@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { assert } from "../../../../../core/assert.js";
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import { m4_invert } from "../../../../../core/geom/3d/mat4/m4_invert.js";
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import {
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FLUID_EFFECTOR_KERNEL_STRIDE,
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fluid_effector_kernel_bounds,
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fluid_effector_kernel_deposit,
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fluid_effector_kernel_prepare
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} from "./fluid_effector_record_deposit.js";
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/**
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* # One effector record applied to a CPU fluid field
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*
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* The CPU executor of a {@link FLUID_EFFECTOR_RECORD_STRUCT} record (GPU_FLUID_CASCADES_PROPOSAL §17
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* D12, one record and two executors; the GPU's is the forcing pass): every face of the field's three
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* MAC lattices within the record's reach takes the record's deposit at that face's world position,
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* {@link fluid_effector_kernel_deposit}, turned into the field's grid units. Pinned faces are skipped,
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* as the effectors' own `apply` skips them.
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*
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* The field's cell size is the `world_to_grid` matrix's scale, and it sets the kernel floor: a kernel
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* narrower than two of the field's cells is evaluated two cells wide, carrying the momentum it would
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* have had (see `fluid_effector_record_deposit.js`).
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*
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* The record is a world one, node 0. One whose node is another transforms row is first brought to the
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* world with {@link fluid_effector_record_resolve}.
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*
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* Allocates nothing.
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*
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* @param {FluidField} field
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* @param {number} dt seconds, > 0
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* @param {Float32Array|Float64Array|number[]} world_to_grid column-major 4×4 similarity (uniform
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* scale, rotation, translation) sending world points into the field's grid space, as
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* `fluid_build_world_to_grid` builds it
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* @param {FluidEffectorRecord} record a world record
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*/
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export function fluid_record_apply(field, dt, world_to_grid, record) {
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assert.equal(record.node, 0, 'record.node: a record is applied in the world; resolve it first');
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const m = world_to_grid;
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const scale = Math.sqrt(m[0] * m[0] + m[1] * m[1] + m[2] * m[2]);
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const kernel = KERNEL;
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if (!fluid_effector_kernel_prepare(kernel, record, dt, 1 / scale)) {
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return;
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}
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const inverse = GRID_TO_WORLD;
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if (!m4_invert(inverse, m)) {
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return;
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}
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// The reach in grid space: the world box's two corners mapped, then widened by the box's half
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// diagonal turned, which bounds a rotated box; for the usual axis-aligned matrix it is exact.
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const box = BOUNDS;
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fluid_effector_kernel_bounds(box, kernel);
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const c_x = (box[0] + box[3]) * 0.5;
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const c_y = (box[1] + box[4]) * 0.5;
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const c_z = (box[2] + box[5]) * 0.5;
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const h_x = (box[3] - box[0]) * 0.5;
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const h_y = (box[4] - box[1]) * 0.5;
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const h_z = (box[5] - box[2]) * 0.5;
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const g_x = m[0] * c_x + m[4] * c_y + m[8] * c_z + m[12];
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const g_y = m[1] * c_x + m[5] * c_y + m[9] * c_z + m[13];
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const g_z = m[2] * c_x + m[6] * c_y + m[10] * c_z + m[14];
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const e_x = Math.abs(m[0]) * h_x + Math.abs(m[4]) * h_y + Math.abs(m[8]) * h_z;
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const e_y = Math.abs(m[1]) * h_x + Math.abs(m[5]) * h_y + Math.abs(m[9]) * h_z;
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const e_z = Math.abs(m[2]) * h_x + Math.abs(m[6]) * h_y + Math.abs(m[10]) * h_z;
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const resolution = field.getResolution();
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const res_x = resolution[0];
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const res_y = resolution[1];
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const res_z = resolution[2];
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const point = POINT;
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const deposit = DEPOSIT;
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for (let axis = 0; axis < 3; axis++) {
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// Lattice `axis` holds the faces normal to it: one more along that axis than there are
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// cells, each face half a cell back from its cell's centre.
