@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { assert } from "../../../../core/assert.js";
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this.command_word_count = FLUID_COMMAND_HEADER_WORDS + max_field_count;
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}
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async startup(entityManager) {
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assert.ok(entityManager.hasSystem(FluidEffectorsSystem), "WorkerFluidSystem requires a FluidEffectorsSystem: without one, effectors on an entity with a Transform64 no longer follow it and the globals make no atmosphere. Register both, FluidEffectorsSystem first if the EntityManager is already running.");
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await super.startup(entityManager);
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// already correct by the time they start stepping.
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ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
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// this tick's far field in its grid units. This is phase 1 of
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// FluidSimulator.step; the worker brings the field to the far field and
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// runs the rest. FluidEffectorsSystem has already synced and advanced
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// every effector, and folded the globals.
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const effectors_system = this.#effectors_system;
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if (effectors_system !== null) {
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effectors_system.read_atmosphere(atmosphere_world, 0);
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}
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const world_to_grid = this.#world_to_grid;
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const field_aabb = this.#field_aabb;
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visible[j].apply(component.field, time_delta_seconds, world_to_grid);
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}
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const record = FluidCommand.FIELDS + field_count * FLUID_COMMAND_FIELD_WORDS;
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command[record + FluidCommandField.ID] = registration.id;
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fluid_atmosphere_to_grid(command, record + FluidCommandField.ATMOSPHERE, atmosphere_world, 0, world_to_grid);
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field_count++;
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});
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/**
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* Collect every effector in the dataset whose world-space AABB overlaps
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* `field_aabb` into `out
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* `field_aabb` into `out`, except the {@link GlobalFluidEffector}s: those act on
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* every field as one, folded by {@link FluidEffectorsSystem} into the far field
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* that `fluid_apply_atmosphere` brings each field to, and are not applied one by
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* one.
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*
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* The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
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* expensive per-cell splat work for effectors that wouldn't have hit anything
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{"version":3,"file":"fluid_gather_visible_effectors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js"],"names":[],"mappings":"
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{"version":3,"file":"fluid_gather_visible_effectors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,oDANW,uBAAuB,yEAIrB,uBAAuB,CA6BnC"}
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@@ -1,9 +1,13 @@
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1
1
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import { aabb3_intersects_aabb3 } from "../../../../core/geom/3d/aabb/aabb3_intersects_aabb3.js";
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2
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+
import { GlobalFluidEffector } from "../effector/GlobalFluidEffector.js";
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import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
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/**
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* Collect every effector in the dataset whose world-space AABB overlaps
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-
* `field_aabb` into `out
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* `field_aabb` into `out`, except the {@link GlobalFluidEffector}s: those act on
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* every field as one, folded by {@link FluidEffectorsSystem} into the far field
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* that `fluid_apply_atmosphere` brings each field to, and are not applied one by
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* one.
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*
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* The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
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* expensive per-cell splat work for effectors that wouldn't have hit anything
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@@ -30,6 +34,10 @@ export function fluid_gather_visible_effectors(out, ecd, field_aabb, effector_aa
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for (let i = 0; i < effectors.length; i++) {
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const effector = effectors[i];
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if (effector instanceof GlobalFluidEffector) {
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continue;
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}
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effector.getBoundingBox(effector_aabb);
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if (aabb3_intersects_aabb3(
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@@ -13,6 +13,7 @@
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* advances to a new cell when the raw position has drifted more than
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* `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
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* nearest cell, so a single large move still produces a single discrete shift.
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* That is {@link quantize_hysteretic} in cells, with a step of one cell.
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*
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* First sync (`anchored = false`): snap origin to the desired value, no shift.
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* Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,8FA2DC"}
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@@ -1,3 +1,5 @@
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1
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import { quantize_hysteretic } from "../../../../core/geom/clipmap/quantize_hysteretic.js";
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/**
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* Keep a fluid field's grid origin locked to a cell-aligned position near its
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* transform, shifting the field's contents when the alignment changes so the
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@@ -13,6 +15,7 @@
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* advances to a new cell when the raw position has drifted more than
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* `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
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* nearest cell, so a single large move still produces a single discrete shift.
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* That is {@link quantize_hysteretic} in cells, with a step of one cell.
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*
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* First sync (`anchored = false`): snap origin to the desired value, no shift.
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* Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
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@@ -42,9 +45,9 @@ export function fluid_reanchor_field(component, transform) {
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if (!component.anchored) {
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// First sync — adopt the freshly-quantized origin without shifting.
