@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { BVH2_NODE_STRUCT } from "./BVH2_NODE_STRUCT.js";
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import { BVH_NULL_NODE_DEFINITION } from "./BVH_NULL_NODE_DEFINITION.js";
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import { chunk_bvh_query_aabb_frontier } from "./chunk_bvh_query_aabb_frontier.js";
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/**
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* Every leaf of a BVH whose box overlaps one query box, found by a whole workgroup together and
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* returned as payloads in ascending order.
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*
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* ## Why not a stack per thread
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*
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* The engine's traversals (`chunk_sdf_query_distance`, `chunk_ray_query_*`) walk a stack per
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* thread with no cap on visits, which is right for one ray per thread and wrong for one box per
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* workgroup: the box meets a subtree, not a path, and one thread walking it serially is the slowest
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* thread of the dispatch. This expands the tree a **level at a time** instead, as the vgeo cut does
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* its descent: every node on the current level is tested by its own invocation, the survivors'
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* children are appended to the next level, overlapping leaves to the candidate list, and a barrier
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* separates the levels. Per-invocation work is bounded by the depth of the tree, not by the size of
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* the answer.
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*
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* ## The contract
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*
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* Call `bvh_query_aabb_cooperative(root, query, lane)` from every invocation of a workgroup of
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* exactly `BVH_QUERY_AABB_WORKGROUP_SIZE` invocations, in uniform control flow, with `lane` the
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* `local_invocation_index` and `root` and `query` the same in every invocation. `root` is the
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* tree's root word (word 0 of `BVH_BUFFER_LAYOUT`), and `BVH_NULL_NODE` for an empty tree. `query`
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* is `[min.xyz, max.xyz]`; touching counts as overlapping, as in `aabb3_intersects_aabb3`.
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*
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* It returns a `BVHQueryAABBResult` whose fields are workgroup-uniform, so they can bound the
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* caller's loops. The payloads are `bvh_query_aabb_candidates[0, candidate_count)`, ascending, and
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* visible to every invocation when the call returns. They stay there until the next query.
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*
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* The node layout is `BVH_BUFFER_LAYOUT`'s: a node is a leaf exactly when `child_1` is
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* `BVH_NULL_NODE`, and then `child_2` is its payload.
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*
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* ## The seam: two functions the enclosing shader defines
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*
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* The chunk binds nothing. It reads the tree and filters leaves through two functions the shader
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* that includes it must define, in the manner of the particle VM's `vm_reg_read` and
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* `vm_reg_write`:
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*
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* - `fn bvh_query_aabb_node(index: u32) -> BVH2Node` returns node `index`, where `BVH2Node` is
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* `BVH2_NODE_STRUCT.wgsl_ref`. A tree bound as `BVH_STRUCT` answers with `tree.nodes[index]`; one
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* inside a word arena reads its eight words.
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* - `fn bvh_query_aabb_accept_leaf(payload: u32, bounds: array<f32, 6>) -> bool` is asked about
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* every leaf that overlaps the box, before it takes a place on the list. A caller with nothing to
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* filter returns `true`. The fluid's resolution cull lives here: a leaf too small for the cascade
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* is refused before it can crowd out one that is not.
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*
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*
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* Appends from different subgroups land in whatever order the hardware runs them, so the list is
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* over the smallest power-of-two prefix that holds the candidates (`sort_bitonic_size`), padded
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* with `0xffffffff`, one compare-exchange per invocation per stage. A payload that is a stable row index then makes "the lowest K" the same K every frame for
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*
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* Nothing is dropped silently. A level whose appends pass `BVH_QUERY_AABB_FRONTIER_CAPACITY`, and a
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* list still holding nodes when `BVH_QUERY_AABB_LEVEL_BUDGET` levels have been expanded, add those
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* nodes to `nodes_dropped`: subtrees never tested. A leaf that passes the filter when the candidate
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* list is full adds to `candidates_dropped`. With both zero the candidates are every overlapping
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* leaf the filter accepted; with either non-zero they are a subset, and the lowest K of them need
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* not be the lowest K overall.
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*
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* Per invocation, at most `BVH_QUERY_AABB_LEVEL_BUDGET * BVH_QUERY_AABB_FRONTIER_ROUNDS` = 51 * 4 =
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* 204 node reads and filter calls, then two padding writes and 28 compare-exchanges. A query that
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* meets nothing costs one level: the root is read, misses, and the loop leaves.
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*
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* Workgroup memory: two lists of 256 node indices, 128 payloads and five words, 2580 bytes.
