@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { EntityComponentDataset } from "../../../ecs/EntityComponentDataset.js";
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* prevailing flow, and a solid post standing in it; the deficit and the turning
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* scene would use. The global acts as a scene's do: `FluidEffectorsSystem` folds
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* (`fluid_apply_atmosphere`), and the cloth reads the same far field outside the
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* volume — one wind, gust included (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2).
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* shedding street — it is a steady deficit, and the free corner moves twelve
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/** @type {ReturnType<build_wind_tunnel>} */
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ecd.addComponentToEntity(fluid_entity, tunnel.component);
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tunnel.effector.wind[1] = 0;
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wind.ambient.gust = control.gust;
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// and outside alike.
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// 1. The air. The far field folded, then a real fluid step brought to it,
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// with the post's wake in it — what `FluidSystem` does for a scene.
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effectors.fixedUpdate(FIXED_STEP);
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fluid_build_world_to_grid(tunnel.world_to_grid, tunnel.component);
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fluid_atmosphere_to_grid(atmosphere_grid, 0, atmosphere_world, 0, tunnel.world_to_grid);
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fluid_apply_atmosphere(tunnel.component.field, FIXED_STEP, atmosphere_grid, 0);
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// 2. The cloth reads it. `begin` once a step, then one sample per particle
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// — or one for the whole banner where no field reaches, which is what
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// "
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// "far field only" turns this page into.
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@@ -492,9 +492,37 @@ export class ClothState {
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* fabric's own 6 mm the row removes **21%** of the sheet's
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* self-intersections, and at half the shortest row **82%**.
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* `MEASUREMENTS.md` §31.
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*
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*
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* **And it is the particle's own.** A circle skirt's rows run from a
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* centimetre at the waistband to five at the hem, and one radius per cloth
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* gave the hem the waistband's — a row a fifth of its spacing wide, and
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* flutes through each other at every sample. So the two lengths it is built
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* from, {@link self_row} and {@link self_free_pair}, are measured per
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* particle at seed, and `cloth_self_radius_update` fills this per step from
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* the fabric's thickness. A pair's reach is the sum of its two radii.
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* `MEASUREMENTS.md` §67, §68.
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* @type {Float32Array}
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*/
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self_radius: Float32Array;
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/**
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* The shortest stretch row incident on each particle, metres — the floor the
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* self-collision radius is half of. `Infinity` for a particle no row touches.
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* Written once, when the rows are.
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* @type {Float32Array}
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*/
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self_row: Float32Array;
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/**
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* How close each particle gets in the **bind pose** to a particle no row
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* joins it to, metres — the length the radius's cap is two fifths of — or
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* `Infinity` when nothing is within the search. Written once at seed by
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* `cloth_self_closest_free_pair`, and measured rather than derived because
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|
+
* a garment is not a sheet: on a rigged garment's strips the gap between
|
|
520
|
+
* strips is half what the link length would predict (`MEASUREMENTS.md` §37),
|
|
521
|
+
* and on a skirt it is the waistband's two hops at the waistband and the
|
|
522
|
+
* hem's at the hem.
|
|
523
|
+
* @type {Float32Array}
|
|
496
524
|
*/
|
|
497
|
-
|
|
525
|
+
self_free_pair: Float32Array;
|
|
498
526
|
/**
|
|
499
527
|
* Self-collision pairs, 2 per pair, rebuilt every step (§9).
