@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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u_spotIntensity: {
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u_color2: {
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u_color3: {
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};
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u_color4: {
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value: Vector3;
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};
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u_color5: {
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value: Vector3;
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};
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}
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declare const LavaMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
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u_time: number;
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u_speed: number;
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u_cellScale: number;
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u_warpStrength: number;
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u_boilAmplitude: number;
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u_crackIntensity: number;
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u_spotIntensity: number;
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u_rimIntensity: number;
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u_brightness: number;
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u_rimColor: Vector3;
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u_color1: Vector3;
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u_color2: Vector3;
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u_color3: Vector3;
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u_color4: Vector3;
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u_color5: Vector3;
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}> & {
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key: string;
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};
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export { LavaMaterial };
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//# sourceMappingURL=LavaMaterial.d.ts.map
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{"version":3,"file":"LavaMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/LavaMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIhC,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AAyGD,QAAA,MAAM,YAAY;;;;;;;;;;;;;;;;;;CAgBc,CAAC;AAGjC,OAAO,EAAE,YAAY,EAAE,CAAC"}
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import { Vector3 } from "three";
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import { extend } from "@react-three/fiber";
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import { shaderMaterial } from "@react-three/drei";
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import { NOISE_GLSL } from "./sunNoise.js";
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// Vertex shader
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const vertexShader = /*glsl*/ `
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uniform float u_time;
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uniform float u_speed;
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uniform float u_boilAmplitude;
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varying vec3 vPosition;
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varying vec3 vNormal;
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varying vec3 vViewDir;
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${NOISE_GLSL}
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+
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void main() {
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vPosition = position;
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vNormal = normalize(normalMatrix * normal);
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+
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+
float t = u_time * u_speed;
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float boil = fbm(position * 1.1 + vec3(0.0, t * 0.04, t * 0.03));
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vec3 displaced = position + normal * boil * u_boilAmplitude;
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+
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vec4 mv = modelViewMatrix * vec4(displaced, 1.0);
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vViewDir = normalize(-mv.xyz);
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gl_Position = projectionMatrix * mv;
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}
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+
`;
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// Fragment shader
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const fragmentShader = /*glsl*/ `
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uniform float u_time;
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uniform float u_speed;
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uniform float u_cellScale;
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+
uniform float u_warpStrength;
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+
uniform float u_crackIntensity;
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+
uniform float u_spotIntensity;
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+
uniform float u_rimIntensity;
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+
uniform float u_brightness;
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+
uniform vec3 u_rimColor;
|
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+
uniform vec3 u_color1;
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+
uniform vec3 u_color2;
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+
uniform vec3 u_color3;
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+
uniform vec3 u_color4;
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uniform vec3 u_color5;
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+
varying vec3 vPosition;
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+
varying vec3 vNormal;
|
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varying vec3 vViewDir;
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+
|
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+
${NOISE_GLSL}
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+
|
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+
vec3 sunRamp(float t) {
|
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+
t = clamp(t, 0.0, 1.0);
|
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+
vec3 col = mix(u_color1, u_color2, smoothstep(0.00, 0.28, t));
|
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+
col = mix(col, u_color3, smoothstep(0.28, 0.55, t));
|
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+
col = mix(col, u_color4, smoothstep(0.55, 0.78, t));
|
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|
+
col = mix(col, u_color5, smoothstep(0.78, 1.00, t));
|
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+
return col;
|
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58
|
+
}
|
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59
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+
|
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+
void main() {
|
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61
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+
float t = u_time * u_speed;
|
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62
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+
|
|
63
|
+
vec3 p = vPosition * u_cellScale;
|
|
64
|
+
|
|
65
|
+
// Double domain warp: plasma smears and curls instead of scrolling.
|
|
66
|
+
vec3 q = vec3(
|
|
67
|
+
fbm(p + vec3(0.0, 0.0, t * 0.07)),
|
|
68
|
+
fbm(p + vec3(5.2, 1.3, t * 0.06)),
|
|
69
|
+
fbm(p + vec3(2.8, 8.3, -t * 0.06))
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
vec3 r = vec3(
|
|
73
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(1.7, 9.2, t * 0.12)),
|
|
74
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(8.3, 2.8, t * 0.11)),
|
|
75
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(4.1, 5.6, t * 0.10))
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
float flow = fbm(p + 2.0 * u_warpStrength * r + vec3(0.0, 0.0, t * 0.04));
|
|
79
|
+
flow = flow * 0.5 + 0.5;
|
|
80
|
+
|
|
81
|
+
// Bright filament cracks between convection cells.
