@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,225 @@
1
+ import * as THREE from 'three';
2
+ import { smoothPathCorners, createPathSpline, sampleSplinePoints } from '../utils/pathUtils.js';
3
+ export class PathRendererV {
4
+ parent;
5
+ group;
6
+ options;
7
+ pointMeshes = [];
8
+ lines = [];
9
+ geometryMeshes = [];
10
+ constructor(parent, options) {
11
+ this.parent = parent;
12
+ this.options = options;
13
+ this.group = new THREE.Group();
14
+ parent.add(this.group);
15
+ this.build();
16
+ }
17
+ build() {
18
+ const { pathConfig, color = '#ffa500', showPoints = true, showLine = true, showCurve = true, pointSize = 0.15, } = this.options;
19
+ const points = pathConfig.points || [];
20
+ if (points.length === 0)
21
+ return;
22
+ const curve = pathConfig.curve ?? 1;
23
+ const smoothCorners = pathConfig.smoothCorners ?? 0;
24
+ const hasCurve = curve > 1;
25
+ const hasSmoothCorners = smoothCorners > 0;
26
+ const smoothedPoints = hasSmoothCorners && points.length >= 3
27
+ ? smoothPathCorners(points, smoothCorners)
28
+ : points;
29
+ if (showPoints) {
30
+ const mat = new THREE.MeshStandardMaterial({ color, emissive: color, emissiveIntensity: 0.5, toneMapped: false });
31
+ const sphereGeo = new THREE.SphereGeometry(pointSize, 16, 16);
32
+ const dotGeo = new THREE.SphereGeometry(pointSize * 0.33, 8, 8);
33
+ const dotMat = new THREE.MeshBasicMaterial({ color: '#ffffff' });
34
+ for (const point of points) {
35
+ const sphere = new THREE.Mesh(sphereGeo, mat);
36
+ sphere.position.set(...point);
37
+ this.group.add(sphere);
38
+ this.pointMeshes.push(sphere);
39
+ const dot = new THREE.Mesh(dotGeo, dotMat);
40
+ dot.position.set(point[0], point[1] + pointSize * 1.67, point[2]);
41
+ this.group.add(dot);
42
+ this.pointMeshes.push(dot);
43
+ }
44
+ }
45
+ if (showLine && points.length > 1 && !hasCurve && !hasSmoothCorners) {
46
+ const line = this.makeLine(points, color, false);
47
+ this.group.add(line);
48
+ this.lines.push(line);
49
+ }
50
+ if (showCurve && points.length >= 2 && (hasCurve || hasSmoothCorners)) {
51
+ const spline = createPathSpline(hasSmoothCorners ? smoothedPoints : points, curve);
52
+ if (spline) {
53
+ const curvePoints = sampleSplinePoints(spline, smoothedPoints.length);
54
+ const curveLine = this.makeLine(curvePoints, color, false);
55
+ this.group.add(curveLine);
56
+ this.lines.push(curveLine);
57
+ }
58
+ if (showLine && points.length > 1) {
59
+ const dashed = this.makeLine(points, color, true);
60
+ this.group.add(dashed);
61
+ this.lines.push(dashed);
62
+ }
63
+ }
64
+ if (pathConfig.geometry && pathConfig.geometry.type !== 'none' && points.length >= 2) {
65
+ this.buildGeometry(points, curve, smoothCorners, pathConfig.geometry);
66
+ }
67
+ }
68
+ makeLine(points, color, dashed) {
69
+ const geo = new THREE.BufferGeometry().setFromPoints(points.map(p => new THREE.Vector3(p[0], p[1], p[2])));
70
+ const mat = dashed
71
+ ? new THREE.LineDashedMaterial({ color, dashSize: 0.1, gapSize: 0.1 })
72
+ : new THREE.LineBasicMaterial({ color });
73
+ const line = new THREE.Line(geo, mat);
74
+ if (dashed)
75
+ line.computeLineDistances();
76
+ return line;
77
+ }
78
+ buildGeometry(points, curve, smoothCorners, geometry) {
79
