@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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import { chunk_uv3_to_texel_coordinate } from "../chunk_uv3_to_texel_coordinate.js";
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import { TEXTURE3D_TRILINEAR_CORNERS_STRUCT } from "../TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js";
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import { chunk_interpolate_bilinear_f32 } from "./chunk_interpolate_bilinear_f32.js";
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/*
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A trilinear tap on the first channel of a texture_3d<f32>, done by hand: eight textureLoads and
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f32 weights, where a filtering sampler gives as little as 4 bits of weight. Two uses: the blend
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(texture3d_trilinear_interpolate), and the eight corners themselves, which bound the blend and are
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what a MacCormack limiter clamps its correction to.
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The pieces, smallest first:
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- texture3d_trilinear_corners_load: the eight texels at given lower and upper corners. A reader
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with its own addressing (a toroidal window wraps each corner on its own) computes the corners
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and calls this.
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- texture3d_trilinear_corners: a region of the texture, a texel coordinate with texel c centred at
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c, and the corners clamped to the region (clamp-to-edge; nothing outside the region is read).
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- two concrete alignments over uv in [0, 1] of the region:
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- corner-aligned: uv 0 is the first texel's centre and uv 1 the last's, uv outside [0, 1] the
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edge. A distance field sampled at its own lattice points reads this way.
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- cell-centred: texel c covers [c, c + 1) and is centred at uv (c + 0.5) / n. A grid of cells (a
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fluid's) reads this way, as a linear sampler would.
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*/
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/**
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* The eight texels at `lo` and `hi`, absolute texel coordinates of the lower and upper corner along
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* each axis (equal on an axis held at an edge), and `weight`, the fraction from `lo` toward `hi`.
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* @type {CodeChunk}
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*/
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export const chunk_texture3d_trilinear_corners_load = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_corners_load(
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source: texture_3d<f32>,
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lo: vec3<u32>,
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hi: vec3<u32>,
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weight: vec3<f32>
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
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let c000 = textureLoad(source, lo, 0).r;
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let c100 = textureLoad(source, vec3<u32>(hi.x, lo.y, lo.z), 0).r;
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let c010 = textureLoad(source, vec3<u32>(lo.x, hi.y, lo.z), 0).r;
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let c110 = textureLoad(source, vec3<u32>(hi.x, hi.y, lo.z), 0).r;
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let c001 = textureLoad(source, vec3<u32>(lo.x, lo.y, hi.z), 0).r;
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let c101 = textureLoad(source, vec3<u32>(hi.x, lo.y, hi.z), 0).r;
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let c011 = textureLoad(source, vec3<u32>(lo.x, hi.y, hi.z), 0).r;
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let c111 = textureLoad(source, hi, 0).r;
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return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
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vec4<f32>(c000, c100, c010, c110),
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vec4<f32>(c001, c101, c011, c111),
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weight
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);
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}
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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]
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);
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/**
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* The corners of a tap at a texel coordinate in a region of the texture: texel `c` of the region is
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* centred at coordinate `c`, the region starts at `region_offset` and is `region_size` texels
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* across. Each corner is clamped to the region on its own, so a coordinate past an edge reads the
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* edge texel on both sides — clamp-to-edge, and nothing outside the region is ever loaded.
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* @type {CodeChunk}
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*/
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export const chunk_texture3d_trilinear_corners = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_corners(
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source: texture_3d<f32>,
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region_offset: vec3<u32>,
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region_size: vec3<u32>,
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texel: vec3<f32>
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
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// floor before converting: a negative coordinate truncated toward zero would take the wrong
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// lower corner, while the weight below would still be measured from the floor
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let base = floor(texel);
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let base_i = vec3<i32>(base);
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let max_texel = vec3<i32>(region_size) - vec3<i32>(1);
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let lo = vec3<u32>(clamp(base_i, vec3<i32>(0), max_texel));
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let hi = vec3<u32>(clamp(base_i + vec3<i32>(1), vec3<i32>(0), max_texel));
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return texture3d_trilinear_corners_load(source, region_offset + lo, region_offset + hi, texel - base);
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}
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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chunk_texture3d_trilinear_corners_load,
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]
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);
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/**
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* Corner-aligned: uv 0 is the centre of the region's first texel and uv 1 the centre of its last,
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* so the texel coordinate is `uv · (size − 1)`; uv outside [0, 1] reads the edge. How the geometry
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* SDF reads a tile of its atlas.
