@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
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{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"
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{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA4EA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgGG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IA8DjB;;OAEG;IACH,qBAGC;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,gBAEC;IAqED;;;;;;;;;;;;;OAaG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;;OAMG;IACH,uBAKE;IA0BF;;;;;OAKG;IACH,2CAaC;IAED;;;;;OAKG;IACH,YALW,KAAK,aACL,WAAW,UACX,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAehB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAOhB;IAmXD;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAuBnC;IAED;;;;;;;;OAQG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAoBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAyFD;;;;;;;;;;;;OAYG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CAmTnB;;CA0GJ;8BApoD6B,oBAAoB;0CAvB3C,gEAAgE;oCAmBnC,0BAA0B;sBA+BxC,YAAY;4BA7C3B,uCAAuC"}
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*/
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/** The GPU wind's source, kept for the system it was made over. @type {ClothGPUFluidWind|null} */
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/** Scratch for the far field the default is decided by. */
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#atmosphere = new Float64Array(FLUID_ATMOSPHERE_WORDS);
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/**
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*
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*
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* - the scene has a GPU wind domain (an enabled `GPUFluidComponent`, as the
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+
* entity manager's `GPUFluidSystem` picks it): a {@link ClothGPUFluidWind}
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* over that system;
|
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* - no domain, and the far field `FluidEffectorsSystem` folds is not zero:
|
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+
* a {@link ClothFluidWind} over that system, the CPU fields and the far
|
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+
* field outside them;
|
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* - neither: `null`, no air.
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*
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-
*
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+
* **Assigning a source wins**, whatever the scene holds — `null` included,
|
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+
* which keeps a cloth out of the air in a windy scene.
|
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+
*
|
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* `null` means no air, and it is **additive** in exactly the way the collider
|
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+
* index is: a scene without wind gets M5's cloth rather than an error.
|
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* Null rather than a still-air source, and the distinction is real. A
|
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262
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* source that answers zero everywhere is not "no wind": the drag row is a
|
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* relaxation toward the air, so still air still resists a *moving* cloth,
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* with the normal-facing factor making that resistance anisotropic. That is
|
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* better physics than `ClothDynamics#damping`'s isotropic decay and it is
|
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-
* not free — so
|
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* that is not moving is `damping`'s job (§7 P5, where it is
|
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-
* what it does in air that *is* is this.
|
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|
+
* not free — so a scene with no wind does not get it. What a cloth does in
|
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+
* air that is not moving is `damping`'s job (§7 P5, where it is
|
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+
* load-bearing); what it does in air that *is* is this.
|
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269
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*
|
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|
-
*
|
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|
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* read the fluid simulation and fall back to weather outside it.
|
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|
-
* @type {AbstractClothWind|null}
|
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|
+
* @returns {AbstractClothWind|null}
|
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*/
|
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-
wind
|
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+
get wind() {
|
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|
+
return this.#wind_assigned ? this.#assigned_wind : this.#default_wind;
|
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+
}
|
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275
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/**
|
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|
-
*
|
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|
-
|
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|
-
|
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|
-
|
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-
|
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|
-
|
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-
|
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|
+
* @param {AbstractClothWind|null} value
|
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|
+
*/
|
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|
+
set wind(value) {
|
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|
+
this.#assigned_wind = value;
|
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|
+
this.#wind_assigned = true;
|
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|
+
}
|
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|
+
|
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|
+
/**
|
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|
+
* Decide the default source from the scene, once a tick: see {@link wind}.
|
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|
+
* Allocates nothing once each source exists; a source is made once for the
|
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|
+
* system it reads.
