@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { LIGHT_DATABASE_SPEC } from "../../../light/LIGHT_DATABASE_SPEC.js";
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import { INCIDENT_LIGHT_STRUCT } from "../../../shader/chunk/light/INCIDENT_LIGHT_STRUCT.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_sample_shadowmap_atlas_for_light } from "./chunk_sample_shadowmap_atlas_for_light.js";
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const SHADOW_DIRECTIONAL_DESCRIPTOR = LIGHT_DATABASE_SPEC.get('shadow_directional');
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const CASCADE_DESCRIPTOR = LIGHT_DATABASE_SPEC.get('shadow_cascade');
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/**
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* `shadowmap_sample_directional` under {@link ShadowDirectionalTechnique.Cascades}. The light's
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* `shadow_directional` record names its cascades as a range of `shadow_cascade` rows (atlas +
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* view-projection each), with CSM cascade blending: {@link shadowmap_csm_compute_cascade_blended} picks
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* among them, and the one or two it picks are read again here to sample.
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*
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* A light whose record names no cascades — a frame where the renderer has just switched to virtual
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* maps and not yet rebuilt them — finds no cascade and is lit.
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*
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* @type {CodeChunk}
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*/
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export const chunk_shadowmap_sample_directional_cascades = CodeChunk.from(
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//language=WGSL
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`
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fn shadowmap_sample_directional(
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database: ptr<storage, array<u32>>,
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shadow_id: u32,
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position_ws: vec3f,
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view_direction_ws: vec3f,
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surface_normal_ws: vec3f,
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light: ${INCIDENT_LIGHT_STRUCT.wgsl_ref},
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) -> f32 {
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let shadowmap = ${SHADOW_DIRECTIONAL_DESCRIPTOR.marshalling_method_read}(database, shadow_id);
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let cascade_info = shadowmap_csm_compute_cascade_blended(
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database,
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shadowmap.first_cascade,
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shadowmap.cascade_count,
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position_ws,
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view_direction_ws,
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);
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if(cascade_info.index_0 == ~0u){
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// not in the shadowmap, assume fully visible
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return 1.0;
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}
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let cascade_meta_0 = ${CASCADE_DESCRIPTOR.marshalling_method_read}(database, cascade_info.index_0);
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let visibility_0 = sample_shadowmap_atlas_for_light(
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cascade_meta_0.projection,
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position_ws,
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surface_normal_ws,
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light,
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cascade_meta_0.atlas,
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);
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if(cascade_info.blend <= 0.0){
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return visibility_0;
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}
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let cascade_meta_1 = ${CASCADE_DESCRIPTOR.marshalling_method_read}(database, cascade_info.index_1);
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let visibility_1 = sample_shadowmap_atlas_for_light(
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cascade_meta_1.projection,
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position_ws,
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surface_normal_ws,
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light,
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cascade_meta_1.atlas,
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);
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return mix(visibility_0, visibility_1, cascade_info.blend);
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}
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`, [
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SHADOW_DIRECTIONAL_DESCRIPTOR.chunk_read,
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CASCADE_DESCRIPTOR.chunk_read,
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chunk_sample_shadowmap_atlas_for_light,
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chunk_shadowmap_csm_compute_cascade_blended,
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]
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);
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@@ -1 +1 @@
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-
{"version":3,"file":"chunk_shadowmap_sample_filtered.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_shadowmap_sample_filtered.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,8CAFU,SAAS,CAmBlB;AAKD;;;;GAIG;AACH,iDAFU,SAAS,CA0BlB;0BA1DyB,uCAAuC"}
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@@ -1,5 +1,6 @@
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1
1
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import { chunk_interpolate_bilinear_f32 } from "../../../shader/chunk/texture/sample/chunk_interpolate_bilinear_f32.js";
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2
2
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { SHADOWMAP_ATLAS_RESOURCE, SHADOWMAP_COMPARE_SAMPLER_RESOURCE } from "../SHADOWMAP_RESOURCES.js";
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/**
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* see {@link SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR}
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@@ -24,6 +25,9 @@ fn shadowmap_sample_filtered(
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25
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`
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)
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chunk_shadowmap_sample_filtered.requireResource(SHADOWMAP_COMPARE_SAMPLER_RESOURCE);
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chunk_shadowmap_sample_filtered.requireResource(SHADOWMAP_ATLAS_RESOURCE);
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/**
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32
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* WebGPU requires uniform flow for `textureSampleCompare`, which is a major limitation. `textureGatherCompare` does not have such limitation, so we use it instead.
