@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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const shieldVert = /* glsl */ `
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varying vec3 vNormal;
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varying vec3 vWorldPos;
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varying vec2 vUv;
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void main() {
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vNormal = normalize(normalMatrix * normal);
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vWorldPos = (modelMatrix * vec4(position, 1.0)).xyz;
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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const shieldFrag = /* glsl */ `
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uniform float u_time;
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uniform float uHexSize;
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uniform vec3 uShieldColor;
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uniform vec3 uRimColor;
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uniform float uOpacity;
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uniform float uIntensity;
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uniform vec3 uHitPos[3];
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uniform float uHitTime[3];
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varying vec3 vNormal;
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varying vec3 vWorldPos;
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varying vec2 vUv;
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vec2 hexCoord(vec2 p) {
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const float SQRT3 = 1.7320508;
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vec2 r = vec2(1.0, SQRT3);
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vec2 h = r * 0.5;
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vec2 a = mod(p, r) - h;
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vec2 b = mod(p + h, r) - h;
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return dot(a, a) < dot(b, b) ? a : b;
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35
|
+
}
|
|
36
|
+
|
|
37
|
+
float hexEdge(vec2 p, float size) {
|
|
38
|
+
vec2 hc = hexCoord(p / size);
|
|
39
|
+
float d = length(hc);
|
|
40
|
+
return 1.0 - smoothstep(size * 0.38, size * 0.46, d);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
void main() {
|
|
44
|
+
vec3 n = normalize(vNormal);
|
|
45
|
+
float phi = atan(n.z, n.x);
|
|
46
|
+
float theta = acos(clamp(n.y, -1.0, 1.0));
|
|
47
|
+
vec2 suv = vec2(phi / 6.28318, theta / 3.14159);
|
|
48
|
+
|
|
49
|
+
float edge = hexEdge(suv, uHexSize);
|
|
50
|
+
|
|
51
|
+
vec3 viewDir = normalize(cameraPosition - vWorldPos);
|
|
52
|
+
float fresnel = pow(1.0 - abs(dot(n, viewDir)), 2.5);
|
|
53
|
+
|
|
54
|
+
float ripple = 0.0;
|
|
55
|
+
for (int k = 0; k < 3; k++) {
|
|
56
|
+
float age = u_time - uHitTime[k];
|
|
57
|
+
if (age < 0.0 || age > 2.0) continue;
|
|
58
|
+
float dist = distance(vWorldPos, uHitPos[k]);
|
|
59
|
+
float wave = sin(dist * 14.0 - age * 9.0) * exp(-dist * 2.5) * exp(-age * 1.4);
|
|
60
|
+
ripple += wave * 0.7;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
vec3 col = mix(uShieldColor, uRimColor, fresnel * 0.6 + edge * 0.4);
|
|
64
|
+
float alpha = (edge * 0.55 + fresnel * 0.3 + max(0.0, ripple) * 0.45 + 0.04)
|
|
65
|
+
* uOpacity * uIntensity;
|
|
66
|
+
if (alpha < 0.005) discard;