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const values = axis === 0 ? field.velocity_x : (axis === 1 ? field.velocity_y : field.velocity_z);
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const pinned = axis === 0 ? field.face_solid_x : (axis === 1 ? field.face_solid_y : field.face_solid_z);
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const o_x = axis === 0 ? 0.5 : 0;
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const o_y = axis === 1 ? 0.5 : 0;
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const o_z = axis === 2 ? 0.5 : 0;
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const n_x = axis === 0 ? res_x + 1 : res_x;
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const n_y = axis === 1 ? res_y + 1 : res_y;
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const n_z = axis === 2 ? res_z + 1 : res_z;
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const x_min = Math.max(0, Math.floor(g_x - e_x + o_x));
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const x_max = Math.min(n_x - 1, Math.ceil(g_x + e_x + o_x));
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const y_min = Math.max(0, Math.floor(g_y - e_y + o_y));
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const y_max = Math.min(n_y - 1, Math.ceil(g_y + e_y + o_y));
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const z_min = Math.max(0, Math.floor(g_z - e_z + o_z));
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const z_max = Math.min(n_z - 1, Math.ceil(g_z + e_z + o_z));
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103
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104
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// the grid component this lattice holds of a world velocity
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const r_x = m[axis];
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const r_y = m[4 + axis];
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const r_z = m[8 + axis];
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108
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for (let z = z_min; z <= z_max; z++) {
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const q_z = z - o_z;
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111
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112
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for (let y = y_min; y <= y_max; y++) {
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const q_y = y - o_y;
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115
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const row = (z * n_y + y) * n_x;
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+
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for (let x = x_min; x <= x_max; x++) {
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const face = row + x;
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+
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120
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if (pinned[face] !== 0) {
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continue;
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}
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123
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+
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const q_x = x - o_x;
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126
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point[0] = inverse[0] * q_x + inverse[4] * q_y + inverse[8] * q_z + inverse[12];
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point[1] = inverse[1] * q_x + inverse[5] * q_y + inverse[9] * q_z + inverse[13];
|
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point[2] = inverse[2] * q_x + inverse[6] * q_y + inverse[10] * q_z + inverse[14];
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130
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fluid_effector_kernel_deposit(deposit, 0, kernel, point, 0);
|
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+
|
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132
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const component = r_x * deposit[0] + r_y * deposit[1] + r_z * deposit[2];
|
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133
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+
|
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134
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+
if (component !== 0) {
|
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135
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+
values[face] += component;
|
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136
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+
}
|
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137
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+
}
|
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138
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+
}
|
|
139
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+
}
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
|
|
143
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+
/**
|
|
144
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+
* @type {Float64Array}
|
|
145
|
+
* @private
|
|
146
|
+
*/
|
|
147
|
+
const KERNEL = new Float64Array(FLUID_EFFECTOR_KERNEL_STRIDE);
|
|
148
|
+
const GRID_TO_WORLD = new Float64Array(16);
|
|
149
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+
const BOUNDS = new Float64Array(6);
|
|
150
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+
const POINT = new Float64Array(3);
|
|
151
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+
const DEPOSIT = new Float64Array(3);
|
|
@@ -0,0 +1,42 @@
|
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1
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+
/**
|
|
2
|
+
* Bring a field from the instant it was last brought to the far field (its own record,
|
|
3
|
+
* {@link FluidField#atmosphere}) to the instant `atmosphere` describes, through the
|
|
4
|
+
* atmosphere identity, on every unpinned face:
|
|
5
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+
*
|
|
6
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+
* v ← v_far(t₁) + (v − v_far(t₀)) · e^(−(Λ(t₁) − Λ(t₀)))
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*
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* Air the atmosphere alone acts on relaxes toward the far field at `D` while carrying the
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* far field's own changes, so its deviation `e = v − v_far` obeys `de/dt = −D·e` whatever
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* the gust does and however `D` varied: the step is exact over any interval, one tick or
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* many, and a face equal to the far field stays equal to it.
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*
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* The body force is applied exactly in the same linear step, through the forced response
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* `P` the effectors system integrates: `e` gains `P(t₁) − P(t₀)·e^(−ΔΛ)`, which over one
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* tick of constant drag is `(F/D)·(1 − e^(−D·dt))` (the terminal velocity
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* `wind + force / drag`) and with no drag `F·dt`, and over several is exact however `F` and
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* `D` varied. So each face becomes
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*
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* v ← (v_far(t₁) + P(t₁)) + (v − (v_far(t₀) + P(t₀))) · e^(−ΔΛ)
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*
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* The first time a field meets the far field (or after {@link FluidField#clear}) it has no
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* record, and it takes one step of `time_delta` of this tick's atmosphere from where it
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* stands: `v ← (v_far + F/D) + (v − (v_far + F/D))·e^(−D·dt)`, or `v += F·dt` with no drag.
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* A still field therefore starts relaxing toward the far field, as it would under the globals
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* applied one by one. A record that runs ahead of `atmosphere` (an effectors system replaced
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* under a living field) is treated the same way, rather than grown by `e^(+ΔΛ)`.
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*
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* Pinned faces (either adjacent cell solid) are skipped: they hold the wall's boundary
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* condition.
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*
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* {@link FluidSystem} calls this after the field's effectors and before
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* {@link FluidSimulator#step}; {@link WorkerFluidSystem}'s worker calls it on the same field
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* at the same point, so the two agree exactly.
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*
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* @param {FluidField} field
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* @param {number} time_delta seconds, the step about to be taken
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* @param {Float64Array|number[]} atmosphere a {@link FluidAtmosphere} record in the field's
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* grid units (see {@link fluid_atmosphere_to_grid})
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* @param {number} offset where the record starts in `atmosphere`
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*/
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export function fluid_apply_atmosphere(field: FluidField, time_delta: number, atmosphere: Float64Array | number[], offset: number): void;
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//# sourceMappingURL=fluid_apply_atmosphere.d.ts.map
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{"version":3,"file":"fluid_apply_atmosphere.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/fluid_apply_atmosphere.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,sEALW,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,UAErB,MAAM,QA2GhB"}
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import { FluidAtmosphere, FluidFieldAtmosphere } from "./FluidAtmosphere.js";
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/**
|
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* Bring a field from the instant it was last brought to the far field (its own record,
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* {@link FluidField#atmosphere}) to the instant `atmosphere` describes, through the
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6
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+
* atmosphere identity, on every unpinned face:
|
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+
*
|
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+
* v ← v_far(t₁) + (v − v_far(t₀)) · e^(−(Λ(t₁) − Λ(t₀)))
|
|
9
|
+
*
|
|
10
|
+
* Air the atmosphere alone acts on relaxes toward the far field at `D` while carrying the
|
|
11
|
+
* far field's own changes, so its deviation `e = v − v_far` obeys `de/dt = −D·e` whatever
|
|
12
|
+
* the gust does and however `D` varied: the step is exact over any interval, one tick or
|
|
13
|
+
* many, and a face equal to the far field stays equal to it.
