@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -1,6 +1,12 @@
1
1
  import { EntityComponentDataset } from "../../../ecs/EntityComponentDataset.js";
2
+ import { EntityManager } from "../../../ecs/EntityManager.js";
2
3
  import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
4
+ import { FluidEffectorsComponent } from "../../fluid/ecs/FluidEffectorsComponent.js";
5
+ import { FluidEffectorsSystem } from "../../fluid/ecs/FluidEffectorsSystem.js";
3
6
  import { fluid_build_world_to_grid } from "../../fluid/ecs/fluid_build_world_to_grid.js";
7
+ import { fluid_apply_atmosphere } from "../../fluid/fluid_apply_atmosphere.js";
8
+ import { fluid_atmosphere_to_grid } from "../../fluid/fluid_atmosphere_to_grid.js";
9
+ import { FLUID_ATMOSPHERE_WORDS } from "../../fluid/FluidAtmosphere.js";
4
10
  import { fluid_sample_velocity_world_mps } from "../../fluid/ecs/fluid_sample_velocity_world_mps.js";
5
11
  import { CLOTH_DYNAMICS_BY_NAME } from "../ecs/cloth_dynamics_library.js";
6
12
  import { cloth_bend_ratio, cloth_drag_response } from "../ecs/cloth_dynamics_map.js";
@@ -25,7 +31,10 @@ import { build_wind_tunnel, place_wind_post } from "./wind_build.js";
25
31
  * prevailing flow, and a solid post standing in it; the deficit and the turning
26
32
  * behind the post are the incompressible projection's answer, and the banner
27
33
  * reads them through exactly the `ClothFluidWind` and `cloth_sample_air` a game
28
- * scene would use.
34
+ * scene would use. The global acts as a scene's do: `FluidEffectorsSystem` folds
35
+ * it into the far field once a step, the field is brought to that far field
36
+ * (`fluid_apply_atmosphere`), and the cloth reads the same far field outside the
37
+ * volume — one wind, gust included (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2).
29
38
  * That is §10's whole argument — this engine already has something better than a
30
39
  * wind zone — put where it can be watched instead of read.
31
40
  *
@@ -47,10 +56,10 @@ import { build_wind_tunnel, place_wind_post } from "./wind_build.js";
47
56
  * shedding street — it is a steady deficit, and the free corner moves twelve
48
57
  * times as far per step with the post as without rather than fluttering.
49
58
  *
50
- * And **"ambient only"** is §10's fallback: a constant plus a band-limited
51
- * gust, uniform over the whole banner, read through the same interface. It
52
- * costs one sample for the whole cloth instead of one per particle, which the
53
- * readout shows as the sample time dropping by a factor of twenty-five.
59
+ * And **"far field only"** is §10's fallback: the global's wind and its gust,
60
+ * uniform over the whole banner, read through the same interface. It costs one
61
+ * sample for the whole cloth instead of one per particle, which the readout
62
+ * shows as the sample time dropping by a factor of twenty-five.
54
63
  *
55
64
  * @author Alex Goldring
56
65
  * @copyright Company Named Limited (c) 2026
@@ -107,13 +116,32 @@ let cloth = null;
107
116
  /** @type {ReturnType<build_wind_tunnel>} */
108
117
  let tunnel = null;
109
118
 
110
- /** @type {ClothFluidWind} */
111
- const wind = new ClothFluidWind();
112
-
113
- /** The dataset the wind source reads its fields out of — one component in it. */
119
+ /** The dataset the wind source reads its fields out of: the volume, and the global on it. */
114
120
  const ecd = new EntityComponentDataset();
115
121
 
