@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,69 @@
1
+ import { Vector3 } from "three";
2
+ export interface LavaMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_speed: {
7
+ value: number;
8
+ };
9
+ u_cellScale: {
10
+ value: number;
11
+ };
12
+ u_warpStrength: {
13
+ value: number;
14
+ };
15
+ u_boilAmplitude: {
16
+ value: number;
17
+ };
18
+ u_crackIntensity: {
19
+ value: number;
20
+ };
21
+ u_spotIntensity: {
22
+ value: number;
23
+ };
24
+ u_rimIntensity: {
25
+ value: number;
26
+ };
27
+ u_brightness: {
28
+ value: number;
29
+ };
30
+ u_rimColor: {
31
+ value: Vector3;
32
+ };
33
+ u_color1: {
34
+ value: Vector3;
35
+ };
36
+ u_color2: {
37
+ value: Vector3;
38
+ };
39
+ u_color3: {
40
+ value: Vector3;
41
+ };
42
+ u_color4: {
43
+ value: Vector3;
44
+ };
45
+ u_color5: {
46
+ value: Vector3;
47
+ };
48
+ }
49
+ declare const LavaMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
50
+ u_time: number;
51
+ u_speed: number;
52
+ u_cellScale: number;
53
+ u_warpStrength: number;
54
+ u_boilAmplitude: number;
55
+ u_crackIntensity: number;
56
+ u_spotIntensity: number;
57
+ u_rimIntensity: number;
58
+ u_brightness: number;
59
+ u_rimColor: Vector3;
60
+ u_color1: Vector3;
61
+ u_color2: Vector3;
62
+ u_color3: Vector3;
63
+ u_color4: Vector3;
64
+ u_color5: Vector3;
65
+ }> & {
66
+ key: string;
67
+ };
68
+ export { LavaMaterial };
69
+ //# sourceMappingURL=LavaMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LavaMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/LavaMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIhC,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AAyGD,QAAA,MAAM,YAAY;;;;;;;;;;;;;;;;;;CAgBc,CAAC;AAGjC,OAAO,EAAE,YAAY,EAAE,CAAC"}
@@ -0,0 +1,127 @@
1
+ import { Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { NOISE_GLSL } from "./sunNoise.js";
5
+ // Vertex shader
6
+ const vertexShader = /*glsl*/ `
7
+ uniform float u_time;
8
+ uniform float u_speed;
9
+ uniform float u_boilAmplitude;
10
+ varying vec3 vPosition;
11
+ varying vec3 vNormal;
12
+ varying vec3 vViewDir;
13
+
14
+ ${NOISE_GLSL}
15
+
16
+ void main() {
17
+ vPosition = position;
18
+ vNormal = normalize(normalMatrix * normal);
19
+
20
+ float t = u_time * u_speed;
21
+ float boil = fbm(position * 1.1 + vec3(0.0, t * 0.04, t * 0.03));
22
+ vec3 displaced = position + normal * boil * u_boilAmplitude;
23
+
24
+ vec4 mv = modelViewMatrix * vec4(displaced, 1.0);
25
+ vViewDir = normalize(-mv.xyz);
26
+ gl_Position = projectionMatrix * mv;
27
+ }
28
+ `;
29
+ // Fragment shader
30
+ const fragmentShader = /*glsl*/ `
31
+ uniform float u_time;
32
+ uniform float u_speed;
33
+ uniform float u_cellScale;
34
+ uniform float u_warpStrength;
35
+ uniform float u_crackIntensity;
36
+ uniform float u_spotIntensity;
37
+ uniform float u_rimIntensity;
38
+ uniform float u_brightness;
39
+ uniform vec3 u_rimColor;
40
+ uniform vec3 u_color1;
41
+ uniform vec3 u_color2;
42
+ uniform vec3 u_color3;
43
+ uniform vec3 u_color4;
44
+ uniform vec3 u_color5;
45
+ varying vec3 vPosition;
46
+ varying vec3 vNormal;
47
+ varying vec3 vViewDir;
48
+
49
+ ${NOISE_GLSL}
50
+
51
+ vec3 sunRamp(float t) {
52
+ t = clamp(t, 0.0, 1.0);
53
+ vec3 col = mix(u_color1, u_color2, smoothstep(0.00, 0.28, t));
54
+ col = mix(col, u_color3, smoothstep(0.28, 0.55, t));
55
+ col = mix(col, u_color4, smoothstep(0.55, 0.78, t));
56
+ col = mix(col, u_color5, smoothstep(0.78, 1.00, t));
57
+ return col;
58
+ }
59
+
60
+ void main() {
61
+ float t = u_time * u_speed;
62
+
63
+ vec3 p = vPosition * u_cellScale;
64
+
65
+ // Double domain warp: plasma smears and curls instead of scrolling.