|
|
14
|
+
*
|
|
15
|
+
* The body force is applied exactly in the same linear step, through the forced response
|
|
16
|
+
* `P` the effectors system integrates: `e` gains `P(t₁) − P(t₀)·e^(−ΔΛ)`, which over one
|
|
17
|
+
* tick of constant drag is `(F/D)·(1 − e^(−D·dt))` (the terminal velocity
|
|
18
|
+
* `wind + force / drag`) and with no drag `F·dt`, and over several is exact however `F` and
|
|
19
|
+
* `D` varied. So each face becomes
|
|
20
|
+
*
|
|
21
|
+
* v ← (v_far(t₁) + P(t₁)) + (v − (v_far(t₀) + P(t₀))) · e^(−ΔΛ)
|
|
22
|
+
*
|
|
23
|
+
* The first time a field meets the far field (or after {@link FluidField#clear}) it has no
|
|
24
|
+
* record, and it takes one step of `time_delta` of this tick's atmosphere from where it
|
|
25
|
+
* stands: `v ← (v_far + F/D) + (v − (v_far + F/D))·e^(−D·dt)`, or `v += F·dt` with no drag.
|
|
26
|
+
* A still field therefore starts relaxing toward the far field, as it would under the globals
|
|
27
|
+
* applied one by one. A record that runs ahead of `atmosphere` (an effectors system replaced
|
|
28
|
+
* under a living field) is treated the same way, rather than grown by `e^(+ΔΛ)`.
|
|
29
|
+
*
|
|
30
|
+
* Pinned faces (either adjacent cell solid) are skipped: they hold the wall's boundary
|
|
31
|
+
* condition.
|
|
32
|
+
*
|
|
33
|
+
* {@link FluidSystem} calls this after the field's effectors and before
|
|
34
|
+
* {@link FluidSimulator#step}; {@link WorkerFluidSystem}'s worker calls it on the same field
|
|
35
|
+
* at the same point, so the two agree exactly.
|
|
36
|
+
*
|
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37
|
+
* @param {FluidField} field
|
|
38
|
+
* @param {number} time_delta seconds, the step about to be taken
|
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39
|
+
* @param {Float64Array|number[]} atmosphere a {@link FluidAtmosphere} record in the field's
|
|
40
|
+
* grid units (see {@link fluid_atmosphere_to_grid})
|
|
41
|
+
* @param {number} offset where the record starts in `atmosphere`
|
|
42
|
+
*/
|
|
43
|
+
export function fluid_apply_atmosphere(field, time_delta, atmosphere, offset) {
|
|
44
|
+
const record = field.atmosphere;
|
|
45
|
+
|
|
46
|
+
const time_1 = atmosphere[offset + FluidAtmosphere.TIME];
|
|
47
|
+
const lambda_1 = atmosphere[offset + FluidAtmosphere.LAMBDA];
|
|
48
|
+
|
|
49
|
+
// The far field as the field stores it.
|
|
50
|
+
const far_1_x = Math.fround(atmosphere[offset + FluidAtmosphere.VELOCITY_X]);
|
|
51
|
+
const far_1_y = Math.fround(atmosphere[offset + FluidAtmosphere.VELOCITY_Y]);
|
|
52
|
+
const far_1_z = Math.fround(atmosphere[offset + FluidAtmosphere.VELOCITY_Z]);
|
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53
|
+
|
|
54
|
+
const forced_1_x = atmosphere[offset + FluidAtmosphere.FORCED_X];
|
|
55
|
+
const forced_1_y = atmosphere[offset + FluidAtmosphere.FORCED_Y];
|
|
56
|
+
const forced_1_z = atmosphere[offset + FluidAtmosphere.FORCED_Z];
|
|
57
|
+
|
|
58
|
+
// Each face becomes `to + (v − from) · keep`.
|
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59
|
+
let keep, to_x, to_y, to_z, from_x, from_y, from_z;
|
|
60
|
+
|
|
61
|
+
if (record[FluidFieldAtmosphere.SEEDED] !== 0
|
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62
|
+
&& record[FluidFieldAtmosphere.TIME] <= time_1
|
|
63
|
+
&& record[FluidFieldAtmosphere.LAMBDA] <= lambda_1) {
|
|
64
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+
|
|
65
|
+
keep = Math.exp(record[FluidFieldAtmosphere.LAMBDA] - lambda_1);
|
|
66
|
+
|
|
67
|
+
to_x = far_1_x + forced_1_x;
|
|
68
|
+
to_y = far_1_y + forced_1_y;
|
|
69
|
+
to_z = far_1_z + forced_1_z;
|
|
70
|
+
|
|
71
|
+
from_x = record[FluidFieldAtmosphere.VELOCITY_X] + record[FluidFieldAtmosphere.FORCED_X];
|
|
72
|
+
from_y = record[FluidFieldAtmosphere.VELOCITY_Y] + record[FluidFieldAtmosphere.FORCED_Y];
|
|
73
|
+
from_z = record[FluidFieldAtmosphere.VELOCITY_Z] + record[FluidFieldAtmosphere.FORCED_Z];
|
|
74
|
+
} else {
|
|
75
|
+
// First meeting: one step of this tick's atmosphere, from the far field now.
