@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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const vertexShader = /* glsl */ `
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varying vec3 vNormal;
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void main() {
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vNormal = normalize(normalMatrix * normal);
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vec3 hsv2rgb(float h, float s, float v) {
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vec3 rgb = clamp(abs(mod(h*6.0+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
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35
|
+
// ── 3D value noise + 4-octave FBM ─────────────────────────────────────────
|
|
36
|
+
float hash(vec3 p){ return fract(sin(dot(p,vec3(127.1,311.7,74.7)))*43758.5453); }
|
|
37
|
+
float noise(vec3 p){
|
|
38
|
+
vec3 i=floor(p); vec3 f=fract(p); f=f*f*(3.-2.*f);
|
|
39
|
+
return mix(mix(mix(hash(i), hash(i+vec3(1,0,0)),f.x),
|
|
40
|
+
mix(hash(i+vec3(0,1,0)),hash(i+vec3(1,1,0)),f.x),f.y),
|
|
41
|
+
mix(mix(hash(i+vec3(0,0,1)),hash(i+vec3(1,0,1)),f.x),
|
|
42
|
+
mix(hash(i+vec3(0,1,1)),hash(i+vec3(1,1,1)),f.x),f.y),f.z);
|
|
43
|
+
}
|
|
44
|
+
float fbm(vec3 p){
|
|
45
|
+
float v=0., a=0.5;
|
|
46
|
+
for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.17+vec3(1.7,9.2,3.7); a*=0.5; }
|
|
47
|
+
return v;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
vec3 viewDir = normalize(vViewDir);
|
|
52
|
+
|
|
53
|
+
// ── Fresnel ────────────────────────────────────────────────────────────
|
|
54
|
+
float ndv = abs(dot(vNormal, viewDir));
|
|
55
|
+
float fresnel = pow(1.0 - ndv, uFresnelPower);
|
|
56
|
+
|
|
57
|
+
// ── 4-octave FBM noise ─────────────────────────────────────────────────
|
|
58
|
+
float f = fbm(vWorldNormal * 3.5 + u_time * 0.18);
|
|
59
|
+
|
|
60
|
+
// ── Iridescence: hue shifts with view angle AND time ───────────────────
|
|
61
|
+
float hue = mod(uBaseHue + ndv * 0.45 - uLayerIndex * 0.15 + u_time * 0.04, 1.0);
|
|
62
|
+
vec3 iriCol = hsv2rgb(hue, 0.85, 1.0);
|
|
63
|
+
|
|
64
|
+
// ── Electric tendrils: sharp bright streaks where FBM exceeds threshold ─
|
|
65
|
+
float tendrils = smoothstep(0.60, 0.75, f + uLayerIndex * 0.05);
|
|
66
|
+
|
|
67
|
+
// ── Pulse per layer (staggered phase) ──────────────────────────────────
|
|
68
|
+
float pulse = 0.65 + 0.35 * sin(u_time * uPulseSpeed + uLayerIndex * 2.1);
|
|
69
|
+
|
|
70
|
+
// ── Combine ────────────────────────────────────────────────────────────
|
|
71
|
+
float noiseBlend = (1.0 - uNoiseAmount) + uNoiseAmount * f;
|
|
72
|
+
float alpha = fresnel * noiseBlend * uOpacity * pulse * (1.0 - uLayerIndex * 0.22) * uIntensity;
|
|
73
|
+
if (alpha < 0.004) discard;
|
|
74
|
+
|
|
75
|
+
vec3 col = iriCol + iriCol * tendrils * 1.8;
|
|
76
|
+
gl_FragColor = vec4(col, alpha);
|
|
77
|
+
}
|
|
78
|
+
`;
|
|
79
|
+
export class AuraEffectV {
|
|
80
|
+
scene;
|
|
81
|
+
group;
|
|
82
|
+
materials = [];
|
|
83
|
+
config;
|
|
84
|
+
boundingRadius;
|
|
85
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
86
|
+
this.scene = scene;
|
|
87
|
+
this.config = config;
|
|
88
|
+
this.boundingRadius = boundingRadius;
|
|
89
|
+
this.group = new THREE.Group();
|
|
90
|
+
scene.add(this.group);
|
|
91
|
+
this.build();
|
|
92
|
+
}
|
|
93
|
+
build() {
|
|
94
|
+
const { layerCount, fresnelPower, pulseSpeed, innerColor, noiseAmount, sizeMultiplier, opacity, speed, intensity } = this.config;
|
|
95
|
+
const c = new THREE.Color(innerColor);
|
|
96
|
+
const h = { h: 0, s: 0, l: 0 };
|
|
97
|
+
c.getHSL(h);
|
|
98
|
+
const baseHue = h.h;
|
|
99
|
+
const baseR = this.boundingRadius * sizeMultiplier;
|
|
100
|
+
for (let i = 0; i < layerCount; i++) {
|
|
101
|
+
const mat = new THREE.ShaderMaterial({
|
|
102
|
+
vertexShader,
|
|
103
|
+
fragmentShader,
|
|
104
|
+
uniforms: {
|
|
105
|
+
u_time: { value: 0 },
|
|
106
|
+
uFresnelPower: { value: fresnelPower },
|
|
107
|
+
uPulseSpeed: { value: pulseSpeed * speed },
|
|
108
|
+
uNoiseAmount: { value: noiseAmount },
|
|
109
|
+
uOpacity: { value: opacity },
|
|
110
|
+
uLayerIndex: { value: layerCount > 1 ? i / (layerCount - 1) : 0 },
|
|
111
|
+
uBaseHue: { value: baseHue },
|
|
112
|
+
uIntensity: { value: intensity },
|
|
113
|
+
},
|
|
114
|
+
transparent: true,
|
|
115
|
+
depthWrite: false,
|
|
116
|
+
blending: THREE.AdditiveBlending,
|
|
117
|
+
side: THREE.BackSide,
|
|
118
|
+
});
|
|
119
|
+
this.materials.push(mat);
|
|
120
|
+
const layerT = layerCount > 1 ? i / (layerCount - 1) : 0;
|
|
121
|
+
const r = baseR * (1 + layerT * layerT * 0.5);
|
|
122
|
+
const geo = new THREE.SphereGeometry(r, 40, 40);
|
|
123
|
+
const mesh = new THREE.Mesh(geo, mat);
|
|
124
|
+
this.group.add(mesh);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
update(elapsed, _delta = 0.016) {
|
|
128
|
+
for (const mat of this.materials)
|
|
129
|
+
mat.uniforms.u_time.value = elapsed;
|
|
130
|
+
}
|
|
131
|
+
updateConfig(config, boundingRadius) {
|
|
132
|
+
this.config = config;
|
|
133
|
+
if (boundingRadius !== undefined)
|
|
134
|
+
this.boundingRadius = boundingRadius;
|
|
135
|
+
this.dispose(false);
|
|
136
|
+
this.build();
|
|
137
|
+
}
|
|
138
|
+
dispose(removeFromScene = true) {
|
|
139
|
+
this.group.traverse(child => {
|
|
140
|
+
const c = child;
|
|
141
|
+
if (c.geometry)
|
|
142
|
+
c.geometry.dispose();
|
|
143
|
+
});
|
|
144
|
+
this.materials.forEach(m => m.dispose());
|
|
145
|
+
