@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,150 @@
1
+ import * as THREE from 'three';
2
+ const vertexShader = /* glsl */ `
3
+ varying vec3 vNormal;
4
+ varying vec3 vViewDir;
5
+ varying vec3 vWorldNormal;
6
+
7
+ void main() {
8
+ vNormal = normalize(normalMatrix * normal);
9
+ vWorldNormal = normalize((modelMatrix * vec4(normal, 0.0)).xyz);
10
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
11
+ vViewDir = normalize(-mv.xyz);
12
+ gl_Position = projectionMatrix * mv;
13
+ }
14
+ `;
15
+ const fragmentShader = /* glsl */ `
16
+ uniform float u_time;
17
+ uniform float uFresnelPower;
18
+ uniform float uPulseSpeed;
19
+ uniform float uNoiseAmount;
20
+ uniform float uOpacity;
21
+ uniform float uLayerIndex; // 0..1
22
+ uniform float uBaseHue;
23
+ uniform float uIntensity;
24
+
25
+ varying vec3 vNormal;
26
+ varying vec3 vViewDir;
27
+ varying vec3 vWorldNormal;
28
+
29
+ // ── HSV helper ────────────────────────────────────────────────────────────
30
+ vec3 hsv2rgb(float h, float s, float v) {
31
+ vec3 rgb = clamp(abs(mod(h*6.0+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
32
+ return v * mix(vec3(1.0), rgb, s);
33
+ }
34
+
35
+ // ── 3D value noise + 4-octave FBM ─────────────────────────────────────────
36
+ float hash(vec3 p){ return fract(sin(dot(p,vec3(127.1,311.7,74.7)))*43758.5453); }
37
+ float noise(vec3 p){
38
+ vec3 i=floor(p); vec3 f=fract(p); f=f*f*(3.-2.*f);
39
+ return mix(mix(mix(hash(i), hash(i+vec3(1,0,0)),f.x),
40
+ mix(hash(i+vec3(0,1,0)),hash(i+vec3(1,1,0)),f.x),f.y),
41
+ mix(mix(hash(i+vec3(0,0,1)),hash(i+vec3(1,0,1)),f.x),
42
+ mix(hash(i+vec3(0,1,1)),hash(i+vec3(1,1,1)),f.x),f.y),f.z);
43
+ }
44
+ float fbm(vec3 p){
45
+ float v=0., a=0.5;
46
+ for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.17+vec3(1.7,9.2,3.7); a*=0.5; }
47
+ return v;
48
+ }
49
+
50
+ void main() {
51
+ vec3 viewDir = normalize(vViewDir);
52
+
53
+ // ── Fresnel ────────────────────────────────────────────────────────────
54
+ float ndv = abs(dot(vNormal, viewDir));
55
+ float fresnel = pow(1.0 - ndv, uFresnelPower);
56
+
57
+ // ── 4-octave FBM noise ─────────────────────────────────────────────────
58
+ float f = fbm(vWorldNormal * 3.5 + u_time * 0.18);
59
+
60
+ // ── Iridescence: hue shifts with view angle AND time ───────────────────
61
+ float hue = mod(uBaseHue + ndv * 0.45 - uLayerIndex * 0.15 + u_time * 0.04, 1.0);
62
+ vec3 iriCol = hsv2rgb(hue, 0.85, 1.0);
63
+
64
+ // ── Electric tendrils: sharp bright streaks where FBM exceeds threshold ─
65
+ float tendrils = smoothstep(0.60, 0.75, f + uLayerIndex * 0.05);
66
+
67
+ // ── Pulse per layer (staggered phase) ──────────────────────────────────
68
+ float pulse = 0.65 + 0.35 * sin(u_time * uPulseSpeed + uLayerIndex * 2.1);
69
+
70
+ // ── Combine ────────────────────────────────────────────────────────────
71
+ float noiseBlend = (1.0 - uNoiseAmount) + uNoiseAmount * f;
72
+ float alpha = fresnel * noiseBlend * uOpacity * pulse * (1.0 - uLayerIndex * 0.22) * uIntensity;
73
+ if (alpha < 0.004) discard;
74
+
75
+ vec3 col = iriCol + iriCol * tendrils * 1.8;
76
+ gl_FragColor = vec4(col, alpha);
77
+ }
78
+ `;
79
+ export class AuraEffectV {
80
+ scene;
81
+ group;
82
+ materials = [];
83
+ config;
84
+ boundingRadius;
85
