@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -39,16 +39,24 @@
39
39
  * the whole decay in α, whose only job is the multiplier, is the truthful
40
40
  * placement.
41
41
  *
42
- * **γ is the one unmeasured constant in this file, and that is now a decision.**
43
- * The sentence above used to end "when M2's contacts make the band real again, γ
44
- * becomes live and has to be re-measured". M2 made the band real — a contact's
45
- * floor is {@link CLOTH_CONTACT_K_MIN_RATIO} and its ceiling is
46
- * {@link CLOTH_K_MAX_RATIO} — and the sweep was never run. Nothing measured
47
- * since has asked for a decaying penalty; what a `γ < 1` *would* reach is the
48
- * one thing PLAN §18 records as a coupling rather than a bug, which is that a
49
- * contact's penalty ramps to the ceiling and never comes back down. Sweeping it
50
- * means re-measuring every hard row in the system against `α·γ`, because the two
51
- * act only through their product and `α` is the one that was measured.
42
+ * **γ stays 1 for the persistent rows, and a contact now has a penalty decay
43
+ * of its own.** The paragraph that stood here called γ the one unmeasured
44
+ * constant, and named what a `γ < 1` would reach: PLAN §18's coupling, that a
45
+ * contact's penalty ramps to the ceiling and never comes back down. The ratio
46
+ * ramp made that live. A row violated by millimetres while a pile lands is at
47
+ * the ceiling for good, and at the ceiling §53's limit cycle is too large for
48
+ * silk to sleep: a ribbon pile never came to rest, a twirled skirt settled 17 mm
49
+ * from where it hung, a draped sheet was carried 4° less. So
50
+ * {@link CLOTH_CONTACT_GAMMA} decays a contact's two penalties per substep, the
51
+ * multiplier's `α·γ` untouched; a quiet row sinks back to the floor in a few
52
+ * steps and a violated one re-climbs within an iteration. Measured at 0.8, and
53
+ * the friction penalty has to decay with the normal one: decaying the normal
54
+ * penalty alone left the resting rope's sleep erratic (never at 0.8 and 0.75
55
+ * with friction, never at 0.7 without), decaying both sleeps every scene from
56
+ * 0.5 to 0.95. What it costs is static friction's exactness: a sheet on a slope
57
+ * it should stick to creeps 0.2–0.3 mm in four seconds, and the marginal case,
58
+ * μ a tenth over the tangent, slides 0.55 m where the shipped ramp slid 0.19.
59
+ * `MEASUREMENTS.md` §67.
52
60
  *
53
61
  * **`k_min` and `k_max` are equal, which disables the ramp.** Pinning the
54
62
  * penalty at the top of the band measured as good as or better than every
@@ -71,14 +79,23 @@
71
79
  * bought, settling three orders of magnitude worse on a gentle landing
72
80
  * (6.4e-5 J against 3.2e-8 J). `MEASUREMENTS.md` §17.
73
81
  *
74
- * The scale-dependence the paragraph above warns of is real and is stated
75
- * rather than removed: `β` has units of N/m², so it is a stiffness *per metre
76
- * of violation*, and 1e3 against a ceiling of `8·(m/h²)` means the ramp is
77
- * inert for a millimetre of penetration and reaches the ceiling within a step
78
- * for a decimetre of it. That shape — gentle where the contact is grazing,
79
- * immediate where it is a real interpenetration — is what the measurement
80
- * picked, and a ratio-valued `β` that removed the dependence would have to
81
- * choose the reference length that shape is built out of.
82
+ * **The contact's normal ramp is a ratio now, and `β` no longer runs it.** The
83
+ * paragraph that stood here said the scale-dependence of a ramp in N/m² was
84
+ * "stated rather than removed", because a ratio-valued ramp "would have to
85
+ * choose the reference length that shape is built out of". The cloth-skirt
86
+ * example chose it: a thigh advancing 17 mm a substep into a hanging skirt
87
+ * sat at the penalty floor for the whole of its arrival, because 1e3 N/m²
88
+ * against that cloth's band of 72 to 2,300 N/m is **0.003 of the band per
89
+ * contact offset of violation**, and the row's multiplier — rebuilt from a
90
+ * quarter every substep — could not carry a limb's push in four iterations.
91
+ * Twelve per cent of the dance had a thigh showing through, up to 13 mm, and
92
+ * four times the iteration budget made it zero. The reference length is the
93
+ * contact offset itself: {@link CLOTH_CONTACT_RAMP_RATIO} is how much of the
94
+ * band a contact gains per offset of violation per iteration, and the shape
95
+ * the M2 measurement picked — gentle grazing, immediate interpenetration — is
96
+ * kept, in the units the contact is defined in. `β` still ramps the friction
97
+ * row, which is unmeasured, and the persistent rows, where `k_min = k_max`
98
+ * makes it inert. `MEASUREMENTS.md` §67.
