@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,61 @@
1
+ import * as THREE from 'three';
2
+ export type MyGridLineMode = 0 | 1 | 2 | 3 | 4;
3
+ export type MyGridCellMode = 0 | 1 | 2 | 3 | 4;
4
+ export interface MyGridMaterialUniforms {
5
+ u_time: number;
6
+ u_cellSize: number;
7
+ u_lineWidth: number;
8
+ u_sectionSize: number;
9
+ u_sectionWidth: number;
10
+ u_lineColor: THREE.Color;
11
+ u_sectionColor: THREE.Color;
12
+ u_cellColor: THREE.Color;
13
+ u_glowColor: THREE.Color;
14
+ u_bgColor: THREE.Color;
15
+ u_bgOpacity: number;
16
+ u_lineMode: number;
17
+ u_cellMode: number;
18
+ u_animSpeed: number;
19
+ u_animScale: number;
20
+ u_animIntensity: number;
21
+ u_fadeDistance: number;
22
+ u_fadeStrength: number;
23
+ /** ripple/pulse origin in local grid coords */
24
+ u_focus: THREE.Vector2;
25
+ /** mouse in NDC (Vector2) — 3drize convention; host may map it into u_focus */
26
+ u_mouse: THREE.Vector2;
27
+ /** vertex displacement amount along the plane normal (needs a segmented plane) */
28
+ u_displace: number;
29
+ }
30
+ declare module '@react-three/fiber' {
31
+ interface ThreeElements {
32
+ myGridMaterial: ThreeElements['shaderMaterial'] & Partial<MyGridMaterialUniforms>;
33
+ }
34
+ }
35
+ export declare const myGridMaterialDefaults: MyGridMaterialUniforms;
36
+ export declare const MyGridMaterial: import("@react-three/fiber").ConstructorRepresentation<THREE.ShaderMaterial & {
37
+ u_time: number;
38
+ u_cellSize: number;
39
+ u_lineWidth: number;
40
+ u_sectionSize: number;
41
+ u_sectionWidth: number;
42
+ u_lineColor: THREE.Color;
43
+ u_sectionColor: THREE.Color;
44
+ u_cellColor: THREE.Color;
45
+ u_glowColor: THREE.Color;
46
+ u_bgColor: THREE.Color;
47
+ u_bgOpacity: number;
48
+ u_lineMode: number;
49
+ u_cellMode: number;
50
+ u_animSpeed: number;
51
+ u_animScale: number;
52
+ u_animIntensity: number;
53
+ u_fadeDistance: number;
54
+ u_fadeStrength: number;
55
+ u_focus: THREE.Vector2;
56
+ u_mouse: THREE.Vector2;
57
+ u_displace: number;
58
+ }> & {
59
+ key: string;
60
+ };
61
+ //# sourceMappingURL=MyGridMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MyGridMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/MyGridMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,MAAM,MAAM,cAAc,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/C,MAAM,MAAM,cAAc,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/C,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC;IAC5B,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC;IACzB,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC;IACvB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,CAAC;IACxB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,+CAA+C;IAC/C,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,+EAA+E;IAC/E,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,kFAAkF;IAClF,UAAU,EAAE,MAAM,CAAC;CACtB;AAED,OAAO,QAAQ,oBAAoB,CAAC;IAChC,UAAU,aAAa;QACnB,cAAc,EAAE,aAAa,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC,sBAAsB,CAAC,CAAC;KACrF;CACJ;AAED,eAAO,MAAM,sBAAsB,EAAE,sBAsBpC,CAAC;AA+HF,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;;;;;;;CAsBP,CAAC"}