+ constructor(scene, config, boundingRadius = 1) {
86
+ this.scene = scene;
87
+ this.config = config;
88
+ this.boundingRadius = boundingRadius;
89
+ this.group = new THREE.Group();
90
+ scene.add(this.group);
91
+ this.build();
92
+ }
93
+ build() {
94
+ const { layerCount, fresnelPower, pulseSpeed, innerColor, noiseAmount, sizeMultiplier, opacity, speed, intensity } = this.config;
95
+ const c = new THREE.Color(innerColor);
96
+ const h = { h: 0, s: 0, l: 0 };
97
+ c.getHSL(h);
98
+ const baseHue = h.h;
99
+ const baseR = this.boundingRadius * sizeMultiplier;
100
+ for (let i = 0; i < layerCount; i++) {
101
+ const mat = new THREE.ShaderMaterial({
102
+ vertexShader,
103
+ fragmentShader,
104
+ uniforms: {
105
+ u_time: { value: 0 },
106
+ uFresnelPower: { value: fresnelPower },
107
+ uPulseSpeed: { value: pulseSpeed * speed },
108
+ uNoiseAmount: { value: noiseAmount },
109
+ uOpacity: { value: opacity },
110
+ uLayerIndex: { value: layerCount > 1 ? i / (layerCount - 1) : 0 },
111
+ uBaseHue: { value: baseHue },
112
+ uIntensity: { value: intensity },
113
+ },
114
+ transparent: true,
115
+ depthWrite: false,
116
+ blending: THREE.AdditiveBlending,
117
+ side: THREE.BackSide,
118
+ });
119
+ this.materials.push(mat);
120
+ const layerT = layerCount > 1 ? i / (layerCount - 1) : 0;
121
+ const r = baseR * (1 + layerT * layerT * 0.5);
122
+ const geo = new THREE.SphereGeometry(r, 40, 40);
123
+ const mesh = new THREE.Mesh(geo, mat);
124
+ this.group.add(mesh);
125
+ }
126
+ }
127
+ update(elapsed, _delta = 0.016) {
128
+ for (const mat of this.materials)
129
+ mat.uniforms.u_time.value = elapsed;
130
+ }
131
+ updateConfig(config, boundingRadius) {
132
+ this.config = config;
133
+ if (boundingRadius !== undefined)
134
+ this.boundingRadius = boundingRadius;
135
+ this.dispose(false);
136
+ this.build();
137
+ }
138
+ dispose(removeFromScene = true) {
139
+ this.group.traverse(child => {
140
+ const c = child;
141
+ if (c.geometry)
142
+ c.geometry.dispose();
143
+ });
144
+ this.materials.forEach(m => m.dispose());
145
+ this.materials = [];
146
+ this.group.clear();
147
+ if (removeFromScene && this.group.parent)
148
+ this.group.parent.remove(this.group);
149
+ }
150
+ }
@@ -0,0 +1,16 @@
1
+ import * as THREE from 'three';
2
+ import type { AuroraConfig } from "../../types/generativeEffects";
3
+ export declare class AuroraEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private ribbons;
10
+ constructor(scene: THREE.Scene, config: AuroraConfig, boundingRadius?: number);
11
+ private build;
12
+ update(elapsed: number, delta?: number): void;
13
+ updateConfig(config: AuroraConfig, boundingRadius?: number): void;
14
+ dispose(removeFromScene?: boolean): void;
15
+ }
16
+ //# sourceMappingURL=AuroraEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AuroraEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/AuroraEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAgDlE,qBAAa,aAAa;IACtB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAM;gBACT,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,GAAE,MAAU;IAQhF,OAAO,CAAC,KAAK;IAwCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAMpD,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOjE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAajD"}
