@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,128 @@
1
+ import { BufferAttribute, BufferGeometry, EdgesGeometry, Matrix4, Mesh, Vector3 } from "three";
2
+ import { EDGES_GROUP_KEY } from "./materialApplicationUtils.js";
3
+ /** Recursively collect all meshes with geometries, accumulating local matrices. */
4
+ export function collectMeshes(obj, parentMatrix = new Matrix4()) {
5
+ const worldMatrix = parentMatrix.clone().multiply(obj.matrix);
6
+ const results = [];
7
+ if (obj instanceof Mesh && obj.geometry instanceof BufferGeometry && obj.geometry.getAttribute('position')) {
8
+ results.push({ mesh: obj, matrixRelativeToRoot: worldMatrix });
9
+ }
10
+ for (const child of obj.children) {
11
+ if (child.userData[EDGES_GROUP_KEY])
12
+ continue; // skip previously-built edges
13
+ results.push(...collectMeshes(child, worldMatrix));
14
+ }
15
+ return results;
16
+ }
17
+ /** Pick edge threshold based on bounding box shape. */
18
+ export function computeThreshold(geometry) {
19
+ geometry.computeBoundingBox();
20
+ const box = geometry.boundingBox;
21
+ const size = new Vector3();
22
+ box.getSize(size);
23
+ const dims = [size.x, size.y, size.z].sort((a, b) => a - b);
24
+ const isFlat = dims[0] < 0.001 || dims[0] / dims[2] < 0.01;
25
+ return isFlat ? 180 : 15;
26
+ }
27
+ /**
28
+ * Extract all edge segments from an Object3D (or group).
29
+ * Each segment is in the coordinate space of the root object.
30
+ */
31
+ export function extractEdgeSegments(object) {
32
+ const entries = collectMeshes(object);
33
+ const segments = [];
34
+ for (const { mesh, matrixRelativeToRoot } of entries) {
35
+ const threshold = computeThreshold(mesh.geometry);
36
+ const edges = new EdgesGeometry(mesh.geometry, threshold);
37
+ const pos = edges.attributes.position;
38
+ for (let i = 0; i < pos.count; i += 2) {
39
+ const start = new Vector3(pos.getX(i), pos.getY(i), pos.getZ(i));
40
+ const end = new Vector3(pos.getX(i + 1), pos.getY(i + 1), pos.getZ(i + 1));
41
+ start.applyMatrix4(matrixRelativeToRoot);
42
+ end.applyMatrix4(matrixRelativeToRoot);
43
+ segments.push({ start, end });
44
+ }
45
+ edges.dispose();
46
+ }
47
+ return segments;
48
+ }
49
+ /**
50
+ * Sample `countPerEdge` evenly-spaced points along every edge.
51
+ * Returns flat array of Vector3 positions and matching per-point edge indices.
52
+ */
53
+ export function sampleEdgePoints(segments, countPerEdge) {
54
+ const total = segments.length * countPerEdge;
55
+ const positions = new Float32Array(total * 3);
56
+ const progress = new Float32Array(total);
57
+ const edgeIndex = new Float32Array(total);
58
+ let ptr = 0;
59
+ for (let e = 0; e < segments.length; e++) {
60
+ const { start, end } = segments[e];
61
+ for (let s = 0; s < countPerEdge; s++) {
62
+ const t = s / countPerEdge;
63
+ const x = start.x + (end.x - start.x) * t;
64
+ const y = start.y + (end.y - start.y) * t;
65
+ const z = start.z + (end.z - start.z) * t;
66
+ positions[ptr * 3] = x;
67
+ positions[ptr * 3 + 1] = y;
68
+ positions[ptr * 3 + 2] = z;
69
+ progress[ptr] = t;
70
+ edgeIndex[ptr] = e;
71
+ ptr++;
72
+ }
73
+ }
74
+ return { positions, progress, edgeIndex };
75
+ }
76
+ /**
77
+ * Build a single pre-baked dense LineSegments geometry for all edges of an object.
78
+ * Every edge is subdivided into `subdivisions` segments.
79
+ * Per-vertex attributes: position, aProgress (0..1), aEdgePhase (golden-ratio spread), aEdgeFreq (0.25..0.5 Hz)
80
+ * Indices form connected pairs so LineSegments renders them as solid continuous lines per edge.
