@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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import { jsx as _jsx } from "react/jsx-runtime";
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+
uniform float u_speed;
|
|
34
|
+
uniform float uSize;
|
|
35
|
+
uniform float uRadius;
|
|
36
|
+
|
|
37
|
+
attribute float aLife; // 0 → 1 over particle lifetime
|
|
38
|
+
attribute float aId; // stable unique index per particle
|
|
39
|
+
attribute vec3 aVelocity;
|
|
40
|
+
attribute float aSize;
|
|
41
|
+
|
|
42
|
+
varying float vLife;
|
|
43
|
+
varying float vId;
|
|
44
|
+
varying vec3 vPos;
|
|
45
|
+
varying float vNoise;
|
|
46
|
+
|
|
47
|
+
float hash(float n){ return fract(sin(n)*43758.5453); }
|
|
48
|
+
float hash2(vec2 p){ return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453); }
|
|
49
|
+
float noise(float x){
|
|
50
|
+
float i=floor(x); float f=fract(x);
|
|
51
|
+
float u=f*f*(3.0-2.0*f);
|
|
52
|
+
return mix(hash(i),hash(i+1.0),u);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
void main(){
|
|
56
|
+
vLife = aLife;
|
|
57
|
+
vId = aId;
|
|
58
|
+
vPos = position;
|
|
59
|
+
|
|
60
|
+
vec3 p = position;
|
|
61
|
+
|
|
62
|
+
// ── per-mode vertex effects ────────────────
|
|
63
|
+
float jitter = 0.0;
|
|
64
|
+
|
|
65
|
+
if(uMode == 1.0){ // electric — spark displacement
|
|
66
|
+
float bolt = noise(uTime*u_speed*18.0 + aId*3.7) * 0.12 - 0.06;
|
|
67
|
+
jitter = bolt;
|
|
68
|
+
p += normalize(p + 0.001) * bolt;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
if(uMode == 4.0){ // lava — slow thermal rise
|
|
72
|
+
float rise = noise(uTime*u_speed*0.6 + aId*2.3) * 0.05;
|
|
73
|
+
p.y += rise;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
if(uMode == 5.0){ // frost — crystal drift
|
|
77
|
+
float drift = (noise(uTime*u_speed*0.4 + aId*4.1) - 0.5) * 0.04;
|
|
78
|
+
p += vec3(drift, drift*0.5, -drift*0.3);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
vNoise = jitter;
|
|
82
|
+
|
|
83
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(p, 1.0);
|
|
84
|
+
|
|
85
|
+
// ── size ──────────────────────────────────
|
|
86
|
+
float fade = smoothstep(0.0,0.08,aLife) * smoothstep(1.0,0.85,aLife);
|
|
87
|
+
float sz = uSize * aSize * fade;
|
|
88
|
+
|
|
89
|
+
if(uMode == 0.0){ // plasma — pulsing orbs
|
|
90
|
+
sz *= 1.0 + 0.4*sin(uTime*u_speed*4.0 + aId*6.28);
|
|
91
|
+
}
|
|
92
|
+
if(uMode == 1.0){ // electric — sharp sparks
|
|
93
|
+
sz *= 0.6 + 0.8*noise(uTime*u_speed*30.0 + aId*5.1);
|
|
94
|
+
}
|
|
95
|
+
if(uMode == 2.0){ // particles — varied sizes
|
|
96
|
+
sz *= 0.5 + 1.5*hash(aId*0.37);
|
|
97
|
+
}
|
|
98
|
+
if(uMode == 3.0){ // rainbow — smooth medium
|
|
99
|
+
sz *= 1.2;
|
|
100
|
+
}
|
|
101
|
+
if(uMode == 4.0){ // lava — large blobs
|
|
102
|
+
sz *= 1.4 + 0.6*sin(uTime*u_speed*1.5 + aId*2.1);
|
|
103
|
+
}
|
|
104
|
+
if(uMode == 5.0){ // frost — small crystals
|
|
105
|
+
sz *= 0.5 + 0.5*hash(aId*0.91);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
gl_PointSize = max(sz, 1.0);
|
|
109
|
+
}`;
|
|
110
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
