@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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* @param {number} [options.taa_history] imported previous-frame accumulated scattering volume
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export function graph_build_volumetrics({
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const sun_shadow_cascades = graph_build_sun_shadow_volume({
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// Temporal reprojection of the per-froxel lit scattering volume, applied BEFORE aerial
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/**
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* The volumetrics noise atlas, as the shaders and the host both know it.
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*
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* A participating-media volume's noise is a tile of this atlas sampled in world space, wrapping
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* every `noise_scale` metres, scrolled by the wind and warped by a second, slower tap of the same
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* tile. The tile sizes are compile-time facts of the shader (`chunk_participating_media_noise`
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* derives a slot's texel origin from them and the atlas texture's own dimensions), so they are
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* constants here and the atlas instance is built from the same numbers.
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*
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* Why 128³ with a one-texel skirt: the engine's default tile holds four base features along each
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* edge with the finest of three octaves at eight texels a wavelength; Enshrouded's detail noise is
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* 128³, Godot advises 64³ or under, and one texel of skirt is what a trilinear tap needs to wrap.
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* A tile is 2.2 MB in `r8unorm` — uncompressed because WebGPU admits no compressed 3-D texture.
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14
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+
*
|
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15
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* See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
|
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+
*/
|
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17
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+
/**
|
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18
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* Texels of content along each axis of a tile.
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19
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* @type {number}
|
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+
*/
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export const PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE: number;
|
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22
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+
/**
|
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23
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+
* Texels of skirt on each side: what a linear filter reads past the content.
|
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24
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* @type {number}
|
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25
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+
*/
|
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export const PARTICIPATING_MEDIA_NOISE_TILE_BORDER: number;
|
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+
/**
|
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28
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* Texels along each axis of a whole tile, skirt included.
|
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29
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* @type {number}
|
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30
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+
*/
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+
export const PARTICIPATING_MEDIA_NOISE_TILE_SIZE: number;
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/**
|
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* One byte a texel: the tile is a [0, 1] multiplier on density and nothing else.
|
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+
* @type {GPUTextureFormat}
|
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+
*/
|
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export const PARTICIPATING_MEDIA_NOISE_TILE_FORMAT: GPUTextureFormat;
|
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+
/**
|
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38
|
+
* The atlas's x/y footprint in tiles — fixed for its life, since it grows along z.
|
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39
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+
* @type {number}
|
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40
|
+
*/
|
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41
|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_X: number;
|
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42
|
+
/**
|
|
43
|
+
* @type {number}
|
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44
|
+
*/
|
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|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_Y: number;
|
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46
|
+
/**
|
|
47
|
+
* Slots allocated up front: the engine's own tile and one spare. The atlas grows by a layer of
|
|
48
|
+
* `SLOTS_X × SLOTS_Y` whenever that runs out.
|
|
49
|
+
* @type {number}
|
|
50
|
+
*/
|
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51
|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_CAPACITY: number;
|
|
52
|
+
/**
|
|
53
|
+
* The slot the engine bakes its own tile into at start-up, and the slot a volume samples unless
|
|
54
|
+
* told otherwise.
|
|
55
|
+
* @type {number}
|
|
56
|
+
*/
|
|
57
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT: number;
|
|
58
|
+
/**
|
|
59
|
+
* Base features along each edge of the engine's default tile: four 32-texel wavelengths, so the
|
|
60
|
+
* tile repeats every four features in the world.
|
|
61
|
+
* @type {number}
|
|
62
|
+
*/
|
|
63
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_FEATURES: number;
|
|
64
|
+
/**
|
|
65
|
+
* Octaves baked into the engine's default tile, lacunarity 2, gain 0.5 — the finest at 8 texels a
|
|
66
|
+
* wavelength. AC4 shipped one octave and found more "rather subtle for added cost"; here the cost
|
|
67
|
+
* is paid once at bake time, so three is the budget, and a fourth would alias at 4 texels.