|
|
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|
+
*/
|
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|
+
#resolve_default_wind() {
|
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|
+
const em = this.entityManager;
|
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|
+
|
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|
+
if (this.#wind_assigned || em === null) {
|
|
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|
+
return;
|
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|
+
}
|
|
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|
+
|
|
296
|
+
// the scene's GPU fluid, found by its flag: importing it needs WebGPU's
|
|
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|
+
// globals, which a cloth scene on a server does not have
|
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|
+
const systems = em.systems;
|
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|
+
|
|
300
|
+
let gpu = null;
|
|
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|
+
|
|
302
|
+
for (let i = 0; i < systems.length; i++) {
|
|
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|
+
if (systems[i].isGPUFluidSystem === true) {
|
|
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|
+
gpu = systems[i];
|
|
305
|
+
break;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
if (gpu !== null && gpu.domain !== -1) {
|
|
310
|
+
if (this.#gpu_wind === null || this.#gpu_wind.fluid !== gpu) {
|
|
311
|
+
this.#gpu_wind = new ClothGPUFluidWind(gpu);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
this.#default_wind = this.#gpu_wind;
|
|
315
|
+
|
|
316
|
+
return;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
const effectors = em.getSystem(FluidEffectorsSystem);
|
|
320
|
+
|
|
321
|
+
if (effectors !== null) {
|
|
322
|
+
const atmosphere = this.#atmosphere;
|
|
323
|
+
|
|
324
|
+
effectors.read_atmosphere(atmosphere, 0);
|
|
325
|
+
|
|
326
|
+
if (atmosphere[FluidAtmosphere.VELOCITY_X] !== 0
|
|
327
|
+
|| atmosphere[FluidAtmosphere.VELOCITY_Y] !== 0
|
|
328
|
+
|| atmosphere[FluidAtmosphere.VELOCITY_Z] !== 0) {
|
|
329
|
+
|
|
330
|
+
if (this.#far_wind === null || this.#far_wind.effectors !== effectors) {
|
|
331
|
+
this.#far_wind = new ClothFluidWind(effectors);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
this.#default_wind = this.#far_wind;
|
|
335
|
+
|
|
336
|
+
return;
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
this.#default_wind = null;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
/**
|
|
344
|
+
* Seconds of fixed step this world has **stepped**, handed to a wind
|
|
345
|
+
* source's `begin`.
|
|
242
346
|
*
|
|
243
|
-
*
|
|
244
|
-
*
|
|
245
|
-
*
|
|
246
|
-
*
|
|
247
|
-
*
|
|
248
|
-
*
|
|
249
|
-
*
|
|
250
|
-
*
|
|
251
|
-
* passed, not of how long something has been asking.
|
|
347
|
+
* Accumulated from `dt` rather than read from a wall clock, and moved when
|
|
348
|
+
* {@link advance} first runs in a tick rather than at every tick, so a tick
|
|
349
|
+
* in which nothing is advanced does not move it (§39: a cloth under the
|
|
350
|
+
* worker is not advanced until its registration is acknowledged). No engine
|
|
351
|
+
* source reads it any more: the far field's gust runs on the scene's clock
|
|
352
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2, `MEASUREMENTS.md` §69), and
|
|
353
|
+
* what `begin` is for is telling a source that reads the scene when to take
|
|
354
|
+
* it.
|
|
252
355
|
* @type {number}
|
|
253
356
|
*/
|
|
254
357
|
time = 0;
|
|
@@ -986,6 +1089,10 @@ export class ClothWorld {
|
|
|
986
1089
|
* @param {number} dt seconds
|
|
987
1090
|
*/
|
|
988
1091
|
begin(ecd, dt) {
|
|
1092
|
+
// The scene's wind can arrive or go between ticks: a domain added or
|
|
1093
|
+
// disabled, a far field rising from still air.
|
|
1094
|
+
this.#resolve_default_wind();
|
|
1095
|
+
|
|
989
1096
|
// Owed to the clock, and spent by the first `advance` — see {@link time}
|
|
990
1097
|
// for why the two are not the same moment. Assigned rather than set, so a
|
|
991
1098
|
// world whose source is taken away does not carry a debt.
