@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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import { BufferAttribute, BufferGeometry, EdgesGeometry, Matrix4, Mesh, Vector3 } from "three";
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import { EDGES_GROUP_KEY } from "./materialApplicationUtils.js";
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/** Recursively collect all meshes with geometries, accumulating local matrices. */
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export function collectMeshes(obj, parentMatrix = new Matrix4()) {
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const worldMatrix = parentMatrix.clone().multiply(obj.matrix);
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const results = [];
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if (obj instanceof Mesh && obj.geometry instanceof BufferGeometry && obj.geometry.getAttribute('position')) {
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results.push({ mesh: obj, matrixRelativeToRoot: worldMatrix });
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}
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for (const child of obj.children) {
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if (child.userData[EDGES_GROUP_KEY])
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continue; // skip previously-built edges
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results.push(...collectMeshes(child, worldMatrix));
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}
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return results;
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}
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/** Pick edge threshold based on bounding box shape. */
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export function computeThreshold(geometry) {
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geometry.computeBoundingBox();
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const box = geometry.boundingBox;
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const size = new Vector3();
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box.getSize(size);
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const dims = [size.x, size.y, size.z].sort((a, b) => a - b);
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const isFlat = dims[0] < 0.001 || dims[0] / dims[2] < 0.01;
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return isFlat ? 180 : 15;
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}
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/**
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* Extract all edge segments from an Object3D (or group).
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* Each segment is in the coordinate space of the root object.
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*/
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export function extractEdgeSegments(object) {
|
|
32
|
+
const entries = collectMeshes(object);
|
|
33
|
+
const segments = [];
|
|
34
|
+
for (const { mesh, matrixRelativeToRoot } of entries) {
|
|
35
|
+
const threshold = computeThreshold(mesh.geometry);
|
|
36
|
+
const edges = new EdgesGeometry(mesh.geometry, threshold);
|
|
37
|
+
const pos = edges.attributes.position;
|
|
38
|
+
for (let i = 0; i < pos.count; i += 2) {
|
|
39
|
+
const start = new Vector3(pos.getX(i), pos.getY(i), pos.getZ(i));
|
|
40
|
+
const end = new Vector3(pos.getX(i + 1), pos.getY(i + 1), pos.getZ(i + 1));
|
|
41
|
+
start.applyMatrix4(matrixRelativeToRoot);
|
|
42
|
+
end.applyMatrix4(matrixRelativeToRoot);
|
|
43
|
+
segments.push({ start, end });
|
|
44
|
+
}
|
|
45
|
+
edges.dispose();
|
|
46
|
+
}
|
|
47
|
+
return segments;
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Sample `countPerEdge` evenly-spaced points along every edge.
|
|
51
|
+
* Returns flat array of Vector3 positions and matching per-point edge indices.
|
|
52
|
+
*/
|
|
53
|
+
export function sampleEdgePoints(segments, countPerEdge) {
|
|
54
|
+
const total = segments.length * countPerEdge;
|
|
55
|
+
const positions = new Float32Array(total * 3);
|
|
56
|
+
const progress = new Float32Array(total);
|
|
57
|
+
const edgeIndex = new Float32Array(total);
|
|
58
|
+
let ptr = 0;
|
|
59
|
+
for (let e = 0; e < segments.length; e++) {
|
|
60
|
+
const { start, end } = segments[e];
|
|
61
|
+
for (let s = 0; s < countPerEdge; s++) {
|
|
62
|
+
const t = s / countPerEdge;
|
|
63
|
+
const x = start.x + (end.x - start.x) * t;
|
|
64
|
+
const y = start.y + (end.y - start.y) * t;
|
|
65
|
+
const z = start.z + (end.z - start.z) * t;
|
|
66
|
+
positions[ptr * 3] = x;
|
|
67
|
+
positions[ptr * 3 + 1] = y;
|
|
68
|
+
positions[ptr * 3 + 2] = z;
|
|
69
|
+
progress[ptr] = t;
|
|
70
|
+
edgeIndex[ptr] = e;
|
|
71
|
+
ptr++;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
return { positions, progress, edgeIndex };
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Build a single pre-baked dense LineSegments geometry for all edges of an object.