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* @type {CodeChunk}
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*/
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export const chunk_texture3d_trilinear_corners_corner_aligned = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_corners_corner_aligned(
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source: texture_3d<f32>,
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region_offset: vec3<u32>,
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region_size: vec3<u32>,
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uv: vec3<f32>
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
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let texel = saturate(uv) * vec3<f32>(region_size - vec3<u32>(1u));
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return texture3d_trilinear_corners(source, region_offset, region_size, texel);
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}
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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chunk_texture3d_trilinear_corners,
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]
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);
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/**
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* Cell-centred: texel `c` covers `[c, c + 1)` and is centred at uv `(c + 0.5) / size`, so the
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* texel coordinate is `uv · size − 0.5`; past the outer half texel the edge is held. How a linear
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* sampler reads a texture, and how a grid of cells (a fluid's) is read.
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* @type {CodeChunk}
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*/
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export const chunk_texture3d_trilinear_corners_cell_centred = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_corners_cell_centred(
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source: texture_3d<f32>,
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region_offset: vec3<u32>,
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region_size: vec3<u32>,
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uv: vec3<f32>
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
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return texture3d_trilinear_corners(source, region_offset, region_size, uv3_to_texel_coordinate(uv, region_size));
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}
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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chunk_texture3d_trilinear_corners,
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chunk_uv3_to_texel_coordinate,
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]
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);
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/**
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* The trilinear blend of a tap's corners: bilinear across each z face, then along z.
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* @type {CodeChunk}
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*/
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export const chunk_texture3d_trilinear_interpolate = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_interpolate(corners: ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}) -> f32 {
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let lower = interpolate_bilinear_f32(corners.z0, corners.weight.xy);
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let upper = interpolate_bilinear_f32(corners.z1, corners.weight.xy);
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return mix(lower, upper, corners.weight.z);
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
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chunk_interpolate_bilinear_f32,
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]
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);
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|
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/**
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* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
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|
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*/
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|
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|
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* over the graph it links, as it does extensions ({@link compile}), and a shader checks each against
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requireResource(resource: ShaderResourceDescriptor): boolean;
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|
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*
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*/
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get required_resources(): import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor[];
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collectDependencies(): CodeChunk[];
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|
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* every {@link CodeChunkChoice}, selected or not: the switches a shader built on it depends on.
|
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* Each appears once, in the order a breadth-first walk from here meets it.
|
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*
|
|
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|
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*/
|
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collectSwitches(): ShaderSwitch[];
|
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/**
|
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* This graph as `set` makes it: every {@link CodeChunkChoice} in it replaced by the alternative
|
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* `set` selects, so the result holds no choice and links like any other graph.
|
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*
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* Only what lies above a choice is new. A chunk whose closure holds no choice is returned as it is,
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* and so is this chunk when the whole graph holds none. Within one call each chunk is specialized
|
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* once, so what two chunks share in this graph they still share in the result.
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*
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|
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* @returns {CodeChunk}
|
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*/
|
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|
+
specialize(set: ShaderSwitchSet): CodeChunk;
|
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|
/**
|
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|
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|
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|
*/
|
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|
coalesceDependencies(): CodeChunk[];
|
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*
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* `resources` holds every binding a chunk of the graph declared it reads ({@link requireResource}),
|
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* once per declaration, with the first chunk in link order that declared it.
|
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*
|
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* @returns {{text:string, extensions: string[], language_extensions: string[], resources: CodeChunkResourceRequirement[]}}
|
|
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|
*/
|
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|
compile(): {
|
|
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|
text: string;
|
|
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|
extensions: string[];
|
|
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|
language_extensions: string[];
|
|
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|
+
resources: CodeChunkResourceRequirement[];
|
|
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|
};
|
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|
toString(): string;
|
|
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|
/**
|
|
@@ -88,5 +144,15 @@ export class CodeChunk {
|
|
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|
equals(other: CodeChunk): boolean;
|
|
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|
#private;
|
|
90
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|
}
|
|
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|
+
export type ShaderResourceDescriptor = import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor;
|
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|
+
export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
|
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|
+
export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
|
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|
+
/**
|
|
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|
+
* A binding some chunk of a linked graph reads, and the first chunk in link order that declared it.