|
|
82
|
+
float cracks = ridgedFbm(p * 0.9 + r * 1.2 + vec3(0.0, t * 0.05, 0.0));
|
|
83
|
+
cracks = smoothstep(1.05, 1.55, cracks);
|
|
84
|
+
|
|
85
|
+
// Sunspots: rare dark patches with a dimmed penumbra ring.
|
|
86
|
+
float spotField = fbm(vPosition * 1.1 + vec3(13.7, 7.1, t * 0.015));
|
|
87
|
+
float spots = smoothstep(0.42, 0.72, spotField);
|
|
88
|
+
float penumbra = smoothstep(0.30, 0.42, spotField) - spots;
|
|
89
|
+
|
|
90
|
+
float temp = flow * 0.85 + length(q) * 0.18;
|
|
91
|
+
temp += cracks * u_crackIntensity;
|
|
92
|
+
temp -= spots * 0.85 * u_spotIntensity;
|
|
93
|
+
temp -= penumbra * 0.35 * u_spotIntensity;
|
|
94
|
+
|
|
95
|
+
vec3 col = sunRamp(temp);
|
|
96
|
+
|
|
97
|
+
float fresnel = pow(1.0 - clamp(dot(normalize(vNormal), normalize(vViewDir)), 0.0, 1.0), 2.5);
|
|
98
|
+
col += u_rimColor * fresnel * u_rimIntensity;
|
|
99
|
+
col += vec3(1.0, 0.85, 0.55) * cracks * u_crackIntensity * 0.6;
|
|
100
|
+
|
|
101
|
+
col *= u_brightness;
|
|
102
|
+
col = col / (1.0 + 0.18 * col);
|
|
103
|
+
|
|
104
|
+
gl_FragColor = vec4(col, 1.0);
|
|
105
|
+
}
|
|
106
|
+
`;
|
|
107
|
+
// Create the shader material with uniforms
|
|
108
|
+
const LavaMaterial = shaderMaterial({
|
|
109
|
+
u_time: 0,
|
|
110
|
+
u_speed: 0.1,
|
|
111
|
+
u_cellScale: 1.3,
|
|
112
|
+
u_warpStrength: 1.0,
|
|
113
|
+
u_boilAmplitude: 0.028,
|
|
114
|
+
u_crackIntensity: 0.3,
|
|
115
|
+
u_spotIntensity: 1.0,
|
|
116
|
+
u_rimIntensity: 1.6,
|
|
117
|
+
u_brightness: 1.0,
|
|
118
|
+
u_rimColor: new Vector3(1.0, 0.45, 0.08),
|
|
119
|
+
u_color1: new Vector3(0.18, 0.005, 0.0),
|
|
120
|
+
u_color2: new Vector3(0.62, 0.07, 0.005),
|
|
121
|
+
u_color3: new Vector3(1.0, 0.34, 0.02),
|
|
122
|
+
u_color4: new Vector3(1.0, 0.72, 0.18),
|
|
123
|
+
u_color5: new Vector3(1.0, 0.97, 0.78)
|
|
124
|
+
}, vertexShader, fragmentShader);
|
|
125
|
+
// Extend the material for use in React Three Fiber
|
|
126
|
+
extend({ LavaMaterial });
|
|
127
|
+
export { LavaMaterial };
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
export declare const PlasmaLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
2
|
+
u_time: number;
|
|
3
|
+
uMode: number;
|
|
4
|
+
u_speed: number;
|
|
5
|
+
uIntensity: number;
|
|
6
|
+
uDensity: number;
|
|
7
|
+
}> & {
|
|
8
|
+
key: string;
|
|
9
|
+
};
|
|
10
|
+
export declare const ElectricLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
11
|
+
u_time: number;
|
|
12
|
+
uMode: number;
|
|
13
|
+
u_speed: number;
|
|
14
|
+
uIntensity: number;
|
|
15
|
+
uDensity: number;
|
|
16
|
+
}> & {
|
|
17
|
+
key: string;
|
|
18
|
+
};
|
|
19
|
+
export declare const ParticlesLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
20
|
+
u_time: number;
|
|
21
|
+
uMode: number;
|
|
22
|
+
u_speed: number;
|
|
23
|
+
uIntensity: number;
|
|
24
|
+
uDensity: number;
|
|
25
|
+
}> & {
|
|
26
|
+
key: string;
|
|
27
|
+
};
|
|
28
|
+
export declare const RainbowLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
29
|
+
u_time: number;
|
|
30
|
+
uMode: number;
|
|
31
|
+
u_speed: number;
|
|
32
|
+
uIntensity: number;
|
|
33
|
+
uDensity: number;
|
|
34
|
+
}> & {
|
|
35
|
+
key: string;
|
|
36
|
+
};
|
|
37
|
+
export declare const LavaLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
38
|
+
u_time: number;
|
|
39
|
+
uMode: number;
|
|
40
|
+
u_speed: number;
|
|
41
|
+
uIntensity: number;
|
|
42
|
+
uDensity: number;
|
|
43
|
+
}> & {
|
|
44
|
+
key: string;
|
|
45
|
+
};
|
|
46
|
+
export declare const FrostLineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
47
|
+
u_time: number;
|
|
48
|
+
uMode: number;
|
|
49
|
+
u_speed: number;
|
|
50
|
+
uIntensity: number;
|
|
51
|
+
uDensity: number;
|
|
52
|
+
}> & {
|
|
53
|
+
key: string;
|
|
54
|
+
};
|
|
55
|
+