this.materials = [];
|
|
146
|
+
this.group.clear();
|
|
147
|
+
if (removeFromScene && this.group.parent)
|
|
148
|
+
this.group.parent.remove(this.group);
|
|
149
|
+
}
|
|
150
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { AuroraConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class AuroraEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private ribbons;
|
|
10
|
+
constructor(scene: THREE.Scene, config: AuroraConfig, boundingRadius?: number);
|
|
11
|
+
private build;
|
|
12
|
+
update(elapsed: number, delta?: number): void;
|
|
13
|
+
updateConfig(config: AuroraConfig, boundingRadius?: number): void;
|
|
14
|
+
dispose(removeFromScene?: boolean): void;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=AuroraEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AuroraEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/AuroraEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAgDlE,qBAAa,aAAa;IACtB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAM;gBACT,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,GAAE,MAAU;IAQhF,OAAO,CAAC,KAAK;IAwCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAMpD,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOjE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAajD"}
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const ribbonVert = /* glsl */ `
|
|
3
|
+
uniform float u_time;
|
|
4
|
+
uniform float uPhase;
|
|
5
|
+
uniform float u_speed;
|
|
6
|
+
uniform float uWaveAmp;
|
|
7
|
+
varying vec2 vUv;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
vec3 pos = position;
|
|
11
|
+
float w1 = sin(pos.y * 2.5 + u_time * u_speed + uPhase) * uWaveAmp;
|
|
12
|
+
float w2 = sin(pos.y * 1.2 - u_time * u_speed * 0.7 + uPhase * 1.3) * uWaveAmp * 0.5;
|
|
13
|
+
float w3 = sin(pos.y * 4.1 + u_time * u_speed * 1.3 + uPhase * 2.1) * uWaveAmp * 0.18;
|
|
14
|
+
pos.x += w1 + w2 + w3;
|
|
15
|
+
pos.z += sin(pos.y * 3.0 + u_time * u_speed * 0.5 + uPhase * 0.7) * uWaveAmp * 0.3;
|
|
16
|
+
vUv = uv;
|
|
17
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
18
|
+
}
|
|
19
|
+
`;
|
|
20
|
+
const ribbonFrag = /* glsl */ `
|
|
21
|
+
uniform float u_time;
|
|
22
|
+
uniform float uHue;
|
|
23
|
+
uniform float uOpacity;
|
|
24
|
+
uniform float uIntensity;
|
|
25
|
+
varying vec2 vUv;
|
|
26
|
+
|
|
27
|
+
vec3 hsl2rgb(float h, float s, float l) {
|
|
28
|
+
vec3 rgb = clamp(abs(mod(h * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);
|
|
29
|
+
return l + s * (rgb - 0.5) * (1.0 - abs(2.0 * l - 1.0));
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
float fade = sin(vUv.y * 3.14159);
|
|
34
|
+
fade = pow(fade, 0.6);
|
|
35
|
+
|
|
36
|
+
float shimmer = 0.55 + 0.45 * sin(vUv.y * 22.0 + u_time * 2.4 + uHue * 9.0);
|
|
37
|
+
|
|
38
|
+
float hEdge = smoothstep(0.0, 0.18, vUv.x) * smoothstep(1.0, 0.82, vUv.x);
|
|
39
|
+
|
|
40
|
+
float hue = mod(uHue + vUv.y * 0.14 + u_time * 0.022, 1.0);
|
|
41
|
+
vec3 col = hsl2rgb(hue, 0.92, 0.58 + shimmer * 0.12);
|
|
42
|
+
|
|
43
|
+
float alpha = fade * shimmer * hEdge * uOpacity * uIntensity;
|
|
44
|
+
if (alpha < 0.005) discard;
|
|
45
|
+
gl_FragColor = vec4(col, alpha);
|
|
46
|
+
}
|
|
47
|
+
`;
|
|
48
|
+
export class AuroraEffectV {
|
|
49
|
+
scene;
|
|
50
|
+
group;
|
|
51
|
+
materials = [];
|
|
52
|
+
config;
|
|
53
|
+
boundingRadius;
|
|
54
|
+
ribbons = [];
|
|
55
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
56
|
+
this.scene = scene;
|
|
57
|
+
this.config = config;
|
|
58
|
+
this.boundingRadius = boundingRadius;
|
|
59
|
+
this.group = new THREE.Group();
|
|
60
|
+
scene.add(this.group);
|
|
61
|
+
this.build();
|
|
62
|
+
}
|
|
63
|
+
build() {
|
|
64
|
+
const { ribbonCount, waveAmplitude, colorShift, arcWidth, opacity, intensity } = this.config;
|
|
65
|
+
const N = Math.max(3, Math.min(ribbonCount, 10));
|
|
66
|
+
const r = this.boundingRadius;
|
|
67
|
+
const w = r * 0.9;
|
|
68
|
+
const h = r * 2.2;
|
|
69
|
+
const rad = r * 1.35;
|
|
70
|
+
const hues = [0.33, 0.38, 0.45, 0.50, 0.57, 0.65, 0.72, 0.78, 0.82, 0.87];
|
|
71
|
+
this.ribbons = [];
|
|
72
|
+
for (let i = 0; i < N; i++) {
|
|
73
|
+
const t = N === 1 ? 0.5 : i / (N - 1);
|
|
74
|
+
const angle = (t - 0.5) * arcWidth * Math.PI;
|
|
75
|
+
const hue = (colorShift + hues[i % hues.length]) % 1;
|
|
76
|
+
const geo = new THREE.PlaneGeometry(w, h, 1, 24);
|
|
77
|
+
const mat = new THREE.ShaderMaterial({
|
|
78
|
+
vertexShader: ribbonVert,
|
|
79
|
+
fragmentShader: ribbonFrag,
|
|
80
|
+
uniforms: {
|
|
81
|
+
u_time: { value: 0 },
|
|
82
|
+
uPhase: { value: i * 1.13 + t * Math.PI * 2 },
|
|
83
|
+
u_speed: { value: 0.55 + Math.random() * 0.3 },
|
|
84
|
+
uWaveAmp: { value: waveAmplitude * r * 0.55 },
|
|
85
|
+
uHue: { value: hue },
|
|
86
|
+
uOpacity: { value: opacity },
|
|
87
|
+
uIntensity: { value: intensity },
|
|
88
|
+
},
|
|
89
|
+
transparent: true,
|
|
90
|
+
depthWrite: false,
|
|
91
|
+
blending: THREE.AdditiveBlending,
|
|
92
|
+
side: THREE.DoubleSide,
|
|
93
|
+
});
|
|
94
|
+
this.materials.push(mat);
|
|
95
|
+
this.ribbons.push({ mat });
|
|
96
|
+
const mesh = new THREE.Mesh(geo, mat);
|
|
97
|
+
mesh.position.set(Math.sin(angle) * rad, r * 0.55, -Math.cos(angle) * rad);
|
|
98
|
+
mesh.rotation.y = angle;
|
|
99
|
+
mesh.rotation.x = 0.08;
|
|
100
|
+
this.group.add(mesh);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
update(elapsed, delta = 0.016) {
|
|
104
|
+
const { speed } = this.config;
|
|
105
|
+
for (const { mat } of this.ribbons)
|
|