|
|
@@ -1472,20 +1579,10 @@ export class ClothWorld {
|
|
|
1472
1579
|
params[offset + ClothStepParam.COLLIDER_COUNT] = state.collider_count;
|
|
1473
1580
|
params[offset + ClothStepParam.SELF_COLLISION] = self_collision ? 1 : 0;
|
|
1474
1581
|
|
|
1475
|
-
//
|
|
1476
|
-
//
|
|
1477
|
-
//
|
|
1478
|
-
//
|
|
1479
|
-
// keeps its thickness — and is then clamped under the closest pair
|
|
1480
|
-
// the proxy has with no row between them, because a diameter that
|
|
1481
|
-
// reaches that pair puts a cloth which is not folded at all in
|
|
1482
|
-
// permanent contact with itself (§36, §37).
|
|
1483
|
-
params[offset + ClothStepParam.SELF_RADIUS] = self_collision
|
|
1484
|
-
? Math.min(
|
|
1485
|
-
Math.max(dynamics.thickness, instance.shortest_row * CLOTH_SELF_RADIUS_MIN_RATIO),
|
|
1486
|
-
instance.closest_free_pair * CLOTH_SELF_RADIUS_MAX_RATIO
|
|
1487
|
-
)
|
|
1488
|
-
: 0;
|
|
1582
|
+
// The self-collision radius is each particle's own — half its shortest
|
|
1583
|
+
// row, over the thickness, under two fifths of its closest free pair —
|
|
1584
|
+
// and the step derives it from the thickness word above
|
|
1585
|
+
// (`cloth_self_radius_update`), so nothing about it crosses here.
|
|
1489
1586
|
|
|
1490
1587
|
// Ramp back from nothing over the window. The first step after a
|
|
1491
1588
|
// reset is allowed no velocity at all, which is what stops a
|
|
@@ -88,7 +88,7 @@ export class WorkerClothSystem extends WorkerSystem {
|
|
|
88
88
|
max_cloth_count?: number;
|
|
89
89
|
});
|
|
90
90
|
dependencies: (typeof Transform64 | typeof Cloth)[];
|
|
91
|
-
components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof ClothCollider> | ResourceAccessSpecification<typeof Cloth> | ResourceAccessSpecification<typeof ClothExclude> | ResourceAccessSpecification<typeof ClothRig> | ResourceAccessSpecification<typeof ClothPin>)[];
|
|
91
|
+
components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof ClothCollider> | ResourceAccessSpecification<typeof Cloth> | ResourceAccessSpecification<typeof ClothExclude> | ResourceAccessSpecification<typeof ClothRig> | ResourceAccessSpecification<typeof ClothPin> | ResourceAccessSpecification<typeof FluidComponent>)[];
|
|
92
92
|
/**
|
|
93
93
|
* The cloths, and everything about stepping one that is not arithmetic.