|
|
78
|
+
* Every edge is subdivided into `subdivisions` segments.
|
|
79
|
+
* Per-vertex attributes: position, aProgress (0..1), aEdgePhase (golden-ratio spread), aEdgeFreq (0.25..0.5 Hz)
|
|
80
|
+
* Indices form connected pairs so LineSegments renders them as solid continuous lines per edge.
|
|
81
|
+
*/
|
|
82
|
+
export function buildSubdividedEdgeGeometry(object, subdivisions = 60, parentMatrix) {
|
|
83
|
+
const entries = collectMeshes(object, parentMatrix ?? new Matrix4());
|
|
84
|
+
const allSegs = [];
|
|
85
|
+
for (const { mesh, matrixRelativeToRoot } of entries) {
|
|
86
|
+
const threshold = computeThreshold(mesh.geometry);
|
|
87
|
+
const edges = new EdgesGeometry(mesh.geometry, threshold);
|
|
88
|
+
const pos = edges.attributes.position;
|
|
89
|
+
for (let i = 0; i < pos.count; i += 2) {
|
|
90
|
+
const s = new Vector3(pos.getX(i), pos.getY(i), pos.getZ(i)).applyMatrix4(matrixRelativeToRoot);
|
|
91
|
+
const e = new Vector3(pos.getX(i + 1), pos.getY(i + 1), pos.getZ(i + 1)).applyMatrix4(matrixRelativeToRoot);
|
|
92
|
+
allSegs.push({ start: s, end: e });
|
|
93
|
+
}
|
|
94
|
+
edges.dispose();
|
|
95
|
+
}
|
|
96
|
+
const ptsPerEdge = subdivisions + 1;
|
|
97
|
+
const total = allSegs.length * ptsPerEdge;
|
|
98
|
+
const positions = new Float32Array(total * 3);
|
|
99
|
+
const aProgress = new Float32Array(total);
|
|
100
|
+
const aEdgePhase = new Float32Array(total);
|
|
101
|
+
const aEdgeFreq = new Float32Array(total);
|
|
102
|
+
const indices = [];
|
|
103
|
+
for (let e = 0; e < allSegs.length; e++) {
|
|
104
|
+
const { start, end } = allSegs[e];
|
|
105
|
+
const phase = (e * 0.618033) % 1.0; // golden-ratio spread → unique phase per edge
|
|
106
|
+
const freq = 0.25 + (e * 0.137013) % 0.25; // 0.25..0.50 Hz, unique per edge
|
|
107
|
+
const base = e * ptsPerEdge;
|
|
108
|
+
for (let s = 0; s <= subdivisions; s++) {
|
|
109
|
+
const t = s / subdivisions;
|
|
110
|
+
const i = base + s;
|
|
111
|
+
positions[i * 3] = start.x + (end.x - start.x) * t;
|
|
112
|
+
positions[i * 3 + 1] = start.y + (end.y - start.y) * t;
|
|
113
|
+
positions[i * 3 + 2] = start.z + (end.z - start.z) * t;
|
|
114
|
+
aProgress[i] = t;
|
|
115
|
+
aEdgePhase[i] = phase;
|
|
116
|
+
aEdgeFreq[i] = freq;
|
|
117
|
+
if (s < subdivisions)
|
|
118
|
+
indices.push(i, i + 1); // connected line-segment pairs
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
const geo = new BufferGeometry();
|
|
122
|
+
geo.setAttribute("position", new BufferAttribute(positions, 3));
|
|
123
|
+
geo.setAttribute("aProgress", new BufferAttribute(aProgress, 1));
|
|
124
|
+
geo.setAttribute("aEdgePhase", new BufferAttribute(aEdgePhase, 1));
|
|
125
|
+
geo.setAttribute("aEdgeFreq", new BufferAttribute(aEdgeFreq, 1));
|
|
126
|
+
geo.setIndex(indices);
|
|
127
|
+
return geo;
|
|
128
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { HdrSettings, HdrTransitionSettings } from "../types";
|
|
3
|
+
export declare const createCubeCamera: (scene: THREE.Scene, resolution?: number, position?: THREE.Vector3) => THREE.CubeCamera;
|
|
4
|
+
export declare const updateCubeCamera: (cubeCamera: THREE.CubeCamera, renderer: THREE.WebGLRenderer, scene: THREE.Scene) => THREE.Texture;
|
|
5
|
+
export declare const setSceneEnvironment: (scene: THREE.Scene, texture: THREE.Texture | null) => void;
|
|
6
|
+
export declare const clearSceneEnvironment: (scene: THREE.Scene) => void;
|
|
7
|
+
export declare const loadEquirectangularEnvironment: (src: string, pmremGenerator: THREE.PMREMGenerator, loader: THREE.TextureLoader) => Promise<THREE.Texture>;
|
|
8
|
+
/**
|
|
9
|
+
* Loads an equirectangular environment from a URL (HDR, EXR, PNG, or JPG).