81
+ */
82
+ export function buildSubdividedEdgeGeometry(object, subdivisions = 60, parentMatrix) {
83
+ const entries = collectMeshes(object, parentMatrix ?? new Matrix4());
84
+ const allSegs = [];
85
+ for (const { mesh, matrixRelativeToRoot } of entries) {
86
+ const threshold = computeThreshold(mesh.geometry);
87
+ const edges = new EdgesGeometry(mesh.geometry, threshold);
88
+ const pos = edges.attributes.position;
89
+ for (let i = 0; i < pos.count; i += 2) {
90
+ const s = new Vector3(pos.getX(i), pos.getY(i), pos.getZ(i)).applyMatrix4(matrixRelativeToRoot);
91
+ const e = new Vector3(pos.getX(i + 1), pos.getY(i + 1), pos.getZ(i + 1)).applyMatrix4(matrixRelativeToRoot);
92
+ allSegs.push({ start: s, end: e });
93
+ }
94
+ edges.dispose();
95
+ }
96
+ const ptsPerEdge = subdivisions + 1;
97
+ const total = allSegs.length * ptsPerEdge;
98
+ const positions = new Float32Array(total * 3);
99
+ const aProgress = new Float32Array(total);
100
+ const aEdgePhase = new Float32Array(total);
101
+ const aEdgeFreq = new Float32Array(total);
102
+ const indices = [];
103
+ for (let e = 0; e < allSegs.length; e++) {
104
+ const { start, end } = allSegs[e];
105
+ const phase = (e * 0.618033) % 1.0; // golden-ratio spread → unique phase per edge
106
+ const freq = 0.25 + (e * 0.137013) % 0.25; // 0.25..0.50 Hz, unique per edge
107
+ const base = e * ptsPerEdge;
108
+ for (let s = 0; s <= subdivisions; s++) {
109
+ const t = s / subdivisions;
110
+ const i = base + s;
111
+ positions[i * 3] = start.x + (end.x - start.x) * t;
112
+ positions[i * 3 + 1] = start.y + (end.y - start.y) * t;
113
+ positions[i * 3 + 2] = start.z + (end.z - start.z) * t;
114
+ aProgress[i] = t;
115
+ aEdgePhase[i] = phase;
116
+ aEdgeFreq[i] = freq;
117
+ if (s < subdivisions)
118
+ indices.push(i, i + 1); // connected line-segment pairs
119
+ }
120
+ }
121
+ const geo = new BufferGeometry();
122
+ geo.setAttribute("position", new BufferAttribute(positions, 3));
123
+ geo.setAttribute("aProgress", new BufferAttribute(aProgress, 1));
124
+ geo.setAttribute("aEdgePhase", new BufferAttribute(aEdgePhase, 1));
125
+ geo.setAttribute("aEdgeFreq", new BufferAttribute(aEdgeFreq, 1));
126
+ geo.setIndex(indices);
127
+ return geo;
128
+ }
@@ -0,0 +1,19 @@
1
+ import * as THREE from 'three';
2
+ import { HdrSettings, HdrTransitionSettings } from "../types";
3
+ export declare const createCubeCamera: (scene: THREE.Scene, resolution?: number, position?: THREE.Vector3) => THREE.CubeCamera;
4
+ export declare const updateCubeCamera: (cubeCamera: THREE.CubeCamera, renderer: THREE.WebGLRenderer, scene: THREE.Scene) => THREE.Texture;
5
+ export declare const setSceneEnvironment: (scene: THREE.Scene, texture: THREE.Texture | null) => void;
6
+ export declare const clearSceneEnvironment: (scene: THREE.Scene) => void;
7
+ export declare const loadEquirectangularEnvironment: (src: string, pmremGenerator: THREE.PMREMGenerator, loader: THREE.TextureLoader) => Promise<THREE.Texture>;
8
+ /**
9
+ * Loads an equirectangular environment from a URL (HDR, EXR, PNG, or JPG).
10
+ * Picks the appropriate loader from the file extension, runs PMREM, and
11
+ * returns a cube render-target texture ready to assign to scene.environment.
12
+ * Disposes the raw equirect texture; callers own the returned PMREM texture.
