@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
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import * as THREE from 'three';
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import { smoothPathCorners, createPathSpline, sampleSplinePoints } from '../utils/pathUtils.js';
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export class PathRendererV {
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parent;
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group;
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options;
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pointMeshes = [];
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lines = [];
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geometryMeshes = [];
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constructor(parent, options) {
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this.parent = parent;
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this.options = options;
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this.group = new THREE.Group();
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parent.add(this.group);
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this.build();
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}
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build() {
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const { pathConfig, color = '#ffa500', showPoints = true, showLine = true, showCurve = true, pointSize = 0.15, } = this.options;
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return;
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const curve = pathConfig.curve ?? 1;
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const smoothCorners = pathConfig.smoothCorners ?? 0;
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const hasCurve = curve > 1;
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? smoothPathCorners(points, smoothCorners)
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: points;
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const mat = new THREE.MeshStandardMaterial({ color, emissive: color, emissiveIntensity: 0.5, toneMapped: false });
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const sphereGeo = new THREE.SphereGeometry(pointSize, 16, 16);
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const dotGeo = new THREE.SphereGeometry(pointSize * 0.33, 8, 8);
|
|
33
|
+
const dotMat = new THREE.MeshBasicMaterial({ color: '#ffffff' });
|
|
34
|
+
for (const point of points) {
|
|
35
|
+
const sphere = new THREE.Mesh(sphereGeo, mat);
|
|
36
|
+
sphere.position.set(...point);
|
|
37
|
+
this.group.add(sphere);
|
|
38
|
+
this.pointMeshes.push(sphere);
|
|
39
|
+
const dot = new THREE.Mesh(dotGeo, dotMat);
|
|
40
|
+
dot.position.set(point[0], point[1] + pointSize * 1.67, point[2]);
|
|
41
|
+
this.group.add(dot);
|
|
42
|
+
this.pointMeshes.push(dot);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
if (showLine && points.length > 1 && !hasCurve && !hasSmoothCorners) {
|
|
46
|
+
const line = this.makeLine(points, color, false);
|
|
47
|
+
this.group.add(line);
|
|
48
|
+
this.lines.push(line);
|
|
49
|
+
}
|
|
50
|
+
if (showCurve && points.length >= 2 && (hasCurve || hasSmoothCorners)) {
|
|
51
|
+
const spline = createPathSpline(hasSmoothCorners ? smoothedPoints : points, curve);
|
|
52
|
+
if (spline) {
|
|
53
|
+
const curvePoints = sampleSplinePoints(spline, smoothedPoints.length);
|
|
54
|
+
const curveLine = this.makeLine(curvePoints, color, false);
|
|
55
|
+
this.group.add(curveLine);
|
|
56
|
+
this.lines.push(curveLine);
|
|
57
|
+
}
|
|
58
|
+
if (showLine && points.length > 1) {
|
|
59
|
+
const dashed = this.makeLine(points, color, true);
|
|
60
|
+
this.group.add(dashed);
|
|
61
|
+
this.lines.push(dashed);
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
if (pathConfig.geometry && pathConfig.geometry.type !== 'none' && points.length >= 2) {
