@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -0,0 +1,7 @@
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/**
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* Brick4's light map.
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* @type {ShaderResourceDescriptor}
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*/
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export const BRICK4_RESOURCE: ShaderResourceDescriptor;
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import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
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//# sourceMappingURL=BRICK4_RESOURCE.d.ts.map
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{"version":3,"file":"BRICK4_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,8BAFU,wBAAwB,CAEkE;yCAP3D,sDAAsD"}
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import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
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import { BRICK4_DATA_STRUCT } from "./BRICK4_DATA_STRUCT.js";
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/**
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* Brick4's light map.
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* @type {ShaderResourceDescriptor}
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*/
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export const BRICK4_RESOURCE = ShaderResourceDescriptor.storageBuffer("brick4", BRICK4_DATA_STRUCT);
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-
{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"
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{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAqCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;yBAuMxC"}
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@@ -13,6 +13,7 @@ import { BRICK4_PROBE_ENCODED_SIZE } from "../../BRICK4_PROBE_ENCODED_SIZE.js";
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import { brick4_extract_probe_locations } from "../../cpu/brick4_extract_probe_locations.js";
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import { brick4_optimize_probe_placement } from "../../cpu/brick4_optimize_probe_placement.js";
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import { shader_brick4_bake_probes } from "./shader_brick4_bake_probes.js";
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import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
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import { shader_brick4_bake_resolve_probes } from "./shader_brick4_bake_resolve_probes.js";
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const QUALITY_PROFILE = {
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//
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light_data: scene.lights.buffer_data,
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tEnvironment: scene.lights.environment.obtainView(),
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tParticipatingMediaNoise: scene.volumetrics.noise_atlas.texture.obtainView(),
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sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
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wind_field: scene.wind.uniform,
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wind_field_atlas: scene.wind.atlas.texture,
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//
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probe_positions: gr_cycle_probe_positions,
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output: gr_cycle_trace_data,
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package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AAqHA,sDAIG;8BA1G2B,qCAAqC"}
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@@ -16,6 +16,8 @@ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { RESOURCE_GROUP_RTX } from "../../../../geometry/sr_create_group_RTX.js";
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import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
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import { wind_field_add_resources } from "../../../../wind/wind_field_add_resources.js";
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import { chunk_direction_by_index_rand1 } from "./sampling/chunk_direction_by_index_rand1.js";
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const resources = new ShaderResourceSetDescriptor();
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@@ -27,9 +29,13 @@ resources.createGroup()
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.addUniform("media", MEDIA_TABLE_STRUCT)
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.addTexture("textures", "unfilterable-float", "2d-array")
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-
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// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
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wind_field_add_resources(resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32)
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.addTexture("tEnvironment", "unfilterable-float", "2d")
