@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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{
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|
38
|
+
name: 'u_texture',
|
|
39
|
+
description: 'Background texture',
|
|
40
|
+
type: 'sampler2D',
|
|
41
|
+
defaultValue: "https://3d-rise.sfo3.digitaloceanspaces.com/app/images/clouds/clouds.jpg",
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
name: 'u_cloudColor',
|
|
45
|
+
description: 'Base cloud color',
|
|
46
|
+
type: 'vec3',
|
|
47
|
+
defaultValue: '#830088',
|
|
48
|
+
},
|
|
49
|
+
{
|
|
50
|
+
name: 'u_lightColor',
|
|
51
|
+
description: 'Light color',
|
|
52
|
+
type: 'vec3',
|
|
53
|
+
defaultValue: '#409eff',
|
|
54
|
+
},
|
|
55
|
+
{
|
|
56
|
+
name: 'u_useOriginalImage',
|
|
57
|
+
description: 'Use original image texture',
|
|
58
|
+
type: 'float',
|
|
59
|
+
defaultValue: 0.0,
|
|
60
|
+
}
|
|
61
|
+
],
|
|
62
|
+
vertex: `
|
|
63
|
+
varying vec2 vUv;
|
|
64
|
+
varying vec3 vPosition;
|
|
65
|
+
void main() {
|
|
66
|
+
vUv = uv;
|
|
67
|
+
vPosition = position;
|
|
68
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
69
|
+
}
|
|
70
|
+
`,
|
|
71
|
+
fragment: `
|
|
72
|
+
varying vec2 vUv;
|
|
73
|
+
varying vec3 vPosition;
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
77
|
+
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
78
|
+
vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
|
79
|
+
|
|
80
|
+
float noise(vec3 p) {
|
|
81
|
+
vec3 a = floor(p);
|
|
82
|
+
vec3 d = p - a;
|
|
83
|
+
d = d * d * (3.0 - 2.0 * d);
|
|
84
|
+
|
|
85
|
+
vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
|
|
86
|
+
vec4 k1 = perm(b.xyxy);
|
|
87
|
+
vec4 k2 = perm(k1.xyxy + b.zzww);
|
|
88
|
+
|
|
89
|
+
vec4 c = k2 + a.zzzz;
|
|
90
|
+
vec4 k3 = perm(c);
|
|
91
|
+
vec4 k4 = perm(c + 1.0);
|
|
92
|
+
|
|
93
|
+
vec4 o1 = fract(k3 * (1.0 / 41.0));
|
|
94
|
+
vec4 o2 = fract(k4 * (1.0 / 41.0));
|
|
95
|
+
|
|
96
|
+
vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
|
|
97
|
+
vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
|
|
98
|
+
|
|
99
|
+
return o4.y * d.y + o4.x * (1.0 - d.y);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
void main() {
|
|
103
|
+
vec4 bgColor = texture2D(u_texture, vUv);
|
|
104
|
+
|
|
105
|
+
// Spherical UV coordinate processing
|
|
106
|
+
vec2 sphereUV = vUv;
|
|
107
|
+
|
|
108
|
+
// Compensate for pole distortion by adjusting V coordinate
|
|
109
|
+
float poleCompensation = sin(sphereUV.y * 3.14159);
|
|
110
|
+
poleCompensation = max(poleCompensation, 0.1); // Prevent division by zero at poles
|
|
111
|
+
|
|
112
|
+
// Create base UV coordinates optimized for sphere geometry
|
|
113
|
+
vec2 uv = sphereUV;
|
|
114
|
+
uv.x *= 2.0; // Stretch horizontally to reduce seam visibility
|
|
115
|
+
uv = (uv - 0.5) * 2.0; // Center and scale
|
|
116
|
+
|
|
117
|
+
// Use 3D position for more natural noise distribution
|
|
118
|
+
vec3 spherePos = normalize(vPosition);
|
|
119
|
+
|
|
120
|
+
// Generate noise using both UV and 3D position for better sphere distribution
|
|
121
|
+
float noise1 = noise(vec3(uv * 2.0 + spherePos.xy * 0.5, u_time * 2.0)) * 2.0;
|
|
122
|
+
float noise2 = noise(vec3(spherePos * 3.0 + vec3(u_time * 1.357 - 10.0)));
|
|
123
|
+
|
|
124
|
+
// Apply scroll effect with pole compensation
