@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  258. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  259. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  260. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  261. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  263. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  264. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  265. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  266. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  267. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  270. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  271. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  272. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  273. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  274. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  275. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  276. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  277. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  278. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  279. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  281. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  282. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  283. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  284. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  285. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  286. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  287. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  288. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  289. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  290. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  291. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  292. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  293. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  294. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  295. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  296. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  297. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  298. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  299. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  300. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  301. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  302. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  303. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  304. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  305. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  306. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  307. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  308. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  309. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  310. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  311. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  312. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  313. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  314. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  315. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  316. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  317. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  318. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  319. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  320. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  321. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  322. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  323. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  324. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  325. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  326. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  327. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  328. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  329. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  330. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  331. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  332. package/src/engine/physics/fluid/prototype.js +2 -0
  333. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  334. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  335. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  336. package/src/shade/assets/textures/split_sum.bin +0 -0
  337. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  338. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  339. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  340. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  341. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  342. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  343. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  344. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  345. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  346. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  347. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  348. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  349. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  350. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  351. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  352. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  353. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  354. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  355. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  356. package/src/shade/playground/avboit/main.js +9 -6
  357. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  358. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  359. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  360. package/src/shade/playground/contact_shadows/README.md +126 -0
  361. package/src/shade/playground/contact_shadows/index.html +191 -0
  362. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  363. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  364. package/src/shade/playground/contact_shadows/main.js +888 -0
  365. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  366. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  367. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  368. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  369. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  370. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  371. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  372. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  373. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  374. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  375. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  376. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  377. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  378. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  379. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  380. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  381. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  382. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  383. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  384. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  385. package/src/shade/playground/contact_shadows/textures.js +123 -0
  386. package/src/shade/playground/particle_ecs/README.md +21 -1
  387. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  388. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  389. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  390. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  391. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  392. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  393. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  394. package/src/shade/playground/particle_ecs/effects/flame.json +1994 -1881
  395. package/src/shade/playground/particle_ecs/effects/smoke.json +113 -15
  396. package/src/shade/playground/particle_ecs/effects/soot.json +214 -145
  397. package/src/shade/playground/particle_ecs/index.html +21 -0
  398. package/src/shade/playground/particle_ecs/main.js +35 -1
  399. package/src/shade/playground/path_traced_media/main.js +12 -10
  400. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  401. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  402. package/src/shade/playground/render_submitted_frames.js +29 -0
  403. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  404. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  405. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  406. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  407. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  408. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  409. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  410. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  411. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  412. package/src/shade/playground/ssr_motion/README.md +24 -22
  413. package/src/shade/playground/ssr_motion/main.js +150 -149
  414. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  415. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  416. package/src/shade/playground/ssr_variance/capture.js +1 -1
  417. package/src/shade/playground/ssr_variance/main.js +247 -246
  418. package/src/shade/playground/submit_frame.d.ts +25 -0
  419. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  420. package/src/shade/playground/submit_frame.js +36 -0
  421. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  422. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  423. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  424. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +389 -0
  425. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  426. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  427. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  428. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  429. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  430. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  431. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  432. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  433. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  434. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  435. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  436. package/src/shade/playground/volumetrics_froxel/main.js +91 -4
  437. package/src/shade/playground/water_refraction/README.md +30 -20
  438. package/src/shade/playground/water_refraction/index.html +1 -1
  439. package/src/shade/playground/water_refraction/main.js +19 -3
  440. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  441. package/src/shade/playground/water_refraction/world.js +2 -1
  442. package/src/shade/playground/water_surface/README.md +15 -7
  443. package/src/shade/playground/water_surface/index.html +2 -1
  444. package/src/shade/playground/water_surface/main.js +39 -7
  445. package/src/shade/playground/water_surface/world.d.ts +2 -5
  446. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  447. package/src/shade/playground/water_surface/world.js +9 -8
  448. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  449. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  450. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  451. package/src/shade/renderer/Renderer.d.ts +35 -3
  452. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  453. package/src/shade/renderer/Renderer.js +260 -57
  454. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  455. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  456. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  457. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  458. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  459. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  460. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  461. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  462. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  463. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  464. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  465. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  466. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  467. package/src/shade/renderer/buffer/table/GPUDatabase.js +19 -4
  468. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  469. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  470. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  471. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  472. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  473. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  474. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  475. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  476. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  477. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  478. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  479. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  480. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  481. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  482. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  483. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  484. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  485. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  486. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  487. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  488. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  489. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  490. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  491. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  492. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  493. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  494. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  495. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  496. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  497. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +10 -1
  498. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  499. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  500. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  501. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  502. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  503. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  504. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  505. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +27 -5
  506. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  507. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  508. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  509. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  510. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  511. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  512. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  513. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  514. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +13 -2
  515. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  516. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  517. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  518. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  519. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  520. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  521. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  522. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  523. package/src/shade/renderer/deferred/shader_deferred_main.js +69 -87
  524. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  525. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  526. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +22 -18
  527. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  528. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  529. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +66 -0
  530. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  531. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  532. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +80 -0
  533. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  534. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  535. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +27 -7
  536. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  537. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  538. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +71 -0
  539. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  540. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  541. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +76 -0
  542. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  543. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  544. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  545. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  546. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  547. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  548. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  549. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  550. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  551. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  552. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  553. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  554. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  555. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  556. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  557. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  558. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  559. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  560. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  561. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  562. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  563. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  564. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  565. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  566. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  567. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  568. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  569. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  570. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  571. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  572. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  573. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  574. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  575. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  576. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  577. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  578. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  579. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  580. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  581. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  582. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  583. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  584. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  585. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  586. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  587. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  588. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  589. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  590. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  591. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  592. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  593. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  594. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  595. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  596. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  597. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  598. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  599. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  600. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  601. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  602. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  603. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  604. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  605. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  606. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  607. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  608. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  609. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  610. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  611. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  612. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  613. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  614. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  615. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  616. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  617. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  618. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  619. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  620. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  621. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  622. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  623. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  624. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  625. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  626. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  627. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  628. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  629. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  630. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  631. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  632. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  633. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  634. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  635. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  636. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  637. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  638. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  639. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  640. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  641. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  642. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  643. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  644. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  645. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  646. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  647. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  648. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  649. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  650. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  651. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  652. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  653. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  654. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  655. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  656. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  657. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  658. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  659. