@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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import * as THREE from 'three';
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export type MyGridLineMode = 0 | 1 | 2 | 3 | 4;
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export type MyGridCellMode = 0 | 1 | 2 | 3 | 4;
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export interface MyGridMaterialUniforms {
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u_time: number;
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u_cellSize: number;
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u_sectionWidth: number;
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u_lineColor: THREE.Color;
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u_sectionColor: THREE.Color;
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u_cellColor: THREE.Color;
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u_glowColor: THREE.Color;
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u_bgColor: THREE.Color;
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u_bgOpacity: number;
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u_lineMode: number;
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u_cellMode: number;
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/** ripple/pulse origin in local grid coords */
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u_mouse: THREE.Vector2;
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/** vertex displacement amount along the plane normal (needs a segmented plane) */
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}
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declare module '@react-three/fiber' {
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interface ThreeElements {
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myGridMaterial: ThreeElements['shaderMaterial'] & Partial<MyGridMaterialUniforms>;
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}
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}
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export declare const myGridMaterialDefaults: MyGridMaterialUniforms;
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export declare const MyGridMaterial: import("@react-three/fiber").ConstructorRepresentation<THREE.ShaderMaterial & {
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u_time: number;
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u_cellSize: number;
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u_lineWidth: number;
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40
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u_sectionSize: number;
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u_sectionWidth: number;
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u_lineColor: THREE.Color;
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u_sectionColor: THREE.Color;
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u_cellColor: THREE.Color;
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u_glowColor: THREE.Color;
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u_bgColor: THREE.Color;
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u_bgOpacity: number;
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u_lineMode: number;
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u_cellMode: number;
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u_animSpeed: number;
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u_animScale: number;
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u_animIntensity: number;
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u_fadeDistance: number;
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u_fadeStrength: number;
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u_focus: THREE.Vector2;
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u_mouse: THREE.Vector2;
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u_displace: number;
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}> & {
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key: string;
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};
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//# sourceMappingURL=MyGridMaterial.d.ts.map
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{"version":3,"file":"MyGridMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/MyGridMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,MAAM,MAAM,cAAc,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/C,MAAM,MAAM,cAAc,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/C,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC;IACvB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,CAAC;IACxB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,+CAA+C;IAC/C,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,+EAA+E;IAC/E,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,kFAAkF;IAClF,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,cAAc,EAAE,aAAa,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC,sBAAsB,CAAC,CAAC;KACrF;CACJ;AAED,eAAO,MAAM,sBAAsB,EAAE,sBAsBpC,CAAC;AA+HF,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;;;;;;;CAsBP,CAAC"}
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1
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+
import * as THREE from 'three';
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2
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+
import { shaderMaterial } from '@react-three/drei';
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import { extend } from '@react-three/fiber';
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export const myGridMaterialDefaults = {
|
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5
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u_time: 0,
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6
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+
u_cellSize: 1.0,
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7
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+
u_lineWidth: 1.0,
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u_sectionSize: 5.0,
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u_sectionWidth: 1.6,
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+
u_lineColor: new THREE.Color(0.28, 0.5, 0.72),
|
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11
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+
u_sectionColor: new THREE.Color(0.5, 0.78, 1.0),
|
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12
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+
u_cellColor: new THREE.Color(0.1, 0.35, 0.6),
|
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13
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+
u_glowColor: new THREE.Color(0.2, 0.62, 1.0),
|
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14
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+
u_bgColor: new THREE.Color(0.02, 0.03, 0.05),
|
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15
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+
u_bgOpacity: 0.0,
|
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16