export declare const PlasmaLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
56
|
+
u_time: number;
|
|
57
|
+
uMode: number;
|
|
58
|
+
uGlowIntensity: number;
|
|
59
|
+
}> & {
|
|
60
|
+
key: string;
|
|
61
|
+
};
|
|
62
|
+
export declare const ElectricLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
63
|
+
u_time: number;
|
|
64
|
+
uMode: number;
|
|
65
|
+
uGlowIntensity: number;
|
|
66
|
+
}> & {
|
|
67
|
+
key: string;
|
|
68
|
+
};
|
|
69
|
+
export declare const ParticlesLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
70
|
+
u_time: number;
|
|
71
|
+
uMode: number;
|
|
72
|
+
uGlowIntensity: number;
|
|
73
|
+
}> & {
|
|
74
|
+
key: string;
|
|
75
|
+
};
|
|
76
|
+
export declare const RainbowLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
77
|
+
u_time: number;
|
|
78
|
+
uMode: number;
|
|
79
|
+
uGlowIntensity: number;
|
|
80
|
+
}> & {
|
|
81
|
+
key: string;
|
|
82
|
+
};
|
|
83
|
+
export declare const LavaLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
84
|
+
u_time: number;
|
|
85
|
+
uMode: number;
|
|
86
|
+
uGlowIntensity: number;
|
|
87
|
+
}> & {
|
|
88
|
+
key: string;
|
|
89
|
+
};
|
|
90
|
+
export declare const FrostLineGlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
91
|
+
u_time: number;
|
|
92
|
+
uMode: number;
|
|
93
|
+
uGlowIntensity: number;
|
|
94
|
+
}> & {
|
|
95
|
+
key: string;
|
|
96
|
+
};
|
|
97
|
+
//# sourceMappingURL=LineEffectsMaterials.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LineEffectsMaterials.d.ts","sourceRoot":"","sources":["../../src/shaders/LineEffectsMaterials.ts"],"names":[],"mappings":"AAkNA,eAAO,MAAM,kBAAkB;;;;;;;;CAA8G,CAAC;AAC9I,eAAO,MAAM,oBAAoB;;;;;;;;CAA8G,CAAC;AAChJ,eAAO,MAAM,qBAAqB;;;;;;;;CAA8G,CAAC;AACjJ,eAAO,MAAM,mBAAmB;;;;;;;;CAA8G,CAAC;AAC/I,eAAO,MAAM,gBAAgB;;;;;;;;CAA8G,CAAC;AAC5I,eAAO,MAAM,iBAAiB;;;;;;;;CAA8G,CAAC;AAI7I,eAAO,MAAM,sBAAsB;;;;;;CAAsF,CAAC;AAC1H,eAAO,MAAM,wBAAwB;;;;;;CAAsF,CAAC;AAC5H,eAAO,MAAM,yBAAyB;;;;;;CAAsF,CAAC;AAC7H,eAAO,MAAM,uBAAuB;;;;;;CAAsF,CAAC;AAC3H,eAAO,MAAM,oBAAoB;;;;;;CAAsF,CAAC;AACxH,eAAO,MAAM,qBAAqB;;;;;;CAAsF,CAAC"}
|
|
@@ -0,0 +1,242 @@
|
|
|
1
|
+
import { extend } from "@react-three/fiber";
|
|
2
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
3
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
4
|
+
// Shared GLSL — extracted from LineEffects.tsx
|
|
5
|
+
// These shaders expect:
|
|
6
|
+
// uniforms : u_time, uMode, u_speed, uIntensity, uDensity
|
|
7
|
+
// attributes: aT (float 0→1 along edge), aSegId (float edge index)
|
|
8
|
+
// geometry : dense point cloud sampled from EdgesGeometry
|
|
9
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
10
|
+
const LINE_VERT = /* glsl */ `
|
|
11
|
+
uniform float u_time;
|
|
12
|
+
uniform float uMode;
|
|
13
|
+
uniform float u_speed;
|
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14
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+
uniform float uDensity;
|
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15
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+
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16
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+
attribute float aT;
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17
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+
attribute float aSegId;
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18
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+
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19
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+
varying float vT;
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20
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+
varying float vSeg;
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21
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varying vec3 vPos;