|
|
94
94
|
* Shared with {@link ClothSystem}, which is what makes the two systems one
|
|
@@ -187,5 +187,6 @@ import { ClothCollider } from "./ClothCollider.js";
|
|
|
187
187
|
import { ClothExclude } from "./ClothExclude.js";
|
|
188
188
|
import { ClothRig } from "./ClothRig.js";
|
|
189
189
|
import { ClothPin } from "./ClothPin.js";
|
|
190
|
+
import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
|
|
190
191
|
import { ClothWorld } from "./ClothWorld.js";
|
|
191
192
|
//# sourceMappingURL=WorkerClothSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WorkerClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/WorkerClothSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WorkerClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/WorkerClothSystem.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0EG;AACH;IA6EI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAYhB;IA7FD,oDAAoC;IAEpC,ghBAgBE;IAEF;;;;;OAKG;IACH,OAFU,UAAU,CAEK;IA6EzB;;OAEG;IACH,iCAEC;IAbD;;;OAGG;IACH,4BAEC;IAoBD;;OAEG;IACH,qBAEC;IAhBD;;;;;;OAMG;IACH,gBAEC;IASD;;OAEG;IACH,iCAEC;IA2BD;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAcD;;;;OAIG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAIhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAQhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,gBAAc,SAAS,CAInC;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,iCAEC;;CAmOJ;6BA1kB4B,oCAAoC;4BAIrC,uCAAuC;sBAG7C,YAAY;4CARU,uDAAuD;oCAI5F,0DAA0D;kCAS/B,uCAAuC;6BAC5C,qCAAqC;8BALpC,oBAAoB;6BACrB,mBAAmB;yBAEvB,eAAe;yBADf,eAAe;+BALT,mCAAmC;2BASvC,iBAAiB"}
|
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
TransformAttachment
|
|
6
6
|
} from "../../../ecs/transform-attachment/TransformAttachment.js";
|
|
7
7
|
import { Transform64 } from "../../../ecs/transform/Transform64.js";
|
|
8
|
+
import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
|
|
8
9
|
import { ClothStepParam } from "../solver/cloth_step_instance.js";
|
|
9
10
|
import { Cloth } from "./Cloth.js";
|
|
10
11
|
import { ClothCollider } from "./ClothCollider.js";
|
|
@@ -117,7 +118,11 @@ export class WorkerClothSystem extends WorkerSystem {
|
|
|
117
118
|
// model it belongs to and who composes its transform.
|
|
118
119
|
ResourceAccessSpecification.from(ClothPin, ResourceAccessKind.Read),
|
|
119
120
|
ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
|
|
120
|
-
ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read)
|
|
121
|
+
ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read),
|
|
122
|
+
// The air `ClothFluidWind` samples, on this thread in `collect`. As in
|
|
123
|
+
// `ClothSystem`, a cycle with the `Transform64` every fluid system reads,
|
|
124
|
+
// which the score decides for cloth (`cloth_wind.spec.js`).
|
|
125
|
+
ResourceAccessSpecification.from(FluidComponent, ResourceAccessKind.Read)
|
|
121
126
|
];
|
|
122
127
|
|
|
123
128
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_build_rows.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_build_rows.js"],"names":[],"mappings":"AAqEA;;;;GAIG;AACH,+DAFa,IAAI,CAsBhB;AAED;;;;;;;;;;GAUG;AACH,2DAFa,IAAI,CA6BhB;AAED;;;;;;;;GAQG;AACH,8DAFa,IAAI,CAgDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,4CAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;;;GAaG;AACH,8DAHW,MAAM,GACJ,IAAI,
|
|
1
|
+
{"version":3,"file":"cloth_build_rows.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_build_rows.js"],"names":[],"mappings":"AAqEA;;;;GAIG;AACH,+DAFa,IAAI,CAsBhB;AAED;;;;;;;;;;GAUG;AACH,2DAFa,IAAI,CA6BhB;AAED;;;;;;;;GAQG;AACH,8DAFa,IAAI,CAgDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,4CAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;;;GAaG;AACH,8DAHW,MAAM,GACJ,IAAI,CA4OhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kEAHW,MAAM,GACJ,IAAI,CAiEhB;AAED;;;;;;;;;;;GAWG;AACH,iGAFa,OAAO,CAkBnB;AAzjBD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;GAIG;AACH,kCAFU,MAAM,CAEwB;AAIxC;;;;;;;;;;;;;;;;;GAiBG;AACH,gCAFU,MAAM,CAEmB"}
|
|
@@ -425,20 +425,30 @@ export function cloth_build_rows(instance, dt) {
|
|
|
425
425
|
cloth_particle_of_source(particle_of_node, state.source_of_particle, node_count);
|
|
426
426
|
|
|
427
427
|
// Everything derived from the rows, derived again — and from the bind pose,
|
|
428
|
-
// which is what
|
|
429
|
-
// property of how the proxy was authored, not of whatever shape
|
|
430
|
-
// happens to have the cloth in when self-collision is first
|
|
428
|
+
// which is what each particle's closest free pair has to be measured in: the
|
|
429
|
+
// answer is a property of how the proxy was authored, not of whatever shape
|
|
430
|
+
// the solver happens to have the cloth in when self-collision is first
|
|
431
|
+
// switched on.
