@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
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import { Vector3, Vector2, Color } from "three";
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import { extend } from "@react-three/fiber";
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import { shaderMaterial } from "@react-three/drei";
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import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
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import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
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const vertexShader = /*glsl*/ `
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${effectsVertexGLSL}
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uniform float uScaleIntensity;
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uniform float uMaxScale;
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attribute vec2 aUV;
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varying vec2 vUV;
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void main() {
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vUV = aUV;
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vPosition = position;
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morphedPos.x + morphedPos.y;
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morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
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}
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if (uGeneralVortexEnabled) {
|
|
35
|
+
vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
|
|
36
|
+
vec2 toCenter = morphedPos.xy - generalCenter;
|
|
37
|
+
float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
|
|
38
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
39
|
+
morphedPos.xy = generalCenter + rotation * toCenter;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (uGeneralRippleEnabled) {
|
|
43
|
+
morphedPos = applyGeneralRipple(morphedPos);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
47
|
+
float dist = distance(morphedPos.xy, scaledPointer);
|
|
48
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
49
|
+
|
|
50
|
+
if (uRippleEnabled && falloff > 0.0) {
|
|
51
|
+
morphedPos.z += sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity * falloff * 0.5;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (uDisplacementEnabled && falloff > 0.0) {
|
|
55
|
+
vec2 dir = normalize(morphedPos.xy - scaledPointer);
|
|
56
|
+
morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
if (uVortexEnabled && falloff > 0.0) {
|
|
60
|
+
vec2 toPointer = morphedPos.xy - scaledPointer;
|
|
61
|
+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
|
|
62
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
63
|
+
morphedPos.xy = scaledPointer + rotation * toPointer;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
vTexCoords = morphedPos.xy;
|
|
67
|
+
|
|
68
|
+
vec4 mvPosition = modelViewMatrix * vec4(morphedPos, 1.0);
|
|
69
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
70
|
+
|
|
71
|
+
float sizeMultiplier = 1.0;
|
|
72
|
+
if (uScaleEnabled && falloff > 0.0) {
|
|
73
|
+
sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
|
|
74
|
+
}
|
|
75
|
+
gl_PointSize = uPointSize * sizeMultiplier;
|
|
76
|
+
}
|
|
77
|
+
`;
|
|
78
|
+
const fragmentShader = /*glsl*/ `
|
|
79
|
+
uniform float u_time;
|
|
80
|
+
uniform float u_windSpeed;
|
|
81
|
+
uniform float u_wispy;
|
|
82
|
+
uniform vec3 u_cloudColor;
|
|
83
|
+
uniform vec3 uColor;
|
|
84
|
+
uniform float uOpacity;
|
|
85
|
+
varying vec3 vPosition;
