@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -0,0 +1,441 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { GPUReadbackStatus } from "../../../../shade/renderer/buffer/table/GPUReadbackStatus.js";
3
+ import { scs3d_sample_linear3_strided } from "../../../graphics/texture/3d/scs3d_sample_linear3.js";
4
+ import { AbstractClothWind } from "./AbstractClothWind.js";
5
+
6
+ /**
7
+ * Points a lattice takes along an axis at most: 16³ = 4,096 points, 64 KB, a cloth's padded box at
8
+ * the default spacing up to 7.5 m on a side. A larger cloth gets a coarser lattice rather than a
9
+ * larger readback.
10
+ * @type {number}
11
+ */
12
+ export const CLOTH_GPU_FLUID_WIND_AXIS_LIMIT = 16;
13
+
14
+ /** Floats a lattice point lands as: the wind's x, y, z, then 0 (`GPUFluidSystem#request`). */
15
+ const POINT_FLOATS = 4;
16
+
17
+ /** Floats of the largest lattice. */
18
+ const LATTICE_FLOATS_LIMIT = POINT_FLOATS * CLOTH_GPU_FLUID_WIND_AXIS_LIMIT ** 3;
19
+
20
+ /**
21
+ * What a lattice's first point holds until its request delivers: the delivery writes a 0 there (the
22
+ * point's fourth float), and nothing else does.
23
+ */
24
+ const UNDELIVERED = Number.NaN;
25
+
26
+ /**
27
+ * One lattice of the wind, asked for or delivered: its box, its points along each axis, and the
28
+ * floats `GPUFluidSystem#request` lands it in. Pooled with its floats.
29
+ */
30
+ class ClothWindLattice {
31
+ /** world metres, min then max @type {Float64Array} */
32
+ box = new Float64Array(6);
33
+
34
+ /** points along x, y and z @type {Int32Array} */
35
+ counts = new Int32Array(3);
36
+
37
+ /** @type {Float32Array} */
38
+ data = new Float32Array(0);
39
+
40
+ /** The request's handle, while it is in flight. */
41
+ handle = -1;
42
+
43
+ /** Read by {@link ClothGPUFluidWind#varies} since the last begin: a cloth inside it is awake. */
44
+ matched = false;
45
+
46
+ /** Read by {@link ClothGPUFluidWind#sample} since the last begin. */
47
+ read = false;
48
+ }
49
+
50
+ /**
51
+ * @param {ClothWindLattice} lattice
52
+ * @param {number} min_x
53
+ * @param {number} min_y
54
+ * @param {number} min_z
55
+ * @param {number} max_x
56
+ * @param {number} max_y
57
+ * @param {number} max_z
58
+ * @returns {boolean} whether the lattice's box holds the box
59
+ */
60
+ function lattice_covers(lattice, min_x, min_y, min_z, max_x, max_y, max_z) {
61
+ const b = lattice.box;
62
+
63
+ return min_x >= b[0] && min_y >= b[1] && min_z >= b[2]
64
+ && max_x <= b[3] && max_y <= b[4] && max_z <= b[5];
65
+ }
66
+
67
+ /**
68
+ * # The cloth's air, read off the GPU wind
69
+ *
70
+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12: the default source for a scene with the GPU wind —
71
+ * an adapter over `GPUFluidSystem`'s CPU read API, so cloth reads the same wind particles, water and
72
+ * volumetrics do: the fluid's cascades around its domain, its far field (`GlobalFluidEffector`s and
73
+ * their gust) everywhere else.
74
+ *
75
+ * `ClothWorld` makes one by itself while the scene has a domain and nothing was assigned to its
76
+ * `wind` (`ClothWorld#wind`); assigning one is the same source, made by hand:
77
+ *
78
+ * ```js
79
+ * cloth_system.wind = new ClothGPUFluidWind(gpu_fluid_system);
80
+ * ```
81
+ *
82
+ * The GPU's answer is a frame or more late, so cloth reads **lattices**: the wind on a grid over a
83
+ * box padded around each cloth, asked for ahead and interpolated when it lands.
84
+ *
85
+ * - **{@link begin}**, once a tick, takes the far field and swaps in the lattices delivered since the
86
+ * last tick. A lattice no cloth read during the last tick is let go; one only {@link sample} read
87
+ * (a sleeping cloth's wake test) is asked for again over its own box, so a banner asleep inside it
88
+ * still notices a gust.