116
- ecd.setComponentTypeMap([FluidComponent]);
122
+ ecd.setComponentTypeMap([FluidComponent, FluidEffectorsComponent]);
123
+
124
+ /** What folds the global into the far field, once a step, as in a scene. */
125
+ const effectors = new FluidEffectorsSystem();
126
+
127
+ {
128
+ const em = new EntityManager();
129
+
130
+ em.addSystem(effectors);
131
+ em.attachDataset(ecd);
132
+
133
+ await new Promise((resolve, reject) => em.startup(resolve, reject));
134
+ }
135
+
136
+ /** The far field, world units, and in the volume's grid units. */
137
+ const atmosphere_world = new Float64Array(FLUID_ATMOSPHERE_WORDS);
138
+ const atmosphere_grid = new Float64Array(FLUID_ATMOSPHERE_WORDS);
139
+
140
+ /** No effector is applied by itself: the global acts through the far field. */
141
+ const NO_EFFECTORS = [];
142
+
143
+ /** @type {ClothFluidWind} */
144
+ const wind = new ClothFluidWind(effectors);
117
145
 
118
146
  let fluid_entity = -1;
119
147
 
@@ -181,6 +209,12 @@ function rebuild_tunnel() {
181
209
 
182
210
  ecd.addComponentToEntity(fluid_entity, tunnel.component);
183
211
 
212
+ const air = new FluidEffectorsComponent();
213
+
214
+ air.addEffector(tunnel.effector);
215
+
216
+ ecd.addComponentToEntity(fluid_entity, air);
217
+
184
218
  refresh_post();
185
219
  }
186
220
 
@@ -211,23 +245,28 @@ function step_once() {
211
245
  tunnel.effector.wind[1] = 0;
212
246
  tunnel.effector.wind[2] = Math.cos(angle) * control.speed;
213
247
 
214
- wind.ambient.wind[0] = tunnel.effector.wind[0];
215
- wind.ambient.wind[1] = 0;
216
- wind.ambient.wind[2] = tunnel.effector.wind[2];
217
-
218
- wind.ambient.gust = control.gust;
219
- wind.ambient.period = 1.6;
248
+ // The gust is the global's, so the far field carries it inside the volume
249
+ // and outside alike.
250
+ tunnel.effector.gust = control.gust;
251
+ tunnel.effector.gust_period = 1.6;
220
252
 
221
- // 1. The air. A real fluid step, with the post's wake in it.
253
+ // 1. The air. The far field folded, then a real fluid step brought to it,
254
+ // with the post's wake in it — what `FluidSystem` does for a scene.
222
255
  const fluid_started = performance.now();
223
256
 
257
+ effectors.fixedUpdate(FIXED_STEP);
258
+ effectors.read_atmosphere(atmosphere_world, 0);
259
+
224
260
  fluid_build_world_to_grid(tunnel.world_to_grid, tunnel.component);
225
261
 
226
262
  tunnel.component.enabled = control.source === 'field';
227
263
 
228
264
  if (tunnel.component.enabled) {
265
+ fluid_atmosphere_to_grid(atmosphere_grid, 0, atmosphere_world, 0, tunnel.world_to_grid);
266
+ fluid_apply_atmosphere(tunnel.component.field, FIXED_STEP, atmosphere_grid, 0);
267
+
229
268
  tunnel.simulator.step(
230
- tunnel.component.field, FIXED_STEP, [tunnel.effector], tunnel.world_to_grid
269
+ tunnel.component.field, FIXED_STEP, NO_EFFECTORS, tunnel.world_to_grid
231
270
  );
232
271
  }
233
272
 
@@ -235,7 +274,7 @@ function step_once() {
235
274
 
236
275
  // 2. The cloth reads it. `begin` once a step, then one sample per particle
237
276
  // — or one for the whole banner where no field reaches, which is what
238
- // "ambient only" turns this page into.
277
+ // "far field only" turns this page into.
239
278
  const sample_started = performance.now();
240
279
 