|
|
500
528
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;
|
|
1
|
+
{"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;IAulBI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH;QAzB8C,QAAQ,EAA3C,YAAY,GAAC,MAAM,EAAE;QACc,YAAY,EAA/C,YAAY,GAAC,MAAM,EAAE;QACa,gBAAgB,GAAlD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACa,aAAa,GAA/C,UAAU,GAAC,MAAM,EAAE;QACiB,WAAW,GAA/C,YAAY,GAAC,MAAM,EAAE;QACe,cAAc,GAAlD,YAAY,GAAC,MAAM,EAAE;QACa,cAAc,GAAhD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QAEa,YAAY,GAA9C,UAAU,GAAC,MAAM,EAAE;QAEe,iBAAiB,GAAnD,UAAU,GAAC,MAAM,EAAE;QACiB,eAAe,GAAnD,YAAY,GAAC,MAAM,EAAE;QAEC,MAAM,GAA5B,OAAO;QAKL,UAAU,CAuMtB;IAkCD;;;;;;;;;;;;OAYG;IACH,wCAJW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACpF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,GAC9E,UAAU,CAiBtB;IA93BD;;;;;;OAMG;IACH,QAFU,WAAW,GAAC,iBAAiB,CAEzB;IAEd;;;OAGG;IACH,QAFU,YAAY,CAER;IAEd;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,MAAM,CAEA;IAEhB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;OAEG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;OAQG;IACH,eAFU,YAAY,CAED;IAErB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;OAIG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;OAGG;IACH,kBAFU,UAAU,CAEI;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,0BAFU,UAAU,CAEY;IAEhC;;;;OAIG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;;OAKG;IACH,aAFU,YAAY,CAEH;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;OAMG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,uBAFU,UAAU,CAES;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;OAGG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;;;;;;;;;;OAYG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;OAWG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;OAMG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,eAFU,YAAY,CAED;IAErB;;;OAGG;IACH,wBAFU,UAAU,CAEU;IAE9B;;;OAGG;IACH,iBAFU,UAAU,CAEG;IAEvB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,kBAFU,YAAY,CAEE;IAExB;;;OAGG;IACH,2BAFU,UAAU,CAEa;IAEjC;;;OAGG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;;;;OAYG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;OAIG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,kBAFU,UAAU,CAEI;IAExB;;;;;;;OAOG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;;OAKG;IACH,yBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,0BAFU,YAAY,CAEU;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;OAcG;IACH,WAFU,UAAU,CAEH;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,YAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;;OAYG;IACH,kBAFU,YAAY,CAEE;IAExB;;;;;;;;;;OAUG;IACH,uBAFU,YAAY,CAEO;IA+O7B;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;;;;;OAUG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACtF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,CAc1F;CA+BJ"}
|
|
@@ -599,9 +599,39 @@ export class ClothState {
|
|
|
599
599
|
* fabric's own 6 mm the row removes **21%** of the sheet's
|
|
600
600
|
* self-intersections, and at half the shortest row **82%**.
|
|
601
601
|
* `MEASUREMENTS.md` §31.
|
|
602
|
-
*
|
|
602
|
+
*
|
|
603
|
+
* **And it is the particle's own.** A circle skirt's rows run from a
|
|
604
|
+
* centimetre at the waistband to five at the hem, and one radius per cloth
|
|
605
|
+
* gave the hem the waistband's — a row a fifth of its spacing wide, and
|
|
606
|
+
* flutes through each other at every sample. So the two lengths it is built
|
|
607
|
+
* from, {@link self_row} and {@link self_free_pair}, are measured per
|
|
608
|
+
* particle at seed, and `cloth_self_radius_update` fills this per step from
|
|
609
|
+
* the fabric's thickness. A pair's reach is the sum of its two radii.
|
|
610
|
+
* `MEASUREMENTS.md` §67, §68.
|
|
611
|
+
* @type {Float32Array}
|
|
603
612
|
*/
|
|
604
|
-
self_radius =
|
|
613
|
+
self_radius = null;
|
|
614
|
+
|
|
615
|
+
/**
|
|
616
|
+
* The shortest stretch row incident on each particle, metres — the floor the
|
|
617
|
+
* self-collision radius is half of. `Infinity` for a particle no row touches.
|
|
618
|
+
* Written once, when the rows are.
|
|
619
|
+
* @type {Float32Array}
|
|
620
|
+
*/
|
|
621
|
+
self_row = null;
|
|
622
|
+
|
|
623
|
+
/**
|
|
624
|
+
* How close each particle gets in the **bind pose** to a particle no row
|
|
625
|
+
* joins it to, metres — the length the radius's cap is two fifths of — or
|
|
626
|
+
* `Infinity` when nothing is within the search. Written once at seed by
|
|
627
|
+
* `cloth_self_closest_free_pair`, and measured rather than derived because
|
|
628
|
+
* a garment is not a sheet: on a rigged garment's strips the gap between
|
|
629
|
+
* strips is half what the link length would predict (`MEASUREMENTS.md` §37),
|
|
630
|
+
* and on a skirt it is the waistband's two hops at the waistband and the
|
|
631
|
+
* hem's at the hem.