111
|
+
// GLSL — fragment shader
|
|
112
|
+
//
|
|
113
|
+
// Each mode renders a distinct particle appearance:
|
|
114
|
+
// plasma — glowing orb, HSV hue shifts with time + life
|
|
115
|
+
// electric — sharp white-blue spark with jagged core
|
|
116
|
+
// particles — coloured comet streak (circular sprite with directional tail)
|
|
117
|
+
// rainbow — smooth iridescent disc, hue from life + id
|
|
118
|
+
// lava — dark orange→yellow magma blob with bright hotspot
|
|
119
|
+
// frost — icy white hexagonal shimmer with sparkle
|
|
120
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
121
|
+
const FRAG = /* glsl */ `
|
|
122
|
+
precision highp float;
|
|
123
|
+
|
|
124
|
+
uniform float uTime;
|
|
125
|
+
uniform float uMode;
|
|
126
|
+
uniform float u_speed;
|
|
127
|
+
uniform float uIntensity;
|
|
128
|
+
|
|
129
|
+
varying float vLife;
|
|
130
|
+
varying float vId;
|
|
131
|
+
varying vec3 vPos;
|
|
132
|
+
varying float vNoise;
|
|
133
|
+
|
|
134
|
+
float hash(float n){ return fract(sin(n)*43758.5453); }
|
|
135
|
+
float noise(float x){
|
|
136
|
+
float i=floor(x); float f=fract(x);
|
|
137
|
+
float u=f*f*(3.0-2.0*f);
|
|
138
|
+
return mix(hash(i),hash(i+1.0),u);
|
|
139
|
+
}
|
|
140
|
+
vec3 hsv(float h,float s,float v){
|
|
141
|
+
vec3 c=clamp(abs(mod(h*6.0+vec3(0,4,2),6.0)-3.0)-1.0,0.0,1.0);
|
|
142
|
+
return v*mix(vec3(1.0),c,s);
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
// Smooth circular falloff
|
|
146
|
+
float disc(vec2 uv){ return 1.0 - smoothstep(0.35,0.5,length(uv-0.5)); }
|
|
147
|
+
|
|
148
|
+
// Soft glow falloff (wider)
|
|
149
|
+
float glow(vec2 uv, float r){ return exp(-pow(length(uv-0.5)/r,2.0)*6.0); }
|
|
150
|
+
|
|
151
|
+
void main(){
|
|
152
|
+
vec2 uv = gl_PointCoord;
|
|
153
|
+
float t = uTime * u_speed;
|
|
154
|
+
float fade = smoothstep(0.0,0.08,vLife)*smoothstep(1.0,0.82,vLife);
|
|
155
|
+
vec3 col = vec3(0.0);
|
|
156
|
+
float alpha = 0.0;
|
|
157
|
+
|
|
158
|
+
/* ── 0 · PLASMA ──────────────────────────────────────────────────────── */
|
|
159
|
+
if(uMode == 0.0){
|
|
160
|
+
float hue = fract(vId*0.137 + t*0.07 + vLife*0.3);
|
|
161
|
+
col = hsv(hue, 0.85, 1.0);
|
|
162
|
+
float core = glow(uv, 0.18);
|
|
163
|
+
float halo = glow(uv, 0.42) * 0.35;
|
|
164
|
+
float ring = smoothstep(0.22,0.26,length(uv-0.5)) *
|
|
165
|
+
smoothstep(0.30,0.26,length(uv-0.5)) * 0.6;
|
|
166
|
+
alpha = (core + halo + ring) * fade * uIntensity;
|
|
167
|
+
col = mix(col, vec3(1.0), core * 0.5);
|
|
168
|
+
col += hsv(fract(hue+0.5),1.0,0.5) * ring;
|
|
169
|
+
|
|
170
|
+
/* ── 1 · ELECTRIC ────────────────────────────────────────────────────── */
|
|
171
|
+
}else if(uMode == 1.0){
|
|
172
|
+
vec2 c2 = uv - 0.5;
|
|
173
|
+
// Jagged star shape
|
|
174
|
+
float ang = atan(c2.y, c2.x);
|
|
175
|
+
float r = length(c2);
|
|
176
|
+
float star = 0.5 * abs(sin(ang * 4.0 + t*20.0 + vId*3.1)) * 0.08 + 0.08;
|
|
177
|
+
float spark = smoothstep(star + 0.01, star - 0.01, r);
|
|
178
|
+
float core = glow(uv, 0.12);
|
|
179
|
+
float flick = 0.5 + 0.5*sin(t*60.0 + vId*7.3);
|
|
180
|
+