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22
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+
varying float vJitter;
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23
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+
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24
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+
float hash(float n){ return fract(sin(n)*43758.5453); }
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25
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+
float noise(float x){
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26
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float i=floor(x); float f=fract(x);
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27
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float u=f*f*(3.0-2.0*f);
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28
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+
return mix(hash(i),hash(i+1.0),u);
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29
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+
}
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30
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+
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31
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+
void main(){
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32
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vT = aT;
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33
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+
vSeg = aSegId;
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34
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+
vPos = position;
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35
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+
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36
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+
float jitter = 0.0;
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37
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+
|
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38
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+
if(uMode == 1.0){ // electric
|
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39
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+
float t2 = u_time*u_speed*12.0 + aSegId*7.3;
|
|
40
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+
jitter = noise(t2 + aT*5.0)*0.06 - 0.03;
|
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41
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+
jitter += noise(u_time*u_speed*20.0 + aSegId*3.7 + aT*9.0)*0.04 - 0.02;
|
|
42
|
+
}
|
|
43
|
+
if(uMode == 4.0){ // lava
|
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44
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+
float t2 = u_time*u_speed*4.0 + aSegId*5.1;
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45
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+
jitter = noise(t2 + aT*4.0)*0.03 - 0.015;
|
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46
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+
}
|
|
47
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+
if(uMode == 5.0){ // frost
|
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48
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+
float t2 = u_time*u_speed*2.0 + aSegId*4.3;
|
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49
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+
jitter = (noise(t2 + aT*6.0) - 0.5)*0.025;
|
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50
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+
}
|
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51
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+
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52
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+
