@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  258. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  260. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  261. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  263. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  264. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  265. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  266. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  267. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  270. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  271. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  272. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  273. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  274. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  275. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  276. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  277. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  281. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  282. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  283. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  284. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  285. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  286. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  287. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  288. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  289. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  290. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  291. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  292. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  293. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  294. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  295. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  296. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  297. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  298. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  299. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  300. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  301. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  302. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  303. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  304. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  305. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  306. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  307. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  308. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  309. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  310. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  311. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  312. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  313. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  314. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  315. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  316. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  317. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  318. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  319. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  320. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  321. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  322. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  323. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  324. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  325. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  326. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  327. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  328. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  329. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  330. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  331. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  332. package/src/engine/physics/fluid/prototype.js +2 -0
  333. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  334. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  335. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  336. package/src/shade/assets/textures/split_sum.bin +0 -0
  337. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  338. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  339. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  340. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  341. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  342. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  343. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  344. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  345. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  346. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  347. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  348. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  349. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  350. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  351. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  352. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  353. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  354. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  355. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  356. package/src/shade/playground/avboit/main.js +9 -6
  357. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  358. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  359. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  360. package/src/shade/playground/contact_shadows/README.md +126 -0
  361. package/src/shade/playground/contact_shadows/index.html +191 -0
  362. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  363. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  364. package/src/shade/playground/contact_shadows/main.js +888 -0
  365. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  366. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  367. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  368. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  369. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  370. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  371. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  372. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  373. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  374. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  375. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  376. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  377. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  378. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  379. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  380. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  381. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  382. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  383. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  384. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  385. package/src/shade/playground/contact_shadows/textures.js +123 -0
  386. package/src/shade/playground/particle_ecs/README.md +21 -1
  387. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  388. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  389. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  390. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  391. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  392. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  393. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  394. package/src/shade/playground/particle_ecs/effects/flame.json +1994 -1881
  395. package/src/shade/playground/particle_ecs/effects/smoke.json +113 -15
  396. package/src/shade/playground/particle_ecs/effects/soot.json +214 -145
  397. package/src/shade/playground/particle_ecs/index.html +21 -0
  398. package/src/shade/playground/particle_ecs/main.js +35 -1
  399. package/src/shade/playground/path_traced_media/main.js +12 -10
  400. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  401. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  402. package/src/shade/playground/render_submitted_frames.js +29 -0
  403. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  404. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  405. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  406. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  407. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  408. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  409. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  410. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  411. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  412. package/src/shade/playground/ssr_motion/README.md +24 -22
  413. package/src/shade/playground/ssr_motion/main.js +150 -149
  414. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  415. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  416. package/src/shade/playground/ssr_variance/capture.js +1 -1
  417. package/src/shade/playground/ssr_variance/main.js +247 -246
  418. package/src/shade/playground/submit_frame.d.ts +25 -0
  419. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  420. package/src/shade/playground/submit_frame.js +36 -0
  421. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  422. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  423. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  424. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +389 -0
  425. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  426. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  427. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  428. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  429. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  430. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  431. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  432. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  433. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  434. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  435. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  436. package/src/shade/playground/volumetrics_froxel/main.js +91 -4
  437. package/src/shade/playground/water_refraction/README.md +30 -20
  438. package/src/shade/playground/water_refraction/index.html +1 -1
  439. package/src/shade/playground/water_refraction/main.js +19 -3
  440. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  441. package/src/shade/playground/water_refraction/world.js +2 -1
  442. package/src/shade/playground/water_surface/README.md +15 -7
  443. package/src/shade/playground/water_surface/index.html +2 -1
  444. package/src/shade/playground/water_surface/main.js +39 -7
  445. package/src/shade/playground/water_surface/world.d.ts +2 -5
  446. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  447. package/src/shade/playground/water_surface/world.js +9 -8
  448. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  449. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  450. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  451. package/src/shade/renderer/Renderer.d.ts +35 -3
  452. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  453. package/src/shade/renderer/Renderer.js +260 -57
  454. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  455. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  456. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  457. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  458. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  459. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  460. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  461. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  462. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  463. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  464. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  465. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  466. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  467. package/src/shade/renderer/buffer/table/GPUDatabase.js +19 -4
  468. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  469. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  470. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  471. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  472. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  473. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  474. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  475. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  477. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  478. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  479. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  480. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  481. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  482. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  483. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  484. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  485. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  486. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  487. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  488. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  489. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  490. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  491. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  492. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  493. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  494. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  495. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  496. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  497. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +10 -1
  498. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  499. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  500. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  501. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  502. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  503. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  504. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  505. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +27 -5
  506. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  507. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  508. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  509. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  510. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  511. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  512. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  513. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  514. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +13 -2
  515. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  516. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  517. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  518. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  519. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  520. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  521. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  522. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  523. package/src/shade/renderer/deferred/shader_deferred_main.js +69 -87
  524. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  525. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  526. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +22 -18
  527. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  528. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  529. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +66 -0
  530. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  531. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  532. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +80 -0
  533. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  534. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  535. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +27 -7
  536. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  537. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  538. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +71 -0
  539. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  540. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  541. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +76 -0
  542. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  543. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  544. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  545. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  546. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  547. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  548. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  549. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  550. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  551. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  552. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  553. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  554. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  555. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  556. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  557. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  558. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  559. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  560. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  561. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  562. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  563. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  564. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  565. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  566. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  567. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  568. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  569. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  570. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  571. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  572. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  573. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  574. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  575. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  576. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  577. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  578. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  579. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  580. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  581. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  582. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  583. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  584. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  585. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  586. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  587. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  588. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  589. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  590. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  591. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  592. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  593. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  594. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  595. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  596. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  597. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  598. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  599. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  600. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  601. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  602. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  603. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  604. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  605. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  606. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  607. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  608. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  609. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  610. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  611. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  612. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  613. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  614. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  615. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  616. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  617. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  618. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  619. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  620. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  621. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  622. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  623. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  624. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  625. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  626. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  627. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  628. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  629. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  630. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  631. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  632. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  633. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  634. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  635. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  636. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  637. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  638. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  639. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  640. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  641. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  642. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  643. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  644. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  645. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  646. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  647. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  648. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  649. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  650. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  651. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  652. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  653. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  654. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  655. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  656. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  657. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  658. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  659. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  660. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  661. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  662. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  663. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  664. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  665. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  666. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  667. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  668. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  669. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  670. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  671. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  672. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  673. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  674. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  675. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  676. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  677. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  678. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  679. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  680. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  681. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  682. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  683. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  684. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  685. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  686. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  687. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  688. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  689. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  690. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  691. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  692. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  693. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  694. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  695. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  696. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  697. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  698. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  699. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  700. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  701. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  702. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  703. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  704. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  705. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  706. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  707. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  708. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  709. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  710. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  711. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  712. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  713. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  714. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  715. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  716. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  717. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  718. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  719. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  720. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  721. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  722. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  723. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  724. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  725. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  726. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  727. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  728. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  729. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  730. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  731. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  732. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  733. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  734. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  735. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  736. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  737. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  738. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  739. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  740. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  741. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  742. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  743. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  744. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  745. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  746. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  747. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  748. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  749. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  750. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  751. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  752. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  753. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  754. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  755. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  756. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  757. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  758. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  759. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  760. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  761. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  762. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  763. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  764. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  765. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  766. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  767. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  768. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  769. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +99 -196
  770. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  771. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +125 -129
  772. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  773. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  774. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  775. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  776. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  777. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +5 -0
  778. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  779. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +7 -1
  780. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  781. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  782. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  783. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  784. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  785. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  786. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  787. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  788. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  789. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  790. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  791. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  792. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  793. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  794. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  795. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  796. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +5 -0
  797. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  798. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  799. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  800. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +7 -1
  801. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  802. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  803. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  804. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  805. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  806. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  807. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  808. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  809. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  810. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  811. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  812. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  813. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  814. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  815. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  816. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  817. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +248 -2
  818. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  819. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  820. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  821. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  822. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  823. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  824. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  825. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  826. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  827. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  828. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  829. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  830. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  831. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  832. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  833. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  834. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  835. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  836. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  837. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  838. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  839. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +25 -5
  840. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  841. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +189 -23
  842. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  843. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  844. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  845. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +27 -0
  846. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  847. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +222 -0
  848. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +5 -4
  849. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  850. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +20 -19
  851. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  852. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  853. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
  854. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  855. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  856. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  857. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  858. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  859. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  860. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  861. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  862. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  863. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  864. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  865. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  866. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
  867. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  868. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
  869. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
  870. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
  871. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
  872. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
  873. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  874. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
  875. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
  876. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
  877. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
  878. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
  879. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
  880. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
  881. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
  882. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  883. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
  884. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
  885. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  886. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
  887. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  888. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  889. package/src/shade/renderer/light/GPULightCollection.js +18 -1
  890. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  891. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  892. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  893. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  894. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  895. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  896. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  897. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  898. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  899. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  900. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  901. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  902. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  903. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  904. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  905. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  906. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  907. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  908. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  909. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  910. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  911. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  912. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  913. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  914. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  915. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  916. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  917. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  918. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  919. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  920. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  921. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  922. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  923. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  924. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  925. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +16 -0
  926. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  927. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
  928. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +33 -1
  929. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  930. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +184 -73
  931. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +10 -1
  932. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  933. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +19 -2
  934. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  935. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  936. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  937. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  938. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  939. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  940. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  941. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  942. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  943. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  944. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  945. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  946. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  947. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  948. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  949. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  950. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  951. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  952. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  953. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  954. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  955. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
  956. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  957. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
  958. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  959. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  960. package/src/shade/renderer/lightmap/GPULightMap.js +5 -0
  961. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  962. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +7 -1
  963. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  964. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +7 -1
  965. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  966. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  967. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  968. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  969. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  970. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  971. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  972. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  973. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  974. package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
  975. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  976. package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
  977. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  978. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  979. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  980. package/src/shade/renderer/particles/DESIGN.md +65 -9
  981. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  982. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  983. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
  984. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
  985. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  986. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
  987. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
  988. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  989. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  990. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  991. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
  992. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
  993. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  994. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
  995. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  996. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  997. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  998. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  999. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  1000. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  1001. package/src/shade/renderer/particles/graph_particles.js +13 -0
  1002. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  1003. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  1004. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  1005. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  1006. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  1007. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  1008. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  1009. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  1010. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  1011. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  1012. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  1013. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  1014. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
  1015. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  1016. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
  1017. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  1018. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
  1019. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
  1020. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  1021. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