+ const { type, width = 2, radius = 0.5, segments = 8, numLanes = 0, color = '#555555', dividerColor = '#ffffff' } = geometry;
80
+ const smoothed = smoothPathCorners(points, smoothCorners);
81
+ const spline = createPathSpline(smoothed, curve);
82
+ if (!spline)
83
+ return;
84
+ const stdMat = (c) => new THREE.MeshStandardMaterial({ color: c, side: THREE.DoubleSide });
85
+ if (type === 'tube') {
86
+ const geo = new THREE.TubeGeometry(spline, points.length * 10, radius, segments, false);
87
+ const mesh = new THREE.Mesh(geo, stdMat(color));
88
+ this.group.add(mesh);
89
+ this.geometryMeshes.push(mesh);
90
+ }
91
+ if (type === 'road') {
92
+ const geo = this.buildRoadGeo(spline, points.length, width);
93
+ if (geo) {
94
+ const mesh = new THREE.Mesh(geo, stdMat(color));
95
+ this.group.add(mesh);
96
+ this.geometryMeshes.push(mesh);
97
+ }
98
+ if (numLanes > 0) {
99
+ this.buildLaneDividers(spline, points.length, width, numLanes, dividerColor)
100
+ .forEach(l => { this.group.add(l); this.lines.push(l); });
101
+ }
102
+ }
103
+ if (type === 'walls') {
104
+ const geo = this.buildWallsGeo(spline, points.length, width);
105
+ if (geo) {
106
+ const mesh = new THREE.Mesh(geo, stdMat(color));
107
+ this.group.add(mesh);
108
+ this.geometryMeshes.push(mesh);
109
+ }
110
+ }
111
+ }
112
+ buildRoadGeo(spline, numPoints, width) {
113
+ const divisions = Math.max(numPoints * 20, 100);
114
+ const vertices = [];
115
+ const indices = [];
116
+ const uvs = [];
117
+ const halfWidth = width / 2;
118
+ const up = new THREE.Vector3(0, 1, 0);
119
+ for (let i = 0; i <= divisions; i++) {
120
+ const t = i / divisions;
121
+ const point = spline.getPointAt(t);
122
+ const tangent = spline.getTangentAt(t).normalize();
123
+ const perp = new THREE.Vector3().crossVectors(tangent, up).normalize();
124
+ const left = new THREE.Vector3().copy(point).addScaledVector(perp, -halfWidth);
125
+ const right = new THREE.Vector3().copy(point).addScaledVector(perp, halfWidth);
126
+ left.y += 0.01;
127
+ right.y += 0.01;
128
+ vertices.push(left.x, left.y, left.z, right.x, right.y, right.z);
129
+ uvs.push(0, t, 1, t);
130
+ if (i < divisions) {
131
+ const b = i * 2;
132
+ indices.push(b, b + 1, b + 2, b + 1, b + 3, b + 2);
133
+ }
134
+ }
135
+ const geo = new THREE.BufferGeometry();
136
+ geo.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
137
+ geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
138
+ geo.setIndex(indices);
139
+ geo.computeVertexNormals();
140
+ return geo;
141
+ }
142
+ buildWallsGeo(spline, numPoints, width) {
143
+ const divisions = Math.max(numPoints * 20, 100);
144
+ const wallHeight = 2;
145
+ const halfWidth = width / 2;
146
+ const vertices = [];
147
+ const indices = [];
148
+ const uvs = [];
149
+ const up = new THREE.Vector3(0, 1, 0);
150
+ for (let i = 0; i <= divisions; i++) {
151
+ const t = i / divisions;
152
+ const point = spline.getPointAt(t);
153
+ const perp = new THREE.Vector3().crossVectors(spline.getTangentAt(t).normalize(), up).normalize();
154
+ const lb = new THREE.Vector3().copy(point).addScaledVector(perp, -halfWidth);
155
+ const lt = lb.clone().setY(lb.y + wallHeight);
156
+ const rb = new THREE.Vector3().copy(point).addScaledVector(perp, halfWidth);
157