|
|
65
|
+
this.buildGeometry(points, curve, smoothCorners, pathConfig.geometry);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
makeLine(points, color, dashed) {
|
|
69
|
+
const geo = new THREE.BufferGeometry().setFromPoints(points.map(p => new THREE.Vector3(p[0], p[1], p[2])));
|
|
70
|
+
const mat = dashed
|
|
71
|
+
? new THREE.LineDashedMaterial({ color, dashSize: 0.1, gapSize: 0.1 })
|
|
72
|
+
: new THREE.LineBasicMaterial({ color });
|
|
73
|
+
const line = new THREE.Line(geo, mat);
|
|
74
|
+
if (dashed)
|
|
75
|
+
line.computeLineDistances();
|
|
76
|
+
return line;
|
|
77
|
+
}
|
|
78
|
+
buildGeometry(points, curve, smoothCorners, geometry) {
|
|
79
|
+
const { type, width = 2, radius = 0.5, segments = 8, numLanes = 0, color = '#555555', dividerColor = '#ffffff' } = geometry;
|
|
80
|
+
const smoothed = smoothPathCorners(points, smoothCorners);
|
|
81
|
+
const spline = createPathSpline(smoothed, curve);
|
|
82
|
+
if (!spline)
|
|
83
|
+
return;
|
|
84
|
+
const stdMat = (c) => new THREE.MeshStandardMaterial({ color: c, side: THREE.DoubleSide });
|
|
85
|
+
if (type === 'tube') {
|
|
86
|
+
const geo = new THREE.TubeGeometry(spline, points.length * 10, radius, segments, false);
|
|
87
|
+
const mesh = new THREE.Mesh(geo, stdMat(color));
|
|
88
|
+
this.group.add(mesh);
|
|
89
|
+
this.geometryMeshes.push(mesh);
|
|
90
|
+
}
|
|
91
|
+
if (type === 'road') {
|
|
92
|
+
const geo = this.buildRoadGeo(spline, points.length, width);
|
|
93
|
+
if (geo) {
|
|
94
|
+
const mesh = new THREE.Mesh(geo, stdMat(color));
|
|
95
|
+
this.group.add(mesh);
|
|
96
|
+
this.geometryMeshes.push(mesh);
|
|
97
|
+
}
|
|
98
|
+
if (numLanes > 0) {
|
|
99
|
+
this.buildLaneDividers(spline, points.length, width, numLanes, dividerColor)
|
|
100
|
+
.forEach(l => { this.group.add(l); this.lines.push(l); });
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
if (type === 'walls') {
|
|
104
|
+
const geo = this.buildWallsGeo(spline, points.length, width);
|
|
105
|
+
if (geo) {
|
|
106
|
+
const mesh = new THREE.Mesh(geo, stdMat(color));
|
|
107
|
+
this.group.add(mesh);
|
|
108
|
+
this.geometryMeshes.push(mesh);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
buildRoadGeo(spline, numPoints, width) {
|
|
113
|
+
const divisions = Math.max(numPoints * 20, 100);
|
|
114
|
+
const vertices = [];
|
|
115
|
+
const indices = [];
|
|
116
|
+
const uvs = [];
|
|
117
|
+
const halfWidth = width / 2;
|
|
118
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
119
|
+
for (let i = 0; i <= divisions; i++) {
|
|
120
|
+
const t = i / divisions;
|
|
121
|
+
const point = spline.getPointAt(t);
|
|
122
|
+
const tangent = spline.getTangentAt(t).normalize();
|
|
123
|
+
const perp = new THREE.Vector3().crossVectors(tangent, up).normalize();
|
|
124
|
+
const left = new THREE.Vector3().copy(point).addScaledVector(perp, -halfWidth);
|
|
125
|
+
const right = new THREE.Vector3().copy(point).addScaledVector(perp, halfWidth);
|
|
126
|
+
left.y += 0.01;
|
|
127
|
+
right.y += 0.01;
|
|
128
|
+
vertices.push(left.x, left.y, left.z, right.x, right.y, right.z);
|
|
129
|
+
uvs.push(0, t, 1, t);
|
|
130
|
+
if (i < divisions) {
|
|
131
|
+
const b = i * 2;
|
|
132
|
+
indices.push(b, b + 1, b + 2, b + 1, b + 3, b + 2);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
const geo = new THREE.BufferGeometry();
|
|
136
|
+
geo.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
|
|
137
|
+
geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
|
|
138
|
+
geo.setIndex(indices);
|
|
139
|
+
geo.computeVertexNormals();
|
|
140
|
+
return geo;
|
|
141
|
+
}
|
|
142
|
+
buildWallsGeo(spline, numPoints, width) {
|
|
143
|
+
const divisions = Math.max(numPoints * 20, 100);
|
|
144
|
+
const wallHeight = 2;
|
|
145
|
+
const halfWidth = width / 2;
|
|
146
|
+
const vertices = [];
|
|
147
|
+
const indices = [];
|
|
148
|
+
const uvs = [];
|
|
149
