@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,449 @@
1
+ // =============================================================================
2
+ // FRAME ANIMATIONS - Centralized Transform and Color Effects
3
+ // =============================================================================
4
+ // All per-frame animation effects for 3D objects
5
+ // Used with useFrame() hook in React Three Fiber components
6
+ import { easing } from "maath";
7
+ import { Color } from "three";
8
+ // =============================================================================
9
+ // LEGACY FUNCTIONS (for backward compatibility)
10
+ // =============================================================================
11
+ export function applyRotationEffects(group, effects, hovered, isActive, dt, spinSpeed, flipSpeed, originalRotation, name) {
12
+ let targetRotY = originalRotation[1];
13
+ const shouldSpin = effects.includes('spin') && !isActive && hovered;
14
+ const shouldFlip = effects.includes('flip') && !isActive && hovered;
15
+ if (shouldSpin) {
16
+ group.rotation.y += dt * spinSpeed;
17
+ }
18
+ else if (shouldFlip) {
19
+ targetRotY = originalRotation[1] + Math.PI;
20
+ easing.damp(group.rotation, 'y', targetRotY, flipSpeed, dt);
21
+ }
22
+ else {
23
+ easing.damp(group.rotation, 'y', originalRotation[1], 0.3, dt);
24
+ }
25
+ }
26
+ export function applyScaleEffects(object, effects, hovered, isActive, hoverScale, dt, originalScale) {
27
+ const shouldScale = effects.includes('scale') && !isActive && hovered;
28
+ console.log("applyScaleEffects - shouldScale:", object);
29
+ if (shouldScale) {
30
+ easing.damp3(object.scale, [originalScale[0] * hoverScale, originalScale[1] * hoverScale, originalScale[2] * hoverScale], 0.1, dt);
31
+ }
32
+ else {
33
+ easing.damp3(object.scale, originalScale, 0.1, dt);
34
+ }
35
+ }
36
+ export function applyColorEffects(object, effects, hovered, baseColor, hoverColor, dt) {
37
+ const shouldColor = effects.includes('color');
38
+ const targetColor = hoverColor;
39
+ if (shouldColor) {
40
+ if (hovered) {
41
+ object.traverse((child) => {
42
+ if (child.material && child.material.color) {
43
+ easing.dampC(child.material.color, targetColor, 0.1, dt);
44
+ }
45
+ });
46
+ }
47
+ else {
48
+ object.traverse((child) => {
49
+ if (child.material && child.material.color) {
50
+ easing.dampC(child.material.color, baseColor, 0.1, dt);
51
+ }
52
+ });
53
+ }
54
+ }
55
+ }
56
+ // =============================================================================
57
+ // NEW UNIFIED EFFECT SYSTEM
58
+ // =============================================================================
59
+ /**
60
+ * Check if an effect should be active based on trigger mode and current state
61
+ * NOTE: V2 effects don't have triggerMode - they're organized by location:
62
+ * - effects.transform = always active
63
+ * - interactions.hover.effects.transform = hover-triggered
64
+ * When triggerMode is undefined, default to 'always' (V2 continuous effects)
65
+ */
66
+ export function shouldEffectBeActive(effect, hovered, clicked) {
67
+ if (!effect.enabled)
68
+ return false;
69
+ // V2 effects don't have triggerMode - default to always active
70
+ const mode = effect.triggerMode ?? 'always';
71
+ switch (mode) {
72
+ case 'always':
73
+ return true;
74
+ case 'hover':
75
+ return hovered;
76
+ case 'click':
77
+ return clicked;
78
+ default:
79
+ return true; // Safe default: run the effect
80
+ }
81
+ }
82
+ /**
83
+ * Get enabled effects filtered by trigger state
84
+ */
85
+ export function getActiveEffects(effects, hovered, clicked) {
86
+ return effects.filter(effect => shouldEffectBeActive(effect, hovered, clicked));
87
+ }