@@ -0,0 +1,176 @@
1
+ import * as THREE from 'three';
2
+ import { shaderMaterial } from '@react-three/drei';
3
+ import { extend } from '@react-three/fiber';
4
+ export const myGridMaterialDefaults = {
5
+ u_time: 0,
6
+ u_cellSize: 1.0,
7
+ u_lineWidth: 1.0,
8
+ u_sectionSize: 5.0,
9
+ u_sectionWidth: 1.6,
10
+ u_lineColor: new THREE.Color(0.28, 0.5, 0.72),
11
+ u_sectionColor: new THREE.Color(0.5, 0.78, 1.0),
12
+ u_cellColor: new THREE.Color(0.1, 0.35, 0.6),
13
+ u_glowColor: new THREE.Color(0.2, 0.62, 1.0),
14
+ u_bgColor: new THREE.Color(0.02, 0.03, 0.05),
15
+ u_bgOpacity: 0.0,
16
+ u_lineMode: 0,
17
+ u_cellMode: 0,
18
+ u_animSpeed: 1.0,
19
+ u_animScale: 0.5,
20
+ u_animIntensity: 1.0,
21
+ u_fadeDistance: 20.0,
22
+ u_fadeStrength: 0.65,
23
+ u_focus: new THREE.Vector2(0, 0),
24
+ u_mouse: new THREE.Vector2(0, 0),
25
+ u_displace: 0.0,
26
+ };
27
+ const vertex = /*glsl*/ `
28
+ uniform float u_time;
29
+ uniform float u_cellSize;
30
+ uniform float u_displace;
31
+ uniform float u_animSpeed;
32
+ uniform float u_animScale;
33
+
34
+ varying vec2 vGridPos;
35
+
36
+ float gridHeight(vec2 p){
37
+ float t = u_time * u_animSpeed;
38
+ float d = length(p) / max(u_cellSize, 1e-4);
39
+ return sin(d * u_animScale - t);
40
+ }
41
+
42
+ void main(){
43
+ vGridPos = position.xy;
44
+ vec3 pos = position;
45
+ if (u_displace > 0.0){
46
+ pos.z += gridHeight(position.xy) * u_displace;
47
+ }
48
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
49
+ }
50
+ `;
51
+ const fragment = /*glsl*/ `
52
+ precision highp float;
53
+
54
+ uniform float u_time;
55
+ uniform float u_cellSize;
56
+ uniform float u_lineWidth;
57
+ uniform float u_sectionSize;
58
+ uniform float u_sectionWidth;
59
+ uniform vec3 u_lineColor;
60
+ uniform vec3 u_sectionColor;
61
+ uniform vec3 u_cellColor;
62
+ uniform vec3 u_glowColor;
63
+ uniform vec3 u_bgColor;
64
+ uniform float u_bgOpacity;
65
+ uniform float u_lineMode;
66
+ uniform float u_cellMode;
67
+ uniform float u_animSpeed;
68
+ uniform float u_animScale;
69
+ uniform float u_animIntensity;
70
+ uniform float u_fadeDistance;
71
+ uniform float u_fadeStrength;
72
+ uniform vec2 u_focus;
73
+
74
+ varying vec2 vGridPos;
75
+
76
+ const float TAU = 6.28318530718;
77
+
78
+ float hash21(vec2 p){
79
+ p = fract(p * vec2(123.34, 456.21));
80
+ p += dot(p, p + 45.32);
81
+ return fract(p.x * p.y);
82
+ }
83
+
84
+ float gridLines(vec2 coord, float width){
85
+ vec2 d = fwidth(coord);
86
+ vec2 g = abs(fract(coord - 0.5) - 0.5) / max(d * width, 1e-5);
87
+ return 1.0 - clamp(min(g.x, g.y), 0.0, 1.0);
88
+ }
89
+
90
+ void main(){
91
+ vec2 coord = vGridPos / max(u_cellSize, 1e-4);
92
+ float t = u_time * u_animSpeed;
93
+
94
+ float minor = gridLines(coord, u_lineWidth);
95
+ float major = 0.0;
96
+ if (u_sectionWidth > 0.0 && u_sectionSize > 0.0){
97
+ major = gridLines(coord / u_sectionSize, u_sectionWidth);
98
+ }
99
+