|
|
67
|
+
gl_FragColor = vec4(col + uRimColor * ripple * 0.3, alpha);
|
|
68
|
+
}
|
|
69
|
+
`;
|
|
70
|
+
export class ForcefieldEffectV {
|
|
71
|
+
scene;
|
|
72
|
+
group;
|
|
73
|
+
materials = [];
|
|
74
|
+
config;
|
|
75
|
+
boundingRadius;
|
|
76
|
+
hitSlot = 0;
|
|
77
|
+
nextHit = 0;
|
|
78
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
79
|
+
this.scene = scene;
|
|
80
|
+
this.config = config;
|
|
81
|
+
this.boundingRadius = boundingRadius;
|
|
82
|
+
this.group = new THREE.Group();
|
|
83
|
+
scene.add(this.group);
|
|
84
|
+
this.build();
|
|
85
|
+
}
|
|
86
|
+
build() {
|
|
87
|
+
const { hexSize, shieldColor, rimColor, opacity, intensity } = this.config;
|
|
88
|
+
const sc = new THREE.Color(shieldColor);
|
|
89
|
+
const rc = new THREE.Color(rimColor);
|
|
90
|
+
const mat = new THREE.ShaderMaterial({
|
|
91
|
+
vertexShader: shieldVert,
|
|
92
|
+
fragmentShader: shieldFrag,
|
|
93
|
+
uniforms: {
|
|
94
|
+
u_time: { value: 0 },
|
|
95
|
+
uHexSize: { value: hexSize },
|
|
96
|
+
uShieldColor: { value: new THREE.Vector3(sc.r, sc.g, sc.b) },
|
|
97
|
+
uRimColor: { value: new THREE.Vector3(rc.r, rc.g, rc.b) },
|
|
98
|
+
uOpacity: { value: opacity },
|
|
99
|
+
uIntensity: { value: intensity },
|
|
100
|
+
uHitPos: { value: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()] },
|
|
101
|
+
uHitTime: { value: [-99, -99, -99] },
|
|
102
|
+
},
|
|
103
|
+
transparent: true,
|
|
104
|
+
depthWrite: false,
|
|
105
|
+
side: THREE.FrontSide,
|
|
106
|
+
blending: THREE.AdditiveBlending,
|
|
107
|
+
});
|
|
108
|
+
this.materials.push(mat);
|
|
109
|
+
this.group.add(new THREE.Mesh(new THREE.SphereGeometry(this.boundingRadius * 1.15, 64, 64), mat));
|
|
110
|
+
}
|
|
111
|
+
update(elapsed, delta = 0.016) {
|
|
112
|
+
const mat = this.materials[0];
|
|
113
|
+
if (!mat)
|
|
114
|
+
return;
|
|
115
|
+
mat.uniforms.u_time.value = elapsed;
|
|
116
|
+
const { rippleEnabled, speed } = this.config;
|
|
117
|
+
if (rippleEnabled) {
|
|
118
|
+
this.nextHit -= delta;
|
|
119
|
+
if (this.nextHit <= 0) {
|
|
120
|
+
this.nextHit = 1.4 / speed + Math.random() * 0.8;
|
|
121
|
+
const phi = Math.random() * Math.PI * 2;
|
|
122
|
+
const theta = Math.acos(2 * Math.random() - 1);
|
|
123
|
+
const r = this.boundingRadius * 1.15;
|
|
124
|
+
const slot = this.hitSlot % 3;
|
|
125
|
+
mat.uniforms.uHitPos.value[slot].set(Math.sin(theta) * Math.cos(phi) * r, Math.cos(theta) * r, Math.sin(theta) * Math.sin(phi) * r);
|
|
126
|
+
mat.uniforms.uHitTime.value[slot] = elapsed;
|
|
127
|
+
this.hitSlot++;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
updateConfig(config, boundingRadius) {
|
|
132
|
+
this.config = config;
|
|
133
|
+
if (boundingRadius !== undefined)
|
|
134
|
+
this.boundingRadius = boundingRadius;
|
|
135
|
+
this.dispose(false);
|
|
136
|
+
this.build();
|
|
137
|
+
}
|
|
138
|
+
dispose(removeFromScene = true) {
|
|
139
|
+
this.group.traverse(child => {
|
|
140
|
+
const c = child;
|
|
141
|
+
if (c.geometry)
|
|
142
|
+
c.geometry.dispose();
|
|
143
|
+
});
|
|
144
|
+
this.materials.forEach(m => m.dispose());
|
|
145
|
+
this.materials = [];
|
|
146
|
+
this.group.clear();
|
|
147
|
+
if (removeFromScene && this.group.parent)
|
|
148
|
+
this.group.parent.remove(this.group);
|
|
149
|
+
}
|
|
150