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*
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* ## Subgroups
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*
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* Appends are aggregated per subgroup: an exclusive add numbers the subgroup's appends, one elected
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* invocation reserves them all with one workgroup `atomicAdd`, and a broadcast hands each
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* invocation its base. Nothing assumes which invocations share a subgroup or that a subgroup's
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* invocations are contiguous in `local_invocation_index`: a subgroup reserves a run of its own
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* wherever it lands. Every subgroup operation is reached in uniform control flow; the loops' trip
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* counts are literals, and the one early exit is on a value read back through
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* `workgroupUniformLoad`.
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*
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* @type {CodeChunk}
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*/
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export const chunk_bvh_query_aabb_cooperative = CodeChunk.from(
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//language=WGSL
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`
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struct BVHQueryAABBResult {
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// payloads in bvh_query_aabb_candidates[0, candidate_count), ascending
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candidate_count: u32,
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// leaves the filter accepted that found the candidate list full
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candidates_dropped: u32,
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// nodes never tested: frontier overflow, and what was left when the level budget ran out
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nodes_dropped: u32,
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}
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// two lists of node indices, alternating by level; bvh_query_aabb_list says which one a level reads
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var<workgroup> bvh_query_aabb_frontier: array<array<u32, BVH_QUERY_AABB_FRONTIER_CAPACITY>, 2>;
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// appends asked of each list; past the capacity they were counted but not stored
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var<workgroup> bvh_query_aabb_frontier_reserved: array<atomic<u32>, 2>;
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var<workgroup> bvh_query_aabb_candidates: array<u32, BVH_QUERY_AABB_CANDIDATE_CAPACITY>;
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var<workgroup> bvh_query_aabb_candidates_reserved: atomic<u32>;
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// written by invocation 0 only
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var<workgroup> bvh_query_aabb_nodes_dropped: u32;
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// what invocation 0 publishes, read back through workgroupUniformLoad
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var<workgroup> bvh_query_aabb_broadcast: u32;
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// This invocation's first slot of count appends to a frontier list, reserved for the whole
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// subgroup by one atomic.
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fn bvh_query_aabb_reserve_frontier(list: u32, count: u32) -> u32 {
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let offset = subgroupExclusiveAdd(count);
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let total = subgroupAdd(count);
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// elected before the branch, which then holds no subgroup operation and may be non-uniform
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let elected = subgroupElect();
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var base = 0u;
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if (elected && total > 0u) {
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base = atomicAdd(&bvh_query_aabb_frontier_reserved[list], total);
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}
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return subgroupBroadcastFirst(base) + offset;
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}
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// The same, for the candidate list.
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fn bvh_query_aabb_reserve_candidates(count: u32) -> u32 {
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let offset = subgroupExclusiveAdd(count);
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let total = subgroupAdd(count);
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let elected = subgroupElect();
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var base = 0u;
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if (elected && total > 0u) {
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base = atomicAdd(&bvh_query_aabb_candidates_reserved, total);
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}
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return subgroupBroadcastFirst(base) + offset;
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}
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// Test this level's list: the children of overlapping internal nodes go on the next list, the
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// payloads of overlapping leaves the filter accepts on the candidate list.
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fn bvh_query_aabb_expand(list: u32, expand_count: u32, query: array<f32, 6>, lane: u32) {
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let next = list ^ 1u;
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+
for (var iteration = 0u; iteration < BVH_QUERY_AABB_FRONTIER_ROUNDS; iteration++) {
|
|
150
|
+
let slot = bvh_query_aabb_slot(iteration, lane);
|
|
151
|
+
|
|
152
|
+
var node: ${BVH2_NODE_STRUCT.wgsl_ref};
|
|
153
|
+
var kind = BVH_QUERY_AABB_SKIP;
|
|
154
|
+
|
|
155
|
+
if (slot < expand_count) {
|
|
156
|
+
node = bvh_query_aabb_node(bvh_query_aabb_frontier[list][slot]);
|
|
157
|
+
|
|
158
|
+
kind = bvh_query_aabb_classify(node.bounds, node.child_1, query);
|
|
159
|
+
|
|
160
|
+
if (kind == BVH_QUERY_AABB_LEAF && !bvh_query_aabb_accept_leaf(node.child_2, node.bounds)) {
|
|
161
|
+
kind = BVH_QUERY_AABB_SKIP;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
// every invocation reserves, holding or not, so the subgroup operations stay uniform
|
|
166
|
+
let frontier_slot = bvh_query_aabb_reserve_frontier(next, select(0u, 2u, kind == BVH_QUERY_AABB_DESCEND));
|
|
167
|
+
let candidate_slot = bvh_query_aabb_reserve_candidates(select(0u, 1u, kind == BVH_QUERY_AABB_LEAF));
|
|
168
|
+
|
|
169
|
+
if (kind == BVH_QUERY_AABB_DESCEND) {
|
|
170
|
+
if (frontier_slot < BVH_QUERY_AABB_FRONTIER_CAPACITY) {
|
|
171
|
+
bvh_query_aabb_frontier[next][frontier_slot] = node.child_1;
|
|
172
|
+
}
|
|
173
|
+
if (frontier_slot + 1u < BVH_QUERY_AABB_FRONTIER_CAPACITY) {
|
|
174
|
+
bvh_query_aabb_frontier[next][frontier_slot + 1u] = node.child_2;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
if (kind == BVH_QUERY_AABB_LEAF && candidate_slot < BVH_QUERY_AABB_CANDIDATE_CAPACITY) {
|
|
179
|
+
bvh_query_aabb_candidates[candidate_slot] = node.child_2;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
// Order the first count candidates ascending, through the power-of-two prefix that holds them.
