@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"GPUMaterialManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/GPUMaterialManager.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUMaterialManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/GPUMaterialManager.js"],"names":[],"mappings":"AA2NA;IAoFI;;;;;;;;OAQG;IACH,yCANW,cAAc,oBACd,qBAAqB,YACrB,gBAAgB,qBAChB,qBAAqB,aACrB,iBAAiB,EAiD3B;IArID;;;OAGG;IACH,UAFU,IAAI,aAAa,EAAE,kBAAkB,CAAC,CAE3B;IAyBrB;;;OAGG;IACH,yCAEC;IAID;;;OAGG;IACH,sBAEC;IAsLD;;;;;;;;OAQG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACE,gBAAgB,EAAhC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACJ;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAiMnF;IAED;;;;OAIG;IACH,iBAHW,aAAa,GACX,kBAAkB,CAqB9B;IAED;;;;;;;;;;;;OAYG;IACH,kBAHW,aAAa,GACX,OAAO,CAyBnB;IAED;;;;OAIG;IACH,gBAaC;IAED;;;;;;;OAOG;IACH,0BAFW,eAAe,QAazB;IAED;;;;;;;;;;;OAWG;IACH,kBAHW,qBAAqB,GACnB,QAAQ,IAAI,CAAC,CAMzB;IAsBD;;;;;;OAMG;IACH,0BAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAED;;;;;;OAMG;IACH,wBAHW,aAAa,EAAE,GACb,aAAa,EAAE,CAI3B;IAuED;;;OAGG;IACH,YAFW,sBAAsB,QAiChC;;CAEJ;8BA33BY,OAAO,0CAA0C,EAAE,eAAe;6BAClE,OAAO,2BAA2B,EAAE,cAAc;yBAIlD,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCACvE,OAAO,gDAAgD,EAAE,qBAAqB;+BAC9E,OAAO,gCAAgC,EAAE,gBAAgB;gCACzD,OAAO,yBAAyB,EAAE,iBAAiB;6BACnD,OAAO,8BAA8B,EAAE,cAAc;oCACrD,OAAO,6CAA6C,EAAE,qBAAqB;4BAC3E,OAAO,oBAAoB,EAAE,aAAa;oCAC1C,OAAO,qCAAqC,EAAE,qBAAqB;mCAtBzE,yBAAyB;mCAjBG,8CAA8C"}
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prewarm(template) {
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assert.equal(template.isShadeMaterialTemplate, true, 'template.isShadeMaterialTemplate !== true');
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this.#render_pipelines.
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return this.#render_pipelines.prepare(template.gbuffer_pipeline_descriptor(this.#services));
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}
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/**
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/**
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* The standard material's uniform.
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* @type {ShaderResourceDescriptor}
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*/
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export const MATERIAL_INFO_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_DIFFUSE_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_DIFFUSE_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_ORM_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_ORM_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_EMISSIVE_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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export const MATERIAL_EMISSIVE_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/**
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* Group 0 of the standard material template: its uniform and its four textures.
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*
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* @type {ShaderResourceGroupDescriptor}
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*/
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export const SHADING_MATERIAL_RESOURCE_GROUP: ShaderResourceGroupDescriptor;
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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-
{"version":3,"file":"SHADING_MATERIAL_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SHADING_MATERIAL_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,qCAFU,wBAAwB,CAEgF;AAElH,uCAAuC;AACvC,gDADW,wBAAwB,CAC2E;AAC9G,uCAAuC;AACvC,gDADW,wBAAwB,CAC0E;AAC7G,uCAAuC;AACvC,+CADW,wBAAwB,CACyE;AAC5G,uCAAuC;AACvC,+CADW,wBAAwB,CACwE;AAC3G,uCAAuC;AACvC,4CADW,wBAAwB,CACmE;AACtG,uCAAuC;AACvC,4CADW,wBAAwB,CACkE;AACrG,uCAAuC;AACvC,iDADW,wBAAwB,CAC6E;AAChH,uCAAuC;AACvC,iDADW,wBAAwB,CAC4E;AAE/G;;;;;;;;;GASG;AACH,8CAFU,6BAA6B,CAE4C;yCArC1C,mDAAmD;8CAC9C,wDAAwD"}
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1
1
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import { GPUShaderStage } from "../../../descriptor/GPUShaderStage.js";
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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import { MATERIAL_METADATA_STRUCT } from "../MATERIAL_METADATA_STRUCT.js";
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/**
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* The standard material's uniform.