|
|
125
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
126
|
+
|
|
127
|
+
// Texture sampling with proper sphere scaling
|
|
128
|
+
uv += texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.05, 0.0)).rg * 0.08 + noise1 * 0.008 * (1.0 - clamp(noise1 * noise1 * 2.0 + 0.2, 0.0, 1.0));
|
|
129
|
+
|
|
130
|
+
vec3 tex = texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.02, 0.0)).rgb;
|
|
131
|
+
|
|
132
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
133
|
+
vec3 tex1 = texture2D(u_texture, uv * 0.8 - vec2(u_time * 0.08, 0.0)).rgb;
|
|
134
|
+
|
|
135
|
+
uv.y -= u_scroll * 0.0001 * poleCompensation;
|
|
136
|
+
vec3 tex2 = texture2D(u_texture, uv * 0.6 + 0.2 - vec2(u_time * 0.1, 0.0)).rgb;
|
|
137
|
+
|
|
138
|
+
vec3 fragcolour = tex;
|
|
139
|
+
|
|
140
|
+
float shade = tex.r;
|
|
141
|
+
shade *= clamp(noise1 * noise2 * sin(u_time * 3.0), 0.2, 10.0);
|
|
142
|
+
shade += shade * shade * 3.0;
|
|
143
|
+
shade -= (1.0 - clamp(tex1 * 4.0, 0.0, 1.0).r) * 0.2;
|
|
144
|
+
shade -= (1.0 - clamp(tex2 * 4.0, 0.0, 1.0).r) * 0.1;
|
|
145
|
+
|
|
146
|
+
if (u_useOriginalImage > 0.5) {
|
|
147
|
+
|
|
148
|
+
} else {
|
|
149
|
+
fragcolour = mix(u_cloudColor, u_lightColor, shade);
|
|
150
|
+
}
|
|
151
|
+
gl_FragColor = vec4(fragcolour, 1.0);
|
|
152
|
+
}
|
|
153
|
+
`,
|
|
154
|
+
};
|
|
155
|
+
const volumetric = {
|
|
156
|
+
name: "Volumetric Clouds",
|
|
157
|
+
description: "3D raymarched clouds with realistic density and light scattering",
|
|
158
|
+
uniforms: [
|
|
159
|
+
{
|
|
160
|
+
name: 'u_time',
|
|
161
|
+
description: 'Time uniform for animations',
|
|
162
|
+
type: 'float',
|
|
163
|
+
defaultValue: 0.0,
|
|
164
|
+
},
|
|
165
|
+
{
|
|
166
|
+
name: 'u_cameraPosition',
|
|
167
|
+
description: 'Camera position in world space',
|
|
168
|
+
type: 'vec3',
|
|
169
|
+
defaultValue: [0.0, 0.0, 0.0],
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
name: 'u_lightDirection',
|
|
173
|
+
description: 'Direction of the main light source',
|
|
174
|
+
type: 'vec3',
|
|
175
|
+
defaultValue: [0.5, 1.0, 0.5],
|
|
176
|
+
},
|
|
177
|
+
{
|
|
178
|
+
name: 'u_cloudDensity',
|
|
179
|
+
description: 'Overall density of the clouds',
|
|
180
|
+
type: 'float',
|
|
181
|
+
defaultValue: 0.8,
|
|
182
|
+
},
|
|
183
|
+
{
|
|
184
|
+
name: 'u_cloudCoverage',
|
|
185
|
+
description: 'Coverage of clouds in the sky',
|
|
186
|
+
type: 'float',
|
|
187
|
+
defaultValue: 0.4,
|
|
188
|
+
},
|
|
189
|
+
{
|
|
190
|
+
name: 'u_cloudScale',
|
|
191
|
+
description: 'Scale of the cloud formations',
|
|
192
|
+
type: 'float',
|
|
193
|
+
defaultValue: 0.5,
|
|
194
|
+
},
|
|
195
|
+
{
|
|
196
|
+
name: 'u_lightColor',
|
|
197
|
+
description: 'Color of the light illuminating the clouds',
|
|
198
|
+
type: 'vec3',
|
|
199
|
+
defaultValue: '#f1e4b3',
|
|
200
|
+
},
|
|
201
|
+
{
|
|
202
|
+
name: 'u_shadowColor',
|
|
203
|
+
description: 'Color of the cloud shadows',
|
|
204
|
+
type: 'vec3',
|
|
205
|
+
defaultValue: '#4a5a6d',
|
|
206
|
+
},
|
|
207
|
+
{
|
|
208
|
+
name: 'u_absorption',
|
|
209
|
+
description: 'Absorption coefficient for light passing through clouds',
|
|
210
|
+
type: 'float',
|
|
211
|
+
defaultValue: 1.0,
|
|
212
|
+
},
|
|
213
|
+
{
|
|
214
|
+
name: 'u_scattering',
|
|
215
|
+
description: 'Scattering coefficient for light within clouds',