106
|
+
mat.uniforms.u_time.value = elapsed;
|
|
107
|
+
this.group.rotation.y += delta * speed * 0.06;
|
|
108
|
+
}
|
|
109
|
+
updateConfig(config, boundingRadius) {
|
|
110
|
+
this.config = config;
|
|
111
|
+
if (boundingRadius !== undefined)
|
|
112
|
+
this.boundingRadius = boundingRadius;
|
|
113
|
+
this.dispose(false);
|
|
114
|
+
this.build();
|
|
115
|
+
}
|
|
116
|
+
dispose(removeFromScene = true) {
|
|
117
|
+
this.group.traverse(child => {
|
|
118
|
+
const c = child;
|
|
119
|
+
if (c.geometry)
|
|
120
|
+
c.geometry.dispose();
|
|
121
|
+
});
|
|
122
|
+
this.materials.forEach(m => m.dispose());
|
|
123
|
+
this.materials = [];
|
|
124
|
+
this.ribbons = [];
|
|
125
|
+
this.group.clear();
|
|
126
|
+
if (removeFromScene && this.group.parent)
|
|
127
|
+
this.group.parent.remove(this.group);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { BlackHoleConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class BlackHoleEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: BlackHoleConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: BlackHoleConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=BlackHoleEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"BlackHoleEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/BlackHoleEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AA2GrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,KAAK;IA2Eb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
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import * as THREE from 'three';
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const diskVert = /* glsl */ `
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varying vec2 vUv;
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void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0); }
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`;
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const diskFrag = /* glsl */ `
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uniform float u_time;
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8
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uniform float uRotSpeed;
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uniform vec3 uDiskColor;
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uniform float uOpacity;
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uniform float uIntensity;
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varying vec2 vUv;
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vec3 tempColor(float t) {
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vec3 outer = uDiskColor * 0.4;
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vec3 mid = uDiskColor;
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vec3 inner = vec3(0.85, 0.95, 1.0) * 2.5;
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if (t < 0.5) return mix(outer, mid, t * 2.0);
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else return mix(mid, inner, (t - 0.5) * 2.0);
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}
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float hash(float n) { return fract(sin(n) * 43758.5453); }
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void main() {
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vec2 centered = vUv * 2.0 - 1.0;
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float dist = length(centered);
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if (dist > 1.0 || dist < 0.001) discard;
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float angle = atan(centered.y, centered.x);
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float t = 1.0 - dist;
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float spiral = fract(dist * 6.0 - u_time * uRotSpeed + angle / 6.28318);
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float bands = pow(spiral, 2.2) * 0.6 + 0.4;
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float bright = pow(t, 0.7) * bands;
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float noise = 0.85 + 0.15 * sin(angle * 7.0 + dist * 18.0 - u_time * 2.5);
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40
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vec3 col = tempColor(t) * bright * noise;
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float alpha = bright * noise * uOpacity * uIntensity * smoothstep(0.0, 0.08, dist);
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if (alpha < 0.005) discard;
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gl_FragColor = vec4(col, alpha);
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}
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`;
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47
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const lensFrag = /* glsl */ `
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48
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uniform float u_time;
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49
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uniform vec3 uDiskColor;
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50
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uniform float uOpacity;
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uniform float uIntensity;
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52
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varying vec3 vNormal;
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void main() {