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  660. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  661. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  662. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  663. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  664. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  665. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  666. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  667. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  668. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  669. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  670. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  671. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  672. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  673. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  674. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  675. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  676. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  677. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  678. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  679. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  680. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  681. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  682. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  683. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  684. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  685. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  686. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  687. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  688. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  689. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  690. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  691. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  692. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  693. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  694. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  695. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  696. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  697. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  698. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  699. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  700. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  701. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  702. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  703. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  704. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  705. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  706. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  707. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  708. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  709. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  710. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  711. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  712. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  713. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  714. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  715. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  716. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  717. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  718. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  719. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  720. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  721. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  722. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  723. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  724. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  725. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  726. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  727. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  728. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  729. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  730. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  731. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  732. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  733. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  734. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  735. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  736. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  737. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  738. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  739. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  740. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  741. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  742. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  743. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  744. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  745. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  746. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  747. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  748. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  749. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  750. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  751. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  752. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  753. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  754. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  755. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  756. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  757. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  758. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  759. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  760. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  761. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  762. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  763. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  764. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  765. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  766. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  767. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  768. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  769. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +99 -196
  770. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  771. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +125 -129
  772. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  773. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  774. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  775. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  776. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  777. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +5 -0
  778. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  779. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +7 -1
  780. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  781. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  782. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  783. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  784. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  785. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  786. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  787. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  788. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  789. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  790. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  791. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  792. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  793. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  794. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  795. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  796. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +5 -0
  797. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  798. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  799. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  800. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +7 -1
  801. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  802. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  803. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  804. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  805. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  806. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  807. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  808. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  809. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  810. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  811. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  812. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  813. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  814. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  815. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  816. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  817. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +248 -2
  818. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  819. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  820. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  821. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  822. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  823. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  824. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  825. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  826. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  827. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  828. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  829. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  830. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  831. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  832. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  833. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  834. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  835. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  836. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  837. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  838. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  839. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +25 -5
  840. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  841. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +189 -23
  842. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  843. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  844. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  845. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +27 -0
  846. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  847. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +222 -0
  848. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +5 -4
  849. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  850. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +20 -19
  851. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  852. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  853. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
  854. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  855. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  856. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  857. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  858. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  859. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  860. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  861. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  862. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  863. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  864. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  865. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  866. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
  867. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  868. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
  869. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
  870. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
  871. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
  872. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
  873. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  874. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
  875. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
  876. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
  877. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
  878. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
  879. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
  880. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
  881. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
  882. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  883. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
  884. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
  885. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  886. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
  887. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  888. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  889. package/src/shade/renderer/light/GPULightCollection.js +18 -1
  890. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  891. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  892. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  893. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  894. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  895. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  896. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  897. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  898. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  899. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  900. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  901. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  902. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  903. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  904. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  905. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  906. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  907. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  908. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  909. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  910. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  911. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  912. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  913. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  914. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  915. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  916. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  917. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  918. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  919. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  920. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  921. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  922. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  923. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  924. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  925. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +16 -0
  926. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  927. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
  928. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +33 -1
  929. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  930. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +184 -73
  931. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +10 -1
  932. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  933. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +19 -2
  934. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  935. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  936. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  937. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  938. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  939. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  940. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  941. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  942. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  943. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  944. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  945. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  946. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  947. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  948. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  949. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  950. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  951. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  952. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  953. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  954. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  955. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
  956. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  957. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
  958. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  959. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  960. package/src/shade/renderer/lightmap/GPULightMap.js +5 -0
  961. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  962. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +7 -1
  963. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  964. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +7 -1
  965. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  966. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  967. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  968. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  969. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  970. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  971. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  972. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  973. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  974. package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
  975. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  976. package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
  977. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  978. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  979. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  980. package/src/shade/renderer/particles/DESIGN.md +65 -9
  981. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  982. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  983. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
  984. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
  985. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  986. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
  987. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
  988. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  989. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  990. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  991. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
  992. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
  993. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  994. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
  995. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  996. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  997. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  998. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  999. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  1000. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  1001. package/src/shade/renderer/particles/graph_particles.js +13 -0
  1002. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  1003. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  1004. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  1005. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  1006. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  1007. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  1008. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  1009. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  1010. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  1011. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  1012. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  1013. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  1014. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
  1015. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  1016. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
  1017. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  1018. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
  1019. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
  1020. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  1021. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
  1022. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  1023. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  1024. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  1025. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  1026. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  1027. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  1028. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  1029. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  1030. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  1031. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  1032. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  1033. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  1034. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  1035. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  1036. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  1037. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  1038. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  1039. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  1040. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  1041. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  1042. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  1043. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  1044. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  1045. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  1046. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  1047. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +5 -0
  1048. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  1049. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +8 -2
  1050. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  1051. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +11 -1
  1052. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  1053. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  1054. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
  1055. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
  1056. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