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* see {@link SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR}
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@@ -53,4 +57,7 @@ fn shadowmap_sample_filtered(
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`, [
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chunk_interpolate_bilinear_f32,
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]
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)
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)
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chunk_shadowmap_sample_filtered_v2.requireResource(SHADOWMAP_COMPARE_SAMPLER_RESOURCE);
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chunk_shadowmap_sample_filtered_v2.requireResource(SHADOWMAP_ATLAS_RESOURCE);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_shadowmap_sample_point2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_shadowmap_sample_point2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,4CAFU,SAAS,CAqGjB;0BAhIwB,uCAAuC"}
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@@ -11,6 +11,7 @@ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_get_shadow_offsets } from "./chunk_get_shadow_offsets.js";
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import { chunk_contact_harden_pcf_kernel } from "./dpcf/chunk_contact_harden_pcf_kernel.js";
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import { chunk_max_penumbra_percentage } from "./dpcf/chunk_max_penumbra_percentage.js";
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import { SHADOWMAP_ATLAS_RESOURCE } from "../SHADOWMAP_RESOURCES.js";
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const SHADOW_POINT_DESCRIPTOR = LIGHT_DATABASE_SPEC.get('shadow_point');
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17
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@@ -135,3 +136,5 @@ fn shadowmap_sample_point(
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135
136
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chunk_random_vec2,
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137
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]
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137
138
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);
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chunk_shadowmap_sample_point2.requireResource(SHADOWMAP_ATLAS_RESOURCE);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;
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1
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+
{"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;8BA5J0B,+BAA+B"}
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@@ -5,7 +5,8 @@ import { chunk_ray_shaded_query_occluded } from "../../path_tracer/shader/chunk_
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5
5
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import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
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6
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import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
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7
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
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-
import {
|
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8
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import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
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9
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import { chunk_offset_ray_from_depth } from "../../shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js";
|
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9
10
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import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
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10
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import {
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chunk_directional_lights_iteration_mask
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@@ -28,27 +29,25 @@ import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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29
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29
30
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const resources = new ShaderResourceSetDescriptor();
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// A device offers four bind groups (`maxBindGroups`), and the RTX group takes one.
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33
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sr_create_group_RTX(resources);
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{"version":3,"file":"shader_screens_space_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_screens_space_shadows.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_screens_space_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_screens_space_shadows.js"],"names":[],"mappings":"AAgMA,uDAWG;4BAzKyB,6BAA6B"}
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA2BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAkHvC,iDAIE;6BAvJ2B,yCAAyC;8BAoBxC,qCAAqC"}
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import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
|
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
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3
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import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
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4
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import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
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5
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import { chunk_is_background } from "../../../../shader/chunk/depth/chunk_is_background.js";
|
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6
|
+
import {
|
|
7
|
+
chunk_project_position_from_depth
|
|
8
|
+
} from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
9
|
+
import { chunk_decode_g_buffer_normal } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
10
|
+
import { chunk_mat4_extract_position } from "../../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
11
|
+
import { chunk_offset_ray_from_depth } from "../../../../shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js";
|
|
12
|
+
import { RAY_STRUCT } from "../../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
13
|
+
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
|
|
14
|
+
import {
|
|
15
|
+
chunk_directional_lights_iteration_mask
|
|
16
|
+
} from "../../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
17
|
+
import {
|
|
18
|
+
chunk_sample_directional_light_record
|
|
19
|
+
} from "../../../../shader/chunk/light/sample/chunk_sample_directional_light_record.js";
|
|
20
|
+
import { chunk_spatio_temporal_noise_r2_64 } from "../../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
|
|
21
|
+
import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
22
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
23
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
24
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
25
|
+
import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
|
|
26
|
+
import { chunk_pack_ray } from "../chunk_pack_ray.js";
|
|
27
|
+
|
|
28
|
+
export const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
29
|
+
frame_index: u32
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* How many f32's make up a single packed ray
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
export const PACKED_RAY_WORD_COUNT = 8;
|
|
37
|
+
|
|
38
|
+
const STRUCT_OUTPUT = WebGPUStruct.from({
|
|
39
|
+
count: atomic_u32,
|
|
40
|
+
// rays are packed
|
|
41
|
+
rays: WebGPUArray.vec4f,
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
45
|
+
|
|
46
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the struct was
|
|
47
|
+
// already named PUSH_CONSTANTS. camera stays bound.