|
|
216
|
+
type: 'float',
|
|
217
|
+
defaultValue: 0.5,
|
|
218
|
+
},
|
|
219
|
+
],
|
|
220
|
+
vertex: `
|
|
221
|
+
varying vec2 vUv;
|
|
222
|
+
varying vec3 vPosition;
|
|
223
|
+
varying vec3 vWorldPosition;
|
|
224
|
+
|
|
225
|
+
void main() {
|
|
226
|
+
vUv = uv;
|
|
227
|
+
vPosition = position;
|
|
228
|
+
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
229
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
230
|
+
}
|
|
231
|
+
`,
|
|
232
|
+
fragment: `
|
|
233
|
+
varying vec2 vUv;
|
|
234
|
+
varying vec3 vPosition;
|
|
235
|
+
varying vec3 vWorldPosition;
|
|
236
|
+
|
|
237
|
+
${commonNoiseFunctions}
|
|
238
|
+
|
|
239
|
+
float cloudDensity(vec3 pos) {
|
|
240
|
+
vec3 p = pos * u_cloudScale + vec3(u_time * 0.1, 0.0, u_time * 0.05);
|
|
241
|
+
float density = fbm(p) - u_cloudCoverage;
|
|
242
|
+
return max(0.0, density) * u_cloudDensity;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
vec3 rayMarch(vec3 rayOrigin, vec3 rayDir, float maxDist) {
|
|
246
|
+
vec3 color = vec3(0.0);
|
|
247
|
+
float transmittance = 1.0;
|
|
248
|
+
float stepSize = maxDist / 32.0;
|
|
249
|
+
|
|
250
|
+
for (int i = 0; i < 32; i++) {
|
|
251
|
+
vec3 pos = rayOrigin + rayDir * float(i) * stepSize;
|
|
252
|
+
float density = cloudDensity(pos);
|
|
253
|
+
|
|
254
|
+
if (density > 0.01) {
|
|
255
|
+
// Light scattering calculation
|
|
256
|
+
float lightDensity = cloudDensity(pos + u_lightDirection * stepSize);
|
|
257
|
+
float scattering = exp(-lightDensity * u_scattering);
|
|
258
|
+
|
|
259
|
+
vec3 lightContrib = u_lightColor * scattering * density * transmittance;
|
|
260
|
+
color += lightContrib * stepSize;
|
|
261
|
+
|
|
262
|
+
transmittance *= exp(-density * u_absorption * stepSize);
|
|
263
|
+
|
|
264
|
+
if (transmittance < 0.01) break;
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
return color + u_shadowColor * (1.0 - transmittance);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
void main() {
|
|
272
|
+
vec3 rayDir = normalize(vWorldPosition - u_cameraPosition);
|
|
273
|
+
vec3 color = rayMarch(vWorldPosition, rayDir, 10.0);
|
|
274
|
+
|
|
275
|
+
gl_FragColor = vec4(color, 1.0);
|
|
276
|
+
}
|
|
277
|
+
`,
|
|
278
|
+
};
|
|
279
|
+
const cartoonClouds = {
|
|
280
|
+
name: "Cartoon Clouds",
|
|
281
|
+
description: "Soft, puffy stylized clouds with rim lighting",
|
|
282
|
+
uniforms: [
|
|
283
|
+
{
|
|
284
|
+
name: 'u_time',
|
|
285
|
+
description: 'Time uniform for animations',
|
|
286
|
+
type: 'float',
|
|
287
|
+
defaultValue: 0.0,
|
|
288
|
+
},
|
|
289
|
+
{
|
|
290
|
+
name: 'u_cloudColor',
|
|
291
|
+
description: 'Base cloud color',
|
|
292
|
+
type: 'vec3',
|
|
293
|
+
defaultValue: '#f1e4b3',
|
|
294
|
+
},
|
|
295
|
+
{
|
|
296
|
+
name: 'u_rimColor',
|
|
297
|
+
description: 'Rim lighting color',
|
|
298
|
+
type: 'vec3',
|
|
299
|
+
defaultValue: '#11e23eff',
|
|
300
|
+
},
|
|
301
|
+
{
|
|
302
|
+
name: 'u_puffiness',
|
|
303
|
+
description: 'Cloud puffiness factor',
|
|
304
|
+
type: 'float',
|
|
305
|
+
defaultValue: 0.2,
|
|
306
|
+
},
|
|
307
|
+
{
|
|
308
|
+
name: 'u_softness',
|
|
309
|
+
description: 'Edge softness of clouds',
|
|
310
|
+
type: 'float',
|
|
311
|
+
defaultValue: 0.3,
|
|
312
|
+
}
|
|
313
|
+
],
|
|
314
|
+
vertex: `
|
|
315
|
+