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// Subsequent frames will see integer-cs differences and shift instead.
|
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-
const q_x =
|
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-
const q_y =
|
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-
const q_z =
|
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+
const q_x = quantize_hysteretic(px / cs, 0, 1, hyst, false);
|
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+
const q_y = quantize_hysteretic(py / cs, 0, 1, hyst, false);
|
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+
const q_z = quantize_hysteretic(pz / cs, 0, 1, hyst, false);
|
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origin[0] = q_x * cs + offset[0] - half_extent_x;
|
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origin[1] = q_y * cs + offset[1] - half_extent_y;
|
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origin[2] = q_z * cs + offset[2] - half_extent_z;
|
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@@ -67,10 +70,9 @@ export function fluid_reanchor_field(component, transform) {
|
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// Hysteretic re-quantize: only adopt a new cell when raw has drifted past
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// 0.5 + hyst from the current one. Snap to the new nearest, not the threshold.
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-
const
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-
const
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const
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-
const q_new_z = Math.abs(raw_z - q_curr_z) > threshold ? Math.round(raw_z) : q_curr_z;
|
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+
const q_new_x = quantize_hysteretic(raw_x, q_curr_x, 1, hyst, true);
|
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+
const q_new_y = quantize_hysteretic(raw_y, q_curr_y, 1, hyst, true);
|
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const q_new_z = quantize_hysteretic(raw_z, q_curr_z, 1, hyst, true);
|
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76
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|
const shift_x = q_new_x - q_curr_x;
|
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|
const shift_y = q_new_y - q_curr_y;
|
|
@@ -1,8 +1,10 @@
|
|
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1
1
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/**
|
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2
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-
*
|
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3
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-
* position-bearing effector (wakes, splats) follow its owning entity.
|
|
2
|
+
* Sync every effector of a component to the `Transform64` on the same entity — lets
|
|
3
|
+
* every position-bearing effector (wakes, splats) follow its owning entity. Shaped
|
|
4
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+
* as a visitor for a (FluidEffectorsComponent, Transform64) traversal.
|
|
4
5
|
*
|
|
5
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-
*
|
|
6
|
+
* Called once a tick by {@link FluidEffectorsSystem}, the one place effectors are
|
|
7
|
+
* synced, so a wake's trail advances once however many fluid systems apply it.
|
|
6
8
|
*
|
|
7
9
|
* @param {FluidEffectorsComponent} effectors_component
|
|
8
10
|
* @param {Transform64} transform
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,gIAMC"}
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
3
|
-
* position-bearing effector (wakes, splats) follow its owning entity.
|
|
2
|
+
* Sync every effector of a component to the `Transform64` on the same entity — lets
|
|
3
|
+
* every position-bearing effector (wakes, splats) follow its owning entity. Shaped
|
|
4
|
+
* as a visitor for a (FluidEffectorsComponent, Transform64) traversal.
|
|
4
5
|
*
|
|
5
|
-
*
|
|
6
|
+
* Called once a tick by {@link FluidEffectorsSystem}, the one place effectors are
|
|
7
|
+
* synced, so a wake's trail advances once however many fluid systems apply it.
|
|
6
8
|
*
|
|
7
9
|
* @param {FluidEffectorsComponent} effectors_component
|
|
8
10
|
* @param {Transform64} transform
|
|
@@ -25,6 +25,11 @@ export function fluid_command_read_simulator(command: Float64Array, simulator: F
|
|
|
25
25
|
* `system.simulator.vorticity_confinement = 5` working exactly as it does with
|
|
26
26
|
* the main-thread {@link FluidSystem }, which is the point of a drop-in
|
|
27
27
|
* replacement.
|
|
28
|
+
*
|
|
29
|
+
* After the header come the fields to step, {@link FLUID_COMMAND_FIELD_WORDS }
|
|
30
|
+
* words each: the field's id, then this tick's far field in that field's grid
|
|
31
|
+
* units (a {@link FluidAtmosphere } record), which the worker brings the field to
|
|
32
|
+
* before the solve.
|
|
28
33
|
*/
|
|
29
34
|
export type FluidCommand = number;
|
|
30
35
|
export namespace FluidCommand {
|
|
@@ -41,10 +46,23 @@ export namespace FluidCommand {
|
|
|
41
46
|
let ADVECTION_SCHEME: number;
|
|
42
47
|
let PRESSURE_SOLVER: number;
|
|
43
48
|
let FIELD_COUNT: number;
|
|
44
|
-
let
|
|
49
|
+
let FIELDS: number;
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Layout of one field record in the command region, relative to its start.