89
+ * - **{@link varies}** answers whether a delivered lattice covers the cloth's box — then the cloth
90
+ * samples per particle — and asks for the box padded by {@link padding}, unless a request in flight
91
+ * already covers it: one request at a time per cloth, a new lattice as fast as they land.
92
+ * - **{@link sample}** interpolates the newest delivered lattice holding the point
93
+ * (`scs3d_sample_linear3_strided`, x fastest, four floats a point), or answers the far field.
94
+ *
95
+ * Before the first delivery, and wherever no lattice reaches, the air is the far field: uniform, so
96
+ * a cloth costs one sample.
97
+ *
98
+ * ## Clocks
99
+ *
100
+ * The far field's gust runs on the scene's clock (G2, `GlobalFluidEffector#advance`), not the
101
+ * cloth's age: `sample`'s `time` is not read. Lattices arrive when the GPU answers, so two runs of a
102
+ * scene need not read the same air (F4, accepted): the parity gate of the worker against the inline
103
+ * system holds for cloths registered on the same tick and for a time-invariant wind
104
+ * (`WorkerClothSystem.spec.js`).
105
+ *
106
+ * ## A status read late
107
+ *
108
+ * A status is readable for one frame, and `begin` runs once a tick, which a frame need not have: so
109
+ * a lattice is taken as delivered by its own data — the delivery writes 0 into its first point's
110
+ * fourth float, set to NaN when it is asked for — and as dropped when its handle has settled and that
111
+ * float has not changed. A handle recycled to another request in between reads as that request's,
112
+ * and the float still says the lattice did not land.
113
+ *
114
+ * Nothing is allocated per tick or per request at steady state: lattices are pooled with their
115
+ * floats.
116
+ */
117
+ export class ClothGPUFluidWind extends AbstractClothWind {
118
+
119
+ /**
120
+ * Metres between a lattice's points, at most: `GPUFluidComponent`'s default finest cell, so a
121
+ * lattice resolves what the finest cascade holds and no finer. A box needing more than
122
+ * {@link CLOTH_GPU_FLUID_WIND_AXIS_LIMIT} points along an axis gets that many, further apart.
123
+ * @type {number}
124
+ */
125
+ spacing = 0.5;
126
+
127
+ /**
128
+ * Metres a cloth's box is grown by on every side when its lattice is asked for: how far the cloth
129
+ * may move before the lattice it will read lands and while it is read. A cape on a character
130
+ * running 5 m/s across two deliveries of about three frames at 60 Hz, 0.1 s.
131
+ * @type {number}
132
+ */
133
+ padding = 0.5;
134
+
135
+ /** @type {import("../../../graphics3/GPUFluidSystem.js").GPUFluidSystem} */
136
+ #fluid;
137
+
138
+ /** The far field this tick. */
139
+ #far = new Float64Array(3);
140
+
141
+ /** Delivered lattices, oldest first. @type {ClothWindLattice[]} */
142
+ #current = [];
143
+ #current_count = 0;
144
+
145
+ /** Lattices asked for and not yet delivered. @type {ClothWindLattice[]} */
146
+ #pending = [];
147
+ #pending_count = 0;
148
+
149
+ /** @type {ClothWindLattice[]} */
150
+ #spare = [];
151
+
152
+ /** The lattice the last read took, tried first by the next. @type {ClothWindLattice|null} */
153
+ #last = null;
154
+
155
+ /** A point in a lattice's index space. */
156
+ #position = new Float64Array(3);
157
+
158
+ /**
159
+ * @param {import("../../../graphics3/GPUFluidSystem.js").GPUFluidSystem} fluid the scene's GPU
160
+ * fluid: its `far_field`, `request` and `status`
161
+ */
162
+ constructor(fluid) {
163
+ super();
164
+
165
+ assert.defined(fluid, 'fluid');
166
+ assert.notNull(fluid, 'fluid');
167
+
168
+ this.#fluid = fluid;
169
+ }
170
+
171
+ /**
172
+ * The GPU fluid this reads.
173
+ * @returns {import("../../../graphics3/GPUFluidSystem.js").GPUFluidSystem}
174
+ */
175
+ get fluid() {
176
+ return this.#fluid;
177
+ }
178
+
179
+ /**
180
+ * Lattices delivered and held. For inspection.