  1022. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  1023. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  1024. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  1025. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  1026. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  1027. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  1028. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  1029. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  1030. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  1031. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  1032. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  1033. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  1034. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  1035. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  1036. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  1037. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  1038. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  1039. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  1040. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  1041. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  1042. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  1043. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  1044. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  1045. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  1046. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  1047. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +5 -0
  1048. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  1049. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +8 -2
  1050. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  1051. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +11 -1
  1052. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  1053. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  1054. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
  1055. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
  1056. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
  1057. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  1058. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
  1059. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  1060. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  1061. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
  1062. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  1063. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
  1064. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
  1065. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  1066. package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
  1067. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  1068. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
  1069. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  1070. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  1071. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  1072. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  1073. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  1074. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
  1075. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  1076. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  1077. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  1078. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  1079. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  1080. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  1081. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  1082. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  1083. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +98 -87
  1084. package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
  1085. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  1086. package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
  1087. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
  1088. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  1089. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
  1090. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
  1091. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  1092. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
  1093. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
  1094. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  1095. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
  1096. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
  1097. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  1098. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
  1099. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  1100. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  1101. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  1102. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  1103. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
  1104. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  1105. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
  1106. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
  1107. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
  1108. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
  1109. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
  1110. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
  1111. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
  1112. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
  1113. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  1114. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
  1115. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
  1116. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
  1117. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
  1118. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
  1119. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  1120. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
  1121. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
  1122. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  1123. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
  1124. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  1125. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  1126. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  1127. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  1128. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  1129. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  1130. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  1131. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  1132. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  1133. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  1134. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  1135. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +66 -33
  1136. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -3
  1137. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  1138. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -3
  1139. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  1140. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  1141. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  1142. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -6
  1143. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  1144. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +27 -45
  1145. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  1146. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  1147. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +26 -21
  1148. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  1149. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -2
  1150. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  1151. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +26 -47
  1152. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  1153. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  1154. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  1155. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  1156. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  1157. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  1158. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +21 -13
  1159. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
  1160. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  1161. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
  1162. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
  1163. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  1164. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
  1165. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
  1166. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  1167. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
  1168. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  1169. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  1170. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  1171. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
  1172. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
  1173. package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
  1174. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  1175. package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
  1176. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  1177. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
  1178. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  1179. package/src/shade/renderer/restir/reservoir/shader.js +7 -4
  1180. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
  1181. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  1182. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
  1183. package/src/shade/renderer/scene/GPUSceneContext.d.ts +19 -1
  1184. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  1185. package/src/shade/renderer/scene/GPUSceneContext.js +40 -1
  1186. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  1187. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  1188. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  1189. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  1190. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  1191. package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
  1192. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  1193. package/src/shade/renderer/scene/SceneManager.js +11 -0
  1194. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
  1195. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
  1196. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
  1197. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
  1198. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  1199. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
  1200. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  1201. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  1202. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  1203. package/src/shade/renderer/shader/ComputeShader.d.ts +33 -0
  1204. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  1205. package/src/shade/renderer/shader/ComputeShader.js +107 -0
  1206. package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
  1207. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  1208. package/src/shade/renderer/shader/ImageShader.js +70 -1
  1209. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +27 -0
  1210. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  1211. package/src/shade/renderer/shader/ShaderDescriptor.js +149 -1
  1212. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  1213. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  1214. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  1215. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  1216. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  1217. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  1218. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  1219. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  1220. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  1221. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  1222. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  1223. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  1224. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  1225. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  1226. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  1227. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  1228. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
  1229. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
  1230. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
  1231. package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
  1232. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  1233. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  1234. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  1235. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  1236. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  1237. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  1238. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  1239. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  1240. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  1241. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  1242. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  1243. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  1244. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  1245. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  1246. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  1247. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
  1248. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
  1249. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
  1250. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
  1251. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
  1252. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
  1253. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
  1254. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
  1255. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
  1256. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
  1257. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +16 -0
  1258. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  1259. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +122 -110
  1260. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  1261. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  1262. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  1263. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  1264. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  1265. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  1266. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  1267. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  1268. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  1269. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  1270. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  1271. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  1272. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  1273. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  1274. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  1275. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  1276. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  1277. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  1278. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  1279. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  1280. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  1281. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
  1282. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
  1283. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
  1284. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  1285. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  1286. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  1287. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  1288. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  1289. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  1290. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  1291. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  1292. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  1293. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  1294. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  1295. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  1296. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  1297. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  1298. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  1299. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  1300. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  1301. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  1302. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  1303. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  1304. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  1305. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
  1306. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
  1307. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
  1308. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  1309. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1310. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1311. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1312. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1313. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1314. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1315. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1316. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1317. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1318. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1319. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1320. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1321. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1322. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
  1323. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
  1324. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +159 -0
  1325. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1326. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +29 -5
  1327. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +24 -0
  1328. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
  1329. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +84 -0
  1330. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
  1331. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
  1332. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1333. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1334. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1335. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1336. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1337. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1338. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1339. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1340. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1341. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1342. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1343. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1344. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1345. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1346. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1347. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1348. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1349. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1350. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1351. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1352. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1353. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1354. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1355. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1356. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
  1357. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
  1358. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
  1359. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1360. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1361. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1362. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1363. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1364. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1365. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1366. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1367. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1368. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1369. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1370. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1371. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1372. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1373. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1374. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1375. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1376. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1377. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1378. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1379. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1380. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1381. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1382. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1383. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1384. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1385. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1386. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1387. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1388. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1389. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1390. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1391. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1392. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1393. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1394. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1395. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1396. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1397. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1398. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1399. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1400. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1401. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1402. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1403. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1404. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1405. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1406. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +67 -1