|
|
86
|
+
|
|
87
|
+
${commonNoiseFunctions}
|
|
88
|
+
|
|
89
|
+
float circle(vec2 uv, float border) {
|
|
90
|
+
return smoothstep(0.0, border, 0.5 - distance(uv, vec2(0.5)));
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
vec3 spherePos = normalize(vPosition);
|
|
95
|
+
float cirrus = fbm(spherePos * 5.0 + vec3(u_time * u_windSpeed, 0.0, 0.0));
|
|
96
|
+
cirrus = pow(cirrus, u_wispy);
|
|
97
|
+
|
|
98
|
+
gl_FragColor = vec4(u_cloudColor * uColor, cirrus * uOpacity * circle(gl_PointCoord, 0.2));
|
|
99
|
+
}
|
|
100
|
+
`;
|
|
101
|
+
export const CirrusCloudsPointsMaterial = shaderMaterial({
|
|
102
|
+
u_time: 0,
|
|
103
|
+
u_windSpeed: 0.3,
|
|
104
|
+
u_wispy: 2.0,
|
|
105
|
+
u_cloudColor: new Vector3(1.0, 1.0, 1.0),
|
|
106
|
+
uPointSize: 5.0,
|
|
107
|
+
u_pointer: new Vector2(),
|
|
108
|
+
uColor: new Color(1.0, 1.0, 1.0),
|
|
109
|
+
uOpacity: 1.0,
|
|
110
|
+
uMorphProgress: 0.0,
|
|
111
|
+
uPointerEffectRadius: 2.5,
|
|
112
|
+
uRippleEnabled: false,
|
|
113
|
+
uRippleIntensity: 0.5,
|
|
114
|
+
uRippleSpeed: 2.0,
|
|
115
|
+
uDisplacementEnabled: false,
|
|
116
|
+
uDisplacementIntensity: 0.5,
|
|
117
|
+
uScaleEnabled: false,
|
|
118
|
+
uScaleIntensity: 0.5,
|
|
119
|
+
uMinScale: 0.5,
|
|
120
|
+
uMaxScale: 2.0,
|
|
121
|
+
uVortexEnabled: false,
|
|
122
|
+
uVortexIntensity: 0.5,
|
|
123
|
+
uVortexSpeed: 1.0,
|
|
124
|
+
uGeneralWaveEnabled: false,
|
|
125
|
+
uGeneralWaveIntensity: 0.3,
|
|
126
|
+
uGeneralWaveFrequency: 3.0,
|
|
127
|
+
uGeneralWaveSpeed: 1.0,
|
|
128
|
+
uGeneralWaveDirection: 0.0,
|
|
129
|
+
uGeneralVortexEnabled: false,
|
|
130
|
+
uGeneralVortexIntensity: 0.5,
|
|
131
|
+
uGeneralVortexSpeed: 0.5,
|
|
132
|
+
uGeneralVortexCenterX: 0.0,
|
|
133
|
+
uGeneralVortexCenterY: 0.0,
|
|
134
|
+
uGeneralRippleEnabled: false,
|
|
135
|
+
uGeneralRippleIntensity: 0.3,
|
|
136
|
+
uGeneralRippleSpeed: 2.0,
|
|
137
|
+
uGeneralRippleCenterX: 0.0,
|
|
138
|
+
uGeneralRippleCenterY: 0.0,
|
|
139
|
+
}, vertexShader, fragmentShader);
|
|
140
|
+
extend({ CirrusCloudsPointsMaterial });
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { Vector3, Vector2 } from "three";
|
|
2
|
+
import type { Texture } from 'three';
|
|
3
|
+
export interface CloudsMaterialUniforms {
|
|
4
|
+
u_time: {
|
|
5
|
+
value: number;
|
|
6
|
+
};
|
|
7
|
+
u_resolution: {
|
|
8
|
+
value: Vector2;
|
|
9
|
+
};
|
|
10
|
+
u_mouse: {
|
|
11
|
+
value: Vector2;
|
|
12
|
+
};
|
|
13
|
+
u_noise: {
|
|
14
|
+
type: string;
|
|
15
|
+
value: Texture | null;
|
|
16
|
+
};
|
|
17
|
+
u_texture: {
|
|
18
|
+
value: Texture | null;
|
|
19
|
+
};
|
|
20
|
+
u_scroll: {
|
|
21
|
+
value: number;
|
|
22
|
+
};
|
|
23
|
+
u_cloudColor: {
|
|
24
|
+
value: Vector3;
|
|
25
|
+
};
|
|
26
|
+
u_lightColor: {
|
|
27
|
+
value: Vector3;
|
|
28
|
+
};
|
|
29
|
+
u_useOriginalImage: {
|
|
30
|
+
value: 1.0 | 0.0;
|
|
31
|
+
};
|
|
32
|
+
}
|
|
33
|
+
declare const CloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
34
|
+
u_time: number;
|
|
35
|
+
u_resolution: Vector2;
|
|
36
|
+
u_mouse: Vector2;
|
|
37
|
+
u_noise: any;
|
|
38
|
+
u_texture: any;
|
|
39
|
+
u_scroll: number;
|
|
40
|
+
u_cloudColor: Vector3;
|
|
41
|
+
u_lightColor: Vector3;
|
|
42
|
+
u_useOriginalImage: number;
|
|
43
|
+
}> & {
|
|
44
|
+
key: string;
|
|
45
|
+
};
|
|
46
|
+
export { CloudsMaterial };
|
|
47
|
+
//# sourceMappingURL=CloudsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACzC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGrC,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,GAAG,GAAG,GAAG,CAAC;KACpB,CAAC;CACL;AA6GD,QAAA,MAAM,cAAc;;;;;;;;;;;;CAUY,CAAC;AAGjC,OAAO,EAAE,cAAc,EAAE,CAAC"}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