@@ -0,0 +1,129 @@
1
+ import * as THREE from 'three';
2
+ const ribbonVert = /* glsl */ `
3
+ uniform float u_time;
4
+ uniform float uPhase;
5
+ uniform float u_speed;
6
+ uniform float uWaveAmp;
7
+ varying vec2 vUv;
8
+
9
+ void main() {
10
+ vec3 pos = position;
11
+ float w1 = sin(pos.y * 2.5 + u_time * u_speed + uPhase) * uWaveAmp;
12
+ float w2 = sin(pos.y * 1.2 - u_time * u_speed * 0.7 + uPhase * 1.3) * uWaveAmp * 0.5;
13
+ float w3 = sin(pos.y * 4.1 + u_time * u_speed * 1.3 + uPhase * 2.1) * uWaveAmp * 0.18;
14
+ pos.x += w1 + w2 + w3;
15
+ pos.z += sin(pos.y * 3.0 + u_time * u_speed * 0.5 + uPhase * 0.7) * uWaveAmp * 0.3;
16
+ vUv = uv;
17
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
18
+ }
19
+ `;
20
+ const ribbonFrag = /* glsl */ `
21
+ uniform float u_time;
22
+ uniform float uHue;
23
+ uniform float uOpacity;
24
+ uniform float uIntensity;
25
+ varying vec2 vUv;
26
+
27
+ vec3 hsl2rgb(float h, float s, float l) {
28
+ vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);
29
+ return l + s * (rgb - 0.5) * (1.0 - abs(2.0 * l - 1.0));
30
+ }
31
+
32
+ void main() {
33
+ float fade = sin(vUv.y * 3.14159);
34
+ fade = pow(fade, 0.6);
35
+
36
+ float shimmer = 0.55 + 0.45 * sin(vUv.y * 22.0 + u_time * 2.4 + uHue * 9.0);
37
+
38
+ float hEdge = smoothstep(0.0, 0.18, vUv.x) * smoothstep(1.0, 0.82, vUv.x);
39
+
40
+ float hue = mod(uHue + vUv.y * 0.14 + u_time * 0.022, 1.0);
41
+ vec3 col = hsl2rgb(hue, 0.92, 0.58 + shimmer * 0.12);
42
+
43
+ float alpha = fade * shimmer * hEdge * uOpacity * uIntensity;
44
+ if (alpha < 0.005) discard;
45
+ gl_FragColor = vec4(col, alpha);
46
+ }
47
+ `;
48
+ export class AuroraEffectV {
49
+ scene;
50
+ group;
51
+ materials = [];
52
+ config;
53
+ boundingRadius;
54
+ ribbons = [];
55
+ constructor(scene, config, boundingRadius = 1) {
56
+ this.scene = scene;
57
+ this.config = config;
58
+ this.boundingRadius = boundingRadius;
59
+ this.group = new THREE.Group();
60
+ scene.add(this.group);
61
+ this.build();
62
+ }
63
+ build() {
64
+ const { ribbonCount, waveAmplitude, colorShift, arcWidth, opacity, intensity } = this.config;
65
+ const N = Math.max(3, Math.min(ribbonCount, 10));
66
+ const r = this.boundingRadius;
67
+ const w = r * 0.9;
68
+ const h = r * 2.2;
69
+ const rad = r * 1.35;
70
+ const hues = [0.33, 0.38, 0.45, 0.50, 0.57, 0.65, 0.72, 0.78, 0.82, 0.87];
71
+ this.ribbons = [];
72
+ for (let i = 0; i < N; i++) {
73
+ const t = N === 1 ? 0.5 : i / (N - 1);
74
+ const angle = (t - 0.5) * arcWidth * Math.PI;
75
+ const hue = (colorShift + hues[i % hues.length]) % 1;
76
+ const geo = new THREE.PlaneGeometry(w, h, 1, 24);
77
+ const mat = new THREE.ShaderMaterial({
78
+ vertexShader: ribbonVert,
79
+ fragmentShader: ribbonFrag,
80
+ uniforms: {
81
+ u_time: { value: 0 },
82
+ uPhase: { value: i * 1.13 + t * Math.PI * 2 },
83
+ u_speed: { value: 0.55 + Math.random() * 0.3 },
84
+ uWaveAmp: { value: waveAmplitude * r * 0.55 },
85
+ uHue: { value: hue },
86
+ uOpacity: { value: opacity },
87
+ uIntensity: { value: intensity },
88
+ },
89
+ transparent: true,
90
+ depthWrite: false,
91
+ blending: THREE.AdditiveBlending,
92
+ side: THREE.DoubleSide,
93
+ });
94
+ this.materials.push(mat);
95
+ this.ribbons.push({ mat });
96
+ const mesh = new THREE.Mesh(geo, mat);