vJitter = jitter;
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53
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+
vec3 p = position + normalize(position) * jitter;
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54
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+
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55
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4(p, 1.0);
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56
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+
|
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57
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+
float ptSize = 3.0;
|
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58
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+
if(uMode == 2.0) ptSize = 5.0;
|
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59
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+
if(uMode == 5.0) ptSize = 4.0;
|
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60
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+
gl_PointSize = ptSize;
|
|
61
|
+
}`;
|
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62
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+
const LINE_FRAG = /* glsl */ `
|
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63
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+
uniform float u_time;
|
|
64
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+
uniform float uMode;
|
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65
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+
uniform float u_speed;
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66
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+
uniform float uIntensity;
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67
|
+
uniform float uDensity;
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68
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+
|
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69
|
+
varying float vT;
|
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70
|
+
varying float vSeg;
|
|
71
|
+
varying vec3 vPos;
|
|
72
|
+
varying float vJitter;
|
|
73
|
+
|
|
74
|
+
float hash(float n){ return fract(sin(n)*43758.5453); }
|
|
75
|
+
float noise(float x){
|
|
76
|
+
float i=floor(x); float f=fract(x);
|
|
77
|
+
float u=f*f*(3.0-2.0*f);
|
|
78
|
+
return mix(hash(i),hash(i+1.0),u);
|
|
79
|
+
}
|
|
80
|
+
vec3 hsv(float h,float s,float v){
|
|
81
|
+
vec3 c=clamp(abs(mod(h*6.0+vec3(0,4,2),6.0)-3.0)-1.0,0.0,1.0);
|
|
82
|
+
return v*mix(vec3(1.0),c,s);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
void main(){
|
|
86
|
+
vec3 col = vec3(0.0);
|
|
87
|
+
float alpha = 1.0;
|
|
88
|
+
float t = u_time*u_speed;
|
|
89
|
+
float dens = uDensity;
|
|
90
|
+
|
|
91
|
+
/* ── 0 · PLASMA ──────────────────────────────── */
|
|
92
|
+
if(uMode == 0.0){
|
|
93
|
+
float w1 = sin(vT*15.0*dens - t*3.0 + vSeg*1.5)*0.5+0.5;
|
|
94
|
+
float w2 = sin(vT*28.0*dens + t*2.0 + vSeg*2.3)*0.5+0.5;
|
|
95
|
+
float w3 = sin(vT*7.0 *dens - t*1.2 + vSeg*0.7)*0.5+0.5;
|
|
96
|
+
float plasma = w1*0.5+w2*0.3+w3*0.2;
|
|
97
|
+
col = hsv(fract(plasma*0.7+t*0.08+vSeg*0.04),0.9,1.0);
|
|
98
|
+
col = pow(col,vec3(0.65));
|
|
99
|
+
float pulse = sin(vT*8.0*dens-t*5.0+vSeg*1.1)*0.25+0.75;
|
|
100
|
+
alpha = pulse*uIntensity;
|
|
101
|
+
|
|
102
|
+
/* ── 1 · ELECTRIC ────────────────────────────── */
|
|
103
|
+
}else if(uMode == 1.0){
|
|
104
|
+
float bolt = abs(vJitter)*50.0;
|
|
105
|
+
float core = exp(-bolt*bolt*6.0);
|
|
106
|
+
float glow = exp(-bolt*bolt*0.5)*0.5;
|
|
107
|
+
float flicker = sin(t*70.0+vSeg*11.3)*0.4+0.6;
|
|
108
|
+
float strike = smoothstep(0.35,0.85,noise(t*7.0+vSeg*2.1));
|
|
109
|
+
col = vec3(0.15,0.4,1.0)*glow + vec3(0.75,0.9,1.0)*core;
|
|
