@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { chunk_get_view_space_depth } from "../depth/chunk_get_view_space_depth.js";
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import { chunk_v3_matrix4_project } from "../geometry/vec3/chunk_v3_matrix4_project.js";
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import { chunk_ndc_to_uv } from "../texture/chunk_ndc_to_uv.js";
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import { chunk_get_bilinear_filter_texel } from "../texture/sample/chunk_get_bilinear_filter_texel.js";
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import { chunk_interpolate_bilinear_f32 } from "../texture/sample/chunk_interpolate_bilinear_f32.js";
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/**
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* Most linear steps one march takes, whatever it asks for. With bisection, the work of one thread is
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* bounded by 4 depth reads × (this + {@link SCREEN_SPACE_LINEAR_RAY_BISECTION_LIMIT} + 1).
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* @type {number}
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*/
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export const SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT = 64;
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/**
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* Most bisection steps refining a hit.
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* @type {number}
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*/
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export const SCREEN_SPACE_LINEAR_RAY_BISECTION_LIMIT = 8;
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/**
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* A linear ray march against the depth buffer: a port of Tomasz Stachowiak's `raymarch.hlsl`
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* (https://gist.github.com/h3r2tic/9c8356bdaefbe80b1a22ae0aaee192db, MIT or Apache 2.0), the march
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* Bevy uses for contact shadows, SSR and SSGI. One routine for any screen-space trace that wants a
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* first hit along a segment.
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*
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* **Where the accuracy comes from.**
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* - The segment is clipped to the view frustum in NDC before marching, so every step lands on screen.
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* - Steps are linear in NDC, where a straight 3D line stays straight and device depth is affine along it,
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* so the ray's depth at a step is exact. There is never more than one step per pixel.
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* - Each step reads the depth buffer both point-sampled and bilinear, and claims occlusion only when the ray
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* is behind both. Point samples alone make a surface of stacked bricks that self-shadows; bilinear alone
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* shrink-wraps a continuous surface over every silhouette. Each rejects the other's false hits.
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* - Depth is compared as view distance (`get_view_space_depth`), so the thickness is in world units.
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*
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* **How it is configured** (`ScreenSpaceLinearRay`, from `screen_space_linear_ray_new`):
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* - `linear_steps`: capped at {@link SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT}, and at the segment's length in pixels.
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* - `linear_march_exponent`: 1 for equal steps; above 1 packs them toward the start.
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* - `bisection_steps` and `use_secant`: refine a hit's position, for a trace that samples colour there.
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* - `jitter`: the first step's fraction of a step, in (0, 1]; 1 is none.
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* - `depth_thickness`: how deep behind a depth sample still counts as inside it, view-space units.
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* - `march_behind_surfaces`: carry on past a surface the ray has gone further behind than the thickness,
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* for shadows; it misses surfaces unless `depth_thickness` ≥ the segment's length / `linear_steps`.
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* - `use_sloppy_march`: point samples only.
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*
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* The result's `t` runs over the clipped segment, start to end: the hit, or the furthest the march got.
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*
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* @type {CodeChunk}
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*/
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export const chunk_screen_space_linear_ray = CodeChunk.from(
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//language=WGSL
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`
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const SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT = ${SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT}u;
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const SCREEN_SPACE_LINEAR_RAY_BISECTION_LIMIT = ${SCREEN_SPACE_LINEAR_RAY_BISECTION_LIMIT}u;
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struct ScreenSpaceLinearRay {
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// NDC, after the divide: xy in [-1, 1], z the device depth
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start_ndc: vec3<f32>,
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end_ndc: vec3<f32>,
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linear_steps: u32,
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linear_march_exponent: f32,
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bisection_steps: u32,
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use_secant: bool,
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jitter: f32,
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depth_thickness: f32,
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march_behind_surfaces: bool,
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use_sloppy_march: bool,
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}
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struct ScreenSpaceLinearRayHit {
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hit: bool,
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// the hit, or on a miss the furthest the march got, from 0 at start_ndc to 1 at end_ndc
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t: f32,
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uv: vec2<f32>,
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// how far behind the depth buffer the hit point is, view-space units; on a miss, undefined
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penetration: f32,
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// ditto, as a fraction of depth_thickness
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penetration_fraction: f32,
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// linear steps taken
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steps: u32,
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}
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// one step's comparison against the depth buffer
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struct ScreenSpaceLinearRaySample {
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// how far in front of the further of the two depth reads the ray is: negative behind both
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distance: f32,
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// false where the ray has gone deeper behind the nearer read than the thickness, marching behind
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valid: bool,
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// how far behind the nearer of the two reads the ray is
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penetration: f32,
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}
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fn screen_space_linear_ray_new(start_ndc: vec3<f32>) -> ScreenSpaceLinearRay {
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var ray: ScreenSpaceLinearRay;
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ray.start_ndc = start_ndc;
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ray.end_ndc = start_ndc;
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ray.linear_steps = 4u;
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ray.linear_march_exponent = 1.0;
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ray.bisection_steps = 0u;
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ray.use_secant = false;
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ray.jitter = 1.0;
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ray.depth_thickness = 1.0;
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ray.march_behind_surfaces = false;
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ray.use_sloppy_march = false;
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return ray;
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}
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/**
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* Point the ray along a clip-space direction from its start, clipping both ends to the view frustum.