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { HologramConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class HologramEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: HologramConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: HologramConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=HologramEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HologramEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/HologramEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAwEpE,qBAAa,eAAe;IACxB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE,cAAc,GAAE,MAAU;IAQlF,OAAO,CAAC,KAAK;IAqCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAYrD,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOnE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const vertexShader = /* glsl */ `
|
|
3
|
+
varying vec2 vUv;
|
|
4
|
+
void main() {
|
|
5
|
+
vUv = uv;
|
|
6
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
7
|
+
}
|
|
8
|
+
`;
|
|
9
|
+
const fragmentShader = /* glsl */ `
|
|
10
|
+
uniform float u_time;
|
|
11
|
+
uniform float uScanSpeed;
|
|
12
|
+
uniform float uScanlineCount;
|
|
13
|
+
uniform vec3 uColor;
|
|
14
|
+
uniform float uOpacity;
|
|
15
|
+
uniform float uFlickerAmount;
|
|
16
|
+
uniform float uGridEnabled;
|
|
17
|
+
uniform float uGlitchOffset;
|
|
18
|
+
uniform float uAberration;
|
|
19
|
+
uniform float uPlaneY;
|
|
20
|
+
uniform float uIntensity;
|
|
21
|
+
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
|
+
float hash(float n){ return fract(sin(n) * 43758.5453); }
|
|
25
|
+
float hash2(vec2 p){ return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
|
|
26
|
+
|
|
27
|
+
float scanSample(vec2 uv, float t) {
|
|
28
|
+
return step(0.45, fract(uv.y * uScanlineCount + t * uScanSpeed));
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
|
+
vec2 uv = vUv;
|
|
33
|
+
float t = u_time;
|
|
34
|
+
|
|
35
|
+
float blockY = floor(uv.y * 8.0);
|
|
36
|
+
float glitchT = hash(blockY + floor(t * 12.0));
|
|
37
|
+
float doGlitch= step(0.94, glitchT);
|
|
38
|
+
uv.x += doGlitch * (hash(blockY * 3.1 + t * 4.0) - 0.5) * uGlitchOffset;
|
|
39
|
+
uv.x = fract(uv.x);
|
|
40
|
+
|
|
41
|
+
float aberr = uAberration * (1.0 + 0.4 * sin(t * 3.0));
|
|
42
|
+
float r_val = scanSample(uv + vec2( aberr, 0.0), t);
|
|
43
|
+
float g_val = scanSample(uv, t);
|
|
44
|
+
float b_val = scanSample(uv - vec2( aberr, 0.0), t);
|
|
45
|
+
vec3 scanRGB = vec3(r_val, g_val, b_val);
|
|
46
|
+
|
|
47
|
+
float fringe = sin(uv.y * 60.0 + t * 4.0) * sin(uv.x * 40.0 - t * 2.0) * 0.5 + 0.5;
|
|
48
|
+
fringe = pow(fringe, 3.0) * 0.35;
|
|
49
|
+
|
|
50
|
+
float grid = 0.0;
|
|
51
|
+
if (uGridEnabled > 0.5) {
|
|
52
|
+
float gx = step(0.93, fract(uv.x * 14.0));
|
|
53
|
+
float gy = step(0.93, fract(uv.y * 14.0));
|
|
54
|
+
grid = max(gx, gy) * 0.5;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
float assembleT = mod(t * 0.3, 2.5);
|
|
58
|
+
float assembled = smoothstep(assembleT - 0.4, assembleT, uPlaneY * 0.5 + 0.5);
|
|
59
|
+
float stableT = smoothstep(0.0, 1.2, assembleT);
|
|
60
|
+
float assembleA = mix(assembled, 1.0, stableT);
|
|
61
|
+
|
|
62
|
+
float flicker = 1.0 - uFlickerAmount * step(0.93, hash(floor(t * 18.0)));
|
|
63
|
+
|
|
64
|
+
vec3 hologramColor = uColor * scanRGB;
|
|
65
|
+
float scanBright = (r_val + g_val + b_val) / 3.0;
|
|
66
|
+
float intensity = (scanBright * 0.65 + fringe + grid) * flicker * assembleA * uIntensity;
|
|
67
|
+
if (intensity < 0.015) discard;
|
|
68
|
+
|
|
69
|
+
gl_FragColor = vec4(hologramColor + uColor * fringe, intensity * uOpacity);
|
|
70
|
+
}
|
|
71
|
+
`;
|
|
72
|
+
export class HologramEffectV {
|
|
73
|
+
scene;
|
|
74
|
+
group;
|
|
75
|
+
materials = [];
|
|
76
|
+
config;
|
|
77
|
+