|
|
68
|
+
* @type {number}
|
|
69
|
+
*/
|
|
70
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_OCTAVES: number;
|
|
71
|
+
/**
|
|
72
|
+
* The warp tap samples the same tile at this fraction of the base frequency: a coarser field, so the
|
|
73
|
+
* displacement it drives is a smooth undulation of the base rather than a shimmer.
|
|
74
|
+
* @type {number}
|
|
75
|
+
*/
|
|
76
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_SCALE: number;
|
|
77
|
+
/**
|
|
78
|
+
* How fast the warp tap scrolls, as a fraction of the base tap's scroll in its own tile units. Not
|
|
79
|
+
* 1: the two fields have to slide against each other for the base to keep changing shape rather
|
|
80
|
+
* than ride along unchanged.
|
|
81
|
+
* @type {number}
|
|
82
|
+
*/
|
|
83
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_SCROLL: number;
|
|
84
|
+
/**
|
|
85
|
+
* The fixed direction the warp displaces along, a unit vector off every axis so the shear is
|
|
86
|
+
* oblique rather than a slide along x. A scalar tap can only displace along one direction; which
|
|
87
|
+
* one matters little for an isotropic field, and a constant keeps the tap count at two.
|
|
88
|
+
* @type {readonly number[]}
|
|
89
|
+
*/
|
|
90
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION: readonly number[];
|
|
91
|
+
/**
|
|
92
|
+
* The flow map's period, seconds: how long each of the two phases that carry the noise along the
|
|
93
|
+
* wind field's departure from its far field runs before it resets, half a period apart, each reset
|
|
94
|
+
* at zero weight. See `chunk_participating_media_noise`.
|
|
95
|
+
*
|
|
96
|
+
* **The pulse against the stretch, measured** (RTX 4090, 2026-10-16: the engine's tile read back off
|
|
97
|
+
* the device, and the GPU fluid read back over a fog volume while a wake circled through it at
|
|
98
|
+
* 10 m/s beside a vortex, at `GPUFluidComponent`'s defaults):
|
|
99
|
+
* - the pulse: how much of the field's change is the crossfade rather than the transport, the rms
|
|
100
|
+
* of the one over the rms of the other for a uniform departure. It depends only on the reach
|
|
101
|
+
* `λ = |d| · P / noise_scale`, tile units a period: about 1 (the noise rebuilds in place as fast as
|
|
102
|
+
* it travels, and no travel reads) up to λ ≈ 0.08, 0.47 at 0.32, 0.15 at 1 — features have to move
|
|
103
|
+
* about a quarter of a tile, the default tile's feature, before they are seen to move;
|
|
104
|
+
* - the stretch: the deformation a phase puts on the noise, `σ_max(I − φ · P · ∇d) − 1`, averaged
|
|
105
|
+
* over the phases by their weights;
|
|
106
|
+
* - where the departure reads (|d| ≥ 1 m/s, 2,429 lattice points at 0.5 m), at the default
|
|
107
|
+
* `noise_scale` of 32 m, the medians cross at 2.48 s: 1.05 against 0.34 at 1 s, 0.98 against 0.73
|
|
108
|
+
* at 2 s, 0.88 against 1.15 at 3 s, 0.77 against 1.60 at 4 s. At a 16 m scale they cross at 2.06 s,
|
|
109
|
+
* and over |d| ≥ 0.5 m/s at 2.4 to 2.9 s.
|
|
110
|
+
*
|
|
111
|
+
* So 2.5 s, the balance at the engine's default scale. It scales as `sqrt(feature · flow length) /
|
|
112
|
+
* speed`, so no one period is the balance everywhere.
|
|
113
|
+
* @type {number}
|
|
114
|
+
*/
|
|
115
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD: number;
|
|
116
|
+
/**
|
|
117
|
+
* Below this reach, in tile units a flow period, the departure from the far field takes no flow map:
|
|
118
|
+
* one tap, the uniform-air path. Ignoring a reach moves the lookup by at most the reach, which moves
|
|
119
|
+
* the multiplier by at most the tile's steepest gradient times it; the engine's tile, read back off
|
|
120
|
+
* the device, rises at most 35.3 a tile unit (median 9.6), so at this reach the most the neglect
|
|
121
|
+
* changes the multiplier is half an `r8unorm` step, below what the tile itself resolves. The reach
|
|
122
|
+
* ramps in from here to twice here, so the branch is continuous.