|
|
76
|
+
const drag = atmosphere[offset + FluidAtmosphere.DRAG];
|
|
77
|
+
|
|
78
|
+
const force_x = atmosphere[offset + FluidAtmosphere.FORCE_X];
|
|
79
|
+
const force_y = atmosphere[offset + FluidAtmosphere.FORCE_Y];
|
|
80
|
+
const force_z = atmosphere[offset + FluidAtmosphere.FORCE_Z];
|
|
81
|
+
|
|
82
|
+
if (drag > 0) {
|
|
83
|
+
const inv_drag = 1 / drag;
|
|
84
|
+
|
|
85
|
+
keep = Math.exp(-drag * time_delta);
|
|
86
|
+
|
|
87
|
+
to_x = far_1_x + force_x * inv_drag;
|
|
88
|
+
to_y = far_1_y + force_y * inv_drag;
|
|
89
|
+
to_z = far_1_z + force_z * inv_drag;
|
|
90
|
+
|
|
91
|
+
from_x = to_x;
|
|
92
|
+
from_y = to_y;
|
|
93
|
+
from_z = to_z;
|
|
94
|
+
} else {
|
|
95
|
+
keep = 1;
|
|
96
|
+
|
|
97
|
+
to_x = far_1_x + force_x * time_delta;
|
|
98
|
+
to_y = far_1_y + force_y * time_delta;
|
|
99
|
+
to_z = far_1_z + force_z * time_delta;
|
|
100
|
+
|
|
101
|
+
from_x = far_1_x;
|
|
102
|
+
from_y = far_1_y;
|
|
103
|
+
from_z = far_1_z;
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
record[FluidFieldAtmosphere.SEEDED] = 1;
|
|
108
|
+
record[FluidFieldAtmosphere.TIME] = time_1;
|
|
109
|
+
record[FluidFieldAtmosphere.VELOCITY_X] = far_1_x;
|
|
110
|
+
record[FluidFieldAtmosphere.VELOCITY_Y] = far_1_y;
|
|
111
|
+
record[FluidFieldAtmosphere.VELOCITY_Z] = far_1_z;
|
|
112
|
+
record[FluidFieldAtmosphere.LAMBDA] = lambda_1;
|
|
113
|
+
record[FluidFieldAtmosphere.FORCED_X] = forced_1_x;
|
|
114
|
+
record[FluidFieldAtmosphere.FORCED_Y] = forced_1_y;
|
|
115
|
+
record[FluidFieldAtmosphere.FORCED_Z] = forced_1_z;
|
|
116
|
+
|
|
117
|
+
// An axis the identity leaves where it is is not walked: with no global in the scene,
|
|
118
|
+
// that is every axis.
|
|
119
|
+
if (keep !== 1 || to_x !== from_x) {
|
|
120
|
+
const v = field.velocity_x;
|
|
121
|
+
const pinned = field.face_solid_x;
|
|
122
|
+
const n = v.length;
|
|
123
|
+
|
|
124
|
+
for (let i = 0; i < n; i++) {
|
|
125
|
+
if (pinned[i] === 0) v[i] = to_x + (v[i] - from_x) * keep;
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
if (keep !== 1 || to_y !== from_y) {
|
|
130
|
+
const v = field.velocity_y;
|
|
131
|
+
const pinned = field.face_solid_y;
|
|
132
|
+
const n = v.length;
|
|
133
|
+
|
|
134
|
+
for (let i = 0; i < n; i++) {
|
|
135
|
+
if (pinned[i] === 0) v[i] = to_y + (v[i] - from_y) * keep;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
if (keep !== 1 || to_z !== from_z) {
|
|
140
|
+
const v = field.velocity_z;
|
|
141
|
+
const pinned = field.face_solid_z;
|
|
142
|
+
const n = v.length;
|
|
143
|
+
|
|
144
|
+
for (let i = 0; i < n; i++) {
|
|
145
|
+
if (pinned[i] === 0) v[i] = to_z + (v[i] - from_z) * keep;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Convert a {@link FluidAtmosphere} record from WORLD units into one field's grid units:
|
|
3
|
+
* the far-field velocity, the forced response and the force through the linear
|
|
4
|
+
* (upper-left 3×3) part of `world_to_grid`, since all three are directions; time, `Λ` and
|
|
5
|
+
* the drag unchanged.
|
|
6
|
+
*
|
|
7
|
+
* Reads and writes `(array, offset)` records, so `out` may be a worker command region.