181
+ * @returns {number}
182
+ */
183
+ get lattice_count() {
184
+ return this.#current_count;
185
+ }
186
+
187
+ /**
188
+ * Lattices asked for and not yet delivered. For inspection.
189
+ * @returns {number}
190
+ */
191
+ get pending_count() {
192
+ return this.#pending_count;
193
+ }
194
+
195
+ /**
196
+ * @param {number} time not read: the gust runs on the scene clock
197
+ * @param {EntityComponentDataset} ecd not read
198
+ */
199
+ begin(time, ecd) {
200
+ const fluid = this.#fluid;
201
+
202
+ fluid.far_field(this.#far);
203
+
204
+ // the last tick's reads decide what stays
205
+ const current = this.#current;
206
+ let kept = 0;
207
+
208
+ for (let i = 0; i < this.#current_count; i++) {
209
+ const lattice = current[i];
210
+
211
+ if (!lattice.matched && !lattice.read) {
212
+ this.#spare.push(lattice);
213
+ continue;
214
+ }
215
+
216
+ if (!lattice.matched) {
217
+ // read only by a wake test: a sleeping cloth's, which asks for nothing itself
218
+ const b = lattice.box;
219
+
220
+ if (!this.#pending_covers(b[0], b[1], b[2], b[3], b[4], b[5])) {
221
+ this.#ask(b[0], b[1], b[2], b[3], b[4], b[5], lattice.counts[0], lattice.counts[1], lattice.counts[2]);
222
+ }
223
+ }
224
+
225
+ lattice.matched = false;
226
+ lattice.read = false;
227
+
228
+ current[kept++] = lattice;
229
+ }
230
+
231
+ for (let i = kept; i < this.#current_count; i++) {
232
+ current[i] = null;
233
+ }
234
+
235
+ this.#current_count = kept;
236
+
237
+ // swap in what landed since
238
+ const status = fluid.status;
239
+ const pending = this.#pending;
240
+
241
+ let waiting = 0;
242
+
243
+ for (let i = 0; i < this.#pending_count; i++) {
244
+ const lattice = pending[i];
245
+
246
+ if (lattice.data[3] === 0) {
247
+ lattice.handle = -1;
248
+ current[this.#current_count++] = lattice;
249
+ } else if (status[lattice.handle] !== GPUReadbackStatus.Pending) {
250
+ // settled without landing: dropped, or its status went by unread
251
+ lattice.handle = -1;
252
+ this.#spare.push(lattice);
253
+ } else {
254
+ pending[waiting++] = lattice;
255
+ }
256
+ }
257
+
258
+ for (let i = waiting; i < this.#pending_count; i++) {
259
+ pending[i] = null;
260
+ }
261
+
262
+ this.#pending_count = waiting;
263
+
264
+ this.#last = null;
265
+ }
266
+
267
+ /**
268
+ * Whether a request in flight covers a box.
269
+ *
270
+ * @returns {boolean}
271
+ */
272
+ #pending_covers(min_x, min_y, min_z, max_x, max_y, max_z) {
273
+ const pending = this.#pending;
274
+
275
+ for (let i = 0; i < this.#pending_count; i++) {
276
+ if (lattice_covers(pending[i], min_x, min_y, min_z, max_x, max_y, max_z)) {
277
+ return true;
278
+ }
279
+ }
280
+
281
+ return false;
282
+ }
283
+
284
+ /**
285
+ * Ask for a lattice of `count_*` points over a box.
286
+ */
287
+ #ask(min_x, min_y, min_z, max_x, max_y, max_z, count_x, count_y, count_z) {
288
+ const lattice = this.#spare.length > 0 ? this.#spare.pop() : new ClothWindLattice();
289
+
290
+ const floats = POINT_FLOATS * count_x * count_y * count_z;
291
+
292
+ if (lattice.data.length < floats) {
293
+ // grown by doubling up to the largest lattice, so a pooled lattice settles at its size
294
+ lattice.data = new Float32Array(Math.min(LATTICE_FLOATS_LIMIT, Math.max(floats, 2 * lattice.data.length)));
295
+ }
296
+
297
+ const b = lattice.box;
298
+
299
+ b[0] = min_x;
300
+ b[1] = min_y;
301
+ b[2] = min_z;
302
+ b[3] = max_x;
303
+ b[4] = max_y;
304
+ b[5] = max_z;
305
+
306
+ lattice.counts[0] = count_x;
307
+ lattice.counts[1] = count_y;
308
+ lattice.counts[2] = count_z;
309
+
310
+ lattice.matched = false;
311
+ lattice.read = false;
312
+
313
+ lattice.data[3] = UNDELIVERED;
314
+
315
+ lattice.handle = this.#fluid.request(min_x, min_y, min_z, max_x, max_y, max_z, count_x, count_y, count_z, lattice.data, 0);
316
+
317
+ this.#pending[this.#pending_count++] = lattice;
318
+ }
319
+
320
+ /**
321
+ * Points along an axis spanning `extent` metres.