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
150
|
+
for (let i = 0; i <= divisions; i++) {
|
|
151
|
+
const t = i / divisions;
|
|
152
|
+
const point = spline.getPointAt(t);
|
|
153
|
+
const perp = new THREE.Vector3().crossVectors(spline.getTangentAt(t).normalize(), up).normalize();
|
|
154
|
+
const lb = new THREE.Vector3().copy(point).addScaledVector(perp, -halfWidth);
|
|
155
|
+
const lt = lb.clone().setY(lb.y + wallHeight);
|
|
156
|
+
const rb = new THREE.Vector3().copy(point).addScaledVector(perp, halfWidth);
|
|
157
|
+
const rt = rb.clone().setY(rb.y + wallHeight);
|
|
158
|
+
vertices.push(lb.x, lb.y, lb.z, lt.x, lt.y, lt.z, rb.x, rb.y, rb.z, rt.x, rt.y, rt.z);
|
|
159
|
+
uvs.push(0, t, 0, t, 1, t, 1, t);
|
|
160
|
+
if (i < divisions) {
|
|
161
|
+
const b = i * 4, n = (i + 1) * 4;
|
|
162
|
+
indices.push(b, b + 1, n, b + 1, n + 1, n, b + 2, n + 2, b + 3, b + 3, n + 2, n + 3, b + 1, b + 3, n + 1, b + 3, n + 3, n + 1, b, n, b + 2, b + 2, n, n + 2);
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
const geo = new THREE.BufferGeometry();
|
|
166
|
+
geo.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
|
|
167
|
+
geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
|
|
168
|
+
geo.setIndex(indices);
|
|
169
|
+
geo.computeVertexNormals();
|
|
170
|
+
return geo;
|
|
171
|
+
}
|
|
172
|
+
buildLaneDividers(spline, numPoints, width, numLanes, color) {
|
|
173
|
+
const divisions = Math.max(numPoints * 20, 100);
|
|
174
|
+
const laneWidth = width / (numLanes * 2);
|
|
175
|
+
const offsets = [0];
|
|
176
|
+
for (let lane = 1; lane < numLanes; lane++) {
|
|
177
|
+
offsets.push(-lane * laneWidth, lane * laneWidth);
|
|
178
|
+
}
|
|
179
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
180
|
+
return offsets.map((offset, idx) => {
|
|
181
|
+
const pts = [];
|
|
182
|
+
for (let i = 0; i <= divisions; i++) {
|
|
183
|
+
const t = i / divisions;
|
|
184
|
+
const point = spline.getPointAt(t);
|
|
185
|
+
const perp = new THREE.Vector3().crossVectors(spline.getTangentAt(t).normalize(), up).normalize();
|
|
186
|
+
const dp = new THREE.Vector3().copy(point).addScaledVector(perp, offset);
|
|
187
|
+
dp.y += 0.02;
|
|
188
|
+
pts.push(dp);
|
|
189
|
+
}
|
|
190
|
+
const geo = new THREE.BufferGeometry().setFromPoints(pts);
|
|
191
|
+
const mat = idx === 0
|
|
192
|
+
? new THREE.LineBasicMaterial({ color })
|
|
193
|
+
: new THREE.LineDashedMaterial({ color, dashSize: 0.5, gapSize: 0.3 });
|
|
194
|
+
const line = new THREE.Line(geo, mat);
|
|
195
|
+
if (idx !== 0)
|
|
196
|
+
line.computeLineDistances();
|
|
197
|
+
return line;
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
update(_elapsed, _delta) { }
|
|
201
|
+
updateConfig(options) {
|
|
202
|
+
this.dispose(false);
|
|
203
|
+
this.options = options;
|
|
204
|
+
this.build();
|
|
205
|
+
}
|
|
206
|
+
dispose(removeFromScene = true) {
|
|
207
|
+
const disposeMesh = (m) => {
|
|
208
|
+
m.geometry.dispose();
|
|
209
|
+
m.material.dispose();
|
|
210
|
+
};
|
|
211
|
+
const disposeLine = (l) => {
|
|
212
|
+
l.geometry.dispose();
|
|
213
|
+
l.material.dispose();
|
|
214
|
+
};
|
|
215
|
+
this.pointMeshes.forEach(disposeMesh);
|
|
216
|
+
this.lines.forEach(disposeLine);
|
|
217
|
+
this.geometryMeshes.forEach(disposeMesh);
|
|
218
|
+
this.pointMeshes = [];
|
|
219
|
+
this.lines = [];
|
|
220
|
+
this.geometryMeshes = [];
|
|
221
|
+
this.group.clear();
|
|
222
|
+
if (removeFromScene)
|
|
223
|
+
this.parent.remove(this.group);
|
|
224
|
+
}
|
|
225
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { CatmullRomCurve3 } from "three";
|
|
3
|
+
export interface PathVOptions {
|
|
4
|
+
curve: CatmullRomCurve3;
|
|
5
|
+
targetCurve?: CatmullRomCurve3;
|
|
6
|
+
color?: string | number;
|
|
7
|
+
opacity?: number;
|
|
8
|
+
tubeRadius?: number;
|
|
9
|
+
duration?: number;
|
|
10
|
+
}
|
|
11
|
+
export declare class PathV {
|
|
12
|
+
private parent;
|
|
13
|
+
private group;