boundingRadius;
|
|
78
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
79
|
+
this.scene = scene;
|
|
80
|
+
this.config = config;
|
|
81
|
+
this.boundingRadius = boundingRadius;
|
|
82
|
+
this.group = new THREE.Group();
|
|
83
|
+
scene.add(this.group);
|
|
84
|
+
this.build();
|
|
85
|
+
}
|
|
86
|
+
build() {
|
|
87
|
+
const { scanlineCount, scanSpeed, scanColor, gridEnabled, flickerAmount, opacity, speed, intensity } = this.config;
|
|
88
|
+
const c = new THREE.Color(scanColor);
|
|
89
|
+
const colorVec = new THREE.Vector3(c.r, c.g, c.b);
|
|
90
|
+
const planeSize = this.boundingRadius * 2.3;
|
|
91
|
+
const stepY = (this.boundingRadius * 2.5) / Math.max(scanlineCount - 1, 1);
|
|
92
|
+
for (let i = 0; i < scanlineCount; i++) {
|
|
93
|
+
const planeY = (i / Math.max(scanlineCount - 1, 1)) * 2 - 1;
|
|
94
|
+
const mat = new THREE.ShaderMaterial({
|
|
95
|
+
vertexShader,
|
|
96
|
+
fragmentShader,
|
|
97
|
+
uniforms: {
|
|
98
|
+
u_time: { value: 0 },
|
|
99
|
+
uScanSpeed: { value: scanSpeed * speed },
|
|
100
|
+
uScanlineCount: { value: 5.0 + i * 0.3 },
|
|
101
|
+
uColor: { value: colorVec },
|
|
102
|
+
uOpacity: { value: opacity * intensity },
|
|
103
|
+
uFlickerAmount: { value: flickerAmount },
|
|
104
|
+
uGridEnabled: { value: gridEnabled ? 1.0 : 0.0 },
|
|
105
|
+
uGlitchOffset: { value: 0 },
|
|
106
|
+
uAberration: { value: 0.012 },
|
|
107
|
+
uPlaneY: { value: planeY },
|
|
108
|
+
uIntensity: { value: intensity },
|
|
109
|
+
},
|
|
110
|
+
transparent: true,
|
|
111
|
+
depthWrite: false,
|
|
112
|
+
blending: THREE.AdditiveBlending,
|
|
113
|
+
side: THREE.DoubleSide,
|
|
114
|
+
});
|
|
115
|
+
this.materials.push(mat);
|
|
116
|
+
const y = -this.boundingRadius * 1.25 + i * stepY;
|
|
117
|
+
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(planeSize, planeSize, 2, 2), mat);
|
|
118
|
+
mesh.position.set(0, y, 0);
|
|
119
|
+
mesh.rotation.set(-Math.PI / 2, 0, 0);
|
|
120
|
+
this.group.add(mesh);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
update(elapsed, _delta = 0.016) {
|
|
124
|
+
const { glitchEnabled } = this.config;
|
|
125
|
+
this.materials.forEach((mat, i) => {
|
|
126
|
+
mat.uniforms.u_time.value = elapsed + i * 0.04;
|
|
127
|
+
if (glitchEnabled && Math.random() > 0.985) {
|
|
128
|
+
mat.uniforms.uGlitchOffset.value = (Math.random() - 0.5) * 0.06;
|
|
129
|
+
}
|
|
130
|
+
else {
|
|
131
|
+
mat.uniforms.uGlitchOffset.value *= 0.80;
|
|
132
|
+
}
|
|
133
|
+
});
|
|
134
|
+
}
|
|
135
|
+
updateConfig(config, boundingRadius) {
|
|
136
|
+
this.config = config;
|
|
137
|
+
if (boundingRadius !== undefined)
|
|
138
|
+
this.boundingRadius = boundingRadius;
|
|
139
|
+
this.dispose(false);
|
|
140
|
+
this.build();
|
|
141
|
+
}
|
|
142
|
+
dispose(removeFromScene = true) {
|
|
143
|
+
this.group.traverse(child => {
|
|
144
|
+
const c = child;
|
|
145
|
+
if (c.geometry)
|
|
146
|
+
c.geometry.dispose();
|
|
147
|
+
});
|
|
148
|
+
this.materials.forEach(m => m.dispose());
|
|
149
|
+
this.materials = [];
|
|
150
|
+
this.group.clear();
|
|
151
|
+
if (removeFromScene && this.group.parent)
|
|
152
|
+
this.group.parent.remove(this.group);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { IceCrystalsConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class IceCrystalsEffectV {
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private scene;
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private group;
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private materials;