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* \`infinite\` extends it to the frustum's edge.
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*/
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fn screen_space_linear_ray_clip(ray: ptr<function, ScreenSpaceLinearRay>, direction_clip: vec4<f32>, infinite: bool) {
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var end_clip = vec4<f32>((*ray).start_ndc, 1.0) + direction_clip;
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// the divide, keeping clear of zero for a ray heading straight at the eye
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end_clip /= select(-1.0, 1.0, end_clip.w >= 0.0) * max(1e-10, abs(end_clip.w));
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// the start, onto the frustum
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var delta = end_clip.xyz - (*ray).start_ndc;
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let near_edge = select(vec3<f32>(-1.0, -1.0, 0.0), vec3<f32>(1.0, 1.0, 1.0), delta < vec3<f32>(0.0));
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let to_near_edge = (near_edge - (*ray).start_ndc) / delta;
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(*ray).start_ndc += delta * max(0.0, max(to_near_edge.x, to_near_edge.y));
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// the end, onto the frustum
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delta = end_clip.xyz - (*ray).start_ndc;
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let far_edge = select(vec3<f32>(-1.0, -1.0, 0.0), vec3<f32>(1.0, 1.0, 1.0), delta >= vec3<f32>(0.0));
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let to_far_edge = (far_edge - (*ray).start_ndc) / delta;
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let nearest_far_edge = min(min(to_far_edge.x, to_far_edge.y), to_far_edge.z);
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delta *= select(min(1.0, nearest_far_edge), nearest_far_edge, infinite);
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(*ray).end_ndc = (*ray).start_ndc + delta;
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}
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/**
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* March to an NDC point, clipped to the frustum.
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*/
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fn screen_space_linear_ray_to_ndc(ray: ptr<function, ScreenSpaceLinearRay>, end_ndc: vec3<f32>) {
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let direction = vec4<f32>(end_ndc - (*ray).start_ndc, 0.0) * sign(end_ndc.z);
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screen_space_linear_ray_clip(ray, direction, false);
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}
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/**
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* March to a world-space point, clipped to the frustum.
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*/
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fn screen_space_linear_ray_to_world(ray: ptr<function, ScreenSpaceLinearRay>, end_ws: vec3<f32>, view_projection: mat4x4<f32>) {
|
|
152
|
+
screen_space_linear_ray_to_ndc(ray, v3_matrix4_project(end_ws, view_projection));
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* March toward a world-space direction, to the frustum's edge.