|
|
185
|
+
fn bvh_query_aabb_sort(count: u32, lane: u32) {
|
|
186
|
+
let span = sort_bitonic_size(count);
|
|
187
|
+
|
|
188
|
+
// the prefix past the candidates sorts last
|
|
189
|
+
for (var iteration = 0u; iteration < BVH_QUERY_AABB_CANDIDATE_ROUNDS; iteration++) {
|
|
190
|
+
let slot = iteration * BVH_QUERY_AABB_WORKGROUP_SIZE + lane;
|
|
191
|
+
|
|
192
|
+
if (slot >= count && slot < span) {
|
|
193
|
+
bvh_query_aabb_candidates[slot] = 0xffffffffu;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
// span is workgroup-uniform, so is every bound and exit below
|
|
198
|
+
for (var k = 2u; k <= BVH_QUERY_AABB_CANDIDATE_CAPACITY; k = k << 1u) {
|
|
199
|
+
if (k > span) {
|
|
200
|
+
break;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
for (var j = k >> 1u; j > 0u; j = j >> 1u) {
|
|
204
|
+
workgroupBarrier();
|
|
205
|
+
|
|
206
|
+
// the smaller of the two belongs in pair.x
|
|
207
|
+
let pair = sort_bitonic_comparator(lane, k, j);
|
|
208
|
+
|
|
209
|
+
// a pair is wholly inside the prefix or wholly past it
|
|
210
|
+
if (max(pair.x, pair.y) < span) {
|
|
211
|
+
let a = bvh_query_aabb_candidates[pair.x];
|
|
212
|
+
let b = bvh_query_aabb_candidates[pair.y];
|
|
213
|
+
|
|
214
|
+
if (b < a) {
|
|
215
|
+
bvh_query_aabb_candidates[pair.x] = b;
|
|
216
|
+
bvh_query_aabb_candidates[pair.y] = a;
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
fn bvh_query_aabb_cooperative(root: u32, query: array<f32, 6>, lane: u32) -> BVHQueryAABBResult {
|
|
224
|
+
// whatever the workgroup did with a previous query's candidates is done before they are reset
|
|
225
|
+
workgroupBarrier();
|
|
226
|
+
|
|
227
|
+
if (lane == 0u) {
|
|
228
|
+
bvh_query_aabb_frontier[0][0] = root;
|
|
229
|
+
atomicStore(&bvh_query_aabb_frontier_reserved[0], select(1u, 0u, root == BVH_NULL_NODE));
|
|
230
|
+
atomicStore(&bvh_query_aabb_frontier_reserved[1], 0u);
|
|
231
|
+
atomicStore(&bvh_query_aabb_candidates_reserved, 0u);
|
|
232
|
+
bvh_query_aabb_nodes_dropped = 0u;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// one pass past the budget, to count what the last expanded level left on its list; that
|
|
236
|
+
// pass publishes nothing to expand, so the loop always leaves through the break
|
|
237
|
+
for (var level = 0u; level <= BVH_QUERY_AABB_LEVEL_BUDGET; level++) {
|
|
238
|
+
let list = bvh_query_aabb_list(level);
|
|
239
|
+
|
|
240
|
+
// every append to this level's list has landed
|
|
241
|
+
workgroupBarrier();
|
|
242
|
+
|
|
243
|
+
if (lane == 0u) {
|
|
244
|
+
let published = bvh_query_aabb_publish(atomicLoad(&bvh_query_aabb_frontier_reserved[list]), level);
|
|
245
|
+
|
|
246
|
+
bvh_query_aabb_broadcast = published.x;
|
|
247
|
+
bvh_query_aabb_nodes_dropped += published.y;
|
|
248
|
+
|
|
249
|
+
// the list this level appends to, read two levels ago and empty again
|
|
250
|
+
atomicStore(&bvh_query_aabb_frontier_reserved[list ^ 1u], 0u);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
let expand_count = workgroupUniformLoad(&bvh_query_aabb_broadcast);
|
|
254
|
+
|
|
255
|
+
if (expand_count == 0u) {
|
|
256
|
+
break;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
bvh_query_aabb_expand(list, expand_count, query, lane);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// every invocation has read the last broadcast before invocation 0 writes the next