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private config;
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private boundingRadius;
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private spikeMesh;
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private spikeMat;
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private frostMat;
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private pulseMats;
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private timeRef;
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private N;
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constructor(scene: THREE.Scene, config: IceCrystalsConfig, boundingRadius?: number);
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private build;
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update(_elapsed: number, delta?: number): void;
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updateConfig(config: IceCrystalsConfig, boundingRadius?: number): void;
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dispose(removeFromScene?: boolean): void;
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}
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//# sourceMappingURL=IceCrystalsEffectV.d.ts.map
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{"version":3,"file":"IceCrystalsEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/IceCrystalsEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AA6DvE,qBAAa,kBAAkB;IAC3B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,CAAC,CAAM;gBACH,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,iBAAiB,EAAE,cAAc,GAAE,MAAU;IAQrF,OAAO,CAAC,KAAK;IAwFb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAsBrD,YAAY,CAAC,MAAM,EAAE,iBAAiB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOtE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAgBjD"}
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@@ -0,0 +1,214 @@
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import * as THREE from 'three';
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const spikeVert = /* glsl */ `
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varying vec3 vNormal;
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varying vec3 vWorldPos;
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5
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void main() {
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vNormal = normalize(normalMatrix * normal);
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vWorldPos = (modelMatrix * vec4(position, 1.0)).xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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const spikeFrag = /* glsl */ `
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uniform vec3 uIceColor;
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uniform float uOpacity;
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+
uniform float uIntensity;
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varying vec3 vNormal;
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varying vec3 vWorldPos;
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void main() {
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vec3 viewDir = normalize(cameraPosition - vWorldPos);
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vec3 n = normalize(vNormal);
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vec3 h = normalize(viewDir + vec3(0.6, 1.0, 0.4));
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float spec = pow(max(dot(n, h), 0.0), 38.0) * 2.5;