import { Vector3, Vector2 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
// Vertex shader
|
|
5
|
+
const vertexShader = /*glsl*/ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
varying vec3 vPosition;
|
|
8
|
+
void main() {
|
|
9
|
+
vUv = uv;
|
|
10
|
+
vPosition = position;
|
|
11
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
12
|
+
}
|
|
13
|
+
`;
|
|
14
|
+
// Fragment shader
|
|
15
|
+
const fragmentShader = /*glsl*/ `
|
|
16
|
+
uniform vec2 u_resolution;
|
|
17
|
+
uniform vec2 u_mouse;
|
|
18
|
+
uniform float u_time;
|
|
19
|
+
uniform sampler2D u_noise;
|
|
20
|
+
uniform sampler2D u_texture;
|
|
21
|
+
uniform float u_scroll;
|
|
22
|
+
uniform vec3 u_cloudColor;
|
|
23
|
+
uniform vec3 u_lightColor;
|
|
24
|
+
uniform float u_useOriginalImage;
|
|
25
|
+
varying vec2 vUv;
|
|
26
|
+
varying vec3 vPosition;
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
30
|
+
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
31
|
+
vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
|
32
|
+
|
|
33
|
+
float noise(vec3 p) {
|
|
34
|
+
vec3 a = floor(p);
|
|
35
|
+
vec3 d = p - a;
|
|
36
|
+
d = d * d * (3.0 - 2.0 * d);
|
|
37
|
+
|
|
38
|
+
vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
|
|
39
|
+
vec4 k1 = perm(b.xyxy);
|
|
40
|
+
vec4 k2 = perm(k1.xyxy + b.zzww);
|
|
41
|
+
|
|
42
|
+
vec4 c = k2 + a.zzzz;
|
|
43
|
+
vec4 k3 = perm(c);
|
|
44
|
+
vec4 k4 = perm(c + 1.0);
|
|
45
|
+
|
|
46
|
+
vec4 o1 = fract(k3 * (1.0 / 41.0));
|
|
47
|
+
vec4 o2 = fract(k4 * (1.0 / 41.0));
|
|
48
|
+
|
|
49
|
+
vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
|
|
50
|
+
vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
|
|
51
|
+
|
|
52
|
+
return o4.y * d.y + o4.x * (1.0 - d.y);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
void main() {
|
|
56
|
+
vec4 bgColor = texture2D(u_texture, vUv);
|
|
57
|
+
|
|
58
|
+
// Spherical UV coordinate processing
|
|
59
|
+
vec2 sphereUV = vUv;
|
|
60
|
+
|
|
61
|
+
// Compensate for pole distortion by adjusting V coordinate
|
|
62
|
+
float poleCompensation = sin(sphereUV.y * 3.14159);
|
|
63
|
+
poleCompensation = max(poleCompensation, 0.1); // Prevent division by zero at poles
|
|
64
|
+
|
|
65
|
+
// Create base UV coordinates optimized for sphere geometry
|
|
66
|
+
vec2 uv = sphereUV;
|
|
67
|
+
uv.x *= 2.0; // Stretch horizontally to reduce seam visibility
|
|
68
|
+
uv = (uv - 0.5) * 2.0; // Center and scale
|
|
69
|
+
|
|
70
|
+
// Use 3D position for more natural noise distribution
|
|
71
|
+
vec3 spherePos = normalize(vPosition);
|
|
72
|
+
|
|
73
|
+
// Generate noise using both UV and 3D position for better sphere distribution
|
|
74
|
+
float noise1 = noise(vec3(uv * 2.0 + spherePos.xy * 0.5, u_time * 2.0)) * 2.0;
|
|
75
|
+
float noise2 = noise(vec3(spherePos * 3.0 + vec3(u_time * 1.357 - 10.0)));
|
|
76
|
+
|
|
77
|
+
// Apply scroll effect with pole compensation
|
|
78
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
79
|
+
|
|
80
|
+
// Texture sampling with proper sphere scaling
|
|
81
|
+
uv += texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.05, 0.0)).rg * 0.08 + noise1 * 0.008 * (1.0 - clamp(noise1 * noise1 * 2.0 + 0.2, 0.0, 1.0));
|
|
82
|
+
|
|
83
|
+
vec3 tex = texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.02, 0.0)).rgb;
|
|
84
|
+
|
|
85
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
86
|
+
vec3 tex1 = texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.08, 0.0)).rgb;
|
|
87
|
+
|
|
88
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
89
|
+