|
|
263
|
+
workgroupBarrier();
|
|
264
|
+
|
|
265
|
+
if (lane == 0u) {
|
|
266
|
+
bvh_query_aabb_broadcast = atomicLoad(&bvh_query_aabb_candidates_reserved);
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
let reserved = workgroupUniformLoad(&bvh_query_aabb_broadcast);
|
|
270
|
+
let count = min(reserved, BVH_QUERY_AABB_CANDIDATE_CAPACITY);
|
|
271
|
+
|
|
272
|
+
bvh_query_aabb_sort(count, lane);
|
|
273
|
+
|
|
274
|
+
// also the barrier that makes the sorted list visible to every invocation
|
|
275
|
+
let nodes_dropped = workgroupUniformLoad(&bvh_query_aabb_nodes_dropped);
|
|
276
|
+
|
|
277
|
+
return BVHQueryAABBResult(count, reserved - count, nodes_dropped);
|
|
278
|
+
}
|
|
279
|
+
`, [
|
|
280
|
+
BVH2_NODE_STRUCT.declaration_chunk,
|
|
281
|
+
BVH_NULL_NODE_DEFINITION,
|
|
282
|
+
chunk_bvh_query_aabb_frontier,
|
|
283
|
+
chunk_sort_bitonic_comparator,
|
|
284
|
+
]);
|
|
285
|
+
|
|
286
|
+
chunk_bvh_query_aabb_cooperative.addExtension(WebGPUExtensionType.Subgroups);
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Invocations in a workgroup running {@link chunk_bvh_query_aabb_cooperative}: two subgroups on a
|
|
3
|
+
* 32-wide part, one on a 64-wide one. Small on purpose, because the caller dispatches one workgroup
|
|
4
|
+
* per query box and most boxes meet only a handful of leaves.
|
|
5
|
+
* @type {number}
|
|
6
|
+
*/
|
|
7
|
+
export const BVH_QUERY_AABB_WORKGROUP_SIZE: number;
|
|
8
|
+
/**
|
|
9
|
+
* Nodes one level of the frontier holds. Both children of every overlapping internal node go on
|
|
10
|
+
* it, so it carries 128 overlapping internal nodes a level: as wide as the candidate list.
|
|
11
|
+
* @type {number}
|
|
12
|
+
*/
|
|
13
|
+
export const BVH_QUERY_AABB_FRONTIER_CAPACITY: number;
|
|
14
|
+
/**
|
|
15
|
+
* Leaf payloads the query gathers. Twice the workgroup, so the sort is one compare-exchange per
|
|
16
|
+
* invocation per stage.
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
export const BVH_QUERY_AABB_CANDIDATE_CAPACITY: number;
|
|
20
|
+
/**
|
|
21
|
+
* Levels of the frontier the query expands, depths 0 through 50.
|
|
22
|
+
*
|
|
23
|
+
* The deepest leaf of a Karras LBVH over at most 2^20 leaves is at depth 50. An internal node's
|
|
24
|
+
* split is the common-prefix length of its range, and a child's is strictly longer than its
|
|
25
|
+
* parent's, so a root-to-leaf path holds at most as many internal nodes as there are distinct
|
|
26
|
+
* prefix lengths: 2..31 for distinct 30-bit codes (30 values) and 32 + 12..31 for equal codes
|
|
27
|
+
* whose indices are below 2^20 (20 values). Fifty internal nodes, then the leaf.
|
|
28
|
+
*
|
|
29
|
+
* A deeper tree, which another builder may produce, is not walked past the budget; what is left
|
|
30
|
+
* on the frontier is counted in `nodes_dropped`.
|
|
31
|
+
* @type {number}
|
|
32
|
+
*/
|
|
33
|
+
export const BVH_QUERY_AABB_LEVEL_BUDGET: number;
|
|
34
|
+
/**
|
|
35
|
+
* The pure parts of {@link chunk_bvh_query_aabb_cooperative}: its bounds, how a node is classified
|
|
36
|
+
* against the query box, and how a level's list is published.
|
|
37
|
+
* Everything here is per invocation and runs under the emulator; the cooperative chunk is the
|
|
38
|
+
* workgroup memory, the barriers and the subgroup appends around it.