322
+ *
323
+ * @param {number} extent
324
+ * @returns {number}
325
+ */
326
+ #points(extent) {
327
+ const n = Math.ceil(extent / this.spacing) + 1;
328
+
329
+ return n < 2 ? 2 : (n > CLOTH_GPU_FLUID_WIND_AXIS_LIMIT ? CLOTH_GPU_FLUID_WIND_AXIS_LIMIT : n);
330
+ }
331
+
332
+ /**
333
+ * Whether a delivered lattice covers the box — then the cloth samples per particle. Asks for the
334
+ * box grown by {@link padding}, unless a request in flight covers the box already.
335
+ *
336
+ * @param {number} min_x
337
+ * @param {number} min_y
338
+ * @param {number} min_z
339
+ * @param {number} max_x
340
+ * @param {number} max_y
341
+ * @param {number} max_z
342
+ * @returns {boolean}
343
+ */
344
+ varies(min_x, min_y, min_z, max_x, max_y, max_z) {
345
+ if (!(min_x <= max_x && min_y <= max_y && min_z <= max_z)) {
346
+ // no particles: nothing to ask about
347
+ return false;
348
+ }
349
+
350
+ if (!this.#pending_covers(min_x, min_y, min_z, max_x, max_y, max_z)) {
351
+ const pad = this.padding;
352
+
353
+ const low_x = min_x - pad, low_y = min_y - pad, low_z = min_z - pad;
354
+ const high_x = max_x + pad, high_y = max_y + pad, high_z = max_z + pad;
355
+
356
+ this.#ask(
357
+ low_x, low_y, low_z, high_x, high_y, high_z,
358
+ this.#points(high_x - low_x), this.#points(high_y - low_y), this.#points(high_z - low_z)
359
+ );
360
+ }
361
+
362
+ // the newest lattice covering the box
363
+ const current = this.#current;
364
+
365
+ for (let i = this.#current_count - 1; i >= 0; i--) {
366
+ const lattice = current[i];
367
+
368
+ if (lattice_covers(lattice, min_x, min_y, min_z, max_x, max_y, max_z)) {
369
+ lattice.matched = true;
370
+ this.#last = lattice;
371
+
372
+ return true;
373
+ }
374
+ }
375
+
376
+ return false;
377
+ }
378
+
379
+ /**
380
+ * The newest delivered lattice holding the point, or null.
381
+ *
382
+ * @returns {ClothWindLattice|null}
383
+ */
384
+ #containing(x, y, z) {
385
+ const last = this.#last;
386
+
387
+ if (last !== null && lattice_covers(last, x, y, z, x, y, z)) {
388
+ return last;
389
+ }
390
+
391
+ const current = this.#current;
392
+
393
+ for (let i = this.#current_count - 1; i >= 0; i--) {
394
+ const lattice = current[i];
395
+
396
+ if (lattice_covers(lattice, x, y, z, x, y, z)) {
397
+ return lattice;
398
+ }
399
+ }
400
+
401
+ return null;
402
+ }
403
+
404
+ /**
405
+ * The air at a world point, m/s: the newest delivered lattice holding it, interpolated, or the far
406
+ * field.