241
280
  wind.begin(time, ecd);
@@ -492,9 +492,37 @@ export class ClothState {
492
492
  * fabric's own 6 mm the row removes **21%** of the sheet's
493
493
  * self-intersections, and at half the shortest row **82%**.
494
494
  * `MEASUREMENTS.md` §31.
495
- * @type {number}
495
+ *
496
+ * **And it is the particle's own.** A circle skirt's rows run from a
497
+ * centimetre at the waistband to five at the hem, and one radius per cloth
498
+ * gave the hem the waistband's — a row a fifth of its spacing wide, and
499
+ * flutes through each other at every sample. So the two lengths it is built
500
+ * from, {@link self_row} and {@link self_free_pair}, are measured per
501
+ * particle at seed, and `cloth_self_radius_update` fills this per step from
502
+ * the fabric's thickness. A pair's reach is the sum of its two radii.
503
+ * `MEASUREMENTS.md` §67, §68.
504
+ * @type {Float32Array}
505
+ */
506
+ self_radius: Float32Array;
507
+ /**
508
+ * The shortest stretch row incident on each particle, metres — the floor the
509
+ * self-collision radius is half of. `Infinity` for a particle no row touches.
510
+ * Written once, when the rows are.
511
+ * @type {Float32Array}
512
+ */
513
+ self_row: Float32Array;
514
+ /**
515
+ * How close each particle gets in the **bind pose** to a particle no row
516
+ * joins it to, metres — the length the radius's cap is two fifths of — or
517
+ * `Infinity` when nothing is within the search. Written once at seed by
518
+ * `cloth_self_closest_free_pair`, and measured rather than derived because
519
+ * a garment is not a sheet: on a rigged garment's strips the gap between
520
+ * strips is half what the link length would predict (`MEASUREMENTS.md` §37),
521
+ * and on a skirt it is the waistband's two hops at the waistband and the
522
+ * hem's at the hem.
523
+ * @type {Float32Array}
496
524
  */
497
- self_radius: number;
525
+ self_free_pair: Float32Array;
498
526
  /**
499
527
  * Self-collision pairs, 2 per pair, rebuilt every step (§9).
500
528
  *
@@ -1 +1 @@
1
- {"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;IAyjBI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH;QAzB8C,QAAQ,EAA3C,YAAY,GAAC,MAAM,EAAE;QACc,YAAY,EAA/C,YAAY,GAAC,MAAM,EAAE;QACa,gBAAgB,GAAlD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACa,aAAa,GAA/C,UAAU,GAAC,MAAM,EAAE;QACiB,WAAW,GAA/C,YAAY,GAAC,MAAM,EAAE;QACe,cAAc,GAAlD,YAAY,GAAC,MAAM,EAAE;QACa,cAAc,GAAhD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QAEa,YAAY,GAA9C,UAAU,GAAC,MAAM,EAAE;QAEe,iBAAiB,GAAnD,UAAU,GAAC,MAAM,EAAE;QACiB,eAAe,GAAnD,YAAY,GAAC,MAAM,EAAE;QAEC,MAAM,GAA5B,OAAO;QAKL,UAAU,CAiLtB;IAkCD;;;;;;;;;;;;OAYG;IACH,wCAJW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACpF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,GAC9E,UAAU,CAiBtB;IA10BD;;;;;;OAMG;IACH,QAFU,WAAW,GAAC,iBAAiB,CAEzB;IAEd;;;OAGG;IACH,QAFU,YAAY,CAER;IAEd;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,MAAM,CAEA;IAEhB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;OAEG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;OAQG;IACH,eAFU,YAAY,CAED;IAErB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;OAIG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;OAGG;IACH,kBAFU,UAAU,CAEI;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,0BAFU,UAAU,CAEY;IAEhC;;;;OAIG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;;OAKG;IACH,aAFU,YAAY,CAEH;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;OAMG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,uBAFU,UAAU,CAES;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;OAGG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;;;;;;;;;;OAYG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;OAWG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;OAMG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,eAFU,YAAY,CAED;IAErB;;;OAGG;IACH,wBAFU,UAAU,CAEU;IAE9B;;;OAGG;IACH,iBAFU,UAAU,CAEG;IAEvB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,kBAFU,YAAY,CAEE;IAExB;;;OAGG;IACH,2BAFU,UAAU,CAEa;IAEjC;;;OAGG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;;;;OAYG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;OAIG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,kBAFU,UAAU,CAEI;IAExB;;;;;;;OAOG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;;OAKG;IACH,yBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,0BAFU,YAAY,CAEU;IAEhC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;;;;OAcG;IACH,WAFU,UAAU,CAEH;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,YAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;;OAYG;IACH,kBAFU,YAAY,CAEE;IAExB;;;;;;;;;;OAUG;IACH,uBAFU,YAAY,CAEO;IAyN7B;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;;;;;OAUG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACtF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,CAc1F;CA+BJ"}
