@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"
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{"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;OAKG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;;;;;;;OAaG;IACH,QAFU,MAAM,CAEL;IA0Kf,wBAA6C;CAR5C;;kBAIS,MAAM;;sCAhPsB,4BAA4B"}
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import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
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import { v3_matrix4_multiply } from "../../../../core/geom/vec3/v3_matrix4_multiply.js";
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import { NODE3D_SCENE_ID } from "../../../../shade/renderer/scene/NODE3D_STRUCT.js";
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import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
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import { fluid_effector_record_create } from "./record/fluid_effector_record_create.js";
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const scratch_record = fluid_effector_record_create();
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* {@link
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* vector), {@link radius} (scalar length). {@link apply} evaluates the effector's GPU record
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* ({@link write_gpu_record}) on the field through `fluid_record_apply`, so the CPU fluid and the
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* GPU fluid deposit the same push. Works at any radius, sub-cell included: a push narrower than
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* two of the field's cells is evaluated two cells wide with its amplitude scaled by `(R/R_eff)³`,
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* deposit is the kernel itself.
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* {@link spread} widens the push from a jet into a cone, and at π into a burst: each face
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* Influence radius in WORLD units. Faces past `radius` from the splat point are
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* unaffected by the falloff. Below two of a field's cells the push is evaluated two cells
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*
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* - `π`: every direction is inside the cone, so every face is pushed straight outward — an
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*/
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spread = 0;
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/**
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* Push the field: the effector's record ({@link write_gpu_record}, at the world root) evaluated on
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* every unpinned face in its reach by {@link fluid_record_apply}, so the CPU fluid deposits what the
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* GPU fluid does. Each face takes `|force|·dt·w·v3_clamp_to_cone(r̂, f̂, spread)` at its own
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* position, `f·dt·w` at spread 0, `w = (1 − |r|/R)²`. Narrower than two of the field's cells, the
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* push is evaluated two cells wide with its momentum kept (the record's kernel floor).
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*
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* @param {number} dt seconds; 0 or less deposits nothing
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* @param {Float32Array|number[]} world_to_grid Column-major 4×4 similarity from world
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apply(field, dt, world_to_grid) {
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if (
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const
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const wfy = this.force[1];
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const fx = (m[0] * wfx + m[4] * wfy + m[8] * wfz) * dt;
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const fy = (m[1] * wfx + m[5] * wfy + m[9] * wfz) * dt;
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// Point-transform position into grid coords.
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v3_matrix4_multiply(scratch_grid_pos, 0, this.position, 0, world_to_grid);
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const px = scratch_grid_pos[0];
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const pz = scratch_grid_pos[2];
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// World radius → grid radius via the uniform-scale factor (length of the
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// matrix's first basis vector). For non-uniform scale this assumes the user
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// is OK with the x-axis scale standing in for all three.
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const scale = Math.sqrt(m[0] * m[0] + m[1] * m[1] + m[2] * m[2]);
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// Internal min-radius clamp: see class docstring.
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const r = Math.max(1, this.radius * scale);
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const res = field.getResolution();
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const res_x = res[0];
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const r_inv = 1 / r;
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// Each velocity component deposits onto its own face lattice, with the
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// −0.5 on its own axis relative to cell centers). Pinned faces
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// u (x-faces) — face (x, y, z) sits at (x − 0.5, y, z).
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{
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const vu = field.velocity_x;
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const pin = field.face_solid_x;
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const sx = res_x + 1;
|
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109
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const x_min = Math.max(0, Math.floor(px + 0.5 - r));
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110
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const x_max = Math.min(res_x, Math.ceil(px + 0.5 + r));
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const y_min = Math.max(0, Math.floor(py - r));
|
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const y_max = Math.min(res_y - 1, Math.ceil(py + r));
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const z_min = Math.max(0, Math.floor(pz - r));
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const z_max = Math.min(res_z - 1, Math.ceil(pz + r));
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for (let z = z_min; z <= z_max; z++) {
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const dz = z - pz;
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const z_off = z * sx * res_y;
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-
for (let y = y_min; y <= y_max; y++) {
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const dy = y - py;
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const y_off = z_off + y * sx;
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for (let x = x_min; x <= x_max; x++) {
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const dx = x - 0.5 - px;
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const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
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if (t >= 1) continue;
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const f = y_off + x;
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126
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-
if (pin[f] !== 0) continue;
|
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127
|
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const w = (1 - t) * (1 - t);
|
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vu[f] += fx * w;
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}
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}
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}
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}
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// v (y-faces) — face (x, y, z) sits at (x, y − 0.5, z).