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// the fog volumes' noise, read through participating_media_volume_density_at
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.addTexture("tParticipatingMediaNoise", "float", "3d")
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.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
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const BRICK4_BAKE_SETTINGS_STRUCT = WebGPUStruct.from({
|
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sample_count: u32,
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package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map
CHANGED
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1
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-
{"version":3,"file":"chunk_brick4_load_probe.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"chunk_brick4_load_probe.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js"],"names":[],"mappings":"AAIA,gDAWC;0BAfyB,0CAA0C"}
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@@ -1,5 +1,6 @@
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import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { chunk_brick4_sh3_color_decode } from "../encoding/v2/chunk_brick4_sh3_color_decode.js";
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import { BRICK4_RESOURCE } from "../BRICK4_RESOURCE.js";
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export const chunk_brick4_load_probe = CodeChunk.from(
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//language=WGSL
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@@ -12,4 +13,6 @@ fn brick4_load_probe( address: u32 ) -> array< vec3<f32>, 9 >{
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`, [
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chunk_brick4_sh3_color_decode
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]
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-
)
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)
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chunk_brick4_load_probe.requireResource(BRICK4_RESOURCE);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_brick4_node_by_position.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"chunk_brick4_node_by_position.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js"],"names":[],"mappings":"AAYA,sDAqFC;0BA9FyB,0CAA0C"}
|
package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js
CHANGED
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@@ -3,6 +3,7 @@ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
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import { AABB3_STRUCT } from "../../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
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import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { BRICK4_BRANCH_FACTOR } from "../../BRICK4_BRANCH_FACTOR.js";
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import { BRICK4_RESOURCE } from "../BRICK4_RESOURCE.js";
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const BRICK4_NODE_DESCRIPTOR_STRUCT = WebGPUStruct.from({
|
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bounds: AABB3_STRUCT,
|
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@@ -94,4 +95,6 @@ fn brick4_node_by_position(
|
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94
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`, [
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96
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BRICK4_NODE_DESCRIPTOR_STRUCT.declaration_chunk,
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]
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-
)
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+
)
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99
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+
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chunk_brick4_node_by_position.requireResource(BRICK4_RESOURCE);
|
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"chunk_brick4_node_sample_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"chunk_brick4_node_sample_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js"],"names":[],"mappings":"AAUA,wDA6EC;0BAtFyB,0CAA0C"}
|
package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js
CHANGED
|
@@ -4,6 +4,7 @@ import { BRICK4_PROBE_RESOLUTION } from "../../BRICK4_PROBE_RESOLUTION.js";
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4
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import { chunk_brick4_load_probe } from "./chunk_brick4_load_probe.js";
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5
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import { chunk_brick4_probe_compute_weight_by_normal } from "./chunk_brick4_probe_compute_weight_by_normal.js";
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6
6
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import { chunk_brick4_probe_coord_to_index } from "./chunk_brick4_probe_coord_to_index.js";
|
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7
|
+
import { BRICK4_RESOURCE } from "../BRICK4_RESOURCE.js";
|
|
7
8
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9