|
|
431
432
|
const exclusions = cloth_self_exclusions(state);
|
|
432
433
|
|
|
433
434
|
instance.self_exclusions = exclusions;
|
|
434
435
|
|
|
435
|
-
// Bounded at twice the
|
|
436
|
-
//
|
|
437
|
-
//
|
|
438
|
-
//
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
436
|
+
// Bounded at twice the longest of the particles' own shortest rows, which
|
|
437
|
+
// reaches every particle's two hops — a skirt's hem's as well as its
|
|
438
|
+
// waistband's — so the walk is 27 cells rather than the whole cloth. A
|
|
439
|
+
// particle with nothing that close gets `Infinity`, and then no radius
|
|
440
|
+
// inside its floor can reach anything either.
|
|
441
|
+
let longest_row = 0;
|
|
442
|
+
|
|
443
|
+
for (let i = 0; i < state.particle_count; i++) {
|
|
444
|
+
const row = state.self_row[i];
|
|
445
|
+
|
|
446
|
+
if (row < Infinity && row > longest_row) {
|
|
447
|
+
longest_row = row;
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
cloth_self_closest_free_pair(state, exclusions, longest_row * 2);
|
|
442
452
|
|
|
443
453
|
instance.particle_of_node = particle_of_node;
|
|
444
454
|
instance.blended_position = new Float64Array(node_count * 3);
|
|
@@ -354,7 +354,11 @@ linked.
|
|
|
354
354
|
is no wind model on this page. There is a `FluidField`, a `FluidSimulator`, a
|
|
355
355
|
`GlobalFluidEffector` in its prevailing-wind regime, and a solid post standing in
|
|
356
356
|
the flow; the banner reads the result through exactly the `ClothFluidWind` and
|
|
357
|
-
`cloth_sample_air` a scene uses. The
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`cloth_sample_air` a scene uses. The global acts as a scene's does, through the
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far field `FluidEffectorsSystem` folds it into, which the field is brought to
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each step and the cloth reads outside it — gust included, so the field gusts too
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(GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2; the numbers below were measured
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in M6, when cloth kept a gust of its own and the field did not gust). The blue threads are the air on a horizontal
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slice through the banner's waist, the red squares are the post.
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The cloth is driven like the solver and collision pages — `cloth_step` in
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## Three things to watch rather than read
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- **Turn the flow to 90° on `
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- **Turn the flow to 90° on `far field only`.** The banner goes limp at the same
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wind speed: the *drag accel* readout falls from 43 m/s² to 0.08, and the mean
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facing factor from 0.221 to 0.000. That is §10's normal-facing factor, and it
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is the sharpest single result in M6.
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- **Do the same on `fluid field +
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- **Do the same on `fluid field + far field`, and it does not go limp.** 0.216 at
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0°, 0.280 at 90°. A wake has velocity in every direction, so no orientation of
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a banner is edge-on to one — which is something the simulation knows and a wind
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zone could not have told it.
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times the cloth. It is on the page to be honest about where the frame goes: the
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simulation is the expensive half and cloth is renting it.
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- **air sample** and **sampled** — `cloth_sample_air`. Switch the source to
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`
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`far field only` and watch it drop by a factor of twenty-five as "per particle"
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becomes "once for the cloth". That is §10's "a cloth outside every fluid field's
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bounds skips it entirely", and it is the reason the fallback is affordable.
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- **drag accel, mean** — the external acceleration with gravity taken back out:
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<h2>Contact band</h2>
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<p class="blurb">
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M0 could not choose these: the ramp only means something for a row that <b>arrives</b>, and a
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contact is the first one in the system that does.