|
|
48
|
+
resources.setImmediate("settings", PUSH_CONSTANTS);
|
|
49
|
+
|
|
50
|
+
resources.createGroup()
|
|
51
|
+
.addStorageBuffer("light_data", WebGPUArray.u32);
|
|
52
|
+
|
|
53
|
+
resources.createGroup()
|
|
54
|
+
.addTexture("texture_depth")
|
|
55
|
+
.addTexture("texture_normal", "uint")
|
|
56
|
+
.addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
|
|
57
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
58
|
+
|
|
59
|
+
resources.createGroup()
|
|
60
|
+
.addStorageBuffer("output", STRUCT_OUTPUT, true);
|
|
61
|
+
|
|
62
|
+
const body = CodeChunk.from(
|
|
63
|
+
//language=WGSL
|
|
64
|
+
`
|
|
65
|
+
@compute @workgroup_size(8,4,1)
|
|
66
|
+
fn main(
|
|
67
|
+
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
68
|
+
){
|
|
69
|
+
let pixel_position = global_invocation_id.xy;
|
|
70
|
+
let texture_size = textureDimensions(texture_depth);
|
|
71
|
+
|
|
72
|
+
if(any(pixel_position >= texture_size)){
|
|
73
|
+
// outside of the viewport
|
|
74
|
+
return;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
let texel_depth = textureLoad(
|
|
78
|
+
texture_depth,
|
|
79
|
+
pixel_position,
|
|
80
|
+
0
|
|
81
|
+
).r;
|
|
82
|
+
|
|
83
|
+
if(is_background(texel_depth)){
|
|
84
|
+
return;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
let uv = texel_coordinate_to_uv( vec2<f32>(pixel_position), texture_size);
|
|
88
|
+
|
|
89
|
+
let position_ws = project_position_from_depth(
|
|
90
|
+
uv,
|
|
91
|
+
texel_depth,
|
|
92
|
+
camera.view_projection_matrix_inverse
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
let g_buffer_sample_normal = textureLoad( texture_normal,
|
|
96
|
+
pixel_position,
|
|
97
|
+
0
|
|
98
|
+
);
|
|
99
|
+
|
|
100
|
+
let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
|
|
101
|
+
let shading_normal = decode_g_buffer_normal( g_buffer_sample_normal.xy );
|
|
102
|
+
|
|
103
|
+
let jitter = spatio_temporal_noise_r2_64(pixel_position, settings.frame_index, texture_noise);
|
|
104
|
+
|
|
105
|
+
var ray_origin = offset_ray_from_depth(position_ws, geometric_normal, mat4_extract_position(camera.transform));
|
|
106
|
+
|
|
107
|
+
// Pick the first occupied directional light from the iteration
|
|
108
|
+
// mask (max 32 directionals enforced by GPULightCollection). One
|
|
109
|
+
// ray per pixel; multi-directional shadowing would multiply ray
|
|
110
|
+
// budget and require the trace pass to scale accordingly.