|
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{
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const vv = field.velocity_y;
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const pin = field.face_solid_y;
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const x_min = Math.max(0, Math.floor(px - r));
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const x_max = Math.min(res_x - 1, Math.ceil(px + r));
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const y_min = Math.max(0, Math.floor(py + 0.5 - r));
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const y_max = Math.min(res_y, Math.ceil(py + 0.5 + r));
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const z_min = Math.max(0, Math.floor(pz - r));
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const z_max = Math.min(res_z - 1, Math.ceil(pz + r));
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for (let z = z_min; z <= z_max; z++) {
|
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|
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const dz = z - pz;
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|
-
const z_off = z * res_x * (res_y + 1);
|
|
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|
-
for (let y = y_min; y <= y_max; y++) {
|
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|
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const dy = y - 0.5 - py;
|
|
149
|
-
const y_off = z_off + y * res_x;
|
|
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|
-
for (let x = x_min; x <= x_max; x++) {
|
|
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|
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const dx = x - px;
|
|
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|
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const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
|
|
153
|
-
if (t >= 1) continue;
|
|
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|
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const f = y_off + x;
|
|
155
|
-
if (pin[f] !== 0) continue;
|
|
156
|
-
const w = (1 - t) * (1 - t);
|
|
157
|
-
vv[f] += fy * w;
|
|
158
|
-
}
|
|
159
|
-
}
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
// w (z-faces) — face (x, y, z) sits at (x, y, z − 0.5).
|
|
164
|
-
{
|
|
165
|
-
const vw = field.velocity_z;
|
|
166
|
-
const pin = field.face_solid_z;
|
|
167
|
-
const slice = res_x * res_y;
|
|
168
|
-
const x_min = Math.max(0, Math.floor(px - r));
|
|
169
|
-
const x_max = Math.min(res_x - 1, Math.ceil(px + r));
|
|
170
|
-
const y_min = Math.max(0, Math.floor(py - r));
|
|
171
|
-
const y_max = Math.min(res_y - 1, Math.ceil(py + r));
|
|
172
|
-
const z_min = Math.max(0, Math.floor(pz + 0.5 - r));
|
|
173
|
-
const z_max = Math.min(res_z, Math.ceil(pz + 0.5 + r));
|
|
174
|
-
for (let z = z_min; z <= z_max; z++) {
|
|
175
|
-
const dz = z - 0.5 - pz;
|
|
176
|
-
const z_off = z * slice;
|
|
177
|
-
for (let y = y_min; y <= y_max; y++) {
|
|
178
|
-
const dy = y - py;
|
|
179
|
-
const y_off = z_off + y * res_x;
|
|
180
|
-
for (let x = x_min; x <= x_max; x++) {
|
|
181
|
-
const dx = x - px;
|
|
182
|
-
const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
|
|
183
|
-
if (t >= 1) continue;
|
|
184
|
-
const f = y_off + x;
|
|
185
|
-
if (pin[f] !== 0) continue;
|
|
186
|
-
const w = (1 - t) * (1 - t);
|
|
187
|
-
vw[f] += fz * w;
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
}
|
|
191
|
-
}
|
|
103
|
+
fluid_record_apply(field, dt, world_to_grid, record);
|
|
192
104
|
}
|
|
193
105
|
|
|
194
106
|
/**
|
|
@@ -213,6 +125,7 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
|
|
|
213
125
|
return false;
|
|
214
126
|
}
|
|
215
127
|
return this.radius === other.radius
|
|
128
|
+
&& this.spread === other.spread
|
|
216
129
|
&& this.position[0] === other.position[0]
|
|
217
130
|
&& this.position[1] === other.position[1]
|
|
218
131
|
&& this.position[2] === other.position[2]
|
|
@@ -225,21 +138,89 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
|
|
|
225
138
|
* @return {number}
|
|
226
139
|
*/
|
|
227
140
|
hash() {
|
|
228
|
-
return
|
|
141
|
+
return hash_mix2(
|
|
229
142
|
hash_mix3(
|
|
230
143
|
hash_mix3(
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
144
|
+
hash_mix3(
|
|
145
|
+
computeHashFloat(this.position[0]),
|
|
146
|
+
computeHashFloat(this.position[1]),
|
|
147
|
+
computeHashFloat(this.position[2])
|
|
148
|
+
),
|
|
149
|
+
computeHashFloat(this.force[0]),
|
|
150
|
+
computeHashFloat(this.force[1])
|
|
234
151
|
),
|
|
235
|
-
computeHashFloat(this.force[
|
|
236
|
-
computeHashFloat(this.