66
+ vec3 q = vec3(
67
+ fbm(p + vec3(0.0, 0.0, t * 0.07)),
68
+ fbm(p + vec3(5.2, 1.3, t * 0.06)),
69
+ fbm(p + vec3(2.8, 8.3, -t * 0.06))
70
+ );
71
+
72
+ vec3 r = vec3(
73
+ fbm(p + 1.8 * u_warpStrength * q + vec3(1.7, 9.2, t * 0.12)),
74
+ fbm(p + 1.8 * u_warpStrength * q + vec3(8.3, 2.8, t * 0.11)),
75
+ fbm(p + 1.8 * u_warpStrength * q + vec3(4.1, 5.6, t * 0.10))
76
+ );
77
+
78
+ float flow = fbm(p + 2.0 * u_warpStrength * r + vec3(0.0, 0.0, t * 0.04));
79
+ flow = flow * 0.5 + 0.5;
80
+
81
+ // Bright filament cracks between convection cells.
82
+ float cracks = ridgedFbm(p * 0.9 + r * 1.2 + vec3(0.0, t * 0.05, 0.0));
83
+ cracks = smoothstep(1.05, 1.55, cracks);
84
+
85
+ // Sunspots: rare dark patches with a dimmed penumbra ring.
86
+ float spotField = fbm(vPosition * 1.1 + vec3(13.7, 7.1, t * 0.015));
87
+ float spots = smoothstep(0.42, 0.72, spotField);
88
+ float penumbra = smoothstep(0.30, 0.42, spotField) - spots;
89
+
90
+ float temp = flow * 0.85 + length(q) * 0.18;
91
+ temp += cracks * u_crackIntensity;
92
+ temp -= spots * 0.85 * u_spotIntensity;
93
+ temp -= penumbra * 0.35 * u_spotIntensity;
94
+
95
+ vec3 col = sunRamp(temp);
96
+
97
+ float fresnel = pow(1.0 - clamp(dot(normalize(vNormal), normalize(vViewDir)), 0.0, 1.0), 2.5);
98
+ col += u_rimColor * fresnel * u_rimIntensity;
99
+ col += vec3(1.0, 0.85, 0.55) * cracks * u_crackIntensity * 0.6;
100
+
101
+ col *= u_brightness;
102
+ col = col / (1.0 + 0.18 * col);
103
+
104
+ gl_FragColor = vec4(col, 1.0);
105
+ }
106
+ `;
107
+ // Create the shader material with uniforms
108
+ const LavaMaterial = shaderMaterial({
109
+ u_time: 0,
110
+ u_speed: 0.1,
111
+ u_cellScale: 1.3,
112
+ u_warpStrength: 1.0,
113
+ u_boilAmplitude: 0.028,
114
+ u_crackIntensity: 0.3,
115
+ u_spotIntensity: 1.0,
116
+ u_rimIntensity: 1.6,
117
+ u_brightness: 1.0,
118
+ u_rimColor: new Vector3(1.0, 0.45, 0.08),
119
+ u_color1: new Vector3(0.18, 0.005, 0.0),
120
+ u_color2: new Vector3(0.62, 0.07, 0.005),
121
+ u_color3: new Vector3(1.0, 0.34, 0.02),
122
+ u_color4: new Vector3(1.0, 0.72, 0.18),
123
+ u_color5: new Vector3(1.0, 0.97, 0.78)
124
+ }, vertexShader, fragmentShader);
125
+ // Extend the material for use in React Three Fiber
126
+ extend({ LavaMaterial });
127
+ export { LavaMaterial };
@@ -0,0 +1,97 @@
1
+ export declare const PlasmaLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
2
+ u_time: number;
3
+ uMode: number;
4
+ u_speed: number;
5
+ uIntensity: number;
6
+ uDensity: number;
7
+ }> & {
8
+ key: string;
9
+ };
10
+ export declare const ElectricLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
11
+ u_time: number;
12
+ uMode: number;
13
+ u_speed: number;
14
+ uIntensity: number;
15
+ uDensity: number;
16
+ }> & {
17