13
+ */
14
+ export declare const loadEquirectHdrEnvironment: (src: string, renderer: THREE.WebGLRenderer) => Promise<THREE.Texture>;
15
+ export declare const disposeCubeCamera: (cubeCamera: THREE.CubeCamera, scene: THREE.Scene) => void;
16
+ export declare const createDebouncedUpdate: (callback: () => void, delay?: number) => (() => void);
17
+ export declare const DEFAULT_HDR_TRANSITION_SETTINGS: HdrTransitionSettings;
18
+ export declare const getTransitionSettings: (hdr: HdrSettings) => HdrTransitionSettings;
19
+ //# sourceMappingURL=environmentUtils.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,144 @@
1
+ import * as THREE from 'three';
2
+ import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
3
+ import { EXRLoader } from 'three/addons/loaders/EXRLoader.js';
4
+ export const createCubeCamera = (scene, resolution = 512, position = new THREE.Vector3(0, 50, 0)) => {
5
+ const cubeRenderTarget = new THREE.WebGLCubeRenderTarget(resolution, {
6
+ format: THREE.RGBAFormat,
7
+ generateMipmaps: true,
8
+ minFilter: THREE.LinearMipmapLinearFilter,
9
+ });
10
+ const cubeCamera = new THREE.CubeCamera(0.1, 10000, cubeRenderTarget);
11
+ cubeCamera.position.copy(position);
12
+ scene.add(cubeCamera);
13
+ return cubeCamera;
14
+ };
15
+ export const updateCubeCamera = (cubeCamera, renderer, scene) => {
16
+ const originalEnvironment = scene.environment;
17
+ const originalBackground = scene.background;
18
+ const originalEnvMaps = new Map();
19
+ scene.traverse((child) => {
20
+ if (child instanceof THREE.Mesh && child.material) {
21
+ const materials = Array.isArray(child.material) ? child.material : [child.material];
22
+ materials.forEach(material => {
23
+ if (material instanceof THREE.MeshStandardMaterial ||
24
+ material instanceof THREE.MeshPhysicalMaterial) {
25
+ originalEnvMaps.set(material, material.envMap);
26
+ material.envMap = null;
27
+ material.needsUpdate = true;
28
+ }
29
+ });
30
+ }
31
+ });
32
+ scene.environment = null;
33
+ scene.background = null;
34
+ cubeCamera.visible = false;
35
+ try {
36
+ cubeCamera.update(renderer, scene);
37
+ }
38
+ finally {
39
+ // Always restore scene and camera state so the main render is never left
40
+ // with a corrupted environment or an invisible cube camera.
41
+ cubeCamera.visible = true;
42
+ scene.environment = originalEnvironment;
43
+ scene.background = originalBackground;
44
+ originalEnvMaps.forEach((envMap, material) => {
45
+ if (material instanceof THREE.MeshStandardMaterial ||
46
+ material instanceof THREE.MeshPhysicalMaterial) {
47
+ material.envMap = envMap;
48
+ material.needsUpdate = true;
49
+ }
50
+ });
51
+ }
52
+ return cubeCamera.renderTarget.texture;
53
+ };
54
+ export const setSceneEnvironment = (scene, texture) => {
55
+ scene.environment = texture;
56
+ scene.background = texture;
57
+ };
58
+ export const clearSceneEnvironment = (scene) => {
59
+ scene.background = null;
60
+ scene.environment = null;
61
+ scene.traverse((child) => {
62
+ if (child.isMesh) {
63
+ const mesh = child;
64
+ const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
65
+ materials.forEach(material => {
66
+ if (material instanceof THREE.MeshStandardMaterial ||
67
+ material instanceof THREE.MeshPhysicalMaterial) {
68
+ material.envMap = null;
69
+ material.needsUpdate = true;
70
+ }
71
+ });
72
+ }
73
+ });
74
+ };
75
+ export const loadEquirectangularEnvironment = async (src, pmremGenerator, loader) => {
76
+ const equirectangularTexture = await new Promise((resolve, reject) => {
77
+ loader.load(src, resolve, undefined, reject);
78
+ });
79
+ pmremGenerator.compileEquirectangularShader();
80
+ const ldrCubeRenderTarget = pmremGenerator.fromEquirectangular(equirectangularTexture);
81
+ return ldrCubeRenderTarget.texture;
82
+ };
83
+ const pickEquirectLoader = (src) => {
84
+ const ext = src.split('?')[0].split('#')[0].split('.').pop()?.toLowerCase();
85
+ if (ext === 'hdr') {
86
+ const l = new RGBELoader();
87
+ l.setDataType(THREE.HalfFloatType);
88
+ return l;
89
+ }
90
+ if (ext === 'exr') {
91
+ const l = new EXRLoader();
92
+ l.setDataType(THREE.HalfFloatType);
93
+ return l;
94
+ }
95
+ return new THREE.TextureLoader();
96
+ };
97
+ /**
98
+ * Loads an equirectangular environment from a URL (HDR, EXR, PNG, or JPG).