100
+ float lineAnim = 1.0;
101
+ if (u_lineMode > 0.5 && u_lineMode < 1.5){
102
+ float dist = length(vGridPos - u_focus) / max(u_cellSize, 1e-4);
103
+ lineAnim = 0.5 + 0.5 * sin(dist * u_animScale - t);
104
+ } else if (u_lineMode < 2.5){
105
+ float fx = 0.5 + 0.5 * sin(coord.y * u_animScale - t);
106
+ float fy = 0.5 + 0.5 * sin(coord.x * u_animScale - t);
107
+ lineAnim = max(fx, fy);
108
+ } else if (u_lineMode < 3.5){
109
+ float s = fract((coord.x + coord.y) * 0.05 * u_animScale - t * 0.15);
110
+ lineAnim = 0.25 + smoothstep(0.0, 0.15, s) * (1.0 - smoothstep(0.15, 0.35, s));
111
+ } else if (u_lineMode < 4.5){
112
+ lineAnim = 0.5 + 0.5 * sin(t);
113
+ }
114
+ lineAnim = mix(1.0, lineAnim, u_animIntensity);
115
+
116
+ vec2 cellId = floor(coord);
117
+ float cell = 0.0;
118
+ if (u_cellMode > 0.5 && u_cellMode < 1.5){
119
+ cell = 0.5 + 0.5 * sin(dot(cellId, vec2(0.7, 0.3)) * u_animScale - t);
120
+ } else if (u_cellMode < 2.5){
121
+ float h = hash21(cellId);
122
+ cell = 0.5 + 0.5 * sin(t * (0.6 + h) + h * TAU);
123
+ } else if (u_cellMode < 3.5){
124
+ float d = length((cellId + 0.5) * u_cellSize - u_focus) / max(u_cellSize, 1e-4);
125
+ cell = smoothstep(0.6, 1.0, sin(d * u_animScale - t));
126
+ } else if (u_cellMode < 4.5){
127
+ cell = mod(cellId.x + cellId.y, 2.0) * (0.5 + 0.5 * sin(t));
128
+ }
129
+ cell *= u_animIntensity;
130
+ vec2 f = abs(fract(coord) - 0.5);
131
+ cell *= smoothstep(0.5, 0.35, max(f.x, f.y));
132
+
133
+ float r = length(vGridPos) / max(u_fadeDistance, 1e-4);
134
+ float fade = 1.0 - smoothstep(1.0 - u_fadeStrength, 1.0, r);
135
+
136
+ vec3 col = u_bgColor * u_bgOpacity;
137
+ float a = u_bgOpacity;
138
+
139
+ col += u_cellColor * cell; a = max(a, cell * 0.9);
140
+ float minorI = minor * lineAnim;
141
+ col += u_lineColor * minorI; a = max(a, minorI);
142
+ float majorI = major * lineAnim;
143
+ col += u_sectionColor * majorI; a = max(a, majorI);
144
+ col += u_glowColor * (minorI + cell) * 0.25 * u_animIntensity;
145
+
146
+ col *= fade;
147
+ a *= fade;
148
+
149
+ if (a < 0.002) discard;
150
+ gl_FragColor = vec4(col, a);
151
+ }
152
+ `;
153
+ export const MyGridMaterial = shaderMaterial({
154
+ u_time: myGridMaterialDefaults.u_time,
155
+ u_cellSize: myGridMaterialDefaults.u_cellSize,
156
+ u_lineWidth: myGridMaterialDefaults.u_lineWidth,
157
+ u_sectionSize: myGridMaterialDefaults.u_sectionSize,
158
+ u_sectionWidth: myGridMaterialDefaults.u_sectionWidth,
159
+ u_lineColor: myGridMaterialDefaults.u_lineColor.clone(),
160
+ u_sectionColor: myGridMaterialDefaults.u_sectionColor.clone(),
161
+ u_cellColor: myGridMaterialDefaults.u_cellColor.clone(),
162
+ u_glowColor: myGridMaterialDefaults.u_glowColor.clone(),
163
+ u_bgColor: myGridMaterialDefaults.u_bgColor.clone(),
164
+ u_bgOpacity: myGridMaterialDefaults.u_bgOpacity,
165
+ u_lineMode: myGridMaterialDefaults.u_lineMode,
166
+ u_cellMode: myGridMaterialDefaults.u_cellMode,
167
+ u_animSpeed: myGridMaterialDefaults.u_animSpeed,
168
+ u_animScale: myGridMaterialDefaults.u_animScale,