|
|
14
|
+
private mesh;
|
|
15
|
+
private targetMesh;
|
|
16
|
+
private animationProgress;
|
|
17
|
+
private basePositions;
|
|
18
|
+
private speed;
|
|
19
|
+
private config;
|
|
20
|
+
constructor(parent: THREE.Object3D, options: PathVOptions);
|
|
21
|
+
private build;
|
|
22
|
+
update(_elapsed: number, delta?: number): void;
|
|
23
|
+
updateCurves(curve: CatmullRomCurve3, targetCurve?: CatmullRomCurve3): void;
|
|
24
|
+
updateConfig(options: Partial<PathVOptions>): void;
|
|
25
|
+
dispose(removeFromScene?: boolean): void;
|
|
26
|
+
}
|
|
27
|
+
//# sourceMappingURL=PathV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PathV.d.ts","sourceRoot":"","sources":["../../src/three/PathV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,OAAO,CAAC;AAC9C,MAAM,WAAW,YAAY;IACzB,KAAK,EAAE,gBAAgB,CAAC;IACxB,WAAW,CAAC,EAAE,gBAAgB,CAAC;IAC/B,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB;AAGD,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAC;gBACH,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY;IAQzD,OAAO,CAAC,KAAK;IAmBb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAgBrD,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,WAAW,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAK3E,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,YAAY,CAAC,GAAG,IAAI;IAMlD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAgBjD"}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
export class PathV {
|
|
3
|
+
parent;
|
|
4
|
+
group;
|
|
5
|
+
mesh = null;
|
|
6
|
+
targetMesh = null;
|
|
7
|
+
animationProgress = 0;
|
|
8
|
+
basePositions = null;
|
|
9
|
+
speed;
|
|
10
|
+
config;
|
|
11
|
+
constructor(parent, options) {
|
|
12
|
+
this.parent = parent;
|
|
13
|
+
this.config = options;
|
|
14
|
+
this.speed = 1 / (options.duration || 1);
|
|
15
|
+
this.group = new THREE.Group();
|
|
16
|
+
parent.add(this.group);
|
|
17
|
+
this.build();
|
|
18
|
+
}
|
|
19
|
+
build() {
|
|
20
|
+
const { curve, targetCurve, color = '#4c00ff', opacity = 1, tubeRadius = 0.001 } = this.config;
|
|
21
|
+
const geometry = new THREE.TubeGeometry(curve, 64, tubeRadius, 8, false);
|
|
22
|
+
const material = new THREE.MeshBasicMaterial({
|
|
23
|
+
color: new THREE.Color(color),
|
|
24
|
+
transparent: opacity < 1,
|
|
25
|
+
opacity,
|
|
26
|
+
});
|
|
27
|
+
this.mesh = new THREE.Mesh(geometry, material);
|
|
28
|
+
this.group.add(this.mesh);
|
|
29
|
+
this.basePositions = new Float32Array(geometry.attributes.position.array);
|
|
30
|
+
if (targetCurve) {
|
|
31
|
+
const targetGeometry = new THREE.TubeGeometry(targetCurve, 64, tubeRadius, 8, false);
|
|
32
|
+
this.targetMesh = new THREE.Mesh(targetGeometry, new THREE.MeshBasicMaterial({ visible: false }));
|
|
33
|
+
this.targetMesh.position.y = -1000;
|
|
34
|
+
this.group.add(this.targetMesh);
|
|
35
|
+
}
|
|
36
|
+
this.animationProgress = 0;
|
|
37
|
+
}
|
|
38
|
+
update(_elapsed, delta = 0.016) {
|
|
39
|
+
if (!this.mesh || !this.targetMesh || !this.basePositions)
|
|
40
|
+
return;
|
|
41
|
+
this.animationProgress = Math.min(this.animationProgress + delta * this.speed, 1);
|
|
42
|
+
const currentGeom = this.mesh.geometry;
|
|
43
|
+
const targetPositions = this.targetMesh.geometry.attributes.position.array;
|
|
44
|
+
const currentPosAttr = currentGeom.attributes.position;
|
|
45
|
+
const arr = currentPosAttr.array;
|
|
46
|
+
const length = Math.min(this.basePositions.length, targetPositions.length);
|
|
47
|
+
for (let i = 0; i < length; i += 3) {
|
|
48
|
+
arr[i] = this.basePositions[i] + (targetPositions[i] - this.basePositions[i]) * this.animationProgress;
|
|
49
|
+
arr[i + 1] = this.basePositions[i + 1] + (targetPositions[i + 1] - this.basePositions[i + 1]) * this.animationProgress;
|
|
50
|
+
arr[i + 2] = this.basePositions[i + 2] + (targetPositions[i + 2] - this.basePositions[i + 2]) * this.animationProgress;
|
|
51
|
+
}
|
|
52
|
+
currentPosAttr.needsUpdate = true;
|
|