|
|
53
|
+
*/
|
|
54
|
+
export type FluidCommandField = number;
|
|
55
|
+
export namespace FluidCommandField {
|
|
56
|
+
let ID: number;
|
|
57
|
+
let ATMOSPHERE: number;
|
|
45
58
|
}
|
|
46
59
|
/**
|
|
47
|
-
*
|
|
60
|
+
* Words in one field record.
|
|
61
|
+
* @type {number}
|
|
62
|
+
*/
|
|
63
|
+
export const FLUID_COMMAND_FIELD_WORDS: number;
|
|
64
|
+
/**
|
|
65
|
+
* Command words consumed before the variable-length list of field records.
|
|
48
66
|
* @type {number}
|
|
49
67
|
*/
|
|
50
68
|
export const FLUID_COMMAND_HEADER_WORDS: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fluid_worker_protocol.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_worker_protocol.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"fluid_worker_protocol.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_worker_protocol.js"],"names":[],"mappings":"AAoFA;;;;;;GAMG;AACH,uDAJW,YAAY,iDAEZ,MAAM,QAqBhB;AAED;;;;;;;GAOG;AACH,sDAHW,YAAY,mCAqBtB;;;;;;;;;;;;;;;;;2BAtHS,MAAM;;;;;;;;;;;;;;;;;;;;gCAgCN,MAAM;;;;;AAUhB;;;GAGG;AACH,wCAFU,MAAM,CAEoD;AAEpE;;;GAGG;AACH,yCAFU,MAAM,CAE8C"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { FLUID_ATMOSPHERE_WORDS } from "../FluidAtmosphere.js";
|
|
1
2
|
import { AdvectionScheme, PressureSolver } from "../FluidSimulator.js";
|
|
2
3
|
|
|
3
4
|
/**
|
|
@@ -11,6 +12,11 @@ import { AdvectionScheme, PressureSolver } from "../FluidSimulator.js";
|
|
|
11
12
|
* the main-thread {@link FluidSystem}, which is the point of a drop-in
|
|
12
13
|
* replacement.
|
|
13
14
|
*
|
|
15
|
+
* After the header come the fields to step, {@link FLUID_COMMAND_FIELD_WORDS}
|
|
16
|
+
* words each: the field's id, then this tick's far field in that field's grid
|
|
17
|
+
* units (a {@link FluidAtmosphere} record), which the worker brings the field to
|
|
18
|
+
* before the solve.
|
|
19
|
+
*
|
|
14
20
|
* @readonly
|
|
15
21
|
* @enum {number}
|
|
16
22
|
*/
|
|
@@ -28,21 +34,43 @@ export const FluidCommand = {
|
|
|
28
34
|
ADVECTION_SCHEME: 10,
|
|
29
35
|
PRESSURE_SOLVER: 11,
|
|
30
36
|
/**
|
|
31
|
-
* How many field
|
|
37
|
+
* How many field records follow.
|
|
32
38
|
*/
|
|
33
39
|
FIELD_COUNT: 12,
|
|
34
40
|
/**
|
|
35
|
-
* First of {@link FluidCommand.FIELD_COUNT} field
|
|
36
|
-
* should be stepped
|
|
41
|
+
* First of {@link FluidCommand.FIELD_COUNT} field records, in the order the
|
|
42
|
+
* fields should be stepped: {@link FLUID_COMMAND_FIELD_WORDS} words each, the
|
|
43
|
+
* field's id at {@link FluidCommandField.ID} and its atmosphere from
|
|
44
|
+
* {@link FluidCommandField.ATMOSPHERE}.
|
|
45
|
+
*/
|
|
46
|
+
FIELDS: 13
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Layout of one field record in the command region, relative to its start.
|
|
51
|
+
*
|
|
52
|
+
* @readonly
|
|
53
|
+
* @enum {number}
|
|
54
|
+
*/
|
|
55
|
+
export const FluidCommandField = {
|
|
56
|
+
ID: 0,
|
|
57
|
+
/**
|
|
58
|
+
* First word of the field's {@link FluidAtmosphere} record, in its grid units.
|
|
37
59
|
*/
|
|
38
|
-
|
|
60
|
+
ATMOSPHERE: 1
|
|
39
61
|
};
|
|
40
62
|
|
|
41
63
|
/**
|
|
42
|
-
*
|
|
64
|
+
* Words in one field record.
|
|
65
|
+
* @type {number}
|
|
66
|
+
*/
|
|
67
|
+
export const FLUID_COMMAND_FIELD_WORDS = 1 + FLUID_ATMOSPHERE_WORDS;
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* Command words consumed before the variable-length list of field records.
|
|
43
71
|
* @type {number}
|
|
44
72
|
*/
|
|
45
|
-
export const FLUID_COMMAND_HEADER_WORDS = FluidCommand.