82
99
  *
83
100
  * @author Alex Goldring
84
101
  * @copyright Company Named Limited (c) 2026
@@ -134,6 +151,58 @@ export const CLOTH_K_MAX_RATIO: number;
134
151
  * @type {number}
135
152
  */
136
153
  export const CLOTH_CONTACT_K_MIN_RATIO: number;
154
+ /**
155
+ * How fast a **contact** row's normal penalty climbs, as the fraction of the
156
+ * band `[floor, k_max]` it gains per contact offset of violation per iteration:
157
+ *
158
+ * k ← min(k + ratio · k_max · |C| / (thickness + inflation), k_max)
159
+ *
160
+ * **A tenth, measured on both sides.** On the cloth-skirt example the thigh
161
+ * penetration is on a plateau from 0.05 up (12.7% of steps → 0.1%, the
162
+ * deepest shortfall of the offset 18.6 → 7.7 mm); below it a sweeping limb
163
+ * still gets through (0.03: 0.5%). On the other side a rope **resting** on a
164
+ * floor with friction — §53's limit cycle — sleeps at 0.2 and never at 0.25,
165
+ * because every speculative row round the resting particles is at the
166
+ * ceiling before it is touched. A tenth is a factor of two clear of each.
167
+ * It is also at least as good as the ramp it replaces on the scene that
168
+ * chose that ramp: M2's sheet landing at 3 m/s reads 0.68 mm of penetration
169
+ * against 1.10, with its settled kinetic energy eight times lower and the
170
+ * peak contact force 9% higher, and M2 §6's capsule swept through a hanging
171
+ * sheet at 2 m/s reads 1.8 mm against 17. The tunnelling threshold does not
172
+ * move — that bound is the substep count. `MEASUREMENTS.md` §67.
173
+ *
174
+ * **It ramps whether or not the row is active**, as before. Ramping only
175
+ * active rows — the reference implementation's form — leaves a sweeping limb
176
+ * through more often (1.0% of the skirt's steps against 0.1%) and takes the
177
+ * speed a thrown particle is still stopped at from 6 to 4 m/s at two
178
+ * substeps, which is §54's one-sided-ramp finding again: the pre-stiffening
179
+ * of speculative rows is what a fast arrival hits.
180
+ *
181
+ * A contact offset of zero is not a contact `ClothDynamics` allows, and a
182
+ * division by it climbs straight to `k_max` rather than anywhere worse.
183
+ * @type {number}
184
+ */
185
+ export const CLOTH_CONTACT_RAMP_RATIO: number;
186
+ /**
187
+ * How much of a **contact** row's penalties — the normal row's and the friction
188
+ * row's — survives a substep's warm start. The multiplier decays by `α·γ` as
189
+ * every hard row's does; this is the band's own decay, which the persistent
190
+ * rows do not have because their band is a single point.
191
+ *
192
+ * **0.8, for cloth that rests on something to sleep.** Without it the ratio
193
+ * ramp leaves every row that was ever violated by millimetres at the ceiling,
194
+ * where a resting pile's limit cycle (§53) is too large to pass the sleep test:
195
+ * §64's ribbon pile never slept in 2,400 steps. At 0.8 a row's penalty halves
196
+ * in three substeps and is back at the floor from the ceiling in eight steps at
197
+ * two substeps, the multiplier carries the resting load, and the pile sleeps as
198
+ * it did; the twirled skirt settles where it hung and the draped sheet is
199
+ * carried as far. The sleep is erratic at 0.7 and slow at 0.5. Both penalties
200
+ * decay, because decaying the normal one alone made the resting rope's sleep a
201
+ * coin toss. The price is in the module docblock: static friction creeps a
202
+ * fraction of a millimetre in seconds where it was exact. `MEASUREMENTS.md` §67.
203
+ * @type {number}
204
+ */
205
+ export const CLOTH_CONTACT_GAMMA: number;
137
206
  /**
138
207
  * Penalty stiffness for a **self-collision** row, as a multiple of the row's
139
208
  * own `m_eff/h²`.
@@ -174,19 +243,23 @@ export const CLOTH_CONTACT_K_MIN_RATIO: number;
174
243
  export const CLOTH_SELF_RATIO: number;
175
244
  /**
176
245
  * Smallest radius a self-collision row is written at, as a multiple of the
177
- * cloth's shortest row — so the row's **diameter** is one particle spacing.
246
+ * **particle's own** shortest row — so the row's **diameter** is one particle
247
+ * spacing, at that particle.
178
248
  *
179
249
  * `ClothState#self_radius` carries why the radius is a property of the proxy
180
250
  * rather than of the fabric, and `MEASUREMENTS.md` §31 is the sweep: at the
181
251
  * fabric's own thickness the row removes 21% of a folding sheet's
182
- * self-intersections and here it removes 82%.
252
+ * self-intersections and here it removes 82%. It was a multiple of the
253
+ * *cloth's* shortest row until a circle skirt's hem, whose rows are five times
254
+ * the waistband's, got the waistband's radius and passed through itself
255
+ * (§67, §68); `cloth_self_radius_update` applies it per particle.
183
256
  * @type {number}
184
257
  */
185
258
  export const CLOTH_SELF_RADIUS_MIN_RATIO: number;
186
259
  /**
187
260
  * Largest radius a self-collision row is written at, as a fraction of the
188
- * closest two particles get **with no row between them** in the bind pose —
189
- * `ClothInstance#closest_free_pair`. Two fifths of it, so the row's diameter is
261
+ * closest **that particle** gets to one no row joins it to, in the bind pose —
262
+ * `ClothState#self_free_pair`. Two fifths of it, so the row's diameter is
190
263
  * four fifths of the nearest thing it could touch and a cloth at rest is never
191
264
  * in contact with itself.