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+
u_lineMode: 0,
|
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+
u_cellMode: 0,
|
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+
u_animSpeed: 1.0,
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u_animScale: 0.5,
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u_animIntensity: 1.0,
|
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+
u_fadeDistance: 20.0,
|
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+
u_fadeStrength: 0.65,
|
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23
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+
u_focus: new THREE.Vector2(0, 0),
|
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24
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+
u_mouse: new THREE.Vector2(0, 0),
|
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25
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+
u_displace: 0.0,
|
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+
};
|
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27
|
+
const vertex = /*glsl*/ `
|
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28
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+
uniform float u_time;
|
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29
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+
uniform float u_cellSize;
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30
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+
uniform float u_displace;
|
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31
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+
uniform float u_animSpeed;
|
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32
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+
uniform float u_animScale;
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+
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+
varying vec2 vGridPos;
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+
|
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36
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+
float gridHeight(vec2 p){
|
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37
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+
float t = u_time * u_animSpeed;
|
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38
|
+
float d = length(p) / max(u_cellSize, 1e-4);
|
|
39
|
+
return sin(d * u_animScale - t);
|
|
40
|
+
}
|
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+
|
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42
|
+
void main(){
|
|
43
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+
vGridPos = position.xy;
|
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44
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+
vec3 pos = position;
|
|
45
|
+
if (u_displace > 0.0){
|
|
46
|
+
pos.z += gridHeight(position.xy) * u_displace;
|
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47
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+
}
|
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48
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
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49
|
+
}
|
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50
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+
`;
|
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+
const fragment = /*glsl*/ `
|
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+
precision highp float;
|
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53
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+
|
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54
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+
uniform float u_time;
|
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55
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+
uniform float u_cellSize;
|
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+
uniform float u_lineWidth;
|
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57
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+
uniform float u_sectionSize;
|
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58
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+
uniform float u_sectionWidth;
|
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59
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+
uniform vec3 u_lineColor;
|
|
60
|
+
uniform vec3 u_sectionColor;
|
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61
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+
uniform vec3 u_cellColor;
|
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62
|
+
uniform vec3 u_glowColor;
|
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63
|
+
uniform vec3 u_bgColor;
|
|
64
|
+
uniform float u_bgOpacity;
|
|
65
|
+
uniform float u_lineMode;
|
|
66
|
+
uniform float u_cellMode;
|
|
67
|
+
uniform float u_animSpeed;
|
|
68
|
+
uniform float u_animScale;
|
|
69
|
+
uniform float u_animIntensity;
|
|
70
|
+
uniform float u_fadeDistance;
|
|
71
|
+
uniform float u_fadeStrength;
|
|
72
|
+
uniform vec2 u_focus;
|
|
73
|
+
|
|
74
|
+
varying vec2 vGridPos;
|
|
75
|
+
|
|
76
|
+
const float TAU = 6.28318530718;
|
|
77
|
+
|
|
78
|
+
float hash21(vec2 p){
|
|
79
|
+
p = fract(p * vec2(123.34, 456.21));
|
|
80
|
+
p += dot(p, p + 45.32);
|
|
81
|
+
return fract(p.x * p.y);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
float gridLines(vec2 coord, float width){
|
|
85
|
+
vec2 d = fwidth(coord);
|
|
86
|
+
vec2 g = abs(fract(coord - 0.5) - 0.5) / max(d * width, 1e-5);
|
|
87
|
+
return 1.0 - clamp(min(g.x, g.y), 0.0, 1.0);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
void main(){
|
|
91
|
+
vec2 coord = vGridPos / max(u_cellSize, 1e-4);
|
|
92
|
+
float t = u_time * u_animSpeed;
|
|
93
|
+
|
|
94
|
+
float minor = gridLines(coord, u_lineWidth);
|
|
95
|
+
float major = 0.0;
|
|
96
|
+
if (u_sectionWidth > 0.0 && u_sectionSize > 0.0){
|
|
97
|
+
major = gridLines(coord / u_sectionSize, u_sectionWidth);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
float lineAnim = 1.0;
|
|
101
|
+
if (u_lineMode > 0.5 && u_lineMode < 1.5){
|
|
102
|
+
float dist = length(vGridPos - u_focus) / max(u_cellSize, 1e-4);
|
|
103
|
+
lineAnim = 0.5 + 0.5 * sin(dist * u_animScale - t);
|
|
104
|
+
} else if (u_lineMode < 2.5){
|
|
105
|
+
float fx = 0.5 + 0.5 * sin(coord.y * u_animScale - t);
|
|
106
|
+
float fy = 0.5 + 0.5 * sin(coord.x * u_animScale - t);
|
|
107
|
+
lineAnim = max(fx, fy);
|
|
108
|
+
} else if (u_lineMode < 3.5){
|
|
109
|
+
float s = fract((coord.x + coord.y) * 0.05 * u_animScale - t * 0.15);
|
|
110
|
+
lineAnim = 0.25 + smoothstep(0.0, 0.15, s) * (1.0 - smoothstep(0.15, 0.35, s));
|
|
111
|
+
} else if (u_lineMode < 4.5){
|
|
112
|
+
lineAnim = 0.5 + 0.5 * sin(t);
|
|
113
|
+
}
|
|
114
|
+
lineAnim = mix(1.0, lineAnim, u_animIntensity);
|
|
115
|
+
|
|
116
|
+
vec2 cellId = floor(coord);
|
|
117
|
+
float cell = 0.0;
|
|
118
|
+
if (u_cellMode > 0.5 && u_cellMode < 1.5){
|
|
119
|
+
cell = 0.5 + 0.5 * sin(dot(cellId, vec2(0.7, 0.3)) * u_animScale - t);
|
|
120
|
+
} else if (u_cellMode < 2.5){
|
|
121
|
+
float h = hash21(cellId);
|
|
122
|
+
cell = 0.5 + 0.5 * sin(t * (0.6 + h) + h * TAU);
|
|
123
|
+
} else if (u_cellMode < 3.5){
|
|