|
|
8
|
+
*
|
|
9
|
+
* @param {Float64Array|number[]} out
|
|
10
|
+
* @param {number} out_offset
|
|
11
|
+
* @param {Float64Array|number[]} atmosphere WORLD units
|
|
12
|
+
* @param {number} offset
|
|
13
|
+
* @param {Float32Array|number[]} world_to_grid column-major 4×4 affine
|
|
14
|
+
*/
|
|
15
|
+
export function fluid_atmosphere_to_grid(out: Float64Array | number[], out_offset: number, atmosphere: Float64Array | number[], offset: number, world_to_grid: Float32Array | number[]): void;
|
|
16
|
+
//# sourceMappingURL=fluid_atmosphere_to_grid.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fluid_atmosphere_to_grid.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/fluid_atmosphere_to_grid.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,8CANW,YAAY,GAAC,MAAM,EAAE,cACrB,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAgC/B"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { FluidAtmosphere } from "./FluidAtmosphere.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Convert a {@link FluidAtmosphere} record from WORLD units into one field's grid units:
|
|
5
|
+
* the far-field velocity, the forced response and the force through the linear
|
|
6
|
+
* (upper-left 3×3) part of `world_to_grid`, since all three are directions; time, `Λ` and
|
|
7
|
+
* the drag unchanged.
|
|
8
|
+
*
|
|
9
|
+
* Reads and writes `(array, offset)` records, so `out` may be a worker command region.
|
|
10
|
+
*
|
|
11
|
+
* @param {Float64Array|number[]} out
|
|
12
|
+
* @param {number} out_offset
|
|
13
|
+
* @param {Float64Array|number[]} atmosphere WORLD units
|
|
14
|
+
* @param {number} offset
|
|
15
|
+
* @param {Float32Array|number[]} world_to_grid column-major 4×4 affine
|
|
16
|
+
*/
|
|
17
|
+
export function fluid_atmosphere_to_grid(out, out_offset, atmosphere, offset, world_to_grid) {
|
|
18
|
+
const m = world_to_grid;
|
|
19
|
+
|
|
20
|
+
const vx = atmosphere[offset + FluidAtmosphere.VELOCITY_X];
|
|
21
|
+
const vy = atmosphere[offset + FluidAtmosphere.VELOCITY_Y];
|
|
22
|
+
const vz = atmosphere[offset + FluidAtmosphere.VELOCITY_Z];
|
|
23
|
+
|
|
24
|
+
const px = atmosphere[offset + FluidAtmosphere.FORCED_X];
|
|
25
|
+
const py = atmosphere[offset + FluidAtmosphere.FORCED_Y];
|
|
26
|
+
const pz = atmosphere[offset + FluidAtmosphere.FORCED_Z];
|
|
27
|
+
|
|
28
|
+
const fx = atmosphere[offset + FluidAtmosphere.FORCE_X];
|
|
29
|
+
const fy = atmosphere[offset + FluidAtmosphere.FORCE_Y];
|
|
30
|
+
const fz = atmosphere[offset + FluidAtmosphere.FORCE_Z];
|
|
31
|
+
|
|
32
|
+
out[out_offset + FluidAtmosphere.TIME] = atmosphere[offset + FluidAtmosphere.TIME];
|
|
33
|
+
out[out_offset + FluidAtmosphere.LAMBDA] = atmosphere[offset + FluidAtmosphere.LAMBDA];
|
|
34
|
+
out[out_offset + FluidAtmosphere.DRAG] = atmosphere[offset + FluidAtmosphere.DRAG];
|
|
35
|
+
|
|
36
|
+
out[out_offset + FluidAtmosphere.VELOCITY_X] = m[0] * vx + m[4] * vy + m[8] * vz;
|
|
37
|
+
out[out_offset + FluidAtmosphere.VELOCITY_Y] = m[1] * vx + m[5] * vy + m[9] * vz;
|
|
38
|
+
out[out_offset + FluidAtmosphere.VELOCITY_Z] = m[2] * vx + m[6] * vy + m[10] * vz;
|
|
39
|
+
|
|
40
|
+
out[out_offset + FluidAtmosphere.FORCED_X] = m[0] * px + m[4] * py + m[8] * pz;
|
|
41
|
+
out[out_offset + FluidAtmosphere.FORCED_Y] = m[1] * px + m[5] * py + m[9] * pz;
|
|
42
|
+
out[out_offset + FluidAtmosphere.FORCED_Z] = m[2] * px + m[6] * py + m[10] * pz;
|
|
43
|
+
|
|
44
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out[out_offset + FluidAtmosphere.FORCE_X] = m[0] * fx + m[4] * fy + m[8] * fz;
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out[out_offset + FluidAtmosphere.FORCE_Y] = m[1] * fx + m[5] * fy + m[9] * fz;
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out[out_offset + FluidAtmosphere.FORCE_Z] = m[2] * fx + m[6] * fy + m[10] * fz;
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}
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/**
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* # One record of a fluid obstacle, as the GPU fluid holds it
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*
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* A row of the `fluid_obstacles` table (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): one core shape
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* record (`core/geom/3d/shape/record/`) of a `FluidObstacle`'s collider, its frame within the
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* collider's, the obstacle's inflation and its body's motion, and the transforms row it is posed by.
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* A collider whose shape is a run of records (a rigid `TransformedShape3D`, a `UnionShape3D`) is a run
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* of rows; one with no record of its own (a mesh, a heightmap, a scaled wrapper) is one row, its
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* oriented box (`shape_record_pack_bounding_box`), until the SDF stage. A hull's planes are rows of a
|
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* plane table, `vec4<f32>` each in core's `(n, offset)` layout, from `shape_parameters.x` for
|
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* `shape_parameters.y` planes. 80 bytes.