192
265
  *
@@ -245,9 +318,9 @@ export const CLOTH_SELF_RADIUS_MAX_RATIO: number;
245
318
  */
246
319
  export const CLOTH_COLLIDER_SLOTS: number;
247
320
  /**
248
- * The five constants as one frozen object, which is what {@link cloth_step}
321
+ * The constants as one frozen object, which is what {@link cloth_step}
249
322
  * takes. A sweep passes its own; nothing else should.
250
- * @type {Readonly<{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number}>}
323
+ * @type {Readonly<{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, contact_ramp_ratio: number, contact_gamma: number}>}
251
324
  */
252
325
  export const CLOTH_SOLVER_TUNING: Readonly<{
253
326
  alpha: number;
@@ -255,5 +328,7 @@ export const CLOTH_SOLVER_TUNING: Readonly<{
255
328
  gamma: number;
256
329
  k_min_ratio: number;
257
330
  k_max_ratio: number;
331
+ contact_ramp_ratio: number;
332
+ contact_gamma: number;
258
333
  }>;
259
334
  //# sourceMappingURL=cloth_solver_constants.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_solver_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solver_constants.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoFG;AAEH;;;GAGG;AACH,0BAFU,MAAM,CAEgB;AAEhC;;;;GAIG;AACH,yBAFU,MAAM,CAEc;AAE9B;;;GAGG;AACH,0BAFU,MAAM,CAEa;AAE7B;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;;;;;;;GASG;AACH,0CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,kCAFU,SAAS;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAC,CAAC,CAQvG"}
1
+ {"version":3,"file":"cloth_solver_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solver_constants.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqGG;AAEH;;;GAGG;AACH,0BAFU,MAAM,CAEgB;AAEhC;;;;GAIG;AACH,yBAFU,MAAM,CAEc;AAE9B;;;GAGG;AACH,0BAFU,MAAM,CAEa;AAE7B;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;;;;;;;;;;;;;;GAkBG;AACH,kCAFU,MAAM,CAEuB;AAEvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;;;;;;;;;;;GAaG;AACH,0CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,kCAFU,SAAS;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,CAAC,CAU1J"}
@@ -39,16 +39,24 @@
39
39
  * the whole decay in α, whose only job is the multiplier, is the truthful
40
40
  * placement.
41
41
  *
42
- * **γ is the one unmeasured constant in this file, and that is now a decision.**
43
- * The sentence above used to end "when M2's contacts make the band real again, γ
44
- * becomes live and has to be re-measured". M2 made the band real — a contact's
45
- * floor is {@link CLOTH_CONTACT_K_MIN_RATIO} and its ceiling is
46
- * {@link CLOTH_K_MAX_RATIO} — and the sweep was never run. Nothing measured
47
- * since has asked for a decaying penalty; what a `γ < 1` *would* reach is the
48
- * one thing PLAN §18 records as a coupling rather than a bug, which is that a
49
- * contact's penalty ramps to the ceiling and never comes back down. Sweeping it
50
- * means re-measuring every hard row in the system against `α·γ`, because the two
51
- * act only through their product and `α` is the one that was measured.
42
+ * **γ stays 1 for the persistent rows, and a contact now has a penalty decay
43
+ * of its own.** The paragraph that stood here called γ the one unmeasured
44
+ * constant, and named what a `γ < 1` would reach: PLAN §18's coupling, that a
45
+ * contact's penalty ramps to the ceiling and never comes back down. The ratio
46
+ * ramp made that live. A row violated by millimetres while a pile lands is at
47
+ * the ceiling for good, and at the ceiling §53's limit cycle is too large for
48
+ * silk to sleep: a ribbon pile never came to rest, a twirled skirt settled 17 mm
49
+ * from where it hung, a draped sheet was carried 4° less. So
50
+ * {@link CLOTH_CONTACT_GAMMA} decays a contact's two penalties per substep, the
51
+ * multiplier's `α·γ` untouched; a quiet row sinks back to the floor in a few
52
+ * steps and a violated one re-climbs within an iteration. Measured at 0.8, and
53
+ * the friction penalty has to decay with the normal one: decaying the normal
54
+ * penalty alone left the resting rope's sleep erratic (never at 0.8 and 0.75
55
+ * with friction, never at 0.7 without), decaying both sleeps every scene from
56
+ * 0.5 to 0.95. What it costs is static friction's exactness: a sheet on a slope
57
+ * it should stick to creeps 0.2–0.3 mm in four seconds, and the marginal case,
58
+ * μ a tenth over the tangent, slides 0.55 m where the shipped ramp slid 0.19.
59
+ * `MEASUREMENTS.md` §67.
52
60
  *
53
61
  * **`k_min` and `k_max` are equal, which disables the ramp.** Pinning the
54
62
  * penalty at the top of the band measured as good as or better than every
@@ -71,14 +79,23 @@
71
79
  * bought, settling three orders of magnitude worse on a gentle landing
72
80
  * (6.4e-5 J against 3.2e-8 J). `MEASUREMENTS.md` §17.