vec3 tex2 = texture2D(u_texture, uv * 0.6 + 0.2 - vec2(u_time * 0.1, 0.0)).rgb;
|
|
90
|
+
|
|
91
|
+
vec3 fragcolour = tex;
|
|
92
|
+
|
|
93
|
+
float shade = tex.r;
|
|
94
|
+
shade *= clamp(noise1 * noise2 * sin(u_time * 3.0), 0.2, 10.0);
|
|
95
|
+
shade += shade * shade * 3.0;
|
|
96
|
+
shade -= (1.0 - clamp(tex1 * 4.0, 0.0, 1.0).r) * 0.2;
|
|
97
|
+
shade -= (1.0 - clamp(tex2 * 4.0, 0.0, 1.0).r) * 0.1;
|
|
98
|
+
|
|
99
|
+
// Conditional color mixing
|
|
100
|
+
if (u_useOriginalImage > 0.5) {
|
|
101
|
+
|
|
102
|
+
} else {
|
|
103
|
+
// Use custom cloud colors
|
|
104
|
+
fragcolour = mix(u_cloudColor, u_lightColor, shade);
|
|
105
|
+
}
|
|
106
|
+
gl_FragColor = vec4(fragcolour, 1.0);
|
|
107
|
+
// gl_FragColor = bgColor;
|
|
108
|
+
}
|
|
109
|
+
`;
|
|
110
|
+
// Create the shader material with uniforms
|
|
111
|
+
const CloudsMaterial = shaderMaterial({
|
|
112
|
+
u_time: 0,
|
|
113
|
+
u_resolution: new Vector2(),
|
|
114
|
+
u_mouse: new Vector2(),
|
|
115
|
+
u_noise: null,
|
|
116
|
+
u_texture: null,
|
|
117
|
+
u_scroll: 0.0,
|
|
118
|
+
u_cloudColor: new Vector3(0.07, 0.0, 0.24),
|
|
119
|
+
u_lightColor: new Vector3(0.25, 0.6, 1.0),
|
|
120
|
+
u_useOriginalImage: 0.0
|
|
121
|
+
}, vertexShader, fragmentShader);
|
|
122
|
+
// Extend the material for use in React Three Fiber
|
|
123
|
+
extend({ CloudsMaterial });
|
|
124
|
+
export { CloudsMaterial };
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
import type { Texture } from 'three';
|
|
3
|
+
export interface CloudsPointsMaterialUniforms {
|
|
4
|
+
u_time: {
|
|
5
|
+
value: number;
|
|
6
|
+
};
|
|
7
|
+
u_resolution: {
|
|
8
|
+
value: Vector2;
|
|
9
|
+
};
|
|
10
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+
u_texture: {
|
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11
|
+
value: Texture | null;
|
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12
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+
};
|
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13
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+
u_cloudColor: {
|
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14
|
+
value: Vector3;
|
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15
|
+
};
|
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16
|
+
u_lightColor: {
|
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17
|
+
value: Vector3;
|
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18
|
+
};
|
|
19
|
+
u_useOriginalImage: {
|
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20
|
+
value: number;
|
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21
|
+
};
|
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22
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u_pointer: {
|
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value: Vector2;
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|
+
};
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uPointSize: {
|
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+
value: number;
|
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+
};
|
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uColor: {
|
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29
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+
value: Color;
|
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30
|
+
};
|
|
31
|
+
uOpacity: {
|
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32
|
+
value: number;
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
declare const CloudsPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
36
|
+
u_time: number;
|
|
37
|
+
u_resolution: Vector2;
|
|
38
|
+
u_texture: any;
|
|
39
|
+