|
|
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|
+
*/
|
|
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|
+
export type CodeChunkResourceRequirement = {
|
|
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|
+
resource: ShaderResourceDescriptor;
|
|
155
|
+
chunk: CodeChunk;
|
|
156
|
+
};
|
|
91
157
|
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
92
158
|
//# sourceMappingURL=CodeChunk.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CodeChunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunk.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"CodeChunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunk.js"],"names":[],"mappings":"AAMA;;;;GAIG;AAEH;;;GAGG;AAGH;IAMI;;;OAGG;IACH,cAFU,SAAS,SAAS,CAAC,CAEoB;IAiIjD;;;;;OAKG;IACH,kBAHW,MAAM,iBADN,SAAS,EAAE,GAET,SAAS,CAqBrB;IA+JD;;;;;OAKG;IACH,kCALW,SAAS,OACT,eAAe,QACf,IAAI,SAAS,EAAE,SAAS,CAAC,GACvB,SAAS,CAuDrB;IA5XD,2BAEC;IAcD;;;OAGG;IACH,mBAEC;IAeD;;;;OAIG;IACH,wBAHW,mBAAmB,GACjB,OAAO,CAMnB;IAkBD;;;OAGG;IACH,gCAHW,MAAM,GACJ,OAAO,CAMnB;IAQD;;;;;;;OAOG;IACH,0BAHW,wBAAwB,GACtB,OAAO,CAOnB;IAED;;;;;OAKG;IACH,uGAEC;IAED;;;;OAIG;IACH,0BAHW,SAAS,GACP,OAAO,CAmBnB;IAqCD;;;;OAIG;IACH,6CAHW,IAAI,SAAS,CAAC,GACZ,OAAO,CAgBnB;IAED;;;;OAIG;IACH,+BAHW,SAAS,GACP,OAAO,CAqBnB;IAED;;;OAGG;IACH,uBAFa,SAAS,EAAE,CAuCvB;IAED;;;;;;OAMG;IACH,mBAFa,YAAY,EAAE,CA0C1B;IAED;;;;;;;;;;OAUG;IACH,gBAHW,eAAe,GACb,SAAS,CAOrB;IA+DD;;;OAGG;IACH,wBAFY,SAAS,EAAE,CAgDtB;IAED;;;;;OAKG;IACH,WAFa;QAAC,IAAI,EAAC,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;QAAC,SAAS,EAAE,4BAA4B,EAAE,CAAA;KAAC,CAiEzH;IAED,mBAEC;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,YAFW,SAAS,QAQnB;IAED;;;OAGG;IACH,SAFY,SAAS,CAQpB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAgBnB;;CACJ;uCA9jBY,OAAO,yCAAyC,EAAE,wBAAwB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;;;;2CAK9C;IAAC,QAAQ,EAAE,wBAAwB,CAAC;IAAC,KAAK,EAAE,SAAS,CAAA;CAAC;oCAV/B,4CAA4C"}
|
|
@@ -4,6 +4,17 @@ import { isArrayEqual } from "../../../../core/collection/array/isArrayEqual.js"
|
|
|
4
4
|
import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
|
|
5
5
|
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
6
6
|
|
|
7
|
+
/**
|
|
8
|
+
* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
9
|
+
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
10
|
+
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
11
|
+
*/
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* A binding some chunk of a linked graph reads, and the first chunk in link order that declared it.
|
|
15
|
+
* @typedef {{resource: ShaderResourceDescriptor, chunk: CodeChunk}} CodeChunkResourceRequirement
|
|
16
|
+
*/
|
|
17
|
+
|
|
7
18
|
|
|
8
19
|
export class CodeChunk {
|
|
9
20
|
|
|
@@ -81,6 +92,37 @@ export class CodeChunk {
|
|
|
81
92
|
return array_push_if_unique(this.#language_extensions, extension);
|
|
82
93
|
}
|
|
83
94
|
|
|
95
|
+
/**
|
|
96
|
+
* Bindings this chunk's own text reads.