|
|
111
|
+
let directional_bits = directional_lights_iteration_mask(&light_data);
|
|
112
|
+
if (directional_bits == 0u) {
|
|
113
|
+
return;
|
|
114
|
+
}
|
|
115
|
+
let directional_index = countTrailingZeros(directional_bits);
|
|
116
|
+
let light_record = sample_directional_light_record(&light_data, directional_index, ray_origin, jitter);
|
|
117
|
+
|
|
118
|
+
var _ray: ${RAY_STRUCT.wgsl_ref};
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+
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120
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+
_ray.origin = ray_origin;
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+
_ray.direction = light_record.direction;
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+
_ray.tmax = light_record.distance;
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+
|
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124
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+
if(dot(_ray.direction, shading_normal) <= 0){
|
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+
// ray points backways
|
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+
return;
|
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+
}
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128
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+
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129
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+
let texel_index = grid2d_to_index(pixel_position, texture_size.x);
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+
|
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131
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+
let output_index = atomicAdd(&output.count, 1);
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+
|
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133
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+
pack_ray(&output.rays, output_index, _ray, texel_index);
|
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+
}
|
|
135
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+
`, [
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136
|
+
chunk_decode_g_buffer_normal,
|
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137
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+
chunk_directional_lights_iteration_mask,
|
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138
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+
chunk_sample_directional_light_record,
|
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139
|
+
chunk_spatio_temporal_noise_r2_64,
|
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140
|
+
chunk_mat4_extract_position,
|
|
141
|
+
chunk_offset_ray_from_depth,
|
|
142
|
+
chunk_texel_coordinate_to_uv,
|
|
143
|
+
chunk_project_position_from_depth,
|
|
144
|
+
chunk_is_background,
|
|
145
|
+
chunk_pack_ray,
|
|
146
|
+
chunk_grid2d_to_index,
|
|
147
|
+
]
|
|
148
|
+
);
|
|
149
|
+
|
|
150
|
+
export const shader_generate_rays = ComputeShader.from({
|
|
151
|
+
label: "Generate Shadow Rays",
|
|
152
|
+
body,
|
|
153
|
+
resources,
|
|
152
154
|
})
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_geometry_sdf_query_distance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js"],"names":[],"mappings":"AAaA,0DAmCO;AAGP;;;;GAIG;AACH,gDAFU,SAAS,CAkBjB;
|
|
1
|
+
{"version":3,"file":"chunk_geometry_sdf_query_distance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js"],"names":[],"mappings":"AAaA,0DAmCO;AAGP;;;;GAIG;AACH,gDAFU,SAAS,CAkBjB;0BA/DwB,oCAAoC"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { chunk_sdf_slot_index_to_texture_offset } from "../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
|
2
1
|
import { chunk_aabb3_distance_to_ray_v2 } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
|
|
3
2
|
import {
|
|
4
3
|
chunk_aabb3_nearest_point_on_surface
|
|
@@ -9,6 +8,7 @@ import {
|
|
|
9
8
|
chunk_sdf_texture_region_sample_linear_uv
|
|
10
9
|
} from "../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
|
|
11
10
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
11
|
+
import { chunk_tile_atlas_slot_origin } from "../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
12
12
|
|
|
13
13
|
|
|
14
14
|
export const chunk_geometry_sdf_query_distance = CodeChunk.from(
|
|
@@ -34,14 +34,14 @@ fn geometry_sdf_query_distance( geometry_id:u32, position_local: vec3<f32>) -> f
|
|
|
34
34
|
|
|
35
35
|
sdf_uv = clamped;
|
|
36
36
|
|
|
37
|
-
let offset =
|
|
37
|
+