124
|
+
float d = length((cellId + 0.5) * u_cellSize - u_focus) / max(u_cellSize, 1e-4);
|
|
125
|
+
cell = smoothstep(0.6, 1.0, sin(d * u_animScale - t));
|
|
126
|
+
} else if (u_cellMode < 4.5){
|
|
127
|
+
cell = mod(cellId.x + cellId.y, 2.0) * (0.5 + 0.5 * sin(t));
|
|
128
|
+
}
|
|
129
|
+
cell *= u_animIntensity;
|
|
130
|
+
vec2 f = abs(fract(coord) - 0.5);
|
|
131
|
+
cell *= smoothstep(0.5, 0.35, max(f.x, f.y));
|
|
132
|
+
|
|
133
|
+
float r = length(vGridPos) / max(u_fadeDistance, 1e-4);
|
|
134
|
+
float fade = 1.0 - smoothstep(1.0 - u_fadeStrength, 1.0, r);
|
|
135
|
+
|
|
136
|
+
vec3 col = u_bgColor * u_bgOpacity;
|
|
137
|
+
float a = u_bgOpacity;
|
|
138
|
+
|
|
139
|
+
col += u_cellColor * cell; a = max(a, cell * 0.9);
|
|
140
|
+
float minorI = minor * lineAnim;
|
|
141
|
+
col += u_lineColor * minorI; a = max(a, minorI);
|
|
142
|
+
float majorI = major * lineAnim;
|
|
143
|
+
col += u_sectionColor * majorI; a = max(a, majorI);
|
|
144
|
+
col += u_glowColor * (minorI + cell) * 0.25 * u_animIntensity;
|
|
145
|
+
|
|
146
|
+
col *= fade;
|
|
147
|
+
a *= fade;
|
|
148
|
+
|
|
149
|
+
if (a < 0.002) discard;
|
|
150
|
+
gl_FragColor = vec4(col, a);
|
|
151
|
+
}
|
|
152
|
+
`;
|
|
153
|
+
export const MyGridMaterial = shaderMaterial({
|
|
154
|
+
u_time: myGridMaterialDefaults.u_time,
|
|
155
|
+
u_cellSize: myGridMaterialDefaults.u_cellSize,
|
|
156
|
+
u_lineWidth: myGridMaterialDefaults.u_lineWidth,
|
|
157
|
+
u_sectionSize: myGridMaterialDefaults.u_sectionSize,
|
|
158
|
+
u_sectionWidth: myGridMaterialDefaults.u_sectionWidth,
|
|
159
|
+
u_lineColor: myGridMaterialDefaults.u_lineColor.clone(),
|
|
160
|
+
u_sectionColor: myGridMaterialDefaults.u_sectionColor.clone(),
|
|
161
|
+
u_cellColor: myGridMaterialDefaults.u_cellColor.clone(),
|
|
162
|
+
u_glowColor: myGridMaterialDefaults.u_glowColor.clone(),
|
|
163
|
+
u_bgColor: myGridMaterialDefaults.u_bgColor.clone(),
|
|
164
|
+
u_bgOpacity: myGridMaterialDefaults.u_bgOpacity,
|
|
165
|
+
u_lineMode: myGridMaterialDefaults.u_lineMode,
|
|
166
|
+
u_cellMode: myGridMaterialDefaults.u_cellMode,
|
|
167
|
+
u_animSpeed: myGridMaterialDefaults.u_animSpeed,
|
|
168
|
+
u_animScale: myGridMaterialDefaults.u_animScale,
|
|
169
|
+
u_animIntensity: myGridMaterialDefaults.u_animIntensity,
|
|
170
|
+
u_fadeDistance: myGridMaterialDefaults.u_fadeDistance,
|
|
171
|
+
u_fadeStrength: myGridMaterialDefaults.u_fadeStrength,
|
|
172
|
+
u_focus: myGridMaterialDefaults.u_focus.clone(),
|
|
173
|
+
u_mouse: myGridMaterialDefaults.u_mouse.clone(),
|
|
174
|
+
u_displace: myGridMaterialDefaults.u_displace,
|
|
175
|
+
}, vertex, fragment);
|
|
176
|
+
extend({ MyGridMaterial });
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
export interface MyParticlesMaterialUniforms {
|
|
3
|
+
uColor: {
|
|
4
|
+
value: Color;
|
|
5
|
+
};
|
|
6
|
+
targetColor: {
|
|
7
|
+
value: Color;
|
|
8
|
+
};
|
|
9
|
+
targetPoint: {
|
|
10
|
+
value: Vector3;
|
|
11
|
+
};
|
|
12
|
+
pointer: {
|
|
13
|
+
value: Vector2;
|
|
14
|
+
};
|
|
15
|
+
pointSize: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
minX: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
maxX: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
minY: {
|
|
25
|
+
value: number;
|
|
26
|
+
};
|
|
27
|
+
maxY: {
|
|
28
|
+
value: number;
|
|
29
|
+
};
|
|
30
|
+
minZ: {
|
|
31
|
+
value: number;
|
|
32
|
+
};
|
|
33
|
+
maxZ: {
|
|
34
|
+
value: number;
|
|
35
|
+
};
|
|
36
|
+
time: {
|
|
37
|
+
value: number;
|
|
38
|
+
};
|
|
39
|
+
f: {
|
|
40
|
+
value: number;
|
|
41
|
+
};
|
|
42
|
+
a: {
|
|
43
|
+
value: number;
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
declare const MyParticlesMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
47
|
+
uColor: Color;
|
|
48
|
+
targetColor: Color;
|
|
49
|
+
targetPoint: Vector3;
|
|
50
|
+
pointer: Vector2;
|
|
51
|
+
pointSize: number;
|
|
52
|
+
minX: number;
|
|
53
|
+
maxX: number;
|
|
54
|
+
minY: number;
|
|
55
|
+
maxY: number;
|
|
56
|
+
minZ: number;
|
|
57
|
+
maxZ: number;
|
|
58
|
+
time: number;
|
|
59
|
+
f: number;
|
|
60
|
+
a: number;
|
|
61
|
+
}> & {
|
|
62
|
+
key: string;
|
|
63
|
+
};
|
|
64
|
+
export { MyParticlesMaterial };
|
|
65
|
+
//# sourceMappingURL=MyParticlesMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MyParticlesMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/MyParticlesMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAGhD,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,CAAC,EAAE;QACC,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,CAAC,EAAE;QACC,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA0GD,QAAA,MAAM,mBAAmB;;;;;;;;;;;;;;;;;CAeO,CAAC;AAGjC,OAAO,EAAE,mBAAmB,EAAE,CAAC"}
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1
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import { Vector3, Vector2, Color } from "three";
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2
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import { extend } from "@react-three/fiber";
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3
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import { shaderMaterial } from "@react-three/drei";
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4
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// Vertex shader
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5
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// Tutorial: https://www.youtube.com/watch?v=f4s1h2YETNY
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6
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const vertexShader = /*glsl*/ `
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varying vec2 vUv;
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uniform float time;
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9
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varying float vProgress;
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varying vec3 vPosition;
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attribute vec3 targetPoint;
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uniform float animationProgress;
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uniform float pointSize;
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uniform float maxX;
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uniform float maxZ;
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uniform float maxY;
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uniform float minX;
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uniform float minZ;
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uniform float minY;
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uniform vec3 pointer;
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uniform float f;
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uniform float a;
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float graph(float x, float z, float factor) {
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return sin(f * (pow(x, 2.0) + pow(z, 2.0) + time)) * a * factor;
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}