88
+ // =============================================================================
89
+ // TRANSFORM EFFECT IMPLEMENTATIONS
90
+ // =============================================================================
91
+ /**
92
+ * Apply wave effect - oscillating Y position
93
+ */
94
+ export function applyWaveEffect(object, effect, time, originalY) {
95
+ const options = effect.options;
96
+ const amplitude = options?.amplitude ?? 0.1;
97
+ const frequency = options?.frequency ?? 2;
98
+ const speed = effect.speed ?? 1;
99
+ const intensity = effect.intensity ?? 1;
100
+ object.position.y = originalY + Math.sin(time * frequency * speed) * amplitude * intensity;
101
+ }
102
+ /**
103
+ * Apply float effect - gentle floating in multiple directions
104
+ */
105
+ export function applyFloatEffect(object, effect, time, originalPosition) {
106
+ const options = effect.options;
107
+ const speed = effect.speed ?? 1;
108
+ const intensity = effect.intensity ?? 1;
109
+ const ampX = (options?.amplitudeX ?? 0.05) * intensity;
110
+ const ampY = (options?.amplitudeY ?? 0.1) * intensity;
111
+ const ampZ = (options?.amplitudeZ ?? 0.03) * intensity;
112
+ object.position.x = originalPosition.x + Math.cos(time * speed * 0.5) * ampX;
113
+ object.position.y = originalPosition.y + Math.sin(time * speed) * ampY;
114
+ object.position.z = originalPosition.z + Math.sin(time * speed * 0.3) * ampZ;
115
+ }
116
+ /**
117
+ * Apply pulse effect - rhythmic scale animation
118
+ */
119
+ export function applyPulseEffect(object, effect, time, originalScale) {
120
+ const options = effect.options;
121
+ const speed = effect.speed ?? 2;
122
+ const minScale = options?.minScale ?? 0.95;
123
+ const maxScale = options?.maxScale ?? 1.05;
124
+ const range = maxScale - minScale;
125
+ const scaleFactor = minScale + (Math.sin(time * speed) + 1) * 0.5 * range;
126
+ object.scale.set(originalScale.x * scaleFactor, originalScale.y * scaleFactor, originalScale.z * scaleFactor);
127
+ }
128
+ /**
129
+ * Apply shake effect - random vibration
130
+ */
131
+ export function applyShakeEffect(object, effect, originalPosition) {
132
+ const options = effect.options;
133
+ const intensity = effect.intensity ?? 1;
134
+ const ampX = (options?.amplitudeX ?? 0.02) * intensity;
135
+ const ampY = (options?.amplitudeY ?? 0.02) * intensity;
136
+ object.position.x = originalPosition.x + (Math.random() - 0.5) * ampX;
137
+ object.position.y = originalPosition.y + (Math.random() - 0.5) * ampY;
138
+ }
139
+ /**
140
+ * Apply bounce effect - bouncing motion
141
+ */
142
+ export function applyBounceEffect(object, effect, time, originalY) {
143
+ const options = effect.options;
144
+ const speed = effect.speed ?? 3;
145
+ const bounceHeight = options?.bounceHeight ?? 0.2;
146
+ const intensity = effect.intensity ?? 1;
147
+ object.position.y = originalY + Math.abs(Math.sin(time * speed)) * bounceHeight * intensity;
148
+ }
149
+ /**
150
+ * Apply rotate3d effect - subtle 3D rotation
151
+ */
152
+ export function applyRotate3DEffect(object, effect, time, originalRotation) {
153
+ const options = effect.options;
154
+ const speed = effect.speed ?? 1;
155
+ const intensity = (effect.intensity ?? 1) * 0.1;
156
+ if (options?.axisX !== false) {
157
+ object.rotation.x = originalRotation.x + Math.cos(time * speed * 0.7) * intensity * 0.5;
158
+ }
159
+ if (options?.axisY !== false) {
160
+ object.rotation.y = originalRotation.y + Math.sin(time * speed) * intensity;
161
+ }
162
+ if (options?.axisZ) {
163
+ object.rotation.z = originalRotation.z + Math.sin(time * speed * 0.5) * intensity * 0.3;
164
+ }
165
+ }
166
+ /**
167
+ * Apply fade effect - pulsing opacity
168