u_cloudColor: Vector3;
|
|
40
|
+
u_lightColor: Vector3;
|
|
41
|
+
u_useOriginalImage: number;
|
|
42
|
+
uPointSize: number;
|
|
43
|
+
u_pointer: Vector2;
|
|
44
|
+
uColor: Color;
|
|
45
|
+
uOpacity: number;
|
|
46
|
+
uMorphProgress: number;
|
|
47
|
+
uPointerEffectRadius: number;
|
|
48
|
+
uRippleEnabled: false;
|
|
49
|
+
uRippleIntensity: number;
|
|
50
|
+
uRippleSpeed: number;
|
|
51
|
+
uDisplacementEnabled: false;
|
|
52
|
+
uDisplacementIntensity: number;
|
|
53
|
+
uScaleEnabled: false;
|
|
54
|
+
uScaleIntensity: number;
|
|
55
|
+
uMinScale: number;
|
|
56
|
+
uMaxScale: number;
|
|
57
|
+
uVortexEnabled: false;
|
|
58
|
+
uVortexIntensity: number;
|
|
59
|
+
uVortexSpeed: number;
|
|
60
|
+
uGlowEnabled: false;
|
|
61
|
+
uGlowIntensity: number;
|
|
62
|
+
uGlowColor: Color;
|
|
63
|
+
uGeneralWaveEnabled: false;
|
|
64
|
+
uGeneralWaveIntensity: number;
|
|
65
|
+
uGeneralWaveFrequency: number;
|
|
66
|
+
uGeneralWaveSpeed: number;
|
|
67
|
+
uGeneralWaveDirection: number;
|
|
68
|
+
uGeneralVortexEnabled: false;
|
|
69
|
+
uGeneralVortexIntensity: number;
|
|
70
|
+
uGeneralVortexSpeed: number;
|
|
71
|
+
uGeneralVortexCenterX: number;
|
|
72
|
+
uGeneralVortexCenterY: number;
|
|
73
|
+
uGeneralRippleEnabled: false;
|
|
74
|
+
uGeneralRippleIntensity: number;
|
|
75
|
+
uGeneralRippleSpeed: number;
|
|
76
|
+
uGeneralRippleCenterX: number;
|
|
77
|
+
uGeneralRippleCenterY: number;
|
|
78
|
+
}> & {
|
|
79
|
+
key: string;
|
|
80
|
+
};
|
|
81
|
+
export { CloudsPointsMaterial };
|
|
82
|
+
//# sourceMappingURL=CloudsPointsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CloudsPointsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CloudsPointsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAChD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIrC,MAAM,WAAW,4BAA4B;IACzC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAwJD,QAAA,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2CM,CAAC;AAEjC,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
|
|
@@ -0,0 +1,200 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
|
|
5
|
+
const vertexShader = /*glsl*/ `
|
|
6
|
+
${effectsVertexGLSL}
|
|
7
|
+
|
|
8
|
+
uniform float uPointSize;
|
|
9
|
+
varying vec2 vTexCoords;
|
|
10
|
+
uniform float uMorphProgress;
|
|
11
|
+
attribute vec3 targetPosition;
|
|
12
|
+
uniform bool uScaleEnabled;
|
|
13
|
+
uniform float uScaleIntensity;
|
|
14
|
+
uniform float uMinScale;
|
|
15
|
+
uniform float uMaxScale;
|
|
16
|
+
attribute vec2 aUV;
|
|
17
|
+
varying vec2 vUV;
|
|
18
|
+
varying vec3 vPosition;
|
|
19
|
+
|
|
20
|
+
void main() {
|
|
21
|
+
vUV = aUV;
|
|
22
|
+
vPosition = position;
|
|
23
|
+
|
|
24
|
+
vec3 morphedPos = mix(position, targetPosition, uMorphProgress);
|
|
25
|
+
|
|
26
|
+
if (uGeneralWaveEnabled) {
|
|
27
|
+
float waveInput = uGeneralWaveDirection < 0.5 ? morphedPos.x :
|
|
28
|
+
uGeneralWaveDirection < 1.5 ? morphedPos.y :
|
|
29
|
+
morphedPos.x + morphedPos.y;
|
|
30
|
+
morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
if (uGeneralVortexEnabled) {
|
|
34
|
+
vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
|
|
35
|
+
vec2 toCenter = morphedPos.xy - generalCenter;
|
|
36
|
+
float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
|
|
37
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
38
|
+
morphedPos.xy = generalCenter + rotation * toCenter;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
if (uGeneralRippleEnabled) {
|
|
42
|
+
morphedPos = applyGeneralRipple(morphedPos);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
46
|
+
float dist = distance(morphedPos.xy, scaledPointer);
|
|
47