110
|
+
col += vec3(0.0,0.05,0.2)*0.4;
|
|
111
|
+
col *= (0.5+0.5*flicker)*(0.2+0.8*strike)*uIntensity*1.5;
|
|
112
|
+
alpha = (glow+core)*(0.4+0.6*strike);
|
|
113
|
+
|
|
114
|
+
/* ── 2 · PARTICLES ───────────────────────────── */
|
|
115
|
+
}else if(uMode == 2.0){
|
|
116
|
+
float spd = 1.2+hash(vSeg)*1.5;
|
|
117
|
+
float phase = hash(vSeg*7.13);
|
|
118
|
+
float trail = fract(vT - t*spd*0.5 - phase);
|
|
119
|
+
float head = exp(-trail*7.0*dens);
|
|
120
|
+
float tail = exp(-trail*2.0*dens)*0.25;
|
|
121
|
+
float bright= head+tail;
|
|
122
|
+
col = mix(vec3(0.3,0.6,1.0),hsv(fract(hash(vSeg*3.7)+t*0.04),0.8,1.0),0.7);
|
|
123
|
+
col = col*bright*uIntensity*2.5 + vec3(1.0)*exp(-trail*25.0)*0.9;
|
|
124
|
+
alpha= bright*1.3;
|
|
125
|
+
float d = length(gl_PointCoord-0.5)*2.0;
|
|
126
|
+
alpha *= smoothstep(1.0,0.2,d);
|
|
127
|
+
|
|
128
|
+
/* ── 3 · RAINBOW ─────────────────────────────── */
|
|
129
|
+
}else if(uMode == 3.0){
|
|
130
|
+
float w1 = sin(vT*12.0*dens-t*4.0+vSeg*1.1)*0.5+0.5;
|
|
131
|
+
float w2 = sin(vT*20.0*dens+t*3.0+vSeg*2.7)*0.5+0.5;
|
|
132
|
+
float w3 = sin(vT*6.0 *dens-t*1.5+vPos.x*3.0+vPos.y*2.0)*0.5+0.5;
|
|
133
|
+
float interf = abs(sin(vT*35.0*dens-t*6.0+vSeg*3.0));
|
|
134
|
+
col = hsv(fract(w1*0.4+w2*0.35+w3*0.25+t*0.06),1.0,1.0);
|
|
135
|
+
col = pow(col,vec3(0.5));
|
|
136
|
+
col = col*(0.5+0.5*interf)+vec3(1.0)*0.1*(1.0-interf);
|
|
137
|
+
alpha= (0.7+0.3*interf)*uIntensity;
|
|
138
|
+
|
|
139
|
+
/* ── 4 · LAVA ─────────────────────────────────── */
|
|
140
|
+
}else if(uMode == 4.0){
|
|
141
|
+
float flow = fract(vT*dens*0.5-t*0.8+vSeg*0.3+vJitter*10.0);
|
|
142
|
+
float heat = pow(sin(flow*3.14159),0.4);
|
|
143
|
+
float w2 = sin(vT*20.0*dens-t*2.0+vSeg*1.9)*0.5+0.5;
|
|
144
|
+
float bubble = smoothstep(0.6,1.0,noise(t*3.0+vSeg*5.0+vT*8.0));
|
|
145
|
+
col = mix(vec3(0.15,0.02,0.0),vec3(1.0,0.08,0.0),heat);
|
|
146
|
+
col = mix(col,vec3(1.0,0.45,0.0),w2*0.5);
|
|
147
|
+
col = mix(col,vec3(1.0,0.9,0.2),bubble*heat);
|
|
148
|
+
col *= uIntensity;
|
|
149
|
+
alpha= 0.85+0.15*bubble;
|
|
150
|
+
|
|
151
|
+
/* ── 5 · FROST ───────────────────────────────── */
|
|
152
|
+
}else{
|
|
153
|
+
float ct = vT*dens;
|
|
154
|
+
float wave = sin(ct*10.0-t*1.5+vSeg*2.0)*0.5+0.5;
|
|
155
|
+
float wave2 = sin(ct*22.0+t*0.8 +vSeg*3.1)*0.5+0.5;
|
|
156
|
+
float shim = sin(ct*40.0-t*3.0 +vSeg*1.7)*0.5+0.5;
|
|
157
|
+
float ice = wave*0.5+wave2*0.3+shim*0.2;
|
|
158
|
+
float spark = pow(shim,8.0)*noise(t*15.0+vSeg*6.3+vT*12.0);
|
|
159
|
+
col = mix(vec3(0.6,0.85,1.0),vec3(0.85,0.95,1.0),ice);
|
|
160
|
+
col = mix(col,vec3(1.0),pow(shim,3.0));
|
|
161
|
+
col += vec3(1.0)*spark*2.0;
|
|
162
|
+
float d2 = length(gl_PointCoord-0.5)*2.0;
|
|
163
|
+
alpha = (0.5+0.5*ice+spark)*uIntensity*smoothstep(1.0,0.0,d2*0.7);
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
gl_FragColor = vec4(col, clamp(alpha, 0.0, 1.5));
|
|
167
|
+
}`;
|
|
168
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
169
|
+
// Glow pass GLSL — wide soft bloom rendered on the sparse (cloudLow) geometry
|
|
170
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
171
|
+
const GLOW_VERT = /* glsl */ `
|
|
172
|
+
attribute float aSegId;
|
|
173
|
+
attribute float aT;
|
|
174
|
+
uniform float u_time;
|
|
175
|
+
uniform float uMode;
|
|
176
|
+
varying float vT;
|
|
177
|
+
varying float vSeg;
|
|
178
|
+
void main(){
|
|
179
|
+
vT = aT;
|
|
180
|
+
vSeg = aSegId;
|
|
181
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
182
|
+
gl_PointSize = 12.0;
|
|
183
|
+
}`;
|
|
184
|
+
const GLOW_FRAG = /* glsl */ `
|
|
185
|
+
uniform float u_time;
|
|
186
|
+
uniform float uMode;
|
|
187
|
+
uniform float uGlowIntensity;
|
|
188
|
+
varying float vT;
|
|
189
|
+
varying float vSeg;
|
|
190
|
+