|
|
39
|
+
*
|
|
40
|
+
* Per-invocation work is `BVH_QUERY_AABB_LEVEL_BUDGET * BVH_QUERY_AABB_FRONTIER_ROUNDS` = 51 * 4 =
|
|
41
|
+
* 204 node reads at most, then the candidate sort's 28 compare-exchanges.
|
|
42
|
+
*
|
|
43
|
+
* @type {CodeChunk}
|
|
44
|
+
*/
|
|
45
|
+
export const chunk_bvh_query_aabb_frontier: CodeChunk;
|
|
46
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
47
|
+
//# sourceMappingURL=chunk_bvh_query_aabb_frontier.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_bvh_query_aabb_frontier.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,+CAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,gDAFU,MAAM,CAEqC;AASrD;;;;;;;;;;;;GAYG;AACH,0CAFU,MAAM,CAE6C;AAW7D;;;;;;;;;;GAUG;AACH,4CAFU,SAAS,CAqDhB;0BAvHuB,6BAA6B"}
|
|
@@ -0,0 +1,121 @@
|
|
|
1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
3
|
+
import { chunk_aabb3_intersects_aabb3 } from "../geometry/aabb3/chunk_aabb3_intersects_aabb3.js";
|
|
4
|
+
import { BVH_NULL_NODE_DEFINITION } from "./BVH_NULL_NODE_DEFINITION.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Invocations in a workgroup running {@link chunk_bvh_query_aabb_cooperative}: two subgroups on a
|
|
8
|
+
* 32-wide part, one on a 64-wide one. Small on purpose, because the caller dispatches one workgroup
|
|
9
|
+
* per query box and most boxes meet only a handful of leaves.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
export const BVH_QUERY_AABB_WORKGROUP_SIZE = 64;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Nodes one level of the frontier holds. Both children of every overlapping internal node go on
|
|
16
|
+
* it, so it carries 128 overlapping internal nodes a level: as wide as the candidate list.
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
export const BVH_QUERY_AABB_FRONTIER_CAPACITY = 256;
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Leaf payloads the query gathers. Twice the workgroup, so the sort is one compare-exchange per
|
|
23
|
+
* invocation per stage.
|
|
24
|
+
* @type {number}
|
|
25
|
+
*/
|
|
26
|
+
export const BVH_QUERY_AABB_CANDIDATE_CAPACITY = 128;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Bits of an LBVH sort key: a 30-bit Morton code (`shader_bvh_morton`, ten bits per axis) and the
|
|
30
|
+
* leaf index that breaks ties between equal codes (`bvh_delta`), 20 bits for up to 2^20 leaves.
|
|
31
|
+
* @type {number}
|
|
32
|
+
*/
|
|
33
|
+
const LBVH_KEY_BITS = 30 + 20;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Levels of the frontier the query expands, depths 0 through 50.
|
|
37
|
+
*
|
|
38
|
+
* The deepest leaf of a Karras LBVH over at most 2^20 leaves is at depth 50. An internal node's
|
|
39
|
+
* split is the common-prefix length of its range, and a child's is strictly longer than its
|
|
40
|
+
* parent's, so a root-to-leaf path holds at most as many internal nodes as there are distinct
|
|
41
|
+
* prefix lengths: 2..31 for distinct 30-bit codes (30 values) and 32 + 12..31 for equal codes
|
|
42
|
+
* whose indices are below 2^20 (20 values). Fifty internal nodes, then the leaf.
|
|
43
|
+
*
|
|
44
|
+
* A deeper tree, which another builder may produce, is not walked past the budget; what is left
|
|
45
|
+
* on the frontier is counted in `nodes_dropped`.
|
|
46
|
+
* @type {number}
|
|
47
|
+
*/
|
|
48
|
+
export const BVH_QUERY_AABB_LEVEL_BUDGET = LBVH_KEY_BITS + 1;
|
|
49
|
+
|
|
50
|
+
assert.equal(
|
|
51
|
+
BVH_QUERY_AABB_FRONTIER_CAPACITY % BVH_QUERY_AABB_WORKGROUP_SIZE, 0,
|
|
52
|
+
'the frontier is expanded in whole rounds of the workgroup'
|
|
53
|
+
);
|
|
54
|
+
assert.equal(
|
|
55
|
+
BVH_QUERY_AABB_CANDIDATE_CAPACITY, 2 * BVH_QUERY_AABB_WORKGROUP_SIZE,
|
|
56
|
+
'the sort is one compare-exchange per invocation per stage'
|
|
57
|
+
);
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* The pure parts of {@link chunk_bvh_query_aabb_cooperative}: its bounds, how a node is classified
|
|
61
|
+
* against the query box, and how a level's list is published.