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vec3 viewDir = normalize(cameraPosition - vNormal * 100.0);
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float ndv = abs(dot(normalize(vNormal), viewDir));
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float fresnel = pow(1.0 - ndv, 2.2);
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float equator = exp(-ndv * ndv * 6.0) * 2.5;
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float alpha = (fresnel * 0.4 + equator * 0.6) * uOpacity * uIntensity;
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if (alpha < 0.005) discard;
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vec3 col = mix(uDiskColor, vec3(1.0, 0.92, 0.8), fresnel * 0.5);
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gl_FragColor = vec4(col, alpha);
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}
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`;
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const lensVert = /* glsl */ `
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varying vec3 vNormal;
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void main() {
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68
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vNormal = (modelMatrix * vec4(normal, 0.0)).xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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71
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`;
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72
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const jetVert = /* glsl */ `
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73
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attribute float aT;
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74
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attribute float aPhase;
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75
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uniform float u_time;
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uniform float u_speed;
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uniform float uLength;
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78
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uniform float uDir;
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uniform float uRadius;
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80
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varying float vT;
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81
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void main() {
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82
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float t = fract(aT + u_time * u_speed);
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vT = t;
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float r = uRadius * (1.0 - t * 0.85);
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85
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float a = aPhase + t * 4.0;
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86
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float x = cos(a) * r;
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87
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float z = sin(a) * r;
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88
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float y = uDir * t * uLength;
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89
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vec4 mv = modelViewMatrix * vec4(x, y, z, 1.0);
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90
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gl_PointSize = (1.0 - t) * 6.0 * (200.0 / -mv.z);
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91
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gl_Position = projectionMatrix * mv;
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92
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+
}
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93
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`;
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94
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const jetFrag = /* glsl */ `
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95
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uniform vec3 uJetColor;
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96
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uniform float uOpacity;
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97
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varying float vT;
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98
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void main() {
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99
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vec2 c = gl_PointCoord - 0.5;
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100
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if (length(c) > 0.5) discard;
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101
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float g = exp(-dot(c,c) * 6.0);
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102
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float a = g * uOpacity * (1.0 - vT) * smoothstep(0.0, 0.1, vT);
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103
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if (a < 0.01) discard;