1
+ {"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;IAulBI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH;QAzB8C,QAAQ,EAA3C,YAAY,GAAC,MAAM,EAAE;QACc,YAAY,EAA/C,YAAY,GAAC,MAAM,EAAE;QACa,gBAAgB,GAAlD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACa,aAAa,GAA/C,UAAU,GAAC,MAAM,EAAE;QACiB,WAAW,GAA/C,YAAY,GAAC,MAAM,EAAE;QACe,cAAc,GAAlD,YAAY,GAAC,MAAM,EAAE;QACa,cAAc,GAAhD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QAEa,YAAY,GAA9C,UAAU,GAAC,MAAM,EAAE;QAEe,iBAAiB,GAAnD,UAAU,GAAC,MAAM,EAAE;QACiB,eAAe,GAAnD,YAAY,GAAC,MAAM,EAAE;QAEC,MAAM,GAA5B,OAAO;QAKL,UAAU,CAuMtB;IAkCD;;;;;;;;;;;;OAYG;IACH,wCAJW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACpF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,GAC9E,UAAU,CAiBtB;IA93BD;;;;;;OAMG;IACH,QAFU,WAAW,GAAC,iBAAiB,CAEzB;IAEd;;;OAGG;IACH,QAFU,YAAY,CAER;IAEd;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,MAAM,CAEA;IAEhB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;OAEG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;OAQG;IACH,eAFU,YAAY,CAED;IAErB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;OAIG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;OAGG;IACH,kBAFU,UAAU,CAEI;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,0BAFU,UAAU,CAEY;IAEhC;;;;OAIG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;;OAKG;IACH,aAFU,YAAY,CAEH;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;OAMG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,uBAFU,UAAU,CAES;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;OAGG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;;;;;;;;;;OAYG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;OAWG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;OAMG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,eAFU,YAAY,CAED;IAErB;;;OAGG;IACH,wBAFU,UAAU,CAEU;IAE9B;;;OAGG;IACH,iBAFU,UAAU,CAEG;IAEvB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,kBAFU,YAAY,CAEE;IAExB;;;OAGG;IACH,2BAFU,UAAU,CAEa;IAEjC;;;OAGG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;;;;OAYG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;OAIG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,kBAFU,UAAU,CAEI;IAExB;;;;;;;OAOG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;;OAKG;IACH,yBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,0BAFU,YAAY,CAEU;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;OAcG;IACH,WAFU,UAAU,CAEH;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,YAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;;OAYG;IACH,kBAFU,YAAY,CAEE;IAExB;;;;;;;;;;OAUG;IACH,uBAFU,YAAY,CAEO;IA+O7B;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;;;;;OAUG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACtF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,CAc1F;CA+BJ"}
@@ -599,9 +599,39 @@ export class ClothState {
599
599
  * fabric's own 6 mm the row removes **21%** of the sheet's
600
600
  * self-intersections, and at half the shortest row **82%**.
601
601
  * `MEASUREMENTS.md` §31.
602
- * @type {number}
602
+ *
603
+ * **And it is the particle's own.** A circle skirt's rows run from a
604
+ * centimetre at the waistband to five at the hem, and one radius per cloth
605
+ * gave the hem the waistband's — a row a fifth of its spacing wide, and
606
+ * flutes through each other at every sample. So the two lengths it is built
607
+ * from, {@link self_row} and {@link self_free_pair}, are measured per
608
+ * particle at seed, and `cloth_self_radius_update` fills this per step from
609
+ * the fabric's thickness. A pair's reach is the sum of its two radii.
610
+ * `MEASUREMENTS.md` §67, §68.
611
+ * @type {Float32Array}
603
612
  */
604
- self_radius = 0;
613
+ self_radius = null;
614
+
615
+ /**
616
+ * The shortest stretch row incident on each particle, metres — the floor the
617
+ * self-collision radius is half of. `Infinity` for a particle no row touches.
618
+ * Written once, when the rows are.
619
+ * @type {Float32Array}
620
+ */
621
+ self_row = null;
622
+
623
+ /**
624
+ * How close each particle gets in the **bind pose** to a particle no row
625
+ * joins it to, metres — the length the radius's cap is two fifths of — or
626
+ * `Infinity` when nothing is within the search. Written once at seed by
627
+ * `cloth_self_closest_free_pair`, and measured rather than derived because
628
+ * a garment is not a sheet: on a rigged garment's strips the gap between
629
+ * strips is half what the link length would predict (`MEASUREMENTS.md` §37),
630
+ * and on a skirt it is the waistband's two hops at the waistband and the
631
+ * hem's at the hem.
632
+ * @type {Float32Array}
633
+ */
634
+ self_free_pair = null;
605
635
 