  1057. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  1058. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
  1059. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  1060. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  1061. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
  1062. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  1063. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
  1064. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
  1065. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  1066. package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
  1067. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  1068. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
  1069. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  1070. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  1071. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  1072. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  1073. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  1074. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
  1075. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  1076. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  1077. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  1078. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  1079. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  1080. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  1081. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  1082. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  1083. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +98 -87
  1084. package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
  1085. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  1086. package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
  1087. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
  1088. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  1089. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
  1090. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
  1091. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  1092. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
  1093. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
  1094. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  1095. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
  1096. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
  1097. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  1098. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
  1099. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  1100. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  1101. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  1102. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  1103. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
  1104. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  1105. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
  1106. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
  1107. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
  1108. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
  1109. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
  1110. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
  1111. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
  1112. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
  1113. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  1114. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
  1115. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
  1116. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
  1117. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
  1118. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
  1119. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  1120. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
  1121. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
  1122. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  1123. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
  1124. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  1125. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  1126. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  1127. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  1128. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  1129. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  1130. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  1131. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  1132. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  1133. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  1134. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  1135. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +66 -33
  1136. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -3
  1137. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  1138. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -3
  1139. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  1140. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  1141. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  1142. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -6
  1143. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  1144. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +27 -45
  1145. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  1146. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  1147. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +26 -21
  1148. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  1149. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -2
  1150. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  1151. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +26 -47
  1152. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  1153. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  1154. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  1155. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  1156. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  1157. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  1158. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +21 -13
  1159. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
  1160. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  1161. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
  1162. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
  1163. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  1164. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
  1165. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
  1166. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  1167. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
  1168. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  1169. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  1170. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  1171. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
  1172. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
  1173. package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
  1174. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  1175. package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
  1176. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  1177. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
  1178. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  1179. package/src/shade/renderer/restir/reservoir/shader.js +7 -4
  1180. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
  1181. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  1182. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
  1183. package/src/shade/renderer/scene/GPUSceneContext.d.ts +19 -1
  1184. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  1185. package/src/shade/renderer/scene/GPUSceneContext.js +40 -1
  1186. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  1187. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  1188. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  1189. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  1190. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  1191. package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
  1192. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  1193. package/src/shade/renderer/scene/SceneManager.js +11 -0
  1194. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
  1195. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
  1196. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
  1197. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
  1198. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  1199. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
  1200. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  1201. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  1202. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  1203. package/src/shade/renderer/shader/ComputeShader.d.ts +33 -0
  1204. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  1205. package/src/shade/renderer/shader/ComputeShader.js +107 -0
  1206. package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
  1207. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  1208. package/src/shade/renderer/shader/ImageShader.js +70 -1
  1209. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +27 -0
  1210. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  1211. package/src/shade/renderer/shader/ShaderDescriptor.js +149 -1
  1212. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  1213. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  1214. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  1215. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  1216. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  1217. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  1218. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  1219. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  1220. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  1221. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  1222. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  1223. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  1224. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  1225. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  1226. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  1227. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  1228. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
  1229. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
  1230. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
  1231. package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
  1232. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  1233. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  1234. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  1235. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  1236. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  1237. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  1238. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  1239. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  1240. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  1241. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  1242. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  1243. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  1244. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  1245. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  1246. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  1247. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
  1248. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
  1249. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
  1250. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
  1251. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
  1252. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
  1253. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
  1254. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
  1255. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
  1256. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
  1257. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +16 -0
  1258. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  1259. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +122 -110
  1260. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  1261. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  1262. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  1263. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  1264. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  1265. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  1266. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  1267. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  1268. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  1269. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  1270. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  1271. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  1272. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  1273. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  1274. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  1275. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  1276. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  1277. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  1278. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  1279. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  1280. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  1281. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
  1282. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
  1283. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
  1284. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  1285. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  1286. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  1287. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  1288. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  1289. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  1290. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  1291. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  1292. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  1293. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  1294. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  1295. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  1296. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  1297. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  1298. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  1299. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  1300. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  1301. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  1302. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  1303. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  1304. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  1305. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
  1306. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
  1307. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
  1308. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  1309. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1310. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1311. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1312. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1313. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1314. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1315. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1316. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1317. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1318. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1319. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1320. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1321. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1322. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
  1323. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
  1324. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +159 -0
  1325. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1326. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +29 -5
  1327. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +24 -0
  1328. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
  1329. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +84 -0
  1330. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
  1331. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
  1332. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1333. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1334. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1335. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1336. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1337. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1338. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1339. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1340. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1341. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1342. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1343. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1344. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1345. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1346. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1347. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1348. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1349. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1350. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1351. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1352. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1353. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1354. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1355. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1356. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
  1357. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
  1358. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
  1359. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1360. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1361. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1362. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1363. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1364. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1365. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1366. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1367. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1368. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1369. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1370. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1371. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1372. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1373. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1374. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1375. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1376. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1377. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1378. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1379. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1380. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1381. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1382. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1383. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1384. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1385. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1386. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1387. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1388. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1389. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1390. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1391. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1392. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1393. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1394. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1395. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1396. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1397. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1398. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1399. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1400. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1401. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1402. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1403. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1404. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1405. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1406. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +67 -1
  1407. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1408. package/src/shade/renderer/shader/compiler/CodeChunk.js +205 -2
  1409. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +76 -0
  1410. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
  1411. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +176 -0
  1412. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +932 -0
  1413. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
  1414. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
  1415. package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
  1416. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
  1417. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
  1418. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +229 -0
  1419. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1420. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1421. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1422. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1423. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1424. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1425. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1426. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1427. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1428. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1429. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1430. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
  1431. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
  1432. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
  1433. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
  1434. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
  1435. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
  1436. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
  1437. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
  1438. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
  1439. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
  1440. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
  1441. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
  1442. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
  1443. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
  1444. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
  1445. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
  1446. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
  1447. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
  1448. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
  1449. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