+ const rt = rb.clone().setY(rb.y + wallHeight);
158
+ vertices.push(lb.x, lb.y, lb.z, lt.x, lt.y, lt.z, rb.x, rb.y, rb.z, rt.x, rt.y, rt.z);
159
+ uvs.push(0, t, 0, t, 1, t, 1, t);
160
+ if (i < divisions) {
161
+ const b = i * 4, n = (i + 1) * 4;
162
+ indices.push(b, b + 1, n, b + 1, n + 1, n, b + 2, n + 2, b + 3, b + 3, n + 2, n + 3, b + 1, b + 3, n + 1, b + 3, n + 3, n + 1, b, n, b + 2, b + 2, n, n + 2);
163
+ }
164
+ }
165
+ const geo = new THREE.BufferGeometry();
166
+ geo.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
167
+ geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
168
+ geo.setIndex(indices);
169
+ geo.computeVertexNormals();
170
+ return geo;
171
+ }
172
+ buildLaneDividers(spline, numPoints, width, numLanes, color) {
173
+ const divisions = Math.max(numPoints * 20, 100);
174
+ const laneWidth = width / (numLanes * 2);
175
+ const offsets = [0];
176
+ for (let lane = 1; lane < numLanes; lane++) {
177
+ offsets.push(-lane * laneWidth, lane * laneWidth);
178
+ }
179
+ const up = new THREE.Vector3(0, 1, 0);
180
+ return offsets.map((offset, idx) => {
181
+ const pts = [];
182
+ for (let i = 0; i <= divisions; i++) {
183
+ const t = i / divisions;
184
+ const point = spline.getPointAt(t);
185
+ const perp = new THREE.Vector3().crossVectors(spline.getTangentAt(t).normalize(), up).normalize();
186
+ const dp = new THREE.Vector3().copy(point).addScaledVector(perp, offset);
187
+ dp.y += 0.02;
188
+ pts.push(dp);
189
+ }
190
+ const geo = new THREE.BufferGeometry().setFromPoints(pts);
191
+ const mat = idx === 0
192
+ ? new THREE.LineBasicMaterial({ color })
193
+ : new THREE.LineDashedMaterial({ color, dashSize: 0.5, gapSize: 0.3 });
194
+ const line = new THREE.Line(geo, mat);
195
+ if (idx !== 0)
196
+ line.computeLineDistances();
197
+ return line;
198
+ });
199
+ }
200
+ update(_elapsed, _delta) { }
201
+ updateConfig(options) {
202
+ this.dispose(false);
203
+ this.options = options;
204
+ this.build();
205
+ }
206
+ dispose(removeFromScene = true) {
207
+ const disposeMesh = (m) => {
208
+ m.geometry.dispose();
209
+ m.material.dispose();
210
+ };
211
+ const disposeLine = (l) => {
212
+ l.geometry.dispose();
213
+ l.material.dispose();
214
+ };
215
+ this.pointMeshes.forEach(disposeMesh);
216
+ this.lines.forEach(disposeLine);
217
+ this.geometryMeshes.forEach(disposeMesh);
218
+ this.pointMeshes = [];
219
+ this.lines = [];
220
+ this.geometryMeshes = [];
221
+ this.group.clear();
222
+ if (removeFromScene)
223
+ this.parent.remove(this.group);
224
+ }
225
+ }
@@ -0,0 +1,27 @@
1
+ import * as THREE from 'three';
2
+ import type { CatmullRomCurve3 } from "three";
3
+ export interface PathVOptions {
4
+ curve: CatmullRomCurve3;
5
+ targetCurve?: CatmullRomCurve3;
6
+ color?: string | number;
7
+ opacity?: number;
8
+ tubeRadius?: number;
9
+ duration?: number;
10
+ }
11
+ export declare class PathV {
12
+ private parent;
13
+ private group;
14
+ private mesh;
15
+ private targetMesh;
16
+ private animationProgress;
17
+ private basePositions;
18
+ private speed;
19
+ private config;
20
+ constructor(parent: THREE.Object3D, options: PathVOptions);
21
+ private build;
22
+ update(_elapsed: number, delta?: number): void;
23
+ updateCurves(curve: CatmullRomCurve3, targetCurve?: CatmullRomCurve3): void;