|
|
10
|
+
* Picks the appropriate loader from the file extension, runs PMREM, and
|
|
11
|
+
* returns a cube render-target texture ready to assign to scene.environment.
|
|
12
|
+
* Disposes the raw equirect texture; callers own the returned PMREM texture.
|
|
13
|
+
*/
|
|
14
|
+
export declare const loadEquirectHdrEnvironment: (src: string, renderer: THREE.WebGLRenderer) => Promise<THREE.Texture>;
|
|
15
|
+
export declare const disposeCubeCamera: (cubeCamera: THREE.CubeCamera, scene: THREE.Scene) => void;
|
|
16
|
+
export declare const createDebouncedUpdate: (callback: () => void, delay?: number) => (() => void);
|
|
17
|
+
export declare const DEFAULT_HDR_TRANSITION_SETTINGS: HdrTransitionSettings;
|
|
18
|
+
export declare const getTransitionSettings: (hdr: HdrSettings) => HdrTransitionSettings;
|
|
19
|
+
//# sourceMappingURL=environmentUtils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"environmentUtils.d.ts","sourceRoot":"","sources":["../../src/utils/environmentUtils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,EAAE,WAAW,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAE9D,eAAO,MAAM,gBAAgB,GAAI,OAAO,KAAK,CAAC,KAAK,EAAE,aAAY,MAAY,EAAE,WAAU,KAAK,CAAC,OAAqC,KAAG,KAAK,CAAC,UAU5I,CAAC;AACF,eAAO,MAAM,gBAAgB,GAAI,YAAY,KAAK,CAAC,UAAU,EAAE,UAAU,KAAK,CAAC,aAAa,EAAE,OAAO,KAAK,CAAC,KAAK,KAAG,KAAK,CAAC,OAsCxH,CAAC;AACF,eAAO,MAAM,mBAAmB,GAAI,OAAO,KAAK,CAAC,KAAK,EAAE,SAAS,KAAK,CAAC,OAAO,GAAG,IAAI,KAAG,IAGvF,CAAC;AACF,eAAO,MAAM,qBAAqB,GAAI,OAAO,KAAK,CAAC,KAAK,KAAG,IAgB1D,CAAC;AACF,eAAO,MAAM,8BAA8B,GAAU,KAAK,MAAM,EAAE,gBAAgB,KAAK,CAAC,cAAc,EAAE,QAAQ,KAAK,CAAC,aAAa,KAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAO1J,CAAC;AAeF;;;;;GAKG;AACH,eAAO,MAAM,0BAA0B,GAAU,KAAK,MAAM,EAAE,UAAU,KAAK,CAAC,aAAa,KAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAWlH,CAAC;AACF,eAAO,MAAM,iBAAiB,GAAI,YAAY,KAAK,CAAC,UAAU,EAAE,OAAO,KAAK,CAAC,KAAK,KAAG,IAGpF,CAAC;AACF,eAAO,MAAM,qBAAqB,GAAI,UAAU,MAAM,IAAI,EAAE,QAAO,MAAY,KAAG,CAAC,MAAM,IAAI,CAU5F,CAAC;AACF,eAAO,MAAM,+BAA+B,EAAE,qBAU7C,CAAC;AACF,eAAO,MAAM,qBAAqB,GAAI,KAAK,WAAW,KAAG,qBAGvD,CAAC"}
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
|
|
3
|
+
import { EXRLoader } from 'three/addons/loaders/EXRLoader.js';
|
|
4
|
+
export const createCubeCamera = (scene, resolution = 512, position = new THREE.Vector3(0, 50, 0)) => {
|
|
5
|
+
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget(resolution, {
|
|
6
|
+
format: THREE.RGBAFormat,
|
|
7
|
+
generateMipmaps: true,
|
|
8
|
+
minFilter: THREE.LinearMipmapLinearFilter,
|
|
9
|
+
});
|
|
10
|
+
const cubeCamera = new THREE.CubeCamera(0.1, 10000, cubeRenderTarget);
|
|
11
|
+
cubeCamera.position.copy(position);
|
|
12
|
+
scene.add(cubeCamera);
|
|
13
|
+
return cubeCamera;
|
|
14
|
+
};
|
|
15
|
+
export const updateCubeCamera = (cubeCamera, renderer, scene) => {
|
|
16
|
+
const originalEnvironment = scene.environment;
|
|
17
|