|
|
73
|
+
export const FLUID_COMMAND_HEADER_WORDS = FluidCommand.FIELDS;
|
|
46
74
|
|
|
47
75
|
/**
|
|
48
76
|
* `AdvectionScheme` is a string enum; the command region is numeric.
|
|
@@ -17,6 +17,11 @@
|
|
|
17
17
|
* field's buffer references are stable, but caching them across resolution changes
|
|
18
18
|
* would break).
|
|
19
19
|
*
|
|
20
|
+
* State an effector carries from one tick to the next changes in its per-tick hooks,
|
|
21
|
+
* never in `apply`: {@link FluidEffectorsSystem} calls {@link syncFromTransform} and
|
|
22
|
+
* then {@link advance} exactly once per fixed step, before any fluid system applies
|
|
23
|
+
* the effector, however many fluid systems there are.
|
|
24
|
+
*
|
|
20
25
|
* One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
|
|
21
26
|
* trail at the end of `apply`, because a source positioned by hand outside the ECS
|
|
22
27
|
* has nothing else to advance it. That mode hands the segment to whichever field
|
|
@@ -35,14 +40,26 @@ export class AbstractFluidEffector {
|
|
|
35
40
|
*/
|
|
36
41
|
apply(field: FluidField, dt: number, world_to_grid: Float32Array | number[]): void;
|
|
37
42
|
/**
|
|
38
|
-
* Optional hook called by {@link
|
|
39
|
-
* entity also has a `Transform64` component
|
|
40
|
-
*
|
|
43
|
+
* Optional hook called by {@link FluidEffectorsSystem} once per fixed step on each
|
|
44
|
+
* effector whose entity also has a `Transform64` component, before {@link advance}
|
|
45
|
+
* and before any fluid system applies the effector. Default: no-op. Effectors that
|
|
46
|
+
* should follow an entity override this to pull world-space position / orientation /
|
|
41
47
|
* velocity off the transform.
|
|
42
48
|
*
|
|
43
49
|
* @param {Transform64} transform
|
|
44
50
|
*/
|
|
45
51
|
syncFromTransform(transform: Transform64): void;
|
|
52
|
+
/**
|
|
53
|
+
* The per-tick hook: called by {@link FluidEffectorsSystem} exactly once per fixed
|
|
54
|
+
* step for every effector, with or without a `Transform64` on its entity, after
|
|
55
|
+
* {@link syncFromTransform} and before any fluid system applies it. Default: no-op.
|
|
56
|
+
* Effectors whose state evolves with time on their own (a gust's phases) override
|
|
57
|
+
* this to advance it; `apply` then reads that state, and every field stepped this
|
|
58
|
+
* tick sees the same.
|
|
59
|
+
*
|
|
60
|
+
* @param {number} dt seconds, the fixed step
|
|
61
|
+
*/
|
|
62
|
+
advance(dt: number): void;
|
|
46
63
|
/**
|
|
47
64
|
* Strict value equality. The base implementation collapses to reference equality
|
|
48
65
|
* — every concrete effector class overrides this to compare its own configured
|
|
@@ -71,5 +88,31 @@ export class AbstractFluidEffector {
|
|
|
71
88
|
* @param {AABB3} out destination, mutated in place
|
|
72
89
|
*/
|
|
73
90
|
getBoundingBox(out: AABB3): void;
|
|
91
|
+
/**
|
|
92
|
+
* Write this effector into a GPU fluid effector record (`FLUID_EFFECTOR_RECORD_STRUCT`, a
|
|
93
|
+
* staging object from `fluid_effector_record_create`), comparing each field while assigning it,
|
|
94
|
+
* and answer whether any field changed: an effector that has not changed writes nothing, and its
|
|
95
|
+
* row is not uploaded.
|
|
96
|
+
*
|
|
97
|
+
* The caller sets `record.node` first, and the effector writes its parameters in that node's
|
|
98
|
+
* frame: the world's at node 0, its own entity's at any other (see `FLUID_EFFECTOR_RECORD_STRUCT`).
|
|
99
|
+
* `node` itself is never written here.
|
|
100
|
+
*
|
|
101
|
+
* Only effectors whose {@link has_gpu_record} is true have a GPU form. The base implementation
|
|
102
|
+
* writes nothing and answers false: a `GlobalFluidEffector` is folded into the far field instead,
|
|
103
|
+
* and an effector class of your own is one the GPU fluid skips.
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*
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* @param {FluidEffectorRecord} record
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write_gpu_record(record: FluidEffectorRecord): boolean;
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/**
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* Whether {@link AbstractFluidEffector#write_gpu_record} writes a record: true for the effector classes
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* the GPU fluid deposits per face (impulse, wake, vortex).