97
+ mesh.position.set(Math.sin(angle) * rad, r * 0.55, -Math.cos(angle) * rad);
98
+ mesh.rotation.y = angle;
99
+ mesh.rotation.x = 0.08;
100
+ this.group.add(mesh);
101
+ }
102
+ }
103
+ update(elapsed, delta = 0.016) {
104
+ const { speed } = this.config;
105
+ for (const { mat } of this.ribbons)
106
+ mat.uniforms.u_time.value = elapsed;
107
+ this.group.rotation.y += delta * speed * 0.06;
108
+ }
109
+ updateConfig(config, boundingRadius) {
110
+ this.config = config;
111
+ if (boundingRadius !== undefined)
112
+ this.boundingRadius = boundingRadius;
113
+ this.dispose(false);
114
+ this.build();
115
+ }
116
+ dispose(removeFromScene = true) {
117
+ this.group.traverse(child => {
118
+ const c = child;
119
+ if (c.geometry)
120
+ c.geometry.dispose();
121
+ });
122
+ this.materials.forEach(m => m.dispose());
123
+ this.materials = [];
124
+ this.ribbons = [];
125
+ this.group.clear();
126
+ if (removeFromScene && this.group.parent)
127
+ this.group.parent.remove(this.group);
128
+ }
129
+ }
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import type { BlackHoleConfig } from "../../types/generativeEffects";
3
+ export declare class BlackHoleEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ constructor(scene: THREE.Scene, config: BlackHoleConfig, boundingRadius?: number);
10
+ private build;
11
+ update(elapsed: number, _delta?: number): void;
12
+ updateConfig(config: BlackHoleConfig, boundingRadius?: number): void;
13
+ dispose(removeFromScene?: boolean): void;
14
+ }
15
+ //# sourceMappingURL=BlackHoleEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BlackHoleEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/BlackHoleEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AA2GrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,KAAK;IA2Eb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
@@ -0,0 +1,219 @@
1
+ import * as THREE from 'three';
2
+ const diskVert = /* glsl */ `
3
+ varying vec2 vUv;
4
+ void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0); }
5
+ `;
6
+ const diskFrag = /* glsl */ `
7
+ uniform float u_time;
8
+ uniform float uRotSpeed;
9
+ uniform vec3 uDiskColor;
10
+ uniform float uOpacity;
11
+ uniform float uIntensity;
12
+
13
+ varying vec2 vUv;
14
+
15
+ vec3 tempColor(float t) {
16
+ vec3 outer = uDiskColor * 0.4;
17
+ vec3 mid = uDiskColor;
18
+ vec3 inner = vec3(0.85, 0.95, 1.0) * 2.5;
19
+ if (t < 0.5) return mix(outer, mid, t * 2.0);
20
+ else return mix(mid, inner, (t - 0.5) * 2.0);
21
+ }
22
+
23
+ float hash(float n) { return fract(sin(n) * 43758.5453); }
24
+
25
+ void main() {
26
+ vec2 centered = vUv * 2.0 - 1.0;
27
+ float dist = length(centered);
28
+ if (dist > 1.0 || dist < 0.001) discard;
29
+
30
+ float angle = atan(centered.y, centered.x);
31
+
32
+ float t = 1.0 - dist;
33
+
34
+ float spiral = fract(dist * 6.0 - u_time * uRotSpeed + angle / 6.28318);
35
+ float bands = pow(spiral, 2.2) * 0.6 + 0.4;
36
+
37
+ float bright = pow(t, 0.7) * bands;
38
+
39
+ float noise = 0.85 + 0.15 * sin(angle * 7.0 + dist * 18.0 - u_time * 2.5);
40
+
41
+ vec3 col = tempColor(t) * bright * noise;
42
+ float alpha = bright * noise * uOpacity * uIntensity * smoothstep(0.0, 0.08, dist);
43
+ if (alpha < 0.005) discard;
44
+ gl_FragColor = vec4(col, alpha);
45
+ }