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float fresnel = pow(1.0 - abs(dot(n, viewDir)), 2.0);
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+
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float shade = 0.5 + 0.5 * abs(dot(n, normalize(vec3(1.0, 2.0, 0.5))));
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|
+
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+
vec3 col = uIceColor * shade + vec3(spec) + vec3(0.6, 0.9, 1.0) * fresnel * 0.5;
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+
float alpha = (shade * 0.5 + fresnel * 0.35 + spec * 0.15) * uOpacity * uIntensity;
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gl_FragColor = vec4(col, clamp(alpha, 0.0, 1.0));
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}
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`;
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const frostVert = /* glsl */ `
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attribute float aBaseY;
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attribute float aSize;
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attribute vec2 aXZ;
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uniform float u_time;
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uniform float uRange;
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varying float vA;
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void main() {
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float y = mod(aBaseY - u_time * 0.35, uRange) - uRange * 0.5;
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vec3 pos = vec3(aXZ.x, y, aXZ.y);
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vA = 0.4 + 0.6 * smoothstep(-uRange * 0.5, -uRange * 0.3, y)
|
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* smoothstep(uRange * 0.5, uRange * 0.3, y);
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vec4 mv = modelViewMatrix * vec4(pos, 1.0);
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gl_PointSize = aSize * (180.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
|
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49
|
+
}
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+
`;
|
|
51
|
+
const frostFrag = /* glsl */ `
|
|
52
|
+
uniform float uOpacity;
|
|
53
|
+
varying float vA;
|
|
54
|
+
void main() {
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|
55
|
+
vec2 c = gl_PointCoord - 0.5;
|
|
56
|
+
if (length(c) > 0.5) discard;
|
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|
+
float g = exp(-dot(c, c) * 6.0);
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|
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gl_FragColor = vec4(0.85, 0.95, 1.0, g * vA * uOpacity);
|
|
59
|
+
}
|
|
60
|
+
`;
|
|
61
|
+
export class IceCrystalsEffectV {
|
|
62
|
+
scene;
|
|
63
|
+
group;
|
|
64
|
+
materials = [];
|
|
65
|
+
config;
|
|
66
|
+
boundingRadius;
|
|
67
|
+
spikeMesh = null;
|
|
68
|
+
spikeMat = null;
|
|
69
|
+
frostMat = null;
|
|
70
|
+
pulseMats = [];
|
|
71
|
+
timeRef = 0;
|
|
72
|
+
N = 30;
|
|
73
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
74
|
+
this.scene = scene;
|
|
75
|
+
this.config = config;
|
|
76
|
+
this.boundingRadius = boundingRadius;
|
|
77
|
+
this.group = new THREE.Group();
|
|
78
|
+
scene.add(this.group);
|
|
79
|
+
this.build();
|
|
80
|
+
}
|
|
81
|
+
build() {
|
|
82
|
+
const { spikeCount, spikeLength, frostEnabled, iceColor, opacity, intensity } = this.config;
|
|
83
|
+
const r = this.boundingRadius;
|
|
84
|
+