606
636
  /**
607
637
  * Self-collision pairs, 2 per pair, rebuilt every step (§9).
@@ -818,9 +848,31 @@ export class ClothState {
818
848
  state.inertial.set(state.position);
819
849
  state.kinematic_target.set(state.position);
820
850
 
851
+ // The two lengths a particle's self-collision radius is built from: its
852
+ // shortest row, from the rows below, and its closest free pair, which
853
+ // only a walk over the bind pose can measure (`cloth_self_closest_free_pair`)
854
+ // and which stays "nothing in reach" until one does.
855
+ state.self_row.fill(Infinity);
856
+ state.self_free_pair.fill(Infinity);
857
+
821
858
  for (let row = 0; row < stretch_count; row++) {
822
- state.stretch_particle[row * 2] = particle_of_source[stretch_particle[row * 2]];
823
- state.stretch_particle[row * 2 + 1] = particle_of_source[stretch_particle[row * 2 + 1]];
859
+ const a = particle_of_source[stretch_particle[row * 2]];
860
+ const b = particle_of_source[stretch_particle[row * 2 + 1]];
861
+
862
+ state.stretch_particle[row * 2] = a;
863
+ state.stretch_particle[row * 2 + 1] = b;
864
+
865
+ const rest = stretch_rest[row];
866
+
867
+ if (rest > 0) {
868
+ if (rest < state.self_row[a]) {
869
+ state.self_row[a] = rest;
870
+ }
871
+
872
+ if (rest < state.self_row[b]) {
873
+ state.self_row[b] = rest;
874
+ }
875
+ }
824
876
 
825
877
  const stiffness = stretch_stiffness[row];
826
878
 
@@ -1105,6 +1157,9 @@ function allocate(
1105
1157
  contact_count, // contact_friction_lambda
1106
1158
  contact_count, // contact_friction_penalty
1107
1159
  contact_count * 3, // contact_anchor
1160
+ particle_count, // self_row
1161
+ particle_count, // self_free_pair
1162
+ particle_count, // self_radius
1108
1163
  self_capacity * 2, // self_pair
1109
1164
  particle_count * 3, // self_force
1110
1165
  particle_count * 6, // self_hessian
@@ -1203,6 +1258,9 @@ function allocate(
1203
1258
  state.contact_friction_penalty = cut(Float32Array, contact_count);
1204
1259
  state.contact_anchor = cut(Float32Array, contact_count * 3);
1205
1260
 