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104
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gl_FragColor = vec4(uJetColor, a);
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105
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+
}
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106
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+
`;
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107
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+
export class BlackHoleEffectV {
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108
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scene;
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109
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+
group;
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110
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+
materials = [];
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111
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+
config;
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112
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+
boundingRadius;
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113
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+
constructor(scene, config, boundingRadius = 1) {
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114
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+
this.scene = scene;
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115
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+
this.config = config;
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116
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+
this.boundingRadius = boundingRadius;
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117
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+
this.group = new THREE.Group();
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118
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+
scene.add(this.group);
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119
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+
this.build();
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120
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+
}
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121
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+
build() {
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122
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+
const { diskColor, jetEnabled, jetColor, rotationSpeed, tilt, opacity, speed, intensity } = this.config;
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123
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+
const r = this.boundingRadius;
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124
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+
const tiltRad = (tilt * Math.PI) / 180;
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125
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+
this.group.rotation.set(0, 0, tiltRad);
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126
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+
const dc = new THREE.Color(diskColor);
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127
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const dcv = new THREE.Vector3(dc.r, dc.g, dc.b);
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128
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+
const diskMat = new THREE.ShaderMaterial({
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129
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+
vertexShader: diskVert, fragmentShader: diskFrag,
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130
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+
uniforms: {
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131
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+
u_time: { value: 0 },
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132
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+
uRotSpeed: { value: rotationSpeed },
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133
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+
uDiskColor: { value: dcv },
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134
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+
uOpacity: { value: opacity },
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135
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+
uIntensity: { value: intensity },
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136
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+
},
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137
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+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
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138
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+
});
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|
139
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+
this.materials.push(diskMat);
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|
140
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+
const lensMat = new THREE.ShaderMaterial({
|
|
141
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+
vertexShader: lensVert, fragmentShader: lensFrag,
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142
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+
uniforms: {
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143