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* @type {ShaderResourceDescriptor}
|
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*/
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export const MATERIAL_INFO_RESOURCE = ShaderResourceDescriptor.uniform("material_info", MATERIAL_METADATA_STRUCT);
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_DIFFUSE_TEXTURE_RESOURCE = ShaderResourceDescriptor.texture("texture_diffuse", "float");
|
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/** @type {ShaderResourceDescriptor} */
|
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export const MATERIAL_DIFFUSE_SAMPLER_RESOURCE = ShaderResourceDescriptor.sampler("texture_diffuse_sampler");
|
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_TEXTURE_RESOURCE = ShaderResourceDescriptor.texture("texture_normal", "float");
|
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_SAMPLER_RESOURCE = ShaderResourceDescriptor.sampler("texture_normal_sampler");
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_ORM_TEXTURE_RESOURCE = ShaderResourceDescriptor.texture("texture_orm", "float");
|
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/** @type {ShaderResourceDescriptor} */
|
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export const MATERIAL_ORM_SAMPLER_RESOURCE = ShaderResourceDescriptor.sampler("texture_orm_sampler");
|
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/** @type {ShaderResourceDescriptor} */
|
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export const MATERIAL_EMISSIVE_TEXTURE_RESOURCE = ShaderResourceDescriptor.texture("texture_emissive", "float");
|
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|
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/** @type {ShaderResourceDescriptor} */
|
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|
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export const MATERIAL_EMISSIVE_SAMPLER_RESOURCE = ShaderResourceDescriptor.sampler("texture_emissive_sampler");
|
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+
|
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/**
|
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* Group 0 of the standard material template: its uniform and its four textures.
|
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31
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*
|
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@@ -16,14 +40,14 @@ export const SHADING_MATERIAL_RESOURCE_GROUP = new ShaderResourceGroupDescriptor
|
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SHADING_MATERIAL_RESOURCE_GROUP.label = "Material";
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SHADING_MATERIAL_RESOURCE_GROUP.
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.
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.
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.
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.
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.
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.
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+
SHADING_MATERIAL_RESOURCE_GROUP.add(MATERIAL_INFO_RESOURCE)
|
|
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|
+
.add(MATERIAL_DIFFUSE_TEXTURE_RESOURCE)
|
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|
+
.add(MATERIAL_DIFFUSE_SAMPLER_RESOURCE)
|
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+
.add(MATERIAL_NORMAL_TEXTURE_RESOURCE)
|
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.add(MATERIAL_NORMAL_SAMPLER_RESOURCE)
|
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.add(MATERIAL_ORM_TEXTURE_RESOURCE)
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.add(MATERIAL_ORM_SAMPLER_RESOURCE)
|
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.add(MATERIAL_EMISSIVE_TEXTURE_RESOURCE)
|
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.add(MATERIAL_EMISSIVE_SAMPLER_RESOURCE)
|
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|
SHADING_MATERIAL_RESOURCE_GROUP.addVisibility(GPUShaderStage.FRAGMENT);
|
|
@@ -9,7 +9,8 @@ rows, and the decision to spawn is the GPU's.
|
|
|
9
9
|
## Goals (from the brief)
|
|
10
10
|
|
|
11
11
|
- Single simulation execution shader (data-driven VM, not one-pipeline-per-effect).
|
|
12
|
-
- Projection modes: camera-facing billboard (+ velocity-stretched, axis-locked, world-oriented)
|
|
12
|
+
- Projection modes: camera-facing billboard (+ velocity-stretched, axis-locked, world-oriented),
|
|
13
|
+
each a frame a particle's own orientation (a quaternion) turns the quad inside. See "Orientation".
|
|
13
14
|
- Order-independent transparency: the particles are a side channel of the AVBOIT pipeline, so they
|
|
14
15
|
composite against the transparent meshes with no depth ordering of any kind.