  1450. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
  1451. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
  1452. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1453. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1454. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1455. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
  1456. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
  1457. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
  1458. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
  1459. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
  1460. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
  1461. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1462. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1463. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
  1464. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  1465. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
  1466. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
  1467. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
  1468. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
  1469. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1470. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1471. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1472. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1473. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  1474. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
  1475. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1476. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1477. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  1478. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
  1479. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1480. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1481. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1482. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1483. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1484. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1485. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1486. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1487. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1488. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
  1489. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
  1490. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
  1491. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1492. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1493. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1494. package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
  1495. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  1496. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  1497. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1498. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1499. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1500. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +238 -0
  1501. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  1502. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +747 -0
  1503. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1504. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1505. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1506. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1507. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1508. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1509. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1510. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1511. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1512. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1513. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1514. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1515. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1516. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1517. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1518. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1519. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1520. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1521. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +33 -6
  1522. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1523. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +299 -16
  1524. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +11 -4
  1525. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1526. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +14 -4
  1527. package/src/shade/renderer/volumetrics/NOTES.md +97 -0
  1528. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1529. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +42 -1
  1530. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +74 -10
  1531. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1532. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +136 -10
  1533. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +30 -5
  1534. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1535. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +97 -68
  1536. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1537. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1538. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1539. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +336 -0
  1540. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1541. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1542. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +8 -4
  1543. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1544. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +22 -9
  1545. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  1546. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  1547. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +56 -0
  1548. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1549. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1550. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  1551. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  1552. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  1553. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1554. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1555. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1556. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1557. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1558. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1559. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1560. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1561. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1562. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1563. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1564. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1565. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1566. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1567. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1568. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1569. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1570. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1571. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1572. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1573. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +11 -4
  1574. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1575. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +14 -5
  1576. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  1577. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1578. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +43 -10
  1579. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +133 -0
  1580. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  1581. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +152 -0
  1582. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  1583. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  1584. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  1585. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +28 -0
  1586. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  1587. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +96 -0
  1588. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +67 -0
  1589. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  1590. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +73 -0
  1591. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1592. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1593. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1594. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1595. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1596. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1597. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1598. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1599. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1600. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  1601. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  1602. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  1603. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1604. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1605. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1606. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1607. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1608. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1609. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1610. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +54 -5
  1611. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  1612. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  1613. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1614. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +33 -49
  1615. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -2
  1616. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1617. package/src/shade/renderer/water/GPUWaterRenderer.js +27 -30
  1618. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1619. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1620. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1621. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  1622. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  1623. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  1624. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1625. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1626. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1627. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1628. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1629. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1630. package/src/shade/renderer/water/shader_water.d.ts +9 -10
  1631. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1632. package/src/shade/renderer/water/shader_water.js +88 -55
  1633. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  1634. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  1635. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  1636. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1637. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1638. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1639. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1640. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1641. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1642. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1643. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1644. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1645. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1646. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1647. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1648. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1649. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1650. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1651. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1652. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1653. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1654. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1655. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1656. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1657. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1658. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1659. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1660. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1661. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1662. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1663. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1664. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1665. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1666. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1667. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1668. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1669. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1670. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1671. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1672. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1673. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1674. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1675. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1676. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1677. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1678. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1679. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1680. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1681. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1682. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1683. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1684. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
  1685. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1686. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1687. package/src/engine/network/transport/Channel.d.ts +0 -85
  1688. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  1689. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  1690. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  1691. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  1692. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  1693. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  1694. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  1695. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  1696. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  1697. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  1698. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  1699. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1700. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1701. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1702. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1703. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1704. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1705. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1706. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1707. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1708. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1709. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1710. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1711. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1712. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1713. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1714. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1715. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1716. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1717. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1718. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1720. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1721. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1722. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1723. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1724. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1725. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1726. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1727. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1728. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1729. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1730. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1731. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1732. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1733. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1734. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1735. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1736. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1737. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1738. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
  1739. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1740. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1741. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1742. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1743. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
  1744. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1745. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1746. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
  1747. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1748. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1749. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1750. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  1751. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  1752. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  1753. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  1754. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  1755. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  1756. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  1757. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  1758. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  1759. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  1760. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  1761. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
  1762. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1763. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1764. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1765. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1766. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1767. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1768. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1769. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1770. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,287 @@
1
+ import { chunk_fluid_effector_record_resolve } from "../../../../engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js";
2
+ import { FLUID_EFFECTOR_RECORD_STRUCT } from "../../../../engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js";
3
+ import { FLUID_OBSTACLE_RECORD_STRUCT } from "../../../../engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js";
4
+ import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
5
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
6
+ import { TRANSFORMS_TABLE } from "../../scene/chunk_scene_database_access.js";
7
+ import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
8
+ import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
9
+ import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
10
+ import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
11
+ import { ComputeShader } from "../../shader/ComputeShader.js";
12
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
14
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
15
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
16
+ import { chunk_fluid_forcing_cell } from "./chunk_fluid_forcing_cell.js";
17
+ import {
18
+ FLUID_EFFECTOR_DESCRIPTOR,
19
+ FLUID_OBSTACLE_DESCRIPTOR,
20
+ FLUID_OBSTACLE_PLANE_DESCRIPTOR
21
+ } from "./FLUID_DATABASE_SPEC.js";
22
+ import { FLUID_FORCING_BRICK } from "./FLUID_FORCING.js";
23
+ import { FLUID_FORCING_APPLY_STRUCT } from "./FLUID_FORCING_APPLY_STRUCT.js";
24
+
25
+ /**
26
+ * Cells of the block a forcing workgroup tests for solids: its brick and the layer before it on every
27
+ * axis, whose cells pin the brick's −faces.
28
+ * @type {number}
29
+ */
30
+ const SOLID_BLOCK = FLUID_FORCING_BRICK + 1;
31
+
32
+ const resources = new ShaderResourceSetDescriptor();
33
+
34
+ resources.createGroup()
35
+ .addUniform("settings", FLUID_FORCING_APPLY_STRUCT)
36
+ .addStorageBuffer("fluid_database", WebGPUArray.from(u32), false)
37
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32), false)
38
+ .addStorageBuffer("list", COLLECTION_U32_STRUCT_READ, false)
39
+ .addStorageBuffer("survivors", WebGPUArray.from(u32), false)
40
+ .addStorageBuffer("leaf_rows", WebGPUArray.from(u32), false)
41
+ // the cascade's solid flags, window-local
42
+ .addStorageBuffer("solid", WebGPUArray.from(u32), true)
43
+ // the tick's forcing: u faces, then v from settings.forcing_v, then w from settings.forcing_w
44
+ .addStorageBuffer("forcing", WebGPUArray.from(f32), true)
45
+ // the cascade's persistent faces, toroidal, where a pinned face takes its wall's velocity
46
+ .addStorageTexture("out_u", "r32float", "3d", "write-only")
47
+ .addStorageTexture("out_v", "r32float", "3d", "write-only")
48
+ .addStorageTexture("out_w", "r32float", "3d", "write-only");
49
+
50
+ const body = CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ const SOLID_BLOCK: u32 = ${SOLID_BLOCK}u;
54
+ const SOLID_BLOCK_CELLS: u32 = ${SOLID_BLOCK ** 3}u;
55
+
56
+ var<workgroup> fluid_forcing_obstacles: array<${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, FLUID_FORCING_OBSTACLE_LIMIT>;
57
+ var<workgroup> fluid_forcing_globals: array<mat4x4<f32>, FLUID_FORCING_OBSTACLE_LIMIT>;
58
+ var<workgroup> fluid_forcing_effectors: array<${FLUID_EFFECTOR_RECORD_STRUCT.wgsl_ref}, FLUID_FORCING_EFFECTOR_LIMIT>;
59
+ // the slot of the obstacle each cell of the block is solid in, or FLUID_FORCING_NONE
60
+ var<workgroup> fluid_forcing_solid_slot: array<u32, SOLID_BLOCK_CELLS>;
61
+
62
+ fn fluid_forcing_obstacle(slot: u32) -> ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref} {
63
+ return fluid_forcing_obstacles[slot];
64
+ }
65
+
66
+ fn fluid_forcing_obstacle_global(slot: u32) -> mat4x4<f32> {
67
+ return fluid_forcing_globals[slot];
68
+ }
69
+
70
+ fn fluid_forcing_effector(slot: u32) -> ${FLUID_EFFECTOR_RECORD_STRUCT.wgsl_ref} {
71
+ return fluid_forcing_effectors[slot];
72
+ }
73
+
74
+ fn shape_record_plane(index: u32) -> vec4<f32> {
75
+ return ${FLUID_OBSTACLE_PLANE_DESCRIPTOR.marshalling_method_read_field('plane')}(&fluid_database, index);
76
+ }
77
+
78
+ // the slot a brick-local cell (-1 to 3 on each axis) is solid in
79
+ fn fluid_forcing_block_slot(local: vec3<i32>) -> u32 {
80
+ return fluid_forcing_solid_slot[grid3d_to_index(vec3<u32>(local + vec3<i32>(1)), vec2<u32>(SOLID_BLOCK, SOLID_BLOCK))];
81
+ }
82
+
83
+ fn fluid_forcing_face_world(face: vec3<f32>) -> vec3<f32> {
84
+ return fluid_forcing_world(settings.cells.corner, settings.cell_size, face);
85
+ }
86
+
87
+ // A face between the cells whose solids are minus and plus: pinned when either is solid, and then it
88
+ // takes the wall's velocity in the persistent faces, the solid cell's obstacle's, the + side's when
89
+ // both are; otherwise its forcing is what the effectors deposit there.