  1407. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1408. package/src/shade/renderer/shader/compiler/CodeChunk.js +205 -2
  1409. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +76 -0
  1410. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
  1411. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +176 -0
  1412. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +932 -0
  1413. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
  1414. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
  1415. package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
  1416. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
  1417. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
  1418. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +229 -0
  1419. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1420. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1421. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1422. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1423. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1424. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1425. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1426. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1427. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1428. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1429. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1430. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
  1431. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
  1432. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
  1433. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
  1434. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
  1435. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
  1436. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
  1437. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
  1438. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
  1439. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
  1440. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
  1441. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
  1442. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
  1443. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
  1444. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
  1445. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
  1446. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
  1447. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
  1448. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
  1449. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
  1450. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
  1451. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
  1452. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1453. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1454. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1455. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
  1456. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
  1457. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
  1458. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
  1459. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
  1460. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
  1461. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1462. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1463. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
  1464. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  1465. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
  1466. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
  1467. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
  1468. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
  1469. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1470. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1471. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1472. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1473. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  1474. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
  1475. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1476. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1477. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  1478. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
  1479. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1480. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1481. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1482. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1483. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1484. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1485. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1486. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1487. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1488. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
  1489. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
  1490. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
  1491. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1492. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1493. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1494. package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
  1495. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  1496. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  1497. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1498. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1499. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1500. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +238 -0
  1501. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  1502. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +747 -0
  1503. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1504. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1505. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1506. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1507. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1508. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1509. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1510. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1511. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1512. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1513. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1514. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1515. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1516. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1517. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1518. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1519. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1520. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1521. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +33 -6
  1522. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1523. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +299 -16
  1524. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +11 -4
  1525. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1526. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +14 -4
  1527. package/src/shade/renderer/volumetrics/NOTES.md +97 -0
  1528. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1529. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +42 -1
  1530. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +74 -10
  1531. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1532. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +136 -10
  1533. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +30 -5
  1534. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1535. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +97 -68
  1536. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1537. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1538. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1539. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +336 -0
  1540. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1541. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1542. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +8 -4
  1543. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1544. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +22 -9
  1545. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  1546. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  1547. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +56 -0
  1548. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1549. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1550. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  1551. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  1552. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  1553. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1554. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1555. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1556. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1557. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1558. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1559. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1560. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1561. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1562. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1563. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1564. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1565. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1566. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1567. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1568. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1569. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1570. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1571. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1572. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1573. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +11 -4
  1574. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1575. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +14 -5
  1576. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  1577. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1578. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +43 -10
  1579. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +133 -0
  1580. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  1581. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +152 -0
  1582. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  1583. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  1584. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  1585. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +28 -0
  1586. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  1587. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +96 -0
  1588. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +67 -0
  1589. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  1590. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +73 -0
  1591. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1592. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1593. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1594. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1595. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1596. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1597. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1598. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1599. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1600. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  1601. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  1602. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  1603. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1604. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1605. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1606. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1607. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1608. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1609. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1610. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +54 -5
  1611. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  1612. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  1613. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1614. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +33 -49
  1615. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -2
  1616. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1617. package/src/shade/renderer/water/GPUWaterRenderer.js +27 -30
  1618. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1619. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1620. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1621. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  1622. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1623. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  1624. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1625. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1626. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1627. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1628. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1629. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1630. package/src/shade/renderer/water/shader_water.d.ts +9 -10
  1631. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1632. package/src/shade/renderer/water/shader_water.js +88 -55
  1633. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  1634. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1635. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  1636. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1637. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1638. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1639. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1640. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1641. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1642. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1643. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1644. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1645. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1646. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1647. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1648. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1649. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1650. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1651. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1652. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1653. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1654. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1655. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1656. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1657. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1658. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1659. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1660. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1661. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1662. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1663. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1664. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1665. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1666. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1667. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1668. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1669. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1670. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1671. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1672. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1673. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1674. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1675. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1676. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1677. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1678. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1679. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1680. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1681. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1682. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1683. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1684. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
  1685. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1686. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1687. package/src/engine/network/transport/Channel.d.ts +0 -85
  1688. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  1689. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  1690. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  1691. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  1692. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  1693. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  1694. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  1695. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  1696. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  1697. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  1698. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  1699. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1700. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1701. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1702. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1703. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1704. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1705. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1706. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1707. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1708. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1709. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1710. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1711. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1712. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1713. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1714. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1715. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1716. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1717. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1718. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1720. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1721. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1722. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1723. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1724. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1725. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1726. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1727. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1728. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1729. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1730. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1731. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1732. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1733. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1734. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1735. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1736. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1737. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1738. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
  1739. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1740. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1741. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1742. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1743. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
  1744. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1745. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1746. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
  1747. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1748. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1749. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1750. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  1751. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  1752. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  1753. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  1754. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  1755. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  1756. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  1757. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  1758. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  1759. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  1760. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  1761. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
  1762. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1763. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1764. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1765. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1766. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1767. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1768. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1769. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1770. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1 +1 @@
1
- {"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;;OAMG;IACH,QAFU,MAAM,CAEL;CAkNd;sCAhQqC,4BAA4B"}
1
+ {"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;OAKG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;;;;;;;OAaG;IACH,QAFU,MAAM,CAEL;IA0Kf,wBAA6C;CAR5C;;kBAIS,MAAM;;sCAhPsB,4BAA4B"}
@@ -1,9 +1,17 @@
1
+ import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
1
2
  import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
2
- import { v3_matrix4_multiply } from "../../../../core/geom/vec3/v3_matrix4_multiply.js";
3
3
  import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
4
+ import { NODE3D_SCENE_ID } from "../../../../shade/renderer/scene/NODE3D_STRUCT.js";
4
5
  import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
6
+ import { fluid_effector_record_create } from "./record/fluid_effector_record_create.js";
7
+ import { FluidEffectorRecordKind } from "./record/FluidEffectorRecordKind.js";
8
+ import { fluid_record_apply } from "./record/fluid_record_apply.js";
5
9
 
6
- const scratch_grid_pos = new Float32Array(3);
10
+ /**
11
+ * The record {@link ImpulseFluidEffector#apply} writes itself into, at the world root.