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float rand(vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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void main() {
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vUv = uv;
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vPosition = position;
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bool isInXRange = (vPosition.x >= minX && vPosition.x <= maxX);
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36
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float centerX = (maxX + minX) * 0.5;
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vec3 displacedPosition;
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38
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+
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if (time == 0.0) {
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displacedPosition = vPosition;
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} else if (time == 1.0) {
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displacedPosition = targetPoint;
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} else if (time < 1.0 && time > 0.0) {
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displacedPosition = mix(vPosition, targetPoint, time);
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45
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}
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+
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float targetY = vPosition.y;
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float distanceFromCenterX = abs(centerX - vPosition.x);
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+
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50
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if (isInXRange) {
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51
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targetY = (maxX - centerX - distanceFromCenterX) * 0.2;
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52
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// float factor = ((maxX - minX) - distanceFromCenterX) * 0.1;
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displacedPosition = vec3(vPosition.x, targetY, vPosition.z);
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}
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+
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gl_PointSize = pointSize;
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// gl_PointSize = pointSize + abs(displacedPosition.x * 3.);
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// if (vPosition.x > centerX - 0.01 && vPosition.x < centerX + 0.01) {
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59
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// gl_PointSize = pointSize * 10.;
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// }
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gl_PointSize = rand(vPosition.xy) * 3.;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(displacedPosition, 1.0);
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}
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64
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+
`;
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65
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// Fragment shader
|
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66
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const fragmentShader = /*glsl*/ `
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67
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uniform float time;
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68
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varying float vProgress;
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69
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varying vec2 vUv;
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70
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+
varying vec3 vPosition;
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71
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uniform vec3 uColor;
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72
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uniform vec3 targetColor;
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73
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uniform vec3 pointer;
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74
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uniform float maxX;
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75
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uniform float maxZ;
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76
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uniform float maxY;
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77
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uniform float minX;
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78
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uniform float minZ;
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uniform float minY;
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80
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+
|
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81
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+
float rand(vec2 co) {
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82
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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83
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}
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84
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+
|
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85
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+
void main() {
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86
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float disc = length(gl_PointCoord.xy - vec2(0.5));
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87
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+
float opacity = 0.8 * smoothstep(0.5, 0.4, disc);
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88
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+
// vec3 finalColor = uColor;
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89
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+
// vec3 finalColor = vec3(uColor.x * abs(vPosition.z), uColor.y, uColor.z);
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90
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vec3 finalColor = mix(uColor, uColor * 0.5, vProgress);
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91
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+
|
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92
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+
if (abs(vPosition.z) >= minZ && abs(vPosition.z) <= maxZ ||
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93
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+
vPosition.x >= minX && vPosition.x <= maxX) {
|
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94