|
|
97
|
+
* @type {ShaderResourceDescriptor[]}
|
|
98
|
+
*/
|
|
99
|
+
#resources = [];
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Declare that this chunk's own text reads the binding `resource` describes. A link collects these
|
|
103
|
+
* over the graph it links, as it does extensions ({@link compile}), and a shader checks each against
|
|
104
|
+
* the resources it binds, so a missing or mistyped binding is an error naming this chunk.
|
|
105
|
+
*
|
|
106
|
+
* @param {ShaderResourceDescriptor} resource a declaration, see {@link ShaderResourceDescriptor.uniform} and its siblings
|
|
107
|
+
* @returns {boolean} true iff added, false if already present
|
|
108
|
+
*/
|
|
109
|
+
requireResource(resource) {
|
|
110
|
+
assert.defined(resource, 'resource');
|
|
111
|
+
assert.equal(resource.isShaderResourceDescriptor, true, 'resource.isShaderResourceDescriptor !== true');
|
|
112
|
+
|
|
113
|
+
return array_push_if_unique(this.#resources, resource);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* The bindings this chunk's own text declares it reads; see {@link requireResource}. Its
|
|
118
|
+
* dependencies declare their own.
|
|
119
|
+
*
|
|
120
|
+
* @returns {ShaderResourceDescriptor[]}
|
|
121
|
+
*/
|
|
122
|
+
get required_resources() {
|
|
123
|
+
return this.#resources;
|
|
124
|
+
}
|
|
125
|
+
|
|
84
126
|
/**
|
|
85
127
|
*
|
|
86
128
|
* @param {CodeChunk} dependency
|
|
@@ -206,6 +248,9 @@ export class CodeChunk {
|
|
|
206
248
|
|
|
207
249
|
const chunk = stack[stack_pointer];
|
|
208
250
|
|
|
251
|
+
if (chunk.isCodeChunkChoice === true) {
|
|
252
|
+
throw new Error(`The graph holds a ${chunk}; specialize it before linking it, see CodeChunk.specialize`);
|
|
253
|
+
}
|
|
209
254
|
|
|
210
255
|
if (collected.has(chunk)) {
|
|
211
256
|
// already visited, skip
|
|
@@ -227,6 +272,134 @@ export class CodeChunk {
|
|
|
227
272
|
return Array.from(collected);
|
|
228
273
|
}
|
|
229
274
|
|
|
275
|
+
/**
|
|
276
|
+
* Every {@link ShaderSwitch} this chunk's graph decides somewhere, through every alternative of
|
|
277
|
+
* every {@link CodeChunkChoice}, selected or not: the switches a shader built on it depends on.
|
|
278
|
+
* Each appears once, in the order a breadth-first walk from here meets it.
|
|
279
|
+
*
|
|
280
|
+
* @returns {ShaderSwitch[]}
|
|
281
|
+
*/
|
|
282
|
+
collectSwitches() {
|
|
283
|
+
/**
|
|
284
|
+
* @type {ShaderSwitch[]}
|
|
285
|
+
*/
|
|
286
|
+
const switches = [];
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* @type {Set<CodeChunk>}
|
|
290
|
+
*/
|
|
291
|
+
const visited = new Set([this]);
|
|
292
|
+
|
|
293
|
+
/**
|
|
294
|
+
* @type {CodeChunk[]}
|
|
295
|
+
*/
|
|
296
|
+
const queue = [this];
|
|
297
|
+
|
|
298
|
+
for (let cursor = 0; cursor < queue.length; cursor++) {
|
|
299
|
+
const chunk = queue[cursor];
|
|
300
|
+
|
|
301
|
+
let next;
|
|
302
|
+
|
|
303
|
+
if (chunk.isCodeChunkChoice === true) {
|
|
304
|
+
array_push_if_unique(switches, chunk.shader_switch);
|
|
305
|
+
|
|
306
|
+
next = chunk.alternatives;
|
|
307
|
+
} else {
|
|
308
|
+
next = chunk.#dependencies;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
for (let i = 0; i < next.length; i++) {
|
|
312
|
+
const dependency = next[i];
|
|
313
|
+
|
|
314
|
+
if (!visited.has(dependency)) {
|
|
315
|
+
visited.add(dependency);
|
|
316
|
+
queue.push(dependency);
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
return switches;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
* This graph as `set` makes it: every {@link CodeChunkChoice} in it replaced by the alternative
|
|
326
|
+
* `set` selects, so the result holds no choice and links like any other graph.