|
|
123
|
+
* @type {number}
|
|
124
|
+
*/
|
|
125
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD: number;
|
|
126
|
+
/**
|
|
127
|
+
* How the atlas is sampled: trilinear, and clamped — the wrap is done by the skirt and by `fract`
|
|
128
|
+
* on the tile coordinate, never by the sampler, which would wrap the whole atlas.
|
|
129
|
+
* @type {SamplerDescriptor}
|
|
130
|
+
*/
|
|
131
|
+
export const PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR: SamplerDescriptor;
|
|
132
|
+
import { SamplerDescriptor } from "../../../descriptor/texture/SamplerDescriptor.js";
|
|
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|
+
//# sourceMappingURL=PARTICIPATING_MEDIA_NOISE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PARTICIPATING_MEDIA_NOISE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,0DAFU,MAAM,CAE+C;AAE/D;;;GAGG;AACH,oDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,kDAFU,MAAM,CAE2H;AAE3I;;;GAGG;AACH,qEAA+D;AAE/D;;;GAGG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;GAEG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;;GAIG;AACH,yDAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;;GAIG;AACH,mDAFU,MAAM,CAEwC;AAExD;;;;;GAKG;AACH,oDAFU,MAAM,CAE0C;AAE1D;;;;;GAKG;AACH,uDAFU,SAAS,MAAM,EAAE,CAE+D;AAE1F;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oDAFU,MAAM,CAEyC;AAEzD;;;;;;;;GAQG;AACH,uDAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,2DAFU,iBAAiB,CAKxB;kCAvJ+B,kDAAkD"}
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
import { SamplerDescriptor } from "../../../descriptor/texture/SamplerDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The volumetrics noise atlas, as the shaders and the host both know it.
|
|
5
|
+
*
|
|
6
|
+
* A participating-media volume's noise is a tile of this atlas sampled in world space, wrapping
|
|
7
|
+
* every `noise_scale` metres, scrolled by the wind and warped by a second, slower tap of the same
|
|
8
|
+
* tile. The tile sizes are compile-time facts of the shader (`chunk_participating_media_noise`
|
|
9
|
+
* derives a slot's texel origin from them and the atlas texture's own dimensions), so they are
|
|
10
|
+
* constants here and the atlas instance is built from the same numbers.
|
|
11
|
+
*
|
|
12
|
+
* Why 128³ with a one-texel skirt: the engine's default tile holds four base features along each
|
|
13
|
+
* edge with the finest of three octaves at eight texels a wavelength; Enshrouded's detail noise is
|
|
14
|
+
* 128³, Godot advises 64³ or under, and one texel of skirt is what a trilinear tap needs to wrap.
|
|
15
|
+
* A tile is 2.2 MB in `r8unorm` — uncompressed because WebGPU admits no compressed 3-D texture.
|
|
16
|
+
*
|
|
17
|
+
* See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Texels of content along each axis of a tile.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
export const PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE = 128;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Texels of skirt on each side: what a linear filter reads past the content.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
export const PARTICIPATING_MEDIA_NOISE_TILE_BORDER = 1;
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Texels along each axis of a whole tile, skirt included.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
export const PARTICIPATING_MEDIA_NOISE_TILE_SIZE = PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE + 2 * PARTICIPATING_MEDIA_NOISE_TILE_BORDER;
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* One byte a texel: the tile is a [0, 1] multiplier on density and nothing else.
|
|
40
|
+
* @type {GPUTextureFormat}
|
|
41
|
+
*/
|
|
42
|
+
export const PARTICIPATING_MEDIA_NOISE_TILE_FORMAT = "r8unorm";
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* The atlas's x/y footprint in tiles — fixed for its life, since it grows along z.