24
+ updateConfig(options: Partial<PathVOptions>): void;
25
+ dispose(removeFromScene?: boolean): void;
26
+ }
27
+ //# sourceMappingURL=PathV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PathV.d.ts","sourceRoot":"","sources":["../../src/three/PathV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,OAAO,CAAC;AAC9C,MAAM,WAAW,YAAY;IACzB,KAAK,EAAE,gBAAgB,CAAC;IACxB,WAAW,CAAC,EAAE,gBAAgB,CAAC;IAC/B,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB;AAGD,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAC;gBACH,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY;IAQzD,OAAO,CAAC,KAAK;IAmBb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAgBrD,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,WAAW,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAK3E,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,YAAY,CAAC,GAAG,IAAI;IAMlD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAgBjD"}
@@ -0,0 +1,81 @@
1
+ import * as THREE from 'three';
2
+ export class PathV {
3
+ parent;
4
+ group;
5
+ mesh = null;
6
+ targetMesh = null;
7
+ animationProgress = 0;
8
+ basePositions = null;
9
+ speed;
10
+ config;
11
+ constructor(parent, options) {
12
+ this.parent = parent;
13
+ this.config = options;
14
+ this.speed = 1 / (options.duration || 1);
15
+ this.group = new THREE.Group();
16
+ parent.add(this.group);
17
+ this.build();
18
+ }
19
+ build() {
20
+ const { curve, targetCurve, color = '#4c00ff', opacity = 1, tubeRadius = 0.001 } = this.config;
21
+ const geometry = new THREE.TubeGeometry(curve, 64, tubeRadius, 8, false);
22
+ const material = new THREE.MeshBasicMaterial({
23
+ color: new THREE.Color(color),
24
+ transparent: opacity < 1,
25
+ opacity,
26
+ });
27
+ this.mesh = new THREE.Mesh(geometry, material);
28
+ this.group.add(this.mesh);
29
+ this.basePositions = new Float32Array(geometry.attributes.position.array);
30
+ if (targetCurve) {
31
+ const targetGeometry = new THREE.TubeGeometry(targetCurve, 64, tubeRadius, 8, false);
32
+ this.targetMesh = new THREE.Mesh(targetGeometry, new THREE.MeshBasicMaterial({ visible: false }));
33
+ this.targetMesh.position.y = -1000;
34
+ this.group.add(this.targetMesh);
35
+ }
36
+ this.animationProgress = 0;
37
+ }
38
+ update(_elapsed, delta = 0.016) {
39
+ if (!this.mesh || !this.targetMesh || !this.basePositions)
40
+ return;
41
+ this.animationProgress = Math.min(this.animationProgress + delta * this.speed, 1);
42
+ const currentGeom = this.mesh.geometry;
43
+ const targetPositions = this.targetMesh.geometry.attributes.position.array;
44
+ const currentPosAttr = currentGeom.attributes.position;
45
+ const arr = currentPosAttr.array;
46
+ const length = Math.min(this.basePositions.length, targetPositions.length);
47
+ for (let i = 0; i < length; i += 3) {
48
+ arr[i] = this.basePositions[i] + (targetPositions[i] - this.basePositions[i]) * this.animationProgress;
49
+ arr[i + 1] = this.basePositions[i + 1] + (targetPositions[i + 1] - this.basePositions[i + 1]) * this.animationProgress;
50
+ arr[i + 2] = this.basePositions[i + 2] + (targetPositions[i + 2] - this.basePositions[i + 2]) * this.animationProgress;
51
+ }
52
+ currentPosAttr.needsUpdate = true;
53
+ }
54
+ updateCurves(curve, targetCurve) {