407
+ *
408
+ * @param {Float64Array|number[]} out
409
+ * @param {number} x
410
+ * @param {number} y
411
+ * @param {number} z
412
+ * @param {number} time not read: the gust runs on the scene clock
413
+ * @returns {Float64Array|number[]}
414
+ */
415
+ sample(out, x, y, z, time) {
416
+ const lattice = this.#containing(x, y, z);
417
+
418
+ if (lattice === null) {
419
+ const far = this.#far;
420
+
421
+ out[0] = far[0];
422
+ out[1] = far[1];
423
+ out[2] = far[2];
424
+
425
+ return out;
426
+ }
427
+
428
+ lattice.read = true;
429
+ this.#last = lattice;
430
+
431
+ const b = lattice.box;
432
+ const counts = lattice.counts;
433
+ const position = this.#position;
434
+
435
+ position[0] = counts[0] > 1 && b[3] > b[0] ? (x - b[0]) / (b[3] - b[0]) * (counts[0] - 1) : 0;
436
+ position[1] = counts[1] > 1 && b[4] > b[1] ? (y - b[1]) / (b[4] - b[1]) * (counts[1] - 1) : 0;
437
+ position[2] = counts[2] > 1 && b[5] > b[2] ? (z - b[2]) / (b[5] - b[2]) * (counts[2] - 1) : 0;
438
+
439
+ return scs3d_sample_linear3_strided(out, lattice.data, POINT_FLOATS, 0, counts[0], counts[1], counts[2], position, 0);
440
+ }
441
+ }
@@ -27,8 +27,9 @@
27
27
  *
28
28
  * ## Two costs, and only one of them scales
29
29
  *
30
- * A source that answers `varies() === false` — {@link ClothAmbientWind}, and
31
- * {@link ClothFluidWind} anywhere its fields do not reach — is sampled **once**
30
+ * A source that answers `varies() === false` — the far field, wherever
31
+ * {@link ClothFluidWind}'s fields and `ClothGPUFluidWind`'s lattices do not
32
+ * reach — is sampled **once**
32
33
  * for the whole cloth. What is left is a bounds scan and a fill, both linear in
33
34
  * particles with a handful of operations each, and both an order below a
34
35
  * trilinear sample. That is the case §10 calls "no fluid field in range", and it
@@ -47,8 +48,9 @@
47
48
  * @param {Float64Array} frame_rotation the cloth frame's world rotation, xyzw
48
49
  * @param {Float64Array} [centre] written with the world-space air at the cloth's
49
50
  * own centre — what the sleep test compares against next step
50
- * @param {number} [time] seconds this cloth has stepped, the clock its gust is a
51
- * function of — see {@link AbstractClothWind}
51
+ * @param {number} [time] seconds this cloth has stepped, handed to the source's
52
+ * `sample` — see {@link AbstractClothWind}; the engine's sources read the
53
+ * scene's clock instead
52
54
  * @returns {boolean} whether the source was sampled per particle
53
55
  */
54
56
  export function cloth_sample_air(state: ClothState, wind: AbstractClothWind, frame_translation: Float64Array, frame_rotation: Float64Array, centre?: Float64Array, time?: number): boolean;
@@ -82,9 +84,9 @@ export function cloth_sample_air(state: ClothState, wind: AbstractClothWind, fra
82
84
  * @param {Float64Array} frame_rotation
83
85
  * @param {Float64Array} previous the air last applied to this cloth, world-space
84
86
  * @param {number} threshold m/s
85
- * @param {number} time seconds the cloth has stepped — the clock its gust is a
86
- * function of, which for a sleeping cloth is the age its *next* step would
87
- * have, because it has to be asking about the air that step would feel
87
+ * @param {number} time seconds the cloth has stepped, handed to the source's
88
+ * `sample` — for a sleeping cloth the age its *next* step would have, because
89
+ * it has to be asking about the air that step would feel
88
90
  * @returns {boolean}
89
91
  */
90
92
  export function cloth_air_changed(state: ClothState, wind: AbstractClothWind, frame_translation: Float64Array, frame_rotation: Float64Array, previous: Float64Array, threshold: number, time: number): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_sample_air.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/cloth_sample_air.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AAEH;;;;;;;;;;;;;GAaG;AACH,gGARW,YAAY,kBACZ,YAAY,WACZ,YAAY,SAEZ,MAAM,GAEJ,OAAO,CA8EnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,iGATW,YAAY,kBACZ,YAAY,YACZ,YAAY,aACZ,MAAM,QACN,MAAM,GAGJ,OAAO,CAsBnB;AAED;;;;;;;;;;;;;;;GAeG;AACH,uEALW,YAAY,kBACZ,YAAY,OACZ,YAAY,GACV,IAAI,CA4BhB"}
1