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*
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* Written field by field in two halves: {@link fluid_obstacle_write_gpu_shape} when the collider's
|
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* shape changes, {@link fluid_obstacle_write_gpu_motion} every frame, so an obstacle whose inflation
|
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* and motion have not changed (a sleeping body, a static wall) writes nothing.
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*
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* ## What a consumer supplies
|
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*
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* The node's `global` (its `transforms` row; node 0 is the world). The collider is posed rigidly, as
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* the physics narrowphase and the CPU fluid pose it: the node's translation and the rotation of its
|
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* matrix with each column normalised, scale ignored. A point `x` is in the record's frame at
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* `q⁻¹·(Rᵀ·(x − t) − pose_translation)`, `q = pose_rotation`; there it is solid when
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* `shape_record_signed_distance(shape_kind, shape_parameters, ·) ≤ inflation`, and the wall moves at
|
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* `rigid_velocity_at_point(linear_velocity, angular_velocity, t, x)`.
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* `fluid_obstacle_record_signed_distance` and `fluid_obstacle_record_wall_velocity`
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* (`chunk_fluid_obstacle_record`) are those, with CPU twins.
|
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*
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* @type {WebGPUStruct}
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*/
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export const FLUID_OBSTACLE_RECORD_STRUCT: WebGPUStruct;
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import { WebGPUStruct } from "../../../../shade/renderer/shader/type/WebGPUStruct.js";
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//# sourceMappingURL=FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map
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{"version":3,"file":"FLUID_OBSTACLE_RECORD_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,2CAFU,YAAY,CAmBI;6BAhDG,wDAAwD"}
|
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@@ -0,0 +1,50 @@
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import { f32, u32, vec3f, vec4f } from "../../../../shade/renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../../../shade/renderer/shader/type/WebGPUStruct.js";
|
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+
|
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/**
|
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* # One record of a fluid obstacle, as the GPU fluid holds it
|
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6
|
+
*
|
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7
|
+
* A row of the `fluid_obstacles` table (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): one core shape
|
|
8
|
+
* record (`core/geom/3d/shape/record/`) of a `FluidObstacle`'s collider, its frame within the
|
|
9
|
+
* collider's, the obstacle's inflation and its body's motion, and the transforms row it is posed by.
|
|
10
|
+
* A collider whose shape is a run of records (a rigid `TransformedShape3D`, a `UnionShape3D`) is a run
|
|
11
|
+
* of rows; one with no record of its own (a mesh, a heightmap, a scaled wrapper) is one row, its
|
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12
|
+
* oriented box (`shape_record_pack_bounding_box`), until the SDF stage. A hull's planes are rows of a
|
|
13
|
+
* plane table, `vec4<f32>` each in core's `(n, offset)` layout, from `shape_parameters.x` for
|
|
14
|
+
* `shape_parameters.y` planes. 80 bytes.
|
|
15
|
+
*
|
|
16
|
+
* Written field by field in two halves: {@link fluid_obstacle_write_gpu_shape} when the collider's
|
|
17
|
+
* shape changes, {@link fluid_obstacle_write_gpu_motion} every frame, so an obstacle whose inflation
|
|
18
|
+
* and motion have not changed (a sleeping body, a static wall) writes nothing.
|
|
19
|
+
*
|
|
20
|
+
* ## What a consumer supplies
|
|
21
|
+
*
|
|
22
|
+
* The node's `global` (its `transforms` row; node 0 is the world). The collider is posed rigidly, as
|
|
23
|
+
* the physics narrowphase and the CPU fluid pose it: the node's translation and the rotation of its
|
|
24
|
+
* matrix with each column normalised, scale ignored. A point `x` is in the record's frame at
|
|
25
|
+
* `q⁻¹·(Rᵀ·(x − t) − pose_translation)`, `q = pose_rotation`; there it is solid when
|
|
26
|
+
* `shape_record_signed_distance(shape_kind, shape_parameters, ·) ≤ inflation`, and the wall moves at
|
|
27
|
+
* `rigid_velocity_at_point(linear_velocity, angular_velocity, t, x)`.
|
|
28
|
+
* `fluid_obstacle_record_signed_distance` and `fluid_obstacle_record_wall_velocity`
|
|
29
|
+
* (`chunk_fluid_obstacle_record`) are those, with CPU twins.