90
+ fn fluid_forcing_face_u(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
91
+ let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0));
92
+ let index = grid3d_to_index(vec3<u32>(face), settings.faces_u.size.xy);
93
+ let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
94
+
95
+ if (wall != FLUID_FORCING_NONE) {
96
+ let velocity = fluid_forcing_wall_velocity(wall, x);
97
+
98
+ textureStore(out_u, grid_tile_window_storage(face, settings.faces_u.corner_storage, settings.faces_u.period), vec4<f32>(velocity.x, 0.0, 0.0, 0.0));
99
+ forcing[index] = 0.0;
100
+ } else {
101
+ forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).x;
102
+ }
103
+ }
104
+
105
+ fn fluid_forcing_face_v(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
106
+ let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0));
107
+ let index = settings.forcing_v + grid3d_to_index(vec3<u32>(face), settings.faces_v.size.xy);
108
+ let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
109
+
110
+ if (wall != FLUID_FORCING_NONE) {
111
+ let velocity = fluid_forcing_wall_velocity(wall, x);
112
+
113
+ textureStore(out_v, grid_tile_window_storage(face, settings.faces_v.corner_storage, settings.faces_v.period), vec4<f32>(velocity.y, 0.0, 0.0, 0.0));
114
+ forcing[index] = 0.0;
115
+ } else {
116
+ forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).y;
117
+ }
118
+ }
119
+
120
+ fn fluid_forcing_face_w(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
121
+ let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5));
122
+ let index = settings.forcing_w + grid3d_to_index(vec3<u32>(face), settings.faces_w.size.xy);
123
+ let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
124
+
125
+ if (wall != FLUID_FORCING_NONE) {
126
+ let velocity = fluid_forcing_wall_velocity(wall, x);
127
+
128
+ textureStore(out_w, grid_tile_window_storage(face, settings.faces_w.corner_storage, settings.faces_w.period), vec4<f32>(velocity.z, 0.0, 0.0, 0.0));
129
+ forcing[index] = 0.0;
130
+ } else {
131
+ forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).z;
132
+ }
133
+ }
134
+
135
+ @compute @workgroup_size(${FLUID_FORCING_BRICK}, ${FLUID_FORCING_BRICK}, ${FLUID_FORCING_BRICK})
136
+ fn main(
137
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
138
+ @builtin(local_invocation_id) local: vec3<u32>,
139
+ @builtin(local_invocation_index) lane: u32,
140
+ ) {
141
+ let entry = folded_workgroup_index(workgroup_id);
142
+
143
+ if (entry >= list.count) {
144
+ return;
145
+ }
146
+
147
+ let query = list.elements[entry];
148
+ let base = query * FLUID_FORCING_SURVIVOR_STRIDE;
149
+ let header = survivors[base];
150
+ let obstacle_count = header & 0xffffu;
151
+ let effector_count = header >> 16u;
152
+
153
+ // the brick's survivors into workgroup memory, posed: obstacles on lanes 0..23, effectors on 32..47
154
+ if (lane < obstacle_count) {
155
+ let row = leaf_rows[survivors[base + 1u + lane]];
156
+ let record = ${FLUID_OBSTACLE_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
157
+
158
+ fluid_forcing_obstacles[lane] = record;
159
+ fluid_forcing_globals[lane] = ${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node);
160
+ }
161
+
162
+ if (lane >= 32u && lane - 32u < effector_count) {
163
+ let slot = lane - 32u;
164
+ let row = leaf_rows[survivors[base + 1u + FLUID_FORCING_OBSTACLE_LIMIT + slot]];
165
+ let record = ${FLUID_EFFECTOR_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
166
+
167
+ fluid_forcing_effectors[slot] = fluid_effector_record_resolve(
168
+ record,
169
+ ${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node),
170
+ ${TRANSFORMS_TABLE.marshalling_method_read_field('prev_global')}(&scene_database, record.node),
171
+ settings.inverse_frame_dt
172
+ );
173
+ }
174
+
175
+ workgroupBarrier();
176
+
177
+ let origin = vec3<i32>(index_to_grid3d(query - settings.query_base, settings.bricks.xy) * FLUID_FORCING_BRICK);
178
+
179
+ // the solid test at every cell centre of the brick and the layer before it; a cell before the
180
+ // window is fluid, as every pass of the step reads it
181
+ for (var round = 0u; round < 2u; round++) {
182
+ let k = round * FLUID_FORCING_BRICK_CELLS + lane;
183
+
184
+ if (k < SOLID_BLOCK_CELLS) {
185
+ let cell = origin - vec3<i32>(1) + vec3<i32>(index_to_grid3d(k, vec2<u32>(SOLID_BLOCK, SOLID_BLOCK)));
186
+
187
+ var slot = FLUID_FORCING_NONE;
188
+
189
+ if (all(cell >= vec3<i32>(0))) {
190
+ slot = fluid_forcing_solid(fluid_forcing_face_world(vec3<f32>(cell)), obstacle_count);
191
+ }
192
+
193
+ fluid_forcing_solid_slot[k] = slot;
194
+ }
195
+ }
196
+
197
+ workgroupBarrier();
198
+
199
+ let brick_local = vec3<i32>(local);
200
+ let cell = origin + brick_local;
201
+ let flags = grid3d_to_index(vec3<u32>(cell), settings.cells.size.xy);
202
+
203
+ // listed only to clear what an earlier tick left: fluid, and no forcing to read
204
+ if (obstacle_count + effector_count == 0u) {
205
+ solid[flags] = 0u;
206
+
207
+ return;
208
+ }
209
+
210
+ let own = fluid_forcing_block_slot(brick_local);
211
+
212
+ solid[flags] = FLUID_FORCED_FLAG | select(0u, FLUID_SOLID_FLAG, own != FLUID_FORCING_NONE);
213
+
214
+ // the cell's -x, -y and -z faces
215
+ fluid_forcing_face_u(cell, fluid_forcing_block_slot(brick_local - vec3<i32>(1, 0, 0)), own, effector_count);
216
+ fluid_forcing_face_v(cell, fluid_forcing_block_slot(brick_local - vec3<i32>(0, 1, 0)), own, effector_count);
217
+ fluid_forcing_face_w(cell, fluid_forcing_block_slot(brick_local - vec3<i32>(0, 0, 1)), own, effector_count);
218
+
219
+ // the +boundary face planes, owned by the window's last cells; the cell beyond is fluid
220
+ let last = vec3<i32>(settings.cells.size) - vec3<i32>(1);
221
+
222
+ if (cell.x == last.x) {
223
+ fluid_forcing_face_u(cell + vec3<i32>(1, 0, 0), own, FLUID_FORCING_NONE, effector_count);
224
+ }
225
+ if (cell.y == last.y) {
226
+ fluid_forcing_face_v(cell + vec3<i32>(0, 1, 0), own, FLUID_FORCING_NONE, effector_count);
227
+ }
228
+ if (cell.z == last.z) {
229
+ fluid_forcing_face_w(cell + vec3<i32>(0, 0, 1), own, FLUID_FORCING_NONE, effector_count);
230
+ }
231
+ }
232
+ `, [
233
+ chunk_folded_workgroup_index,
234
+ chunk_index_to_grid3d,
235
+ chunk_grid3d_to_index,
236
+ chunk_grid_tile_window,
237
+ chunk_fluid_forcing_cell,
238
+ chunk_fluid_effector_record_resolve,
239
+ FLUID_OBSTACLE_DESCRIPTOR.chunk_read,
240
+ FLUID_EFFECTOR_DESCRIPTOR.chunk_read,
241
+ FLUID_OBSTACLE_PLANE_DESCRIPTOR.chunk_read_field('plane'),
242
+ TRANSFORMS_TABLE.chunk_read_field('global'),
243
+ TRANSFORMS_TABLE.chunk_read_field('prev_global'),
244
+ ]);
245
+
246
+ body.addExtension(WebGPUExtensionType.Subgroups);
247
+
248
+ /**
249
+ * Q3 of a tick, the forcing (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), for one stepping
250
+ * cascade: one workgroup of 4×4×4 for each brick its query listed, dispatched indirectly from Q2's
251
+ * command, the brick found by `folded_workgroup_index`.