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contact is the first one in the system that does. The ramp is the fraction of the band a
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contact gains per offset of violation per iteration. Measured defaults are
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k_min = k_max/32 and a ramp of 0.1; drag the ramp down to 0.003, which is what β = 1e3 was
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worth on a garment, and sweep the capsule through.
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</p>
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<label><span>k_min ÷ k_max</span><input id="k_floor" type="range" min="-7" max="0" step="0.25"><output id="k_floor_out"></output></label>
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<label><span>ramp</span><input id="ramp" type="range" min="-3" max="1" step="0.125"><output id="ramp_out"></output></label>
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substeps: 2,
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iterations: 4,
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k_floor: 1 / 32,
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ramp: CLOTH_SOLVER_TUNING.contact_ramp_ratio,
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const tuning = {
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alpha: CLOTH_SOLVER_TUNING.alpha,
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beta:
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beta: CLOTH_SOLVER_TUNING.beta,
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gamma: CLOTH_SOLVER_TUNING.gamma,
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k_min_ratio: CLOTH_SOLVER_TUNING.k_max_ratio,
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k_max_ratio: CLOTH_SOLVER_TUNING.k_max_ratio
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k_max_ratio: CLOTH_SOLVER_TUNING.k_max_ratio,
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contact_ramp_ratio: control.ramp
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const started = performance.now();
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: `1/${(1 / control.k_floor).toFixed(1)}`;
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});
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const
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const
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const ramp_input = element('ramp');
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const ramp_output = element('ramp_out');
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ramp_input.value = String(Math.log10(control.ramp));
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ramp_output.textContent = control.ramp.toPrecision(2);
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control.
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ramp_input.addEventListener('input', () => {
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control.ramp = Math.pow(10, Number(ramp_input.value));
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-
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ramp_output.textContent = control.ramp.toPrecision(2);
|
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});
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element('defaults').addEventListener('click', () => {
|
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control.k_floor = 1 / 32;
|
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|
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control.
|
|
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|
+
control.ramp = CLOTH_SOLVER_TUNING.contact_ramp_ratio;
|
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|
floor_input.value = String(Math.log2(control.k_floor));
|
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|
floor_output.textContent = '1/32';
|
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|
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|
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|
-
|
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|
+
ramp_input.value = String(Math.log10(control.ramp));
|
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|
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ramp_output.textContent = control.ramp.toPrecision(2);
|
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|
});
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|
const sweep_button = element('sweep');
|
|
@@ -133,19 +133,19 @@
|
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|
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|
<h2>Air</h2>
|
|
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135
|
<p class="blurb">
|
|
136
|
-
On <em>
|
|
136
|
+
On <em>far field only</em>, turn the flow to 90° and the banner goes limp at the same wind
|
|
137
137
|
speed — <em>drag accel</em> falls from 43 to 0.08. That is §10's normal-facing factor.
|
|
138
138
|
On the <em>fluid field</em> it does not go limp: a wake has velocity in every direction,
|
|
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139
|
so nothing is edge-on to one. Take the post away and the air at the banner goes from
|
|
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140
|
6.0 to 8.7 m/s — that deficit is the projection's answer, not an authored falloff.