float hash(float n){ return fract(sin(n)*43758.5453); }
|
|
191
|
+
vec3 hsv(float h,float s,float v){
|
|
192
|
+
vec3 c=clamp(abs(mod(h*6.0+vec3(0,4,2),6.0)-3.0)-1.0,0.0,1.0);
|
|
193
|
+
return v*mix(vec3(1.0),c,s);
|
|
194
|
+
}
|
|
195
|
+
void main(){
|
|
196
|
+
float d = length(gl_PointCoord-0.5)*2.0;
|
|
197
|
+
float g = exp(-d*d*2.5)*uGlowIntensity;
|
|
198
|
+
float hue = fract(vT*0.3+u_time*0.05+vSeg*0.04);
|
|
199
|
+
vec3 col;
|
|
200
|
+
if (uMode==0.0) col=hsv(hue,0.9,1.0);
|
|
201
|
+
else if (uMode==1.0) col=vec3(0.2,0.5,1.0);
|
|
202
|
+
else if (uMode==2.0) col=hsv(fract(hash(vSeg*3.7)+u_time*0.04),0.8,1.0);
|
|
203
|
+
else if (uMode==3.0) col=hsv(hue,1.0,1.0);
|
|
204
|
+
else if (uMode==4.0) col=vec3(1.0,0.2,0.0);
|
|
205
|
+
else col=vec3(0.7,0.9,1.0);
|
|
206
|
+
gl_FragColor=vec4(col*g,g);
|
|
207
|
+
}`;
|
|
208
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
209
|
+
// Main pass materials (one per effect — uMode baked in as the default value)
|
|
210
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
211
|
+
export const PlasmaLineMaterial = shaderMaterial({ u_time: 0, uMode: 0, u_speed: 0.8, uIntensity: 1.2, uDensity: 1.0 }, LINE_VERT, LINE_FRAG);
|
|
212
|
+
export const ElectricLineMaterial = shaderMaterial({ u_time: 0, uMode: 1, u_speed: 1.8, uIntensity: 1.5, uDensity: 0.8 }, LINE_VERT, LINE_FRAG);
|
|
213
|
+
export const ParticlesLineMaterial = shaderMaterial({ u_time: 0, uMode: 2, u_speed: 1.2, uIntensity: 1.2, uDensity: 1.0 }, LINE_VERT, LINE_FRAG);
|
|
214
|
+
export const RainbowLineMaterial = shaderMaterial({ u_time: 0, uMode: 3, u_speed: 0.6, uIntensity: 1.0, uDensity: 1.2 }, LINE_VERT, LINE_FRAG);
|
|
215
|
+
export const LavaLineMaterial = shaderMaterial({ u_time: 0, uMode: 4, u_speed: 0.5, uIntensity: 1.1, uDensity: 0.8 }, LINE_VERT, LINE_FRAG);
|
|
216
|
+
export const FrostLineMaterial = shaderMaterial({ u_time: 0, uMode: 5, u_speed: 0.3, uIntensity: 0.8, uDensity: 1.4 }, LINE_VERT, LINE_FRAG);
|
|
217
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
218
|
+
// Glow pass materials (one per effect — separate draw call on sparse geometry)
|
|
219
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
220
|
+
export const PlasmaLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 0, uGlowIntensity: 0.30 }, GLOW_VERT, GLOW_FRAG);
|
|
221
|
+
export const ElectricLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 1, uGlowIntensity: 0.15 }, GLOW_VERT, GLOW_FRAG);
|
|
222
|
+
export const ParticlesLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 2, uGlowIntensity: 0.20 }, GLOW_VERT, GLOW_FRAG);
|
|
223
|
+
export const RainbowLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 3, uGlowIntensity: 0.35 }, GLOW_VERT, GLOW_FRAG);
|
|
224
|
+
export const LavaLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 4, uGlowIntensity: 0.40 }, GLOW_VERT, GLOW_FRAG);
|
|
225
|
+
export const FrostLineGlowMaterial = shaderMaterial({ u_time: 0, uMode: 5, uGlowIntensity: 0.50 }, GLOW_VERT, GLOW_FRAG);
|
|
226
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
227
|
+
// Register with R3F so they are usable as JSX tags
|
|
228
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
229
|
+
extend({
|
|
230
|
+
PlasmaLineMaterial,
|
|
231
|
+
ElectricLineMaterial,
|
|
232
|
+
ParticlesLineMaterial,
|
|
233
|
+
RainbowLineMaterial,
|
|
234
|
+
LavaLineMaterial,
|
|
235
|
+
FrostLineMaterial,
|
|
236
|
+
PlasmaLineGlowMaterial,
|
|
237
|
+
ElectricLineGlowMaterial,
|
|
238
|
+
ParticlesLineGlowMaterial,
|
|
239
|
+
RainbowLineGlowMaterial,
|
|
240
|
+
LavaLineGlowMaterial,
|
|
241
|
+
FrostLineGlowMaterial,
|
|
242
|
+
});
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
export interface LineMaterialUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_pointer: {
|
|
7
|
+
value: Vector2;
|