const N = Math.max(10, Math.min(spikeCount, 60));
|
|
85
|
+
this.N = N;
|
|
86
|
+
const ic = new THREE.Color(iceColor);
|
|
87
|
+
const spikeLen = r * spikeLength * 0.55;
|
|
88
|
+
const spikeBase = r * 0.055 * intensity;
|
|
89
|
+
const spikeGeo = new THREE.ConeGeometry(spikeBase, spikeLen, 5);
|
|
90
|
+
spikeGeo.translate(0, spikeLen / 2, 0);
|
|
91
|
+
const sMat = new THREE.ShaderMaterial({
|
|
92
|
+
vertexShader: spikeVert,
|
|
93
|
+
fragmentShader: spikeFrag,
|
|
94
|
+
uniforms: {
|
|
95
|
+
uIceColor: { value: new THREE.Vector3(ic.r, ic.g, ic.b) },
|
|
96
|
+
uOpacity: { value: opacity },
|
|
97
|
+
uIntensity: { value: intensity },
|
|
98
|
+
},
|
|
99
|
+
transparent: true,
|
|
100
|
+
depthWrite: false,
|
|
101
|
+
blending: THREE.AdditiveBlending,
|
|
102
|
+
side: THREE.DoubleSide,
|
|
103
|
+
});
|
|
104
|
+
this.spikeMat = sMat;
|
|
105
|
+
this.materials.push(sMat);
|
|
106
|
+
const mesh = new THREE.InstancedMesh(spikeGeo, sMat, N);
|
|
107
|
+
mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
|
108
|
+
this.spikeMesh = mesh;
|
|
109
|
+
const tmpPos = new THREE.Vector3();
|
|
110
|
+
const tmpQuat = new THREE.Quaternion();
|
|
111
|
+
const tmpMat = new THREE.Matrix4();
|
|
112
|
+
const UP = new THREE.Vector3(0, 1, 0);
|
|
113
|
+
const goldenAngle = Math.PI * (3 - Math.sqrt(5));
|
|
114
|
+
for (let i = 0; i < N; i++) {
|
|
115
|
+
const y = 1 - (i / (N - 1)) * 2;
|
|
116
|
+
const rad = Math.sqrt(1 - y * y) * r;
|
|
117
|
+
const phi = i * goldenAngle;
|
|
118
|
+
tmpPos.set(Math.cos(phi) * rad, y * r, Math.sin(phi) * rad);
|
|
119
|
+
const dir = tmpPos.clone().normalize();
|
|
120
|
+
tmpQuat.setFromUnitVectors(UP, dir);
|
|
121
|
+
const scaleY = 0.6 + Math.random() * 0.8;
|
|
122
|
+
tmpMat.compose(tmpPos, tmpQuat, new THREE.Vector3(1, scaleY, 1));
|
|
123
|
+
mesh.setMatrixAt(i, tmpMat);
|
|
124
|
+
}
|
|
125
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
126
|
+
this.group.add(mesh);
|
|
127
|
+
// Store base matrices for pulse animation
|
|
128
|
+
this.pulseMats = Array.from({ length: N }, (_, i) => {
|
|
129
|
+
const m = new THREE.Matrix4();
|
|
130
|
+
mesh.getMatrixAt(i, m);
|
|
131
|
+
return m.clone();
|
|
132
|
+
});
|
|
133
|
+
// Frost particles
|
|
134
|
+
if (frostEnabled) {
|
|
135
|
+
const FN = 180;
|
|
136
|
+
const range = r * 2.5;
|
|
137
|
+
const fBaseY = new Float32Array(FN);
|
|
138
|
+
const fSize = new Float32Array(FN);
|
|
139
|
+
const fXZ = new Float32Array(FN * 2);
|
|
140
|
+
for (let i = 0; i < FN; i++) {
|
|
141
|
+
fBaseY[i] = Math.random() * range;
|
|
142
|
+
fSize[i] = 1.5 + Math.random() * 3.0;
|
|
143
|
+
const a = Math.random() * Math.PI * 2;
|
|
144
|
+
const fr = (0.9 + Math.random() * 0.8) * r;
|
|
145
|
+
fXZ[i * 2] = Math.cos(a) * fr;
|
|
146
|
+
fXZ[i * 2 + 1] = Math.sin(a) * fr;
|
|
147
|
+
}
|
|
148
|
+
const fGeo = new THREE.BufferGeometry();
|
|
149
|
+
fGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(FN * 3), 3));
|
|
150
|
+
fGeo.setAttribute('aBaseY', new THREE.BufferAttribute(fBaseY, 1));
|
|
151
|
+
fGeo.setAttribute('aSize', new THREE.BufferAttribute(fSize, 1));
|
|
152
|
+
fGeo.setAttribute('aXZ', new THREE.BufferAttribute(fXZ, 2));
|
|
153
|
+
fGeo.frustumCulled = false;
|
|
154
|
+
const fMat = new THREE.ShaderMaterial({
|
|
155
|
+
vertexShader: frostVert,
|
|
156
|
+
fragmentShader: frostFrag,
|
|
157
|
+
uniforms: {
|
|
158
|
+
u_time: { value: 0 },
|
|
159
|
+
uRange: { value: range },
|
|
160
|
+
uOpacity: { value: opacity * 0.55 },
|
|
161
|
+
},
|
|
162