varying vec2 vUv;
|
|
316
|
+
varying vec3 vPosition;
|
|
317
|
+
varying vec3 vNormal;
|
|
318
|
+
|
|
319
|
+
void main() {
|
|
320
|
+
vUv = uv;
|
|
321
|
+
vPosition = position;
|
|
322
|
+
vNormal = normal;
|
|
323
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
324
|
+
}
|
|
325
|
+
`,
|
|
326
|
+
fragment: `
|
|
327
|
+
varying vec2 vUv;
|
|
328
|
+
varying vec3 vPosition;
|
|
329
|
+
varying vec3 vNormal;
|
|
330
|
+
|
|
331
|
+
${commonNoiseFunctions}
|
|
332
|
+
|
|
333
|
+
void main() {
|
|
334
|
+
vec2 uv = vUv;
|
|
335
|
+
|
|
336
|
+
// Create puffy cloud shapes
|
|
337
|
+
float noise1 = fbm(vec3(uv * 2.0, u_time * 0.1)) * u_puffiness;
|
|
338
|
+
float noise2 = fbm(vec3(uv * 4.0, u_time * 0.05)) * u_puffiness * 0.5;
|
|
339
|
+
|
|
340
|
+
float cloudMask = smoothstep(0.3, 0.7, noise1 + noise2);
|
|
341
|
+
|
|
342
|
+
// Rim lighting effect
|
|
343
|
+
float rim = 1.0 - dot(normalize(vNormal), vec3(0.0, 0.0, 1.0));
|
|
344
|
+
rim = smoothstep(0.0, 1.0, rim);
|
|
345
|
+
|
|
346
|
+
vec3 finalColor = mix(u_cloudColor, u_rimColor, rim * cloudMask);
|
|
347
|
+
finalColor = mix(vec3(0.0), finalColor, smoothstep(0.0, u_softness, cloudMask));
|
|
348
|
+
|
|
349
|
+
gl_FragColor = vec4(finalColor, cloudMask);
|
|
350
|
+
}
|
|
351
|
+
`
|
|
352
|
+
};
|
|
353
|
+
const stormClouds = {
|
|
354
|
+
name: "Storm Clouds",
|
|
355
|
+
description: "Dark, dramatic clouds with lightning effects",
|
|
356
|
+
uniforms: [
|
|
357
|
+
{
|
|
358
|
+
name: 'u_time',
|
|
359
|
+
description: 'Time uniform for animations',
|
|
360
|
+
type: 'float',
|
|
361
|
+
defaultValue: 0.0,
|
|
362
|
+
},
|
|
363
|
+
{
|
|
364
|
+
name: 'u_stormIntensity',
|
|
365
|
+
description: 'Intensity of the storm effect',
|
|
366
|
+
type: 'float',
|
|
367
|
+
defaultValue: 1.2,
|
|
368
|
+
},
|
|
369
|
+
{
|
|
370
|
+
name: 'u_lightningFreq',
|
|
371
|
+
description: 'Frequency of lightning flashes',
|
|
372
|
+
type: 'float',
|
|
373
|
+
defaultValue: 3.1,
|
|
374
|
+
},
|
|
375
|
+
{
|
|
376
|
+
name: 'u_darkColor',
|
|
377
|
+
description: 'Dark storm cloud color',
|
|
378
|
+
type: 'vec3',
|
|
379
|
+
defaultValue: '#1a1a2e',
|
|
380
|
+
},
|
|
381
|
+
{
|
|
382
|
+
name: 'u_lightColor',
|
|
383
|
+
description: 'Lightning and bright areas color',
|
|
384
|
+
type: 'vec3',
|
|
385
|
+
defaultValue: '#f1e4b3',
|
|
386
|
+
},
|
|
387
|
+
{
|
|
388
|
+
name: 'u_turbulence',
|
|
389
|
+
description: 'Cloud turbulence factor',
|
|
390
|
+
type: 'float',
|
|
391
|
+
defaultValue: 0.5,
|
|
392
|
+
}
|
|
393
|
+
],
|
|
394
|
+
vertex: `
|
|
395
|
+
varying vec2 vUv;
|
|
396
|
+
varying vec3 vPosition;
|
|
397
|
+
|
|
398
|
+
void main() {
|
|
399
|
+
vUv = uv;
|
|
400
|
+
vPosition = position;
|
|
401
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
402
|
+
}
|
|
403
|
+
`,
|
|
404
|
+
fragment: `
|
|
405
|
+
varying vec2 vUv;
|
|
406
|
+
varying vec3 vPosition;
|
|
407
|
+
|
|
408
|
+
${commonNoiseFunctions}
|
|
409
|
+
|
|
410
|
+
void main() {
|
|
411
|
+
vec2 uv = vUv;
|
|
412
|
+
|
|
413
|
+
// Turbulent cloud formation
|
|
414
|
+
float noise1 = fbm(vec3(uv * 1.5 + u_time * 0.1, u_time * 0.2)) * u_turbulence;
|
|
415
|
+
float noise2 = fbm(vec3(uv * 3.0 + u_time * 0.15, u_time * 0.1)) * u_turbulence * 0.5;
|
|
416
|
+
|
|
417
|
+
float stormMask = noise1 + noise2;
|