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const PROBE_COORD_MAX = BRICK4_PROBE_RESOLUTION - 1;
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10
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@@ -86,4 +87,6 @@ fn brick4_node_sample_probes(
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|
86
87
|
]
|
|
87
88
|
)
|
|
88
89
|
|
|
90
|
+
chunk_brick4_node_sample_probes.requireResource(BRICK4_RESOURCE);
|
|
91
|
+
|
|
89
92
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_brick4_probe_meta_pick2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_brick4_probe_meta_pick2.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;GAUG;AACH,4CAFU,SAAS,CAkDlB;0BAtEyB,0CAA0C"}
|
package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js
CHANGED
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
} from "../../../../shader/chunk/random/reservoir/chunk_sample_discrete_wrs_mat2x4.js";
|
|
6
6
|
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
7
7
|
import { BRICK4_PROBE_SAMPLE_META_STRUCT } from "./BRICK4_PROBE_SAMPLE_META_STRUCT.js";
|
|
8
|
+
import { BRICK4_RESOURCE } from "../BRICK4_RESOURCE.js";
|
|
8
9
|
|
|
9
10
|
const BRICK4_PROBE_SAMPLE2_META_STRUCT = WebGPUStruct.from({
|
|
10
11
|
global_indices: vec2u,
|
|
@@ -72,4 +73,6 @@ fn brick4_probe_meta_pick2(
|
|
|
72
73
|
BRICK4_PROBE_SAMPLE2_META_STRUCT.declaration_chunk,
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|
73
74
|
chunk_sample_discrete_wrs_mat2x4,
|
|
74
75
|
]
|
|
75
|
-
)
|
|
76
|
+
)
|
|
77
|
+
|
|
78
|
+
chunk_brick4_probe_meta_pick2.requireResource(BRICK4_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_brick4_sample_forward_indirect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_brick4_sample_forward_indirect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js"],"names":[],"mappings":"AAsCA,6DAqEC;0BAnGyB,0CAA0C"}
|
|
@@ -11,6 +11,7 @@ import { chunk_brick4_load_probe } from "./chunk_brick4_load_probe.js";
|
|
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11
11
|
import { chunk_brick4_node_by_position } from "./chunk_brick4_node_by_position.js";
|
|
12
12
|
import { chunk_brick4_node_sample_probes_meta } from "./chunk_brick4_node_sample_probes_meta.js";
|
|
13
13
|
import { chunk_brick4_probe_meta_pick2 } from "./chunk_brick4_probe_meta_pick2.js";
|
|
14
|
+
import { VIEW_RESOURCE } from "../../../../view/VIEW_RESOURCE.js";
|
|
14
15
|
|
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15
16
|
const chunk_jitter_from_vectors = CodeChunk.from(
|
|
16
17
|
//language=WGSL
|
|
@@ -33,6 +34,8 @@ fn jitter_from_vectors(v0:vec3<f32>, v1: vec3<f32>) -> vec2<f32>{
|
|
|
33
34
|
]
|
|
34
35
|
)
|
|
35
36
|
|
|
37
|
+
chunk_jitter_from_vectors.requireResource(VIEW_RESOURCE);
|
|
38
|
+
|
|
36
39
|
export const chunk_brick4_sample_forward_indirect = CodeChunk.from(
|
|
37
40
|
//language=WGSL
|
|
38
41
|
`
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_brick4_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_brick4_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js"],"names":[],"mappings":"AA0MA,0DAwBE;4BA3M0B,mCAAmC"}
|
package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js
CHANGED
|
@@ -3,6 +3,7 @@ import { chunk_stbn_sample_vec2 } from "../../../../shader/chunk/noise/chunk_stb
|
|
|
3
3
|
import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
|
|
4
4
|
import { BSDF_ROUGHNESS_MINIMUM } from "../../../../light/environment/DEFINES.js";
|
|
5
5
|
import { chunk_compute_specular_occlusion_bn } from "../../../../shader/chunk/brdf/chunk_compute_specular_occlusion_bn.js";
|
|
6
|
+
import { chunk_MIN_DIELECTRICS_F0 } from "../../../../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
|
|
6
7
|
import {
|
|
7
8
|
chunk_project_position_from_depth
|
|
8
9
|
} from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
@@ -161,6 +162,8 @@ fn main(
|
|
|
161
162
|
view_direction,
|
|
162
163
|
material_color_diffuse,
|
|
163
164
|
material_specularF0,
|
|
165
|
+
vec3(MIN_DIELECTRICS_F0),
|
|
166
|
+
albedo,
|
|
164
167
|
material_specularF90,
|
|
165
168
|
roughness,
|
|
166
169
|
);
|
|
@@ -181,6 +184,7 @@ fn main(
|
|
|
181
184
|
chunk_decode_g_buffer_metalness,
|
|
182
185
|
chunk_decode_g_buffer_roughness,
|
|
183
186
|
chunk_metalness_to_specular_color,
|
|
187
|
+
chunk_MIN_DIELECTRICS_F0,
|
|
184
188
|
chunk_brick4_node_by_position,
|
|
185
189
|
chunk_brick4_node_sample_probes_meta,
|
|
186
190
|
chunk_brick4_probe_meta_pick2,
|
|
@@ -1,3 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the overlay draws: a clipmap's levels, finest first, and the width of their edge bands.
|
|
3
|
+
* @type {WebGPUStruct}
|
|
4
|
+
*/
|
|
5
|
+
export const CLIPMAP_DEBUG_STRUCT: WebGPUStruct;
|
|
6
|
+
/**
|
|
7
|
+
* A debug overlay for any clipmap of cascades: each surface pixel takes the colour of the finest
|
|
8
|
+
* level whose window holds it, shaded toward the next level's colour across that window's edge band,
|
|
9
|
+
* with lines on the level's cell faces. Pixels no level holds, and the background, are discarded.
|
|
10
|
+
*
|
|
11
|
+
* Reads the scene depth, a {@link CLIPMAP_DEBUG_STRUCT} and the camera.