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+
u_time: { value: 0 },
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144
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+
uDiskColor: { value: dcv },
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145
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+
uOpacity: { value: opacity },
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146
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+
uIntensity: { value: intensity },
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147
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+
},
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148
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+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.BackSide,
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149
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+
});
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150
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+
this.materials.push(lensMat);
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151
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+
// Photon sphere lensing rim
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152
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+
this.group.add(new THREE.Mesh(new THREE.SphereGeometry(r * 0.55, 48, 48), lensMat));
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153
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+
// Accretion disk
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154
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+
const diskMesh = new THREE.Mesh(new THREE.RingGeometry(r * 0.38, r * 1.15, 72), diskMat);
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155
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+
diskMesh.rotation.set(Math.PI / 2, 0, 0);
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156
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+
this.group.add(diskMesh);
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157
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+
// Jets
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158
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+
if (jetEnabled) {
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159
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+
const JN = 80;
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160
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+
const jT = new Float32Array(JN);
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161
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+
const jPhase = new Float32Array(JN);
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162
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+
for (let i = 0; i < JN; i++) {
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163
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+
jT[i] = i / JN;
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164
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+
jPhase[i] = Math.random() * Math.PI * 2;
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165
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+
}
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166
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+
const jGeo = new THREE.BufferGeometry();
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167
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+
jGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(JN * 3), 3));
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168
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+
jGeo.setAttribute('aT', new THREE.BufferAttribute(jT, 1));
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169
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+
jGeo.setAttribute('aPhase', new THREE.BufferAttribute(jPhase, 1));
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170
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+
jGeo.frustumCulled = false;
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171
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+
const jc = new THREE.Color(jetColor);
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172
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+
const makeJetMat = (dir) => {
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173
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+
const m = new THREE.ShaderMaterial({
|
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174
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+
vertexShader: jetVert, fragmentShader: jetFrag,
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175
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+
uniforms: {
|
|
176
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+
u_time: { value: 0 },
|
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177
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+
u_speed: { value: speed },
|
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178
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+
uLength: { value: r * 2.2 },
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179
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+
uDir: { value: dir },
|
|
180
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+
uRadius: { value: r * 0.12 },
|
|
181
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+
uJetColor: { value: new THREE.Vector3(jc.r, jc.g, jc.b) },