|
|
15
16
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- Node-based composition → shader VM (compile graph → bytecode).
|
|
@@ -155,6 +156,12 @@ wide-register variants bind nine, which is the one place the system spends past
|
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|
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156
|
still inside the ten the engine demands of an adapter. `particle_shaders_wgsl_validity.spec` pins
|
|
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157
|
the count for every pass.
|
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157
158
|
|
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|
+
Every pass that runs the VM — emit, simulate, their wide variants and the warm-up's advance — also
|
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|
+
binds the scene's published wind field (`../wind/`, `GPUSceneWind.bind`, per frame): one uniform, one
|
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|
+
3-D texture and a sampler, and no storage buffer, so it costs none of the eight. It is bound with or
|
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|
+
without a producer; with none it reads still air. `graph_particles_wind.spec` holds every one of
|
|
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|
+
those passes to it.
|
|
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|
+
|
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165
|
### The VM (`ParticleVM`)
|
|
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166
|
|
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160
167
|
Register machine, emulator-safe (bounded instruction loop + big `switch`, no subgroup ops, no
|
|
@@ -181,6 +188,12 @@ recursion, no data-dependent jumps — conditionals are predicated via CMP/SELEC
|
|
|
181
188
|
- Builtins (`LOAD_BUILTIN`): DT, EMITTER_AGE, EMITTER_POSITION, EMITTER_DIRECTION, EMITTER_UP,
|
|
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189
|
PARTICLE_INDEX, SPAWN_FRACTION, TIME … assembled per-invocation by the host shader. The emitter's
|
|
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190
|
position and axes are its node's `global` out of the scene database.
|
|
191
|
+
- `SAMPLE_WIND dst, position` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §13): the scene's wind at a
|
|
192
|
+
world position, m/s — three lanes in, three out (a fourth, if asked for, is zero). The one opcode
|
|
193
|
+
that reads a resource the host binds: the interpreter calls `particle_vm_sample_wind`, which every
|
|
194
|
+
particle host defines over the published wind field (`vm/chunk_particle_vm_wind_field.js`), and the
|
|
195
|
+
JS reference calls its `sample_wind` host function — still air when a host passes none. To the
|
|
196
|
+
optimizer it is a pure read: removable, shareable within a run, narrowable to three, never folded.
|
|
184
197
|
|
|
185
198
|
#### Two interpreters
|
|
186
199
|
|
|
@@ -229,8 +242,9 @@ A core `NodeGraph` holds particle nodes (ports + parameters) for INIT and UPDATE
|
|
|
229
242
|
|
|
230
243
|
Standard node library: constants, attribute get/set, arithmetic/vector/math, random (uniform/sphere/
|
|
231
244
|
disk/cone), authored curves and RGB/RGBA gradients, noise (curl), integrate, gravity, emit-shapes,
|
|
232
|
-
compare/select, kill-if
|
|
233
|
-
arithmetic; no animation-table
|
|
245
|
+
compare/select, kill-if, and `wind` (a world position in, the scene's wind there out: `SAMPLE_WIND`).
|
|
246
|
+
Curves and gradients expand into graph nodes that emit ordinary VM arithmetic; no animation-table
|
|
247
|
+
binding or sampling opcode is needed.