1261
+ state.self_row = cut(Float32Array, particle_count);
1262
+ state.self_free_pair = cut(Float32Array, particle_count);
1263
+ state.self_radius = cut(Float32Array, particle_count);
1206
1264
  state.self_pair = cut(Int32Array, self_capacity * 2);
1207
1265
  state.self_force = cut(Float32Array, particle_count * 3);
1208
1266
  state.self_hessian = cut(Float32Array, particle_count * 6);
@@ -35,12 +35,20 @@ export function cloth_self_exclusions(state: ClothState): {
35
35
  * is §36's permanently active pair. {@link cloth_self_find} pairs a held
36
36
  * particle with a free one for the same reason.
37
37
  *
38
+ * **And every particle gets its own.** The walk writes each particle's closest
39
+ * free pair into {@link ClothState#self_free_pair} — the cap on *that*
40
+ * particle's radius — and returns the closest over the cloth, which on a sheet
41
+ * is every particle's and on a skirt is the waistband's. One cap per cloth gave
42
+ * a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
43
+ *
38
44
  * @param {ClothState} state
39
45
  * @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
40
46
  * @param {number} search only pairs closer than this are looked for; the walk is
41
- * bounded by it, and a proxy with nothing that close gets `Infinity` — which is
42
- * the right answer, because then no radius inside the bound can touch anything
43
- * @returns {number} metres, or `Infinity`
47
+ * bounded by it, and a particle with nothing that close gets `Infinity` — which
48
+ * is the right answer, because then no radius inside the bound can touch
49
+ * anything. Twice the longest of the particles' shortest rows reaches every
50
+ * particle's own two hops.
51
+ * @returns {number} metres, the closest over the cloth, or `Infinity`
44
52
  */
45
53
  export function cloth_self_closest_free_pair(state: ClothState, exclusions: {
46
54
  offset: Int32Array;
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,4EANW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,UACzC,MAAM,GAGJ,MAAM,CAgHlB;AAED;;;;;;GAMG;AACH,+DAHW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GACvC,MAAM,CAyJlB;AAxXD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,MAAM,CAE+B"}
1
+ {"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,4EARW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,UACzC,MAAM,GAKJ,MAAM,CAmIlB;AAED;;;;;;GAMG;AACH,+DAHW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GACvC,MAAM,CAuKlB;AAjaD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,MAAM,CAE+B"}
@@ -100,16 +100,28 @@ export function cloth_self_exclusions(state) {
100
100
  * is §36's permanently active pair. {@link cloth_self_find} pairs a held
101
101
  * particle with a free one for the same reason.
102
102
  *
103
+ * **And every particle gets its own.** The walk writes each particle's closest
104
+ * free pair into {@link ClothState#self_free_pair} — the cap on *that*
105
+ * particle's radius — and returns the closest over the cloth, which on a sheet
106
+ * is every particle's and on a skirt is the waistband's. One cap per cloth gave
107
+ * a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
108
+ *
103
109
  * @param {ClothState} state
104
110
  * @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
105
111
  * @param {number} search only pairs closer than this are looked for; the walk is
106
- * bounded by it, and a proxy with nothing that close gets `Infinity` — which is
107
- * the right answer, because then no radius inside the bound can touch anything
108
- * @returns {number} metres, or `Infinity`
112
+ * bounded by it, and a particle with nothing that close gets `Infinity` — which
113
+ * is the right answer, because then no radius inside the bound can touch
114
+ * anything. Twice the longest of the particles' shortest rows reaches every
115
+ * particle's own two hops.
116
+ * @returns {number} metres, the closest over the cloth, or `Infinity`
109
117
  */
110
118
  export function cloth_self_closest_free_pair(state, exclusions, search) {
111
119
  const particle_count = state.particle_count;
112
120
 
121
+ const free_pair = state.self_free_pair;
122
+
123
+ free_pair.fill(Infinity);
124
+
113
125
  if (!(search > 0) || particle_count < 2) {
114
126
  return Infinity;
115
127
  }
@@ -131,7 +143,9 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
131
143
  // hand back a point from anywhere. Without this the answer would be the
132
144
  // closest ungoverned pair the table happened to collide into view, which is
133
145
  // a real distance but not the one `search` was asked for.
134
- let closest_squared = search * search;
146
+ const search_squared = search * search;
147
+
148
+ let closest_squared = search_squared;
135
149
 
136
150
  for (let i = 0; i < particle_count; i++) {
137
151
  const a = i * 3;
@@ -187,7 +201,7 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
187
201
 
188
202
  const distance_squared = ddx * ddx + ddy * ddy + ddz * ddz;
189
203
 
190
- if (distance_squared >= closest_squared) {
204
+ if (distance_squared >= search_squared) {
191
205
  continue;
192
206
  }
193
207
 