|
|
30
|
+
*
|
|
31
|
+
* @type {WebGPUStruct}
|
|
32
|
+
*/
|
|
33
|
+
export const FLUID_OBSTACLE_RECORD_STRUCT = WebGPUStruct.from({
|
|
34
|
+
/** The core shape record's `SHAPE_RECORD_PARAM_0..3`. */
|
|
35
|
+
shape_parameters: vec4f,
|
|
36
|
+
/** Where the record's frame sits in the collider's: a translation. */
|
|
37
|
+
pose_translation: vec3f,
|
|
38
|
+
/** The core shape record's `ShapeRecordKind`. */
|
|
39
|
+
shape_kind: u32,
|
|
40
|
+
/** Where the record's frame sits in the collider's: a unit quaternion `(x, y, z, w)`. */
|
|
41
|
+
pose_rotation: vec4f,
|
|
42
|
+
/** The body's velocity at the node's translation, world m/s: `RigidBody.linearVelocity`. */
|
|
43
|
+
linear_velocity: vec3f,
|
|
44
|
+
/** `FluidObstacle.inflation`, metres: a point is solid within it of the surface. */
|
|
45
|
+
inflation: f32,
|
|
46
|
+
/** The body's spin about the node's translation, world rad/s: `RigidBody.angularVelocity`. */
|
|
47
|
+
angular_velocity: vec3f,
|
|
48
|
+
/** The transforms row that poses the record; `NODE3D_SCENE_ID` (0) for the world. */
|
|
49
|
+
node: u32,
|
|
50
|
+
}, "FluidObstacleRecord");
|
|
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|
|
|
1
|
+
/**
|
|
2
|
+
* A `FluidObstacleRecord` at a world point, under its node's world matrix `global`:
|
|
3
|
+
*
|
|
4
|
+
* - `fluid_obstacle_record_signed_distance(record, global, x) -> f32`: signed distance to its
|
|
5
|
+
* surface, negative inside; the point is solid when it is at most `record.inflation`;
|
|
6
|
+
* - `fluid_obstacle_record_wall_velocity(record, global, x) -> vec3<f32>`: the wall's velocity there,
|
|
7
|
+
* `rigid_velocity_at_point(v, ω, t, x)` with `t` the node's translation.
|
|
8
|
+
*
|
|
9
|
+
* The node poses the record rigidly: its translation, and its matrix's rotation with each column
|
|
10
|
+
* normalised, scale ignored, as the physics narrowphase and the CPU fluid pose a collider; then the
|
|
11
|
+
* record's own pose within the collider; then `shape_record_signed_distance`. The twins of
|
|
12
|
+
* `fluid_obstacle_record_signed_distance` and `fluid_obstacle_record_wall_velocity`
|
|
13
|
+
* (`fluid_obstacle_record_evaluate.js`).
|
|
14
|
+
*
|
|
15
|
+
* ## Seam
|
|
16
|
+
*
|
|
17
|
+
* A hull's planes come through `shape_record_plane(index)`, which the enclosing shader defines over
|
|
18
|
+
* the obstacle plane table it binds (see `chunk_shape_record_signed_distance`).
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_fluid_obstacle_record: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../../../shade/renderer/shader/compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_fluid_obstacle_record.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_fluid_obstacle_record.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,0CAFU,SAAS,CAmCjB;0BAzDwB,yDAAyD"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import { chunk_quat_rotate_v3 } from "../../../../shade/renderer/shader/chunk/geometry/quaternion/chunk_v3_apply_quat.js";
|
|
2
|
+
import { chunk_rigid_velocity_at_point } from "../../../../shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js";
|
|
3
|
+
import { chunk_shape_record_signed_distance } from "../../../../shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js";
|
|
4
|
+
import { CodeChunk } from "../../../../shade/renderer/shader/compiler/CodeChunk.js";
|
|
5
|
+
import { FLUID_OBSTACLE_RECORD_STRUCT } from "./FLUID_OBSTACLE_RECORD_STRUCT.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* A `FluidObstacleRecord` at a world point, under its node's world matrix `global`:
|
|
9
|
+
*
|
|
10
|
+
* - `fluid_obstacle_record_signed_distance(record, global, x) -> f32`: signed distance to its
|
|
11
|
+
* surface, negative inside; the point is solid when it is at most `record.inflation`;
|
|
12
|
+
* - `fluid_obstacle_record_wall_velocity(record, global, x) -> vec3<f32>`: the wall's velocity there,
|
|
13
|
+
* `rigid_velocity_at_point(v, ω, t, x)` with `t` the node's translation.
|
|
14
|
+
*
|
|
15
|
+
* The node poses the record rigidly: its translation, and its matrix's rotation with each column
|
|
16
|
+
* normalised, scale ignored, as the physics narrowphase and the CPU fluid pose a collider; then the
|
|
17
|
+
* record's own pose within the collider; then `shape_record_signed_distance`. The twins of
|
|
18
|
+
* `fluid_obstacle_record_signed_distance` and `fluid_obstacle_record_wall_velocity`
|
|
19
|
+
* (`fluid_obstacle_record_evaluate.js`).
|
|
20
|
+
*
|
|
21
|
+
* ## Seam
|
|
22
|
+
*
|
|
23
|
+
* A hull's planes come through `shape_record_plane(index)`, which the enclosing shader defines over
|
|
24
|
+
* the obstacle plane table it binds (see `chunk_shape_record_signed_distance`).