+ {"version":3,"file":"cloth_sample_air.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/cloth_sample_air.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AAEH;;;;;;;;;;;;;;GAcG;AACH,gGATW,YAAY,kBACZ,YAAY,WACZ,YAAY,SAEZ,MAAM,GAGJ,OAAO,CA8EnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,iGATW,YAAY,kBACZ,YAAY,YACZ,YAAY,aACZ,MAAM,QACN,MAAM,GAGJ,OAAO,CAsBnB;AAED;;;;;;;;;;;;;;;GAeG;AACH,uEALW,YAAY,kBACZ,YAAY,OACZ,YAAY,GACV,IAAI,CA4BhB"}
@@ -32,8 +32,9 @@ import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quate
32
32
  *
33
33
  * ## Two costs, and only one of them scales
34
34
  *
35
- * A source that answers `varies() === false` — {@link ClothAmbientWind}, and
36
- * {@link ClothFluidWind} anywhere its fields do not reach — is sampled **once**
35
+ * A source that answers `varies() === false` — the far field, wherever
36
+ * {@link ClothFluidWind}'s fields and `ClothGPUFluidWind`'s lattices do not
37
+ * reach — is sampled **once**
37
38
  * for the whole cloth. What is left is a bounds scan and a fill, both linear in
38
39
  * particles with a handful of operations each, and both an order below a
39
40
  * trilinear sample. That is the case §10 calls "no fluid field in range", and it
@@ -53,8 +54,9 @@ import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quate
53
54
  * @param {Float64Array} frame_rotation the cloth frame's world rotation, xyzw
54
55
  * @param {Float64Array} [centre] written with the world-space air at the cloth's
55
56
  * own centre — what the sleep test compares against next step
56
- * @param {number} [time] seconds this cloth has stepped, the clock its gust is a
57
- * function of — see {@link AbstractClothWind}
57
+ * @param {number} [time] seconds this cloth has stepped, handed to the source's
58
+ * `sample` — see {@link AbstractClothWind}; the engine's sources read the
59
+ * scene's clock instead
58
60
  * @returns {boolean} whether the source was sampled per particle
59
61
  */
60
62
  export function cloth_sample_air(state, wind, frame_translation, frame_rotation, centre = undefined, time = 0) {
@@ -165,9 +167,9 @@ export function cloth_sample_air(state, wind, frame_translation, frame_rotation,
165
167
  * @param {Float64Array} frame_rotation
166
168
  * @param {Float64Array} previous the air last applied to this cloth, world-space
167
169
  * @param {number} threshold m/s
168
- * @param {number} time seconds the cloth has stepped — the clock its gust is a
169
- * function of, which for a sleeping cloth is the age its *next* step would
170
- * have, because it has to be asking about the air that step would feel
170
+ * @param {number} time seconds the cloth has stepped, handed to the source's
171
+ * `sample` — for a sleeping cloth the age its *next* step would have, because
172
+ * it has to be asking about the air that step would feel
171
173
  * @returns {boolean}
172
174
  */
173
175
  export function cloth_air_changed(state, wind, frame_translation, frame_rotation, previous, threshold, time) {
@@ -23,7 +23,7 @@ export class ColliderObserverSystem extends System<any> {
23
23
  */
24
24
  constructor(physicsSystem: PhysicsSystem);
25
25
  dependencies: (typeof Transform64 | typeof Collider)[];
26
- components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof ParentEntity>)[];
26
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof ParentEntity>)[];
27
27
  /** @type {PhysicsSystem} */
28
28
  __physics: PhysicsSystem;
29
29
  /**
@@ -21,7 +21,7 @@
21
21
  export class PhysicsSystem extends System<any> {
22
22
  constructor();
23
23
  dependencies: (typeof Transform64 | typeof RigidBody)[];
24
- components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider>)[];
24
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody>)[];
25
25
  /**
26
26
  * Body slots, the awake / sleeping sets, and generation counters.
27
27
  * @type {BodyStorage}
@@ -0,0 +1,80 @@
1
+ /**
2
+ * Layout of an atmosphere record: the far field at one instant, with the terms a CPU
3
+ * fluid field applies in the same step. A `Float64Array` of
4
+ * {@link FLUID_ATMOSPHERE_WORDS } words, read at an offset.
5
+ *
6
+ * {@link FluidEffectorsSystem } folds every `GlobalFluidEffector` into one each tick and
7
+ * hands it out in WORLD units (`read_atmosphere`); a fluid system converts it into a
8
+ * field's grid units ({@link fluid_atmosphere_to_grid }) and brings the field to it
9
+ * ({@link fluid_apply_atmosphere }).
10
+ *
11
+ * - `TIME`: seconds the effectors system has integrated, at the end of its last tick.