|
|
152
|
+
computeHashFloat(this.force[2]),
|
|
153
|
+
computeHashFloat(this.radius)
|
|
237
154
|
),
|
|
238
|
-
computeHashFloat(this.
|
|
239
|
-
computeHashFloat(this.radius)
|
|
155
|
+
computeHashFloat(this.spread)
|
|
240
156
|
);
|
|
241
157
|
}
|
|
242
158
|
|
|
159
|
+
/**
|
|
160
|
+
* A `SPHERE_PUSH`: the centre (the node's origin, or `position` at node 0), `radius`, `force` as
|
|
161
|
+
* a world vector on either (this effector's sync takes the translation alone), and `spread`.
|
|
162
|
+
*
|
|
163
|
+
* @param {FluidEffectorRecord} record `node` already set
|
|
164
|
+
* @returns {boolean} whether any field changed
|
|
165
|
+
*/
|
|
166
|
+
write_gpu_record(record) {
|
|
167
|
+
const world = record.node === NODE3D_SCENE_ID;
|
|
168
|
+
|
|
169
|
+
let changed = false;
|
|
170
|
+
|
|
171
|
+
if (record.kind !== FluidEffectorRecordKind.SPHERE_PUSH) {
|
|
172
|
+
record.kind = FluidEffectorRecordKind.SPHERE_PUSH;
|
|
173
|
+
changed = true;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
const position = record.position;
|
|
177
|
+
|
|
178
|
+
const p_x = world ? Math.fround(this.position[0]) : 0;
|
|
179
|
+
const p_y = world ? Math.fround(this.position[1]) : 0;
|
|
180
|
+
const p_z = world ? Math.fround(this.position[2]) : 0;
|
|
181
|
+
|
|
182
|
+
if (position[0] !== p_x || position[1] !== p_y || position[2] !== p_z) {
|
|
183
|
+
position[0] = p_x;
|
|
184
|
+
position[1] = p_y;
|
|
185
|
+
position[2] = p_z;
|
|
186
|
+
changed = true;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
const radius = Math.fround(this.radius);
|
|
190
|
+
|
|
191
|
+
if (record.radius !== radius) {
|
|
192
|
+
record.radius = radius;
|
|
193
|
+
changed = true;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
const vector = record.vector;
|
|
197
|
+
|
|
198
|
+
const f_x = Math.fround(this.force[0]);
|
|
199
|
+
const f_y = Math.fround(this.force[1]);
|
|
200
|
+
const f_z = Math.fround(this.force[2]);
|
|
201
|
+
|
|
202
|
+
if (vector[0] !== f_x || vector[1] !== f_y || vector[2] !== f_z) {
|
|
203
|
+
vector[0] = f_x;
|
|
204
|
+
vector[1] = f_y;
|
|
205
|
+
vector[2] = f_z;
|
|
206
|
+
changed = true;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
const spread = Math.fround(this.spread);
|
|
210
|
+
|
|
211
|
+
if (record.parameter !== spread) {
|
|
212
|
+
record.parameter = spread;
|
|
213
|
+
changed = true;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
if (record.length !== 0) {
|
|
217
|
+
record.length = 0;
|
|
218
|
+
changed = true;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
return changed;
|
|
222
|
+
}
|
|
223
|
+
|
|
243
224
|
/**
|
|
244
225
|
* World-space box around `position` expanded by `radius`. Uses the user-supplied
|
|
245
226
|
* radius (in world units), not the internal min-radius clamp — broad-phase rejects
|
|
@@ -258,3 +239,11 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
|
|
|
258
239
|
);
|
|
259
240
|
}
|
|
260
241
|
}
|
|
242
|
+
|
|
243
|
+
/**
|
|
244
|
+
* @readonly
|
|
245
|
+
* @type {string}
|
|
246
|
+
*/
|
|
247
|
+
ImpulseFluidEffector.typeName = "ImpulseFluidEffector";
|
|
248
|
+
|
|
249
|
+
ImpulseFluidEffector.prototype.has_gpu_record = true;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Binary serialization for {@link ImpulseFluidEffector}: `position`, `force`, `radius` and `spread`,
|
|
3
|
+
* f64.