|
|
46
|
+
* @type {number}
|
|
47
|
+
*/
|
|
48
|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_X = 2;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* @type {number}
|
|
52
|
+
*/
|
|
53
|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_Y = 1;
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* Slots allocated up front: the engine's own tile and one spare. The atlas grows by a layer of
|
|
57
|
+
* `SLOTS_X × SLOTS_Y` whenever that runs out.
|
|
58
|
+
* @type {number}
|
|
59
|
+
*/
|
|
60
|
+
export const PARTICIPATING_MEDIA_NOISE_ATLAS_CAPACITY = 2;
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* The slot the engine bakes its own tile into at start-up, and the slot a volume samples unless
|
|
64
|
+
* told otherwise.
|
|
65
|
+
* @type {number}
|
|
66
|
+
*/
|
|
67
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT = 0;
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* Base features along each edge of the engine's default tile: four 32-texel wavelengths, so the
|
|
71
|
+
* tile repeats every four features in the world.
|
|
72
|
+
* @type {number}
|
|
73
|
+
*/
|
|
74
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_FEATURES = 4;
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Octaves baked into the engine's default tile, lacunarity 2, gain 0.5 — the finest at 8 texels a
|
|
78
|
+
* wavelength. AC4 shipped one octave and found more "rather subtle for added cost"; here the cost
|
|
79
|
+
* is paid once at bake time, so three is the budget, and a fourth would alias at 4 texels.
|
|
80
|
+
* @type {number}
|
|
81
|
+
*/
|
|
82
|
+
export const PARTICIPATING_MEDIA_NOISE_DEFAULT_OCTAVES = 3;
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* The warp tap samples the same tile at this fraction of the base frequency: a coarser field, so the
|
|
86
|
+
* displacement it drives is a smooth undulation of the base rather than a shimmer.
|
|
87
|
+
* @type {number}
|
|
88
|
+
*/
|
|
89
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_SCALE = 0.5;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* How fast the warp tap scrolls, as a fraction of the base tap's scroll in its own tile units. Not
|
|
93
|
+
* 1: the two fields have to slide against each other for the base to keep changing shape rather
|
|
94
|
+
* than ride along unchanged.
|
|
95
|
+
* @type {number}
|
|
96
|
+
*/
|
|
97
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_SCROLL = 0.37;
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* The fixed direction the warp displaces along, a unit vector off every axis so the shear is
|
|
101
|
+
* oblique rather than a slide along x. A scalar tap can only displace along one direction; which
|
|
102
|
+
* one matters little for an isotropic field, and a constant keeps the tap count at two.
|
|
103
|
+
* @type {readonly number[]}
|
|
104
|
+
*/
|
|
105
|
+
export const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION = Object.freeze([0.6, 0.48, -0.64]);
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* The flow map's period, seconds: how long each of the two phases that carry the noise along the
|
|
109
|
+
* wind field's departure from its far field runs before it resets, half a period apart, each reset
|
|
110
|
+
* at zero weight. See `chunk_participating_media_noise`.