|
418
|
+
stormMask = pow(abs(stormMask), u_stormIntensity);
|
|
419
|
+
|
|
420
|
+
// Lightning effect
|
|
421
|
+
float lightning = sin(u_time * u_lightningFreq) * 0.5 + 0.5;
|
|
422
|
+
lightning = pow(lightning, 10.0) * step(0.9, lightning);
|
|
423
|
+
|
|
424
|
+
vec3 cloudColor = mix(u_darkColor, u_lightColor, stormMask + lightning);
|
|
425
|
+
|
|
426
|
+
gl_FragColor = vec4(cloudColor, 1.0);
|
|
427
|
+
}
|
|
428
|
+
`
|
|
429
|
+
};
|
|
430
|
+
const cirrusClouds = {
|
|
431
|
+
name: "Cirrus Clouds",
|
|
432
|
+
description: "Thin, wispy high-altitude clouds",
|
|
433
|
+
uniforms: [
|
|
434
|
+
{
|
|
435
|
+
name: 'u_time',
|
|
436
|
+
description: 'Time uniform for animations',
|
|
437
|
+
type: 'float',
|
|
438
|
+
defaultValue: 0.0,
|
|
439
|
+
},
|
|
440
|
+
{
|
|
441
|
+
name: 'u_windSpeed',
|
|
442
|
+
description: 'Wind speed affecting cloud movement',
|
|
443
|
+
type: 'float',
|
|
444
|
+
defaultValue: 0.05,
|
|
445
|
+
},
|
|
446
|
+
{
|
|
447
|
+
name: 'u_transparency',
|
|
448
|
+
description: 'Overall transparency of the clouds',
|
|
449
|
+
type: 'float',
|
|
450
|
+
defaultValue: 0.4,
|
|
451
|
+
},
|
|
452
|
+
{
|
|
453
|
+
name: 'u_streakiness',
|
|
454
|
+
description: 'Streaky appearance factor',
|
|
455
|
+
type: 'float',
|
|
456
|
+
defaultValue: 8.0,
|
|
457
|
+
},
|
|
458
|
+
{
|
|
459
|
+
name: 'u_cloudColor',
|
|
460
|
+
description: 'Color of the cirrus clouds',
|
|
461
|
+
type: 'vec3',
|
|
462
|
+
defaultValue: '#ffffff',
|
|
463
|
+
}
|
|
464
|
+
],
|
|
465
|
+
vertex: `
|
|
466
|
+
varying vec2 vUv;
|
|
467
|
+
varying vec3 vPosition;
|
|
468
|
+
|
|
469
|
+
void main() {
|
|
470
|
+
vUv = uv;
|
|
471
|
+
vPosition = position;
|
|
472
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
473
|
+
}
|
|
474
|
+
`,
|
|
475
|
+
fragment: `
|
|
476
|
+
varying vec2 vUv;
|
|
477
|
+
varying vec3 vPosition;
|
|
478
|
+
|
|
479
|
+
${commonNoiseFunctions}
|
|
480
|
+
|
|
481
|
+
void main() {
|
|
482
|
+
vec2 uv = vUv;
|
|
483
|
+
uv.x += u_time * u_windSpeed;
|
|
484
|
+
|
|
485
|
+
// Create streaky, wispy patterns
|
|
486
|
+
float streak1 = fbm(vec3(uv.x * u_streakiness, uv.y * 2.0, u_time * 0.1));
|
|
487
|
+
float streak2 = fbm(vec3(uv.x * u_streakiness * 0.5, uv.y * 4.0, u_time * 0.05));
|
|
488
|
+
|
|
489
|
+
float cirrusMask = (streak1 + streak2 * 0.5) * u_transparency;
|
|
490
|
+
cirrusMask = smoothstep(0.2, 0.8, cirrusMask);
|
|
491
|
+
|
|
492
|
+
vec3 finalColor = u_cloudColor * cirrusMask;
|
|
493
|
+
|
|
494
|
+
gl_FragColor = vec4(finalColor, cirrusMask);
|
|
495
|
+
}
|
|
496
|
+
`
|
|
497
|
+
};
|
|
498
|
+
const nebulaClouds = {
|
|
499
|
+
name: "Nebula Clouds",
|
|
500
|
+
description: "Colorful cosmic gas clouds with glow effects",
|
|
501
|
+
uniforms: [
|
|
502
|
+
{
|
|
503
|
+
name: 'u_time',
|
|
504
|
+
description: 'Time uniform for animations',
|
|
505
|
+
type: 'float',
|
|
506
|
+
defaultValue: 0.0,
|
|
507
|
+
},
|
|
508
|
+
{
|
|
509
|
+
name: 'u_color1',
|
|
510
|
+
description: 'Primary nebula color',
|
|
511
|
+
type: 'vec3',
|
|
512
|
+
defaultValue: '#cc33ff',
|
|
513
|
+
},
|
|
514
|
+
{
|
|
515
|
+
name: 'u_color2',
|
|
516
|
+
description: 'Secondary nebula color',
|
|
517
|
+
type: 'vec3',
|
|
518
|
+
defaultValue: '#00aaff',
|
|
519
|
+
},
|
|
520
|
+
{
|
|
521
|
+
name: 'u_color3',