73
81
  *
74
- * The scale-dependence the paragraph above warns of is real and is stated
75
- * rather than removed: `β` has units of N/m², so it is a stiffness *per metre
76
- * of violation*, and 1e3 against a ceiling of `8·(m/h²)` means the ramp is
77
- * inert for a millimetre of penetration and reaches the ceiling within a step
78
- * for a decimetre of it. That shape — gentle where the contact is grazing,
79
- * immediate where it is a real interpenetration — is what the measurement
80
- * picked, and a ratio-valued `β` that removed the dependence would have to
81
- * choose the reference length that shape is built out of.
82
+ * **The contact's normal ramp is a ratio now, and `β` no longer runs it.** The
83
+ * paragraph that stood here said the scale-dependence of a ramp in N/m² was
84
+ * "stated rather than removed", because a ratio-valued ramp "would have to
85
+ * choose the reference length that shape is built out of". The cloth-skirt
86
+ * example chose it: a thigh advancing 17 mm a substep into a hanging skirt
87
+ * sat at the penalty floor for the whole of its arrival, because 1e3 N/m²
88
+ * against that cloth's band of 72 to 2,300 N/m is **0.003 of the band per
89
+ * contact offset of violation**, and the row's multiplier — rebuilt from a
90
+ * quarter every substep — could not carry a limb's push in four iterations.
91
+ * Twelve per cent of the dance had a thigh showing through, up to 13 mm, and
92
+ * four times the iteration budget made it zero. The reference length is the
93
+ * contact offset itself: {@link CLOTH_CONTACT_RAMP_RATIO} is how much of the
94
+ * band a contact gains per offset of violation per iteration, and the shape
95
+ * the M2 measurement picked — gentle grazing, immediate interpenetration — is
96
+ * kept, in the units the contact is defined in. `β` still ramps the friction
97
+ * row, which is unmeasured, and the persistent rows, where `k_min = k_max`
98
+ * makes it inert. `MEASUREMENTS.md` §67.
82
99
  *
83
100
  * @author Alex Goldring
84
101
  * @copyright Company Named Limited (c) 2026
@@ -141,6 +158,60 @@ export const CLOTH_K_MAX_RATIO = 8;
141
158
  */
142
159
  export const CLOTH_CONTACT_K_MIN_RATIO = 0.25;
143
160
 
161
+ /**
162
+ * How fast a **contact** row's normal penalty climbs, as the fraction of the
163
+ * band `[floor, k_max]` it gains per contact offset of violation per iteration:
164
+ *
165
+ * k ← min(k + ratio · k_max · |C| / (thickness + inflation), k_max)
166
+ *
167
+ * **A tenth, measured on both sides.** On the cloth-skirt example the thigh
168
+ * penetration is on a plateau from 0.05 up (12.7% of steps → 0.1%, the
169
+ * deepest shortfall of the offset 18.6 → 7.7 mm); below it a sweeping limb
170
+ * still gets through (0.03: 0.5%). On the other side a rope **resting** on a
171
+ * floor with friction — §53's limit cycle — sleeps at 0.2 and never at 0.25,
172
+ * because every speculative row round the resting particles is at the
173
+ * ceiling before it is touched. A tenth is a factor of two clear of each.
174
+ * It is also at least as good as the ramp it replaces on the scene that
175
+ * chose that ramp: M2's sheet landing at 3 m/s reads 0.68 mm of penetration
176
+ * against 1.10, with its settled kinetic energy eight times lower and the
177
+ * peak contact force 9% higher, and M2 §6's capsule swept through a hanging
178
+ * sheet at 2 m/s reads 1.8 mm against 17. The tunnelling threshold does not
179
+ * move — that bound is the substep count. `MEASUREMENTS.md` §67.
180
+ *
181
+ * **It ramps whether or not the row is active**, as before. Ramping only
182
+ * active rows — the reference implementation's form — leaves a sweeping limb
183
+ * through more often (1.0% of the skirt's steps against 0.1%) and takes the
184
+ * speed a thrown particle is still stopped at from 6 to 4 m/s at two
185
+ * substeps, which is §54's one-sided-ramp finding again: the pre-stiffening
186
+ * of speculative rows is what a fast arrival hits.
187
+ *
188
+ * A contact offset of zero is not a contact `ClothDynamics` allows, and a
189
+ * division by it climbs straight to `k_max` rather than anywhere worse.
190
+ * @type {number}
191
+ */
192
+ export const CLOTH_CONTACT_RAMP_RATIO = 0.1;
193
+
194
+ /**
195
+ * How much of a **contact** row's penalties — the normal row's and the friction
196
+ * row's — survives a substep's warm start. The multiplier decays by `α·γ` as
197
+ * every hard row's does; this is the band's own decay, which the persistent
198
+ * rows do not have because their band is a single point.
