
|
+
* Generate Worley/Voronoi noise GLSL code
|
|
198
|
+
*/
|
|
199
|
+
static generateWorleyNoise(config) {
|
|
200
|
+
const glslCode = `
|
|
201
|
+
// Worley/Voronoi Noise Functions
|
|
202
|
+
vec2 random2(vec2 st) {
|
|
203
|
+
st = vec2(dot(st, vec2(127.1, 311.7)), dot(st, vec2(269.5, 183.3)));
|
|
204
|
+
return -1.0 + 2.0 * fract(sin(st) * 43758.5453123);
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
float worleyNoise(vec2 st) {
|
|
208
|
+
vec2 i_st = floor(st);
|
|
209
|
+
vec2 f_st = fract(st);
|
|
210
|
+
|
|
211
|
+
float min_dist = 1.0;
|
|
212
|
+
|
|
213
|
+
for (int y = -1; y <= 1; y++) {
|
|
214
|
+
for (int x = -1; x <= 1; x++) {
|
|
215
|
+
vec2 neighbor = vec2(float(x), float(y));
|
|
216
|
+
vec2 point = random2(i_st + neighbor);
|
|
217
|
+
point = 0.5 + 0.5 * sin(u_time + 6.2831 * point);
|
|
218
|
+
vec2 diff = neighbor + point - f_st;
|
|
219
|
+
float dist = length(diff);
|
|
220
|
+
min_dist = min(min_dist, dist);
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
return min_dist;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
float getWorleyNoise(vec2 uv) {
|
|
228
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale * u_cellSize;
|
|
229
|
+
return worleyNoise(pos) * u_noiseAmplitude;
|
|
230
|
+
}
|
|
231
|
+
`;
|
|
232
|
+
return {
|
|
233
|
+
glslCode,
|
|
234
|
+
uniforms: {
|
|
235
|
+
u_noiseFrequency: { value: config.frequency },
|
|
236
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
237
|
+
u_noiseScale: { value: config.scale },
|
|
238
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] },
|
|
239
|
+
u_cellSize: { value: config.cellSize },
|
|
240
|
+
u_time: { value: 0 }
|
|
241
|
+
},
|
|
242
|
+
dependencies: []
|
|
243
|
+
};
|
|
244
|
+
}
|
|
245
|
+
/**
|
|
246
|
+
* Generate Fractal noise GLSL code
|
|
247
|
+
*/
|
|
248
|
+
static generateFractalNoise(config) {
|
|
249
|
+
const baseNoise = this.generatePerlinNoise(config);
|
|
250
|
+
const glslCode = baseNoise.glslCode + `
|
|
251
|
+
float getFractalNoise(vec2 uv) {
|
|
252
|
+
float value = 0.0;
|
|
253
|
+
float amplitude = u_noiseAmplitude;
|
|
254
|
+
float frequency = u_noiseFrequency;
|
|
255
|
+
|
|
256
|
+
for (int i = 0; i < ${config.octaves}; i++) {
|
|
257
|
+
vec2 pos = (uv + u_noiseOffset) * frequency * u_noiseScale;
|
|
258
|
+
value += perlinNoise(pos) * amplitude;
|
|
259
|
+
frequency *= u_lacunarity;
|
|
260
|
+
amplitude *= u_persistence;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
return value;
|
|
264
|
+
}
|
|
265
|
+
`;
|
|
266
|
+
return {
|
|
267
|
+
glslCode,
|
|
268
|
+
uniforms: {
|
|
269
|
+
...baseNoise.uniforms,
|
|
270
|
+
u_lacunarity: { value: config.lacunarity },
|
|
271
|
+
u_persistence: { value: config.persistence }
|
|
272
|
+
},
|
|
273
|
+
dependencies: baseNoise.dependencies
|
|
274
|
+
};
|
|
275
|
+
}
|
|
276
|
+
/**
|
|
277
|
+
* Generate Ridged noise GLSL code
|
|
278
|
+
*/
|
|
279
|
+
static generateRidgedNoise(config) {
|
|
280
|
+
const baseNoise = this.generatePerlinNoise(config);
|
|
281
|
+
const glslCode = baseNoise.glslCode + `
|
|
282
|
+
float getRidgedNoise(vec2 uv) {
|
|
283
|
+
float value = 0.0;
|
|
284
|
+
float amplitude = u_noiseAmplitude;
|
|
285
|
+
float frequency = u_noiseFrequency;
|
|