|
|
327
|
+
*
|
|
328
|
+
* Only what lies above a choice is new. A chunk whose closure holds no choice is returned as it is,
|
|
329
|
+
* and so is this chunk when the whole graph holds none. Within one call each chunk is specialized
|
|
330
|
+
* once, so what two chunks share in this graph they still share in the result.
|
|
331
|
+
*
|
|
332
|
+
* @param {ShaderSwitchSet} set
|
|
333
|
+
* @returns {CodeChunk}
|
|
334
|
+
*/
|
|
335
|
+
specialize(set) {
|
|
336
|
+
assert.defined(set, 'set');
|
|
337
|
+
assert.equal(set.isShaderSwitchSet, true, 'set.isShaderSwitchSet !== true');
|
|
338
|
+
|
|
339
|
+
return CodeChunk.#specialize(this, set, new Map());
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* @param {CodeChunk} chunk
|
|
344
|
+
* @param {ShaderSwitchSet} set
|
|
345
|
+
* @param {Map<CodeChunk, CodeChunk>} memo what each chunk of this call's graph became
|
|
346
|
+
* @returns {CodeChunk}
|
|
347
|
+
*/
|
|
348
|
+
static #specialize(chunk, set, memo) {
|
|
349
|
+
let r = memo.get(chunk);
|
|
350
|
+
|
|
351
|
+
if (r !== undefined) {
|
|
352
|
+
return r;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
if (chunk.isCodeChunkChoice === true) {
|
|
356
|
+
r = CodeChunk.#specialize(chunk.alternative_for(set), set, memo);
|
|
357
|
+
|
|
358
|
+
memo.set(chunk, r);
|
|
359
|
+
|
|
360
|
+
return r;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
const dependencies = chunk.#dependencies;
|
|
364
|
+
const n = dependencies.length;
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
* Left null for as long as every dependency comes back as itself.
|
|
368
|
+
* @type {CodeChunk[]|null}
|
|
369
|
+
*/
|
|
370
|
+
let specialized = null;
|
|
371
|
+
|
|
372
|
+
for (let i = 0; i < n; i++) {
|
|
373
|
+
const dependency = dependencies[i];
|
|
374
|
+
const s = CodeChunk.#specialize(dependency, set, memo);
|
|
375
|
+
|
|
376
|
+
if (specialized === null && s !== dependency) {
|
|
377
|
+
specialized = dependencies.slice(0, i);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
if (specialized !== null) {
|
|
381
|
+
// two choices may select one chunk, or a choice the chunk that is also a sibling
|
|
382
|
+
array_push_if_unique(specialized, s);
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
if (specialized === null) {
|
|
387
|
+
r = chunk;
|
|
388
|
+
} else {
|
|
389
|
+
r = new CodeChunk();
|
|
390
|
+
|
|
391
|
+
r.#text = chunk.#text;
|
|
392
|
+
r.#dependencies = specialized;
|
|
393
|
+
r.#extensions = chunk.#extensions.slice();
|
|
394
|
+
r.#language_extensions = chunk.#language_extensions.slice();
|
|
395
|
+
r.#resources = chunk.#resources.slice();
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
memo.set(chunk, r);
|
|
399
|
+
|
|
400
|
+
return r;
|
|
401
|
+
}
|
|
402
|
+
|
|
230
403
|
/**
|
|
231
404
|
* Unroll all dependencies, excluding this chunk, into a single list where all dependencies are in the correct order
|
|
232
405
|
* @return {CodeChunk[]}
|
|
@@ -280,7 +453,10 @@ export class CodeChunk {
|
|
|
280
453
|
}
|
|
281
454
|
|
|
282
455
|
/**
|
|
283
|
-
*
|
|
456
|
+
* `resources` holds every binding a chunk of the graph declared it reads ({@link requireResource}),
|
|
457
|
+
* once per declaration, with the first chunk in link order that declared it.