|
|
234
248
|
|
|
235
249
|
### Emitters run at entities' rows
|
|
236
250
|
|
|
@@ -265,7 +279,7 @@ remembers the version its row was staged from. An author who edits an emitter sa
|
|
|
265
279
|
One `emitters` table (CPU-managed, low churn). Row = `PARTICLE_EMITTER_STRUCT`: program
|
|
266
280
|
offsets+lengths, constant-pool offset, seed, spawn rate, **node** (transforms row), **generation**,
|
|
267
281
|
flags (lighting/soft/cull/blend/projection), render binding (attr offsets for
|
|
268
|
-
position/size/color/
|
|
282
|
+
position/size/color/orientation/frame/velocity), atlas region + flipbook grid, and the program id
|
|
269
283
|
the coherence pass buckets on. The atlas region is resolved, not authored: the emitter names an
|
|
270
284
|
image and the system packs it, the way `ShaderManager` packs the old engine's sprites, so a repack
|
|
271
285
|
moves every patch without any emitter changing. The seed is resolved too — an emitter left at 0 gets
|
|
@@ -351,7 +365,7 @@ finished appending to the alive list:
|
|
|
351
365
|
- **accumulate** — one thread per live particle: read where its quad is and merge it into its
|
|
352
366
|
emitter's accumulator. The centre is the record's `render_position`; the dilation is
|
|
353
367
|
`particle_billboard_radius`, the largest offset `particle_billboard_offset` can produce for that
|
|
354
|
-
size, velocity and projection, over every corner, every
|
|
368
|
+
size, velocity and projection, over every corner, every orientation and any camera. The box has to hold
|
|
355
369
|
the *quads*, not the centres, and it has to be camera-independent, because it is read on a later
|
|
356
370
|
frame. The merge is `atomic_min_f32_storage` / `atomic_max_f32_storage`, the same CAS-spin the
|
|
357
371
|
skinned-mesh bounds refresh uses; both load first and return without a CAS once the box holds the
|
|
@@ -516,11 +530,51 @@ draw's.
|
|
|
516
530
|
|
|
517
531
|
### Rendering
|
|
518
532
|
|
|
519
|
-
A 6-vertex quad is expanded per instance
|
|
520
|
-
|
|
533
|
+
A 6-vertex quad is expanded per instance by `chunk_particle_billboard_vertex`, on the basis the
|
|
534
|
+
particle's projection mode and orientation compose (below). Fragment: sample atlas (region + flipbook frame), optional
|
|
521
535
|
soft-depth fade, optional lighting (below). Soft-depth fading scales both RGB and alpha for
|
|
522
536
|
premultiplied inputs; straight-alpha and additive inputs have alpha scaled before premultiplication.
|
|
523
537
|
|
|
538
|
+
### Orientation
|
|
539
|
+
|
|
540
|
+
**The record says how a particle is turned; the projection mode says how a view sees it.**
|
|
541
|
+
|
|
542
|
+
offset = F(mode, camera, velocity) · Q · (corner.x · size, corner.y · size · stretch, 0)
|
|
543
|
+
|
|
544
|
+
- **`Q` is the `orientation` render channel**, a 4-word attribute holding a quaternion (x, y, z, w)
|
|
545
|
+
— the only rotation a particle has. It is normalised at the draw, because a program integrating a
|
|
546
|
+
spin drifts off unit length and an unnormalised quaternion scales what it turns by its squared
|
|
547
|
+
length. The zero quaternion, which is what an attribute nobody wrote holds, reads as no turn with
|
|
548
|
+
no branch, and so does an unbound channel.
|
|
549
|
+
- **`F` is the mode's frame**, a proper rotation whose x and y are the sprite's right and up and whose
|
|
550
|
+
z is the side the mode shows: BILLBOARD the camera's axes; STRETCHED the screen velocity as its up
|
|
551
|
+
and the camera's axes at rest; VERTICAL world +Y as up and a horizontal face toward the eye;
|
|
552
|
+
HORIZONTAL world +X and -Z, facing +Y; FACING_WORLD the world's axes. Every one of them shows the
|
|
553
|
+
sprite the way round BILLBOARD does from its front, rather than its mirror image — three did not,
|
|
554
|
+
until the frames were written down as frames.
|
|
555
|
+
- **`stretch`** is STRETCHED's `1 + |v_screen|` and 1 otherwise. It belongs to the sprite and
|
|
556
|
+
elongates it along its own +Y, before the turn.
|
|
557
|
+
|
|
558
|
+
So FACING_WORLD with an orientation is a quad turned any way in the world, BILLBOARD with one is a
|
|
559
|
+
quad turned relative to the eye — a turn about +Z is a roll on the screen, which is how the bonfire's
|
|
560
|
+
flame, smoke and soot spin — and the other modes take a turn inside their frames with no rule of
|
|
561
|
+
their own. The frame is the renderer's and the rotation the record's because the frame is the one
|
|
562
|
+
part a view decides: the VM has no camera, one record is drawn by every view, and no quaternion
|
|
563
|
+
written into it could face all of them.