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
163
|
+
});
|
|
164
|
+
this.frostMat = fMat;
|
|
165
|
+
this.materials.push(fMat);
|
|
166
|
+
this.group.add(new THREE.Points(fGeo, fMat));
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
update(_elapsed, delta = 0.016) {
|
|
170
|
+
this.timeRef += delta;
|
|
171
|
+
const t = this.timeRef;
|
|
172
|
+
const { pulseSpeed } = this.config;
|
|
173
|
+
if (this.frostMat)
|
|
174
|
+
this.frostMat.uniforms.u_time.value = t;
|
|
175
|
+
if (this.spikeMesh) {
|
|
176
|
+
const tmpMat = new THREE.Matrix4();
|
|
177
|
+
const tmpPos = new THREE.Vector3();
|
|
178
|
+
const tmpQuat = new THREE.Quaternion();
|
|
179
|
+
const tmpScale = new THREE.Vector3();
|
|
180
|
+
for (let i = 0; i < this.N; i++) {
|
|
181
|
+
const base = this.pulseMats[i];
|
|
182
|
+
base.decompose(tmpPos, tmpQuat, tmpScale);
|
|
183
|
+
const pulse = 0.88 + 0.12 * Math.sin(t * pulseSpeed * 1.8 + i * 0.47);
|
|
184
|
+
tmpScale.y = pulse;
|
|
185
|
+
tmpMat.compose(tmpPos, tmpQuat, tmpScale);
|
|
186
|
+
this.spikeMesh.setMatrixAt(i, tmpMat);
|
|
187
|
+
}
|
|
188
|
+
this.spikeMesh.instanceMatrix.needsUpdate = true;
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
updateConfig(config, boundingRadius) {
|
|
192
|
+
this.config = config;
|
|
193
|
+
if (boundingRadius !== undefined)
|
|
194
|
+
this.boundingRadius = boundingRadius;
|
|
195
|
+
this.dispose(false);
|
|
196
|
+
this.build();
|
|
197
|
+
}
|
|
198
|
+
dispose(removeFromScene = true) {
|
|
199
|
+
this.group.traverse(child => {
|
|
200
|
+
const c = child;
|
|
201
|
+
if (c.geometry)
|
|
202
|
+
c.geometry.dispose();
|
|
203
|
+
});
|
|
204
|
+
this.materials.forEach(m => m.dispose());
|
|
205
|
+
this.materials = [];
|
|
206
|
+
this.spikeMesh = null;
|
|
207
|
+
this.spikeMat = null;
|
|
208
|
+
this.frostMat = null;
|
|
209
|
+
this.pulseMats = [];
|
|
210
|
+
this.group.clear();
|
|
211
|
+
if (removeFromScene && this.group.parent)
|
|
212
|
+
this.group.parent.remove(this.group);
|
|
213
|
+
}
|
|
214
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { LightningConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class LightningEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private bolts;
|
|
10
|
+
private lineMat;
|
|
11
|
+
private glowMats;
|
|
12
|
+
private coreCol;
|
|
13
|
+
private glowCol;
|
|
14
|
+
private depth;
|
|
15
|
+
private N;
|
|
16
|
+
private sr;
|
|
17
|
+
constructor(scene: THREE.Scene, config: LightningConfig, boundingRadius?: number);
|
|
18
|
+
private boltEndpoints;
|
|
19
|
+
private makeGeos;
|
|
20
|
+
private refreshColors;
|
|
21
|
+
private rebuildShape;
|
|
22
|
+
private build;
|
|
23
|
+
update(_elapsed: number, delta?: number): void;
|
|
24
|
+
updateConfig(config: LightningConfig, boundingRadius?: number): void;
|
|
25
|
+
dispose(removeFromScene?: boolean): void;
|
|
26
|
+
}
|
|
27
|
+
//# sourceMappingURL=LightningEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LightningEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/LightningEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAiDrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,QAAQ,CAAM;IACtB,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,CAAC,CAAM;IACf,OAAO,CAAC,EAAE,CAAK;gBACH,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,aAAa;IAQrB,OAAO,CAAC,QAAQ;IAgBhB,OAAO,CAAC,aAAa;IAwBrB,OAAO,CAAC,YAAY;IAiBpB,OAAO,CAAC,KAAK;IA+Cb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAkDrD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAejD"}
|