286
|
+
|
|
287
|
+
for (int i = 0; i < ${config.octaves}; i++) {
|
|
288
|
+
vec2 pos = (uv + u_noiseOffset) * frequency * u_noiseScale;
|
|
289
|
+
float noise = perlinNoise(pos);
|
|
290
|
+
noise = abs(noise);
|
|
291
|
+
noise = u_ridgeOffset - noise;
|
|
292
|
+
noise = noise * noise;
|
|
293
|
+
value += noise * amplitude;
|
|
294
|
+
frequency *= u_lacunarity;
|
|
295
|
+
amplitude *= u_persistence;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
return value;
|
|
299
|
+
}
|
|
300
|
+
`;
|
|
301
|
+
return {
|
|
302
|
+
glslCode,
|
|
303
|
+
uniforms: {
|
|
304
|
+
...baseNoise.uniforms,
|
|
305
|
+
u_lacunarity: { value: config.lacunarity },
|
|
306
|
+
u_persistence: { value: config.persistence },
|
|
307
|
+
u_ridgeOffset: { value: config.ridgeOffset }
|
|
308
|
+
},
|
|
309
|
+
dependencies: baseNoise.dependencies
|
|
310
|
+
};
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* Generate Billowy noise GLSL code
|
|
314
|
+
*/
|
|
315
|
+
static generateBillowyNoise(config) {
|
|
316
|
+
const baseNoise = this.generatePerlinNoise(config);
|
|
317
|
+
const glslCode = baseNoise.glslCode + `
|
|
318
|
+
float getBillowyNoise(vec2 uv) {
|
|
319
|
+
float value = 0.0;
|
|
320
|
+
float amplitude = u_noiseAmplitude;
|
|
321
|
+
float frequency = u_noiseFrequency;
|
|
322
|
+
|
|
323
|
+
for (int i = 0; i < ${config.octaves}; i++) {
|
|
324
|
+
vec2 pos = (uv + u_noiseOffset) * frequency * u_noiseScale;
|
|
325
|
+
float noise = perlinNoise(pos);
|
|
326
|
+
noise = abs(noise);
|
|
327
|
+
value += noise * amplitude;
|
|
328
|
+
frequency *= u_lacunarity;
|
|
329
|
+
amplitude *= u_persistence;
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
return value;
|
|
333
|
+
}
|
|
334
|
+
`;
|
|
335
|
+
return {
|
|
336
|
+
glslCode,
|
|
337
|
+
uniforms: {
|
|
338
|
+
...baseNoise.uniforms,
|
|
339
|
+
u_lacunarity: { value: config.lacunarity },
|
|
340
|
+
u_persistence: { value: config.persistence }
|
|
341
|
+
},
|
|
342
|
+
dependencies: baseNoise.dependencies
|
|
343
|
+
};
|
|
344
|
+
}
|
|
345
|
+
/**
|
|
346
|
+
* Generate White noise GLSL code
|
|
347
|
+
*/
|
|
348
|
+
static generateWhiteNoise(config) {
|
|
349
|
+
const glslCode = `
|
|
350
|
+
// White Noise Functions
|
|
351
|
+
float random(vec2 st) {
|
|
352
|
+
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
float getWhiteNoise(vec2 uv) {
|
|
356
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
357
|
+
return random(pos) * u_noiseAmplitude;
|
|
358
|
+
}
|
|
359
|
+
`;
|
|
360
|
+
return {
|
|
361
|
+
glslCode,
|
|
362
|
+
uniforms: {
|
|
363
|
+
u_noiseFrequency: { value: config.frequency },
|
|
364
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
365
|
+
u_noiseScale: { value: config.scale },
|
|
366
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
367
|
+
},
|
|
368
|
+
dependencies: []
|
|
369
|
+
};
|
|
370
|
+
}
|
|
371
|
+
/**
|
|
372
|
+
* Generate Blue noise GLSL code
|
|
373
|
+
*/
|
|
374
|
+
static generateBlueNoise(config) {
|
|
375
|
+
const glslCode = `
|
|
376
|
+
// Blue Noise Functions (approximation using dithering pattern)
|
|
377
|
+
float blueNoise(vec2 uv) {
|
|
378
|
+
vec2 pos = floor(uv * 64.0);
|
|
379
|
+
float noise = fract(sin(dot(pos, vec2(12.9898, 78.233))) * 43758.5453);