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finalColor = mix(uColor, targetColor, abs(vPosition.x));
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95
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+
}
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96
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+
|
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97
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+
// opacity = rand(gl_FragCoord.xy);
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98
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+
gl_FragColor.rgba = vec4(vec3(finalColor), 1.);
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99
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+
gl_FragColor.rgba = vec4(
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100
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+
finalColor.x + (pointer.x * 1.),
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101
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+
finalColor.y,
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102
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+
finalColor.z + (pointer.y * 1.),
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103
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+
opacity
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104
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+
);
|
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105
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+
}
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106
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+
`;
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|
107
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+
// Create the shader material with uniforms
|
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108
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+
const MyParticlesMaterial = shaderMaterial({
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109
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+
uColor: new Color(0.1, 0.5, 0.6),
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110
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+
targetColor: new Color(1., 0.5, 0.6),
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111
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+
targetPoint: new Vector3(0, 1, 1),
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112
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+
pointer: new Vector2(),
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113
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+
pointSize: 1.0,
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114
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+
minX: 0,
|
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115
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+
maxX: 0,
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116
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+
minY: 0,
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117
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+
maxY: 0,
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118
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+
minZ: 0,
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119
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+
maxZ: 0,
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120
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+
time: 0.0,
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121
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+
f: 0.001,
|
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122
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+
a: 0.01,
|
|
123
|
+
}, vertexShader, fragmentShader);
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|
124
|
+
// Extend the material for use in React Three Fiber
|
|
125
|
+
extend({ MyParticlesMaterial });
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126
|
+
export { MyParticlesMaterial };
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1
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+
import { Vector2, Vector3 } from "three";
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2
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+
export interface NebulaCloudsUniforms {
|
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3
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+
u_time: {
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4
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+
value: number;
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5
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+
};
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6
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+
u_resolution: {
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7
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+
value: Vector2;
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8
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+
};
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9
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+
u_cameraPos: {
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10
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+
value: Vector3;
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11
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+
};
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12
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+
u_cloudColor: {
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13
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+
value: Vector3;
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14
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+
};
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15
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+
u_color1: {
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16
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+
value: Vector3;
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17
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+
};
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18
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+
u_color2: {
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19
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+
value: Vector3;
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20
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+
};
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21
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+
u_color3: {
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22
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+
value: Vector3;
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23
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+
};
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24
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+
u_glowIntensity: {
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25
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+
value: number;
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26