+
const originalBackground = scene.background;
|
|
18
|
+
const originalEnvMaps = new Map();
|
|
19
|
+
scene.traverse((child) => {
|
|
20
|
+
if (child instanceof THREE.Mesh && child.material) {
|
|
21
|
+
const materials = Array.isArray(child.material) ? child.material : [child.material];
|
|
22
|
+
materials.forEach(material => {
|
|
23
|
+
if (material instanceof THREE.MeshStandardMaterial ||
|
|
24
|
+
material instanceof THREE.MeshPhysicalMaterial) {
|
|
25
|
+
originalEnvMaps.set(material, material.envMap);
|
|
26
|
+
material.envMap = null;
|
|
27
|
+
material.needsUpdate = true;
|
|
28
|
+
}
|
|
29
|
+
});
|
|
30
|
+
}
|
|
31
|
+
});
|
|
32
|
+
scene.environment = null;
|
|
33
|
+
scene.background = null;
|
|
34
|
+
cubeCamera.visible = false;
|
|
35
|
+
try {
|
|
36
|
+
cubeCamera.update(renderer, scene);
|
|
37
|
+
}
|
|
38
|
+
finally {
|
|
39
|
+
// Always restore scene and camera state so the main render is never left
|
|
40
|
+
// with a corrupted environment or an invisible cube camera.
|
|
41
|
+
cubeCamera.visible = true;
|
|
42
|
+
scene.environment = originalEnvironment;
|
|
43
|
+
scene.background = originalBackground;
|
|
44
|
+
originalEnvMaps.forEach((envMap, material) => {
|
|
45
|
+
if (material instanceof THREE.MeshStandardMaterial ||
|
|
46
|
+
material instanceof THREE.MeshPhysicalMaterial) {
|
|
47
|
+
material.envMap = envMap;
|
|
48
|
+
material.needsUpdate = true;
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
}
|
|
52
|
+
return cubeCamera.renderTarget.texture;
|
|
53
|
+
};
|
|
54
|
+
export const setSceneEnvironment = (scene, texture) => {
|
|
55
|
+
scene.environment = texture;
|
|
56
|
+
scene.background = texture;
|
|
57
|
+
};
|
|
58
|
+
export const clearSceneEnvironment = (scene) => {
|
|
59
|
+
scene.background = null;
|
|
60
|
+
scene.environment = null;
|
|
61
|
+
scene.traverse((child) => {
|
|
62
|
+
if (child.isMesh) {
|
|
63
|
+
const mesh = child;
|
|
64
|
+
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
|
|
65
|
+
materials.forEach(material => {
|
|
66
|
+
if (material instanceof THREE.MeshStandardMaterial ||
|
|
67
|
+
material instanceof THREE.MeshPhysicalMaterial) {
|
|
68
|
+
material.envMap = null;
|
|
69
|
+
material.needsUpdate = true;
|
|
70
|
+
}
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
});
|
|
74
|
+
};
|
|
75
|
+
export const loadEquirectangularEnvironment = async (src, pmremGenerator, loader) => {
|
|
76
|
+
const equirectangularTexture = await new Promise((resolve, reject) => {
|
|
77
|
+
loader.load(src, resolve, undefined, reject);
|
|
78
|
+
});
|
|
79
|
+
pmremGenerator.compileEquirectangularShader();
|
|
80
|
+
const ldrCubeRenderTarget = pmremGenerator.fromEquirectangular(equirectangularTexture);
|
|
81
|
+
return ldrCubeRenderTarget.texture;
|
|
82
|
+
};
|
|
83
|
+
const pickEquirectLoader = (src) => {
|
|
84
|
+