|
|
25
|
+
*
|
|
26
|
+
* @type {CodeChunk}
|
|
27
|
+
*/
|
|
28
|
+
export const chunk_fluid_obstacle_record = CodeChunk.from(
|
|
29
|
+
//language=WGSL
|
|
30
|
+
`
|
|
31
|
+
fn fluid_obstacle_record_signed_distance(
|
|
32
|
+
record: ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, global: mat4x4<f32>, x: vec3<f32>
|
|
33
|
+
) -> f32 {
|
|
34
|
+
let offset = x - global[3].xyz;
|
|
35
|
+
|
|
36
|
+
// the node's rotation: its columns normalised, so its scale is ignored
|
|
37
|
+
let node = vec3<f32>(
|
|
38
|
+
dot(global[0].xyz, offset) * (1.0 / length(global[0].xyz)),
|
|
39
|
+
dot(global[1].xyz, offset) * (1.0 / length(global[1].xyz)),
|
|
40
|
+
dot(global[2].xyz, offset) * (1.0 / length(global[2].xyz)),
|
|
41
|
+
);
|
|
42
|
+
|
|
43
|
+
// the record's own pose within the collider, inverted
|
|
44
|
+
let q = record.pose_rotation;
|
|
45
|
+
let local = quat_rotate_v3(vec4<f32>(-q.xyz, q.w), node - record.pose_translation);
|
|
46
|
+
|
|
47
|
+
return shape_record_signed_distance(record.shape_kind, record.shape_parameters, local);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
fn fluid_obstacle_record_wall_velocity(
|
|
51
|
+
record: ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, global: mat4x4<f32>, x: vec3<f32>
|
|
52
|
+
) -> vec3<f32> {
|
|
53
|
+
return rigid_velocity_at_point(record.linear_velocity, record.angular_velocity, global[3].xyz, x);
|
|
54
|
+
}
|
|
55
|
+
`, [
|
|
56
|
+
FLUID_OBSTACLE_RECORD_STRUCT.declaration_chunk,
|
|
57
|
+
chunk_quat_rotate_v3,
|
|
58
|
+
chunk_rigid_velocity_at_point,
|
|
59
|
+
chunk_shape_record_signed_distance,
|
|
60
|
+
]
|
|
61
|
+
);
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {object} FluidObstacleRecord
|
|
3
|
+
* @property {Float32Array} shape_parameters `[p0, p1, p2, p3]`, the core shape record's parameters
|
|
4
|
+
* @property {Float32Array} pose_translation `[x, y, z]`, the record's frame in the collider's
|
|
5
|
+
* @property {number} shape_kind a `ShapeRecordKind`
|
|
6
|
+
* @property {Float32Array} pose_rotation `[x, y, z, w]`, the record's frame in the collider's
|
|
7
|
+
* @property {Float32Array} linear_velocity `[x, y, z]`, world m/s
|
|
8
|
+
* @property {number} inflation metres
|
|
9
|
+
* @property {Float32Array} angular_velocity `[x, y, z]`, world rad/s
|
|
10
|
+
* @property {number} node the transforms row that poses the record
|
|
11
|
+
*/
|
|
12
|
+
/**
|
|
13
|
+
* A staging record for one row of {@link FLUID_OBSTACLE_RECORD_STRUCT}: what
|
|
14
|
+
* {@link fluid_obstacle_write_gpu_shape} and {@link fluid_obstacle_write_gpu_motion} assign into and
|
|
15
|
+
* `generate_record_writer` reads. A sphere
|
|
16
|
+
* of radius 0 at the identity, not moving, at the world root.
|
|
17
|
+
*
|
|
18
|
+
* Vector fields are `Float32Array`s and scalars hold f32 values, so a record compares as the GPU
|
|
19
|
+
* holds it. Retain one per row; this allocates.
|
|
20
|
+
*
|
|
21
|
+
* @returns {FluidObstacleRecord}
|
|
22
|
+
*/
|
|
23
|
+
export function fluid_obstacle_record_create(): FluidObstacleRecord;
|
|
24
|
+
export type FluidObstacleRecord = {
|
|
25
|
+
/**
|
|
26
|
+
* `[p0, p1, p2, p3]`, the core shape record's parameters
|
|
27
|
+
*/
|
|
28
|
+
shape_parameters: Float32Array;
|
|
29
|
+
/**
|
|
30
|
+
* `[x, y, z]`, the record's frame in the collider's
|
|
31
|
+
*/
|
|
32
|
+
pose_translation: Float32Array;
|
|
33
|
+
/**
|
|
34
|
+
* a `ShapeRecordKind`
|
|
35
|
+
*/
|
|
36
|
+
shape_kind: number;
|
|
37
|
+
/**
|
|
38
|
+
* `[x, y, z, w]`, the record's frame in the collider's
|
|
39
|
+
*/
|
|
40
|
+
pose_rotation: Float32Array;
|
|
41
|
+
/**
|
|
42
|
+
* `[x, y, z]`, world m/s
|
|
43
|
+
*/
|
|
44
|
+
linear_velocity: Float32Array;
|
|
45
|
+
/**
|
|
46
|
+
* metres
|
|
47
|
+
*/
|
|
48
|
+
inflation: number;
|
|
49
|
+
/**
|
|
50
|
+
* `[x, y, z]`, world rad/s
|
|
51
|
+
*/
|
|
52
|
+
angular_velocity: Float32Array;
|
|
53
|
+
/**
|
|
54
|
+
* the transforms row that poses the record
|
|
55
|
+
*/
|
|
56
|
+
node: number;
|
|
57
|
+
};
|
|
58
|
+
//# sourceMappingURL=fluid_obstacle_record_create.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fluid_obstacle_record_create.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH;;;;;;;;;;GAUG;AACH,gDAFa,mBAAmB,CAa/B;;;;;sBAhCa,YAAY;;;;sBACZ,YAAY;;;;gBACZ,MAAM;;;;mBACN,YAAY;;;;qBACZ,YAAY;;;;eACZ,MAAM;;;;sBACN,YAAY;;;;UACZ,MAAM"}
|