|
|
522
|
+
description: 'Tertiary nebula color',
|
|
523
|
+
type: 'vec3',
|
|
524
|
+
defaultValue: '#ff6655',
|
|
525
|
+
},
|
|
526
|
+
{
|
|
527
|
+
name: 'u_glowIntensity',
|
|
528
|
+
description: 'Intensity of the glow effect',
|
|
529
|
+
type: 'float',
|
|
530
|
+
defaultValue: 1.5,
|
|
531
|
+
},
|
|
532
|
+
{
|
|
533
|
+
name: 'u_complexity',
|
|
534
|
+
description: 'Complexity of the nebula patterns',
|
|
535
|
+
type: 'float',
|
|
536
|
+
defaultValue: 3.0,
|
|
537
|
+
}
|
|
538
|
+
],
|
|
539
|
+
vertex: `
|
|
540
|
+
varying vec2 vUv;
|
|
541
|
+
varying vec3 vPosition;
|
|
542
|
+
|
|
543
|
+
void main() {
|
|
544
|
+
vUv = uv;
|
|
545
|
+
vPosition = position;
|
|
546
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
547
|
+
}
|
|
548
|
+
`,
|
|
549
|
+
fragment: `
|
|
550
|
+
varying vec2 vUv;
|
|
551
|
+
varying vec3 vPosition;
|
|
552
|
+
|
|
553
|
+
${commonNoiseFunctions}
|
|
554
|
+
|
|
555
|
+
void main() {
|
|
556
|
+
vec2 uv = vUv;
|
|
557
|
+
|
|
558
|
+
// Create complex nebula patterns
|
|
559
|
+
float noise1 = fbm(vec3(uv * u_complexity, u_time * 0.1));
|
|
560
|
+
float noise2 = fbm(vec3(uv * u_complexity * 1.5, u_time * 0.08));
|
|
561
|
+
float noise3 = fbm(vec3(uv * u_complexity * 2.0, u_time * 0.05));
|
|
562
|
+
|
|
563
|
+
// Mix colors based on noise patterns
|
|
564
|
+
vec3 color = u_color1 * noise1 + u_color2 * noise2 + u_color3 * noise3;
|
|
565
|
+
|
|
566
|
+
// Add glow effect
|
|
567
|
+
float glow = (noise1 + noise2 + noise3) / 3.0;
|
|
568
|
+
glow = pow(glow, 1.0 / u_glowIntensity);
|
|
569
|
+
|
|
570
|
+
color *= glow * u_glowIntensity;
|
|
571
|
+
|
|
572
|
+
gl_FragColor = vec4(color, glow);
|
|
573
|
+
}
|
|
574
|
+
`
|
|
575
|
+
};
|
|
576
|
+
const painterlyClouds = {
|
|
577
|
+
name: "Painterly Clouds",
|
|
578
|
+
description: "Artistic clouds with brush stroke textures",
|
|
579
|
+
uniforms: [
|
|
580
|
+
{
|
|
581
|
+
name: 'u_time',
|
|
582
|
+
description: 'Time uniform for animations',
|
|
583
|
+
type: 'float',
|
|
584
|
+
defaultValue: 0.0,
|
|
585
|
+
},
|
|
586
|
+
{
|
|
587
|
+
name: 'u_brushSize',
|
|
588
|
+
description: 'Size of the brush strokes',
|
|
589
|
+
type: 'float',
|
|
590
|
+
defaultValue: 2.0,
|
|
591
|
+
},
|
|
592
|
+
{
|
|
593
|
+
name: 'u_paintTexture',
|
|
594
|
+
description: 'Brush texture for painterly effect',
|
|
595
|
+
type: 'sampler2D',
|
|
596
|
+
defaultValue: "",
|
|
597
|
+
},
|
|
598
|
+
{
|
|
599
|
+
name: 'u_baseColor',
|
|
600
|
+
description: 'Base color of the clouds',
|
|
601
|
+
type: 'vec3',
|
|
602
|
+
defaultValue: '#e6e6f2',
|
|
603
|
+
},
|
|
604
|
+
{
|
|
605
|
+
name: 'u_highlightColor',
|
|
606
|
+
description: 'Highlight color for brush strokes',
|
|
607
|
+
type: 'vec3',
|
|
608
|
+
defaultValue: '#2de981ff',
|
|
609
|
+
},
|
|
610
|
+
{
|
|
611
|
+
name: 'u_brushStrokes',
|
|
612
|
+
description: 'Density of brush strokes',
|
|
613
|
+
type: 'float',
|
|
614
|
+
defaultValue: 8.0,
|
|
615
|
+
},
|
|
616
|
+
{
|
|
617
|
+
name: 'u_hasText',
|
|
618
|
+
description: 'Whether paint texture is available',
|
|
619
|
+
type: 'float',
|
|
620
|
+
defaultValue: 0.0,
|
|
621
|
+
}
|
|
622
|
+
],
|
|
623
|
+
vertex: `
|
|
624
|
+
varying vec2 vUv;
|
|
625
|
+
varying vec3 vPosition;
|
|
626
|
+
|
|
627
|
+
void main() {
|
|
628
|
+
vUv = uv;
|