+ key: string;
18
+ };
19
+ export declare const ParticlesLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
20
+ u_time: number;
21
+ uMode: number;
22
+ u_speed: number;
23
+ uIntensity: number;
24
+ uDensity: number;
25
+ }> & {
26
+ key: string;
27
+ };
28
+ export declare const RainbowLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
29
+ u_time: number;
30
+ uMode: number;
31
+ u_speed: number;
32
+ uIntensity: number;
33
+ uDensity: number;
34
+ }> & {
35
+ key: string;
36
+ };
37
+ export declare const LavaLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
38
+ u_time: number;
39
+ uMode: number;
40
+ u_speed: number;
41
+ uIntensity: number;
42
+ uDensity: number;
43
+ }> & {
44
+ key: string;
45
+ };
46
+ export declare const FrostLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
47
+ u_time: number;
48
+ uMode: number;
49
+ u_speed: number;
50
+ uIntensity: number;
51
+ uDensity: number;
52
+ }> & {
53
+ key: string;
54
+ };
55
+ export declare const PlasmaLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
56
+ u_time: number;
57
+ uMode: number;
58
+ uGlowIntensity: number;
59
+ }> & {
60
+ key: string;
61
+ };
62
+ export declare const ElectricLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
63
+ u_time: number;
64
+ uMode: number;
65
+ uGlowIntensity: number;
66
+ }> & {
67
+ key: string;
68
+ };
69
+ export declare const ParticlesLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
70
+ u_time: number;
71
+ uMode: number;
72
+ uGlowIntensity: number;
73
+ }> & {
74
+ key: string;
75
+ };
76
+ export declare const RainbowLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
77
+ u_time: number;
78
+ uMode: number;
79
+ uGlowIntensity: number;
80
+ }> & {
81
+ key: string;
82
+ };
83
+ export declare const LavaLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
84
+ u_time: number;
85
+ uMode: number;
86
+ uGlowIntensity: number;
87
+ }> & {
88
+ key: string;
89
+ };
90
+ export declare const FrostLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
91
+ u_time: number;
92
+ uMode: number;
93
+ uGlowIntensity: number;
94
+ }> & {
95
+ key: string;
96
+ };
97
+ //# sourceMappingURL=LineEffectsMaterials.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LineEffectsMaterials.d.ts","sourceRoot":"","sources":["../../src/shaders/LineEffectsMaterials.ts"],"names":[],"mappings":"AAkNA,eAAO,MAAM,kBAAkB;;;;;;;;CAA8G,CAAC;AAC9I,eAAO,MAAM,oBAAoB;;;;;;;;CAA8G,CAAC;AAChJ,eAAO,MAAM,qBAAqB;;;;;;;;CAA8G,CAAC;AACjJ,eAAO,MAAM,mBAAmB;;;;;;;;CAA8G,CAAC;AAC/I,eAAO,MAAM,gBAAgB;;;;;;;;CAA8G,CAAC;AAC5I,eAAO,MAAM,iBAAiB;;;;;;;;CAA8G,CAAC;AAI7I,eAAO,MAAM,sBAAsB;;;;;;CAAsF,CAAC;AAC1H,eAAO,MAAM,wBAAwB;;;;;;CAAsF,CAAC;AAC5H,eAAO,MAAM,yBAAyB;;;;;;CAAsF,CAAC;AAC7H,eAAO,MAAM,uBAAuB;;;;;;CAAsF,CAAC;AAC3H,eAAO,MAAM,oBAAoB;;;;;;CAAsF,CAAC;AACxH,eAAO,MAAM,qBAAqB;;;;;;CAAsF,CAAC"}