col = mix(vec3(0.3,0.6,1.0), vec3(0.9,0.95,1.0), core);
|
|
181
|
+
col += vec3(0.1,0.3,1.0) * spark * 0.5;
|
|
182
|
+
alpha = (core * 1.2 + spark * 0.6) * flick * fade * uIntensity;
|
|
183
|
+
|
|
184
|
+
/* ── 2 · PARTICLES ───────────────────────────────────────────────────── */
|
|
185
|
+
}else if(uMode == 2.0){
|
|
186
|
+
float hue2 = fract(vId*0.271 + t*0.04);
|
|
187
|
+
col = hsv(hue2, 0.8, 1.0);
|
|
188
|
+
// Elongated comet: bright head at top of sprite, fading trail
|
|
189
|
+
float head = glow(uv, 0.14);
|
|
190
|
+
float trail = smoothstep(0.5, 0.15, uv.y) * (1.0-uv.x*0.4) *
|
|
191
|
+
smoothstep(0.55,0.45,abs(uv.x-0.5));
|
|
192
|
+
col = mix(col, vec3(1.0), head * 0.7);
|
|
193
|
+
alpha = (head * 1.5 + trail * 0.5) * fade * uIntensity;
|
|
194
|
+
|
|
195
|
+
/* ── 3 · RAINBOW ─────────────────────────────────────────────────────── */
|
|
196
|
+
}else if(uMode == 3.0){
|
|
197
|
+
float hue3 = fract(vId*0.193 + t*0.05 + vLife*0.5 + length(uv-0.5)*0.8);
|
|
198
|
+
col = hsv(hue3, 1.0, 1.0);
|
|
199
|
+
col = pow(col, vec3(0.6));
|
|
200
|
+
float disc2 = disc(uv);
|
|
201
|
+
float rim = smoothstep(0.28,0.32,length(uv-0.5)) *
|
|
202
|
+
smoothstep(0.5, 0.32,length(uv-0.5));
|
|
203
|
+
col += hsv(fract(hue3+0.33),1.0,1.0) * rim * 0.8;
|
|
204
|
+
alpha = (disc2 * 0.9 + rim * 0.5) * fade * uIntensity;
|
|
205
|
+
|
|
206
|
+
/* ── 4 · LAVA ────────────────────────────────────────────────────────── */
|
|
207
|
+
}else if(uMode == 4.0){
|
|
208
|
+
float heat = glow(uv, 0.28);
|
|
209
|
+
float hot = glow(uv, 0.10);
|
|
210
|
+
float crust = smoothstep(0.5,0.3,length(uv-0.5)) *
|
|
211
|
+
noise(length(uv-0.5)*20.0 + t*2.0 + vId) * 0.6;
|
|
212
|
+
vec3 dark = vec3(0.12,0.01,0.0);
|
|
213
|
+
vec3 orange = vec3(1.0,0.18,0.0);
|
|
214
|
+
vec3 yellow = vec3(1.0,0.85,0.1);
|
|
215
|
+
col = mix(dark, orange, heat);
|
|
216
|
+
col = mix(col, yellow, hot * 0.9);
|
|
217
|
+
col += orange * crust;
|
|
218
|
+
alpha = (heat * 0.9 + hot * 0.5 + crust * 0.3) * fade * uIntensity;
|
|
219
|
+
|
|
220
|
+
/* ── 5 · FROST ───────────────────────────────────────────────────────── */
|
|
221
|
+
}else{
|
|
222
|
+
vec2 c5 = uv - 0.5;
|
|
223
|
+
float r5 = length(c5);
|
|
224
|
+
float ang5 = atan(c5.y, c5.x);
|
|
225
|
+
// Hexagonal ice crystal shape
|
|
226
|
+
float hex = cos(ang5) * cos(ang5 - 1.047) * cos(ang5 + 1.047);
|
|
227
|
+
float crystal = smoothstep(0.22 + hex*0.06, 0.18 + hex*0.06, r5);
|
|
228
|
+
float shim = noise(r5*30.0 + ang5*4.0 + t*3.0 + vId*5.0);
|
|
229
|
+
float spark = pow(shim, 5.0) * smoothstep(0.25,0.0,r5);
|
|
230
|
+
vec3 ice1 = vec3(0.65,0.88,1.0);
|
|
231
|
+
vec3 ice2 = vec3(0.9, 0.97,1.0);
|
|
232
|
+
col = mix(ice1, ice2, shim);
|
|
233
|
+
col += vec3(1.0) * spark * 2.0;
|
|
234
|
+
alpha = (crystal * 0.7 + spark * 0.8) * fade * uIntensity;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
if(alpha < 0.01) discard;
|
|
238
|
+
gl_FragColor = vec4(col, clamp(alpha, 0.0, 1.0));
|
|
239
|
+
}`;
|
|
240
|
+
function randomOnSphere(r) {
|
|
241
|
+
const u = Math.random() * 2 - 1;
|
|
242
|
+
const theta = Math.random() * Math.PI * 2;