55
+ this.config = { ...this.config, curve, targetCurve };
56
+ this.dispose(false);
57
+ this.build();
58
+ }
59
+ updateConfig(options) {
60
+ this.config = { ...this.config, ...options };
61
+ this.speed = 1 / (this.config.duration || 1);
62
+ this.dispose(false);
63
+ this.build();
64
+ }
65
+ dispose(removeFromScene = true) {
66
+ if (this.mesh) {
67
+ this.mesh.geometry.dispose();
68
+ this.mesh.material.dispose();
69
+ this.mesh = null;
70
+ }
71
+ if (this.targetMesh) {
72
+ this.targetMesh.geometry.dispose();
73
+ this.targetMesh.material.dispose();
74
+ this.targetMesh = null;
75
+ }
76
+ this.group.clear();
77
+ if (removeFromScene)
78
+ this.parent.remove(this.group);
79
+ this.basePositions = null;
80
+ }
81
+ }
@@ -0,0 +1,18 @@
1
+ import type { SceneBuilderVOptions } from './SceneBuilderV';
2
+ import type { Project } from "../types/users";
3
+ export interface ProjectLoaderVOptions extends SceneBuilderVOptions {
4
+ onLoaded?: (project: Project) => void;
5
+ onError?: (error: Error) => void;
6
+ }
7
+ export declare class ProjectLoaderV {
8
+ private container;
9
+ private sceneBuilder;
10
+ private options;
11
+ constructor(container: HTMLElement, projectId: string, options?: ProjectLoaderVOptions);
12
+ private load;
13
+ get scene(): any;
14
+ get camera(): any;
15
+ get renderer(): any;
16
+ dispose(): void;
17
+ }
18
+ //# sourceMappingURL=ProjectLoaderV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProjectLoaderV.d.ts","sourceRoot":"","sources":["../../src/three/ProjectLoaderV.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAC9C,MAAM,WAAW,qBAAsB,SAAQ,oBAAoB;IAC/D,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACtC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CACpC;AAID,qBAAa,cAAc;IACvB,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,OAAO,CAAC;gBACJ,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,GAAE,qBAA0B;YAK5E,IAAI;IA6BlB,IAAI,KAAK,QAA+C;IACxD,IAAI,MAAM,QAAgD;IAC1D,IAAI,QAAQ,QAAkD;IAC9D,OAAO,IAAI,IAAI;CAIlB"}
@@ -0,0 +1,49 @@
1
+ import { loadAssets } from '../utils/utils.js';
2
+ import { SceneBuilderV } from './SceneBuilderV.js';
3
+ const DATA_CENTER_SERVER = 'https://3d-rise.com/api/data/';
4
+ export class ProjectLoaderV {
5
+ container;
6
+ sceneBuilder = null;
7
+ options;
8
+ constructor(container, projectId, options = {}) {
9
+ this.container = container;
10
+ this.options = options;
11
+ this.load(projectId);
12
+ }
13
+ async load(projectId) {
14
+ let project;
15
+ try {
16
+ const url = `${DATA_CENTER_SERVER}projects/${projectId}/view`;
17
+ const res = await fetch(url, { headers: { 'Content-Type': 'application/json' } });
18
+ if (!res.ok)
19
+ throw new Error(res.status === 404 ? 'Project not found' : `HTTP ${res.status}`);
20
+ project = await res.json();
21
+ }
22
+ catch (err) {
23
+ this.options.onError?.(err);
24
+ return;
25
+ }
26
+ const sceneObjects = project.sceneObjects ?? [];
27
+ const modelObjects = sceneObjects.filter(o => o.type === 'model');
28
+ if (modelObjects.length) {
29
+ try {
30
+ const models = modelObjects.map(o => ({ ...o.userData, id: o.id }));
31
+ await loadAssets(models);
32
+ }
33
+ catch {
34
+ // Non-fatal — build scene with whatever loaded
35
+ }
36
+ }
37