+ * Returns the calculated opacity value
169
+ */
170
+ export function applyFadeEffect(effect, time) {
171
+ const options = effect.options;
172
+ const speed = effect.speed ?? 1;
173
+ const fadeMin = options?.fadeMin ?? 0.3;
174
+ const fadeMax = options?.fadeMax ?? 1;
175
+ const range = fadeMax - fadeMin;
176
+ return fadeMin + (Math.sin(time * speed) + 1) * 0.5 * range;
177
+ }
178
+ /**
179
+ * Apply spin effect - continuous rotation
180
+ */
181
+ export function applySpinEffect(object, effect, dt) {
182
+ const options = effect.options;
183
+ const speed = effect.speed ?? 1;
184
+ const axis = options?.axis ?? 'y';
185
+ object.rotation[axis] += dt * speed;
186
+ }
187
+ /**
188
+ * Apply sway effect - pendulum-like rotation
189
+ */
190
+ export function applySwayEffect(object, effect, time, originalRotation) {
191
+ const options = effect.options;
192
+ const speed = effect.speed ?? 1;
193
+ const angle = options?.angle ?? 0.2;
194
+ const axis = options?.axis ?? 'z';
195
+ const intensity = effect.intensity ?? 1;
196
+ object.rotation[axis] = originalRotation[axis] + Math.sin(time * speed) * angle * intensity;
197
+ }
198
+ /**
199
+ * Apply flip effect - 180° rotation on trigger (with easing)
200
+ */
201
+ export function applyFlipEffect(object, effect, isActive, dt, originalRotation, sensitivity = 0.5) {
202
+ const options = effect.options;
203
+ const axis = options?.axis ?? 'y';
204
+ const speed = effect.speed ?? 0.3;
205
+ const dampSpeed = speed * (1 - sensitivity * 0.5); // Lower sensitivity = slower
206
+ const targetRotation = isActive
207
+ ? originalRotation[axis] + Math.PI
208
+ : originalRotation[axis];
209
+ easing.damp(object.rotation, axis, targetRotation, dampSpeed, dt);
210
+ }
211
+ /**
212
+ * Apply scale effect - scale up/down on trigger (with easing)
213
+ */
214
+ export function applyScaleEffect(object, effect, isActive, dt, originalScale, sensitivity = 0.5) {
215
+ const options = effect.options;
216
+ const targetScale = options?.targetScale ?? 1.2;
217
+ const speed = effect.speed ?? 0.1;
218
+ const dampSpeed = speed * (1 - sensitivity * 0.5);
219
+ const scale = isActive
220
+ ? [originalScale.x * targetScale, originalScale.y * targetScale, originalScale.z * targetScale]
221
+ : [originalScale.x, originalScale.y, originalScale.z];
222
+ easing.damp3(object.scale, scale, dampSpeed, dt);
223
+ }
224
+ // =============================================================================
225
+ // COLOR EFFECT IMPLEMENTATIONS
226
+ // =============================================================================
227
+ /**
228
+ * Get color value from material at a given property path
229
+ */
230
+ function getColorFromPath(material, path) {
231
+ const parts = path.split('.');
232
+ let current = material;
233
+ for (const part of parts) {
234
+ if (current === null || current === undefined)
235
+ return null;
236
+ current = current[part];
237
+ }
238
+ if (current?.value instanceof Color)
239
+ return current.value;
240
+ if (current instanceof Color)
241
+ return current;
242
+ return null;
243
+ }
244
+ /**
245
+ * Apply color transition effect - smooth transition to target color
246
+ */
247
+ export function applyColorTransitionEffect(object, effect, isActive, dt, baseColors, applyToChildren = true, sensitivity = 0.5) {
248
+ const targetProperties = effect.targetProperties ?? ['color'];
249
+ const targetColor = isActive ? effect.targetColor : null;
250
+ const dampSpeed = 0.1 * (1 - sensitivity * 0.5);
251
+ const applyToMaterial = (material) => {
252
+ for (const propPath of targetProperties) {
253
+ const color = getColorFromPath(material, propPath);
254
+ if (color) {
255