|
|
380
|
+
|
|
381
|
+
// Apply blue noise characteristics (high-frequency bias)
|
|
382
|
+
noise = pow(noise, 0.5);
|
|
383
|
+
return noise;
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
float getBlueNoise(vec2 uv) {
|
|
387
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
388
|
+
return blueNoise(pos) * u_noiseAmplitude;
|
|
389
|
+
}
|
|
390
|
+
`;
|
|
391
|
+
return {
|
|
392
|
+
glslCode,
|
|
393
|
+
uniforms: {
|
|
394
|
+
u_noiseFrequency: { value: config.frequency },
|
|
395
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
396
|
+
u_noiseScale: { value: config.scale },
|
|
397
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
398
|
+
},
|
|
399
|
+
dependencies: []
|
|
400
|
+
};
|
|
401
|
+
}
|
|
402
|
+
/**
|
|
403
|
+
* Generate Pink noise GLSL code
|
|
404
|
+
*/
|
|
405
|
+
static generatePinkNoise(config) {
|
|
406
|
+
const glslCode = `
|
|
407
|
+
// Pink Noise Functions (1/f noise approximation)
|
|
408
|
+
float pinkNoise(vec2 uv) {
|
|
409
|
+
float noise = 0.0;
|
|
410
|
+
float amplitude = 1.0;
|
|
411
|
+
float frequency = 1.0;
|
|
412
|
+
|
|
413
|
+
// Combine multiple frequencies with decreasing amplitude
|
|
414
|
+
for (int i = 0; i < 6; i++) {
|
|
415
|
+
noise += sin(uv.x * frequency) * sin(uv.y * frequency) * amplitude;
|
|
416
|
+
frequency *= 2.0;
|
|
417
|
+
amplitude *= 0.5;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
return noise * 0.5 + 0.5;
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
float getPinkNoise(vec2 uv) {
|
|
424
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
425
|
+
return pinkNoise(pos) * u_noiseAmplitude;
|
|
426
|
+
}
|
|
427
|
+
`;
|
|
428
|
+
return {
|
|
429
|
+
glslCode,
|
|
430
|
+
uniforms: {
|
|
431
|
+
u_noiseFrequency: { value: config.frequency },
|
|
432
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
433
|
+
u_noiseScale: { value: config.scale },
|
|
434
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
435
|
+
},
|
|
436
|
+
dependencies: []
|
|
437
|
+
};
|
|
438
|
+
}
|
|
439
|
+
/**
|
|
440
|
+
* Generate Value noise GLSL code
|
|
441
|
+
*/
|
|
442
|
+
static generateValueNoise(config) {
|
|
443
|
+
const glslCode = `
|
|
444
|
+
// Value Noise Functions
|
|
445
|
+
float valueNoise(vec2 uv) {
|
|
446
|
+
vec2 i = floor(uv);
|
|
447
|
+
vec2 f = fract(uv);
|
|
448
|
+
|
|
449
|
+
float a = random(i);
|
|
450
|
+
float b = random(i + vec2(1.0, 0.0));
|
|
451
|
+
float c = random(i + vec2(0.0, 1.0));
|
|
452
|
+
float d = random(i + vec2(1.0, 1.0));
|
|
453
|
+
|
|
454
|
+
vec2 u = f * f * (3.0 - 2.0 * f);
|
|
455
|
+
|
|
456
|
+
return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
float random(vec2 st) {
|
|
460
|
+
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
float getValueNoise(vec2 uv) {
|
|
464
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseFrequency * u_noiseScale;
|
|
465
|
+
return valueNoise(pos) * u_noiseAmplitude;
|
|
466
|
+
}
|
|
467
|
+
`;
|
|
468
|
+
return {
|
|
469
|
+
glslCode,
|
|
470
|
+
uniforms: {
|
|
471
|
+
u_noiseFrequency: { value: config.frequency },
|
|
472
|
+
u_noiseAmplitude: { value: config.amplitude },
|
|
473
|
+
u_noiseScale: { value: config.scale },
|
|
474
|
+
u_noiseOffset: { value: [config.offset.x, config.offset.y] }