@@ -209,14 +223,27 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
209
223
  continue;
210
224
  }
211
225
 
212
- closest_squared = distance_squared;
226
+ const distance = Math.sqrt(distance_squared);
227
+
228
+ // Both ends of the pair: the walk visits each pair once, from its lower index.
229
+ if (distance < free_pair[i]) {
230
+ free_pair[i] = distance;
231
+ }
232
+
233
+ if (distance < free_pair[j]) {
234
+ free_pair[j] = distance;
235
+ }
236
+
237
+ if (distance_squared < closest_squared) {
238
+ closest_squared = distance_squared;
239
+ }
213
240
  }
214
241
  }
215
242
  }
216
243
  }
217
244
  }
218
245
 
219
- return closest_squared === search * search ? Infinity : Math.sqrt(closest_squared);
246
+ return closest_squared === search_squared ? Infinity : Math.sqrt(closest_squared);
220
247
  }
221
248
 
222
249
  /**
@@ -229,7 +256,19 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
229
256
  export function cloth_self_find(state, exclusions) {
230
257
  const particle_count = state.particle_count;
231
258
 
232
- const radius = state.self_radius * 2;
259
+ const self_radius = state.self_radius;
260
+
261
+ // The cell is the widest pair's reach, which is what makes the 27-cell walk
262
+ // sufficient for every pair; a pair's own reach is the sum of its two radii.
263
+ let largest = 0;
264
+
265
+ for (let i = 0; i < particle_count; i++) {
266
+ if (self_radius[i] > largest) {
267
+ largest = self_radius[i];
268
+ }
269
+ }
270
+
271
+ const radius = largest * 2;
233
272
 
234
273
  if (radius <= 0) {
235
274
  state.self_count = 0;
@@ -256,8 +295,6 @@ export function cloth_self_find(state, exclusions) {
256
295
 
257
296
  const inverse = 1 / radius;
258
297
 
259
- const radius_squared = radius * radius;
260
-
261
298
  for (let i = 0; i < particle_count; i++) {
262
299
  // A held particle is paired with free ones and not with another held
263
300
  // one: it cannot be pushed, but it can be carried through the fabric —
@@ -275,6 +312,8 @@ export function cloth_self_find(state, exclusions) {
275
312
  const cy = Math.floor(y * inverse);
276
313
  const cz = Math.floor(z * inverse);
277
314
 
315
+ const radius_i = self_radius[i];
316
+
278
317
  const exclude_start = offset[i];
279
318
  const exclude_end = offset[i + 1];
280
319
 
@@ -326,7 +365,9 @@ export function cloth_self_find(state, exclusions) {
326
365
  const ddy = y - position[b + 1];
327
366
  const ddz = z - position[b + 2];
328
367
 
329
- if (ddx * ddx + ddy * ddy + ddz * ddz >= radius_squared) {
368
+ const reach = radius_i + self_radius[j];
369
+
370
+ if (ddx * ddx + ddy * ddy + ddz * ddz >= reach * reach) {
330
371
  continue;
331
372
  }
332
373
 