let offset = tile_atlas_slot_origin(geometry_id, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
38
38
|
let geometry_distance = sdf_texture_region_sample_linear_uv(texture_sdf, offset, vec3(settings.sdf_tile_resolution), sdf_uv);
|
|
39
39
|
|
|
40
40
|
return geometry_distance + sign_not_zero(geometry_distance) * length(geometry_bounds_span * uv_distance_to_box);
|
|
41
41
|
}
|
|
42
42
|
`, [
|
|
43
43
|
chunk_array_to_aabb3,
|
|
44
|
-
|
|
44
|
+
chunk_tile_atlas_slot_origin,
|
|
45
45
|
chunk_sdf_texture_region_sample_linear_uv,
|
|
46
46
|
chunk_aabb3_nearest_point_on_surface,
|
|
47
47
|
chunk_aabb3_distance_to_ray_v2,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sdf_geometry_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js"],"names":[],"mappings":"AAYA,oDAwEE;
|
|
1
|
+
{"version":3,"file":"chunk_sdf_geometry_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js"],"names":[],"mappings":"AAYA,oDAwEE;0BA3EwB,oCAAoC"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { chunk_sdf_slot_index_to_texture_offset } from "../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
|
2
1
|
import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
3
2
|
import { chunk_mat4_compose_transform } from "../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
|
|
4
3
|
import { MAT4_IDENTITY_DEFINITION } from "../../shader/chunk/geometry/mat4/MAT4_IDENTITY_DEFINITION.js";
|
|
@@ -9,6 +8,7 @@ import { chunk_min_v3 } from "../../shader/chunk/geometry/vec3/chunk_min_v3.js";
|
|
|
9
8
|
import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
|
|
10
9
|
import { chunk_sdf_texture_raycast } from "../../shader/chunk/sdf/chunk_sdf_texture_raycast.js";
|
|
11
10
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
11
|
+
import { chunk_tile_atlas_slot_origin } from "../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
12
12
|
|
|
13
13
|
export const chunk_sdf_geometry_raymarch = CodeChunk.from(
|
|
14
14
|
//language=WGSL
|
|
@@ -27,7 +27,7 @@ fn sdf_geometry_raymarch(ray:${RAY_STRUCT.wgsl_ref}, geometry_index: u32) -> vec
|
|
|
27
27
|
|
|
28
28
|
var sdf_ray = ray_transform_m4(ray, sdf_transform_inverse);
|
|
29
29
|
|
|
30
|
-
let offset =
|
|
30
|
+
let offset = tile_atlas_slot_origin(geometry_index, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
31
31
|
|
|
32
32
|
const tolerance = 0.001;
|
|
33
33
|
|
|
@@ -74,7 +74,7 @@ fn sdf_geometry_raymarch(ray:${RAY_STRUCT.wgsl_ref}, geometry_index: u32) -> vec
|
|
|
74
74
|
MAT4_IDENTITY_DEFINITION,
|
|
75
75
|
RAY_HIT_INFO.declaration_chunk,
|
|
76
76
|
RAY_STRUCT.declaration_chunk,
|
|
77
|
-
|
|
77
|
+
chunk_tile_atlas_slot_origin,
|
|
78
78
|
chunk_sdf_texture_raycast,
|
|
79
79
|
chunk_mat4_compose_transform,
|
|
80
80
|
chunk_array_to_aabb3,
|
|
@@ -12,7 +12,8 @@
|
|
|
12
12
|
* world units on a side, anchored to the world in light space. Each level keeps a window of
|
|
13
13
|
* `pages_per_level²` pages around the camera ({@link update_windows}), and a page of the window sits
|
|
14
14
|
* in cell `(x mod N, y mod N)` of the level — so a window that scrolls keeps every page still inside
|
|
15
|
-
* it where it was, and gives back only the pages it left behind.
|
|
15
|
+
* it where it was, and gives back only the pages it left behind. The windows are a 2-D
|
|
16
|
+
* {@link ClipmapWindowSet}, and what a scroll leaves behind is {@link window_scroll_regions}'.
|
|
16
17
|
*
|
|
17
18
|
* **The pool** is a {@link VTPhysicalSlots}: VT's slot grid, least-recently-touched eviction outside
|
|
18
19
|
* a protection window, and the finest page shed first on a tie.
|
|
@@ -138,7 +139,8 @@ export class VSMPageManager {
|
|
|
138
139
|
*/
|
|
139
140
|
page_world_size(level: number): number;
|
|
140
141
|
/**
|
|
141
|
-
* The page-table row, from the map's first, of a world page's cell
|
|
142
|
+
* The page-table row, from the map's first, of a world page's cell: the window set's
|
|
143
|
+
* {@link ClipmapWindowSet#storage_cell}, with the window's power-of-two side taken as a mask.
|
|
142
144
|
*
|
|
143
145
|
* @param {number} level
|
|
144
146
|
* @param {number} x world page
|
|
@@ -160,7 +162,7 @@ export class VSMPageManager {
|
|
|
160
162
|
* @param {number} level
|
|
161
163
|
* @param {number} x
|
|
162
164
|
* @param {number} y
|
|
163
|
-
* @returns {boolean}
|
|
165
|
+
* @returns {boolean} whether the level's window is placed and holds the world page
|
|
164
166
|
*/
|
|
165
167
|
window_contains(level: number, x: number, y: number): boolean;
|
|
166
168
|
/**
|