|
|
564
|
+
|
|
565
|
+
`particle_basis` composes the two once per vertex and feeds both the offset and the normal, so they
|
|
566
|
+
cannot disagree about which way a mode faces. **Bounds do not change**: the basis is a rotation, so no
|
|
567
|
+
corner reaches past `sqrt(2) · size · stretch`, which is what `particle_billboard_radius` already
|
|
568
|
+
states; the bounds pass never reads the channel. **The VM does not change** either: a program writes
|
|
569
|
+
a vec4 attribute like any other, and the node library has what it takes to build one —
|
|
570
|
+
`quatFromAxisAngle`, `quatLookRotation`, `quatRotate`, `quatMultiply`, `quatIntegrate` (exact for a
|
|
571
|
+
constant angular velocity at any step, which the warm-up's stretched ticks need), `sampleRotation`
|
|
572
|
+
(uniform) and `emitterRotation` (the node's own rotation; `EMITTER_DIRECTION` is its -Z).
|
|
573
|
+
|
|
574
|
+
There was a scalar `rotation` channel, a roll; it is gone rather than kept beside this, and
|
|
575
|
+
`ParticleEffect` serializes at version 2 — a version-1 save loads with its orientation unbound, since
|
|
576
|
+
its bytecode writes an angle. `ORIENTATION_PLAN_2026_10_15.md` has the alternatives and why each lost.
|
|
577
|
+
|
|
524
578
|
Additive vs. alpha is never a pipeline switch: the shader emits premultiplied RGB with alpha 0
|
|
525
579
|
(additive) or alpha a (normal), so one setup covers both and the choice stays per particle and
|
|
526
580
|
GPU-driven. Under AVBOIT that choice picks which accumulators the fragment writes.
|
|
@@ -689,6 +743,7 @@ src/shade/renderer/particles/
|
|
|
689
743
|
vm/chunk_particle_vm.js WGSL interpreter CodeChunk (parity target)
|
|
690
744
|
vm/chunk_particle_vm_registers_fast.js register file in var<private> — the interpreter that runs
|
|
691
745
|
vm/chunk_particle_vm_registers_wide.js register file in storage — the fallback
|
|
746
|
+
vm/chunk_particle_vm_wind_field.js the VM's wind read, off the scene's published wind field
|
|
692
747
|
shaders/chunk_particle_simulate_step.js one particle's simulate, shared by both simulate shaders
|
|
693
748
|
shaders/chunk_particle_emit_step.js one newborn's emit, shared by both emit shaders
|
|
694
749
|
graph/ParticleNodeDescription.js node type base (ports + lowering)
|
|
@@ -830,8 +885,9 @@ a vertex need not be on screen, and one quad can span the frustum.
|
|
|
830
885
|
light evaluated at `-normal`, passed on in proportion to `1 - alpha`. The dense core of a puff
|
|
831
886
|
holds light from behind back and its thin edges let it through — smoke backlit by the moon has an
|
|
832
887
|
edge instead of being black. It costs nothing measurable: the draw is bound by its texture reads.
|
|
833
|
-
- **The normal** is the quad's own plane
|
|
834
|
-
|
|
888
|
+
- **The normal** is the quad's own plane — the face of the basis its mode and orientation lay it
|
|
889
|
+
on — turned to the side the eye is on and bent out toward the corners
|
|
890
|
+
(`particle_billboard_normal`), so a sprite shades as a puff, and a turned one as it turns.
|
|
835
891
|
- **The directional light skips the atmosphere's transmittance** the fog applies: meshes are lit by
|
|
836
892
|
`sun.color` as it stands, and a lit particle has to agree with the surface beside it.
|
|
837
893
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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@@ -498,6 +498,9 @@ export class GPUParticleSystem {
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498
498
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graph,
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499
499
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camera,
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500
500
|
scene_database,
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501
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+
// The scene's wind, which every VM pass binds for `SAMPLE_WIND`. The scene context always
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502
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+
// has one; nothing here knows or asks what produces it.
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503
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+
wind: this.scene_context.wind,
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501
504
|
gpu: buffers,
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502
505
|
emitters,
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503
506
|
capacity: this.capacity,
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