|
|
12
|
+
*
|
|
13
|
+
* @type {ImageShader}
|
|
14
|
+
*/
|
|
1
15
|
export const shader_debug_clipmap: ImageShader;
|
|
16
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
2
17
|
import { ImageShader } from "../../shader/ImageShader.js";
|
|
3
18
|
//# sourceMappingURL=shader_debug_clipmap.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_debug_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_debug_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js"],"names":[],"mappings":"AAaA;;;GAGG;AACH,mCAFU,YAAY,CAYH;AA6DnB;;;;;;;;GAQG;AACH,mCAFU,WAAW,CAWnB;6BA/F2B,mCAAmC;4BAJpC,6BAA6B"}
|
|
@@ -1,25 +1,40 @@
|
|
|
1
1
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
-
import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
|
|
3
2
|
import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
4
|
-
import {
|
|
3
|
+
import { chunk_clipmap_select_finest } from "../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
|
4
|
+
import { CLIPMAP_LEVEL_ARRAY } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
5
5
|
import { chunk_lut_viridis } from "../../shader/chunk/color/lut/chunk_lut_viridis.js";
|
|
6
|
+
import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
|
|
6
7
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
8
|
import { ImageShader } from "../../shader/ImageShader.js";
|
|
8
9
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
9
10
|
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
10
|
-
import {
|
|
11
|
-
import {
|
|
11
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
12
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* What the overlay draws: a clipmap's levels, finest first, and the width of their edge bands.
|
|
16
|
+
* @type {WebGPUStruct}
|
|
17
|
+
*/
|
|
18
|
+
export const CLIPMAP_DEBUG_STRUCT = WebGPUStruct.from({
|
|
19
|
+
/**
|
|
20
|
+
* Levels of {@link levels} in use.
|
|
21
|
+
*/
|
|
22
|
+
level_count: u32,
|
|
23
|
+
/**
|
|
24
|
+
* Cells, positive: how far into a window its edge band reaches.
|
|
25
|
+
*/
|
|
26
|
+
band_width: f32,
|
|
27
|
+
levels: CLIPMAP_LEVEL_ARRAY,
|
|
28
|
+
}, "ClipmapDebug");
|
|
12
29
|
|
|
13
30
|
const resources = new ShaderResourceSetDescriptor();
|
|
14
31
|
resources.createGroup()
|
|
15
32
|
.addTexture("tDepth")
|
|
16
|
-
.
|
|
17
|
-
.addUniform("clipmap_info", CLIPMAP_METADATA)
|
|
33
|
+
.addUniform("clipmap", CLIPMAP_DEBUG_STRUCT)
|
|
18
34
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
19
35
|
;
|
|
20
36
|
|
|
21
37
|
/**
|
|
22
|
-
*
|
|
23
38
|
* @type {CodeChunk}
|
|
24
39
|
*/
|
|
25
40
|
const body = CodeChunk.from(
|
|
@@ -33,75 +48,60 @@ fn main(
|
|
|
33
48
|
let coord_i = vec2<i32>(coord.xy);
|
|
34
49
|
|
|
35
50
|
let device_depth = textureLoad(tDepth, coord_i, 0).r;
|
|
36
|
-
|
|
51
|
+
|
|
37
52
|
if(is_background(device_depth)){
|
|
38
|
-
discard
|
|
53
|
+
discard;
|
|
39
54
|
}
|
|
40
55
|
|
|
41
|
-
let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse
|
|
56
|
+
let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse);
|
|
57
|
+
|
|
58
|
+
let selection = clipmap_select_finest(&clipmap.levels, clipmap.level_count, position_ws, clipmap.band_width);
|
|
42
59
|
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
for(var i=0u; i < clipmap_info.cascade_count; i++){
|
|
47
|
-
let cascade = clipmap_info.cascades[i];