+ this.options.onLoaded?.(project);
38
+ this.sceneBuilder = new SceneBuilderV(this.container, project, {
39
+ onInitialized: this.options.onInitialized,
40
+ });
41
+ }
42
+ get scene() { return this.sceneBuilder?.scene ?? null; }
43
+ get camera() { return this.sceneBuilder?.camera ?? null; }
44
+ get renderer() { return this.sceneBuilder?.renderer ?? null; }
45
+ dispose() {
46
+ this.sceneBuilder?.dispose();
47
+ this.sceneBuilder = null;
48
+ }
49
+ }
@@ -0,0 +1,21 @@
1
+ import * as THREE from 'three';
2
+ import type { RainSettings } from "../types/environment";
3
+ export interface RainVOptions {
4
+ settings: RainSettings;
5
+ }
6
+ export declare class RainV {
7
+ private parent;
8
+ private points;
9
+ private geometry;
10
+ private material;
11
+ private velocities;
12
+ private particleCount;
13
+ private settings;
14
+ constructor(parent: THREE.Object3D, options: RainVOptions);
15
+ private build;
16
+ private teardown;
17
+ update(_elapsed: number, delta?: number): void;
18
+ updateConfig(options: RainVOptions): void;
19
+ dispose(removeFromScene?: boolean): void;
20
+ }
21
+ //# sourceMappingURL=RainV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RainV.d.ts","sourceRoot":"","sources":["../../src/three/RainV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzD,MAAM,WAAW,YAAY;IACzB,QAAQ,EAAE,YAAY,CAAC;CAC1B;AAiDD,qBAAa,KAAK;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,QAAQ,CAAC;gBACL,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY;IAKzD,OAAO,CAAC,KAAK;IA6Cb,OAAO,CAAC,QAAQ;IAUhB,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IA6CrD,YAAY,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IA6BzC,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
@@ -0,0 +1,201 @@
1
+ import * as THREE from 'three';
2
+ const DEG_TO_RAD = Math.PI / 180;
3
+ const MAX_PARTICLES = 20000;
4
+ const vertexShader = `
5
+ attribute float speed;
6
+ varying float vSpeed;
7
+ uniform float windAngle;
8
+ uniform float windTilt;
9
+ uniform float streakLength;
10
+
11
+ void main() {
12
+ vSpeed = speed;
13
+ vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
14
+ gl_PointSize = 12.0 * streakLength * (200.0 / -mvPosition.z);
15
+ gl_PointSize = clamp(gl_PointSize, 1.0, 64.0);
16
+ gl_Position = projectionMatrix * mvPosition;
17
+ }
18
+ `;
19
+ const fragmentShader = `
20
+ varying float vSpeed;
21
+ uniform vec3 uColor;
22
+ uniform float opacity;
23
+ uniform float windAngle;
24
+ uniform float windTilt;
25
+ uniform float streakLength;
26
+
27
+ void main() {
28
+ vec2 uv = gl_PointCoord - vec2(0.5);
29
+ float angle = windAngle * windTilt;
30
+ float ca = cos(angle);
31
+ float sa = sin(angle);
32
+ vec2 rotUv = vec2(
33
+ uv.x * ca - uv.y * sa,
34
+ uv.x * sa + uv.y * ca
35
+ );
36
+ float aspectRatio = max(streakLength, 1.0);
37
+ rotUv.x *= aspectRatio;
38
+ float dist = length(rotUv);
39
+ float core = 1.0 - smoothstep(0.0, 0.15, dist);
40
+ float glow = (1.0 - smoothstep(0.1, 0.4, dist)) * 0.3;
41
+ float alpha = (core + glow) * opacity;
42
+ float gradient = smoothstep(-0.5, 0.2, rotUv.y) * 0.3 + 0.7;
43
+ alpha *= gradient;
44
+ if (alpha < 0.01) discard;
45
+ gl_FragColor = vec4(uColor, alpha);
46
+ }
47
+ `;
48
+ export class RainV {
49
+ parent;
50