12
+ * @type {FluidEffectorRecord}
13
+ */
14
+ const scratch_record = fluid_effector_record_create();
7
15
 
8
16
  /**
9
17
  * Splats a velocity impulse into a spherical region around a world-space position
@@ -15,11 +23,17 @@ const scratch_grid_pos = new Float32Array(3);
15
23
  * hard sphere.
16
24
  *
17
25
  * Everything is in WORLD units: {@link position} (point), {@link force} (direction
18
- * vector), {@link radius} (scalar length). The `world_to_grid` matrix supplied to
19
- * {@link apply} converts them at splat time. Works at any user-supplied radius
20
- * including sub-cell: the effective kernel radius is internally floored at 1 grid
21
- * cell so a small world-space radius still produces a roughly one-cell-wide splat
22
- * instead of silently missing every cell.
26
+ * vector), {@link radius} (scalar length). {@link apply} evaluates the effector's GPU record
27
+ * ({@link write_gpu_record}) on the field through `fluid_record_apply`, so the CPU fluid and the
28
+ * GPU fluid deposit the same push. Works at any radius, sub-cell included: a push narrower than
29
+ * two of the field's cells is evaluated two cells wide with its amplitude scaled by `(R/R_eff)³`,
30
+ * so it carries the momentum it would have had (the record's kernel floor). From two cells up the
31
+ * deposit is the kernel itself.
32
+ *
33
+ * {@link spread} widens the push from a jet into a cone, and at π into a burst: each face
34
+ * takes `|force|·dt·w` along the direction from the centre to the face, clamped into the cone
35
+ * of half-angle `spread` about `force` (`v3_clamp_to_cone`). At 0 every face is pushed along
36
+ * `force`, exactly as before the field existed.
23
37
  *
24
38
  * For moving sources that should leave a trail, see {@link WakeFluidEffector}.
25
39
  */
@@ -33,7 +47,7 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
33
47
 
34
48
  /**
35
49
  * Acceleration vector in WORLD units per second squared. Per-step deposit is
36
- * `world_to_grid · force × dt × falloff_weight`. Same world-units convention as
50
+ * `force × dt × falloff_weight`, turned into the field's grid units. Same world-units convention as
37
51
  * {@link GlobalFluidEffector.force} — gravity stays gravity across fields with
38
52
  * different `cell_size`.
39
53
  * @type {[number, number, number]}
@@ -41,154 +55,52 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
41
55
  force = [0, 0, 0];
42
56
 
43
57
  /**
44
- * Influence radius in WORLD units. Cells past `radius` from the splat point are
45
- * unaffected by the falloff. Internally floored to 1 grid cell so sub-cell
46
- * world-radii still hit cells (the alternative is silently dropping the splat
47
- * at fractional positions — see class docstring).
58
+ * Influence radius in WORLD units. Faces past `radius` from the splat point are
59
+ * unaffected by the falloff. Below two of a field's cells the push is evaluated two cells
60
+ * wide with its momentum kept (see the class docstring). 0 or less disables it.
48
61
  * @type {number}
49
62
  */
50
63
  radius = 1;
51
64
 
52
65
  /**
66
+ * Half-angle, in radians, of the cone the push fans into, in [0, π].
67
+ *
68
+ * - `0` (default): every face is pushed along {@link force}.
69
+ * - Between: a face is pushed along the direction from {@link position} to it, turned toward
70
+ * `force` just far enough to lie in the cone of this half-angle about it. Inside the cone a
71
+ * face is pushed straight outward.
72
+ * - `π`: every direction is inside the cone, so every face is pushed straight outward — an
73
+ * omnidirectional burst, with `force`'s length as its strength.
74
+ *
75
+ * A face at the centre itself has no direction from it and is pushed along `force`.
76
+ *
77
+ * @type {number}
78
+ */
79
+ spread = 0;
80
+
81
+ /**
82
+ * Push the field: the effector's record ({@link write_gpu_record}, at the world root) evaluated on
83
+ * every unpinned face in its reach by {@link fluid_record_apply}, so the CPU fluid deposits what the
84
+ * GPU fluid does. Each face takes `|force|·dt·w·v3_clamp_to_cone(r̂, f̂, spread)` at its own
85
+ * position, `f·dt·w` at spread 0, `w = (1 − |r|/R)²`. Narrower than two of the field's cells, the
86
+ * push is evaluated two cells wide with its momentum kept (the record's kernel floor).
87
+ *
53
88
  * @param {FluidField} field
54
- * @param {number} dt
55
- * @param {Float32Array|number[]} world_to_grid Column-major 4×4 affine from world
89
+ * @param {number} dt seconds; 0 or less deposits nothing
90
+ * @param {Float32Array|number[]} world_to_grid Column-major 4×4 similarity from world
56
91
  * to the target field's grid space.
57
92
  */
58
93
  apply(field, dt, world_to_grid) {
59
- if (this.radius <= 0) {
60
- // Explicit no-op so callers can disable per-frame without zeroing force.