|
|
243
|
+
const s = Math.sqrt(1 - u * u);
|
|
244
|
+
return [s * Math.cos(theta) * r, u * r, s * Math.sin(theta) * r];
|
|
245
|
+
}
|
|
246
|
+
function spawnParticle(p, posArr, radius, mode) {
|
|
247
|
+
const i3 = p.id * 3;
|
|
248
|
+
let x, y, z;
|
|
249
|
+
if (mode === 4) {
|
|
250
|
+
// lava — spawn near equatorial band, drift upward
|
|
251
|
+
const ang = Math.random() * Math.PI * 2;
|
|
252
|
+
const r = radius * (0.5 + Math.random() * 0.5);
|
|
253
|
+
x = Math.cos(ang) * r;
|
|
254
|
+
y = -radius * 0.3 + Math.random() * radius * 0.3;
|
|
255
|
+
z = Math.sin(ang) * r;
|
|
256
|
+
p.vx = (Math.random() - 0.5) * 0.003;
|
|
257
|
+
p.vy = 0.004 + Math.random() * 0.008;
|
|
258
|
+
p.vz = (Math.random() - 0.5) * 0.003;
|
|
259
|
+
}
|
|
260
|
+
else if (mode === 5) {
|
|
261
|
+
// frost — spawn anywhere, drift gently downward
|
|
262
|
+
[x, y, z] = randomOnSphere(radius * (0.3 + Math.random() * 0.7));
|
|
263
|
+
p.vx = (Math.random() - 0.5) * 0.002;
|
|
264
|
+
p.vy = -0.001 - Math.random() * 0.003;
|
|
265
|
+
p.vz = (Math.random() - 0.5) * 0.002;
|
|
266
|
+
}
|
|
267
|
+
else if (mode === 1) {
|
|
268
|
+
// electric — spawn near surface, dart outward
|
|
269
|
+
[x, y, z] = randomOnSphere(radius * 0.9);
|
|
270
|
+
const nx = x / radius, ny = y / radius, nz = z / radius;
|
|
271
|
+
const spd = 0.008 + Math.random() * 0.012;
|
|
272
|
+
p.vx = nx * spd + (Math.random() - 0.5) * 0.005;
|
|
273
|
+
p.vy = ny * spd + (Math.random() - 0.5) * 0.005;
|
|
274
|
+
p.vz = nz * spd + (Math.random() - 0.5) * 0.005;
|
|
275
|
+
}
|
|
276
|
+
else {
|
|
277
|
+
// default — random position within sphere
|
|
278
|
+
const r = radius * Math.cbrt(Math.random());
|
|
279
|
+
[x, y, z] = randomOnSphere(r);
|
|
280
|
+
const spd = 0.002 + Math.random() * 0.005;
|
|
281
|
+
p.vx = (Math.random() - 0.5) * spd;
|
|
282
|
+
p.vy = (Math.random() - 0.5) * spd;
|
|
283
|
+
p.vz = (Math.random() - 0.5) * spd;
|
|
284
|
+
}
|
|
285
|
+
posArr[i3] = x;
|
|
286
|
+
posArr[i3 + 1] = y;
|
|
287
|
+
posArr[i3 + 2] = z;
|
|
288
|
+
p.life = 0;
|
|
289
|
+
p.lifeSpeed = 0.003 + Math.random() * 0.007;
|
|
290
|
+
p.size = 0.6 + Math.random() * 0.8;
|
|
291
|
+
}
|
|
292
|
+
function buildSim(count, radius, mode) {
|
|
293
|
+
const posArr = new Float32Array(count * 3);
|
|
294
|
+
const lifeArr = new Float32Array(count);
|
|
295
|
+
const idArr = new Float32Array(count);
|
|
296
|
+
const velArr = new Float32Array(count * 3);
|
|
297
|
+
const sizeArr = new Float32Array(count);
|
|
298
|
+
const particles = Array.from({ length: count }, (_, i) => {
|
|
299
|
+
const p = {
|
|
300
|
+
vx: 0, vy: 0, vz: 0,
|
|
301
|
+
life: Math.random(), // stagger initial lifetimes
|
|
302
|
+
lifeSpeed: 0.003 + Math.random() * 0.007,
|
|
303
|
+
size: 0.6 + Math.random() * 0.8,
|
|
304
|
+
id: i,
|
|
305
|
+
};
|
|
306
|
+
spawnParticle(p, posArr, radius, mode);
|
|
307
|
+
p.life = Math.random(); // re-randomise after spawn sets it to 0
|
|
308
|
+
idArr[i] = i;
|
|
309
|
+
sizeArr[i] = p.size;
|
|
310
|
+
return p;
|
|
311
|
+
});
|
|
312
|
+
const geo = new THREE.BufferGeometry();