|
|
62
|
+
* Everything here is per invocation and runs under the emulator; the cooperative chunk is the
|
|
63
|
+
* workgroup memory, the barriers and the subgroup appends around it.
|
|
64
|
+
*
|
|
65
|
+
* Per-invocation work is `BVH_QUERY_AABB_LEVEL_BUDGET * BVH_QUERY_AABB_FRONTIER_ROUNDS` = 51 * 4 =
|
|
66
|
+
* 204 node reads at most, then the candidate sort's 28 compare-exchanges.
|
|
67
|
+
*
|
|
68
|
+
* @type {CodeChunk}
|
|
69
|
+
*/
|
|
70
|
+
export const chunk_bvh_query_aabb_frontier = CodeChunk.from(
|
|
71
|
+
//language=WGSL
|
|
72
|
+
`
|
|
73
|
+
const BVH_QUERY_AABB_WORKGROUP_SIZE = ${BVH_QUERY_AABB_WORKGROUP_SIZE}u;
|
|
74
|
+
const BVH_QUERY_AABB_FRONTIER_CAPACITY = ${BVH_QUERY_AABB_FRONTIER_CAPACITY}u;
|
|
75
|
+
const BVH_QUERY_AABB_FRONTIER_ROUNDS = ${BVH_QUERY_AABB_FRONTIER_CAPACITY / BVH_QUERY_AABB_WORKGROUP_SIZE}u;
|
|
76
|
+
const BVH_QUERY_AABB_CANDIDATE_CAPACITY = ${BVH_QUERY_AABB_CANDIDATE_CAPACITY}u;
|
|
77
|
+
const BVH_QUERY_AABB_CANDIDATE_ROUNDS = ${BVH_QUERY_AABB_CANDIDATE_CAPACITY / BVH_QUERY_AABB_WORKGROUP_SIZE}u;
|
|
78
|
+
const BVH_QUERY_AABB_LEVEL_BUDGET = ${BVH_QUERY_AABB_LEVEL_BUDGET}u;
|
|
79
|
+
|
|
80
|
+
// what a node on the frontier turns into
|
|
81
|
+
const BVH_QUERY_AABB_SKIP = 0u;
|
|
82
|
+
const BVH_QUERY_AABB_DESCEND = 1u;
|
|
83
|
+
const BVH_QUERY_AABB_LEAF = 2u;
|
|
84
|
+
|
|
85
|
+
// A node against the query box: outside it, an internal node whose two children go on the next
|
|
86
|
+
// level, or a leaf whose payload is a candidate. Touching counts as overlapping.
|
|
87
|
+
fn bvh_query_aabb_classify(bounds: array<f32, 6>, child_1: u32, query: array<f32, 6>) -> u32 {
|
|
88
|
+
if (!aabb3_intersects_aabb3(bounds, query)) {
|
|
89
|
+
return BVH_QUERY_AABB_SKIP;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
return select(BVH_QUERY_AABB_DESCEND, BVH_QUERY_AABB_LEAF, child_1 == BVH_NULL_NODE);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
// The list a level reads. The level appends to the other one, so two lists alternate.
|
|
96
|
+
fn bvh_query_aabb_list(level: u32) -> u32 {
|
|
97
|
+
return level & 1u;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// The list entry an invocation expands in one of a level's rounds; the rounds tile the list.
|
|
101
|
+
fn bvh_query_aabb_slot(iteration: u32, lane: u32) -> u32 {
|
|
102
|
+
return iteration * BVH_QUERY_AABB_WORKGROUP_SIZE + lane;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
// A level's list once every append to it has landed, from the appends it was asked for: x is
|
|
106
|
+
// how many entries to expand, y how many nodes are dropped. Appends past the capacity were never
|
|
107
|
+
// stored. At the budget nothing more is expanded, so the whole list is dropped.
|
|
108
|
+
fn bvh_query_aabb_publish(reserved: u32, level: u32) -> vec2<u32> {
|
|
109
|
+
let kept = min(reserved, BVH_QUERY_AABB_FRONTIER_CAPACITY);
|
|
110
|
+
|
|
111
|
+
if (level >= BVH_QUERY_AABB_LEVEL_BUDGET) {
|
|
112
|
+
return vec2<u32>(0u, reserved);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
return vec2<u32>(kept, reserved - kept);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
`, [
|
|
119
|
+
BVH_NULL_NODE_DEFINITION,
|
|
120
|
+
chunk_aabb3_intersects_aabb3,
|
|
121
|
+
]);
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* View-space position of a depth-buffer texel: {@link chunk_project_position_from_depth} with the camera's
|
|
3
|
+
* `projection_matrix_inverse`, at a quarter of the multiply-adds.