169
+ u_animIntensity: myGridMaterialDefaults.u_animIntensity,
170
+ u_fadeDistance: myGridMaterialDefaults.u_fadeDistance,
171
+ u_fadeStrength: myGridMaterialDefaults.u_fadeStrength,
172
+ u_focus: myGridMaterialDefaults.u_focus.clone(),
173
+ u_mouse: myGridMaterialDefaults.u_mouse.clone(),
174
+ u_displace: myGridMaterialDefaults.u_displace,
175
+ }, vertex, fragment);
176
+ extend({ MyGridMaterial });
@@ -0,0 +1,65 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ export interface MyParticlesMaterialUniforms {
3
+ uColor: {
4
+ value: Color;
5
+ };
6
+ targetColor: {
7
+ value: Color;
8
+ };
9
+ targetPoint: {
10
+ value: Vector3;
11
+ };
12
+ pointer: {
13
+ value: Vector2;
14
+ };
15
+ pointSize: {
16
+ value: number;
17
+ };
18
+ minX: {
19
+ value: number;
20
+ };
21
+ maxX: {
22
+ value: number;
23
+ };
24
+ minY: {
25
+ value: number;
26
+ };
27
+ maxY: {
28
+ value: number;
29
+ };
30
+ minZ: {
31
+ value: number;
32
+ };
33
+ maxZ: {
34
+ value: number;
35
+ };
36
+ time: {
37
+ value: number;
38
+ };
39
+ f: {
40
+ value: number;
41
+ };
42
+ a: {
43
+ value: number;
44
+ };
45
+ }
46
+ declare const MyParticlesMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
47
+ uColor: Color;
48
+ targetColor: Color;
49
+ targetPoint: Vector3;
50
+ pointer: Vector2;
51
+ pointSize: number;
52
+ minX: number;
53
+ maxX: number;
54
+ minY: number;
55
+ maxY: number;
56
+ minZ: number;
57
+ maxZ: number;
58
+ time: number;
59
+ f: number;
60
+ a: number;
61
+ }> & {
62
+ key: string;
63
+ };
64
+ export { MyParticlesMaterial };
65
+ //# sourceMappingURL=MyParticlesMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MyParticlesMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/MyParticlesMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAGhD,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,IAAI,EAAE;QACF,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,CAAC,EAAE;QACC,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,CAAC,EAAE;QACC,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA0GD,QAAA,MAAM,mBAAmB;;;;;;;;;;;;;;;;;CAeO,CAAC;AAGjC,OAAO,EAAE,mBAAmB,EAAE,CAAC"}
@@ -0,0 +1,126 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ // Vertex shader
5
+ // Tutorial: https://www.youtube.com/watch?v=f4s1h2YETNY
6
+ const vertexShader = /*glsl*/ `
7
+ varying vec2 vUv;
8
+ uniform float time;
9
+ varying float vProgress;
10
+ varying vec3 vPosition;
11
+ attribute vec3 targetPoint;
12
+ uniform float animationProgress;
13
+ uniform float pointSize;
14
+ uniform float maxX;
15
+ uniform float maxZ;
16
+ uniform float maxY;
17
+ uniform float minX;
18
+ uniform float minZ;
19
+ uniform float minY;
20
+ uniform vec3 pointer;
21
+ uniform float f;
22
+ uniform float a;
23
+
24
+ float graph(float x, float z, float factor) {
25
+ return sin(f * (pow(x, 2.0) + pow(z, 2.0) + time)) * a * factor;
26
+ }
27
+
28
+ float rand(vec2 co) {
29
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
30
+ }
31
+
32
+ void main() {
33
+ vUv = uv;
34