|
|
111
|
+
*
|
|
112
|
+
* **The pulse against the stretch, measured** (RTX 4090, 2026-10-16: the engine's tile read back off
|
|
113
|
+
* the device, and the GPU fluid read back over a fog volume while a wake circled through it at
|
|
114
|
+
* 10 m/s beside a vortex, at `GPUFluidComponent`'s defaults):
|
|
115
|
+
* - the pulse: how much of the field's change is the crossfade rather than the transport, the rms
|
|
116
|
+
* of the one over the rms of the other for a uniform departure. It depends only on the reach
|
|
117
|
+
* `λ = |d| · P / noise_scale`, tile units a period: about 1 (the noise rebuilds in place as fast as
|
|
118
|
+
* it travels, and no travel reads) up to λ ≈ 0.08, 0.47 at 0.32, 0.15 at 1 — features have to move
|
|
119
|
+
* about a quarter of a tile, the default tile's feature, before they are seen to move;
|
|
120
|
+
* - the stretch: the deformation a phase puts on the noise, `σ_max(I − φ · P · ∇d) − 1`, averaged
|
|
121
|
+
* over the phases by their weights;
|
|
122
|
+
* - where the departure reads (|d| ≥ 1 m/s, 2,429 lattice points at 0.5 m), at the default
|
|
123
|
+
* `noise_scale` of 32 m, the medians cross at 2.48 s: 1.05 against 0.34 at 1 s, 0.98 against 0.73
|
|
124
|
+
* at 2 s, 0.88 against 1.15 at 3 s, 0.77 against 1.60 at 4 s. At a 16 m scale they cross at 2.06 s,
|
|
125
|
+
* and over |d| ≥ 0.5 m/s at 2.4 to 2.9 s.
|
|
126
|
+
*
|
|
127
|
+
* So 2.5 s, the balance at the engine's default scale. It scales as `sqrt(feature · flow length) /
|
|
128
|
+
* speed`, so no one period is the balance everywhere.
|
|
129
|
+
* @type {number}
|
|
130
|
+
*/
|
|
131
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD = 2.5;
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* Below this reach, in tile units a flow period, the departure from the far field takes no flow map:
|
|
135
|
+
* one tap, the uniform-air path. Ignoring a reach moves the lookup by at most the reach, which moves
|
|
136
|
+
* the multiplier by at most the tile's steepest gradient times it; the engine's tile, read back off
|
|
137
|
+
* the device, rises at most 35.3 a tile unit (median 9.6), so at this reach the most the neglect
|
|
138
|
+
* changes the multiplier is half an `r8unorm` step, below what the tile itself resolves. The reach
|
|
139
|
+
* ramps in from here to twice here, so the branch is continuous.
|
|
140
|
+
* @type {number}
|
|
141
|
+
*/
|
|
142
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD = 1 / (2 * 255 * 35.3);
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* How the atlas is sampled: trilinear, and clamped — the wrap is done by the skirt and by `fract`
|
|
146
|
+
* on the tile coordinate, never by the sampler, which would wrap the whole atlas.
|
|
147
|
+
* @type {SamplerDescriptor}
|
|
148
|
+
*/
|
|
149
|
+
export const PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR = SamplerDescriptor.from({
|
|
150
|
+
magFilter: "linear",
|
|
151
|
+
minFilter: "linear",
|
|
152
|
+
});
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What one bake of a noise tile is told: the tile's geometry, the row stride of the block it writes,
|
|
3
|
+
* and the field to bake.
|
|
4
|
+
*
|
|
5
|
+
* @see shader_volumetrics_noise_tile_bake
|
|
6
|
+
*/
|
|
7
|
+
export const VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT: WebGPUStruct;
|
|
8
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
9
|
+
//# sourceMappingURL=VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map
|
package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,uEAcuC;6BAtBV,mCAAmC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* What one bake of a noise tile is told: the tile's geometry, the row stride of the block it writes,
|
|
6
|
+
* and the field to bake.
|
|
7
|
+
*
|
|
8
|
+
* @see shader_volumetrics_noise_tile_bake
|
|
9
|
+
*/
|
|
10
|
+
export const VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
11
|
+
// texels along each axis of the whole tile, skirt included
|
|
12
|
+
tile_size: u32,
|
|
13
|
+
// texels of content along each axis
|
|
14
|
+
content_size: u32,
|
|
15
|
+
// texels of skirt on each side; the skirt is the content wrapped
|
|
16
|
+
border: u32,
|
|
17
|
+
// u32 words per row of the output block: the row stride, padded to the copy alignment
|
|
18
|
+
words_per_row: u32,
|
|
19
|
+
// base features along each edge of the content — the base octave's period in lattice units, an
|
|
20
|
+
// integer so the octave tiles exactly
|
|
21
|
+
features: f32,
|
|
22
|
+
// octaves summed, lacunarity 2, gain 0.5; at most VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT
|
|
23
|
+
octaves: u32,
|
|
24
|
+
}, "VolumetricsNoiseTileBakeSettings");
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Offer the pipeline {@link bake_volumetrics_noise_tile} dispatches — see {@link PipelineEnquiry}.