|
|
4
|
+
*
|
|
5
|
+
* The inverse of a perspective projection maps NDC x only to view x, NDC y only to view y, and depth only to
|
|
6
|
+
* z and w. The other eight entries are zero, so this reads the eight that are not, and the TAA jitter, which
|
|
7
|
+
* the projection carries as an off-axis shift, is in two of them. An orthographic projection's inverse has
|
|
8
|
+
* the same shape, its jitter in the translation column, so this covers both.
|
|
9
|
+
*
|
|
10
|
+
* Why it exists: a screen-space march reconstructs every sample it fetches, and a full mat4 multiply per
|
|
11
|
+
* sample is what that costs otherwise. See `fragment_shader_gtao.js` for the measurement.
|
|
12
|
+
*
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_project_view_position_from_depth: CodeChunk;
|
|
16
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
17
|
+
//# sourceMappingURL=chunk_project_view_position_from_depth.d.ts.map
|
package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_project_view_position_from_depth.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH,qDAFU,SAAS,CA6BjB;0BA5CwB,6BAA6B"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_uv_to_ndc } from "../texture/chunk_uv_to_ndc.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* View-space position of a depth-buffer texel: {@link chunk_project_position_from_depth} with the camera's
|
|
6
|
+
* `projection_matrix_inverse`, at a quarter of the multiply-adds.
|
|
7
|
+
*
|
|
8
|
+
* The inverse of a perspective projection maps NDC x only to view x, NDC y only to view y, and depth only to
|
|
9
|
+
* z and w. The other eight entries are zero, so this reads the eight that are not, and the TAA jitter, which
|
|
10
|
+
* the projection carries as an off-axis shift, is in two of them. An orthographic projection's inverse has
|
|
11
|
+
* the same shape, its jitter in the translation column, so this covers both.
|
|
12
|
+
*
|
|
13
|
+
* Why it exists: a screen-space march reconstructs every sample it fetches, and a full mat4 multiply per
|
|
14
|
+
* sample is what that costs otherwise. See `fragment_shader_gtao.js` for the measurement.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_project_view_position_from_depth = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn project_view_position_from_depth(
|
|
22
|
+
uv: vec2<f32>,
|
|
23
|
+
ndc_depth: f32,
|
|
24
|
+
projection_inverse: mat4x4<f32>
|
|
25
|
+
) -> vec3<f32> {
|
|
26
|
+
|
|
27
|
+
let ndc = uv_to_ndc(uv);
|
|
28
|
+
|
|
29
|
+
let m = projection_inverse;
|
|
30
|
+
|
|
31
|
+
let projected = vec4<f32>(
|
|
32
|
+
fma(ndc.x, m[0][0], m[3][0]),
|
|
33
|
+
fma(ndc.y, m[1][1], m[3][1]),
|
|
34
|
+
fma(ndc_depth, m[2][2], m[3][2]),
|
|
35
|
+
fma(ndc_depth, m[2][3], m[3][3]),
|
|
36
|
+
);
|
|
37
|
+
|
|
38
|
+
// undo projection
|
|
39
|
+
return projected.xyz / projected.w;
|
|
40
|
+
}
|
|
41
|
+
`,
|
|
42
|
+
[
|
|
43
|
+
chunk_uv_to_ndc
|
|
44
|
+
]
|
|
45
|
+
);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
2
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
3
3
|
import { chunk_texel_coordinate_to_uv } from "../texture/chunk_texel_coordinate_to_uv.js";
|
|
4
|
-
import {
|
|
4
|
+
import { chunk_project_view_position_from_depth } from "./chunk_project_view_position_from_depth.js";
|
|
5
5
|
|
|
6
6
|
export const chunk_screen_coordinate_to_view = CodeChunk.from(
|
|
7
7
|
//language=WGSL
|
|
@@ -20,13 +20,13 @@ fn screen_coordinate_to_view(
|
|
|
20
20
|
|
|
21
21
|
let uv = texel_coordinate_to_uv(vec2f(coord), textureDimensions(tDepth).xy);
|
|
22
22
|
|
|
23
|
-
let position_vs =
|
|
23
|
+
let position_vs = project_view_position_from_depth(uv, texel_depth, camera.projection_matrix_inverse );
|
|
24
24
|
|
|
25
25
|
return position_vs;
|
|
26
26
|
}
|
|
27
27
|
`, [
|
|
28
28
|
chunk_texel_coordinate_to_uv,
|
|
29
29
|
CAMERA_UNIFORM_STRUCT.declaration_chunk,
|
|
30
|
-
|
|
30
|
+
chunk_project_view_position_from_depth,
|
|
31
31
|
]
|
|
32
32
|
);
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Levels a clipmap table holds at most, and how far `clipmap_select_finest` walks.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const CLIPMAP_LEVEL_LIMIT: number;
|
|
6
|
+
/**
|
|
7
|
+
* One level of a clipmap as a shader reads it: the level's window, and how big its cell is. Levels
|
|
8
|
+
* sit finest first in a {@link CLIPMAP_LEVEL_ARRAY}.