|
|
157
|
+
*/
|
|
158
|
+
fn screen_space_linear_ray_to_world_direction(ray: ptr<function, ScreenSpaceLinearRay>, direction_ws: vec3<f32>, view_projection: mat4x4<f32>) {
|
|
159
|
+
screen_space_linear_ray_clip(ray, view_projection * vec4<f32>(direction_ws, 0.0), true);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
fn screen_space_linear_ray_sample(
|
|
163
|
+
ray: ptr<function, ScreenSpaceLinearRay>,
|
|
164
|
+
depth: texture_2d<f32>,
|
|
165
|
+
size: vec2<f32>,
|
|
166
|
+
camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref},
|
|
167
|
+
point_ndc: vec3<f32>,
|
|
168
|
+
) -> ScreenSpaceLinearRaySample {
|
|
169
|
+
let uv = ndc_to_uv(point_ndc.xy);
|
|
170
|
+
|
|
171
|
+
let ray_depth = get_view_space_depth(point_ndc.z, camera);
|
|
172
|
+
|
|
173
|
+
// the four texels around the point, clamped to the edge; the nearest of them is the point sample
|
|
174
|
+
let footprint = get_bilinear_filter_texel(uv * size - 0.5);
|
|
175
|
+
let base = vec2<i32>(footprint.origin);
|
|
176
|
+
let last = vec2<i32>(size) - 1;
|
|
177
|
+
|
|
178
|
+
let d00 = textureLoad(depth, clamp(base, vec2<i32>(0), last), 0).r;
|
|
179
|
+
let d10 = textureLoad(depth, clamp(base + vec2<i32>(1, 0), vec2<i32>(0), last), 0).r;
|
|
180
|
+
let d01 = textureLoad(depth, clamp(base + vec2<i32>(0, 1), vec2<i32>(0), last), 0).r;
|
|
181
|
+
let d11 = textureLoad(depth, clamp(base + vec2<i32>(1, 1), vec2<i32>(0), last), 0).r;
|
|
182
|
+
|
|
183
|
+
let right = footprint.weights.x >= 0.5;
|
|
184
|
+
let nearest = select(select(d00, d10, right), select(d01, d11, right), footprint.weights.y >= 0.5);
|
|
185
|
+
|
|
186
|
+
let unfiltered_depth = get_view_space_depth(nearest, camera);
|
|
187
|
+
var linear_depth = get_view_space_depth(interpolate_bilinear_f32(vec4<f32>(d00, d10, d01, d11), footprint.weights), camera);
|
|
188
|
+
|
|
189
|
+
if ((*ray).use_sloppy_march) {
|
|
190
|
+
linear_depth = unfiltered_depth;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
// relative, so it scales with the depth it pads
|
|
194
|
+
const BIAS = 0.000002;
|
|
195
|
+
|
|
196
|
+
var result: ScreenSpaceLinearRaySample;
|
|
197
|
+
|
|
198
|
+
result.distance = max(linear_depth, unfiltered_depth) * (1.0 + BIAS) - ray_depth;
|
|
199
|
+
result.penetration = ray_depth - min(linear_depth, unfiltered_depth);
|
|
200
|
+
result.valid = !(*ray).march_behind_surfaces || result.penetration < (*ray).depth_thickness;
|
|
201
|
+
|
|
202
|
+
return result;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
fn screen_space_linear_ray_occludes(s: ScreenSpaceLinearRaySample) -> bool {
|
|
206
|
+
return s.distance < 0.0 && s.valid;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* March the ray against \`depth\`, a device-depth buffer under \`camera\`'s projection.
|
|
211
|
+
*/
|
|
212
|
+
fn screen_space_linear_ray_march(
|
|
213
|
+
ray: ptr<function, ScreenSpaceLinearRay>,
|
|
214
|
+
depth: texture_2d<f32>,
|
|
215
|
+
camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref},
|
|
216
|
+
) -> ScreenSpaceLinearRayHit {
|
|
217
|
+
let size = vec2<f32>(textureDimensions(depth));
|
|
218
|
+
|
|
219
|
+
let start = (*ray).start_ndc;
|
|
220
|
+
let direction = (*ray).end_ndc - start;
|
|
221
|
+
|
|
222
|
+
let start_uv = ndc_to_uv(start.xy);
|
|
223
|
+
let end_uv = ndc_to_uv((*ray).end_ndc.xy);
|
|
224
|
+
|
|
225
|
+
// never more than one step per pixel, nor more than the limit; two at least
|
|
226
|
+
let length_px = length((end_uv - start_uv) * size);
|
|
227
|
+
let step_count = max(2u, min(min((*ray).linear_steps, SCREEN_SPACE_LINEAR_RAY_STEP_LIMIT), u32(floor(length_px))));
|
|
228
|
+
|
|
229
|
+
var min_t = 0.0;
|
|
230
|
+
var max_t = 1.0;
|
|
231
|
+
|
|
232
|
+
var min_sample = ScreenSpaceLinearRaySample(0.0, false, 0.0);
|
|
233
|
+
var max_sample = ScreenSpaceLinearRaySample(0.0, false, 0.0);
|
|
234
|
+
|
|
235
|
+
var intersected = false;
|
|
236
|
+
|
|
237
|
+
var result: ScreenSpaceLinearRayHit;
|
|