252
+ *
253
+ * 1. **The survivors, posed:** the brick's obstacle records with their nodes' `global`, and its
254
+ * effector records brought to the world (`fluid_effector_record_resolve` with the node's `global`
255
+ * and `prev_global`), into workgroup memory; one barrier.
256
+ * 2. **The solid test** (`fluid_forcing_solid`) at the centre of every cell of the brick and the layer
257
+ * before it on each axis (125 cells, two rounds), recording the solid's obstacle; a cell before the
258
+ * window is fluid, as the step reads it. One barrier.
259
+ * 3. **Per cell:** its solid flags, `FLUID_FORCED_FLAG` with `FLUID_SOLID_FLAG` where solid; then each
260
+ * of its −x, −y, −z faces, and the window's last cells their +boundary faces: a face with a solid
261
+ * cell on either side is pinned, as every pass of the step will find it from the flags, and takes
262
+ * the wall's velocity (`fluid_forcing_wall_velocity`, the solid cell's obstacle, the + side's when
263
+ * both are) **in the cascade's persistent faces**, before the step reads them, with forcing 0;
264
+ * any other face's forcing is the effectors' deposit over `dt_c` on `h_c`
265
+ * (`fluid_forcing_deposit`).
266
+ *
267
+ * Writing the wall's velocity into the persistent faces is what makes a face that just became pinned
268
+ * carry the wall, never the fluid value it held: advection reads it as a boundary value and every pass
269
+ * carries it through. A brick listed only because its flags held an earlier tick's has no survivors
270
+ * and writes its cells' flags to 0, which is also what leaves no reader of this tick's forcing there.
271
+ *
272
+ * Per invocation: two solid tests of at most 24 fields (768 hull planes at worst), three to six faces
273
+ * of at most 16 kernels. Workgroup memory: 24 records and matrices, 16 records, 125 slots, 4,724
274
+ * bytes.
275
+ *
276
+ * Bindings: `settings` ({@link FLUID_FORCING_APPLY_STRUCT}); `fluid_database` and `scene_database`;
277
+ * `list`, `survivors` and `leaf_rows` from the tick's query and the frame's leaf list; `solid`, the
278
+ * cascade's flags; `forcing`, the tick's; `out_u`, `out_v`, `out_w`, the cascade's persistent faces.
279
+ * Seven storage buffers and three storage textures.
280
+ *
281
+ * @type {ComputeShader}
282
+ */
283
+ export const shader_fluid_forcing_apply = ComputeShader.from({
284
+ label: "Fluid / forcing / apply",
285
+ resources,
286
+ body,
287
+ });
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Words of one indirect dispatch command, `(x, y, z)`; a slot's command is at its index times this.
3
+ * @type {number}
4
+ */
5
+ export const FLUID_FORCING_COMMAND_WORDS: number;
6
+ /**
7
+ * Q2 of a tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): the forcing's indirect commands, one
8
+ * thread. Slot `s`'s command, at word `3·s`, is one workgroup for each brick its stepping cascade's
9
+ * brick query listed, folded over x, then y, then z against
10
+ * `WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION` as `IndirectComputeCommandBuildPass` folds,
11
+ * so the forcing finds its brick with `folded_workgroup_index` and never reads `num_workgroups`. A
12
+ * list of nothing is a command of `(0, 1, 1)`, which dispatches nothing.
13
+ *
14
+ * @type {ComputeShader}
15
+ */
16
+ export const shader_fluid_forcing_command: ComputeShader;
17
+ import { ComputeShader } from "../../shader/ComputeShader.js";
18
+ //# sourceMappingURL=shader_fluid_forcing_command.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_fluid_forcing_command.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,0CAFU,MAAM,CAE6B;AAqC7C;;;;;;;;;GASG;AACH,2CAFU,aAAa,CAMpB;8BA7D2B,+BAA+B"}
@@ -0,0 +1,64 @@
1
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
2
+ import { WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION } from "../../gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
3
+ import { ComputeShader } from "../../shader/ComputeShader.js";
4
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
7
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
8
+
9
+ /**
10
+ * Words of one indirect dispatch command, `(x, y, z)`; a slot's command is at its index times this.
11
+ * @type {number}
12
+ */
13
+ export const FLUID_FORCING_COMMAND_WORDS = 3;
14
+
15
+ const resources = new ShaderResourceSetDescriptor();
16
+
17
+ resources.createGroup()
18
+ .addStorageBuffer("list_0", COLLECTION_U32_STRUCT_READ, false)
19
+ .addStorageBuffer("list_1", COLLECTION_U32_STRUCT_READ, false)
20
+ .addStorageBuffer("commands", WebGPUArray.from(u32), true);
21
+
22
+ const body = CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ // the width chunk_folded_workgroup_index strides by
26
+ const LIMIT = ${WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}u;
27
+
28
+ fn divide_round_up(value: u32, divisor: u32) -> u32 {
29
+ return (value + divisor - 1u) / divisor;
30
+ }
31
+
32
+ // a workgroup a listed brick, folded: x to the limit, then rows of x, then slices of x·y
33
+ fn fluid_forcing_write_command(slot: u32, groups: u32) {
34
+ let rows = divide_round_up(groups, LIMIT);
35
+ let slices = divide_round_up(rows, LIMIT);
36
+ let word = slot * ${FLUID_FORCING_COMMAND_WORDS}u;
37
+
38
+ commands[word] = min(groups, LIMIT);
39
+ commands[word + 1u] = min(max(rows, 1u), LIMIT);
40
+ commands[word + 2u] = max(slices, 1u);
41
+ }
42
+
43
+ @compute @workgroup_size(1, 1, 1)
44
+ fn main() {
45
+ fluid_forcing_write_command(0u, list_0.count);
46
+ fluid_forcing_write_command(1u, list_1.count);
47
+ }
48
+ `);
49
+
50
+ /**
51
+ * Q2 of a tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): the forcing's indirect commands, one
52
+ * thread. Slot `s`'s command, at word `3·s`, is one workgroup for each brick its stepping cascade's
53
+ * brick query listed, folded over x, then y, then z against
54
+ * `WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION` as `IndirectComputeCommandBuildPass` folds,
55
+ * so the forcing finds its brick with `folded_workgroup_index` and never reads `num_workgroups`. A
56
+ * list of nothing is a command of `(0, 1, 1)`, which dispatches nothing.