|
|
4
|
+
* Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field added later
|
|
5
|
+
* costs.
|
|
6
|
+
*
|
|
7
|
+
* @author Alex Goldring
|
|
8
|
+
* @copyright Company Named Limited (c) 2026
|
|
9
|
+
*/
|
|
10
|
+
export class ImpulseFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter<any> {
|
|
11
|
+
constructor();
|
|
12
|
+
klass: typeof ImpulseFluidEffector;
|
|
13
|
+
/**
|
|
14
|
+
* @param {BinaryBuffer} buffer
|
|
15
|
+
* @param {ImpulseFluidEffector} value
|
|
16
|
+
*/
|
|
17
|
+
serialize(buffer: BinaryBuffer, value: ImpulseFluidEffector): void;
|
|
18
|
+
/**
|
|
19
|
+
* @param {BinaryBuffer} buffer
|
|
20
|
+
* @param {ImpulseFluidEffector} value
|
|
21
|
+
*/
|
|
22
|
+
deserialize(buffer: BinaryBuffer, value: ImpulseFluidEffector): void;
|
|
23
|
+
}
|
|
24
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
25
|
+
import { ImpulseFluidEffector } from "./ImpulseFluidEffector.js";
|
|
26
|
+
//# sourceMappingURL=ImpulseFluidEffectorSerializationAdapter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ImpulseFluidEffectorSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH;;IAEI,mCAA6B;IAG7B;;;OAGG;IACH,uCAFW,oBAAoB,QAa9B;IAED;;;OAGG;IACH,yCAFW,oBAAoB,QAa9B;CACJ;gDAlD+C,gEAAgE;qCAC3E,2BAA2B"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
+
import { ImpulseFluidEffector } from "./ImpulseFluidEffector.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Binary serialization for {@link ImpulseFluidEffector}: `position`, `force`, `radius` and `spread`,
|
|
6
|
+
* f64.
|
|
7
|
+
* Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field added later
|
|
8
|
+
* costs.
|
|
9
|
+
*
|
|
10
|
+
* @author Alex Goldring
|
|
11
|
+
* @copyright Company Named Limited (c) 2026
|
|
12
|
+
*/
|
|
13
|
+
export class ImpulseFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
14
|
+
|
|
15
|
+
klass = ImpulseFluidEffector;
|
|
16
|
+
version = 0;
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* @param {BinaryBuffer} buffer
|
|
20
|
+
* @param {ImpulseFluidEffector} value
|
|
21
|
+
*/
|
|
22
|
+
serialize(buffer, value) {
|
|
23
|
+
buffer.writeFloat64(value.position[0]);
|
|
24
|
+
buffer.writeFloat64(value.position[1]);
|
|
25
|
+
buffer.writeFloat64(value.position[2]);
|
|
26
|
+
|
|
27
|
+
buffer.writeFloat64(value.force[0]);
|
|
28
|
+
buffer.writeFloat64(value.force[1]);
|
|
29
|
+
buffer.writeFloat64(value.force[2]);
|
|
30
|
+
|
|
31
|
+
buffer.writeFloat64(value.radius);
|
|
32
|
+
buffer.writeFloat64(value.spread);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @param {BinaryBuffer} buffer
|
|
37
|
+
* @param {ImpulseFluidEffector} value
|
|
38
|
+
*/
|
|
39
|
+
deserialize(buffer, value) {
|
|
40
|
+
value.position[0] = buffer.readFloat64();
|
|
41
|
+
value.position[1] = buffer.readFloat64();
|
|
42
|
+
value.position[2] = buffer.readFloat64();
|
|
43
|
+
|
|
44
|
+
value.force[0] = buffer.readFloat64();
|
|
45
|
+
value.force[1] = buffer.readFloat64();
|
|
46
|
+
value.force[2] = buffer.readFloat64();