|
|
458
|
+
*
|
|
459
|
+
* @returns {{text:string, extensions: string[], language_extensions: string[], resources: CodeChunkResourceRequirement[]}}
|
|
284
460
|
*/
|
|
285
461
|
compile() {
|
|
286
462
|
|
|
@@ -290,6 +466,16 @@ export class CodeChunk {
|
|
|
290
466
|
const extension_hash = {};
|
|
291
467
|
const language_extension_hash = {};
|
|
292
468
|
|
|
469
|
+
/**
|
|
470
|
+
* @type {CodeChunkResourceRequirement[]}
|
|
471
|
+
*/
|
|
472
|
+
const resources = [];
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* @type {Set<ShaderResourceDescriptor>}
|
|
476
|
+
*/
|
|
477
|
+
const required = new Set();
|
|
478
|
+
|
|
293
479
|
/**
|
|
294
480
|
*
|
|
295
481
|
* @type {string[]}
|
|
@@ -311,6 +497,16 @@ export class CodeChunk {
|
|
|
311
497
|
for (let j = 0; j < lang_ext.length; j++) {
|
|
312
498
|
language_extension_hash[lang_ext[j]] = true;
|
|
313
499
|
}
|
|
500
|
+
|
|
501
|
+
const res = chunk.#resources;
|
|
502
|
+
for (let j = 0; j < res.length; j++) {
|
|
503
|
+
const resource = res[j];
|
|
504
|
+
|
|
505
|
+
if (!required.has(resource)) {
|
|
506
|
+
required.add(resource);
|
|
507
|
+
resources.push({ resource, chunk });
|
|
508
|
+
}
|
|
509
|
+
}
|
|
314
510
|
}
|
|
315
511
|
|
|
316
512
|
// Enable required extensions
|
|
@@ -322,7 +518,8 @@ export class CodeChunk {
|
|
|
322
518
|
return {
|
|
323
519
|
text,
|
|
324
520
|
extensions,
|
|
325
|
-
language_extensions
|
|
521
|
+
language_extensions,
|
|
522
|
+
resources
|
|
326
523
|
};
|
|
327
524
|
}
|
|
328
525
|
|
|
@@ -347,6 +544,7 @@ export class CodeChunk {
|
|
|
347
544
|
this.#dependencies = other.#dependencies.slice();
|
|
348
545
|
this.#extensions = other.#extensions.slice();
|
|
349
546
|
this.#language_extensions = other.#language_extensions.slice();
|
|
547
|
+
this.#resources = other.#resources.slice();
|
|
350
548
|
}
|
|
351
549
|
|
|
352
550
|
/**
|
|
@@ -371,6 +569,11 @@ export class CodeChunk {
|
|
|
371
569
|
return true;
|
|
372
570
|
}
|
|
373
571
|
|
|
572
|
+
if (other.isCodeChunkChoice === true) {
|
|
573
|
+
// a choice has no text of its own; it is equal only to itself
|
|
574
|
+
return false;
|
|
575
|
+
}
|
|
576
|
+
|
|
374
577
|
return this.#text === other.#text
|
|
375
578
|
&& isArrayEqual(this.#dependencies, other.#dependencies)
|
|
376
579
|
;
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
3
|
+
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
4
|
+
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
5
|
+
*/
|
|
6
|
+
/**
|
|
7
|
+
* The place in a chunk graph where a {@link ShaderSwitch} is decided: a chunk that stands for one
|
|
8
|
+
* alternative per value of the switch.
|
|
9
|
+
*
|
|
10
|
+
* Every alternative defines the same WGSL functions, so whatever depends on the choice is written
|
|
11
|
+
* once, whichever is linked. Each alternative is an ordinary {@link CodeChunk} with its own
|
|
12
|
+
* dependencies. {@link CodeChunk#specialize} replaces the choice with the alternative a
|
|
13
|
+
* {@link ShaderSwitchSet} selects, so the graph that is compiled has only that alternative's closure
|
|
14
|
+
* in it, and no choice.