|
|
3
|
+
*
|
|
4
|
+
* @param {PipelineEnquiry} enquiry
|
|
5
|
+
*/
|
|
6
|
+
export function enquire_bake_volumetrics_noise_tile_pipelines(enquiry: PipelineEnquiry): void;
|
|
7
|
+
/**
|
|
8
|
+
* Bake a noise tile on the device into a slot of an atlas: a compute dispatch into a transient
|
|
9
|
+
* block, then a copy of the block into the slot, both in the given command stream. Nothing is
|
|
10
|
+
* read back and nothing persists but the tile.
|
|
11
|
+
*
|
|
12
|
+
* @param {object} options
|
|
13
|
+
* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} options.command
|
|
14
|
+
* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas of
|
|
15
|
+
* cubic tiles: the field has `features` periods along every edge
|
|
16
|
+
* @param {number} options.slot a live slot of it
|
|
17
|
+
* @param {number} options.features base features along each edge of the content, an integer
|
|
18
|
+
* @param {number} options.octaves octaves to sum, 1 to {@link VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT}
|
|
19
|
+
*/
|
|
20
|
+
export function bake_volumetrics_noise_tile({ command, atlas, slot, features, octaves }: {
|
|
21
|
+
command: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
22
|
+
atlas: import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D;
|
|
23
|
+
slot: number;
|
|
24
|
+
features: number;
|
|
25
|
+
octaves: number;
|
|
26
|
+
}): void;
|
|
27
|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
28
|
+
//# sourceMappingURL=bake_volumetrics_noise_tile.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bake_volumetrics_noise_tile.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,uEAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;GAYG;AACH;IAP+F,OAAO,EAA3F,OAAO,2CAA2C,EAAE,sBAAsB;IACF,KAAK,EAA7E,OAAO,uCAAuC,EAAE,cAAc;IAE9C,IAAI,EAApB,MAAM;IACU,QAAQ,EAAxB,MAAM;IACU,OAAO,EAAvB,MAAM;SAyDhB;8BAtFY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { COPY_BYTES_PER_ROW_ALIGNMENT } from "../../../device/COPY_BYTES_PER_ROW_ALIGNMENT.js";
|
|
3
|
+
import {
|
|
4
|
+
shader_volumetrics_noise_tile_bake,
|
|
5
|
+
VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT
|
|
6
|
+
} from "./shader_volumetrics_noise_tile_bake.js";
|
|
7
|
+
import { VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT } from "./VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
11
|
+
*/
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* psrdnoise's hash modulus, the longest period an octave can have before it repeats inside itself.
|
|
15
|
+
* @type {number}
|
|
16
|
+
*/
|
|
17
|
+
const PSRDNOISE_PERIOD_CEILING = 289;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Offer the pipeline {@link bake_volumetrics_noise_tile} dispatches — see {@link PipelineEnquiry}.
|
|
21
|
+
*
|
|
22
|
+
* @param {PipelineEnquiry} enquiry
|
|
23
|
+
*/
|
|
24
|
+
export function enquire_bake_volumetrics_noise_tile_pipelines(enquiry) {
|
|
25
|
+
enquiry.compute.push(shader_volumetrics_noise_tile_bake.pipeline);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Bake a noise tile on the device into a slot of an atlas: a compute dispatch into a transient
|
|
30
|
+
* block, then a copy of the block into the slot, both in the given command stream. Nothing is
|
|
31
|
+
* read back and nothing persists but the tile.