199
+ *
200
+ * **0.8, for cloth that rests on something to sleep.** Without it the ratio
201
+ * ramp leaves every row that was ever violated by millimetres at the ceiling,
202
+ * where a resting pile's limit cycle (§53) is too large to pass the sleep test:
203
+ * §64's ribbon pile never slept in 2,400 steps. At 0.8 a row's penalty halves
204
+ * in three substeps and is back at the floor from the ceiling in eight steps at
205
+ * two substeps, the multiplier carries the resting load, and the pile sleeps as
206
+ * it did; the twirled skirt settles where it hung and the draped sheet is
207
+ * carried as far. The sleep is erratic at 0.7 and slow at 0.5. Both penalties
208
+ * decay, because decaying the normal one alone made the resting rope's sleep a
209
+ * coin toss. The price is in the module docblock: static friction creeps a
210
+ * fraction of a millimetre in seconds where it was exact. `MEASUREMENTS.md` §67.
211
+ * @type {number}
212
+ */
213
+ export const CLOTH_CONTACT_GAMMA = 0.8;
214
+
144
215
  /**
145
216
  * Penalty stiffness for a **self-collision** row, as a multiple of the row's
146
217
  * own `m_eff/h²`.
@@ -182,20 +253,24 @@ export const CLOTH_SELF_RATIO = 2;
182
253
 
183
254
  /**
184
255
  * Smallest radius a self-collision row is written at, as a multiple of the
185
- * cloth's shortest row — so the row's **diameter** is one particle spacing.
256
+ * **particle's own** shortest row — so the row's **diameter** is one particle
257
+ * spacing, at that particle.
186
258
  *
187
259
  * `ClothState#self_radius` carries why the radius is a property of the proxy
188
260
  * rather than of the fabric, and `MEASUREMENTS.md` §31 is the sweep: at the
189
261
  * fabric's own thickness the row removes 21% of a folding sheet's
190
- * self-intersections and here it removes 82%.
262
+ * self-intersections and here it removes 82%. It was a multiple of the
263
+ * *cloth's* shortest row until a circle skirt's hem, whose rows are five times
264
+ * the waistband's, got the waistband's radius and passed through itself
265
+ * (§67, §68); `cloth_self_radius_update` applies it per particle.
191
266
  * @type {number}
192
267
  */
193
268
  export const CLOTH_SELF_RADIUS_MIN_RATIO = 0.5;
194
269
 
195
270
  /**
196
271
  * Largest radius a self-collision row is written at, as a fraction of the
197
- * closest two particles get **with no row between them** in the bind pose —
198
- * `ClothInstance#closest_free_pair`. Two fifths of it, so the row's diameter is
272
+ * closest **that particle** gets to one no row joins it to, in the bind pose —
273
+ * `ClothState#self_free_pair`. Two fifths of it, so the row's diameter is
199
274
  * four fifths of the nearest thing it could touch and a cloth at rest is never
200
275
  * in contact with itself.
201
276
  *
@@ -256,14 +331,16 @@ export const CLOTH_SELF_RADIUS_MAX_RATIO = 0.4;
256
331
  export const CLOTH_COLLIDER_SLOTS = 64;
257
332
 
258
333
  /**
259
- * The five constants as one frozen object, which is what {@link cloth_step}
334
+ * The constants as one frozen object, which is what {@link cloth_step}
260
335
  * takes. A sweep passes its own; nothing else should.
261
- * @type {Readonly<{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number}>}
336
+ * @type {Readonly<{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, contact_ramp_ratio: number, contact_gamma: number}>}
262
337
  */
263
338
  export const CLOTH_SOLVER_TUNING = Object.freeze({
264
339
  alpha: CLOTH_ALPHA,
265
340
  beta: CLOTH_BETA,
266
341
  gamma: CLOTH_GAMMA,
267
342
  k_min_ratio: CLOTH_K_MIN_RATIO,
268
- k_max_ratio: CLOTH_K_MAX_RATIO
343
+ k_max_ratio: CLOTH_K_MAX_RATIO,
344
+ contact_ramp_ratio: CLOTH_CONTACT_RAMP_RATIO,
345
+ contact_gamma: CLOTH_CONTACT_GAMMA
269
346
  });
@@ -9,11 +9,13 @@
9
9
  * predict y = x + h·v + h²·a
10
10
  * x ← x + h·v + h²·ã (adaptive initialisation)
11
11
  * warm start λ ← λ·α·γ ; k ← clamp(k·γ, k_min, k_max) (hard rows only)
12
+ * (a contact's penalties: k ← clamp(k·γ_c, k_min, k_max))
12
13
  * iterate × iterations:
13
14
  * for each colour: for each particle: vertex update
14
15
  * last iteration, held particles on one line: turn about it
15
16
  * dual update: λ ← clamp(k·C + λ, f_min, f_max)
16
17
  * k ← min(k + β·|C|, min(k_max, stiffness))
18
+ * (a contact: k ← min(k + ρ·k_max·|C|/offset, k_max))
17
19
  * integrate v = (x − x_prev)/h
18
20
  *
19
21
  * Six row kinds — stretch, bend, leash, backstop, contact and self-collision —
@@ -141,7 +143,7 @@
141
143
  * @param {Float32Array|Float64Array|null} [collider_table] packed colliders in the
142
144
  * cloth's own frame, with their contact rows already found
143
145
  * @param {number} [collider_count]
144
- * @param {{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, self_ratio?: number}} [tuning]
146
+ * @param {{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, self_ratio?: number, contact_ramp_ratio?: number, contact_gamma?: number}} [tuning]
145
147
  * @param {Float32Array|null} [external] per-particle external acceleration,
146
148
  * cloth-local, 3 each — §10's wind, already carrying gravity. `null` takes the
147
149
  * uniform path above, which is what a scene with no air in it runs.