|
|
313
|
+
geo.setAttribute("position", new THREE.BufferAttribute(posArr, 3).setUsage(THREE.DynamicDrawUsage));
|
|
314
|
+
geo.setAttribute("aLife", new THREE.BufferAttribute(lifeArr, 1).setUsage(THREE.DynamicDrawUsage));
|
|
315
|
+
geo.setAttribute("aId", new THREE.BufferAttribute(idArr, 1));
|
|
316
|
+
geo.setAttribute("aVelocity", new THREE.BufferAttribute(velArr, 3));
|
|
317
|
+
geo.setAttribute("aSize", new THREE.BufferAttribute(sizeArr, 1));
|
|
318
|
+
return {
|
|
319
|
+
particles, posArr, lifeArr, idArr, velArr, sizeArr, geo,
|
|
320
|
+
dispose: () => geo.dispose(),
|
|
321
|
+
};
|
|
322
|
+
}
|
|
323
|
+
function tickSim(sim, delta, radius, mode, speed, orbit) {
|
|
324
|
+
const { particles, posArr, lifeArr } = sim;
|
|
325
|
+
const dt = delta * speed;
|
|
326
|
+
for (let i = 0; i < particles.length; i++) {
|
|
327
|
+
const p = particles[i];
|
|
328
|
+
const i3 = i * 3;
|
|
329
|
+
p.life += p.lifeSpeed * dt * 60;
|
|
330
|
+
if (p.life >= 1.0) {
|
|
331
|
+
spawnParticle(p, posArr, radius, mode);
|
|
332
|
+
continue;
|
|
333
|
+
}
|
|
334
|
+
if (orbit) {
|
|
335
|
+
// Orbit around Y axis — each particle has its own angular speed
|
|
336
|
+
const ang = (p.id * 0.4 + p.life * 2.0) * dt;
|
|
337
|
+
const cosA = Math.cos(ang);
|
|
338
|
+
const sinA = Math.sin(ang);
|
|
339
|
+
const px = posArr[i3];
|
|
340
|
+
const pz = posArr[i3 + 2];
|
|
341
|
+
posArr[i3] = px * cosA - pz * sinA;
|
|
342
|
+
posArr[i3 + 2] = px * sinA + pz * cosA;
|
|
343
|
+
}
|
|
344
|
+
else {
|
|
345
|
+
posArr[i3] += p.vx * dt * 60;
|
|
346
|
+
posArr[i3 + 1] += p.vy * dt * 60;
|
|
347
|
+
posArr[i3 + 2] += p.vz * dt * 60;
|
|
348
|
+
}
|
|
349
|
+
// Respawn if escaped bounding sphere
|
|
350
|
+
const dx = posArr[i3], dy = posArr[i3 + 1], dz = posArr[i3 + 2];
|
|
351
|
+
if (dx * dx + dy * dy + dz * dz > radius * radius * 1.5) {
|
|
352
|
+
spawnParticle(p, posArr, radius, mode);
|
|
353
|
+
}
|
|
354
|
+
lifeArr[i] = p.life;
|
|
355
|
+
}
|
|
356
|
+
sim.geo.attributes.position.needsUpdate = true;
|
|
357
|
+
sim.geo.attributes.aLife.needsUpdate = true;
|
|
358
|
+
}
|
|
359
|
+
function makeLayer(count, radius, mode) {
|
|
360
|
+
const sim = buildSim(count, radius, mode);
|
|
361
|
+
const mat = new THREE.ShaderMaterial({
|
|
362
|
+
vertexShader: VERT,
|
|
363
|
+
fragmentShader: FRAG,
|
|
364
|
+
uniforms: {
|
|
365
|
+
uTime: { value: 0 },
|
|
366
|
+
uMode: { value: mode },
|
|
367
|
+
u_speed: { value: 1 },
|
|
368
|
+
uIntensity: { value: 1 },
|
|
369
|
+
uSize: { value: 80 }, // gl_PointSize base (pixels)
|
|
370
|
+
uRadius: { value: radius },
|
|
371
|
+
},
|
|
372
|
+
transparent: true,
|
|
373
|
+
depthWrite: false,
|
|
374
|
+
blending: THREE.AdditiveBlending,
|
|
375
|
+
});
|
|
376
|
+
const mesh = new THREE.Points(sim.geo, mat);
|
|
377
|
+
mesh.renderOrder = 2;
|
|
378
|
+
mesh.frustumCulled = false;
|
|
379
|
+
return {
|
|
380
|
+
mesh, mat, sim,
|
|
381
|
+
dispose: () => { mat.dispose(); sim.dispose(); },
|
|
382
|
+
};
|
|
383
|
+
}
|
|
384
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
385
|
+
// Component