|
|
15
|
+
*
|
|
16
|
+
* ```js
|
|
17
|
+
* export const chunk_shadowmap_sample_directional = CodeChunkChoice.from(SHADOW_DIRECTIONAL_TECHNIQUE);
|
|
18
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Cascades, chunk_shadowmap_sample_directional_cascades);
|
|
19
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Virtual, chunk_shadowmap_sample_directional_virtual);
|
|
20
|
+
* ```
|
|
21
|
+
*
|
|
22
|
+
* A chunk depends on the choice as on any chunk, however deep, and a shader learns that it depends on
|
|
23
|
+
* the switch from its graph ({@link CodeChunk#collectSwitches}).
|
|
24
|
+
*/
|
|
25
|
+
export class CodeChunkChoice extends CodeChunk {
|
|
26
|
+
/**
|
|
27
|
+
* @param {ShaderSwitch} shader_switch
|
|
28
|
+
* @returns {CodeChunkChoice} with no alternatives yet; {@link add} one per value
|
|
29
|
+
*/
|
|
30
|
+
static from(shader_switch: ShaderSwitch): CodeChunkChoice;
|
|
31
|
+
/**
|
|
32
|
+
* @returns {ShaderSwitch}
|
|
33
|
+
*/
|
|
34
|
+
get shader_switch(): import("./ShaderSwitch.js").ShaderSwitch;
|
|
35
|
+
/**
|
|
36
|
+
* Every alternative given so far, for walks that must see all of them.
|
|
37
|
+
* @returns {CodeChunk[]}
|
|
38
|
+
*/
|
|
39
|
+
get alternatives(): CodeChunk[];
|
|
40
|
+
/**
|
|
41
|
+
* @param {number|boolean} value one of the switch's values — a member of its enum, or `false`/`true` — not
|
|
42
|
+
* given an alternative yet
|
|
43
|
+
* @param {CodeChunk} alternative linked when the switch has this value. It may itself be a choice,
|
|
44
|
+
* of another switch.
|
|
45
|
+
*/
|
|
46
|
+
add(value: number | boolean, alternative: CodeChunk): void;
|
|
47
|
+
/**
|
|
48
|
+
* @param {ShaderSwitchSet} set
|
|
49
|
+
* @returns {CodeChunk} the alternative `set` selects
|
|
50
|
+
* @throws {Error} when the selected value has no alternative here
|
|
51
|
+
*/
|
|
52
|
+
alternative_for(set: ShaderSwitchSet): CodeChunk;
|
|
53
|
+
/**
|
|
54
|
+
* A choice is linked as the alternative it stands for; see {@link CodeChunk#specialize}.
|
|
55
|
+
*/
|
|
56
|
+
compile(): void;
|
|
57
|
+
/**
|
|
58
|
+
* @param {CodeChunkChoice} other
|
|
59
|
+
*/
|
|
60
|
+
copy(other: CodeChunkChoice): void;
|
|
61
|
+
/**
|
|
62
|
+
* @returns {CodeChunkChoice}
|
|
63
|
+
*/
|
|
64
|
+
clone(): CodeChunkChoice;
|
|
65
|
+
/**
|
|
66
|
+
* @readonly
|
|
67
|
+
* @type {boolean}
|
|
68
|
+
*/
|
|
69
|
+
readonly isCodeChunkChoice: boolean;
|
|
70
|
+
#private;
|
|
71
|
+
}
|
|
72
|
+
export type ShaderResourceDescriptor = import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor;
|
|
73
|
+
export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
|
|
74
|
+
export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
|
|
75
|
+
import { CodeChunk } from "./CodeChunk.js";
|
|
76
|
+
//# sourceMappingURL=CodeChunkChoice.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CodeChunkChoice.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunkChoice.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA+HI;;;OAGG;IACH,2BAHW,YAAY,GACV,eAAe,CAW3B;IAtID;;OAEG;IACH,8DAEC;IAQD;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,WALW,MAAM,GAAC,OAAO,eAEd,SAAS,QAcnB;IAED;;;;OAIG;IACH,qBAJW,eAAe,GACb,SAAS,CAarB;IA2BD;;OAEG;IACH,gBAEC;IAWD;;OAEG;IACH,YAFW,eAAe,QAKzB;IAED;;OAEG;IACH,SAFa,eAAe,CAQ3B;IAsBL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;uCArKY,OAAO,yCAAyC,EAAE,wBAAwB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;0BALjC,gBAAgB"}
|