|
|
47
|
+
|
|
48
|
+
value.radius = buffer.readFloat64();
|
|
49
|
+
value.spread = buffer.readFloat64();
|
|
50
|
+
}
|
|
51
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Turns the air about an axis, along a segment of it: a whirlwind, a dust devil, the swirl behind a
|
|
3
|
+
* rotor. Each step adds `vortex_swirl` over the step,
|
|
4
|
+
*
|
|
5
|
+
* Δv(x) = strength · dt · (27/4) · (â × r⊥)/R · (1 − d/R)², 0 from d = R on
|
|
6
|
+
*
|
|
7
|
+
* where the segment runs from {@link position} along the unit {@link axis} for {@link length}, `r⊥` is
|
|
8
|
+
* `x` less the point on the segment closest to it, `d = ‖r⊥‖`, and `R` is {@link radius}. Beside the
|
|
9
|
+
* segment the push is tangential and right-handed about the axis: zero on the axis, `strength·dt` at
|
|
10
|
+
* `R/3`, zero at `R` with zero slope. Past an end the swirl fades over a cap of radius `R`, so a
|
|
11
|
+
* `length` of 0 is a ball of swirl about the axis line through `position`. Finite everywhere.
|
|
12
|
+
*
|
|
13
|
+
* Everything is in WORLD units, and `apply` evaluates the effector's GPU record on the field
|
|
14
|
+
* ({@link fluid_record_apply}), so the CPU fluid and the GPU fluid deposit the same swirl. On a
|
|
15
|
+
* field whose cells are coarser than half the radius, the swirl is evaluated two cells wide with its
|
|
16
|
+
* angular momentum kept (the record's kernel floor).
|
|
17
|
+
*
|
|
18
|
+
* Synced to a `Transform64`, the segment starts at the entity's position and runs along its local +Y.
|
|
19
|
+
*/
|
|
20
|
+
export class VortexFluidEffector extends AbstractFluidEffector {
|
|
21
|
+
/**
|
|
22
|
+
* Where the segment starts, on the axis. World coordinates.
|
|
23
|
+
* @type {[number, number, number]}
|
|
24
|
+
*/
|
|
25
|
+
position: [number, number, number];
|
|
26
|
+
/**
|
|
27
|
+
* The axis the swirl turns about, right-handed, and the direction the segment runs in. Unit
|
|
28
|
+
* length, world.
|
|
29
|
+
* @type {[number, number, number]}
|
|
30
|
+
*/
|
|
31
|
+
axis: [number, number, number];
|
|
32
|
+
/**
|
|
33
|
+
* How far the segment runs along {@link axis} from {@link position}, metres, ≥ 0. 0 is a point
|
|
34
|
+
* vortex.
|
|
35
|
+
* @type {number}
|
|
36
|
+
*/
|
|
37
|
+
length: number;
|
|
38
|
+
/**
|
|
39
|
+
* The swirl's reach from the segment, metres. 0 disables the effector.
|
|
40
|
+
* @type {number}
|
|
41
|
+
*/
|
|
42
|
+
radius: number;
|
|
43
|
+
/**
|
|
44
|
+
* The swirl's peak, at `radius / 3` beside the segment: m/s added per second, m/s². Negative
|
|
45
|
+
* turns it the other way.
|
|
46
|
+
* @type {number}
|
|
47
|
+
*/
|
|
48
|
+
strength: number;
|
|
49
|
+
has_gpu_record: boolean;
|
|
50
|
+
}
|
|
51
|
+
export namespace VortexFluidEffector {
|
|
52
|
+
let typeName: string;
|
|
53
|
+
}
|
|
54
|
+
import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
|
|
55
|
+
//# sourceMappingURL=VortexFluidEffector.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|