94
+ if (!(dt > 0)) {
61
95
  return;
62
96
  }
63
97
 
64
- const wfx = this.force[0];
65
- const wfy = this.force[1];
66
- const wfz = this.force[2];
67
-
68
- if (wfx === 0 && wfy === 0 && wfz === 0) {
69
- return;
70
- }
98
+ const record = scratch_record;
71
99
 
72
- const m = world_to_grid;
100
+ record.node = NODE3D_SCENE_ID;
101
+ this.write_gpu_record(record);
73
102
 
74
- // Direction-transform the world force into grid units, then scale by dt.
75
- const fx = (m[0] * wfx + m[4] * wfy + m[8] * wfz) * dt;
76
- const fy = (m[1] * wfx + m[5] * wfy + m[9] * wfz) * dt;
77
- const fz = (m[2] * wfx + m[6] * wfy + m[10] * wfz) * dt;
78
-
79
- // Point-transform position into grid coords.
80
- v3_matrix4_multiply(scratch_grid_pos, 0, this.position, 0, world_to_grid);
81
- const px = scratch_grid_pos[0];
82
- const py = scratch_grid_pos[1];
83
- const pz = scratch_grid_pos[2];
84
-
85
- // World radius → grid radius via the uniform-scale factor (length of the
86
- // matrix's first basis vector). For non-uniform scale this assumes the user
87
- // is OK with the x-axis scale standing in for all three.
88
- const scale = Math.sqrt(m[0] * m[0] + m[1] * m[1] + m[2] * m[2]);
89
- // Internal min-radius clamp: see class docstring.
90
- const r = Math.max(1, this.radius * scale);
91
-
92
- const res = field.getResolution();
93
- const res_x = res[0];
94
- const res_y = res[1];
95
- const res_z = res[2];
96
-
97
- const r_inv = 1 / r;
98
-
99
- // Each velocity component deposits onto its own face lattice, with the
100
- // falloff evaluated at the face position (the lattice is offset by
101
- // −0.5 on its own axis relative to cell centers). Pinned faces
102
- // (adjacent solid) are skipped.
103
-
104
- // u (x-faces) — face (x, y, z) sits at (x − 0.5, y, z).
105
- {
106
- const vu = field.velocity_x;
107
- const pin = field.face_solid_x;
108
- const sx = res_x + 1;
109
- const x_min = Math.max(0, Math.floor(px + 0.5 - r));
110
- const x_max = Math.min(res_x, Math.ceil(px + 0.5 + r));
111
- const y_min = Math.max(0, Math.floor(py - r));
112
- const y_max = Math.min(res_y - 1, Math.ceil(py + r));
113
- const z_min = Math.max(0, Math.floor(pz - r));
114
- const z_max = Math.min(res_z - 1, Math.ceil(pz + r));
115
- for (let z = z_min; z <= z_max; z++) {
116
- const dz = z - pz;
117
- const z_off = z * sx * res_y;
118
- for (let y = y_min; y <= y_max; y++) {
119
- const dy = y - py;
120
- const y_off = z_off + y * sx;
121
- for (let x = x_min; x <= x_max; x++) {
122
- const dx = x - 0.5 - px;
123
- const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
124
- if (t >= 1) continue;
125
- const f = y_off + x;
126
- if (pin[f] !== 0) continue;
127
- const w = (1 - t) * (1 - t);
128
- vu[f] += fx * w;
129
- }
130
- }
131
- }
132
- }
133
-
134
- // v (y-faces) — face (x, y, z) sits at (x, y − 0.5, z).
135
- {
136
- const vv = field.velocity_y;
137
- const pin = field.face_solid_y;
138
- const x_min = Math.max(0, Math.floor(px - r));
139
- const x_max = Math.min(res_x - 1, Math.ceil(px + r));
140
- const y_min = Math.max(0, Math.floor(py + 0.5 - r));
141
- const y_max = Math.min(res_y, Math.ceil(py + 0.5 + r));
142
- const z_min = Math.max(0, Math.floor(pz - r));
143
- const z_max = Math.min(res_z - 1, Math.ceil(pz + r));
144
- for (let z = z_min; z <= z_max; z++) {
145
- const dz = z - pz;
146
- const z_off = z * res_x * (res_y + 1);
147
- for (let y = y_min; y <= y_max; y++) {
148
- const dy = y - 0.5 - py;
149
- const y_off = z_off + y * res_x;
150
- for (let x = x_min; x <= x_max; x++) {
151
- const dx = x - px;
152
- const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
153
- if (t >= 1) continue;
154
- const f = y_off + x;
155
- if (pin[f] !== 0) continue;
156
- const w = (1 - t) * (1 - t);
157
- vv[f] += fy * w;
158
- }
159
- }
160
- }
161
- }
162
-
163
- // w (z-faces) — face (x, y, z) sits at (x, y, z − 0.5).