53
|
+
}
|
|
54
|
+
updateCurves(curve, targetCurve) {
|
|
55
|
+
this.config = { ...this.config, curve, targetCurve };
|
|
56
|
+
this.dispose(false);
|
|
57
|
+
this.build();
|
|
58
|
+
}
|
|
59
|
+
updateConfig(options) {
|
|
60
|
+
this.config = { ...this.config, ...options };
|
|
61
|
+
this.speed = 1 / (this.config.duration || 1);
|
|
62
|
+
this.dispose(false);
|
|
63
|
+
this.build();
|
|
64
|
+
}
|
|
65
|
+
dispose(removeFromScene = true) {
|
|
66
|
+
if (this.mesh) {
|
|
67
|
+
this.mesh.geometry.dispose();
|
|
68
|
+
this.mesh.material.dispose();
|
|
69
|
+
this.mesh = null;
|
|
70
|
+
}
|
|
71
|
+
if (this.targetMesh) {
|
|
72
|
+
this.targetMesh.geometry.dispose();
|
|
73
|
+
this.targetMesh.material.dispose();
|
|
74
|
+
this.targetMesh = null;
|
|
75
|
+
}
|
|
76
|
+
this.group.clear();
|
|
77
|
+
if (removeFromScene)
|
|
78
|
+
this.parent.remove(this.group);
|
|
79
|
+
this.basePositions = null;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { SceneBuilderVOptions } from './SceneBuilderV';
|
|
2
|
+
import type { Project } from "../types/users";
|
|
3
|
+
export interface ProjectLoaderVOptions extends SceneBuilderVOptions {
|
|
4
|
+
onLoaded?: (project: Project) => void;
|
|
5
|
+
onError?: (error: Error) => void;
|
|
6
|
+
}
|
|
7
|
+
export declare class ProjectLoaderV {
|
|
8
|
+
private container;
|
|
9
|
+
private sceneBuilder;
|
|
10
|
+
private options;
|
|
11
|
+
constructor(container: HTMLElement, projectId: string, options?: ProjectLoaderVOptions);
|
|
12
|
+
private load;
|
|
13
|
+
get scene(): any;
|
|
14
|
+
get camera(): any;
|
|
15
|
+
get renderer(): any;
|
|
16
|
+
dispose(): void;
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=ProjectLoaderV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ProjectLoaderV.d.ts","sourceRoot":"","sources":["../../src/three/ProjectLoaderV.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAC9C,MAAM,WAAW,qBAAsB,SAAQ,oBAAoB;IAC/D,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACtC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CACpC;AAID,qBAAa,cAAc;IACvB,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,OAAO,CAAC;gBACJ,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,GAAE,qBAA0B;YAK5E,IAAI;IA6BlB,IAAI,KAAK,QAA+C;IACxD,IAAI,MAAM,QAAgD;IAC1D,IAAI,QAAQ,QAAkD;IAC9D,OAAO,IAAI,IAAI;CAIlB"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { loadAssets } from '../utils/utils.js';
|
|
2
|
+
import { SceneBuilderV } from './SceneBuilderV.js';
|
|
3
|
+
const DATA_CENTER_SERVER = 'https://3d-rise.com/api/data/';
|
|
4
|
+
export class ProjectLoaderV {
|
|
5
|
+
container;
|
|
6
|
+
sceneBuilder = null;
|
|
7
|
+
options;
|
|
8
|
+
constructor(container, projectId, options = {}) {
|
|
9
|
+
this.container = container;
|
|
10
|
+
this.options = options;
|
|
11
|
+
this.load(projectId);
|
|
12
|
+
}
|
|
13
|
+
async load(projectId) {
|
|
14
|
+
let project;
|
|
15
|
+
try {
|
|
16
|
+
const url = `${DATA_CENTER_SERVER}projects/${projectId}/view`;
|
|
17
|
+
const res = await fetch(url, { headers: { 'Content-Type': 'application/json' } });
|
|
18
|
+
if (!res.ok)
|
|
19
|
+
throw new Error(res.status === 404 ? 'Project not found' : `HTTP ${res.status}`);
|
|
20
|
+
project = await res.json();
|
|
21
|
+
}
|
|
22
|
+
catch (err) {
|
|
23
|
+
this.options.onError?.(err);
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
const sceneObjects = project.sceneObjects ?? [];
|
|
27
|
+
const modelObjects = sceneObjects.filter(o => o.type === 'model');
|
|
28
|
+
if (modelObjects.length) {
|
|
29
|
+
try {
|
|
30
|
+
const models = modelObjects.map(o => ({ ...o.userData, id: o.id }));
|
|
31
|
+
await loadAssets(models);
|
|
32
|
+
}
|
|
33
|
+
catch {
|
|
34
|
+
// Non-fatal — build scene with whatever loaded
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
this.options.onLoaded?.(project);
|
|
38
|
+
this.sceneBuilder = new SceneBuilderV(this.container, project, {
|
|
39
|
+