@@ -0,0 +1,242 @@
1
+ import { extend } from "@react-three/fiber";
2
+ import { shaderMaterial } from "@react-three/drei";
3
+ // ─────────────────────────────────────────────────────────────────────────────
4
+ // Shared GLSL — extracted from LineEffects.tsx
5
+ // These shaders expect:
6
+ // uniforms : u_time, uMode, u_speed, uIntensity, uDensity
7
+ // attributes: aT (float 0→1 along edge), aSegId (float edge index)
8
+ // geometry : dense point cloud sampled from EdgesGeometry
9
+ // ─────────────────────────────────────────────────────────────────────────────
10
+ const LINE_VERT = /* glsl */ `
11
+ uniform float u_time;
12
+ uniform float uMode;
13
+ uniform float u_speed;
14
+ uniform float uDensity;
15
+
16
+ attribute float aT;
17
+ attribute float aSegId;
18
+
19
+ varying float vT;
20
+ varying float vSeg;
21
+ varying vec3 vPos;
22
+ varying float vJitter;
23
+
24
+ float hash(float n){ return fract(sin(n)*43758.5453); }
25
+ float noise(float x){
26
+ float i=floor(x); float f=fract(x);
27
+ float u=f*f*(3.0-2.0*f);
28
+ return mix(hash(i),hash(i+1.0),u);
29
+ }
30
+
31
+ void main(){
32
+ vT = aT;
33
+ vSeg = aSegId;
34
+ vPos = position;
35
+
36
+ float jitter = 0.0;
37
+
38
+ if(uMode == 1.0){ // electric
39
+ float t2 = u_time*u_speed*12.0 + aSegId*7.3;
40
+ jitter = noise(t2 + aT*5.0)*0.06 - 0.03;
41
+ jitter += noise(u_time*u_speed*20.0 + aSegId*3.7 + aT*9.0)*0.04 - 0.02;
42
+ }
43
+ if(uMode == 4.0){ // lava
44
+ float t2 = u_time*u_speed*4.0 + aSegId*5.1;
45
+ jitter = noise(t2 + aT*4.0)*0.03 - 0.015;
46
+ }
47
+ if(uMode == 5.0){ // frost
48
+ float t2 = u_time*u_speed*2.0 + aSegId*4.3;
49
+ jitter = (noise(t2 + aT*6.0) - 0.5)*0.025;
50
+ }
51
+
52
+ vJitter = jitter;
53
+ vec3 p = position + normalize(position) * jitter;
54
+
55
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(p, 1.0);
56
+
57
+ float ptSize = 3.0;
58
+ if(uMode == 2.0) ptSize = 5.0;
59
+ if(uMode == 5.0) ptSize = 4.0;
60
+ gl_PointSize = ptSize;
61
+ }`;
62
+ const LINE_FRAG = /* glsl */ `
63
+ uniform float u_time;
64
+ uniform float uMode;
65
+ uniform float u_speed;
66
+ uniform float uIntensity;
67
+ uniform float uDensity;
68
+
69
+ varying float vT;
70
+ varying float vSeg;
71
+ varying vec3 vPos;
72
+ varying float vJitter;
73
+
74
+ float hash(float n){ return fract(sin(n)*43758.5453); }
75
+ float noise(float x){
76
+ float i=floor(x); float f=fract(x);
77
+ float u=f*f*(3.0-2.0*f);
78
+ return mix(hash(i),hash(i+1.0),u);
79
+ }
80
+ vec3 hsv(float h,float s,float v){
81
+ vec3 c=clamp(abs(mod(h*6.0+vec3(0,4,2),6.0)-3.0)-1.0,0.0,1.0);
82
+ return v*mix(vec3(1.0),c,s);
83
+ }
84
+
85
+ void main(){
86