|
|
48
|
-
|
|
49
|
-
let position_vx = (position_ws / cascade.voxel_size);
|
|
50
|
-
|
|
51
|
-
let position_vx_i = vec3i(position_vx);
|
|
52
|
-
|
|
53
|
-
let center = cascade.offset;
|
|
54
|
-
|
|
55
|
-
if(any(vec3u(abs(position_vx_i - center)) >= vec3(clipmap_info.cascade_resolution/2))){
|
|
56
|
-
continue;
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
let voxel_coord = clip_cascade_coord_encode(
|
|
60
|
-
position_vx_i,
|
|
61
|
-
clipmap_info.cascade_resolution,
|
|
62
|
-
center,
|
|
63
|
-
);
|
|
64
|
-
|
|
65
|
-
let distance_to_boundary = min( fract(position_vx), 1.0 - fract(position_vx) );
|
|
66
|
-
distance_to_boxel_boundary = min(distance_to_boundary.x, min(distance_to_boundary.y, distance_to_boundary.z));
|
|
67
|
-
|
|
68
|
-
clip_level = i;
|
|
69
|
-
break;
|
|
60
|
+
if(selection.level == CLIPMAP_LEVEL_NONE){
|
|
61
|
+
discard;
|
|
70
62
|
}
|
|
71
|
-
|
|
72
|
-
var color = viridis(1.0 - ( f32(clip_level) + 0.5) / f32(clipmap_info.cascade_count));
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
// check out this https://gamedev.stackexchange.com/questions/183899/how-to-render-a-grid-of-dots-being-exactly-1x1-pixel-wide-using-a-shader
|
|
77
|
-
// want to draw lines such that they are readable at every distance and don't get larger as we get closer
|
|
78
|
-
let voxel_boundary = smoothstep(0.0, 0.02/clipmap_info.cascades[clip_level].voxel_size, distance_to_boxel_boundary) ;
|
|
79
|
-
|
|
80
|
-
color = mix(vec3(0.11),color,voxel_boundary);
|
|
81
|
-
|
|
82
|
-
let ao_term = textureLoad(gBufferOcclusion,coord_i, 0).a;
|
|
83
|
-
|
|
84
|
-
color = color * ao_term;
|
|
85
|
-
|
|
86
63
|
|
|
87
|
-
|
|
64
|
+
// a colour per level, finest brightest; the edge band shades toward the next level's colour
|
|
65
|
+
let level_count = f32(clipmap.level_count);
|
|
66
|
+
let own_color = viridis(1.0 - (f32(selection.level) + 0.5) / level_count);
|
|
67
|
+
let next_color = viridis(1.0 - (f32(selection.level) + 1.5) / level_count);
|
|
68
|
+
|
|
69
|
+
var color = mix(own_color, next_color, selection.edge_weight);
|
|
70
|
+
|
|
71
|
+
// lines on the level's cell faces, two centimetres wide in the world
|
|
72
|
+
let cell_size = clipmap.levels[selection.level].cell_size;
|
|
73
|
+
let position_cells = position_ws / cell_size;
|
|
74
|
+
let to_face = min(fract(position_cells), 1.0 - fract(position_cells));
|
|
75
|
+
let nearest_face = min(to_face.x, min(to_face.y, to_face.z));
|
|
76
|
+
|
|
77
|
+
color = mix(vec3(0.11), color, smoothstep(0.0, 0.02 / cell_size, nearest_face));
|
|
78
|
+
|
|
79
|
+
return vec4(color, 1.0);
|
|
88
80
|
}
|
|
89
81
|
`, [
|
|
90
82
|
chunk_project_position_from_depth,
|
|
91
|
-
|
|
83
|
+
chunk_clipmap_select_finest,
|
|
92
84
|
chunk_lut_viridis,
|
|
93
|
-
chunk_lut_inferno,
|
|
94
85
|
chunk_is_background,
|
|
95
86
|
]
|
|
96
87
|
);
|
|
97
88
|
|
|
89
|
+
/**
|
|
90
|
+
* A debug overlay for any clipmap of cascades: each surface pixel takes the colour of the finest
|
|
91
|
+
* level whose window holds it, shaded toward the next level's colour across that window's edge band,
|
|
92
|
+
* with lines on the level's cell faces. Pixels no level holds, and the background, are discarded.
|
|
93
|
+
*
|
|
94
|
+
* Reads the scene depth, a {@link CLIPMAP_DEBUG_STRUCT} and the camera.