|
|
386
|
+
//
|
|
387
|
+
// Usage inside any R3F scene or parent group:
|
|
388
|
+
//
|
|
389
|
+
// // Standalone, fills a sphere of radius 2.5
|
|
390
|
+
// <ParticleEffects effectTypes={["plasma", "electric"]} />
|
|
391
|
+
//
|
|
392
|
+
// // Inside a mesh parent — inherits its transform
|
|
393
|
+
// <group position={[0, 1, 0]}>
|
|
394
|
+
// <ParticleEffects effectTypes={["lava"]} radius={1.5} count={1500} />
|
|
395
|
+
// </group>
|
|
396
|
+
// ─────────────────────────────────────────────────────────────────────────────
|
|
397
|
+
export default function ParticleEffects({ effectTypes, count = 2000, radius = 2.5, speed = 1, intensity = 1, particleSize = 0.06, orbit = false, }) {
|
|
398
|
+
const { scene } = useThree();
|
|
399
|
+
const parentRef = useRef(null);
|
|
400
|
+
// Live prop refs
|
|
401
|
+
const effectTypesRef = useRef(effectTypes);
|
|
402
|
+
const speedRef = useRef(speed);
|
|
403
|
+
const intensityRef = useRef(intensity);
|
|
404
|
+
const orbitRef = useRef(orbit);
|
|
405
|
+
effectTypesRef.current = effectTypes;
|
|
406
|
+
speedRef.current = speed;
|
|
407
|
+
intensityRef.current = intensity;
|
|
408
|
+
orbitRef.current = orbit;
|
|
409
|
+
// pixel size: convert world-unit particleSize to a reasonable gl_PointSize base
|
|
410
|
+
const pixelSize = particleSize * 1200;
|
|
411
|
+
const layers = useMemo(() => {
|
|
412
|
+
return Object.fromEntries(ALL_EFFECTS.map((fx) => [fx, makeLayer(count, radius, EFFECT_MODE[fx])]));
|
|
413
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
414
|
+
}, [count, radius]);
|
|
415
|
+
useEffect(() => {
|
|
416
|
+
const meshes = ALL_EFFECTS.map((fx) => layers[fx].mesh);
|
|
417
|
+
meshes.forEach((m) => scene.add(m));
|
|
418
|
+
return () => {
|
|
419
|
+
meshes.forEach((m) => scene.remove(m));
|
|
420
|
+
ALL_EFFECTS.forEach((fx) => layers[fx].dispose());
|
|
421
|
+
};
|
|
422
|
+
}, [scene, layers]);
|
|
423
|
+
useFrame(({ clock }, delta) => {
|
|
424
|
+
const t = clock.getElapsedTime();
|
|
425
|
+
const sp = speedRef.current;
|
|
426
|
+
const it = intensityRef.current;
|
|
427
|
+
const active = effectTypesRef.current;
|
|
428
|
+
for (const fx of ALL_EFFECTS) {
|
|
429
|
+
const layer = layers[fx];
|
|
430
|
+
const visible = active.includes(fx);
|
|
431
|
+
layer.mesh.visible = visible;
|
|
432
|
+
if (!visible)
|
|
433
|
+
continue;
|
|
434
|
+
// Inherit parent world transform
|
|
435
|
+
if (parentRef.current) {
|
|
436
|
+
layer.mesh.matrixWorld.copy(parentRef.current.matrixWorld);
|
|
437
|
+
layer.mesh.matrixAutoUpdate = false;
|
|
438
|
+
}
|
|
439
|
+
// Tick CPU simulation
|
|
440
|
+
tickSim(layer.sim, Math.min(delta, 0.05), radius, EFFECT_MODE[fx], sp, orbitRef.current);
|
|
441
|
+
layer.mat.uniforms.uTime.value = t;
|
|
442
|
+
layer.mat.uniforms.u_speed.value = sp;
|
|
443
|
+
layer.mat.uniforms.uIntensity.value = it;
|
|
444
|
+
layer.mat.uniforms.uSize.value = pixelSize;
|
|
445
|
+
}
|
|
446
|
+
});
|
|
447
|
+
return (_jsx("group", { ref: (g) => {
|
|
448
|
+
if (g)
|
|
449
|
+
parentRef.current = g.parent;
|
|
450
|
+
} }));
|
|
451
|
+