|
8
|
+
};
|
|
9
|
+
uColor: {
|
|
10
|
+
value: Color;
|
|
11
|
+
};
|
|
12
|
+
intersectionPoint: {
|
|
13
|
+
value: Vector3;
|
|
14
|
+
};
|
|
15
|
+
targetPoint: {
|
|
16
|
+
value: Vector3;
|
|
17
|
+
};
|
|
18
|
+
rippleRadius: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
animationProgress: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
declare const LineMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
26
|
+
u_time: number;
|
|
27
|
+
u_pointer: Vector2;
|
|
28
|
+
uColor: Color;
|
|
29
|
+
intersectionPoint: Vector3;
|
|
30
|
+
targetPoint: Vector3;
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31
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+
rippleRadius: number;
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32
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+
animationProgress: number;
|
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33
|
+
}> & {
|
|
34
|
+
key: string;
|
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35
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+
};
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36
|
+
export { LineMaterial };
|
|
37
|
+
//# sourceMappingURL=LineMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"LineMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/LineMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAGhD,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAmDD,QAAA,MAAM,YAAY;;;;;;;;;;CAQc,CAAC;AAGjC,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
// Vertex shader
|
|
5
|
+
// Tutorial: https://www.youtube.com/watch?v=f4s1h2YETNY
|
|
6
|
+
const vertexShader = /*glsl*/ `
|
|
7
|
+
varying vec2 vUv;
|
|
8
|
+
uniform vec3 u_pointer;
|
|
9
|
+
uniform float u_time;
|
|
10
|
+
uniform float animationProgress;
|
|
11
|
+
attribute vec3 targetPoint;
|
|
12
|
+
uniform vec3 intersectionPoint;
|
|
13
|
+
uniform float rippleRadius;
|
|
14
|
+
varying float vProgress;
|
|
15
|
+
varying float vDistance;
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
vUv = uv;
|
|
19
|
+
vProgress = smoothstep(-1., 1., sin(vUv.x*10. + u_time));
|
|
20
|
+
float smoothFactor = 0.5;
|
|
21
|
+
vec3 displacedPosition = position;
|
|
22
|
+
if (animationProgress < 1.0) {
|
|
23
|
+
displacedPosition = mix(position, targetPoint, animationProgress);
|
|
24
|
+
} else {
|
|
25
|
+
displacedPosition = targetPoint;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(displacedPosition, 1.0);
|
|
29
|
+
|
|
30
|
+
|
|
31
|
+
}
|
|
32
|
+
`;
|
|
33
|
+
// Fragment shader
|
|
34
|
+
const fragmentShader = /*glsl*/ `
|
|
35
|
+
uniform float u_time;
|
|
36
|
+
uniform vec3 u_pointer;
|
|
37
|
+
uniform vec3 uColor;
|
|
38
|
+
varying vec2 vUv;
|
|
39
|
+
varying float vProgress;
|
|
40
|
+
varying float vDistance;
|
|
41
|
+
void main() {
|
|
42
|
+
float maxDist = 0.05;
|
|
43
|
+
float hideCorners1 = smoothstep(0.0, 0.1, vUv.x);
|
|
44
|
+
float hideCorners2 = smoothstep(1., 0.9, vUv.x);
|
|
45
|
+
vec3 finalColor = mix(uColor, uColor*0.5, vProgress);
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
gl_FragColor.rgba = vec4(finalColor.x + (u_pointer.x * 1.), finalColor.y , finalColor.z + (u_pointer.y * 1.), hideCorners1*hideCorners2 );
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
`;
|
|
52
|
+
// Create the shader material with uniforms
|
|
53
|
+
const LineMaterial = shaderMaterial({
|
|
54
|
+
u_time: 0,
|
|
55
|
+
u_pointer: new Vector2(),
|
|
56
|
+
uColor: new Color(0.1, 0.5, 0.6),
|
|
57
|
+
intersectionPoint: new Vector3(),
|
|
58
|
+
targetPoint: new Vector3(),
|
|
59
|
+
rippleRadius: 1,
|
|
60
|
+
animationProgress: 0.0,
|
|
61
|
+
}, vertexShader, fragmentShader);
|
|
62
|
+
// Extend the material for use in React Three Fiber
|
|
63
|
+
extend({ LineMaterial });
|
|
64
|
+
export { LineMaterial };
|