|
|
632
|
+
* @type {Float32Array}
|
|
633
|
+
*/
|
|
634
|
+
self_free_pair = null;
|
|
605
635
|
|
|
606
636
|
/**
|
|
607
637
|
* Self-collision pairs, 2 per pair, rebuilt every step (§9).
|
|
@@ -818,9 +848,31 @@ export class ClothState {
|
|
|
818
848
|
state.inertial.set(state.position);
|
|
819
849
|
state.kinematic_target.set(state.position);
|
|
820
850
|
|
|
851
|
+
// The two lengths a particle's self-collision radius is built from: its
|
|
852
|
+
// shortest row, from the rows below, and its closest free pair, which
|
|
853
|
+
// only a walk over the bind pose can measure (`cloth_self_closest_free_pair`)
|
|
854
|
+
// and which stays "nothing in reach" until one does.
|
|
855
|
+
state.self_row.fill(Infinity);
|
|
856
|
+
state.self_free_pair.fill(Infinity);
|
|
857
|
+
|
|
821
858
|
for (let row = 0; row < stretch_count; row++) {
|
|
822
|
-
|
|
823
|
-
|
|
859
|
+
const a = particle_of_source[stretch_particle[row * 2]];
|
|
860
|
+
const b = particle_of_source[stretch_particle[row * 2 + 1]];
|
|
861
|
+
|
|
862
|
+
state.stretch_particle[row * 2] = a;
|
|
863
|
+
state.stretch_particle[row * 2 + 1] = b;
|
|
864
|
+
|
|
865
|
+
const rest = stretch_rest[row];
|
|
866
|
+
|
|
867
|
+
if (rest > 0) {
|
|
868
|
+
if (rest < state.self_row[a]) {
|
|
869
|
+
state.self_row[a] = rest;
|
|
870
|
+
}
|
|
871
|
+
|
|
872
|
+
if (rest < state.self_row[b]) {
|
|
873
|
+
state.self_row[b] = rest;
|
|
874
|
+
}
|
|
875
|
+
}
|
|
824
876
|
|
|
825
877
|
const stiffness = stretch_stiffness[row];
|
|
826
878
|
|
|
@@ -1105,6 +1157,9 @@ function allocate(
|
|
|
1105
1157
|
contact_count, // contact_friction_lambda
|
|
1106
1158
|
contact_count, // contact_friction_penalty
|
|
1107
1159
|
contact_count * 3, // contact_anchor
|
|
1160
|
+
particle_count, // self_row
|
|
1161
|
+
particle_count, // self_free_pair
|
|
1162
|
+
particle_count, // self_radius
|
|
1108
1163
|
self_capacity * 2, // self_pair
|
|
1109
1164
|
particle_count * 3, // self_force
|
|
1110
1165
|
particle_count * 6, // self_hessian
|
|
@@ -1203,6 +1258,9 @@ function allocate(
|
|
|
1203
1258
|
state.contact_friction_penalty = cut(Float32Array, contact_count);
|
|
1204
1259
|
state.contact_anchor = cut(Float32Array, contact_count * 3);
|
|
1205
1260
|
|
|
1261
|
+
state.self_row = cut(Float32Array, particle_count);
|
|
1262
|
+
state.self_free_pair = cut(Float32Array, particle_count);
|
|
1263
|
+
state.self_radius = cut(Float32Array, particle_count);
|
|
1206
1264
|
state.self_pair = cut(Int32Array, self_capacity * 2);
|
|
1207
1265
|
state.self_force = cut(Float32Array, particle_count * 3);
|
|
1208
1266
|
state.self_hessian = cut(Float32Array, particle_count * 6);
|
|
@@ -35,12 +35,20 @@ export function cloth_self_exclusions(state: ClothState): {
|
|
|
35
35
|
* is §36's permanently active pair. {@link cloth_self_find} pairs a held
|
|
36
36
|
* particle with a free one for the same reason.
|
|
37
37
|
*
|
|
38
|
+
* **And every particle gets its own.** The walk writes each particle's closest
|
|
39
|
+
* free pair into {@link ClothState#self_free_pair} — the cap on *that*
|
|
40
|
+
* particle's radius — and returns the closest over the cloth, which on a sheet
|
|
41
|
+
* is every particle's and on a skirt is the waistband's. One cap per cloth gave
|
|
42
|
+
* a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
|
|
43
|
+
*
|
|
38
44
|
* @param {ClothState} state
|
|
39
45
|
* @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
|
|
40
46
|
* @param {number} search only pairs closer than this are looked for; the walk is
|
|
41
|
-
* bounded by it, and a
|
|
42
|
-
* the right answer, because then no radius inside the bound can touch
|
|
43
|
-
*
|
|
47
|
+
* bounded by it, and a particle with nothing that close gets `Infinity` — which
|
|
48
|
+
* is the right answer, because then no radius inside the bound can touch
|
|
49
|
+
* anything. Twice the longest of the particles' shortest rows reaches every
|
|
50
|
+
* particle's own two hops.