164
- {
165
- const vw = field.velocity_z;
166
- const pin = field.face_solid_z;
167
- const slice = res_x * res_y;
168
- const x_min = Math.max(0, Math.floor(px - r));
169
- const x_max = Math.min(res_x - 1, Math.ceil(px + r));
170
- const y_min = Math.max(0, Math.floor(py - r));
171
- const y_max = Math.min(res_y - 1, Math.ceil(py + r));
172
- const z_min = Math.max(0, Math.floor(pz + 0.5 - r));
173
- const z_max = Math.min(res_z, Math.ceil(pz + 0.5 + r));
174
- for (let z = z_min; z <= z_max; z++) {
175
- const dz = z - 0.5 - pz;
176
- const z_off = z * slice;
177
- for (let y = y_min; y <= y_max; y++) {
178
- const dy = y - py;
179
- const y_off = z_off + y * res_x;
180
- for (let x = x_min; x <= x_max; x++) {
181
- const dx = x - px;
182
- const t = Math.sqrt(dx * dx + dy * dy + dz * dz) * r_inv;
183
- if (t >= 1) continue;
184
- const f = y_off + x;
185
- if (pin[f] !== 0) continue;
186
- const w = (1 - t) * (1 - t);
187
- vw[f] += fz * w;
188
- }
189
- }
190
- }
191
- }
103
+ fluid_record_apply(field, dt, world_to_grid, record);
192
104
  }
193
105
 
194
106
  /**
@@ -213,6 +125,7 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
213
125
  return false;
214
126
  }
215
127
  return this.radius === other.radius
128
+ && this.spread === other.spread
216
129
  && this.position[0] === other.position[0]
217
130
  && this.position[1] === other.position[1]
218
131
  && this.position[2] === other.position[2]
@@ -225,21 +138,89 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
225
138
  * @return {number}
226
139
  */
227
140
  hash() {
228
- return hash_mix3(
141
+ return hash_mix2(
229
142
  hash_mix3(
230
143
  hash_mix3(
231
- computeHashFloat(this.position[0]),
232
- computeHashFloat(this.position[1]),
233
- computeHashFloat(this.position[2])
144
+ hash_mix3(
145
+ computeHashFloat(this.position[0]),
146
+ computeHashFloat(this.position[1]),
147
+ computeHashFloat(this.position[2])
148
+ ),
149
+ computeHashFloat(this.force[0]),
150
+ computeHashFloat(this.force[1])
234
151
  ),
235
- computeHashFloat(this.force[0]),
236
- computeHashFloat(this.force[1])
152
+ computeHashFloat(this.force[2]),
153
+ computeHashFloat(this.radius)
237
154
  ),
238
- computeHashFloat(this.force[2]),
239
- computeHashFloat(this.radius)
155
+ computeHashFloat(this.spread)
240
156
  );
241
157
  }
242
158
 
159
+ /**
160
+ * A `SPHERE_PUSH`: the centre (the node's origin, or `position` at node 0), `radius`, `force` as
161
+ * a world vector on either (this effector's sync takes the translation alone), and `spread`.
162
+ *
163
+ * @param {FluidEffectorRecord} record `node` already set
164
+ * @returns {boolean} whether any field changed
165
+ */
166
+ write_gpu_record(record) {
167
+ const world = record.node === NODE3D_SCENE_ID;
168
+
169
+ let changed = false;
170
+
171
+ if (record.kind !== FluidEffectorRecordKind.SPHERE_PUSH) {
172
+ record.kind = FluidEffectorRecordKind.SPHERE_PUSH;
173
+ changed = true;
174
+ }
175
+
176
+ const position = record.position;
177
+
178
+ const p_x = world ? Math.fround(this.position[0]) : 0;
179
+ const p_y = world ? Math.fround(this.position[1]) : 0;
180
+ const p_z = world ? Math.fround(this.position[2]) : 0;
181
+
182
+ if (position[0] !== p_x || position[1] !== p_y || position[2] !== p_z) {
183
+ position[0] = p_x;
184
+ position[1] = p_y;
185
+ position[2] = p_z;
186
+ changed = true;
187
+ }
188
+
189
+ const radius = Math.fround(this.radius);
190
+
191
+ if (record.radius !== radius) {
192
+ record.radius = radius;
193
+ changed = true;
194
+ }
195
+
196
+ const vector = record.vector;
197
+
198
+ const f_x = Math.fround(this.force[0]);
199
+ const f_y = Math.fround(this.force[1]);
200
+ const f_z = Math.fround(this.force[2]);
201
+
202
+ if (vector[0] !== f_x || vector[1] !== f_y || vector[2] !== f_z) {
203
+ vector[0] = f_x;
204
+ vector[1] = f_y;
205
+ vector[2] = f_z;
206
+ changed = true;
207
+ }
208
+
209
+ const spread = Math.fround(this.spread);
210
+
211
+ if (record.parameter !== spread) {
212
+ record.parameter = spread;
213
+ changed = true;
214
+ }
215
+
216
+ if (record.length !== 0) {
217
+ record.length = 0;
218
+ changed = true;
219
+ }
220
+
221
+ return changed;
222
+ }
223
+
243
224
  /**
244
225
  * World-space box around `position` expanded by `radius`. Uses the user-supplied
245
226
  * radius (in world units), not the internal min-radius clamp — broad-phase rejects
@@ -258,3 +239,11 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
258
239
  );
259
240
  }
260
241
  }
242
+
243
+ /**
244
+ * @readonly
245
+ * @type {string}
246
+ */
247
+ ImpulseFluidEffector.typeName = "ImpulseFluidEffector";
248
+
249
+ ImpulseFluidEffector.prototype.has_gpu_record = true;
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Binary serialization for {@link ImpulseFluidEffector}: `position`, `force`, `radius` and `spread`,
3
+ * f64.
4
+ * Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field added later
5
+ * costs.