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
48
|
+
|
|
49
|
+
if (uRippleEnabled && falloff > 0.0) {
|
|
50
|
+
morphedPos.z += sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity * falloff * 0.5;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
if (uDisplacementEnabled && falloff > 0.0) {
|
|
54
|
+
vec2 dir = normalize(morphedPos.xy - scaledPointer);
|
|
55
|
+
morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
if (uVortexEnabled && falloff > 0.0) {
|
|
59
|
+
vec2 toPointer = morphedPos.xy - scaledPointer;
|
|
60
|
+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
|
|
61
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
62
|
+
morphedPos.xy = scaledPointer + rotation * toPointer;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
vTexCoords = morphedPos.xy;
|
|
66
|
+
|
|
67
|
+
vec4 mvPosition = modelViewMatrix * vec4(morphedPos, 1.0);
|
|
68
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
69
|
+
|
|
70
|
+
float sizeMultiplier = 1.0;
|
|
71
|
+
if (uScaleEnabled && falloff > 0.0) {
|
|
72
|
+
sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
|
|
73
|
+
}
|
|
74
|
+
gl_PointSize = uPointSize * sizeMultiplier;
|
|
75
|
+
}
|
|
76
|
+
`;
|
|
77
|
+
const fragmentShader = /*glsl*/ `
|
|
78
|
+
uniform float u_time;
|
|
79
|
+
uniform sampler2D u_texture;
|
|
80
|
+
uniform vec3 u_cloudColor;
|
|
81
|
+
uniform vec3 u_lightColor;
|
|
82
|
+
uniform float u_useOriginalImage;
|
|
83
|
+
uniform vec3 uColor;
|
|
84
|
+
uniform float uOpacity;
|
|
85
|
+
uniform vec2 u_pointer;
|
|
86
|
+
uniform float uPointerEffectRadius;
|
|
87
|
+
uniform bool uGlowEnabled;
|
|
88
|
+
uniform float uGlowIntensity;
|
|
89
|
+
uniform vec3 uGlowColor;
|
|
90
|
+
|
|
91
|
+
varying vec2 vTexCoords;
|
|
92
|
+
varying vec2 vUV;
|
|
93
|
+
varying vec3 vPosition;
|
|
94
|
+
|
|
95
|
+
float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
96
|
+
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
97
|
+
vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
|
98
|
+
|
|
99
|
+
float noise(vec3 p) {
|
|
100
|
+
vec3 a = floor(p);
|
|
101
|
+
vec3 d = p - a;
|
|
102
|
+
d = d * d * (3.0 - 2.0 * d);
|
|
103
|
+
vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
|
|
104
|
+
vec4 k1 = perm(b.xyxy);
|
|
105
|
+
vec4 k2 = perm(k1.xyxy + b.zzww);
|
|
106
|
+
vec4 c = k2 + a.zzzz;
|
|
107
|
+
vec4 k3 = perm(c);
|
|
108
|
+
vec4 k4 = perm(c + 1.0);
|
|
109
|
+
vec4 o1 = fract(k3 * (1.0 / 41.0));
|
|
110
|
+
vec4 o2 = fract(k4 * (1.0 / 41.0));
|
|
111
|
+
vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
|
|
112
|
+
vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
|
|
113
|
+
return o4.y * d.y + o4.x * (1.0 - d.y);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
float circle(vec2 uv, float border) {
|
|
117
|
+
float radius = 0.5;
|
|
118
|
+
float dist = radius - distance(uv, vec2(0.5));
|
|
119
|
+
return smoothstep(0.0, border, dist);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
void main() {
|
|
123
|
+
vec2 pointUV = gl_PointCoord;
|
|
124
|
+
vec3 spherePos = normalize(vPosition);
|
|
125
|
+
|
|
126
|
+
float noise1 = noise(vec3(vUV * 2.0 + spherePos.xy * 0.5, u_time * 2.0)) * 2.0;
|
|
127
|
+
float noise2 = noise(vec3(spherePos * 3.0 + vec3(u_time * 1.357 - 10.0)));
|
|
128
|
+
|
|
129
|
+
vec2 uv = vUV;
|
|
130
|
+
uv += noise1 * 0.008 * (1.0 - clamp(noise1 * noise1 * 2.0 + 0.2, 0.0, 1.0));
|
|
131
|
+
|
|
132
|
+
float shade = noise1;
|
|
133
|
+
shade *= clamp(noise1 * noise2 * sin(u_time * 3.0), 0.2, 10.0);
|
|
134
|
+
shade += shade * shade * 3.0;
|
|
135
|
+
|
|
136
|
+
vec3 cloudColor = u_useOriginalImage > 0.5 ?