+ const baseColor = baseColors[propPath] || '#ffffff';
256
+ easing.dampC(color, targetColor || baseColor, dampSpeed, dt);
257
+ }
258
+ }
259
+ };
260
+ if (applyToChildren) {
261
+ object.traverse((child) => {
262
+ if (child.material) {
263
+ applyToMaterial(child.material);
264
+ }
265
+ });
266
+ }
267
+ else {
268
+ const mesh = object;
269
+ if (mesh.material) {
270
+ applyToMaterial(mesh.material);
271
+ }
272
+ }
273
+ }
274
+ /**
275
+ * Apply pulse color effect - pulsing between base and target color
276
+ */
277
+ export function applyPulseColorEffect(object, effect, time, baseColors, applyToChildren = true) {
278
+ const targetProperties = effect.targetProperties ?? ['color'];
279
+ const speed = effect.speed ?? 1;
280
+ const intensity = effect.intensity ?? 1;
281
+ // Calculate blend factor (0-1 oscillating)
282
+ const blend = (Math.sin(time * speed * 2) + 1) * 0.5 * intensity;
283
+ const baseColorObj = new Color();
284
+ const targetColorObj = new Color(effect.targetColor);
285
+ const resultColor = new Color();
286
+ const applyToMaterial = (material) => {
287
+ for (const propPath of targetProperties) {
288
+ const color = getColorFromPath(material, propPath);
289
+ if (color) {
290
+ const baseColor = baseColors[propPath] || '#ffffff';
291
+ baseColorObj.set(baseColor);
292
+ resultColor.copy(baseColorObj).lerp(targetColorObj, blend);
293
+ color.copy(resultColor);
294
+ }
295
+ }
296
+ };
297
+ if (applyToChildren) {
298
+ object.traverse((child) => {
299
+ if (child.material) {
300
+ applyToMaterial(child.material);
301
+ }
302
+ });
303
+ }
304
+ else {
305
+ const mesh = object;
306
+ if (mesh.material) {
307
+ applyToMaterial(mesh.material);
308
+ }
309
+ }
310
+ }
311
+ // =============================================================================
312
+ // ORCHESTRATORS - Apply multiple effects
313
+ // =============================================================================
314
+ /**
315
+ * Apply all transform effects to an object
316
+ */
317
+ export function applyTransformEffects(object, effects, time, dt, state, hovered, clicked, sensitivity = 0.5) {
318
+ let result = {};
319
+ // console.log(hovered)
320
+ for (const effect of effects) {
321
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
322
+ // console.log(`Effect ${effect.type} is ${isActive ? 'active' : 'inactive'} (hovered: ${hovered}, clicked: ${clicked})`);
323
+ // Continuous effects (triggerMode doesn't affect animation, only whether it runs)
324
+ if (!isActive)
325
+ continue;
326
+ switch (effect.type) {
327
+ case 'wave':
328
+ applyWaveEffect(object, effect, time, state.originalPosition.y);
329
+ break;
330
+ case 'float':
331
+ applyFloatEffect(object, effect, time, state.originalPosition);
332
+ break;
333
+ case 'pulse':
334
+ applyPulseEffect(object, effect, time, state.originalScale);
335
+ break;
336
+ case 'shake':
337
+ applyShakeEffect(object, effect, state.originalPosition);
338
+ break;
339
+ case 'bounce':
340
+ applyBounceEffect(object, effect, time, state.originalPosition.y);
341
+ break;
342
+ case 'rotate3d':
343
+ applyRotate3DEffect(object, effect, time, state.originalRotation);
344
+ break;
345
+ case 'fade':
346
+ result.opacity = applyFadeEffect(effect, time);
347
+ break;
348
+ case 'spin':
349
+ applySpinEffect(object, effect, dt);
350
+ break;
351
+ case 'sway':
352
+ applySwayEffect(object, effect, time, state.originalRotation);
353
+ break;
354
+ }
355
+ }
356
+ // Triggered effects (need to run even when not active to ease back)
357
+ for (const effect of effects) {
358
+ if (!effect.enabled)
359
+ continue;
360
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
361
+ switch (effect.type) {
362
+ case 'flip':