onInitialized: this.options.onInitialized,
|
|
40
|
+
});
|
|
41
|
+
}
|
|
42
|
+
get scene() { return this.sceneBuilder?.scene ?? null; }
|
|
43
|
+
get camera() { return this.sceneBuilder?.camera ?? null; }
|
|
44
|
+
get renderer() { return this.sceneBuilder?.renderer ?? null; }
|
|
45
|
+
dispose() {
|
|
46
|
+
this.sceneBuilder?.dispose();
|
|
47
|
+
this.sceneBuilder = null;
|
|
48
|
+
}
|
|
49
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { RainSettings } from "../types/environment";
|
|
3
|
+
export interface RainVOptions {
|
|
4
|
+
settings: RainSettings;
|
|
5
|
+
}
|
|
6
|
+
export declare class RainV {
|
|
7
|
+
private parent;
|
|
8
|
+
private points;
|
|
9
|
+
private geometry;
|
|
10
|
+
private material;
|
|
11
|
+
private velocities;
|
|
12
|
+
private particleCount;
|
|
13
|
+
private settings;
|
|
14
|
+
constructor(parent: THREE.Object3D, options: RainVOptions);
|
|
15
|
+
private build;
|
|
16
|
+
private teardown;
|
|
17
|
+
update(_elapsed: number, delta?: number): void;
|
|
18
|
+
updateConfig(options: RainVOptions): void;
|
|
19
|
+
dispose(removeFromScene?: boolean): void;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=RainV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RainV.d.ts","sourceRoot":"","sources":["../../src/three/RainV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzD,MAAM,WAAW,YAAY;IACzB,QAAQ,EAAE,YAAY,CAAC;CAC1B;AAiDD,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,QAAQ,CAAC;gBACL,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY;IAKzD,OAAO,CAAC,KAAK;IA6Cb,OAAO,CAAC,QAAQ;IAUhB,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IA6CrD,YAAY,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IA6BzC,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
|
|
@@ -0,0 +1,201 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const DEG_TO_RAD = Math.PI / 180;
|
|
3
|
+
const MAX_PARTICLES = 20000;
|
|
4
|
+
const vertexShader = `
|
|
5
|
+
attribute float speed;
|
|
6
|
+
varying float vSpeed;
|
|
7
|
+
uniform float windAngle;
|
|
8
|
+
uniform float windTilt;
|
|
9
|
+
uniform float streakLength;
|
|
10
|
+
|
|
11
|
+
void main() {
|
|
12
|
+
vSpeed = speed;
|
|
13
|
+
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
|
14
|
+
gl_PointSize = 12.0 * streakLength * (200.0 / -mvPosition.z);
|
|
15
|
+
gl_PointSize = clamp(gl_PointSize, 1.0, 64.0);
|
|
16
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
17
|
+
}
|
|
18
|
+
`;
|
|
19
|
+
const fragmentShader = `
|
|
20
|
+
varying float vSpeed;
|
|
21
|
+
uniform vec3 uColor;
|
|
22
|
+
uniform float opacity;
|
|
23
|
+
uniform float windAngle;
|
|
24
|
+
uniform float windTilt;
|
|
25
|
+
uniform float streakLength;
|
|
26
|
+
|
|
27
|
+
void main() {
|
|
28
|
+
vec2 uv = gl_PointCoord - vec2(0.5);
|
|
29
|
+
float angle = windAngle * windTilt;
|
|
30
|
+
float ca = cos(angle);
|
|
31
|
+
float sa = sin(angle);
|
|
32
|
+
vec2 rotUv = vec2(
|
|
33
|
+
uv.x * ca - uv.y * sa,
|
|
34
|
+
uv.x * sa + uv.y * ca
|
|
35
|
+
);
|
|
36
|
+
float aspectRatio = max(streakLength, 1.0);
|
|
37
|
+
rotUv.x *= aspectRatio;
|
|
38
|
+
float dist = length(rotUv);
|
|
39
|
+
float core = 1.0 - smoothstep(0.0, 0.15, dist);
|
|
40
|
+
float glow = (1.0 - smoothstep(0.1, 0.4, dist)) * 0.3;
|
|
41
|
+
float alpha = (core + glow) * opacity;
|
|
42
|
+
float gradient = smoothstep(-0.5, 0.2, rotUv.y) * 0.3 + 0.7;
|
|
43
|
+
alpha *= gradient;
|
|
44
|
+
if (alpha < 0.01) discard;
|
|
45
|
+
gl_FragColor = vec4(uColor, alpha);
|
|
46
|
+
}
|
|
47
|
+
`;
|
|
48
|
+
export class RainV {
|
|
49
|
+
parent;
|
|
50
|
+
points = null;
|
|
51
|
+
geometry = null;
|
|
52
|
+
material = null;
|
|
53
|
+
velocities = null;
|
|
54
|
+
particleCount = 0;
|
|
55
|
+
settings;
|
|
56
|
+
constructor(parent, options) {
|
|
57
|
+
this.parent = parent;
|
|
58
|
+
this.settings = options.settings;
|
|
59
|
+
this.build();
|
|
60
|
+
}
|
|
61
|
+
build() {
|
|
62
|
+