+ points = null;
51
+ geometry = null;
52
+ material = null;
53
+ velocities = null;
54
+ particleCount = 0;
55
+ settings;
56
+ constructor(parent, options) {
57
+ this.parent = parent;
58
+ this.settings = options.settings;
59
+ this.build();
60
+ }
61
+ build() {
62
+ const s = this.settings;
63
+ const cfg = s.config;
64
+ const mesh = s.meshSettings;
65
+ const areaSize = mesh.scale?.[0] ?? 200;
66
+ const halfArea = areaSize / 2;
67
+ const height = areaSize * 1.25;
68
+ this.particleCount = Math.min(Math.max(Math.round((cfg.density ?? 100) * 100), 100), MAX_PARTICLES);
69
+ const positions = new Float32Array(this.particleCount * 3);
70
+ const speeds = new Float32Array(this.particleCount);
71
+ const velocities = new Float32Array(this.particleCount);
72
+ for (let i = 0; i < this.particleCount; i++) {
73
+ const i3 = i * 3;
74
+ positions[i3] = Math.random() * areaSize - halfArea;
75
+ positions[i3 + 1] = Math.random() * height - height / 4;
76
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
77
+ const v = 0.8 + Math.random() * 0.4;
78
+ speeds[i] = v;
79
+ velocities[i] = v;
80
+ }
81
+ const geometry = new THREE.BufferGeometry();
82
+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
83
+ geometry.setAttribute('speed', new THREE.BufferAttribute(speeds, 1));
84
+ const material = new THREE.ShaderMaterial({
85
+ vertexShader,
86
+ fragmentShader,
87
+ uniforms: {
88
+ uColor: { value: new THREE.Color(cfg.color || '#ffffff') },
89
+ opacity: { value: cfg.opacity ?? 0.5 },
90
+ windAngle: { value: (cfg.windDirection ?? 0) * DEG_TO_RAD },
91
+ windTilt: { value: cfg.windStrength ?? 0 },
92
+ streakLength: { value: Math.max((cfg.size ?? 0.1) * 30, 1.0) },
93
+ },
94
+ transparent: true,
95
+ depthWrite: false,
96
+ });
97
+ const points = new THREE.Points(geometry, material);
98
+ points.frustumCulled = false;
99
+ if (mesh.visible)
100
+ this.parent.add(points);
101
+ this.geometry = geometry;
102
+ this.material = material;
103
+ this.points = points;
104
+ this.velocities = velocities;
105
+ }
106
+ teardown() {
107
+ if (this.points?.parent)
108
+ this.parent.remove(this.points);
109
+ this.geometry?.dispose();
110
+ this.material?.dispose();
111
+ this.geometry = null;
112
+ this.material = null;
113
+ this.points = null;
114
+ this.velocities = null;
115
+ }
116
+ update(_elapsed, delta = 0.016) {
117
+ const s = this.settings;
118
+ const cfg = s.config;
119
+ const mesh = s.meshSettings;
120
+ if (!mesh.visible || !this.geometry || !this.velocities || !this.points)
121
+ return;
122
+ const posAttr = this.geometry.attributes.position;
123
+ const positions = posAttr.array;
124
+ const velocities = this.velocities;
125
+ const speed = (cfg.speed ?? 1) * 60;
126
+ const windStrength = (cfg.windStrength ?? 0) * 30;
127
+ const windAngle = (cfg.windDirection ?? 0) * DEG_TO_RAD;
128
+ const windX = Math.sin(windAngle) * windStrength;
129
+ const windZ = Math.cos(windAngle) * windStrength;
130
+ const turbulence = cfg.turbulence ?? 0;
131
+ const areaSize = mesh.scale?.[0] ?? 200;
132
+ const halfArea = areaSize / 2;
133
+ const height = areaSize * 1.25;
134
+ const groundY = -height / 4;
135
+ const dt = Math.min(delta, 0.05);
136
+ for (let i = 0; i < this.particleCount; i++) {