|
|
95
|
+
*
|
|
96
|
+
* @type {ImageShader}
|
|
97
|
+
*/
|
|
98
98
|
export const shader_debug_clipmap = ImageShader.from({
|
|
99
99
|
descriptor: ShaderDescriptor.from({
|
|
100
|
-
label: "
|
|
100
|
+
label: "Clipmap Debug",
|
|
101
101
|
resources,
|
|
102
102
|
body
|
|
103
103
|
}),
|
|
104
104
|
targets: [{
|
|
105
105
|
format: "rgba16float"
|
|
106
106
|
}]
|
|
107
|
-
})
|
|
107
|
+
})
|
package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAsBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAuGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BAjYY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAbtC,uCAAuC;uCAFlC,8CAA8C"}
|
|
@@ -18,6 +18,7 @@ import {
|
|
|
18
18
|
} from "../deprecated/probe_trace_compute_shader_code.js";
|
|
19
19
|
import { graph_generate_probe_locations } from "../placement/graph_generate_probe_locations.js";
|
|
20
20
|
import { PROBE_RAYS_PER_WORKGROUP } from "./PROBE_RAYS_PER_WORKGROUP.js";
|
|
21
|
+
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
21
22
|
|
|
22
23
|
/**
|
|
23
24
|
* @typedef {import("../../../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
@@ -301,6 +302,10 @@ export class GPULightProbeVolumeRenderer {
|
|
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301
302
|
textures: r_materials.textureView,
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302
303
|
bake_settings: bake_uniform,
|
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303
304
|
tEnvironment: this.#environment.obtainView(),
|
|
305
|
+
tParticipatingMediaNoise: scene.volumetrics.noise_atlas.texture.obtainView(),
|
|
306
|
+
sParticipatingMediaNoise: this.#graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
307
|
+
wind_field: scene.wind.uniform,
|
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308
|
+
wind_field_atlas: scene.wind.atlas.texture,
|
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304
309
|
//
|
|
305
310
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tlas: scene.tlas.buffer,
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306
311
|
blas_lookup: blas.buffer_metadata,
|
package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"AASA,sDAqDE;0BAxDwB,uCAAuC"}
|
package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js
CHANGED
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
chunk_lpv_sample_depth_atlas_native
|
|
6
6
|
} from "../../../shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js";
|
|
7
7
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { LPV_PROBES_RESOURCE } from "../../probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
8
9
|
|
|
9
10
|
export const chunk_lpv_get_visibility_mask = CodeChunk.from(
|
|
10
11
|
//language=WGSL
|
|
@@ -61,3 +62,5 @@ fn lpv_get_visibility_mask(
|
|
|
61
62
|
]
|
|
62
63
|
);
|
|
63
64
|
|
|
65
|
+
chunk_lpv_get_visibility_mask.requireResource(LPV_PROBES_RESOURCE);
|
|
66
|
+
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA2BA,sDAIG;AAwKH,4DAIG;6BAzM0B,sCAAsC;8BAiBrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js
CHANGED
|
@@ -22,6 +22,8 @@ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderReso
|
|
|
22
22
|
import { PROBE_RAYS_PER_WORKGROUP } from "../bake/PROBE_RAYS_PER_WORKGROUP.js";
|
|
23
23
|
import { LIGHT_PROBE_STRUCT } from "../LIGHT_PROBE_STRUCT.js";
|
|
24
24
|
import { LIGHT_PROBE_VOLUME_METADATA_STRUCT } from "../LIGHT_PROBE_VOLUME_METADATA_STRUCT.js";
|
|
25
|
+
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
26
|
+
import { wind_field_add_resources } from "../../../wind/wind_field_add_resources.js";
|
|
25
27
|
|
|
26
28
|
export const PROBE_BAKE_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
27
29
|
direction: vec3f,
|
|
@@ -35,7 +37,8 @@ export const PROBE_BAKE_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
|
35
37
|
// deprecated progressive bake produces radiance only.