+ vPosition = position;
35
+ bool isInXRange = (vPosition.x >= minX && vPosition.x <= maxX);
36
+ float centerX = (maxX + minX) * 0.5;
37
+ vec3 displacedPosition;
38
+
39
+ if (time == 0.0) {
40
+ displacedPosition = vPosition;
41
+ } else if (time == 1.0) {
42
+ displacedPosition = targetPoint;
43
+ } else if (time < 1.0 && time > 0.0) {
44
+ displacedPosition = mix(vPosition, targetPoint, time);
45
+ }
46
+
47
+ float targetY = vPosition.y;
48
+ float distanceFromCenterX = abs(centerX - vPosition.x);
49
+
50
+ if (isInXRange) {
51
+ targetY = (maxX - centerX - distanceFromCenterX) * 0.2;
52
+ // float factor = ((maxX - minX) - distanceFromCenterX) * 0.1;
53
+ displacedPosition = vec3(vPosition.x, targetY, vPosition.z);
54
+ }
55
+
56
+ gl_PointSize = pointSize;
57
+ // gl_PointSize = pointSize + abs(displacedPosition.x * 3.);
58
+ // if (vPosition.x > centerX - 0.01 && vPosition.x < centerX + 0.01) {
59
+ // gl_PointSize = pointSize * 10.;
60
+ // }
61
+ gl_PointSize = rand(vPosition.xy) * 3.;
62
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(displacedPosition, 1.0);
63
+ }
64
+ `;
65
+ // Fragment shader
66
+ const fragmentShader = /*glsl*/ `
67
+ uniform float time;
68
+ varying float vProgress;
69
+ varying vec2 vUv;
70
+ varying vec3 vPosition;
71
+ uniform vec3 uColor;
72
+ uniform vec3 targetColor;
73
+ uniform vec3 pointer;
74
+ uniform float maxX;
75
+ uniform float maxZ;
76
+ uniform float maxY;
77
+ uniform float minX;
78
+ uniform float minZ;
79
+ uniform float minY;
80
+
81
+ float rand(vec2 co) {
82
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
83
+ }
84
+
85
+ void main() {
86
+ float disc = length(gl_PointCoord.xy - vec2(0.5));
87
+ float opacity = 0.8 * smoothstep(0.5, 0.4, disc);
88
+ // vec3 finalColor = uColor;
89
+ // vec3 finalColor = vec3(uColor.x * abs(vPosition.z), uColor.y, uColor.z);
90
+ vec3 finalColor = mix(uColor, uColor * 0.5, vProgress);
91
+
92
+ if (abs(vPosition.z) >= minZ && abs(vPosition.z) <= maxZ ||
93
+ vPosition.x >= minX && vPosition.x <= maxX) {
94
+ finalColor = mix(uColor, targetColor, abs(vPosition.x));
95
+ }
96
+
97
+ // opacity = rand(gl_FragCoord.xy);
98
+ gl_FragColor.rgba = vec4(vec3(finalColor), 1.);
99
+ gl_FragColor.rgba = vec4(
100
+ finalColor.x + (pointer.x * 1.),
101
+ finalColor.y,
102
+ finalColor.z + (pointer.y * 1.),
103
+ opacity
104
+ );
105
+ }
106
+ `;
107
+ // Create the shader material with uniforms
108
+ const MyParticlesMaterial = shaderMaterial({
109
+ uColor: new Color(0.1, 0.5, 0.6),
110
+ targetColor: new Color(1., 0.5, 0.6),
111
+ targetPoint: new Vector3(0, 1, 1),
112
+ pointer: new Vector2(),
113
+ pointSize: 1.0,
114
+ minX: 0,
115
+ maxX: 0,
116
+ minY: 0,
117
+ maxY: 0,
118
+ minZ: 0,
119
+ maxZ: 0,
120
+ time: 0.0,
121
+ f: 0.001,
122
+ a: 0.01,
123
+ }, vertexShader, fragmentShader);
124
+ // Extend the material for use in React Three Fiber
125
+ extend({ MyParticlesMaterial });
126
+ export { MyParticlesMaterial };