99
+ * Picks the appropriate loader from the file extension, runs PMREM, and
100
+ * returns a cube render-target texture ready to assign to scene.environment.
101
+ * Disposes the raw equirect texture; callers own the returned PMREM texture.
102
+ */
103
+ export const loadEquirectHdrEnvironment = async (src, renderer) => {
104
+ const loader = pickEquirectLoader(src);
105
+ const equirectangular = await new Promise((resolve, reject) => {
106
+ loader.load(src, resolve, undefined, reject);
107
+ });
108
+ const pmrem = new THREE.PMREMGenerator(renderer);
109
+ pmrem.compileEquirectangularShader();
110
+ const target = pmrem.fromEquirectangular(equirectangular);
111
+ equirectangular.dispose();
112
+ pmrem.dispose();
113
+ return target.texture;
114
+ };
115
+ export const disposeCubeCamera = (cubeCamera, scene) => {
116
+ scene.remove(cubeCamera);
117
+ cubeCamera.renderTarget.dispose();
118
+ };
119
+ export const createDebouncedUpdate = (callback, delay = 100) => {
120
+ let timeoutId = null;
121
+ return () => {
122
+ if (timeoutId)
123
+ clearTimeout(timeoutId);
124
+ timeoutId = setTimeout(() => {
125
+ callback();
126
+ timeoutId = null;
127
+ }, delay);
128
+ };
129
+ };
130
+ export const DEFAULT_HDR_TRANSITION_SETTINGS = {
131
+ types: ['crossfade'],
132
+ durationMs: 1500,
133
+ holdMs: 800,
134
+ order: 'sequential',
135
+ feather: 0.07,
136
+ dividerFeather: 0.003,
137
+ wipeAxis: [0, 1, 0],
138
+ irisCenter: [0, 1, 0],
139
+ noiseScale: 4.0,
140
+ };
141
+ export const getTransitionSettings = (hdr) => ({
142
+ ...DEFAULT_HDR_TRANSITION_SETTINGS,
143
+ ...(hdr.transitionSettings ?? {}),
144
+ });
@@ -0,0 +1,116 @@
1
+ import type { Object3D } from 'three';
2
+ import type { TransformEffect, ColorEffect, EffectState } from "../types/effects";
3
+ export declare function applyRotationEffects(group: Object3D, effects: string[], hovered: boolean, isActive: boolean, dt: number, spinSpeed: number, flipSpeed: number, originalRotation: [number, number, number], name: string): void;
4
+ export declare function applyScaleEffects(object: Object3D, effects: string[], hovered: boolean, isActive: boolean, hoverScale: number, dt: number, originalScale: [number, number, number]): void;
5
+ export declare function applyColorEffects(object: Object3D, effects: string[], hovered: boolean, baseColor: string, hoverColor: string, dt: number): void;
6
+ /**
7
+ * Check if an effect should be active based on trigger mode and current state
8
+ * NOTE: V2 effects don't have triggerMode - they're organized by location:
9
+ * - effects.transform = always active
10
+ * - interactions.hover.effects.transform = hover-triggered
11
+ * When triggerMode is undefined, default to 'always' (V2 continuous effects)
12
+ */
13
+ export declare function shouldEffectBeActive(effect: TransformEffect | ColorEffect, hovered: boolean, clicked: boolean): boolean;
14
+ /**
15
+ * Get enabled effects filtered by trigger state
16
+ */
17
+ export declare function getActiveEffects<T extends TransformEffect | ColorEffect>(effects: T[], hovered: boolean, clicked: boolean): T[];
18
+ /**
19
+ * Apply wave effect - oscillating Y position
20
+ */
21
+ export declare function applyWaveEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
22
+ /**
23
+ * Apply float effect - gentle floating in multiple directions
24
+ */
25
+ export declare function applyFloatEffect(object: Object3D, effect: TransformEffect, time: number, originalPosition: {
26
+ x: number;
27
+ y: number;
28
+ z: number;
29
+ }): void;
30
+ /**
31
+ * Apply pulse effect - rhythmic scale animation
32
+ */
33