|
|
475
|
+
},
|
|
476
|
+
dependencies: []
|
|
477
|
+
};
|
|
478
|
+
}
|
|
479
|
+
/**
|
|
480
|
+
* Generate Turbulence noise GLSL code
|
|
481
|
+
*/
|
|
482
|
+
static generateTurbulenceNoise(config) {
|
|
483
|
+
const baseNoise = this.generatePerlinNoise(config);
|
|
484
|
+
const glslCode = baseNoise.glslCode + `
|
|
485
|
+
float getTurbulenceNoise(vec2 uv) {
|
|
486
|
+
float value = 0.0;
|
|
487
|
+
float amplitude = u_noiseAmplitude;
|
|
488
|
+
float frequency = u_noiseFrequency;
|
|
489
|
+
|
|
490
|
+
for (int i = 0; i < ${config.octaves}; i++) {
|
|
491
|
+
vec2 pos = (uv + u_noiseOffset) * frequency * u_noiseScale;
|
|
492
|
+
value += abs(perlinNoise(pos)) * amplitude;
|
|
493
|
+
frequency *= u_lacunarity;
|
|
494
|
+
amplitude *= u_persistence;
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
return value;
|
|
498
|
+
}
|
|
499
|
+
`;
|
|
500
|
+
return {
|
|
501
|
+
glslCode,
|
|
502
|
+
uniforms: {
|
|
503
|
+
...baseNoise.uniforms,
|
|
504
|
+
u_lacunarity: { value: config.lacunarity },
|
|
505
|
+
u_persistence: { value: config.persistence }
|
|
506
|
+
},
|
|
507
|
+
dependencies: baseNoise.dependencies
|
|
508
|
+
};
|
|
509
|
+
}
|
|
510
|
+
/**
|
|
511
|
+
* Generate Domain Warped noise GLSL code
|
|
512
|
+
*/
|
|
513
|
+
static generateDomainWarpedNoise(config) {
|
|
514
|
+
const baseNoise = this.generatePerlinNoise(config);
|
|
515
|
+
const glslCode = baseNoise.glslCode + `
|
|
516
|
+
float getDomainWarpedNoise(vec2 uv) {
|
|
517
|
+
vec2 pos = (uv + u_noiseOffset) * u_noiseScale;
|
|
518
|
+
|
|
519
|
+
// Create domain warp
|
|
520
|
+
vec2 warp = vec2(
|
|
521
|
+
perlinNoise(pos),
|
|
522
|
+
perlinNoise(pos + vec2(5.2, 1.3))
|
|
523
|
+
) * u_warpStrength;
|
|
524
|
+
|
|
525
|
+
// Apply warped coordinates to final noise
|
|
526
|
+
vec2 warpedPos = pos + warp;
|
|
527
|
+
return perlinNoise(warpedPos * u_noiseFrequency) * u_noiseAmplitude;
|
|
528
|
+
}
|
|
529
|
+
`;
|
|
530
|
+
return {
|
|
531
|
+
glslCode,
|
|
532
|
+
uniforms: {
|
|
533
|
+
...baseNoise.uniforms,
|
|
534
|
+
u_warpStrength: { value: config.warpStrength }
|
|
535
|
+
},
|
|
536
|
+
dependencies: baseNoise.dependencies
|
|
537
|
+
};
|
|
538
|
+
}
|
|
539
|
+
static getAvailableNoises() {
|
|
540
|
+
return [
|
|
541
|
+
'perlin',
|
|
542
|
+
'simplex',
|
|
543
|
+
'white',
|
|
544
|
+
'fractal',
|
|
545
|
+
'turbulence',
|
|
546
|
+
'domain-warped',
|
|
547
|
+
'ridged',
|
|
548
|
+
'billowy',
|
|
549
|
+
'worley',
|
|
550
|
+
'voronoi',
|
|
551
|
+
'blue',
|
|
552
|
+
'pink',
|
|
553
|
+
'value'
|
|
554
|
+
];
|
|
555
|
+
}
|
|
556
|
+
/**
|
|
557
|
+
* Create a noise texture for sampling
|
|
558
|
+
*/
|
|
559
|
+
static createNoiseTexture(width = 256, height = 256, type = 'perlin', config) {
|
|
560
|
+
const size = width * height;
|
|
561
|
+
const data = new Uint8Array(4 * size);
|
|
562
|
+
const noiseConfig = {
|
|
563
|
+
type,
|
|
564
|
+
octaves: 4,
|
|
565
|
+
frequency: 0.1,
|
|
566
|
+
amplitude: 1.0,
|
|
567
|
+
lacunarity: 2.0,
|
|
568
|
+
persistence: 0.5,
|
|
569
|
+
seed: 0,
|
|
570
|
+
scale: 1.0,
|
|
571
|
+
offset: new THREE.Vector2(0, 0),
|
|
572
|
+
cellSize: 1.0,
|
|
573
|
+
ridgeOffset: 1.0,
|
|
574
|
+
warpStrength: 0.1,
|
|
575
|
+
...config
|
|