57
+ *
58
+ * @type {ComputeShader}
59
+ */
60
+ export const shader_fluid_forcing_command = ComputeShader.from({
61
+ label: "Fluid / forcing / commands",
62
+ resources,
63
+ body,
64
+ });
@@ -0,0 +1,22 @@
1
+ export const FLUID_FORCING_EXTRACT_WORKGROUP_SIZE: 64;
2
+ /**
3
+ * L1 of the GPU fluid's acceleration structure (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), once a
4
+ * frame: the leaves {@link graph_bvh_build_lbvh} builds over, from the fluid database's rows.
5
+ *
6
+ * One thread a leaf of the CPU-compacted leaf → row list, obstacle rows first, then effector rows,
7
+ * each ascending (the TLAS's `#refresh_rows`, so the build's tie-breaking by leaf index is the rows'
8
+ * order). Leaf `i` reads its record and its node's pose from the scene's `transforms`, boxes it
9
+ * (`chunk_fluid_forcing_leaf`: an obstacle's solid region dilated a cell on its + sides; an effector's
10
+ * reach, a wake swept back over the frame's longest step), clips it into the frame's clip box, and
11
+ * writes the box and payload `i`. The centroids' bound is reduced into `scene_bounds` by a subgroup
12
+ * min/max, a pass over the workgroup's subgroups and one atomic each word, the TLAS's extraction
13
+ * (`shader_bvh_extract_instance_leaves`); `scene_bounds` is seeded with ±inf before.
14
+ *
15
+ * A pure function per leaf apart from the reduction: reads a leaf, 1 row word, a record (12 or 20
16
+ * words) and one or two matrices.
17
+ *
18
+ * @type {ComputeShader}
19
+ */
20
+ export const shader_fluid_forcing_extract: ComputeShader;
21
+ import { ComputeShader } from "../../shader/ComputeShader.js";
22
+ //# sourceMappingURL=shader_fluid_forcing_extract.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_fluid_forcing_extract.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js"],"names":[],"mappings":"AAeA,sDAAuD;AAkIvD;;;;;;;;;;;;;;;;;GAiBG;AACH,2CAFU,aAAa,CAMpB;8BAjK2B,+BAA+B"}
@@ -0,0 +1,168 @@
1
+ import { chunk_fluid_effector_record_resolve } from "../../../../engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js";
2
+ import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
3
+ import { TRANSFORMS_TABLE } from "../../scene/chunk_scene_database_access.js";
4
+ import { chunk_atomic_max_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_max_f32_storage.js";
5
+ import { chunk_atomic_min_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_min_f32_storage.js";
6
+ import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
7
+ import { ComputeShader } from "../../shader/ComputeShader.js";
8
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
9
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
10
+ import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
11
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
12
+ import { chunk_fluid_forcing_leaf } from "./chunk_fluid_forcing_leaf.js";
13
+ import { FLUID_EFFECTOR_DESCRIPTOR, FLUID_OBSTACLE_DESCRIPTOR } from "./FLUID_DATABASE_SPEC.js";
14
+ import { FLUID_FORCING_EXTRACT_STRUCT } from "./FLUID_FORCING_EXTRACT_STRUCT.js";
15
+
16
+ export const FLUID_FORCING_EXTRACT_WORKGROUP_SIZE = 64;
17
+
18
+ /**
19
+ * Subgroup size is a runtime value of at least 4, so a workgroup splits into at most this many
20
+ * subgroups.
21
+ * @type {number}
22
+ */
23
+ const MAX_SUBGROUPS = FLUID_FORCING_EXTRACT_WORKGROUP_SIZE / 4;
24
+
25
+ const resources = new ShaderResourceSetDescriptor();
26
+
27
+ resources.createGroup()
28
+ .addUniform("settings", FLUID_FORCING_EXTRACT_STRUCT)
29
+ .addStorageBuffer("fluid_database", WebGPUArray.from(u32), false)
30
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32), false)
31
+ // the CPU-compacted leaf → row list: obstacle rows ascending, then effector rows ascending
32
+ .addStorageBuffer("leaf_rows", WebGPUArray.from(u32), false)
33
+ .addStorageBuffer("leaf_bounds", WebGPUArray.from(f32), true)
34
+ .addStorageBuffer("leaf_payload", WebGPUArray.from(u32), true)
35
+ // six words holding f32 bit patterns, seeded to +/-inf before this pass runs
36
+ .addStorageBuffer("scene_bounds", WebGPUArray.from(atomic_u32), true);
37
+
38
+ const body = CodeChunk.from(
39
+ //language=WGSL
40
+ `
41
+ const WORKGROUP_SIZE = ${FLUID_FORCING_EXTRACT_WORKGROUP_SIZE}u;
42
+
43
+ var<workgroup> wg_low: array<vec3<f32>, ${MAX_SUBGROUPS}>;
44
+ var<workgroup> wg_high: array<vec3<f32>, ${MAX_SUBGROUPS}>;
45
+
46
+ fn fluid_forcing_leaf_box(leaf: u32) -> FluidForcingBox {
47
+ let row = leaf_rows[leaf];
48
+
49
+ if (leaf < settings.obstacle_leaf_count) {
50
+ let record = ${FLUID_OBSTACLE_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
51
+ let global = ${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node);
52
+
53
+ return fluid_forcing_obstacle_box(record, global, settings.dilation);
54
+ }
55
+
56
+ let record = ${FLUID_EFFECTOR_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
57
+ let global = ${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node);
58
+ let prev_global = ${TRANSFORMS_TABLE.marshalling_method_read_field('prev_global')}(&scene_database, record.node);
59
+
60
+ return fluid_forcing_effector_box(
61
+ fluid_effector_record_resolve(record, global, prev_global, settings.inverse_frame_dt),
62
+ settings.sweep_time
63
+ );
64
+ }
65
+
66
+ @compute @workgroup_size(WORKGROUP_SIZE, 1, 1)
67
+ fn main(
68
+ @builtin(global_invocation_id) gid: vec3<u32>,
69
+ @builtin(local_invocation_index) thread_id: u32,
70
+ @builtin(subgroup_invocation_id) lane_id: u32,
71
+ @builtin(subgroup_size) lane_count: u32,
72
+ ) {
73
+ let i = gid.x;
74
+
75
+ // threads past the end bring the identity to the reduction, which every lane reaches
76
+ var low = vec3<f32>(F32_MAX);
77
+ var high = vec3<f32>(-F32_MAX);
78
+
79
+ if (i < settings.leaf_count) {
80
+ let box = fluid_forcing_box_clip(fluid_forcing_leaf_box(i), settings.clip_low, settings.clip_high);
81
+
82
+ let destination = i * 6u;
83
+
84