const ext = src.split('?')[0].split('#')[0].split('.').pop()?.toLowerCase();
|
|
85
|
+
if (ext === 'hdr') {
|
|
86
|
+
const l = new RGBELoader();
|
|
87
|
+
l.setDataType(THREE.HalfFloatType);
|
|
88
|
+
return l;
|
|
89
|
+
}
|
|
90
|
+
if (ext === 'exr') {
|
|
91
|
+
const l = new EXRLoader();
|
|
92
|
+
l.setDataType(THREE.HalfFloatType);
|
|
93
|
+
return l;
|
|
94
|
+
}
|
|
95
|
+
return new THREE.TextureLoader();
|
|
96
|
+
};
|
|
97
|
+
/**
|
|
98
|
+
* Loads an equirectangular environment from a URL (HDR, EXR, PNG, or JPG).
|
|
99
|
+
* Picks the appropriate loader from the file extension, runs PMREM, and
|
|
100
|
+
* returns a cube render-target texture ready to assign to scene.environment.
|
|
101
|
+
* Disposes the raw equirect texture; callers own the returned PMREM texture.
|
|
102
|
+
*/
|
|
103
|
+
export const loadEquirectHdrEnvironment = async (src, renderer) => {
|
|
104
|
+
const loader = pickEquirectLoader(src);
|
|
105
|
+
const equirectangular = await new Promise((resolve, reject) => {
|
|
106
|
+
loader.load(src, resolve, undefined, reject);
|
|
107
|
+
});
|
|
108
|
+
const pmrem = new THREE.PMREMGenerator(renderer);
|
|
109
|
+
pmrem.compileEquirectangularShader();
|
|
110
|
+
const target = pmrem.fromEquirectangular(equirectangular);
|
|
111
|
+
equirectangular.dispose();
|
|
112
|
+
pmrem.dispose();
|
|
113
|
+
return target.texture;
|
|
114
|
+
};
|
|
115
|
+
export const disposeCubeCamera = (cubeCamera, scene) => {
|
|
116
|
+
scene.remove(cubeCamera);
|
|
117
|
+
cubeCamera.renderTarget.dispose();
|
|
118
|
+
};
|
|
119
|
+
export const createDebouncedUpdate = (callback, delay = 100) => {
|
|
120
|
+
let timeoutId = null;
|
|
121
|
+
return () => {
|
|
122
|
+
if (timeoutId)
|
|
123
|
+
clearTimeout(timeoutId);
|
|
124
|
+
timeoutId = setTimeout(() => {
|
|
125
|
+
callback();
|
|
126
|
+
timeoutId = null;
|
|
127
|
+
}, delay);
|
|
128
|
+
};
|
|
129
|
+
};
|
|
130
|
+
export const DEFAULT_HDR_TRANSITION_SETTINGS = {
|
|
131
|
+
types: ['crossfade'],
|
|
132
|
+
durationMs: 1500,
|
|
133
|
+
holdMs: 800,
|
|
134
|
+
order: 'sequential',
|
|
135
|
+
feather: 0.07,
|
|
136
|
+
dividerFeather: 0.003,
|
|
137
|
+
wipeAxis: [0, 1, 0],
|
|
138
|
+
irisCenter: [0, 1, 0],
|
|
139
|
+
noiseScale: 4.0,
|
|
140
|
+
};
|
|
141
|
+
export const getTransitionSettings = (hdr) => ({
|
|
142
|
+
...DEFAULT_HDR_TRANSITION_SETTINGS,
|
|
143
|
+
...(hdr.transitionSettings ?? {}),
|
|
144
|
+
});
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
import type { Object3D } from 'three';
|
|
2
|
+
import type { TransformEffect, ColorEffect, EffectState } from "../types/effects";
|
|
3
|
+
export declare function applyRotationEffects(group: Object3D, effects: string[], hovered: boolean, isActive: boolean, dt: number, spinSpeed: number, flipSpeed: number, originalRotation: [number, number, number], name: string): void;
|
|
4
|
+