|
|
51
|
+
* @returns {number} metres, the closest over the cloth, or `Infinity`
|
|
44
52
|
*/
|
|
45
53
|
export function cloth_self_closest_free_pair(state: ClothState, exclusions: {
|
|
46
54
|
offset: Int32Array;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED
|
|
1
|
+
{"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,4EARW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,UACzC,MAAM,GAKJ,MAAM,CAmIlB;AAED;;;;;;GAMG;AACH,+DAHW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GACvC,MAAM,CAuKlB;AAjaD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,MAAM,CAE+B"}
|
|
@@ -100,16 +100,28 @@ export function cloth_self_exclusions(state) {
|
|
|
100
100
|
* is §36's permanently active pair. {@link cloth_self_find} pairs a held
|
|
101
101
|
* particle with a free one for the same reason.
|
|
102
102
|
*
|
|
103
|
+
* **And every particle gets its own.** The walk writes each particle's closest
|
|
104
|
+
* free pair into {@link ClothState#self_free_pair} — the cap on *that*
|
|
105
|
+
* particle's radius — and returns the closest over the cloth, which on a sheet
|
|
106
|
+
* is every particle's and on a skirt is the waistband's. One cap per cloth gave
|
|
107
|
+
* a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
|
|
108
|
+
*
|
|
103
109
|
* @param {ClothState} state
|
|
104
110
|
* @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
|
|
105
111
|
* @param {number} search only pairs closer than this are looked for; the walk is
|
|
106
|
-
* bounded by it, and a
|
|
107
|
-
* the right answer, because then no radius inside the bound can touch
|
|
108
|
-
*
|
|
112
|
+
* bounded by it, and a particle with nothing that close gets `Infinity` — which
|
|
113
|
+
* is the right answer, because then no radius inside the bound can touch
|
|
114
|
+
* anything. Twice the longest of the particles' shortest rows reaches every
|
|
115
|
+
* particle's own two hops.
|
|
116
|
+
* @returns {number} metres, the closest over the cloth, or `Infinity`
|
|
109
117
|
*/
|
|
110
118
|
export function cloth_self_closest_free_pair(state, exclusions, search) {
|
|
111
119
|
const particle_count = state.particle_count;
|
|
112
120
|
|
|
121
|
+
const free_pair = state.self_free_pair;
|
|
122
|
+
|
|
123
|
+
free_pair.fill(Infinity);
|
|
124
|
+
|
|
113
125
|
if (!(search > 0) || particle_count < 2) {
|
|
114
126
|
return Infinity;
|
|
115
127
|
}
|
|
@@ -131,7 +143,9 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
|
|
|
131
143
|
// hand back a point from anywhere. Without this the answer would be the
|
|
132
144
|
// closest ungoverned pair the table happened to collide into view, which is
|
|
133
145
|
// a real distance but not the one `search` was asked for.
|
|
134
|
-
|
|
146
|
+
const search_squared = search * search;
|
|
147
|
+
|
|
148
|
+
let closest_squared = search_squared;
|
|
135
149
|
|
|
136
150
|
for (let i = 0; i < particle_count; i++) {
|
|
137
151
|
const a = i * 3;
|
|
@@ -187,7 +201,7 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
|
|
|
187
201
|
|
|
188
202
|
const distance_squared = ddx * ddx + ddy * ddy + ddz * ddz;
|
|
189
203
|
|
|
190
|
-
if (distance_squared >=
|
|
204
|
+
if (distance_squared >= search_squared) {
|
|
191
205
|
continue;
|
|
192
206
|
}
|
|
193
207
|
|
|
@@ -209,14 +223,27 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
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continue;
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}
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-
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+
const distance = Math.sqrt(distance_squared);
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+
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// Both ends of the pair: the walk visits each pair once, from its lower index.