const s = this.settings;
|
|
63
|
+
const cfg = s.config;
|
|
64
|
+
const mesh = s.meshSettings;
|
|
65
|
+
const areaSize = mesh.scale?.[0] ?? 200;
|
|
66
|
+
const halfArea = areaSize / 2;
|
|
67
|
+
const height = areaSize * 1.25;
|
|
68
|
+
this.particleCount = Math.min(Math.max(Math.round((cfg.density ?? 100) * 100), 100), MAX_PARTICLES);
|
|
69
|
+
const positions = new Float32Array(this.particleCount * 3);
|
|
70
|
+
const speeds = new Float32Array(this.particleCount);
|
|
71
|
+
const velocities = new Float32Array(this.particleCount);
|
|
72
|
+
for (let i = 0; i < this.particleCount; i++) {
|
|
73
|
+
const i3 = i * 3;
|
|
74
|
+
positions[i3] = Math.random() * areaSize - halfArea;
|
|
75
|
+
positions[i3 + 1] = Math.random() * height - height / 4;
|
|
76
|
+
positions[i3 + 2] = Math.random() * areaSize - halfArea;
|
|
77
|
+
const v = 0.8 + Math.random() * 0.4;
|
|
78
|
+
speeds[i] = v;
|
|
79
|
+
velocities[i] = v;
|
|
80
|
+
}
|
|
81
|
+
const geometry = new THREE.BufferGeometry();
|
|
82
|
+
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
83
|
+
geometry.setAttribute('speed', new THREE.BufferAttribute(speeds, 1));
|
|
84
|
+
const material = new THREE.ShaderMaterial({
|
|
85
|
+
vertexShader,
|
|
86
|
+
fragmentShader,
|
|
87
|
+
uniforms: {
|
|
88
|
+
uColor: { value: new THREE.Color(cfg.color || '#ffffff') },
|
|
89
|
+
opacity: { value: cfg.opacity ?? 0.5 },
|
|
90
|
+
windAngle: { value: (cfg.windDirection ?? 0) * DEG_TO_RAD },
|
|
91
|
+
windTilt: { value: cfg.windStrength ?? 0 },
|
|
92
|
+
streakLength: { value: Math.max((cfg.size ?? 0.1) * 30, 1.0) },
|
|
93
|
+
},
|
|
94
|
+
transparent: true,
|
|
95
|
+
depthWrite: false,
|
|
96
|
+
});
|
|
97
|
+
const points = new THREE.Points(geometry, material);
|
|
98
|
+
points.frustumCulled = false;
|
|
99
|
+
if (mesh.visible)
|
|
100
|
+
this.parent.add(points);
|
|
101
|
+
this.geometry = geometry;
|
|
102
|
+
this.material = material;
|
|
103
|
+
this.points = points;
|
|
104
|
+
this.velocities = velocities;
|
|
105
|
+
}
|
|
106
|
+
teardown() {
|
|
107
|
+
if (this.points?.parent)
|
|
108
|
+
this.parent.remove(this.points);
|
|
109
|
+
this.geometry?.dispose();
|
|
110
|
+
this.material?.dispose();
|
|
111
|
+
this.geometry = null;
|
|
112
|
+
this.material = null;
|
|
113
|
+
this.points = null;
|
|
114
|
+
this.velocities = null;
|
|
115
|
+
}
|
|
116
|
+
update(_elapsed, delta = 0.016) {
|
|
117
|
+
const s = this.settings;
|
|
118
|
+
const cfg = s.config;
|
|
119
|
+
const mesh = s.meshSettings;
|
|
120
|
+
if (!mesh.visible || !this.geometry || !this.velocities || !this.points)
|
|
121
|
+
return;
|
|
122
|
+
const posAttr = this.geometry.attributes.position;
|
|
123
|
+
const positions = posAttr.array;
|
|
124
|
+
const velocities = this.velocities;
|
|
125
|
+
const speed = (cfg.speed ?? 1) * 60;
|
|
126
|
+
const windStrength = (cfg.windStrength ?? 0) * 30;
|
|
127
|
+
const windAngle = (cfg.windDirection ?? 0) * DEG_TO_RAD;
|
|
128
|
+
const windX = Math.sin(windAngle) * windStrength;
|
|
129
|
+
const windZ = Math.cos(windAngle) * windStrength;
|
|
130
|
+
const turbulence = cfg.turbulence ?? 0;
|
|
131
|
+
const areaSize = mesh.scale?.[0] ?? 200;
|
|
132
|
+
const halfArea = areaSize / 2;
|
|
133
|
+
const height = areaSize * 1.25;
|
|
134
|
+
const groundY = -height / 4;
|
|
135
|
+
const dt = Math.min(delta, 0.05);
|
|
136
|
+
for (let i = 0; i < this.particleCount; i++) {
|
|
137
|
+
const i3 = i * 3;
|
|
138
|
+
const v = velocities[i];
|
|
139
|
+
const turbX = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
|
|
140
|
+
const turbZ = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
|
|
141
|
+
positions[i3] += (windX * v + turbX) * dt;
|
|
142
|
+
positions[i3 + 1] -= speed * v * dt;
|
|
143
|
+
positions[i3 + 2] += (windZ * v + turbZ) * dt;
|
|
144
|
+
if (positions[i3 + 1] < groundY) {
|
|
145
|
+
positions[i3] = Math.random() * areaSize - halfArea;
|
|
146
|
+