|
629
|
+
vPosition = position;
|
|
630
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
631
|
+
}
|
|
632
|
+
`,
|
|
633
|
+
fragment: `
|
|
634
|
+
varying vec2 vUv;
|
|
635
|
+
varying vec3 vPosition;
|
|
636
|
+
|
|
637
|
+
${commonNoiseFunctions}
|
|
638
|
+
|
|
639
|
+
void main() {
|
|
640
|
+
vec2 uv = vUv;
|
|
641
|
+
|
|
642
|
+
// Create brush stroke patterns
|
|
643
|
+
float brushNoise = fbm(vec3(uv * u_brushStrokes, u_time * 0.02));
|
|
644
|
+
|
|
645
|
+
// Sample paint texture if available
|
|
646
|
+
vec3 paintSample = u_hasText > 0.5 ? texture2D(u_paintTexture, uv * u_brushSize).rgb : vec3(1.0);
|
|
647
|
+
|
|
648
|
+
// Create painterly cloud shapes
|
|
649
|
+
float cloudShape = fbm(vec3(uv * 2.0, u_time * 0.05));
|
|
650
|
+
cloudShape = smoothstep(0.3, 0.7, cloudShape + brushNoise * 0.2);
|
|
651
|
+
|
|
652
|
+
// Mix colors with painterly effect
|
|
653
|
+
vec3 finalColor = mix(u_baseColor, u_highlightColor, brushNoise * cloudShape);
|
|
654
|
+
finalColor *= paintSample;
|
|
655
|
+
|
|
656
|
+
gl_FragColor = vec4(finalColor, cloudShape);
|
|
657
|
+
}
|
|
658
|
+
`
|
|
659
|
+
};
|
|
660
|
+
const basicWater = {
|
|
661
|
+
name: "Basic Water",
|
|
662
|
+
description: "Realistic water with heightmap displacement and lighting effects",
|
|
663
|
+
uniforms: [
|
|
664
|
+
{
|
|
665
|
+
name: 'u_time',
|
|
666
|
+
description: 'Time uniform for animations',
|
|
667
|
+
type: 'float',
|
|
668
|
+
defaultValue: 0.0,
|
|
669
|
+
},
|
|
670
|
+
{
|
|
671
|
+
name: 'u_seaHeight',
|
|
672
|
+
description: 'Height of the water waves',
|
|
673
|
+
type: 'float',
|
|
674
|
+
defaultValue: 0.6,
|
|
675
|
+
},
|
|
676
|
+
{
|
|
677
|
+
name: 'u_seaChoppy',
|
|
678
|
+
description: 'Choppiness of the water surface',
|
|
679
|
+
type: 'float',
|
|
680
|
+
defaultValue: 4.0,
|
|
681
|
+
},
|
|
682
|
+
{
|
|
683
|
+
name: 'u_seaSpeed',
|
|
684
|
+
description: 'Speed of wave animation',
|
|
685
|
+
type: 'float',
|
|
686
|
+
defaultValue: 0.8,
|
|
687
|
+
},
|
|
688
|
+
{
|
|
689
|
+
name: 'u_seaFreq',
|
|
690
|
+
description: 'Frequency of the waves',
|
|
691
|
+
type: 'float',
|
|
692
|
+
defaultValue: 0.16,
|
|
693
|
+
},
|
|
694
|
+
{
|
|
695
|
+
name: 'u_seaBaseColor',
|
|
696
|
+
description: 'Base color of the water',
|
|
697
|
+
type: 'vec3',
|
|
698
|
+
defaultValue: '#000f30',
|
|
699
|
+
},
|
|
700
|
+
{
|
|
701
|
+
name: 'u_seaWaterColor',
|
|
702
|
+
description: 'Main water color',
|
|
703
|
+
type: 'vec3',
|
|
704
|
+
defaultValue: '#7a8b6d',
|
|
705
|
+
},
|
|
706
|
+
{
|
|
707
|
+
name: 'u_reflectionColor',
|
|
708
|
+
description: 'Color of water reflections',
|
|
709
|
+
type: 'vec3',
|
|
710
|
+
defaultValue: '#80bfff',
|
|
711
|
+
}
|
|
712
|
+
],
|
|
713
|
+
vertex: `
|
|
714
|
+
varying vec2 vUv;
|
|
715
|
+
varying vec3 vPosition;
|
|
716
|
+
varying vec3 vWorldPosition;
|
|
717
|
+
|
|
718
|
+
void main() {
|
|
719
|
+
vUv = uv;
|
|
720
|
+
vPosition = position;
|
|
721
|
+
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
722
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
723
|
+
}
|
|
724
|
+
`,
|
|
725
|
+
fragment: `
|
|
726
|
+
varying vec2 vUv;
|
|
727
|
+
varying vec3 vPosition;
|
|
728
|
+
varying vec3 vWorldPosition;
|
|
729
|
+
|
|
730
|
+
${commonNoiseFunctions}
|
|
731
|
+
|
|
732
|
+