12
+ * - `VELOCITY_*`: the far field `v_far = u + g`: `u` relaxes toward the globals'
13
+ * drag-weighted mean wind at `DRAG`, and `g` is the sum of their gusts, unfiltered.
14
+ * - `LAMBDA`: `Λ = ∫ D dt`, so air left to the far field over an interval keeps
15
+ * `e^(−ΔΛ)` of its deviation from it, however `D` varied.
16
+ * - `FORCED_*`: `P`, the velocity the summed body force has given air the atmosphere
17
+ * otherwise leaves alone, integrated exactly tick by tick: `P ← F/D + (P − F/D)·e^(−D·dt)`,
18
+ * or `P += F·dt` with no drag. Its own origin is arbitrary; what a field takes from it
19
+ * over an interval, `P(t₁) − P(t₀)·e^(−ΔΛ)`, is the force's exact contribution however
20
+ * `F` and `D` varied. Not part of the far field: a term inside CPU fields only.
21
+ * - `FORCE_*`: `F`, the sum of the globals' body forces, this tick.
22
+ * - `DRAG`: `D`, the sum of the globals' drags, this tick.
23
+ */
24
+ export type FluidAtmosphere = number;
25
+ export namespace FluidAtmosphere {
26
+ let TIME: number;
27
+ let VELOCITY_X: number;
28
+ let VELOCITY_Y: number;
29
+ let VELOCITY_Z: number;
30
+ let LAMBDA: number;
31
+ let FORCED_X: number;
32
+ let FORCED_Y: number;
33
+ let FORCED_Z: number;
34
+ let FORCE_X: number;
35
+ let FORCE_Y: number;
36
+ let FORCE_Z: number;
37
+ let DRAG: number;
38
+ }
39
+ /**
40
+ * Words in an atmosphere record.
41
+ * @type {number}
42
+ */
43
+ export const FLUID_ATMOSPHERE_WORDS: number;
44
+ /**
45
+ * Layout of a field's own atmosphere record, {@link FluidFieldatmosphere }: the instant
46
+ * the field was last brought to the far field, in the field's grid units.
47
+ * {@link fluid_apply_atmosphere } reads it as the start of the interval it steps across and
48
+ * writes the end.
49
+ *
50
+ * - `SEEDED`: 1 once the record holds an instant, 0 for a field never stepped (or cleared).
51
+ * - `TIME`, `LAMBDA`, `FORCED_*`: as {@link FluidAtmosphere }'s, at that instant.
52
+ * - `VELOCITY_*`: the far field at that instant as the field stores it, rounded to f32, so
53
+ * a face equal to the far field is exactly equal to it.
54
+ */
55
+ export type FluidFieldAtmosphere = number;
56
+ export namespace FluidFieldAtmosphere {
57
+ export let SEEDED: number;
58
+ let TIME_1: number;
59
+ export { TIME_1 as TIME };
60
+ let VELOCITY_X_1: number;
61
+ export { VELOCITY_X_1 as VELOCITY_X };
62
+ let VELOCITY_Y_1: number;
63
+ export { VELOCITY_Y_1 as VELOCITY_Y };
64
+ let VELOCITY_Z_1: number;
65
+ export { VELOCITY_Z_1 as VELOCITY_Z };
66
+ let LAMBDA_1: number;
67
+ export { LAMBDA_1 as LAMBDA };
68
+ let FORCED_X_1: number;
69
+ export { FORCED_X_1 as FORCED_X };
70
+ let FORCED_Y_1: number;
71
+ export { FORCED_Y_1 as FORCED_Y };
72
+ let FORCED_Z_1: number;
73
+ export { FORCED_Z_1 as FORCED_Z };
74
+ }
75
+ /**
76
+ * Words in a field's atmosphere record.
77
+ * @type {number}
78
+ */
79
+ export const FLUID_FIELD_ATMOSPHERE_WORDS: number;
80
+ //# sourceMappingURL=FluidAtmosphere.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FluidAtmosphere.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/FluidAtmosphere.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;8BAwBU,MAAM;;;;;;;;;;;;;;;AAiBhB;;;GAGG;AACH,qCAFU,MAAM,CAEyB;;;;;;;;;;;;mCAc/B,MAAM;;;;;;;;;;;;;;;;;;;;AAchB;;;GAGG;AACH,2CAFU,MAAM,CAE8B"}