@@ -0,0 +1,42 @@
1
+ /**
2
+ * # The self-collision radius, per particle
3
+ *
4
+ * §9's radius is built from two lengths of the proxy: half the shortest row,
5
+ * so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
6
+ * at two fifths of the closest pair no row governs, so a cloth that is not
7
+ * folded is never in contact with itself (§36, §37). Both used to be measured
8
+ * over the whole cloth and the radius was one number for it.
9
+ *
10
+ * **Both lengths are the particle's own.** A circle skirt's rows run from a
11
+ * centimetre at the waistband to five at the hem, and one radius per cloth gave
12
+ * the hem the waistband's: six millimetres against fifty-four of spacing, a row
13
+ * a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
14
+ * passed through each other at every sample. With {@link ClothState#self_row}
15
+ * and {@link ClothState#self_free_pair} measured per particle at seed, this
16
+ * fills {@link ClothState#self_radius} per step from the fabric's thickness,
17
+ * and a pair's reach is the sum of its two radii. On a uniform sheet every
18
+ * particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
19
+ *
20
+ * Per step rather than at seed because the thickness is `ClothDynamics`', which
21
+ * an author may change while the cloth runs; it is one multiply and two
22
+ * comparisons a particle, in the step itself so that the worker and the main
23
+ * thread derive the same bytes from the same words.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ /**
29
+ * Fill every particle's self-collision radius from its own two lengths and the
30
+ * fabric's thickness:
31
+ *
32
+ * r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
33
+ *
34
+ * A particle with no row has no floor above the thickness, and one with
35
+ * nothing in reach has no cap.
36
+ *
37
+ * @param {ClothState} state
38
+ * @param {number} thickness `ClothDynamics#thickness`, metres
39
+ * @returns {void}
40
+ */
41
+ export function cloth_self_radius_update(state: ClothState, thickness: number): void;
42
+ //# sourceMappingURL=cloth_self_radius.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cloth_self_radius.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_radius.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH;;;;;;;;;;;;GAYG;AACH,uEAHW,MAAM,GACJ,IAAI,CAsBhB"}
@@ -0,0 +1,64 @@
1
+ import { CLOTH_SELF_RADIUS_MAX_RATIO, CLOTH_SELF_RADIUS_MIN_RATIO } from "./cloth_solver_constants.js";
2
+
3
+ /**
4
+ * # The self-collision radius, per particle
5
+ *
6
+ * §9's radius is built from two lengths of the proxy: half the shortest row,
7
+ * so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
8
+ * at two fifths of the closest pair no row governs, so a cloth that is not
9
+ * folded is never in contact with itself (§36, §37). Both used to be measured
10
+ * over the whole cloth and the radius was one number for it.
11
+ *
12
+ * **Both lengths are the particle's own.** A circle skirt's rows run from a
13
+ * centimetre at the waistband to five at the hem, and one radius per cloth gave
14
+ * the hem the waistband's: six millimetres against fifty-four of spacing, a row
15
+ * a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
16
+ * passed through each other at every sample. With {@link ClothState#self_row}
17
+ * and {@link ClothState#self_free_pair} measured per particle at seed, this
18
+ * fills {@link ClothState#self_radius} per step from the fabric's thickness,
19
+ * and a pair's reach is the sum of its two radii. On a uniform sheet every
20
+ * particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
21
+ *
22
+ * Per step rather than at seed because the thickness is `ClothDynamics`', which
23
+ * an author may change while the cloth runs; it is one multiply and two
24
+ * comparisons a particle, in the step itself so that the worker and the main
25
+ * thread derive the same bytes from the same words.
26
+ *
27
+ * @author Alex Goldring
28
+ * @copyright Company Named Limited (c) 2026
29
+ */
30
+
31
+ /**
32
+ * Fill every particle's self-collision radius from its own two lengths and the
33
+ * fabric's thickness:
34
+ *
35
+ * r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
36
+ *
37
+ * A particle with no row has no floor above the thickness, and one with
38
+ * nothing in reach has no cap.
39
+ *
40
+ * @param {ClothState} state
41
+ * @param {number} thickness `ClothDynamics#thickness`, metres
42
+ * @returns {void}
43
+ */
44
+ export function cloth_self_radius_update(state, thickness) {
45
+ const particle_count = state.particle_count;
46
+
47
+ const row = state.self_row;
48
+ const free_pair = state.self_free_pair;
49
+ const radius = state.self_radius;
50
+
51
+ for (let i = 0; i < particle_count; i++) {
52
+ const floor = row[i] * CLOTH_SELF_RADIUS_MIN_RATIO;
53
+
54
+ let r = floor > thickness && floor < Infinity ? floor : thickness;
55
+
56
+ const cap = free_pair[i] * CLOTH_SELF_RADIUS_MAX_RATIO;
57
+
58
+ if (cap < r) {
59
+ r = cap;
60
+ }
61
+
62
+ radius[i] = r;
63
+ }
64
+ }