+ leaf_bounds[destination] = box.low.x;
85
+ leaf_bounds[destination + 1u] = box.low.y;
86
+ leaf_bounds[destination + 2u] = box.low.z;
87
+ leaf_bounds[destination + 3u] = box.high.x;
88
+ leaf_bounds[destination + 4u] = box.high.y;
89
+ leaf_bounds[destination + 5u] = box.high.z;
90
+
91
+ // the payload is the leaf: the queries sort by it, and a refit rewrites the leaf through it
92
+ leaf_payload[i] = i;
93
+
94
+ // the Morton pass quantises centroids, so their bound is the one it needs
95
+ let centroid = (box.low + box.high) * 0.5;
96
+
97
+ low = centroid;
98
+ high = centroid;
99
+ }
100
+
101
+ // subgroups first, workgroup memory only across subgroup boundaries (the TLAS's extraction)
102
+ let subgroup_low = subgroupMin(low);
103
+ let subgroup_high = subgroupMax(high);
104
+
105
+ let subgroup_id = thread_id / lane_count;
106
+ let subgroup_count = WORKGROUP_SIZE / lane_count;
107
+
108
+ if (lane_id == 0u) {
109
+ wg_low[subgroup_id] = subgroup_low;
110
+ wg_high[subgroup_id] = subgroup_high;
111
+ }
112
+
113
+ workgroupBarrier();
114
+
115
+ if (thread_id == 0u) {
116
+ var group_low = wg_low[0];
117
+ var group_high = wg_high[0];
118
+
119
+ for (var s = 1u; s < subgroup_count; s += 1u) {
120
+ group_low = min(group_low, wg_low[s]);
121
+ group_high = max(group_high, wg_high[s]);
122
+ }
123
+
124
+ atomic_min_f32_storage(&scene_bounds[0], group_low.x);
125
+ atomic_min_f32_storage(&scene_bounds[1], group_low.y);
126
+ atomic_min_f32_storage(&scene_bounds[2], group_low.z);
127
+ atomic_max_f32_storage(&scene_bounds[3], group_high.x);
128
+ atomic_max_f32_storage(&scene_bounds[4], group_high.y);
129
+ atomic_max_f32_storage(&scene_bounds[5], group_high.z);
130
+ }
131
+ }
132
+ `, [
133
+ chunk_fluid_forcing_leaf,
134
+ chunk_fluid_effector_record_resolve,
135
+ FLUID_OBSTACLE_DESCRIPTOR.chunk_read,
136
+ FLUID_EFFECTOR_DESCRIPTOR.chunk_read,
137
+ TRANSFORMS_TABLE.chunk_read_field('global'),
138
+ TRANSFORMS_TABLE.chunk_read_field('prev_global'),
139
+ chunk_atomic_min_f32_storage,
140
+ chunk_atomic_max_f32_storage,
141
+ F32_MAX_DEFINITION,
142
+ ]);
143
+
144
+ body.addExtension(WebGPUExtensionType.Subgroups);
145
+
146
+ /**
147
+ * L1 of the GPU fluid's acceleration structure (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), once a
148
+ * frame: the leaves {@link graph_bvh_build_lbvh} builds over, from the fluid database's rows.
149
+ *
150
+ * One thread a leaf of the CPU-compacted leaf → row list, obstacle rows first, then effector rows,
151
+ * each ascending (the TLAS's `#refresh_rows`, so the build's tie-breaking by leaf index is the rows'
152
+ * order). Leaf `i` reads its record and its node's pose from the scene's `transforms`, boxes it
153
+ * (`chunk_fluid_forcing_leaf`: an obstacle's solid region dilated a cell on its + sides; an effector's
154
+ * reach, a wake swept back over the frame's longest step), clips it into the frame's clip box, and
155
+ * writes the box and payload `i`. The centroids' bound is reduced into `scene_bounds` by a subgroup
156
+ * min/max, a pass over the workgroup's subgroups and one atomic each word, the TLAS's extraction
157
+ * (`shader_bvh_extract_instance_leaves`); `scene_bounds` is seeded with ±inf before.
158
+ *
159
+ * A pure function per leaf apart from the reduction: reads a leaf, 1 row word, a record (12 or 20
160
+ * words) and one or two matrices.
161
+ *
162
+ * @type {ComputeShader}
163
+ */
164
+ export const shader_fluid_forcing_extract = ComputeShader.from({
165
+ label: "Fluid / forcing / extract leaves",
166
+ resources,
167
+ body,
168
+ });
@@ -0,0 +1,31 @@
1
+ /**
2
+ * Q1 of a tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): every brick of every stepping cascade
3
+ * asks its cascade's LBVH of the frame which leaves meet it, one workgroup a brick, one dispatch for
4
+ * the tick.
5
+ *
6
+ * Query `q` is brick `q mod B` of stepping slot `q / B` (`B` bricks a window; at most two slots, cascade
7
+ * 0 and the ruler's coarse cascade). Its box is the brick's cells grown by the kernel floor, two of
8
+ * the cascade's cells (`fluid_forcing_brick_box`), and `chunk_bvh_query_aabb_cooperative` walks the
9
+ * slot's tree (`tree_0` or `tree_1`) a level at a time in workgroup memory, so a thread's work is
10
+ * bounded by the tree's depth. The resolution cull is the tree itself: a slot's tree holds the
11
+ * effectors and only the obstacles its cascade resolves (`GPUFluidForcing`), so no leaf is filtered
12
+ * here and an obstacle too small for the cascade never takes a place on the frontier. The candidates
13
+ * come back sorted by leaf, so obstacles (the first leaves) come first and each kind by row; the brick
14
+ * keeps the first
15
+ * `FLUID_FORCING_OBSTACLE_LIMIT` obstacles and the first `FLUID_FORCING_EFFECTOR_LIMIT` effectors in
16
+ * `survivors[q·FLUID_FORCING_SURVIVOR_STRIDE ...]`, and what it could not keep is added to
17
+ * `statistics`.
18
+ *
19
+ * A brick that kept anything, or whose cascade's solid flags still hold what an earlier tick wrote
20
+ * there (`bricks_s`, one word a brick the cascade keeps), is appended to its slot's list
21
+ * (`collection_u32_append`, one atomic a subgroup), with its survivor header; the forcing then runs
22
+ * over exactly those, and writes a held brick's flags to nothing.
23
+ *
24
+ * Per invocation: the query's 204 node reads at most and its sort, eight candidate reads for the
25
+ * split, two survivor writes.
26
+ *
27
+ * @type {ComputeShader}
28
+ */
29
+ export const shader_fluid_forcing_query: ComputeShader;
30
+ import { ComputeShader } from "../../shader/ComputeShader.js";
31
+ //# sourceMappingURL=shader_fluid_forcing_query.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_fluid_forcing_query.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js"],"names":[],"mappings":"AA+KA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,yCAFU,aAAa,CAMpB;8BAtM2B,+BAA+B"}