+ vec3 col = vec3(0.0);
87
+ float alpha = 1.0;
88
+ float t = u_time*u_speed;
89
+ float dens = uDensity;
90
+
91
+ /* ── 0 · PLASMA ──────────────────────────────── */
92
+ if(uMode == 0.0){
93
+ float w1 = sin(vT*15.0*dens - t*3.0 + vSeg*1.5)*0.5+0.5;
94
+ float w2 = sin(vT*28.0*dens + t*2.0 + vSeg*2.3)*0.5+0.5;
95
+ float w3 = sin(vT*7.0 *dens - t*1.2 + vSeg*0.7)*0.5+0.5;
96
+ float plasma = w1*0.5+w2*0.3+w3*0.2;
97
+ col = hsv(fract(plasma*0.7+t*0.08+vSeg*0.04),0.9,1.0);
98
+ col = pow(col,vec3(0.65));
99
+ float pulse = sin(vT*8.0*dens-t*5.0+vSeg*1.1)*0.25+0.75;
100
+ alpha = pulse*uIntensity;
101
+
102
+ /* ── 1 · ELECTRIC ────────────────────────────── */
103
+ }else if(uMode == 1.0){
104
+ float bolt = abs(vJitter)*50.0;
105
+ float core = exp(-bolt*bolt*6.0);
106
+ float glow = exp(-bolt*bolt*0.5)*0.5;
107
+ float flicker = sin(t*70.0+vSeg*11.3)*0.4+0.6;
108
+ float strike = smoothstep(0.35,0.85,noise(t*7.0+vSeg*2.1));
109
+ col = vec3(0.15,0.4,1.0)*glow + vec3(0.75,0.9,1.0)*core;
110
+ col += vec3(0.0,0.05,0.2)*0.4;
111
+ col *= (0.5+0.5*flicker)*(0.2+0.8*strike)*uIntensity*1.5;
112
+ alpha = (glow+core)*(0.4+0.6*strike);
113
+
114
+ /* ── 2 · PARTICLES ───────────────────────────── */
115
+ }else if(uMode == 2.0){
116
+ float spd = 1.2+hash(vSeg)*1.5;
117
+ float phase = hash(vSeg*7.13);
118
+ float trail = fract(vT - t*spd*0.5 - phase);
119
+ float head = exp(-trail*7.0*dens);
120
+ float tail = exp(-trail*2.0*dens)*0.25;
121
+ float bright= head+tail;
122
+ col = mix(vec3(0.3,0.6,1.0),hsv(fract(hash(vSeg*3.7)+t*0.04),0.8,1.0),0.7);
123
+ col = col*bright*uIntensity*2.5 + vec3(1.0)*exp(-trail*25.0)*0.9;
124
+ alpha= bright*1.3;
125
+ float d = length(gl_PointCoord-0.5)*2.0;
126
+ alpha *= smoothstep(1.0,0.2,d);
127
+
128
+ /* ── 3 · RAINBOW ─────────────────────────────── */
129
+ }else if(uMode == 3.0){
130
+ float w1 = sin(vT*12.0*dens-t*4.0+vSeg*1.1)*0.5+0.5;
131
+ float w2 = sin(vT*20.0*dens+t*3.0+vSeg*2.7)*0.5+0.5;
132
+ float w3 = sin(vT*6.0 *dens-t*1.5+vPos.x*3.0+vPos.y*2.0)*0.5+0.5;
133
+ float interf = abs(sin(vT*35.0*dens-t*6.0+vSeg*3.0));
134
+ col = hsv(fract(w1*0.4+w2*0.35+w3*0.25+t*0.06),1.0,1.0);
135
+ col = pow(col,vec3(0.5));
136
+ col = col*(0.5+0.5*interf)+vec3(1.0)*0.1*(1.0-interf);
137
+ alpha= (0.7+0.3*interf)*uIntensity;
138
+
139
+ /* ── 4 · LAVA ─────────────────────────────────── */
140
+ }else if(uMode == 4.0){
141
+ float flow = fract(vT*dens*0.5-t*0.8+vSeg*0.3+vJitter*10.0);
142
+ float heat = pow(sin(flow*3.14159),0.4);
143
+ float w2 = sin(vT*20.0*dens-t*2.0+vSeg*1.9)*0.5+0.5;
144
+ float bubble = smoothstep(0.6,1.0,noise(t*3.0+vSeg*5.0+vT*8.0));
145
+ col = mix(vec3(0.15,0.02,0.0),vec3(1.0,0.08,0.0),heat);
146
+ col = mix(col,vec3(1.0,0.45,0.0),w2*0.5);
147