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
export interface SerpentFlowMaterialUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_colorA: {
|
|
7
|
+
value: Vector3;
|
|
8
|
+
};
|
|
9
|
+
u_colorB: {
|
|
10
|
+
value: Vector3;
|
|
11
|
+
};
|
|
12
|
+
u_colorC: {
|
|
13
|
+
value: Vector3;
|
|
14
|
+
};
|
|
15
|
+
u_speed: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
u_width: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
u_shimmer: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
declare const SerpentFlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
26
|
+
u_time: number;
|
|
27
|
+
u_colorA: Vector3;
|
|
28
|
+
u_colorB: Vector3;
|
|
29
|
+
u_colorC: Vector3;
|
|
30
|
+
u_speed: number;
|
|
31
|
+
u_width: number;
|
|
32
|
+
u_shimmer: number;
|
|
33
|
+
}> & {
|
|
34
|
+
key: string;
|
|
35
|
+
};
|
|
36
|
+
export { SerpentFlowMaterial };
|
|
37
|
+
//# sourceMappingURL=SerpentFlowMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SerpentFlowMaterial.d.ts","sourceRoot":"","sources":["../../../src/shaders/lineShaders/SerpentFlowMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGhC,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA+ED,QAAA,MAAM,mBAAmB;;;;;;;;;;CAQO,CAAC;AAEjC,OAAO,EAAE,mBAAmB,EAAE,CAAC"}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
const vertexShader = /*glsl*/ `
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
varying vec3 vPosition;
|
|
7
|
+
void main() {
|
|
8
|
+
vUv = uv;
|
|
9
|
+
vPosition = position;
|
|
10
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
11
|
+
}
|
|
12
|
+
`;
|
|
13
|
+
const fragmentShader = /*glsl*/ `
|
|
14
|
+
uniform float u_time;
|
|
15
|
+
uniform vec3 u_colorA;
|
|
16
|
+
uniform vec3 u_colorB;
|
|
17
|
+
uniform vec3 u_colorC;
|
|
18
|
+
uniform float u_speed;
|
|
19
|
+
uniform float u_width;
|
|
20
|
+
uniform float u_shimmer;
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
varying vec3 vPosition;
|
|
23
|
+
|
|
24
|
+
float sn(float x) {
|
|
25
|
+
return sin(x) * 0.5 + 0.5;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
float smoothNoise(vec2 p) {
|
|
29
|
+
vec2 i = floor(p);
|
|
30
|
+
vec2 f = fract(p);
|
|
31
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
32
|
+
float a = fract(sin(dot(i, vec2(127.1, 311.7))) * 43758.5);
|
|
33
|
+
float b = fract(sin(dot(i + vec2(1,0), vec2(127.1, 311.7))) * 43758.5);
|
|
34
|
+
float c = fract(sin(dot(i + vec2(0,1), vec2(127.1, 311.7))) * 43758.5);
|
|
35
|
+
float d = fract(sin(dot(i + vec2(1,1), vec2(127.1, 311.7))) * 43758.5);
|
|
36
|
+
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
float t = u_time * u_speed;
|
|
41
|
+
float along = vUv.x;
|
|
42
|
+
float across = vUv.y - 0.5;
|
|
43
|
+
|
|
44
|
+
// Undulating centerline — the "serpent" body
|
|
45
|
+
float wave1 = sin(along * 6.28 * 2.0 - t * 2.5) * 0.15;
|
|
46
|
+
float wave2 = sin(along * 6.28 * 3.7 + t * 1.3) * 0.08;
|
|
47
|
+
float wave3 = sin(along * 6.28 * 0.8 - t * 0.7) * 0.12;
|
|
48
|
+
float center = wave1 + wave2 + wave3;
|
|
49
|
+
|
|
50
|
+
float dist = abs(across - center);
|
|
51
|
+
|
|
52
|