@@ -153,5 +155,7 @@ export function cloth_step(state: ClothState, dt: number, acceleration_x: number
153
155
  k_min_ratio: number;
154
156
  k_max_ratio: number;
155
157
  self_ratio?: number;
158
+ contact_ramp_ratio?: number;
159
+ contact_gamma?: number;
156
160
  }, external?: Float32Array | null): void;
157
161
  //# sourceMappingURL=cloth_step.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_step.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_step.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgIG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,kDAfW,MAAM,kBACN,MAAM,kBAEN,MAAM,kBACN,MAAM,YACN,MAAM,cACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,mBAE9B,MAAM,WACN;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,CAAA;CAAC,aAC3G,YAAY,GAAC,IAAI,QAkI3B"}
1
+ {"version":3,"file":"cloth_step.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_step.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkIG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,kDAfW,MAAM,kBACN,MAAM,kBAEN,MAAM,kBACN,MAAM,YACN,MAAM,cACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,mBAE9B,MAAM,WACN;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAAC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,MAAM,CAAA;CAAC,aAChK,YAAY,GAAC,IAAI,QAwI3B"}
@@ -5,7 +5,9 @@ import { cloth_collider_pose_at } from "../collider/cloth_collider_sdf.js";
5
5
  import { CLOTH_HOLD_LINE_WORDS, cloth_hold_line_fit, cloth_hold_line_turn } from "./cloth_hold_line.js";
6
6
  import { cloth_solve_vertex } from "./cloth_solve_vertex.js";
7
7
  import {
8
+ CLOTH_CONTACT_GAMMA,
8
9
  CLOTH_CONTACT_K_MIN_RATIO,
10
+ CLOTH_CONTACT_RAMP_RATIO,
9
11
  CLOTH_SELF_RATIO,
10
12
  CLOTH_SOLVER_TUNING
11
13
  } from "./cloth_solver_constants.js";
@@ -43,11 +45,13 @@ import { find_non_finite_cloth_state } from "./find_non_finite_cloth_state.js";
43
45
  * predict y = x + h·v + h²·a
44
46
  * x ← x + h·v + h²·ã (adaptive initialisation)
45
47
  * warm start λ ← λ·α·γ ; k ← clamp(k·γ, k_min, k_max) (hard rows only)
48
+ * (a contact's penalties: k ← clamp(k·γ_c, k_min, k_max))
46
49
  * iterate × iterations:
47
50
  * for each colour: for each particle: vertex update
48
51
  * last iteration, held particles on one line: turn about it
49
52
  * dual update: λ ← clamp(k·C + λ, f_min, f_max)
50
53
  * k ← min(k + β·|C|, min(k_max, stiffness))
54
+ * (a contact: k ← min(k + ρ·k_max·|C|/offset, k_max))
51
55
  * integrate v = (x − x_prev)/h
52
56
  *
53
57
  * Six row kinds — stretch, bend, leash, backstop, contact and self-collision —
@@ -176,7 +180,7 @@ import { find_non_finite_cloth_state } from "./find_non_finite_cloth_state.js";
176
180
  * @param {Float32Array|Float64Array|null} [collider_table] packed colliders in the
177
181
  * cloth's own frame, with their contact rows already found
178
182
  * @param {number} [collider_count]
179
- * @param {{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, self_ratio?: number}} [tuning]
183
+ * @param {{alpha: number, beta: number, gamma: number, k_min_ratio: number, k_max_ratio: number, self_ratio?: number, contact_ramp_ratio?: number, contact_gamma?: number}} [tuning]
180
184
  * @param {Float32Array|null} [external] per-particle external acceleration,
181
185
  * cloth-local, 3 each — §10's wind, already carrying gravity. `null` takes the
182
186
  * uniform path above, which is what a scene with no air in it runs.
@@ -201,6 +205,11 @@ export function cloth_step(
201
205
  const k_min_ratio = tuning.k_min_ratio;
202
206
  const k_max_ratio = tuning.k_max_ratio;
203
207
 
208
+ // A sweep's tuning from before the contact had a ramp ratio and a decay of its own names neither,
209
+ // and gets the shipped ones.