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182
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+
uOpacity: { value: opacity * 0.8 },
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183
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+
},
|
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184
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+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
185
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+
});
|
|
186
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+
return m;
|
|
187
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+
};
|
|
188
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+
const jetMat1 = makeJetMat(1);
|
|
189
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+
const jetMat2 = makeJetMat(-1);
|
|
190
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+
this.materials.push(jetMat1);
|
|
191
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+
this.materials.push(jetMat2);
|
|
192
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+
this.group.add(new THREE.Points(jGeo, jetMat1));
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193
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+
this.group.add(new THREE.Points(jGeo, jetMat2));
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194
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+
}
|
|
195
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+
}
|
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196
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+
update(elapsed, _delta = 0.016) {
|
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197
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+
for (const mat of this.materials)
|
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198
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+
mat.uniforms.u_time.value = elapsed;
|
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199
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+
}
|
|
200
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+
updateConfig(config, boundingRadius) {
|
|
201
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+
this.config = config;
|
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202
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+
if (boundingRadius !== undefined)
|
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203
|
+
this.boundingRadius = boundingRadius;
|
|
204
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+
this.dispose(false);
|
|
205
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+
this.build();
|
|
206
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+
}
|
|
207
|
+
dispose(removeFromScene = true) {
|
|
208
|
+
this.group.traverse(child => {
|
|
209
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+
const c = child;
|
|
210
|
+
if (c.geometry)
|
|
211
|
+
c.geometry.dispose();
|
|
212
|
+
});
|
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213
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+
this.materials.forEach(m => m.dispose());
|
|
214
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+
this.materials = [];
|
|
215
|
+
this.group.clear();
|
|
216
|
+
if (removeFromScene && this.group.parent)
|
|
217
|
+
this.group.parent.remove(this.group);
|
|
218
|
+
}
|
|
219
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+
}
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|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { ConstellationConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class ConstellationEffectV {
|
|
4
|
+
private scene;
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|
5
|
+
private group;
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6
|
+
private materials;
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|
7
|
+
private config;
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8
|
+
private boundingRadius;
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9
|
+
private starMat;
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10
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+
private lineMat;
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11
|
+
constructor(scene: THREE.Scene, config: ConstellationConfig, boundingRadius?: number);
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12
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+
private build;
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|
13
|
+
update(elapsed: number, delta?: number): void;
|
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14
|
+
updateConfig(config: ConstellationConfig, boundingRadius?: number): void;
|
|
15
|
+
dispose(removeFromScene?: boolean): void;
|
|
16
|
+
}
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|
17
|
+
//# sourceMappingURL=ConstellationEffectV.d.ts.map
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|
@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"ConstellationEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/ConstellationEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,+BAA+B,CAAC;AAwFzE,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAQ;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,mBAAmB,EAAE,cAAc,GAAE,MAAU;IAQvF,OAAO,CAAC,KAAK;IAyEb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IASpD,YAAY,CAAC,MAAM,EAAE,mBAAmB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOxE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAcjD"}
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