576
|
+
};
|
|
577
|
+
for (let i = 0; i < size; i++) {
|
|
578
|
+
const x = (i % width) / width;
|
|
579
|
+
const y = Math.floor(i / width) / height;
|
|
580
|
+
let noise = 0;
|
|
581
|
+
// Simple implementation for texture generation
|
|
582
|
+
switch (type) {
|
|
583
|
+
case 'perlin':
|
|
584
|
+
case 'simplex':
|
|
585
|
+
noise = this.simplePerlin(x * noiseConfig.frequency, y * noiseConfig.frequency);
|
|
586
|
+
break;
|
|
587
|
+
case 'white':
|
|
588
|
+
noise = Math.random();
|
|
589
|
+
break;
|
|
590
|
+
case 'fractal':
|
|
591
|
+
noise = this.fractalNoise(x, y, noiseConfig);
|
|
592
|
+
break;
|
|
593
|
+
default:
|
|
594
|
+
noise = this.simplePerlin(x * noiseConfig.frequency, y * noiseConfig.frequency);
|
|
595
|
+
}
|
|
596
|
+
// Normalize to 0-255 range
|
|
597
|
+
const value = Math.floor((noise * 0.5 + 0.5) * 255);
|
|
598
|
+
const stride = i * 4;
|
|
599
|
+
data[stride] = value; // R
|
|
600
|
+
data[stride + 1] = value; // G
|
|
601
|
+
data[stride + 2] = value; // B
|
|
602
|
+
data[stride + 3] = 255; // A
|
|
603
|
+
}
|
|
604
|
+
const texture = new THREE.DataTexture(data, width, height);
|
|
605
|
+
texture.needsUpdate = true;
|
|
606
|
+
texture.wrapS = THREE.RepeatWrapping;
|
|
607
|
+
texture.wrapT = THREE.RepeatWrapping;
|
|
608
|
+
texture.magFilter = THREE.LinearFilter;
|
|
609
|
+
texture.minFilter = THREE.LinearFilter;
|
|
610
|
+
return texture;
|
|
611
|
+
}
|
|
612
|
+
/**
|
|
613
|
+
* Simple Perlin noise implementation for texture generation
|
|
614
|
+
*/
|
|
615
|
+
static simplePerlin(x, y) {
|
|
616
|
+
const xi = Math.floor(x) & 255;
|
|
617
|
+
const yi = Math.floor(y) & 255;
|
|
618
|
+
const xf = x - Math.floor(x);
|
|
619
|
+
const yf = y - Math.floor(y);
|
|
620
|
+
const u = this.fade(xf);
|
|
621
|
+
const v = this.fade(yf);
|
|
622
|
+
const aa = this.permutationTable[this.permutationTable[xi] + yi];
|
|
623
|
+
const ab = this.permutationTable[this.permutationTable[xi] + yi + 1];
|
|
624
|
+
const ba = this.permutationTable[this.permutationTable[xi + 1] + yi];
|
|
625
|
+
const bb = this.permutationTable[this.permutationTable[xi + 1] + yi + 1];
|
|
626
|
+
const x1 = this.lerp(this.grad(aa, xf, yf), this.grad(ba, xf - 1, yf), u);
|
|
627
|
+
const x2 = this.lerp(this.grad(ab, xf, yf - 1), this.grad(bb, xf - 1, yf - 1), u);
|
|
628
|
+
return this.lerp(x1, x2, v);
|
|
629
|
+
}
|
|
630
|
+
static fractalNoise(x, y, config) {
|
|
631
|
+
let value = 0;
|
|
632
|
+
let amplitude = config.amplitude;
|
|
633
|
+
let frequency = config.frequency;
|
|
634
|
+
for (let i = 0; i < config.octaves; i++) {
|
|
635
|
+
value += this.simplePerlin(x * frequency, y * frequency) * amplitude;
|
|
636
|
+
frequency *= config.lacunarity;
|
|
637
|
+
amplitude *= config.persistence;
|
|
638
|
+
}
|
|
639
|
+
return value;
|
|
640
|
+
}
|
|
641
|
+
static fade(t) {
|
|
642
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
643
|
+
}
|
|
644
|
+
static lerp(a, b, t) {
|
|
645
|
+
return a + t * (b - a);
|
|
646
|
+
}
|
|
647
|
+
static grad(hash, x, y) {
|
|
648
|
+
const h = hash & 3;
|
|
649
|
+
const u = h < 2 ? x : y;
|
|
650
|
+
const v = h < 2 ? y : x;
|
|
651
|
+
return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
|
|
652
|
+
}
|
|
653
|
+
}
|