363
+ applyFlipEffect(object, effect, isActive, dt, state.originalRotation, sensitivity);
364
+ break;
365
+ case 'scale':
366
+ applyScaleEffect(object, effect, isActive, dt, state.originalScale, sensitivity);
367
+ break;
368
+ }
369
+ }
370
+ return result;
371
+ }
372
+ /**
373
+ * Apply all color effects to an object
374
+ */
375
+ export function applyAllColorEffects(object, effects, time, dt, baseColors, hovered, clicked, applyToChildren = true, sensitivity = 0.5) {
376
+ for (const effect of effects) {
377
+ if (!effect.enabled)
378
+ continue;
379
+ const isActive = shouldEffectBeActive(effect, hovered, clicked);
380
+ switch (effect.type) {
381
+ case 'color-transition':
382
+ applyColorTransitionEffect(object, effect, isActive, dt, baseColors, applyToChildren, sensitivity);
383
+ break;
384
+ case 'pulse-color':
385
+ if (isActive) {
386
+ applyPulseColorEffect(object, effect, time, baseColors, applyToChildren);
387
+ }
388
+ break;
389
+ // gradient-color would need shader support
390
+ }
391
+ }
392
+ }
393
+ // =============================================================================
394
+ // EFFECT STATE UTILITIES
395
+ // =============================================================================
396
+ /**
397
+ * Create effect state from an Object3D
398
+ */
399
+ export function createEffectStateFromObject(object) {
400
+ return {
401
+ originalPosition: {
402
+ x: object.position.x,
403
+ y: object.position.y,
404
+ z: object.position.z
405
+ },
406
+ originalScale: {
407
+ x: object.scale.x,
408
+ y: object.scale.y,
409
+ z: object.scale.z
410
+ },
411
+ originalRotation: {
412
+ x: object.rotation.x,
413
+ y: object.rotation.y,
414
+ z: object.rotation.z
415
+ },
416
+ originalOpacity: 1,
417
+ originalColors: {},
418
+ time: 0,
419
+ isTriggered: false,
420
+ };
421
+ }
422
+ /**
423
+ * Extract base colors from an object's materials
424
+ */
425
+ export function extractBaseColors(object, targetProperties = ['color'], applyToChildren = true) {
426
+ const colors = {};
427
+ const extractFromMaterial = (material) => {
428
+ for (const propPath of targetProperties) {
429
+ const color = getColorFromPath(material, propPath);
430
+ if (color && !colors[propPath]) {
431
+ colors[propPath] = '#' + color.getHexString();
432
+ }
433
+ }
434
+ };
435
+ if (applyToChildren) {
436
+ object.traverse((child) => {
437
+ if (child.material) {
438
+ extractFromMaterial(child.material);
439
+ }
440
+ });
441
+ }
442
+ else {
443
+ const mesh = object;
444
+ if (mesh.material) {
445
+ extractFromMaterial(mesh.material);
446
+ }
447
+ }
448
+ return colors;
449
+ }
@@ -0,0 +1,10 @@
1
+ import { type GalleryLayoutSettings, type FrameData, type GalleryConfig, type GalleryLayout } from "../types/gallery";
2
+ export declare const defaultImageUrls: string[];
3
+ export declare const createNumberOfDefaultImages: (num: number) => string[];
4
+ export declare const getInitialLayoutSettings: (layout: GalleryLayout) => GalleryLayoutSettings;
5
+ export declare const updateCurrentLayoutSettings: (currentSettings: GalleryLayoutSettings, newSettings?: Partial<GalleryLayoutSettings>) => {
6
+ frames: FrameData[];
7
+ layoutSettings: GalleryLayoutSettings;
8
+ };
9
+ export declare const defaultGalleryState: GalleryConfig;
10
+ //# sourceMappingURL=galleriesUtils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"galleriesUtils.d.ts","sourceRoot":"","sources":["../../src/utils/galleriesUtils.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,KAAK,qBAAqB,EAAE,KAAK,SAAS,EAAE,KAAK,aAAa,EAAE,KAAK,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAKtH,eAAO,MAAM,gBAAgB,EAAE,MAAM,EAqBpC,CAAC;AACF,eAAO,MAAM,2BAA2B,GAAI,KAAK,MAAM,KAAG,MAAM,EAM/D,CAAC;AAIF,eAAO,MAAM,wBAAwB,GAAI,QAAQ,aAAa,KAAG,qBAuBhE,CAAC;AACF,eAAO,MAAM,2BAA2B,GAAI,iBAAiB,qBAAqB,EAAE,cAAc,OAAO,CAAC,qBAAqB,CAAC,KAAG;IAC3H,MAAM,EAAE,SAAS,EAAE,CAAC;IACpB,cAAc,EAAE,qBAAqB,CAAC;CA8B7C,CAAC;AAIF,eAAO,MAAM,mBAAmB,EAAE,aAgEjC,CAAC"}