+ export declare function applyPulseEffect(object: Object3D, effect: TransformEffect, time: number, originalScale: {
34
+ x: number;
35
+ y: number;
36
+ z: number;
37
+ }): void;
38
+ /**
39
+ * Apply shake effect - random vibration
40
+ */
41
+ export declare function applyShakeEffect(object: Object3D, effect: TransformEffect, originalPosition: {
42
+ x: number;
43
+ y: number;
44
+ }): void;
45
+ /**
46
+ * Apply bounce effect - bouncing motion
47
+ */
48
+ export declare function applyBounceEffect(object: Object3D, effect: TransformEffect, time: number, originalY: number): void;
49
+ /**
50
+ * Apply rotate3d effect - subtle 3D rotation
51
+ */
52
+ export declare function applyRotate3DEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
53
+ x: number;
54
+ y: number;
55
+ z: number;
56
+ }): void;
57
+ /**
58
+ * Apply fade effect - pulsing opacity
59
+ * Returns the calculated opacity value
60
+ */
61
+ export declare function applyFadeEffect(effect: TransformEffect, time: number): number;
62
+ /**
63
+ * Apply spin effect - continuous rotation
64
+ */
65
+ export declare function applySpinEffect(object: Object3D, effect: TransformEffect, dt: number): void;
66
+ /**
67
+ * Apply sway effect - pendulum-like rotation
68
+ */
69
+ export declare function applySwayEffect(object: Object3D, effect: TransformEffect, time: number, originalRotation: {
70
+ x: number;
71
+ y: number;
72
+ z: number;
73
+ }): void;
74
+ /**
75
+ * Apply flip effect - 180° rotation on trigger (with easing)
76
+ */
77
+ export declare function applyFlipEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalRotation: {
78
+ x: number;
79
+ y: number;
80
+ z: number;
81
+ }, sensitivity?: number): void;
82
+ /**
83
+ * Apply scale effect - scale up/down on trigger (with easing)
84
+ */
85
+ export declare function applyScaleEffect(object: Object3D, effect: TransformEffect, isActive: boolean, dt: number, originalScale: {
86
+ x: number;
87
+ y: number;
88
+ z: number;
89
+ }, sensitivity?: number): void;
90
+ /**
91
+ * Apply color transition effect - smooth transition to target color
92
+ */
93
+ export declare function applyColorTransitionEffect(object: Object3D, effect: ColorEffect, isActive: boolean, dt: number, baseColors: Record<string, string>, applyToChildren?: boolean, sensitivity?: number): void;
94
+ /**
95
+ * Apply pulse color effect - pulsing between base and target color
96
+ */
97
+ export declare function applyPulseColorEffect(object: Object3D, effect: ColorEffect, time: number, baseColors: Record<string, string>, applyToChildren?: boolean): void;
98
+ /**
99
+ * Apply all transform effects to an object
100
+ */
101
+ export declare function applyTransformEffects(object: Object3D, effects: TransformEffect[], time: number, dt: number, state: EffectState, hovered: boolean, clicked: boolean, sensitivity?: number): {
102
+ opacity?: number;
103
+ };
104
+ /**
105
+ * Apply all color effects to an object
106
+ */
107
+ export declare function applyAllColorEffects(object: Object3D, effects: ColorEffect[], time: number, dt: number, baseColors: Record<string, string>, hovered: boolean, clicked: boolean, applyToChildren?: boolean, sensitivity?: number): void;
108
+ /**
109
+ * Create effect state from an Object3D
110
+ */
111
+ export declare function createEffectStateFromObject(object: Object3D): EffectState;
112
+ /**
113
+ * Extract base colors from an object's materials
114
+ */
115
+ export declare function extractBaseColors(object: Object3D, targetProperties?: string[], applyToChildren?: boolean): Record<string, string>;
116
+ //# sourceMappingURL=frameAnimations.d.ts.map
@@ -0,0 +1 @@
1
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