|
|
36
38
|
|
|
37
39
|
const resources = new ShaderResourceSetDescriptor();
|
|
38
|
-
|
|
40
|
+
// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
|
|
41
|
+
wind_field_add_resources(resources.createGroup({ label: 'LPV & scene' })
|
|
39
42
|
.addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
|
|
40
43
|
.addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
|
|
41
44
|
.addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
@@ -43,6 +46,9 @@ resources.createGroup({ label: 'LPV & scene' })
|
|
|
43
46
|
.addTexture('textures', 'unfilterable-float', '2d-array', false)
|
|
44
47
|
.addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
|
|
45
48
|
.addTexture('tEnvironment', 'unfilterable-float')
|
|
49
|
+
// the fog volumes' noise, read through participating_media_volume_density_at
|
|
50
|
+
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
51
|
+
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
|
|
46
52
|
|
|
47
53
|
sr_create_group_RTX(resources);
|
|
48
54
|
|
package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts
CHANGED
|
@@ -1,3 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The light probe volume's BVH over its tetrahedral mesh.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const LPV_LOOKUP_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* The light probe volume's metadata.
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const LPV_METADATA_RESOURCE: ShaderResourceDescriptor;
|
|
11
|
+
/**
|
|
12
|
+
* The light probe volume's tetrahedral mesh.
|
|
13
|
+
* @type {ShaderResourceDescriptor}
|
|
14
|
+
*/
|
|
15
|
+
export const LPV_MESH_RESOURCE: ShaderResourceDescriptor;
|
|
16
|
+
/**
|
|
17
|
+
* The light probes.
|
|
18
|
+
* @type {ShaderResourceDescriptor}
|
|
19
|
+
*/
|
|
20
|
+
export const LPV_PROBES_RESOURCE: ShaderResourceDescriptor;
|
|
21
|
+
/**
|
|
22
|
+
* The probes' octahedral depth atlas.
|
|
23
|
+
* @type {ShaderResourceDescriptor}
|
|
24
|
+
*/
|
|
25
|
+
export const LPV_ATLAS_DEPTH_RESOURCE: ShaderResourceDescriptor;
|
|
26
|
+
/**
|
|
27
|
+
* The probes' octahedral radiance atlas, encoded.
|
|
28
|
+
* @type {ShaderResourceDescriptor}
|
|
29
|
+
*/
|
|
30
|
+
export const LPV_ATLAS_RADIANCE_RESOURCE: ShaderResourceDescriptor;
|
|
1
31
|
export const LPV_SHADER_RESOURCE_GROUP: ShaderResourceGroupDescriptor;
|
|
32
|
+
/**
|
|
33
|
+
* The same bindings, each with a default, for a shader that reads the light probe volume under one
|
|
34
|
+
* indirect lighting mode and is bound under all of them (SSR's resolve, froxel GI): a frame graph pass
|
|
35
|
+
* given no volume binds transient buffers and a volume of no probes in its place.
|
|
36
|
+
*
|
|
37
|
+
* @type {ShaderResourceGroupDescriptor}
|
|
38
|
+
*/
|
|
39
|
+
export const LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS: ShaderResourceGroupDescriptor;
|
|
40
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
2
41
|
import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
3
42
|
//# sourceMappingURL=LPV_SHADER_RESOURCE_GROUP.d.ts.map
|
package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LPV_SHADER_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"LPV_SHADER_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,kCAFU,wBAAwB,CAEkE;AAEpG;;;GAGG;AACH,oCAFU,wBAAwB,CAEwF;AAE1H;;;GAGG;AACH,gCAFU,wBAAwB,CAEkG;AAEpI;;;GAGG;AACH,kCAFU,wBAAwB,CAE4F;AAE9H;;;GAGG;AACH,uCAFU,wBAAwB,CAEmE;AAErG;;;GAGG;AACH,0CAFU,wBAAwB,CAEwE;AAE1G,sEAA6E;AAS7E;;;;;;GAMG;AACH,sDAFU,6BAA6B,CAEoD;yCA1DlD,sDAAsD;8CACjD,2DAA2D"}
|
package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js
CHANGED
|
@@ -1,15 +1,68 @@
|
|
|
1
1
|
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
2
2
|
import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
|
|
3
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
3
4
|
import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
4
5
|
import { LIGHT_PROBE_STRUCT } from "../../lpv/LIGHT_PROBE_STRUCT.js";
|
|
5
6
|
import { LIGHT_PROBE_VOLUME_METADATA_STRUCT } from "../../lpv/LIGHT_PROBE_VOLUME_METADATA_STRUCT.js";
|
|
6
7
|
import { TETRAHEDRAL_MESH_CELL_STRUCT } from "../../lpv/TETRAHEDRAL_MESH_CELL_STRUCT.js";
|
|
7
8
|
|
|
9
|
+
/**
|
|
10
|
+
* The light probe volume's BVH over its tetrahedral mesh.