@@ -0,0 +1,162 @@
1
+ import { GalleryCreator } from './GalleryCreator.js';
2
+ import { pexel } from '../data/images.js';
3
+ import { FrontSide } from 'three';
4
+ import { defaultParticlesSettings } from '../data/particlesSettings.js';
5
+ import { getLayoutSettings } from './GalleryLayouts.js';
6
+ // =============================================================================
7
+ // DEFAULT IMAGE URLS
8
+ // =============================================================================
9
+ export const defaultImageUrls = [
10
+ pexel(1103970),
11
+ pexel(416430),
12
+ pexel(310452),
13
+ pexel(327482),
14
+ pexel(325185),
15
+ pexel(358574),
16
+ pexel(227675),
17
+ pexel(911738),
18
+ pexel(1738986),
19
+ pexel(1181467),
20
+ pexel(1181605),
21
+ pexel(1181719),
22
+ pexel(1181403),
23
+ pexel(1181282),
24
+ pexel(1181396),
25
+ pexel(1181677),
26
+ pexel(1181248),
27
+ pexel(1181263),
28
+ pexel(1181424),
29
+ pexel(1181675),
30
+ ];
31
+ export const createNumberOfDefaultImages = (num) => {
32
+ const urls = [];
33
+ for (let i = 0; i < num; i++) {
34
+ urls.push(defaultImageUrls[i % defaultImageUrls.length]);
35
+ }
36
+ return urls;
37
+ };
38
+ // =============================================================================
39
+ // LAYOUT SETTINGS HELPERS
40
+ // =============================================================================
41
+ export const getInitialLayoutSettings = (layout) => {
42
+ const galleryState = {
43
+ geometryType: 'plane',
44
+ columns: 3,
45
+ width: 1,
46
+ height: 1,
47
+ spacing: 3.5,
48
+ startX: 0,
49
+ startY: 0,
50
+ radius: 5,
51
+ rotations: 2,
52
+ heightIncrement: 0.5,
53
+ arcAngle: Math.PI,
54
+ amplitude: 2,
55
+ frequency: 2,
56
+ layers: 3,
57
+ depth: 20,
58
+ scaleFactor: 0.8,
59
+ bounds: 8,
60
+ layout,
61
+ numImages: 20,
62
+ };
63
+ return getLayoutSettings(layout, galleryState);
64
+ };
65
+ export const updateCurrentLayoutSettings = (currentSettings, newSettings) => {
66
+ console.log('Updating layout settings for gallery:', currentSettings);
67
+ const galleryState = {
68
+ geometryType: newSettings?.geometryType ?? currentSettings.geometryType,
69
+ columns: newSettings?.columns ?? currentSettings.columns ?? 3,
70
+ width: newSettings?.width ?? currentSettings.width ?? 1,
71
+ height: newSettings?.height ?? currentSettings.height ?? 1,
72
+ spacing: newSettings?.spacing ?? currentSettings.spacing ?? 3.5,
73
+ startX: newSettings?.startX ?? currentSettings.startX ?? 0,
74
+ startY: newSettings?.startY ?? currentSettings.startY ?? 0,
75
+ radius: newSettings?.radius ?? currentSettings.radius ?? 5,
76
+ rotations: newSettings?.rotations ?? currentSettings.rotations ?? 2,
77
+ heightIncrement: newSettings?.heightIncrement ?? currentSettings.heightIncrement ?? 0.5,
78
+ arcAngle: newSettings?.arcAngle ?? currentSettings.arcAngle ?? Math.PI,
79
+ amplitude: newSettings?.amplitude ?? currentSettings.amplitude ?? 2,
80
+ frequency: newSettings?.frequency ?? currentSettings.frequency ?? 2,
81
+ layers: newSettings?.layers ?? currentSettings.layers ?? 3,
82
+ depth: newSettings?.depth ?? currentSettings.depth ?? 20,
83
+ scaleFactor: newSettings?.scaleFactor ?? currentSettings.scaleFactor ?? 0.8,
84
+ bounds: newSettings?.bounds ?? currentSettings.bounds ?? 8,
85
+ outerFrameScale: newSettings?.outerFrameScale ?? currentSettings.outerFrameScale ?? 1,
86
+ numImages: newSettings?.numImages ?? currentSettings.numImages ?? 20,