|
|
137
|
+
vec3(shade) :
|
|
138
|
+
mix(u_cloudColor, u_lightColor, shade);
|
|
139
|
+
|
|
140
|
+
vec4 outColor = vec4(cloudColor * uColor, shade * 0.8);
|
|
141
|
+
outColor.a *= circle(pointUV, 0.2);
|
|
142
|
+
|
|
143
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
144
|
+
float dist = distance(vTexCoords, scaledPointer);
|
|
145
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
146
|
+
|
|
147
|
+
if (uGlowEnabled && falloff > 0.0) {
|
|
148
|
+
outColor.rgb += uGlowColor * uGlowIntensity * falloff;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
outColor.a *= uOpacity;
|
|
152
|
+
gl_FragColor = outColor;
|
|
153
|
+
}
|
|
154
|
+
`;
|
|
155
|
+
const CloudsPointsMaterial = shaderMaterial({
|
|
156
|
+
u_time: 0,
|
|
157
|
+
u_resolution: new Vector2(),
|
|
158
|
+
u_texture: null,
|
|
159
|
+
u_cloudColor: new Vector3(0.07, 0.0, 0.24),
|
|
160
|
+
u_lightColor: new Vector3(0.25, 0.6, 1.0),
|
|
161
|
+
u_useOriginalImage: 0.0,
|
|
162
|
+
uPointSize: 5.0,
|
|
163
|
+
u_pointer: new Vector2(),
|
|
164
|
+
uColor: new Color(1.0, 1.0, 1.0),
|
|
165
|
+
uOpacity: 1.0,
|
|
166
|
+
uMorphProgress: 0.0,
|
|
167
|
+
uPointerEffectRadius: 2.5,
|
|
168
|
+
uRippleEnabled: false,
|
|
169
|
+
uRippleIntensity: 0.5,
|
|
170
|
+
uRippleSpeed: 2.0,
|
|
171
|
+
uDisplacementEnabled: false,
|
|
172
|
+
uDisplacementIntensity: 0.5,
|
|
173
|
+
uScaleEnabled: false,
|
|
174
|
+
uScaleIntensity: 0.5,
|
|
175
|
+
uMinScale: 0.5,
|
|
176
|
+
uMaxScale: 2.0,
|
|
177
|
+
uVortexEnabled: false,
|
|
178
|
+
uVortexIntensity: 0.5,
|
|
179
|
+
uVortexSpeed: 1.0,
|
|
180
|
+
uGlowEnabled: false,
|
|
181
|
+
uGlowIntensity: 0.5,
|
|
182
|
+
uGlowColor: new Color(1.0, 1.0, 1.0),
|
|
183
|
+
uGeneralWaveEnabled: false,
|
|
184
|
+
uGeneralWaveIntensity: 0.3,
|
|
185
|
+
uGeneralWaveFrequency: 3.0,
|
|
186
|
+
uGeneralWaveSpeed: 1.0,
|
|
187
|
+
uGeneralWaveDirection: 0.0,
|
|
188
|
+
uGeneralVortexEnabled: false,
|
|
189
|
+
uGeneralVortexIntensity: 0.5,
|
|
190
|
+
uGeneralVortexSpeed: 0.5,
|
|
191
|
+
uGeneralVortexCenterX: 0.0,
|
|
192
|
+
uGeneralVortexCenterY: 0.0,
|
|
193
|
+
uGeneralRippleEnabled: false,
|
|
194
|
+
uGeneralRippleIntensity: 0.3,
|
|
195
|
+
uGeneralRippleSpeed: 2.0,
|
|
196
|
+
uGeneralRippleCenterX: 0.0,
|
|
197
|
+
uGeneralRippleCenterY: 0.0,
|
|
198
|
+
}, vertexShader, fragmentShader);
|
|
199
|
+
extend({ CloudsPointsMaterial });
|
|
200
|
+
export { CloudsPointsMaterial };
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const commonNoiseFunctions = "\n float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\n vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\n vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }\n\n float noise(vec3 p) {\n vec3 a = floor(p);\n vec3 d = p - a;\n d = d * d * (3.0 - 2.0 * d);\n\n vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);\n vec4 k1 = perm(b.xyxy);\n vec4 k2 = perm(k1.xyxy + b.zzww);\n\n vec4 c = k2 + a.zzzz;\n vec4 k3 = perm(c);\n vec4 k4 = perm(c + 1.0);\n\n vec4 o1 = fract(k3 * (1.0 / 41.0));\n vec4 o2 = fract(k4 * (1.0 / 41.0));\n\n vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);\n vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);\n\n return o4.y * d.y + o4.x * (1.0 - d.y);\n }\n\n float fbm(vec3 p) {\n float value = 0.0;\n float amplitude = 0.5;\n float frequency = 1.0;\n \n for (int i = 0; i < 4; i++) {\n value += amplitude * noise(p * frequency);\n amplitude *= 0.5;\n frequency *= 2.0;\n }\n return value;\n }\n";
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//# sourceMappingURL=CommonNoiseFunctions.d.ts.map
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{"version":3,"file":"CommonNoiseFunctions.d.ts","sourceRoot":"","sources":["../../src/shaders/CommonNoiseFunctions.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,oBAAoB,0gCAuChC,CAAC"}
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// Common noise functions used across multiple shaders
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export const commonNoiseFunctions = /*glsl*/ `
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float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
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4
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vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
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vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
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6
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float noise(vec3 p) {
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vec3 a = floor(p);
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9
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vec3 d = p - a;
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d = d * d * (3.0 - 2.0 * d);
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11
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vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