+
float beam = smoothstep(u_width, 0.0, dist);
|
|
53
|
+
float innerBeam = smoothstep(u_width * 0.4, 0.0, dist);
|
|
54
|
+
|
|
55
|
+
// Iridescent color shift — three hues 120° out of phase
|
|
56
|
+
float hueShift = along * 3.0 - t * 1.5;
|
|
57
|
+
float colorMix1 = sn(hueShift);
|
|
58
|
+
float colorMix2 = sn(hueShift + 2.094);
|
|
59
|
+
float colorMix3 = sn(hueShift + 4.189);
|
|
60
|
+
|
|
61
|
+
float total = colorMix1 + colorMix2 + colorMix3;
|
|
62
|
+
vec3 iridescent = (u_colorA * colorMix1 + u_colorB * colorMix2 + u_colorC * colorMix3) / total;
|
|
63
|
+
|
|
64
|
+
// Shimmer — fast noise riding on the beam
|
|
65
|
+
float shimNoise = smoothNoise(vec2(along * 12.0 - t * 4.0, across * 8.0));
|
|
66
|
+
float shimmer = (shimNoise * 0.5 + 0.5) * u_shimmer;
|
|
67
|
+
|
|
68
|
+
// Bright caustic highlights
|
|
69
|
+
float caustic = pow(max(0.0, 1.0 - dist / (u_width * 0.2)), 3.0);
|
|
70
|
+
caustic *= sn(along * 20.0 - t * 6.0) * sn(along * 13.3 + t * 2.1);
|
|
71
|
+
|
|
72
|
+
vec3 col = iridescent * beam;
|
|
73
|
+
col += iridescent * shimmer * innerBeam;
|
|
74
|
+
col += vec3(1.0) * caustic * 0.8;
|
|
75
|
+
|
|
76
|
+
float alpha = beam + caustic * 0.5;
|
|
77
|
+
|
|
78
|
+
gl_FragColor = vec4(col, clamp(alpha, 0.0, 1.0));
|
|
79
|
+
}
|
|
80
|
+
`;
|
|
81
|
+
const SerpentFlowMaterial = shaderMaterial({
|
|
82
|
+
u_time: 0,
|
|
83
|
+
u_colorA: new Vector3(1.0, 0.2, 0.8), // Magenta
|
|
84
|
+
u_colorB: new Vector3(0.1, 0.9, 1.0), // Cyan
|
|
85
|
+
u_colorC: new Vector3(0.8, 1.0, 0.2), // Chartreuse
|
|
86
|
+
u_speed: 0.6,
|
|
87
|
+
u_width: 0.35,
|
|
88
|
+
u_shimmer: 0.7,
|
|
89
|
+
}, vertexShader, fragmentShader);
|
|
90
|
+
extend({ SerpentFlowMaterial });
|
|
91
|
+
export { SerpentFlowMaterial };
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
export interface SolarFilamentMaterialUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_coreColor: {
|
|
7
|
+
value: Vector3;
|
|
8
|
+
};
|
|
9
|
+
u_midColor: {
|
|
10
|
+
value: Vector3;
|
|
11
|
+
};
|
|
12
|
+
u_coolColor: {
|
|
13
|
+
value: Vector3;
|
|
14
|
+
};
|
|
15
|
+
u_flareColor: {
|
|
16
|
+
value: Vector3;
|
|
17
|
+
};
|
|
18
|
+
u_speed: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
u_turbulence: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
declare const SolarFilamentMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
26
|
+
u_time: number;
|
|
27
|
+
u_coreColor: Vector3;
|
|
28
|
+
u_midColor: Vector3;
|
|
29
|
+
u_coolColor: Vector3;
|
|
30
|
+
u_flareColor: Vector3;
|
|
31
|
+
u_speed: number;
|
|
32
|
+
u_turbulence: number;
|
|
33
|
+
}> & {
|
|
34
|
+
key: string;
|
|
35
|
+
};
|
|
36
|
+
export { SolarFilamentMaterial };
|
|
37
|
+
//# sourceMappingURL=SolarFilamentMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SolarFilamentMaterial.d.ts","sourceRoot":"","sources":["../../../src/shaders/lineShaders/SolarFilamentMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGhC,MAAM,WAAW,6BAA6B;IAC1C,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA4FD,QAAA,MAAM,qBAAqB;;;;;;;;;;CAQK,CAAC;AAEjC,OAAO,EAAE,qBAAqB,EAAE,CAAC"}
|