87
+ layout: newSettings?.layout ?? currentSettings.layout,
88
+ };
89
+ const frames = GalleryCreator.generateGallery(currentSettings.imageUrls && currentSettings.imageUrls.length > 0
90
+ ? currentSettings.imageUrls
91
+ : createNumberOfDefaultImages(galleryState.numImages ?? 20), galleryState);
92
+ const layoutSettings = getLayoutSettings(currentSettings.layout, galleryState);
93
+ return { frames, layoutSettings };
94
+ };
95
+ // =============================================================================
96
+ // DEFAULT STATE
97
+ // =============================================================================
98
+ export const defaultGalleryState = {
99
+ layout: 'tunnel',
100
+ assetId: null,
101
+ currentImageUrl: '',
102
+ animationId: 'yoyo-sequence-1',
103
+ generalSettings: {
104
+ visible: false,
105
+ name: 'New Gallery',
106
+ description: 'Default gallery description',
107
+ side: FrontSide,
108
+ imageUrls: [],
109
+ autoAnimationSpeed: 2,
110
+ },
111
+ generatedFrames: [],
112
+ mainImageSettings: {
113
+ ...defaultParticlesSettings,
114
+ name: 'New Gallery display',
115
+ meshSettings: {
116
+ ...defaultParticlesSettings.meshSettings,
117
+ scale: [8, 4.5, 1],
118
+ },
119
+ config: {
120
+ ...defaultParticlesSettings.config,
121
+ count: 10000,
122
+ paths: false,
123
+ },
124
+ },
125
+ gallerySettings: {
126
+ type: 'gallery',
127
+ id: `gallery-${Date.now()}`,
128
+ name: 'New Gallery layout',
129
+ meshSettings: {
130
+ id: `mesh-${Date.now()}`,
131
+ name: 'Default Main Image Settings',
132
+ visible: true,
133
+ position: [0, 5, 0],
134
+ rotation: [0, 0, 0],
135
+ scale: [1, 1, 1],
136
+ anchor: null,
137
+ },
138
+ materialSettings: {
139
+ materialType: 'basic',
140
+ materialName: 'Standard',
141
+ color: '#ffffff',
142
+ opacity: 1.0,
143
+ },
144
+ // hoverSettings: {
145
+ // sensitivity: 0.5,
146
+ // applyToChildren: true,
147
+ // },
148
+ actions: [
149
+ {
150
+ enabled: true,
151
+ mouseEvent: 'click',
152
+ operations: ['zoom'],
153
+ settings: {
154
+ distance: 2,
155
+ duration: 1.0,
156
+ ease: 'power2.out',
157
+ },
158
+ },
159
+ ],
160
+ config: getInitialLayoutSettings('scattered'),
161
+ },
162
+ };
@@ -0,0 +1,30 @@
1
+ import type { MouseMoveInteraction, MouseMoveInteractions, ObjectAnimations } from "../types/objectSettings";
2
+ export type AnimatableDomain = 'transform' | 'material' | 'edges' | 'light' | 'clouds' | 'rain';
3
+ export interface AnimatableProperty {
4
+ value: string;
5
+ label: string;
6
+ }
7
+ export interface AnimatableTarget {
8
+ id?: string;
9
+ meshSettings?: Record<string, any>;
10
+ materialSettings?: Record<string, any>;
11
+ edgesSettings?: {
12
+ type?: 'tube' | 'cube';
13
+ materialSettings?: Record<string, any>;
14
+ };
15
+ config?: ({
16
+ type?: string;
17
+ } & Record<string, any>);
18
+ animations?: ObjectAnimations;
19
+ mouseMove?: MouseMoveInteractions | MouseMoveInteraction;
20
+ }
21
+ /** camelCase / kebab-ish → "Title Case". */
22
+ export declare function toAnimatableLabel(key: string): string;
23
+ export declare function getAnimatableProperties(settings: AnimatableTarget, domain: AnimatableDomain): AnimatableProperty[];
24
+ /**
25
+ * Detect which domain a property name belongs to, for a given target. Used by
26
+ * the runtime + UI to migrate flat MouseMove arrays into the new per-domain
27
+ * shape, and to route the runtime's combined dispatch.
28
+ */
29
+ export declare function detectAnimatableDomain(settings: AnimatableTarget, propertyName: string): AnimatableDomain | null;
30
+ //# sourceMappingURL=getAnimatableProperties.d.ts.map
@@ -0,0 +1 @@
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