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if (distance < free_pair[i]) {
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free_pair[i] = distance;
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}
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+
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if (distance < free_pair[j]) {
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free_pair[j] = distance;
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}
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+
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if (distance_squared < closest_squared) {
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closest_squared = distance_squared;
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+
}
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}
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}
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}
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}
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}
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-
return closest_squared ===
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246
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+
return closest_squared === search_squared ? Infinity : Math.sqrt(closest_squared);
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}
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/**
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@@ -229,7 +256,19 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
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export function cloth_self_find(state, exclusions) {
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const particle_count = state.particle_count;
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-
const
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259
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+
const self_radius = state.self_radius;
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+
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261
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+
// The cell is the widest pair's reach, which is what makes the 27-cell walk
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262
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+
// sufficient for every pair; a pair's own reach is the sum of its two radii.
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263
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+
let largest = 0;
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+
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265
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+
for (let i = 0; i < particle_count; i++) {
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+
if (self_radius[i] > largest) {
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+
largest = self_radius[i];
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+
}
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+
}
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+
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+
const radius = largest * 2;
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if (radius <= 0) {
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state.self_count = 0;
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@@ -256,8 +295,6 @@ export function cloth_self_find(state, exclusions) {
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256
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const inverse = 1 / radius;
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297
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-
const radius_squared = radius * radius;
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-
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298
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for (let i = 0; i < particle_count; i++) {
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// A held particle is paired with free ones and not with another held
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// one: it cannot be pushed, but it can be carried through the fabric —
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@@ -275,6 +312,8 @@ export function cloth_self_find(state, exclusions) {
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const cy = Math.floor(y * inverse);
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276
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const cz = Math.floor(z * inverse);
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277
314
|
|
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315
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+
const radius_i = self_radius[i];
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316
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+
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278
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|
const exclude_start = offset[i];
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279
318
|
const exclude_end = offset[i + 1];
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280
319
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@@ -326,7 +365,9 @@ export function cloth_self_find(state, exclusions) {
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326
365
|
const ddy = y - position[b + 1];
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327
366
|
const ddz = z - position[b + 2];
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328
367
|
|
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329
|
-
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|
368
|
+
const reach = radius_i + self_radius[j];
|
|
369
|
+
|
|
370
|
+
if (ddx * ddx + ddy * ddy + ddz * ddz >= reach * reach) {
|
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330
371
|
continue;
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331
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|
}
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332
373
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@@ -0,0 +1,42 @@
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1
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+
/**
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2
|
+
* # The self-collision radius, per particle
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3
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+
*
|
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4
|
+
* §9's radius is built from two lengths of the proxy: half the shortest row,
|
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5
|
+
* so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
|
|
6
|
+
* at two fifths of the closest pair no row governs, so a cloth that is not
|
|
7
|
+
* folded is never in contact with itself (§36, §37). Both used to be measured
|
|
8
|
+
* over the whole cloth and the radius was one number for it.
|
|
9
|
+
*
|
|
10
|
+
* **Both lengths are the particle's own.** A circle skirt's rows run from a
|
|
11
|
+
* centimetre at the waistband to five at the hem, and one radius per cloth gave
|
|
12
|
+
* the hem the waistband's: six millimetres against fifty-four of spacing, a row
|
|
13
|
+
* a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
|
|
14
|
+
* passed through each other at every sample. With {@link ClothState#self_row}
|
|
15
|
+
* and {@link ClothState#self_free_pair} measured per particle at seed, this
|
|
16
|
+
* fills {@link ClothState#self_radius} per step from the fabric's thickness,
|
|
17
|
+
* and a pair's reach is the sum of its two radii. On a uniform sheet every
|
|
18
|
+
* particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
|
|
19
|
+
*
|
|
20
|
+
* Per step rather than at seed because the thickness is `ClothDynamics`', which
|
|
21
|
+
* an author may change while the cloth runs; it is one multiply and two
|
|
22
|
+
* comparisons a particle, in the step itself so that the worker and the main
|
|
23
|
+
* thread derive the same bytes from the same words.
|
|
24
|
+
*
|
|
25
|
+
* @author Alex Goldring
|
|
26
|
+
* @copyright Company Named Limited (c) 2026
|
|
27
|
+
*/
|
|
28
|
+
/**
|
|
29
|
+
* Fill every particle's self-collision radius from its own two lengths and the
|
|
30
|
+
* fabric's thickness:
|
|
31
|
+
*
|
|
32
|
+
* r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
|
|
33
|
+
*
|
|
34
|
+
* A particle with no row has no floor above the thickness, and one with
|
|
35
|
+
* nothing in reach has no cap.