46
+ `;
47
+ const lensFrag = /* glsl */ `
48
+ uniform float u_time;
49
+ uniform vec3 uDiskColor;
50
+ uniform float uOpacity;
51
+ uniform float uIntensity;
52
+ varying vec3 vNormal;
53
+
54
+ void main() {
55
+ vec3 viewDir = normalize(cameraPosition - vNormal * 100.0);
56
+ float ndv = abs(dot(normalize(vNormal), viewDir));
57
+ float fresnel = pow(1.0 - ndv, 2.2);
58
+ float equator = exp(-ndv * ndv * 6.0) * 2.5;
59
+ float alpha = (fresnel * 0.4 + equator * 0.6) * uOpacity * uIntensity;
60
+ if (alpha < 0.005) discard;
61
+ vec3 col = mix(uDiskColor, vec3(1.0, 0.92, 0.8), fresnel * 0.5);
62
+ gl_FragColor = vec4(col, alpha);
63
+ }
64
+ `;
65
+ const lensVert = /* glsl */ `
66
+ varying vec3 vNormal;
67
+ void main() {
68
+ vNormal = (modelMatrix * vec4(normal, 0.0)).xyz;
69
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
70
+ }
71
+ `;
72
+ const jetVert = /* glsl */ `
73
+ attribute float aT;
74
+ attribute float aPhase;
75
+ uniform float u_time;
76
+ uniform float u_speed;
77
+ uniform float uLength;
78
+ uniform float uDir;
79
+ uniform float uRadius;
80
+ varying float vT;
81
+ void main() {
82
+ float t = fract(aT + u_time * u_speed);
83
+ vT = t;
84
+ float r = uRadius * (1.0 - t * 0.85);
85
+ float a = aPhase + t * 4.0;
86
+ float x = cos(a) * r;
87
+ float z = sin(a) * r;
88
+ float y = uDir * t * uLength;
89
+ vec4 mv = modelViewMatrix * vec4(x, y, z, 1.0);
90
+ gl_PointSize = (1.0 - t) * 6.0 * (200.0 / -mv.z);
91
+ gl_Position = projectionMatrix * mv;
92
+ }
93
+ `;
94
+ const jetFrag = /* glsl */ `
95
+ uniform vec3 uJetColor;
96
+ uniform float uOpacity;
97
+ varying float vT;
98
+ void main() {
99
+ vec2 c = gl_PointCoord - 0.5;
100
+ if (length(c) > 0.5) discard;
101
+ float g = exp(-dot(c,c) * 6.0);
102
+ float a = g * uOpacity * (1.0 - vT) * smoothstep(0.0, 0.1, vT);
103
+ if (a < 0.01) discard;
104
+ gl_FragColor = vec4(uJetColor, a);
105
+ }
106
+ `;
107
+ export class BlackHoleEffectV {
108
+ scene;
109
+ group;
110
+ materials = [];
111
+ config;
112
+ boundingRadius;
113
+ constructor(scene, config, boundingRadius = 1) {
114
+ this.scene = scene;
115
+ this.config = config;
116
+ this.boundingRadius = boundingRadius;
117
+ this.group = new THREE.Group();
118
+ scene.add(this.group);
119
+ this.build();
120
+ }
121
+ build() {
122
+ const { diskColor, jetEnabled, jetColor, rotationSpeed, tilt, opacity, speed, intensity } = this.config;
123
+ const r = this.boundingRadius;
124
+ const tiltRad = (tilt * Math.PI) / 180;
125
+ this.group.rotation.set(0, 0, tiltRad);
126
+ const dc = new THREE.Color(diskColor);
127
+ const dcv = new THREE.Vector3(dc.r, dc.g, dc.b);
128
+ const diskMat = new THREE.ShaderMaterial({
129
+ vertexShader: diskVert, fragmentShader: diskFrag,
130
+ uniforms: {
131
+ u_time: { value: 0 },
132
+ uRotSpeed: { value: rotationSpeed },
133
+ uDiskColor: { value: dcv },
134
+ uOpacity: { value: opacity },
135
+ uIntensity: { value: intensity },
136
+ },
137
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
138
+ });
139
+ this.materials.push(diskMat);
140
+ const lensMat = new THREE.ShaderMaterial({
141
+ vertexShader: lensVert, fragmentShader: lensFrag,
142
+ uniforms: {
143
+ u_time: { value: 0 },
144
+ uDiskColor: { value: dcv },
145
+ uOpacity: { value: opacity },