|
|
9
|
+
*
|
|
10
|
+
* 32 bytes, so an array of them meets a uniform buffer's 16-byte stride.
|
|
11
|
+
*
|
|
12
|
+
* @type {WebGPUStruct}
|
|
13
|
+
*/
|
|
14
|
+
export const CLIPMAP_LEVEL_STRUCT: WebGPUStruct;
|
|
15
|
+
/**
|
|
16
|
+
* A clipmap's table of levels, as a field of the uniform that carries it.
|
|
17
|
+
* @type {WebGPUArray}
|
|
18
|
+
*/
|
|
19
|
+
export const CLIPMAP_LEVEL_ARRAY: WebGPUArray;
|
|
20
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
21
|
+
import { WebGPUArray } from "../../type/WebGPUArray.js";
|
|
22
|
+
//# sourceMappingURL=CLIPMAP_LEVEL_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CLIPMAP_LEVEL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;;;;;GAOG;AACH,mCAFU,YAAY,CAeH;AAEnB;;;GAGG;AACH,kCAFU,WAAW,CAE0E;6BAnClE,4BAA4B;4BAD7B,2BAA2B"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { f32, vec3i } from "../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Levels a clipmap table holds at most, and how far `clipmap_select_finest` walks.
|
|
7
|
+
* @type {number}
|
|
8
|
+
*/
|
|
9
|
+
export const CLIPMAP_LEVEL_LIMIT = 16;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* One level of a clipmap as a shader reads it: the level's window, and how big its cell is. Levels
|
|
13
|
+
* sit finest first in a {@link CLIPMAP_LEVEL_ARRAY}.
|
|
14
|
+
*
|
|
15
|
+
* 32 bytes, so an array of them meets a uniform buffer's 16-byte stride.
|
|
16
|
+
*
|
|
17
|
+
* @type {WebGPUStruct}
|
|
18
|
+
*/
|
|
19
|
+
export const CLIPMAP_LEVEL_STRUCT = WebGPUStruct.from({
|
|
20
|
+
/**
|
|
21
|
+
* The window's smallest cell on each axis, in the level's cells.
|
|
22
|
+
*/
|
|
23
|
+
corner: vec3i,
|
|
24
|
+
/**
|
|
25
|
+
* World units on a side of a cell of the level.
|
|
26
|
+
*/
|
|
27
|
+
cell_size: f32,
|
|
28
|
+
/**
|
|
29
|
+
* The window's side on each axis, in cells.
|
|
30
|
+
*/
|
|
31
|
+
size: vec3i,
|
|
32
|
+
}, "ClipmapLevel");
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* A clipmap's table of levels, as a field of the uniform that carries it.
|
|
36
|
+
* @type {WebGPUArray}
|
|
37
|
+
*/
|
|
38
|
+
export const CLIPMAP_LEVEL_ARRAY = WebGPUArray.from(CLIPMAP_LEVEL_STRUCT, CLIPMAP_LEVEL_LIMIT);
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Whether a clipmap level's window holds a cell: the window is `[corner, corner + size)` on each
|
|
3
|
+
* axis, in the level's cells.
|
|
4
|
+
*
|
|
5
|
+
* The CPU twin is `ClipmapWindowSet.contains`.
|
|
6
|
+
*
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
9
|
+
export const chunk_clipmap_contains: CodeChunk;
|
|
10
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
11
|
+
//# sourceMappingURL=chunk_clipmap_contains.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_clipmap_contains.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,qCAFU,SAAS,CAWjB;0BAnBwB,6BAA6B"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Whether a clipmap level's window holds a cell: the window is `[corner, corner + size)` on each
|
|
5
|
+
* axis, in the level's cells.
|
|
6
|
+
*
|
|
7
|
+
* The CPU twin is `ClipmapWindowSet.contains`.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_clipmap_contains = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn clipmap_contains(cell: vec3<i32>, corner: vec3<i32>, size: vec3<i32>) -> bool {
|
|
15
|
+
let relative = cell - corner;
|
|
16
|
+
|
|
17
|
+
return all(relative >= vec3<i32>(0)) && all(relative < size);
|
|
18
|
+
}
|
|
19
|
+
`
|
|
20
|
+
);
|