210
+ const contact_ramp_ratio = tuning.contact_ramp_ratio ?? CLOTH_CONTACT_RAMP_RATIO;
211
+ const contact_gamma = tuning.contact_gamma ?? CLOTH_CONTACT_GAMMA;
212
+
204
213
  const h = dt / substeps;
205
214
  const inverse_h = 1 / h;
206
215
  const inverse_h_squared = inverse_h * inverse_h;
@@ -265,7 +274,8 @@ export function cloth_step(
265
274
  if (contacts !== null) {
266
275
  cloth_contact_warm_start(
267
276
  state, alpha, gamma,
268
- CLOTH_CONTACT_K_MIN_RATIO, k_max_ratio, inverse_h_squared
277
+ CLOTH_CONTACT_K_MIN_RATIO, k_max_ratio, inverse_h_squared,
278
+ contact_gamma
269
279
  );
270
280
  }
271
281
 
@@ -292,7 +302,7 @@ export function cloth_step(
292
302
  cloth_backstop_dual_update(state, beta, k_max_ratio, inverse_h_squared);
293
303
 
294
304
  if (contacts !== null) {
295
- cloth_contact_dual_update(state, contacts, beta, k_max_ratio, inverse_h_squared);
305
+ cloth_contact_dual_update(state, contacts, beta, k_max_ratio, inverse_h_squared, contact_ramp_ratio);
296
306
  }
297
307
  }
298
308
 
@@ -27,7 +27,6 @@ export namespace ClothStepParam {
27
27
  let RETENTION: number;
28
28
  let VELOCITY_LIMIT: number;
29
29
  let CONTACT_RADIUS: number;
30
- let SELF_RADIUS: number;
31
30
  let COLLIDER_COUNT: number;
32
31
  let SELF_COLLISION: number;
33
32
  let DRAG_RESPONSE: number;
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_step_instance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_step_instance.js"],"names":[],"mappings":"AA6IA;;;;;;;;;GASG;AACH,wEANW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GAAC,IAAI,UAE9C,YAAY,UACZ,MAAM,GACJ,IAAI,CA6DhB;;;;6BAtJS,MAAM;;;;;;;;;;;;;;;;;;AA2EhB;;;GAGG;AACH,sCAFU,MAAM,CAE0B"}
1
+ {"version":3,"file":"cloth_step_instance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_step_instance.js"],"names":[],"mappings":"AAyIA;;;;;;;;;GASG;AACH,wEANW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GAAC,IAAI,UAE9C,YAAY,UACZ,MAAM,GACJ,IAAI,CA+DhB;;;;6BAnJS,MAAM;;;;;;;;;;;;;;;;;AAsEhB;;;GAGG;AACH,sCAFU,MAAM,CAE0B"}
@@ -1,6 +1,7 @@
1
1
  import { vector_scale_offset } from "../../../../core/geom/vec/vector_scale_offset.js";
2
2
  import { cloth_contact_find } from "./cloth_contact_find.js";
3
3
  import { cloth_self_find } from "./cloth_self_find.js";
4
+ import { cloth_self_radius_update } from "./cloth_self_radius.js";
4
5
  import { cloth_step } from "./cloth_step.js";
5
6
  import { cloth_wind_accelerate } from "./cloth_wind_accelerate.js";
6
7
  import { ClothStepResult } from "./ClothState.js";
@@ -96,24 +97,19 @@ export const ClothStepParam = {
96
97
  */
97
98
  VELOCITY_LIMIT: 8,
98
99
  /**
99
- * `ClothDynamics#thickness`, metres.
100
+ * `ClothDynamics#thickness`, metres — the contact offset, and what each
101
+ * particle's self-collision radius is built from per step
102
+ * (`cloth_self_radius_update`).
100
103
  */
101
104
  CONTACT_RADIUS: 9,
102
- /**
103
- * The self-collision row's radius, metres. Read only when
104
- * {@link ClothStepParam.SELF_COLLISION} is set — a cloth with the flag
105
- * clear keeps whatever radius it last had, because the row that would read
106
- * it does not run.
107
- */
108
- SELF_RADIUS: 10,
109
105
  /**
110
106
  * Live records in the state's collider table, as the gather left it.
111
107
  */
112
- COLLIDER_COUNT: 11,
108
+ COLLIDER_COUNT: 10,
113
109
  /**
114
110
  * Non-zero when `ClothDynamicsFlags.SelfCollision` is set.
115
111
  */
116
- SELF_COLLISION: 12,
112
+ SELF_COLLISION: 11,
117
113
  /**
118
114
  * §10's aerodynamic coupling, as the **per-step response**
119
115
  * `(1 − e^(−rate·dt))/dt` in 1/s rather than as a rate — see
@@ -124,20 +120,20 @@ export const ClothStepParam = {
124
120
  * takes `cloth_step`'s uniform-gravity path, which is the path M0 through
125
121
  * M5 measured.
126
122
  */
127
- DRAG_RESPONSE: 13,
123
+ DRAG_RESPONSE: 12,
128
124
  /**
129
125
  * The furthest any held particle is carried this step, metres — how far a
130
126
  * cloth its holders are dragging moves without a velocity to show for it.
131
127
  * Contact discovery reaches this much further for every free particle.
132
128
  */
133
- KINEMATIC_TRAVEL: 14
129
+ KINEMATIC_TRAVEL: 13
134
130
  };
135
131
 
136
132
  /**
137
133
  * `Float64` words one cloth's parameter block occupies.
138
134
  * @type {number}
139
135
  */
140
- export const CLOTH_STEP_PARAM_STRIDE = 15;
136
+ export const CLOTH_STEP_PARAM_STRIDE = 14;
141
137
 
142
138
  /**
143
139
  * Step one cloth.