export declare function applyScaleEffects(object: Object3D, effects: string[], hovered: boolean, isActive: boolean, hoverScale: number, dt: number, originalScale: [number, number, number]): void;
|
|
5
|
+
export declare function applyColorEffects(object: Object3D, effects: string[], hovered: boolean, baseColor: string, hoverColor: string, dt: number): void;
|
|
6
|
+
/**
|
|
7
|
+
* Check if an effect should be active based on trigger mode and current state
|
|
8
|
+
* NOTE: V2 effects don't have triggerMode - they're organized by location:
|
|
9
|
+
* - effects.transform = always active
|
|
10
|
+
* - interactions.hover.effects.transform = hover-triggered
|
|
11
|
+
* When triggerMode is undefined, default to 'always' (V2 continuous effects)
|
|
12
|
+
*/
|
|
13
|
+
export declare function shouldEffectBeActive(effect: TransformEffect | ColorEffect, hovered: boolean, clicked: boolean): boolean;
|
|
14
|
+
/**
|
|
15
|
+
* Get enabled effects filtered by trigger state
|
|
16
|
+
*/
|
|
17
|
+
export declare function getActiveEffects<T extends TransformEffect | ColorEffect>(effects: T[], hovered: boolean, clicked: boolean): T[];
|
|
18
|
+
/**
|
|
19
|
+
* Apply wave effect - oscillating Y position
|
|
20
|
+
*/
|
|
21
|
+
export declare function applyWaveEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
|
|
22
|
+
/**
|
|
23
|
+
* Apply float effect - gentle floating in multiple directions
|
|
24
|
+
*/
|
|
25
|
+
export declare function applyFloatEffect(object: Object3D, effect: TransformEffect, time: number, originalPosition: {
|
|
26
|
+
x: number;
|
|
27
|
+
y: number;
|
|
28
|
+
z: number;
|
|
29
|
+
}): void;
|
|
30
|
+
/**
|
|
31
|
+
* Apply pulse effect - rhythmic scale animation
|
|
32
|
+
*/
|
|
33
|
+
export declare function applyPulseEffect(object: Object3D, effect: TransformEffect, time: number, originalScale: {
|
|
34
|
+
x: number;
|
|
35
|
+
y: number;
|
|
36
|
+
z: number;
|
|
37
|
+
}): void;
|
|
38
|
+
/**
|
|
39
|
+
* Apply shake effect - random vibration
|
|
40
|
+
*/
|
|
41
|
+
export declare function applyShakeEffect(object: Object3D, effect: TransformEffect, originalPosition: {
|
|
42
|
+
x: number;
|
|
43
|
+
y: number;
|
|
44
|
+
}): void;
|
|
45
|
+
/**
|
|
46
|
+
* Apply bounce effect - bouncing motion
|
|
47
|
+
*/
|
|
48
|
+
export declare function applyBounceEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
|
|
49
|
+
/**
|
|
50
|
+
* Apply rotate3d effect - subtle 3D rotation
|
|
51
|
+
*/
|
|
52
|
+
export declare function applyRotate3DEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
|
|
53
|
+
x: number;
|
|
54
|
+
y: number;
|
|
55
|
+
z: number;
|
|
56
|
+
}): void;
|
|
57
|
+
/**
|
|
58
|
+
* Apply fade effect - pulsing opacity
|
|
59
|
+
* Returns the calculated opacity value
|
|
60
|
+
*/
|
|
61
|
+
export declare function applyFadeEffect(effect: TransformEffect, time: number): number;
|
|
62
|
+
/**
|
|
63
|
+