+ col = mix(col,vec3(1.0,0.9,0.2),bubble*heat);
148
+ col *= uIntensity;
149
+ alpha= 0.85+0.15*bubble;
150
+
151
+ /* ── 5 · FROST ───────────────────────────────── */
152
+ }else{
153
+ float ct = vT*dens;
154
+ float wave = sin(ct*10.0-t*1.5+vSeg*2.0)*0.5+0.5;
155
+ float wave2 = sin(ct*22.0+t*0.8 +vSeg*3.1)*0.5+0.5;
156
+ float shim = sin(ct*40.0-t*3.0 +vSeg*1.7)*0.5+0.5;
157
+ float ice = wave*0.5+wave2*0.3+shim*0.2;
158
+ float spark = pow(shim,8.0)*noise(t*15.0+vSeg*6.3+vT*12.0);
159
+ col = mix(vec3(0.6,0.85,1.0),vec3(0.85,0.95,1.0),ice);
160
+ col = mix(col,vec3(1.0),pow(shim,3.0));
161
+ col += vec3(1.0)*spark*2.0;
162
+ float d2 = length(gl_PointCoord-0.5)*2.0;
163
+ alpha = (0.5+0.5*ice+spark)*uIntensity*smoothstep(1.0,0.0,d2*0.7);
164
+ }
165
+
166
+ gl_FragColor = vec4(col, clamp(alpha, 0.0, 1.5));
167
+ }`;
168
+ // ─────────────────────────────────────────────────────────────────────────────
169
+ // Glow pass GLSL — wide soft bloom rendered on the sparse (cloudLow) geometry
170
+ // ─────────────────────────────────────────────────────────────────────────────
171
+ const GLOW_VERT = /* glsl */ `
172
+ attribute float aSegId;
173
+ attribute float aT;
174
+ uniform float u_time;
175
+ uniform float uMode;
176
+ varying float vT;
177
+ varying float vSeg;
178
+ void main(){
179
+ vT = aT;
180
+ vSeg = aSegId;
181
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
182
+ gl_PointSize = 12.0;
183
+ }`;
184
+ const GLOW_FRAG = /* glsl */ `
185
+ uniform float u_time;
186
+ uniform float uMode;
187
+ uniform float uGlowIntensity;
188
+ varying float vT;
189
+ varying float vSeg;
190
+ float hash(float n){ return fract(sin(n)*43758.5453); }
191
+ vec3 hsv(float h,float s,float v){
192
+ vec3 c=clamp(abs(mod(h*6.0+vec3(0,4,2),6.0)-3.0)-1.0,0.0,1.0);
193
+ return v*mix(vec3(1.0),c,s);
194
+ }
195
+ void main(){
196
+ float d = length(gl_PointCoord-0.5)*2.0;
197
+ float g = exp(-d*d*2.5)*uGlowIntensity;
198
+ float hue = fract(vT*0.3+u_time*0.05+vSeg*0.04);
199
+ vec3 col;
200
+ if (uMode==0.0) col=hsv(hue,0.9,1.0);
201
+ else if (uMode==1.0) col=vec3(0.2,0.5,1.0);
202
+ else if (uMode==2.0) col=hsv(fract(hash(vSeg*3.7)+u_time*0.04),0.8,1.0);
203
+ else if (uMode==3.0) col=hsv(hue,1.0,1.0);
204
+ else if (uMode==4.0) col=vec3(1.0,0.2,0.0);
205
+ else col=vec3(0.7,0.9,1.0);
206
+ gl_FragColor=vec4(col*g,g);
207
+ }`;
208
+ // ─────────────────────────────────────────────────────────────────────────────
209
+ // Main pass materials (one per effect — uMode baked in as the default value)
210
+ // ─────────────────────────────────────────────────────────────────────────────
211
+ export const PlasmaLineMaterial = shaderMaterial({ u_time: 0, uMode: 0, u_speed: 0.8, uIntensity: 1.2, uDensity: 1.0 }, LINE_VERT, LINE_FRAG);