@@ -0,0 +1,44 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ export interface NebulaCloudsUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_cameraPos: {
10
+ value: Vector3;
11
+ };
12
+ u_cloudColor: {
13
+ value: Vector3;
14
+ };
15
+ u_color1: {
16
+ value: Vector3;
17
+ };
18
+ u_color2: {
19
+ value: Vector3;
20
+ };
21
+ u_color3: {
22
+ value: Vector3;
23
+ };
24
+ u_glowIntensity: {
25
+ value: number;
26
+ };
27
+ u_complexity: {
28
+ value: number;
29
+ };
30
+ }
31
+ export declare const NebulaCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
32
+ u_time: number;
33
+ u_resolution: Vector2;
34
+ u_cameraPos: Vector3;
35
+ u_cloudColor: Vector3;
36
+ u_color1: Vector3;
37
+ u_color2: Vector3;
38
+ u_color3: Vector3;
39
+ u_glowIntensity: number;
40
+ u_complexity: number;
41
+ }> & {
42
+ key: string;
43
+ };
44
+ //# sourceMappingURL=NebulaCloudsMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NebulaCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/NebulaCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIzC,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAiDD,eAAO,MAAM,oBAAoB;;;;;;;;;;;;CAUW,CAAC"}
@@ -0,0 +1,63 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
5
+ const nebulaCloudsVertex = /*glsl*/ `
6
+ varying vec2 vUv;
7
+ varying vec3 vPosition;
8
+
9
+ void main() {
10
+ vUv = uv;
11
+ vPosition = position;
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
13
+ }
14
+ `;
15
+ const nebulaCloudsFragment = /*glsl*/ `
16
+ uniform float u_time;
17
+ uniform vec2 u_resolution;
18
+ uniform vec3 u_cameraPos;
19
+ uniform vec3 u_cloudColor;
20
+ uniform vec3 u_color1;
21
+ uniform vec3 u_color2;
22
+ uniform vec3 u_color3;
23
+ uniform float u_glowIntensity;
24
+ uniform float u_complexity;
25
+
26
+ varying vec2 vUv;
27
+ varying vec3 vPosition;
28
+
29
+ ${commonNoiseFunctions}
30
+
31
+ void main() {
32
+ vec3 spherePos = normalize(vPosition);
33
+
34
+ // Multi-layered nebula effect
35
+ float nebula1 = fbm(spherePos * u_complexity + vec3(u_time * 0.1));
36
+ float nebula2 = fbm(spherePos * u_complexity * 0.5 + vec3(u_time * 0.05, u_time * 0.08, 0.0));
37
+ float nebula3 = fbm(spherePos * u_complexity * 2.0 + vec3(0.0, u_time * 0.03, u_time * 0.07));
38
+
39
+ // Color mixing based on noise layers
40
+ vec3 color = u_color1 * nebula1;
41
+ color += u_color2 * nebula2 * 0.7;
42
+ color += u_color3 * nebula3 * 0.5;
43
+
44
+ // Add glow effect
45
+ color *= u_glowIntensity;
46
+
47
+ float alpha = (nebula1 + nebula2 * 0.7 + nebula3 * 0.5) / 2.2;
48
+
49
+ gl_FragColor = vec4(color, alpha);
50
+ }
51
+ `;
52
+ export const NebulaCloudsMaterial = shaderMaterial({
53
+ u_time: 0,
54
+ u_resolution: new Vector2(800, 600),
55
+ u_cameraPos: new Vector3(0, 0, 0),
56
+ u_cloudColor: new Vector3(0.6, 0.3, 0.8),
57
+ u_color1: new Vector3(0.8, 0.2, 0.9),
58
+ u_color2: new Vector3(0.2, 0.6, 1.0),
59
+ u_color3: new Vector3(1.0, 0.4, 0.2),
60
+ u_glowIntensity: 1.5,
61
+ u_complexity: 3.0
62
+ }, nebulaCloudsVertex, nebulaCloudsFragment);
63
+ extend({ NebulaCloudsMaterial });