146
+ uIntensity: { value: intensity },
147
+ },
148
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.BackSide,
149
+ });
150
+ this.materials.push(lensMat);
151
+ // Photon sphere lensing rim
152
+ this.group.add(new THREE.Mesh(new THREE.SphereGeometry(r * 0.55, 48, 48), lensMat));
153
+ // Accretion disk
154
+ const diskMesh = new THREE.Mesh(new THREE.RingGeometry(r * 0.38, r * 1.15, 72), diskMat);
155
+ diskMesh.rotation.set(Math.PI / 2, 0, 0);
156
+ this.group.add(diskMesh);
157
+ // Jets
158
+ if (jetEnabled) {
159
+ const JN = 80;
160
+ const jT = new Float32Array(JN);
161
+ const jPhase = new Float32Array(JN);
162
+ for (let i = 0; i < JN; i++) {
163
+ jT[i] = i / JN;
164
+ jPhase[i] = Math.random() * Math.PI * 2;
165
+ }
166
+ const jGeo = new THREE.BufferGeometry();
167
+ jGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(JN * 3), 3));
168
+ jGeo.setAttribute('aT', new THREE.BufferAttribute(jT, 1));
169
+ jGeo.setAttribute('aPhase', new THREE.BufferAttribute(jPhase, 1));
170
+ jGeo.frustumCulled = false;
171
+ const jc = new THREE.Color(jetColor);
172
+ const makeJetMat = (dir) => {
173
+ const m = new THREE.ShaderMaterial({
174
+ vertexShader: jetVert, fragmentShader: jetFrag,
175
+ uniforms: {
176
+ u_time: { value: 0 },
177
+ u_speed: { value: speed },
178
+ uLength: { value: r * 2.2 },
179
+ uDir: { value: dir },
180
+ uRadius: { value: r * 0.12 },
181
+ uJetColor: { value: new THREE.Vector3(jc.r, jc.g, jc.b) },
182
+ uOpacity: { value: opacity * 0.8 },
183
+ },
184
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
185
+ });
186
+ return m;
187
+ };
188
+ const jetMat1 = makeJetMat(1);
189
+ const jetMat2 = makeJetMat(-1);
190
+ this.materials.push(jetMat1);
191
+ this.materials.push(jetMat2);
192
+ this.group.add(new THREE.Points(jGeo, jetMat1));
193
+ this.group.add(new THREE.Points(jGeo, jetMat2));
194
+ }
195
+ }
196
+ update(elapsed, _delta = 0.016) {
197
+ for (const mat of this.materials)
198
+ mat.uniforms.u_time.value = elapsed;
199
+ }
200
+ updateConfig(config, boundingRadius) {
201
+ this.config = config;
202
+ if (boundingRadius !== undefined)
203
+ this.boundingRadius = boundingRadius;
204
+ this.dispose(false);
205
+ this.build();
206
+ }
207
+ dispose(removeFromScene = true) {
208
+ this.group.traverse(child => {
209
+ const c = child;
210
+ if (c.geometry)
211
+ c.geometry.dispose();
212
+ });
213
+ this.materials.forEach(m => m.dispose());
214
+ this.materials = [];
215
+ this.group.clear();
216
+ if (removeFromScene && this.group.parent)
217
+ this.group.parent.remove(this.group);
218
+ }
219
+ }
@@ -0,0 +1,17 @@
1
+ import * as THREE from 'three';
2
+ import type { ConstellationConfig } from "../../types/generativeEffects";
3
+ export declare class ConstellationEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private starMat;
10
+ private lineMat;
11
+ constructor(scene: THREE.Scene, config: ConstellationConfig, boundingRadius?: number);
12
+ private build;
13
+ update(elapsed: number, delta?: number): void;
14
+ updateConfig(config: ConstellationConfig, boundingRadius?: number): void;
15
+ dispose(removeFromScene?: boolean): void;
16
+ }
17
+ //# sourceMappingURL=ConstellationEffectV.d.ts.map
@@ -0,0 +1 @@
1
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