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+
};
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27
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+
u_complexity: {
|
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28
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+
value: number;
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29
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+
};
|
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30
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+
}
|
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31
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+
export declare const NebulaCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
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32
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+
u_time: number;
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33
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+
u_resolution: Vector2;
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34
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+
u_cameraPos: Vector3;
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35
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+
u_cloudColor: Vector3;
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36
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+
u_color1: Vector3;
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37
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+
u_color2: Vector3;
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38
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+
u_color3: Vector3;
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39
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+
u_glowIntensity: number;
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40
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+
u_complexity: number;
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41
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+
}> & {
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42
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+
key: string;
|
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43
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+
};
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44
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+
//# sourceMappingURL=NebulaCloudsMaterial.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"NebulaCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/NebulaCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIzC,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAiDD,eAAO,MAAM,oBAAoB;;;;;;;;;;;;CAUW,CAAC"}
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@@ -0,0 +1,63 @@
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1
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+
import { Vector2, Vector3 } from "three";
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2
|
+
import { extend } from "@react-three/fiber";
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3
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+
import { shaderMaterial } from "@react-three/drei";
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4
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+
import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
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5
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+
const nebulaCloudsVertex = /*glsl*/ `
|
|
6
|
+
varying vec2 vUv;
|
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7
|
+
varying vec3 vPosition;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
vUv = uv;
|
|
11
|
+
vPosition = position;
|
|
12
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const nebulaCloudsFragment = /*glsl*/ `
|
|
16
|
+
uniform float u_time;
|
|
17
|
+
uniform vec2 u_resolution;
|
|
18
|
+
uniform vec3 u_cameraPos;
|
|
19
|
+
uniform vec3 u_cloudColor;
|
|
20
|
+
uniform vec3 u_color1;
|
|
21
|
+
uniform vec3 u_color2;
|
|
22
|
+
uniform vec3 u_color3;
|
|
23
|
+
uniform float u_glowIntensity;
|
|
24
|
+
uniform float u_complexity;
|
|
25
|
+
|
|
26
|
+
varying vec2 vUv;
|
|
27
|
+
varying vec3 vPosition;
|
|
28
|
+
|
|
29
|
+
${commonNoiseFunctions}
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
|
+
vec3 spherePos = normalize(vPosition);
|
|
33
|
+
|
|
34
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+
// Multi-layered nebula effect
|
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35
|
+
float nebula1 = fbm(spherePos * u_complexity + vec3(u_time * 0.1));
|
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36
|
+
float nebula2 = fbm(spherePos * u_complexity * 0.5 + vec3(u_time * 0.05, u_time * 0.08, 0.0));
|
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37
|
+
float nebula3 = fbm(spherePos * u_complexity * 2.0 + vec3(0.0, u_time * 0.03, u_time * 0.07));
|
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38
|
+
|
|
39
|
+
// Color mixing based on noise layers
|
|
40
|
+
vec3 color = u_color1 * nebula1;
|
|
41
|
+
color += u_color2 * nebula2 * 0.7;
|
|
42
|
+
color += u_color3 * nebula3 * 0.5;
|
|
43
|
+
|
|
44
|
+
// Add glow effect
|
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45
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+
color *= u_glowIntensity;
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46
|
+
|
|
47
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+
float alpha = (nebula1 + nebula2 * 0.7 + nebula3 * 0.5) / 2.2;
|
|
48
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+
|
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49
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+
gl_FragColor = vec4(color, alpha);
|
|
50
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+
}
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51
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+
`;
|
|
52
|
+
export const NebulaCloudsMaterial = shaderMaterial({
|
|
53
|
+
u_time: 0,
|
|
54
|
+
u_resolution: new Vector2(800, 600),
|
|
55
|
+
u_cameraPos: new Vector3(0, 0, 0),
|
|
56
|
+
u_cloudColor: new Vector3(0.6, 0.3, 0.8),
|
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57
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+
u_color1: new Vector3(0.8, 0.2, 0.9),
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58
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+
u_color2: new Vector3(0.2, 0.6, 1.0),
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59
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+
u_color3: new Vector3(1.0, 0.4, 0.2),
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60
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+
u_glowIntensity: 1.5,
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|
61
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+
u_complexity: 3.0
|
|
62
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+
}, nebulaCloudsVertex, nebulaCloudsFragment);
|
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63
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+
extend({ NebulaCloudsMaterial });
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