6
+ *
7
+ * @author Alex Goldring
8
+ * @copyright Company Named Limited (c) 2026
9
+ */
10
+ export class ImpulseFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter<any> {
11
+ constructor();
12
+ klass: typeof ImpulseFluidEffector;
13
+ /**
14
+ * @param {BinaryBuffer} buffer
15
+ * @param {ImpulseFluidEffector} value
16
+ */
17
+ serialize(buffer: BinaryBuffer, value: ImpulseFluidEffector): void;
18
+ /**
19
+ * @param {BinaryBuffer} buffer
20
+ * @param {ImpulseFluidEffector} value
21
+ */
22
+ deserialize(buffer: BinaryBuffer, value: ImpulseFluidEffector): void;
23
+ }
24
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
25
+ import { ImpulseFluidEffector } from "./ImpulseFluidEffector.js";
26
+ //# sourceMappingURL=ImpulseFluidEffectorSerializationAdapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImpulseFluidEffectorSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH;;IAEI,mCAA6B;IAG7B;;;OAGG;IACH,uCAFW,oBAAoB,QAa9B;IAED;;;OAGG;IACH,yCAFW,oBAAoB,QAa9B;CACJ;gDAlD+C,gEAAgE;qCAC3E,2BAA2B"}
@@ -0,0 +1,51 @@
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import { ImpulseFluidEffector } from "./ImpulseFluidEffector.js";
3
+
4
+ /**
5
+ * Binary serialization for {@link ImpulseFluidEffector}: `position`, `force`, `radius` and `spread`,
6
+ * f64.
7
+ * Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field added later
8
+ * costs.
9
+ *
10
+ * @author Alex Goldring
11
+ * @copyright Company Named Limited (c) 2026
12
+ */
13
+ export class ImpulseFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter {
14
+
15
+ klass = ImpulseFluidEffector;
16
+ version = 0;
17
+
18
+ /**
19
+ * @param {BinaryBuffer} buffer
20
+ * @param {ImpulseFluidEffector} value
21
+ */
22
+ serialize(buffer, value) {
23
+ buffer.writeFloat64(value.position[0]);
24
+ buffer.writeFloat64(value.position[1]);
25
+ buffer.writeFloat64(value.position[2]);
26
+
27
+ buffer.writeFloat64(value.force[0]);
28
+ buffer.writeFloat64(value.force[1]);
29
+ buffer.writeFloat64(value.force[2]);
30
+
31
+ buffer.writeFloat64(value.radius);
32
+ buffer.writeFloat64(value.spread);
33
+ }
34
+
35
+ /**
36
+ * @param {BinaryBuffer} buffer
37
+ * @param {ImpulseFluidEffector} value
38
+ */
39
+ deserialize(buffer, value) {
40
+ value.position[0] = buffer.readFloat64();
41
+ value.position[1] = buffer.readFloat64();
42
+ value.position[2] = buffer.readFloat64();
43
+
44
+ value.force[0] = buffer.readFloat64();
45
+ value.force[1] = buffer.readFloat64();
46
+ value.force[2] = buffer.readFloat64();
47
+
48
+ value.radius = buffer.readFloat64();
49
+ value.spread = buffer.readFloat64();
50
+ }
51
+ }
@@ -0,0 +1,55 @@
1
+ /**
2
+ * Turns the air about an axis, along a segment of it: a whirlwind, a dust devil, the swirl behind a
3
+ * rotor. Each step adds `vortex_swirl` over the step,
4
+ *
5
+ * Δv(x) = strength · dt · (27/4) · (â × r⊥)/R · (1 − d/R)², 0 from d = R on
6
+ *
7
+ * where the segment runs from {@link position} along the unit {@link axis} for {@link length}, `r⊥` is
8
+ * `x` less the point on the segment closest to it, `d = ‖r⊥‖`, and `R` is {@link radius}. Beside the
9
+ * segment the push is tangential and right-handed about the axis: zero on the axis, `strength·dt` at
10
+ * `R/3`, zero at `R` with zero slope. Past an end the swirl fades over a cap of radius `R`, so a
11
+ * `length` of 0 is a ball of swirl about the axis line through `position`. Finite everywhere.
12
+ *
13
+ * Everything is in WORLD units, and `apply` evaluates the effector's GPU record on the field
14
+ * ({@link fluid_record_apply}), so the CPU fluid and the GPU fluid deposit the same swirl. On a
15
+ * field whose cells are coarser than half the radius, the swirl is evaluated two cells wide with its
16
+ * angular momentum kept (the record's kernel floor).
17
+ *
18
+ * Synced to a `Transform64`, the segment starts at the entity's position and runs along its local +Y.
19
+ */
20
+ export class VortexFluidEffector extends AbstractFluidEffector {
21
+ /**
22
+ * Where the segment starts, on the axis. World coordinates.
23
+ * @type {[number, number, number]}
24
+ */
25
+ position: [number, number, number];
26
+ /**
27
+ * The axis the swirl turns about, right-handed, and the direction the segment runs in. Unit
28
+ * length, world.
29
+ * @type {[number, number, number]}
30
+ */
31
+ axis: [number, number, number];
32
+ /**
33
+ * How far the segment runs along {@link axis} from {@link position}, metres, ≥ 0. 0 is a point
34
+ * vortex.
35
+ * @type {number}
36
+ */
37
+ length: number;
38
+ /**
39
+ * The swirl's reach from the segment, metres. 0 disables the effector.
40
+ * @type {number}
41
+ */
42
+ radius: number;
43
+ /**
44
+ * The swirl's peak, at `radius / 3` beside the segment: m/s added per second, m/s². Negative
45
+ * turns it the other way.
46
+ * @type {number}
47
+ */
48
+ strength: number;
49
+ has_gpu_record: boolean;
50
+ }
51
+ export namespace VortexFluidEffector {
52
+ let typeName: string;
53
+ }
54
+ import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
55
+ //# sourceMappingURL=VortexFluidEffector.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VortexFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/VortexFluidEffector.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;OAIG;IACH,MAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEjB;IAEjB;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX;;;;OAIG;IACH,UAFU,MAAM,CAEH;IA4LjB,wBAA4C;CAR3C;;kBAIS,MAAM;;sCAvPsB,4BAA4B"}