212
+ export const ElectricLineMaterial = shaderMaterial({ u_time: 0, uMode: 1, u_speed: 1.8, uIntensity: 1.5, uDensity: 0.8 }, LINE_VERT, LINE_FRAG);
213
+ export const ParticlesLineMaterial = shaderMaterial({ u_time: 0, uMode: 2, u_speed: 1.2, uIntensity: 1.2, uDensity: 1.0 }, LINE_VERT, LINE_FRAG);
214
+ export const RainbowLineMaterial = shaderMaterial({ u_time: 0, uMode: 3, u_speed: 0.6, uIntensity: 1.0, uDensity: 1.2 }, LINE_VERT, LINE_FRAG);
215
+ export const LavaLineMaterial = shaderMaterial({ u_time: 0, uMode: 4, u_speed: 0.5, uIntensity: 1.1, uDensity: 0.8 }, LINE_VERT, LINE_FRAG);
216
+ export const FrostLineMaterial = shaderMaterial({ u_time: 0, uMode: 5, u_speed: 0.3, uIntensity: 0.8, uDensity: 1.4 }, LINE_VERT, LINE_FRAG);
217
+ // ─────────────────────────────────────────────────────────────────────────────
218
+ // Glow pass materials (one per effect — separate draw call on sparse geometry)
219
+ // ─────────────────────────────────────────────────────────────────────────────
220
+ export const PlasmaLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 0, uGlowIntensity: 0.30 }, GLOW_VERT, GLOW_FRAG);
221
+ export const ElectricLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 1, uGlowIntensity: 0.15 }, GLOW_VERT, GLOW_FRAG);
222
+ export const ParticlesLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 2, uGlowIntensity: 0.20 }, GLOW_VERT, GLOW_FRAG);
223
+ export const RainbowLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 3, uGlowIntensity: 0.35 }, GLOW_VERT, GLOW_FRAG);
224
+ export const LavaLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 4, uGlowIntensity: 0.40 }, GLOW_VERT, GLOW_FRAG);
225
+ export const FrostLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 5, uGlowIntensity: 0.50 }, GLOW_VERT, GLOW_FRAG);
226
+ // ─────────────────────────────────────────────────────────────────────────────
227
+ // Register with R3F so they are usable as JSX tags
228
+ // ─────────────────────────────────────────────────────────────────────────────
229
+ extend({
230
+ PlasmaLineMaterial,
231
+ ElectricLineMaterial,
232
+ ParticlesLineMaterial,
233
+ RainbowLineMaterial,
234
+ LavaLineMaterial,
235
+ FrostLineMaterial,
236
+ PlasmaLineGlowMaterial,
237
+ ElectricLineGlowMaterial,
238
+ ParticlesLineGlowMaterial,
239
+ RainbowLineGlowMaterial,
240
+ LavaLineGlowMaterial,
241
+ FrostLineGlowMaterial,
242
+ });
@@ -0,0 +1,37 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ export interface LineMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_pointer: {
7
+ value: Vector2;
8
+ };
9
+ uColor: {
10
+ value: Color;
11
+ };
12
+ intersectionPoint: {
13
+ value: Vector3;
14
+ };
15
+ targetPoint: {
16
+ value: Vector3;
17
+ };
18