|
|
32
|
+
*
|
|
33
|
+
* @param {object} options
|
|
34
|
+
* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} options.command
|
|
35
|
+
* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas of
|
|
36
|
+
* cubic tiles: the field has `features` periods along every edge
|
|
37
|
+
* @param {number} options.slot a live slot of it
|
|
38
|
+
* @param {number} options.features base features along each edge of the content, an integer
|
|
39
|
+
* @param {number} options.octaves octaves to sum, 1 to {@link VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT}
|
|
40
|
+
*/
|
|
41
|
+
export function bake_volumetrics_noise_tile({ command, atlas, slot, features, octaves }) {
|
|
42
|
+
assert.defined(command, 'command');
|
|
43
|
+
assert.defined(atlas, 'atlas');
|
|
44
|
+
assert.equal(atlas.bytes_per_texel, 1, 'the bake packs one byte a texel');
|
|
45
|
+
assert.ok(atlas.is_live(slot), `slot ${slot} is not allocated`);
|
|
46
|
+
assert.isNonNegativeInteger(features, 'features');
|
|
47
|
+
assert.greaterThan(features, 0, 'features');
|
|
48
|
+
assert.isNonNegativeInteger(octaves, 'octaves');
|
|
49
|
+
assert.greaterThan(octaves, 0, 'octaves');
|
|
50
|
+
assert.lessThanOrEqual(octaves, VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT, 'octaves');
|
|
51
|
+
assert.lessThanOrEqual(features * 2 ** (octaves - 1), PSRDNOISE_PERIOD_CEILING, `the finest octave's period ${features * 2 ** (octaves - 1)} is past psrdnoise's ceiling of ${PSRDNOISE_PERIOD_CEILING}, where the field repeats inside the tile`);
|
|
52
|
+
|
|
53
|
+
const content_size = atlas.content_size;
|
|
54
|
+
|
|
55
|
+
assert.ok(content_size[0] === content_size[1] && content_size[1] === content_size[2], `the bake makes a cubic tile, the same periods along every edge; the atlas holds ${content_size[0]}×${content_size[1]}×${content_size[2]}`);
|
|
56
|
+
|
|
57
|
+
const tile_size = atlas.tile_size[0];
|
|
58
|
+
|
|
59
|
+
const bytes_per_row = Math.ceil(tile_size / COPY_BYTES_PER_ROW_ALIGNMENT) * COPY_BYTES_PER_ROW_ALIGNMENT;
|
|
60
|
+
const words_per_row = bytes_per_row / 4;
|
|
61
|
+
|
|
62
|
+
const buffer = command.allocateTransientBuffer(
|
|
63
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
64
|
+
bytes_per_row * tile_size * tile_size,
|
|
65
|
+
);
|
|
66
|
+
|
|
67
|
+
const settings = command.allocateTransientBuffer(
|
|
68
|
+
GPUBufferUsage.UNIFORM,
|
|
69
|
+
VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.aligned_size,
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
command.writeValueBuffer(settings, 0, VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT, {
|
|
73
|
+
tile_size,
|
|
74
|
+
content_size: content_size[0],
|
|
75
|
+
border: atlas.border,
|
|
76
|
+
words_per_row,
|
|
77
|
+
features,
|
|
78
|
+
octaves,
|
|
79
|
+
});
|
|
80
|
+
|
|
81
|
+
// one thread a word, a word four texels along x
|
|
82
|
+
const words_across = Math.ceil(tile_size / 4);
|
|
83
|
+
|
|
84
|
+
shader_volumetrics_noise_tile_bake.dispatch({
|
|
85
|
+
encoder: command,
|
|
86
|
+
bindings: {
|
|
87
|
+
settings,
|
|
88
|
+
output: buffer,
|
|
89
|
+
},
|
|
90
|
+
group_count_x: Math.ceil(words_across / 8),
|
|
91
|
+
group_count_y: Math.ceil(tile_size / 8),
|
|
92
|
+
group_count_z: tile_size,
|
|
93
|
+
});
|
|
94
|
+
|
|
95
|
+
atlas.copy_from_buffer(command.gpu_encoder, slot, buffer, 0, bytes_per_row);
|
|
96
|
+
}
|