|
|
36
|
+
*
|
|
37
|
+
* @param {ClothState} state
|
|
38
|
+
* @param {number} thickness `ClothDynamics#thickness`, metres
|
|
39
|
+
* @returns {void}
|
|
40
|
+
*/
|
|
41
|
+
export function cloth_self_radius_update(state: ClothState, thickness: number): void;
|
|
42
|
+
//# sourceMappingURL=cloth_self_radius.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cloth_self_radius.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_radius.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH;;;;;;;;;;;;GAYG;AACH,uEAHW,MAAM,GACJ,IAAI,CAsBhB"}
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|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { CLOTH_SELF_RADIUS_MAX_RATIO, CLOTH_SELF_RADIUS_MIN_RATIO } from "./cloth_solver_constants.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* # The self-collision radius, per particle
|
|
5
|
+
*
|
|
6
|
+
* §9's radius is built from two lengths of the proxy: half the shortest row,
|
|
7
|
+
* so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
|
|
8
|
+
* at two fifths of the closest pair no row governs, so a cloth that is not
|
|
9
|
+
* folded is never in contact with itself (§36, §37). Both used to be measured
|
|
10
|
+
* over the whole cloth and the radius was one number for it.
|
|
11
|
+
*
|
|
12
|
+
* **Both lengths are the particle's own.** A circle skirt's rows run from a
|
|
13
|
+
* centimetre at the waistband to five at the hem, and one radius per cloth gave
|
|
14
|
+
* the hem the waistband's: six millimetres against fifty-four of spacing, a row
|
|
15
|
+
* a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
|
|
16
|
+
* passed through each other at every sample. With {@link ClothState#self_row}
|
|
17
|
+
* and {@link ClothState#self_free_pair} measured per particle at seed, this
|
|
18
|
+
* fills {@link ClothState#self_radius} per step from the fabric's thickness,
|
|
19
|
+
* and a pair's reach is the sum of its two radii. On a uniform sheet every
|
|
20
|
+
* particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
|
|
21
|
+
*
|
|
22
|
+
* Per step rather than at seed because the thickness is `ClothDynamics`', which
|
|
23
|
+
* an author may change while the cloth runs; it is one multiply and two
|
|
24
|
+
* comparisons a particle, in the step itself so that the worker and the main
|
|
25
|
+
* thread derive the same bytes from the same words.
|
|
26
|
+
*
|
|
27
|
+
* @author Alex Goldring
|
|
28
|
+
* @copyright Company Named Limited (c) 2026
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Fill every particle's self-collision radius from its own two lengths and the
|
|
33
|
+
* fabric's thickness:
|
|
34
|
+
*
|
|
35
|
+
* r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
|
|
36
|
+
*
|
|
37
|
+
* A particle with no row has no floor above the thickness, and one with
|
|
38
|
+
* nothing in reach has no cap.
|
|
39
|
+
*
|
|
40
|
+
* @param {ClothState} state
|
|
41
|
+
* @param {number} thickness `ClothDynamics#thickness`, metres
|
|
42
|
+
* @returns {void}
|
|
43
|
+
*/
|
|
44
|
+
export function cloth_self_radius_update(state, thickness) {
|
|
45
|
+
const particle_count = state.particle_count;
|
|
46
|
+
|
|
47
|
+
const row = state.self_row;
|
|
48
|
+
const free_pair = state.self_free_pair;
|
|
49
|
+
const radius = state.self_radius;
|
|
50
|
+
|
|
51
|
+
for (let i = 0; i < particle_count; i++) {
|
|
52
|
+
const floor = row[i] * CLOTH_SELF_RADIUS_MIN_RATIO;
|
|
53
|
+
|
|
54
|
+
let r = floor > thickness && floor < Infinity ? floor : thickness;
|
|
55
|
+
|
|
56
|
+
const cap = free_pair[i] * CLOTH_SELF_RADIUS_MAX_RATIO;
|
|
57
|
+
|
|
58
|
+
if (cap < r) {
|
|
59
|
+
r = cap;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
radius[i] = r;
|
|
63
|
+
}
|
|
64
|
+
}
|