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*
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*/
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readonly has_gpu_record: boolean;
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}
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//# sourceMappingURL=AbstractFluidEffector.d.ts.map
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{"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA
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1
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{"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;;OAQG;IACH,gDAEC;IAED;;;;;;;;;OASG;IACH,YAFW,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,+CAFa,OAAO,CAInB;IAGL;;;;;;OAMG;IACH,yBAFU,OAAO,CAE6B;CAT7C"}
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@@ -17,6 +17,11 @@
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* field's buffer references are stable, but caching them across resolution changes
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* would break).
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*
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* State an effector carries from one tick to the next changes in its per-tick hooks,
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* never in `apply`: {@link FluidEffectorsSystem} calls {@link syncFromTransform} and
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* then {@link advance} exactly once per fixed step, before any fluid system applies
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* the effector, however many fluid systems there are.
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*
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* One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
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* trail at the end of `apply`, because a source positioned by hand outside the ECS
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* has nothing else to advance it. That mode hands the segment to whichever field
|
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@@ -39,9 +44,10 @@ export class AbstractFluidEffector {
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}
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/**
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-
* Optional hook called by {@link
|
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-
* entity also has a `Transform64` component
|
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-
*
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* Optional hook called by {@link FluidEffectorsSystem} once per fixed step on each
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* effector whose entity also has a `Transform64` component, before {@link advance}
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* and before any fluid system applies the effector. Default: no-op. Effectors that
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* should follow an entity override this to pull world-space position / orientation /
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* velocity off the transform.
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*
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* @param {Transform64} transform
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@@ -50,6 +56,20 @@ export class AbstractFluidEffector {
|
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// override as needed
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|
}
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/**
|
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+
* The per-tick hook: called by {@link FluidEffectorsSystem} exactly once per fixed
|
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+
* step for every effector, with or without a `Transform64` on its entity, after
|
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+
* {@link syncFromTransform} and before any fluid system applies it. Default: no-op.
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+
* Effectors whose state evolves with time on their own (a gust's phases) override
|
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|
+
* this to advance it; `apply` then reads that state, and every field stepped this
|
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+
* tick sees the same.
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*
|
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+
* @param {number} dt seconds, the fixed step
|
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|
+
*/
|
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|
+
advance(dt) {
|
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|
+
// override as needed
|
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|
+
}
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+
|
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|
/**
|
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54
74
|
* Strict value equality. The base implementation collapses to reference equality
|
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|
* — every concrete effector class overrides this to compare its own configured
|
|
@@ -86,4 +106,34 @@ export class AbstractFluidEffector {
|
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86
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getBoundingBox(out) {
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87
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out.setInfiniteBounds();
|
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|
}
|
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|
+
|
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+
/**
|
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111
|
+
* Write this effector into a GPU fluid effector record (`FLUID_EFFECTOR_RECORD_STRUCT`, a
|
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|
+
* staging object from `fluid_effector_record_create`), comparing each field while assigning it,
|
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|
+
* and answer whether any field changed: an effector that has not changed writes nothing, and its
|
|
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|
+
* row is not uploaded.
|
|
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|
+
*
|
|
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|
+
* The caller sets `record.node` first, and the effector writes its parameters in that node's
|
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|
+
* frame: the world's at node 0, its own entity's at any other (see `FLUID_EFFECTOR_RECORD_STRUCT`).
|
|
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|
+
* `node` itself is never written here.
|
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|
+
*
|
|
120
|
+
* Only effectors whose {@link has_gpu_record} is true have a GPU form. The base implementation
|
|
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|
+
* writes nothing and answers false: a `GlobalFluidEffector` is folded into the far field instead,
|
|
122
|
+
* and an effector class of your own is one the GPU fluid skips.
|
|
123
|
+
*
|
|
124
|
+
* @param {FluidEffectorRecord} record
|
|
125
|
+
* @returns {boolean} whether any field of `record` changed
|
|
126
|
+
*/
|
|
127
|
+
write_gpu_record(record) {
|
|
128
|
+
return false;
|
|
129
|
+
}
|
|
89
130
|
}
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* Whether {@link AbstractFluidEffector#write_gpu_record} writes a record: true for the effector classes
|
|
134
|
+
* the GPU fluid deposits per face (impulse, wake, vortex).
|
|
135
|
+
*
|
|
136
|
+
* @readonly
|
|
137
|
+
* @type {boolean}
|
|
138
|
+
*/
|
|
139
|
+
AbstractFluidEffector.prototype.has_gpu_record = false;
|