|
|
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141
|
</p>
|
|
142
142
|
<label><span>source</span><select id="source">
|
|
143
|
-
<option value="field">fluid field +
|
|
144
|
-
<option value="ambient">
|
|
143
|
+
<option value="field">fluid field + far field</option>
|
|
144
|
+
<option value="ambient">far field only</option>
|
|
145
145
|
</select></label>
|
|
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|
<label><span>wind</span><input id="speed" type="range" min="0" max="20" step="0.5"><output id="speed_out"></output></label>
|
|
147
147
|
<label><span>flow angle</span><input id="yaw" type="range" min="0" max="90" step="5"><output id="yaw_out"></output></label>
|
|
148
|
-
<label><span>
|
|
148
|
+
<label><span>gust</span><input id="gust" type="range" min="0" max="6" step="0.1"><output id="gust_out"></output></label>
|
|
149
149
|
<label><span>grid</span><input id="resolution" type="range" min="8" max="28" step="2"><output id="resolution_out"></output></label>
|
|
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|
|
|
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|
<div class="buttons">
|
|
@@ -2,8 +2,9 @@
|
|
|
2
2
|
* # The wind tunnel the banner hangs in
|
|
3
3
|
*
|
|
4
4
|
* A real {@link FluidField} stepped by a real {@link FluidSimulator}, with a
|
|
5
|
-
* real {@link GlobalFluidEffector} driving the flow
|
|
6
|
-
*
|
|
5
|
+
* real {@link GlobalFluidEffector} driving the flow — through the far field
|
|
6
|
+
* `FluidEffectorsSystem` folds it into, as in a scene — and a solid post
|
|
7
|
+
* standing in it, which is the whole of §10's argument made visible. Nothing here is a
|
|
7
8
|
* wind model: the wake behind the post is the incompressible projection's
|
|
8
9
|
* answer, and the cloth reads it through the same {@link FluidComponent} an
|
|
9
10
|
* ordinary scene would.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"wind_build.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/wind_build.js"],"names":[],"mappings":"AAKA
|
|
1
|
+
{"version":3,"file":"wind_build.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/wind_build.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;GAQG;AAEH;;;;;;GAMG;AACH;IAL2B,SAAS,EAAzB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACU,MAAM,EAAxB,MAAM,EAAE;IACN,UAAU,CA2CtB;AAED;;;;;;;;;;GAUG;AACH,wCARW,UAAU;IAEO,OAAO,EAAxB,OAAO;IACS,CAAC,EAAjB,MAAM;IACU,CAAC,EAAjB,MAAM;IACU,MAAM,EAAtB,MAAM;IACJ,IAAI,CAwChB;;;;;eA3Ga,cAAc;eACd,cAAc;;;;cACd,mBAAmB;mBACnB,YAAY;eACZ,MAAM;gBACN,MAAM,EAAE;;+BApCS,mCAAmC;+BAFnC,+BAA+B;oCAC1B,6CAA6C"}
|
|
@@ -7,8 +7,9 @@ import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
|
|
|
7
7
|
* # The wind tunnel the banner hangs in
|
|
8
8
|
*
|
|
9
9
|
* A real {@link FluidField} stepped by a real {@link FluidSimulator}, with a
|
|
10
|
-
* real {@link GlobalFluidEffector} driving the flow
|
|
11
|
-
*
|
|
10
|
+
* real {@link GlobalFluidEffector} driving the flow — through the far field
|
|
11
|
+
* `FluidEffectorsSystem` folds it into, as in a scene — and a solid post
|
|
12
|
+
* standing in it, which is the whole of §10's argument made visible. Nothing here is a
|
|
12
13
|
* wind model: the wake behind the post is the incompressible projection's
|
|
13
14
|
* answer, and the cloth reads it through the same {@link FluidComponent} an
|
|
14
15
|
* ordinary scene would.
|
|
@@ -70,7 +71,7 @@ export function build_wind_tunnel({ cell_size, resolution, origin }) {
|
|
|
70
71
|
const effector = new GlobalFluidEffector();
|
|
71
72
|
|
|
72
73
|
// Wind plus drag is `GlobalFluidEffector`'s "prevailing wind" regime: the
|
|
73
|
-
// air relaxes toward `wind`, so the volume's far field *is* the
|
|
74
|
+
// air relaxes toward `wind`, so the volume's far field *is* the air the
|
|
74
75
|
// cloth reads outside it, and a garment carried out of the volume does not
|
|
75
76
|
// walk into still air.
|
|
76
77
|
// Six per second, so the volume reaches nine tenths of the driving wind
|