137
+ const i3 = i * 3;
138
+ const v = velocities[i];
139
+ const turbX = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
140
+ const turbZ = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
141
+ positions[i3] += (windX * v + turbX) * dt;
142
+ positions[i3 + 1] -= speed * v * dt;
143
+ positions[i3 + 2] += (windZ * v + turbZ) * dt;
144
+ if (positions[i3 + 1] < groundY) {
145
+ positions[i3] = Math.random() * areaSize - halfArea;
146
+ positions[i3 + 1] = height * 0.75;
147
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
148
+ velocities[i] = 0.8 + Math.random() * 0.4;
149
+ }
150
+ if (positions[i3] > halfArea)
151
+ positions[i3] -= areaSize;
152
+ if (positions[i3] < -halfArea)
153
+ positions[i3] += areaSize;
154
+ if (positions[i3 + 2] > halfArea)
155
+ positions[i3 + 2] -= areaSize;
156
+ if (positions[i3 + 2] < -halfArea)
157
+ positions[i3 + 2] += areaSize;
158
+ }
159
+ posAttr.needsUpdate = true;
160
+ }
161
+ updateConfig(options) {
162
+ const prev = this.settings;
163
+ this.settings = options.settings;
164
+ const cfg = options.settings.config;
165
+ const mesh = options.settings.meshSettings;
166
+ const needsRebuild = prev.config.density !== cfg.density ||
167
+ prev.meshSettings.scale?.[0] !== mesh.scale?.[0];
168
+ if (needsRebuild) {
169
+ this.teardown();
170
+ this.build();
171
+ return;
172
+ }
173
+ if (this.points) {
174
+ if (mesh.visible && !this.points.parent) {
175
+ this.parent.add(this.points);
176
+ }
177
+ else if (!mesh.visible && this.points.parent) {
178
+ this.parent.remove(this.points);
179
+ }
180
+ }
181
+ if (this.material) {
182
+ const u = this.material.uniforms;
183
+ u.uColor.value.set(cfg.color || '#ffffff');
184
+ u.opacity.value = cfg.opacity ?? 0.5;
185
+ u.streakLength.value = Math.max((cfg.size ?? 0.1) * 30, 1.0);
186
+ u.windAngle.value = (cfg.windDirection ?? 0) * DEG_TO_RAD;
187
+ u.windTilt.value = cfg.windStrength ?? 0;
188
+ }
189
+ }
190
+ dispose(removeFromScene = true) {
191
+ if (removeFromScene && this.points?.parent) {
192
+ this.parent.remove(this.points);
193
+ }
194
+ this.geometry?.dispose();
195
+ this.material?.dispose();
196
+ this.geometry = null;
197
+ this.material = null;
198
+ this.points = null;
199
+ this.velocities = null;
200
+ }
201
+ }
@@ -0,0 +1,26 @@
1
+ import * as THREE from 'three';
2
+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import type { ProjectData } from "../types/types";
4
+ export interface SceneBuilderVOptions {
5
+ onInitialized?: () => void;
6
+ }
7
+ export declare class SceneBuilderV {
8
+ readonly scene: THREE.Scene;
9
+ readonly renderer: THREE.WebGLRenderer;
10
+ readonly camera: THREE.PerspectiveCamera;
11
+ readonly controls: OrbitControls;
12
+ private container;
13
+ private lightsManager;
14
+ private environmentManager;
15
+ private updatables;
16
+ private animationId;
17
+ private resizeObserver;
18
+ private clock;
19
+ constructor(container: HTMLElement, project: ProjectData, options?: SceneBuilderVOptions);
20
+ private buildNode;
21
+ private buildObject;
22
+ private animate;
23
+ private handleResize;
24
+ dispose(): void;
25
+ }
26
+ //# sourceMappingURL=SceneBuilderV.d.ts.map
@@ -0,0 +1 @@
1
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