|
|
11
|
+
* @type {ShaderResourceDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const LPV_LOOKUP_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_lookup", BVH_STRUCT);
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The light probe volume's metadata.
|
|
17
|
+
* @type {ShaderResourceDescriptor}
|
|
18
|
+
*/
|
|
19
|
+
export const LPV_METADATA_RESOURCE = ShaderResourceDescriptor.uniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT);
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* The light probe volume's tetrahedral mesh.
|
|
23
|
+
* @type {ShaderResourceDescriptor}
|
|
24
|
+
*/
|
|
25
|
+
export const LPV_MESH_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_mesh", WebGPUArray.from(TETRAHEDRAL_MESH_CELL_STRUCT));
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* The light probes.
|
|
29
|
+
* @type {ShaderResourceDescriptor}
|
|
30
|
+
*/
|
|
31
|
+
export const LPV_PROBES_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT));
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* The probes' octahedral depth atlas.
|
|
35
|
+
* @type {ShaderResourceDescriptor}
|
|
36
|
+
*/
|
|
37
|
+
export const LPV_ATLAS_DEPTH_RESOURCE = ShaderResourceDescriptor.texture("lpv_atlas_depth", "float");
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The probes' octahedral radiance atlas, encoded.
|
|
41
|
+
* @type {ShaderResourceDescriptor}
|
|
42
|
+
*/
|
|
43
|
+
export const LPV_ATLAS_RADIANCE_RESOURCE = ShaderResourceDescriptor.texture("lpv_atlas_radiance", "uint");
|
|
44
|
+
|
|
8
45
|
export const LPV_SHADER_RESOURCE_GROUP = new ShaderResourceGroupDescriptor();
|
|
9
46
|
|
|
10
47
|
LPV_SHADER_RESOURCE_GROUP
|
|
11
|
-
.
|
|
12
|
-
.
|
|
13
|
-
.
|
|
14
|
-
.
|
|
48
|
+
.add(LPV_LOOKUP_RESOURCE)
|
|
49
|
+
.add(LPV_METADATA_RESOURCE)
|
|
50
|
+
.add(LPV_MESH_RESOURCE)
|
|
51
|
+
.add(LPV_PROBES_RESOURCE)
|
|
52
|
+
;
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* The same bindings, each with a default, for a shader that reads the light probe volume under one
|
|
56
|
+
* indirect lighting mode and is bound under all of them (SSR's resolve, froxel GI): a frame graph pass
|
|
57
|
+
* given no volume binds transient buffers and a volume of no probes in its place.
|
|
58
|
+
*
|
|
59
|
+
* @type {ShaderResourceGroupDescriptor}
|
|
60
|
+
*/
|
|
61
|
+
export const LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS = new ShaderResourceGroupDescriptor();
|
|
62
|
+
|
|
63
|
+
LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS
|
|
64
|
+
.addStorageBuffer("lpv_lookup", BVH_STRUCT, false, true)
|
|
65
|
+
.addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT, { probe_count: 0, probe_resolution: 0 })
|
|
66
|
+
.addStorageBuffer("lpv_mesh", WebGPUArray.from(TETRAHEDRAL_MESH_CELL_STRUCT), false, true)
|
|
67
|
+
.addStorageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT), false, true)
|
|
15
68
|
;
|