+ rippleRadius: {
19
+ value: number;
20
+ };
21
+ animationProgress: {
22
+ value: number;
23
+ };
24
+ }
25
+ declare const LineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
26
+ u_time: number;
27
+ u_pointer: Vector2;
28
+ uColor: Color;
29
+ intersectionPoint: Vector3;
30
+ targetPoint: Vector3;
31
+ rippleRadius: number;
32
+ animationProgress: number;
33
+ }> & {
34
+ key: string;
35
+ };
36
+ export { LineMaterial };
37
+ //# sourceMappingURL=LineMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LineMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/LineMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAGhD,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAmDD,QAAA,MAAM,YAAY;;;;;;;;;;CAQc,CAAC;AAGjC,OAAO,EAAE,YAAY,EAAE,CAAC"}
@@ -0,0 +1,64 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ // Vertex shader
5
+ // Tutorial: https://www.youtube.com/watch?v=f4s1h2YETNY
6
+ const vertexShader = /*glsl*/ `
7
+ varying vec2 vUv;
8
+ uniform vec3 u_pointer;
9
+ uniform float u_time;
10
+ uniform float animationProgress;
11
+ attribute vec3 targetPoint;
12
+ uniform vec3 intersectionPoint;
13
+ uniform float rippleRadius;
14
+ varying float vProgress;
15
+ varying float vDistance;
16
+
17
+ void main() {
18
+ vUv = uv;
19
+ vProgress = smoothstep(-1., 1., sin(vUv.x*10. + u_time));
20
+ float smoothFactor = 0.5;
21
+ vec3 displacedPosition = position;
22
+ if (animationProgress < 1.0) {
23
+ displacedPosition = mix(position, targetPoint, animationProgress);
24
+ } else {
25
+ displacedPosition = targetPoint;
26
+ }
27
+
28
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(displacedPosition, 1.0);
29
+
30
+
31
+ }
32
+ `;
33
+ // Fragment shader
34
+ const fragmentShader = /*glsl*/ `
35
+ uniform float u_time;
36
+ uniform vec3 u_pointer;
37
+ uniform vec3 uColor;
38
+ varying vec2 vUv;
39
+ varying float vProgress;
40
+ varying float vDistance;
41
+ void main() {
42
+ float maxDist = 0.05;
43
+ float hideCorners1 = smoothstep(0.0, 0.1, vUv.x);
44
+ float hideCorners2 = smoothstep(1., 0.9, vUv.x);
45
+ vec3 finalColor = mix(uColor, uColor*0.5, vProgress);
46
+
47
+
48
+ gl_FragColor.rgba = vec4(finalColor.x + (u_pointer.x * 1.), finalColor.y , finalColor.z + (u_pointer.y * 1.), hideCorners1*hideCorners2 );
49
+
50
+ }
51
+ `;
52
+ // Create the shader material with uniforms
53
+ const LineMaterial = shaderMaterial({
54
+ u_time: 0,
55
+ u_pointer: new Vector2(),
56
+ uColor: new Color(0.1, 0.5, 0.6),
57
+ intersectionPoint: new Vector3(),
58
+ targetPoint: new Vector3(),
59
+ rippleRadius: 1,
60
+ animationProgress: 0.0,
61
+ }, vertexShader, fragmentShader);
62
+ // Extend the material for use in React Three Fiber
63
+ extend({ LineMaterial });
64
+ export { LineMaterial };