* Apply spin effect - continuous rotation
|
|
64
|
+
*/
|
|
65
|
+
export declare function applySpinEffect(object: Object3D, effect: TransformEffect, dt: number): void;
|
|
66
|
+
/**
|
|
67
|
+
* Apply sway effect - pendulum-like rotation
|
|
68
|
+
*/
|
|
69
|
+
export declare function applySwayEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
|
|
70
|
+
x: number;
|
|
71
|
+
y: number;
|
|
72
|
+
z: number;
|
|
73
|
+
}): void;
|
|
74
|
+
/**
|
|
75
|
+
* Apply flip effect - 180° rotation on trigger (with easing)
|
|
76
|
+
*/
|
|
77
|
+
export declare function applyFlipEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalRotation: {
|
|
78
|
+
x: number;
|
|
79
|
+
y: number;
|
|
80
|
+
z: number;
|
|
81
|
+
}, sensitivity?: number): void;
|
|
82
|
+
/**
|
|
83
|
+
* Apply scale effect - scale up/down on trigger (with easing)
|
|
84
|
+
*/
|
|
85
|
+
export declare function applyScaleEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalScale: {
|
|
86
|
+
x: number;
|
|
87
|
+
y: number;
|
|
88
|
+
z: number;
|
|
89
|
+
}, sensitivity?: number): void;
|
|
90
|
+
/**
|
|
91
|
+
* Apply color transition effect - smooth transition to target color
|
|
92
|
+
*/
|
|
93
|
+
export declare function applyColorTransitionEffect(object: Object3D, effect: ColorEffect, isActive: boolean, dt: number, baseColors: Record<string, string>, applyToChildren?: boolean, sensitivity?: number): void;
|
|
94
|
+
/**
|
|
95
|
+
* Apply pulse color effect - pulsing between base and target color
|
|
96
|
+
*/
|
|
97
|
+
export declare function applyPulseColorEffect(object: Object3D, effect: ColorEffect, time: number, baseColors: Record<string, string>, applyToChildren?: boolean): void;
|
|
98
|
+
/**
|
|
99
|
+
* Apply all transform effects to an object
|
|
100
|
+
*/
|
|
101
|
+
export declare function applyTransformEffects(object: Object3D, effects: TransformEffect[], time: number, dt: number, state: EffectState, hovered: boolean, clicked: boolean, sensitivity?: number): {
|
|
102
|
+
opacity?: number;
|
|
103
|
+
};
|
|
104
|
+
/**
|
|
105
|
+
* Apply all color effects to an object
|
|
106
|
+
*/
|
|
107
|
+
export declare function applyAllColorEffects(object: Object3D, effects: ColorEffect[], time: number, dt: number, baseColors: Record<string, string>, hovered: boolean, clicked: boolean, applyToChildren?: boolean, sensitivity?: number): void;
|
|
108
|
+
/**
|
|
109
|
+
* Create effect state from an Object3D
|
|
110
|
+
*/
|
|
111
|
+
export declare function createEffectStateFromObject(object: Object3D): EffectState;
|
|
112
|
+
/**
|
|
113
|
+
* Extract base colors from an object's materials
|
|
114
|
+
*/
|
|
115
|
+
export declare function extractBaseColors(object: Object3D, targetProperties?: string[], applyToChildren?: boolean): Record<string, string>;
|
|
116
|
+
//# sourceMappingURL=frameAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|