positions[i3 + 1] = height * 0.75;
|
|
147
|
+
positions[i3 + 2] = Math.random() * areaSize - halfArea;
|
|
148
|
+
velocities[i] = 0.8 + Math.random() * 0.4;
|
|
149
|
+
}
|
|
150
|
+
if (positions[i3] > halfArea)
|
|
151
|
+
positions[i3] -= areaSize;
|
|
152
|
+
if (positions[i3] < -halfArea)
|
|
153
|
+
positions[i3] += areaSize;
|
|
154
|
+
if (positions[i3 + 2] > halfArea)
|
|
155
|
+
positions[i3 + 2] -= areaSize;
|
|
156
|
+
if (positions[i3 + 2] < -halfArea)
|
|
157
|
+
positions[i3 + 2] += areaSize;
|
|
158
|
+
}
|
|
159
|
+
posAttr.needsUpdate = true;
|
|
160
|
+
}
|
|
161
|
+
updateConfig(options) {
|
|
162
|
+
const prev = this.settings;
|
|
163
|
+
this.settings = options.settings;
|
|
164
|
+
const cfg = options.settings.config;
|
|
165
|
+
const mesh = options.settings.meshSettings;
|
|
166
|
+
const needsRebuild = prev.config.density !== cfg.density ||
|
|
167
|
+
prev.meshSettings.scale?.[0] !== mesh.scale?.[0];
|
|
168
|
+
if (needsRebuild) {
|
|
169
|
+
this.teardown();
|
|
170
|
+
this.build();
|
|
171
|
+
return;
|
|
172
|
+
}
|
|
173
|
+
if (this.points) {
|
|
174
|
+
if (mesh.visible && !this.points.parent) {
|
|
175
|
+
this.parent.add(this.points);
|
|
176
|
+
}
|
|
177
|
+
else if (!mesh.visible && this.points.parent) {
|
|
178
|
+
this.parent.remove(this.points);
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
if (this.material) {
|
|
182
|
+
const u = this.material.uniforms;
|
|
183
|
+
u.uColor.value.set(cfg.color || '#ffffff');
|
|
184
|
+
u.opacity.value = cfg.opacity ?? 0.5;
|
|
185
|
+
u.streakLength.value = Math.max((cfg.size ?? 0.1) * 30, 1.0);
|
|
186
|
+
u.windAngle.value = (cfg.windDirection ?? 0) * DEG_TO_RAD;
|
|
187
|
+
u.windTilt.value = cfg.windStrength ?? 0;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
dispose(removeFromScene = true) {
|
|
191
|
+
if (removeFromScene && this.points?.parent) {
|
|
192
|
+
this.parent.remove(this.points);
|
|
193
|
+
}
|
|
194
|
+
this.geometry?.dispose();
|
|
195
|
+
this.material?.dispose();
|
|
196
|
+
this.geometry = null;
|
|
197
|
+
this.material = null;
|
|
198
|
+
this.points = null;
|
|
199
|
+
this.velocities = null;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
3
|
+
import type { ProjectData } from "../types/types";
|
|
4
|
+
export interface SceneBuilderVOptions {
|
|
5
|
+
onInitialized?: () => void;
|
|
6
|
+
}
|
|
7
|
+
export declare class SceneBuilderV {
|
|
8
|
+
readonly scene: THREE.Scene;
|
|
9
|
+
readonly renderer: THREE.WebGLRenderer;
|
|
10
|
+
readonly camera: THREE.PerspectiveCamera;
|
|
11
|
+
readonly controls: OrbitControls;
|
|
12
|
+
private container;
|
|
13
|
+
private lightsManager;
|
|
14
|
+
private environmentManager;
|
|
15
|
+
private updatables;
|
|
16
|
+
private animationId;
|
|
17
|
+
private resizeObserver;
|
|
18
|
+
private clock;
|
|
19
|
+
constructor(container: HTMLElement, project: ProjectData, options?: SceneBuilderVOptions);
|
|
20
|
+
private buildNode;
|
|
21
|
+
private buildObject;
|
|
22
|
+
private animate;
|
|
23
|
+
private handleResize;
|
|
24
|
+
dispose(): void;
|
|
25
|
+
}
|
|
26
|
+
//# sourceMappingURL=SceneBuilderV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SceneBuilderV.d.ts","sourceRoot":"","sources":["../../src/three/SceneBuilderV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAUvE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,MAAM,WAAW,oBAAoB;IACjC,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;CAC9B;AAGD,qBAAa,aAAa;IACtB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,iBAAiB,CAAC;IACzC,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;IACjC,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,kBAAkB,CAAQ;IAClC,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,KAAK,CAAqB;gBACtB,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,GAAE,oBAAyB;IAuG5F,OAAO,CAAC,SAAS;IA6BjB,OAAO,CAAC,WAAW;IA8EnB,OAAO,CAAC,OAAO;IASf,OAAO,CAAC,YAAY;IASpB,OAAO,IAAI,IAAI;CAWlB"}
|