float seaOctave(vec2 uv, float choppy) {
|
|
733
|
+
uv += fbm(vec3(uv, u_time));
|
|
734
|
+
vec2 wv = 1.0 - abs(sin(uv));
|
|
735
|
+
vec2 swv = abs(cos(uv));
|
|
736
|
+
wv = mix(wv, swv, wv);
|
|
737
|
+
return pow(1.0 - pow(wv.x * wv.y, 0.65), choppy);
|
|
738
|
+
}
|
|
739
|
+
|
|
740
|
+
float seaMap(vec3 p) {
|
|
741
|
+
float freq = u_seaFreq;
|
|
742
|
+
float amp = u_seaHeight;
|
|
743
|
+
float choppy = u_seaChoppy;
|
|
744
|
+
vec2 uv = p.xz;
|
|
745
|
+
|
|
746
|
+
float d, h = 0.0;
|
|
747
|
+
for(int i = 0; i < 3; i++) {
|
|
748
|
+
d = seaOctave((uv + u_time * u_seaSpeed) * freq, choppy);
|
|
749
|
+
d += seaOctave((uv - u_time * u_seaSpeed) * freq, choppy);
|
|
750
|
+
h += d * amp;
|
|
751
|
+
uv *= 1.6;
|
|
752
|
+
freq *= 1.9;
|
|
753
|
+
amp *= 0.22;
|
|
754
|
+
choppy = mix(choppy, 1.0, 0.2);
|
|
755
|
+
}
|
|
756
|
+
return p.y - h;
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
void main() {
|
|
760
|
+
vec2 uv = vUv;
|
|
761
|
+
|
|
762
|
+
// Calculate water height and normal
|
|
763
|
+
float height = seaMap(vWorldPosition);
|
|
764
|
+
vec2 eps = vec2(0.1, 0.0);
|
|
765
|
+
vec3 normal = normalize(vec3(
|
|
766
|
+
seaMap(vWorldPosition + eps.xyy) - seaMap(vWorldPosition - eps.xyy),
|
|
767
|
+
2.0 * eps.x,
|
|
768
|
+
seaMap(vWorldPosition + eps.yyx) - seaMap(vWorldPosition - eps.yyx)
|
|
769
|
+
));
|
|
770
|
+
|
|
771
|
+
// Calculate fresnel and reflection
|
|
772
|
+
vec3 viewDir = normalize(vWorldPosition - cameraPosition);
|
|
773
|
+
float fresnel = 1.0 - max(dot(-normal, viewDir), 0.0);
|
|
774
|
+
fresnel = pow(fresnel, 3.0) * 0.65;
|
|
775
|
+
|
|
776
|
+
vec3 waterColor = mix(u_seaBaseColor, u_seaWaterColor, fresnel);
|
|
777
|
+
waterColor = mix(waterColor, u_reflectionColor, fresnel);
|
|
778
|
+
|
|
779
|
+
gl_FragColor = vec4(waterColor, 0.9);
|
|
780
|
+
}
|
|
781
|
+
`
|
|
782
|
+
};
|
|
783
|
+
export const ShadersLibrary = [
|
|
784
|
+
clouds,
|
|
785
|
+
volumetric,
|
|
786
|
+
cartoonClouds,
|
|
787
|
+
stormClouds,
|
|
788
|
+
cirrusClouds,
|
|
789
|
+
nebulaClouds,
|
|
790
|
+
painterlyClouds,
|
|
791
|
+
basicWater
|
|
792
|
+
];
|
|
793
|
+
// Utility function to get shader by name
|
|
794
|
+
export const getShader = (name) => {
|
|
795
|
+
return ShadersLibrary.find(shader => shader.name === name);
|
|
796
|
+
};
|
|
797
|
+
// Get all available shader types
|
|
798
|
+
export const getAvailableShadersKeys = () => {
|
|
799
|
+
return ShadersLibrary.map(shader => shader.name);
|
|
800
|
+
};
|
|
801
|
+
export const getAvailableShaders = () => {
|
|
802
|
+
return ShadersLibrary;
|
|
803
|
+
};
|
|
804
|
+
export const getOptionalProperties = (name) => {
|
|
805
|
+
const excluded = ['u_resolution', 'u_time', 'u_useOriginalImage', 'u_mouse'];
|
|
806
|
+
const shader = ShadersLibrary.find(shader => shader.name === name);
|
|
807
|
+
if (!shader)
|
|
808
|
+
return [];
|
|
809
|
+
const optionalProps = [];
|
|
810
|
+
for (const uniform of shader.uniforms) {
|
|
811
|
+
if (!excluded.includes(uniform.name)) {
|
|
812
|
+
optionalProps.push({
|
|
813
|
+
name: uniform.name.replace('u_', ''),
|
|
814
|
+
description: uniform.description || '',
|
|
815
|
+
type: getType(uniform.name, uniform.defaultValue)
|
|
816
|
+
});
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
return optionalProps;
|
|
820
|
+
};
|