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vec4 k1 = perm(b.xyxy);
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vec4 k2 = perm(k1.xyxy + b.zzww);
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vec4 c = k2 + a.zzzz;
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vec4 k3 = perm(c);
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vec4 k4 = perm(c + 1.0);
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vec4 o1 = fract(k3 * (1.0 / 41.0));
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vec4 o2 = fract(k4 * (1.0 / 41.0));
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vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
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vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
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return o4.y * d.y + o4.x * (1.0 - d.y);
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}
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float fbm(vec3 p) {
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float value = 0.0;
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float amplitude = 0.5;
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float frequency = 1.0;
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34
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for (int i = 0; i < 4; i++) {
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value += amplitude * noise(p * frequency);
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amplitude *= 0.5;
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frequency *= 2.0;
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}
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return value;
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}
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`;
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import { Vector3 } from "three";
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export interface CoronaMaterialUniforms {
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u_time: {
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value: number;
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};
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u_intensity: {
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value: number;
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};
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u_falloff: {
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value: number;
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};
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u_pulseSpeed: {
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value: number;
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};
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u_pulseAmount: {
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value: number;
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};
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u_shellScale: {
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value: number;
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};
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u_innerColor: {
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value: Vector3;
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};
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u_outerColor: {
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value: Vector3;
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};
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}
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declare const CoronaMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
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u_time: number;
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u_intensity: number;
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u_falloff: number;
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u_pulseSpeed: number;
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u_pulseAmount: number;
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u_shellScale: number;
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u_innerColor: Vector3;
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u_outerColor: Vector3;
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}> & {
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key: string;
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};
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export { CoronaMaterial };
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//# sourceMappingURL=CoronaMaterial.d.ts.map
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{"version":3,"file":"CoronaMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CoronaMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGhC,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AAwCD,QAAA,MAAM,cAAc;;;;;;;;;;;CASY,CAAC;AAGjC,OAAO,EAAE,cAAc,EAAE,CAAC"}
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