@@ -173,7 +169,9 @@ export function cloth_step_instance(state, self_exclusions, params, offset) {
173
169
  let self_pairs = 0;
174
170
 
175
171
  if (params[offset + ClothStepParam.SELF_COLLISION] !== 0) {
176
- state.self_radius = params[offset + ClothStepParam.SELF_RADIUS];
172
+ // Each particle's radius from its own two lengths and this step's thickness,
173
+ // here so both threads derive it from the same words.
174
+ cloth_self_radius_update(state, params[offset + ClothStepParam.CONTACT_RADIUS]);
177
175
 
178
176
  self_pairs = cloth_self_find(state, self_exclusions);
179
177
  } else {
@@ -20,12 +20,14 @@ export function cloth_contact_accumulate(accumulator: Float64Array, state: Cloth
20
20
  *
21
21
  * @param {ClothState} state
22
22
  * @param {number} alpha
23
- * @param {number} gamma
23
+ * @param {number} gamma the multiplier's decay, with `alpha`
24
24
  * @param {number} k_min_ratio
25
25
  * @param {number} k_max_ratio
26
26
  * @param {number} inverse_h_squared
27
+ * @param {number} [penalty_gamma] the contact's own decay of both penalties per
28
+ * substep — {@link CLOTH_CONTACT_GAMMA}, and why a contact has one
27
29
  */
28
- export function cloth_contact_warm_start(state: ClothState, alpha: number, gamma: number, k_min_ratio: number, k_max_ratio: number, inverse_h_squared: number): void;
30
+ export function cloth_contact_warm_start(state: ClothState, alpha: number, gamma: number, k_min_ratio: number, k_max_ratio: number, inverse_h_squared: number, penalty_gamma?: number): void;
29
31
  /**
30
32
  * Dual update for every occupied contact slot.
31
33
  *
@@ -38,11 +40,13 @@ export function cloth_contact_warm_start(state: ClothState, alpha: number, gamma
38
40
  *
39
41
  * @param {ClothState} state
40
42
  * @param {Float32Array|Float64Array} table
41
- * @param {number} beta
43
+ * @param {number} beta the friction row's ramp, N/m²
42
44
  * @param {number} k_max_ratio
43
45
  * @param {number} inverse_h_squared
46
+ * @param {number} [ramp_ratio] the normal row's ramp, as the fraction of the
47
+ * band gained per contact offset of violation per iteration
44
48
  */
45
- export function cloth_contact_dual_update(state: ClothState, table: Float32Array | Float64Array, beta: number, k_max_ratio: number, inverse_h_squared: number): void;
49
+ export function cloth_contact_dual_update(state: ClothState, table: Float32Array | Float64Array, beta: number, k_max_ratio: number, inverse_h_squared: number, ramp_ratio?: number): void;
46
50
  /**
47
51
  * # Contact — the collision row and its friction row, which are one contact
48
52
  *
@@ -100,6 +104,21 @@ export function cloth_contact_dual_update(state: ClothState, table: Float32Array
100
104
  * never act at all. The current force is already computed, already
101
105
  * non-negative, and makes a cloth land on a slope and stay there at 1×1.
102
106
  *
107
+ * ## The normal penalty ramps in the contact's own units
108
+ *
109
+ * `k ← min(k + ratio·k_max·|C|/offset, k_max)`, `offset = thickness + inflation`:
110
+ * the penalty gains {@link CLOTH_CONTACT_RAMP_RATIO} of its band per contact
111
+ * offset of violation per iteration, rather than `β·|C|` newtons per metre.
112
+ * A contact against a **sweeping** collider — a thigh into a skirt — has to
113
+ * produce an arresting force within the iteration budget, and a ramp in N/m²
114
+ * that was gentle on a landing sheet was, on a 20 g particle at two substeps,
115
+ * 0.003 of the band per offset: the row sat at the floor while its multiplier
116
+ * was rebuilt from a quarter every substep, and the limb showed through. The
117
+ * ratio keeps the measured shape — a grazing contact ramps gently, a real
118
+ * interpenetration is at the ceiling within an iteration — and it keeps it
119
+ * for every mass, substep count and thickness. `β` still ramps friction.
120
+ * `MEASUREMENTS.md` §67.
121
+ *
103
122
  * @author Alex Goldring
104
123
  * @copyright Company Named Limited (c) 2026
105
124
  */
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAwHA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,QA+LnC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,mEANW,MAAM,SACN,MAAM,eACN,MAAM,eACN,MAAM,qBACN,MAAM,QA8ChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,oEALW,YAAY,GAAC,YAAY,QACzB,MAAM,eACN,MAAM,qBACN,MAAM,QAqGhB;AAxdD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;;GAKG;AACH,qCAFU,MAAM,CAE2B"}
1
+ {"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAwIA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,QA+LnC;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,mEARW,MAAM,SACN,MAAM,eACN,MAAM,eACN,MAAM,qBACN,MAAM,kBACN,MAAM,QAkDhB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oEAPW,YAAY,GAAC,YAAY,QACzB,MAAM,eACN,MAAM,qBACN,MAAM,eACN,MAAM,QA2GhB;AAnfD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0EG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;;GAKG;AACH,qCAFU,MAAM,CAE2B"}