238
|
+
|
|
239
|
+
result.hit = false;
|
|
240
|
+
result.steps = 0u;
|
|
241
|
+
|
|
242
|
+
// linear search for the first step behind both depth reads
|
|
243
|
+
for (var step = 0u; step < step_count; step++) {
|
|
244
|
+
let candidate_t = pow((f32(step) + (*ray).jitter) / f32(step_count), (*ray).linear_march_exponent);
|
|
245
|
+
let candidate = screen_space_linear_ray_sample(ray, depth, size, camera, start + direction * candidate_t);
|
|
246
|
+
|
|
247
|
+
result.steps = step + 1u;
|
|
248
|
+
|
|
249
|
+
if (screen_space_linear_ray_occludes(candidate)) {
|
|
250
|
+
max_t = candidate_t;
|
|
251
|
+
max_sample = candidate;
|
|
252
|
+
intersected = true;
|
|
253
|
+
break;
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
min_t = candidate_t;
|
|
257
|
+
min_sample = candidate;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
var hit_t = min_t;
|
|
261
|
+
var hit_sample = min_sample;
|
|
262
|
+
|
|
263
|
+
if (intersected) {
|
|
264
|
+
// narrow [min_t, max_t] around the crossing
|
|
265
|
+
let bisection_steps = min((*ray).bisection_steps, SCREEN_SPACE_LINEAR_RAY_BISECTION_LIMIT);
|
|
266
|
+
|
|
267
|
+
for (var i = 0u; i < bisection_steps; i++) {
|
|
268
|
+
let mid_t = (min_t + max_t) * 0.5;
|
|
269
|
+
let candidate = screen_space_linear_ray_sample(ray, depth, size, camera, start + direction * mid_t);
|
|
270
|
+
|
|
271
|
+
if (screen_space_linear_ray_occludes(candidate)) {
|
|
272
|
+
max_t = mid_t;
|
|
273
|
+
max_sample = candidate;
|
|
274
|
+
} else {
|
|
275
|
+
min_t = mid_t;
|
|
276
|
+
min_sample = candidate;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
hit_t = max_t;
|
|
281
|
+
hit_sample = max_sample;
|
|
282
|
+
|
|
283
|
+
if ((*ray).use_secant) {
|
|
284
|
+
// where the line through the bracket's two distances crosses zero; kept only if it is closer
|
|
285
|
+
let mid_t = mix(min_t, max_t, min_sample.distance / (min_sample.distance - max_sample.distance));
|
|
286
|
+
let candidate = screen_space_linear_ray_sample(ray, depth, size, camera, start + direction * mid_t);
|
|
287
|
+
|
|
288
|
+
if (abs(candidate.distance) < min_sample.distance * 0.9 && candidate.valid) {
|
|
289
|
+
hit_t = mid_t;
|
|
290
|
+
hit_sample = candidate;
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
result.t = hit_t;
|
|
296
|
+
result.uv = mix(start_uv, end_uv, hit_t);
|
|
297
|
+
|
|
298
|
+
let thickness = (*ray).depth_thickness;
|
|
299
|
+
|
|
300
|
+
if (intersected && hit_sample.penetration < thickness && hit_sample.distance < thickness) {
|
|
301
|
+
result.hit = true;
|
|
302
|
+
result.penetration = hit_sample.penetration;
|
|
303
|
+
result.penetration_fraction = hit_sample.penetration / thickness;
|
|
304
|
+
} else {
|
|
305
|
+
// the furthest the march got clear
|
|
306
|
+
result.t = min_t;
|
|
307
|
+
result.uv = mix(start_uv, end_uv, min_t);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
return result;
|
|
311
|
+
}
|
|
312
|
+
`, [
|
|
313
|
+
chunk_v3_matrix4_project,
|
|
314
|
+
chunk_ndc_to_uv,
|
|
315
|
+
chunk_get_view_space_depth,
|
|
316
|
+
chunk_get_bilinear_filter_texel,
|
|
317
|
+
chunk_interpolate_bilinear_f32,
|
|
318
|
+
]
|
|
319
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_scene_sdf_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_scene_sdf_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js"],"names":[],"mappings":"AAkBA,iDAiGE;0BAjHwB,6BAA6B"}
|
|
@@ -1,7 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
chunk_sdf_slot_index_to_texture_offset
|
|
3
|
-
} from "../../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
|
4
1
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
2
|
+
import { chunk_tile_atlas_slot_origin } from "../../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
5
3
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
6
4
|
import { BVH_NULL_NODE_DEFINITION } from "../bvh/BVH_NULL_NODE_DEFINITION.js";
|
|
7
5
|
import { BVH_TRAVERSAL_STACK_SIZE } from "../bvh/BVH_TRAVERSAL_STACK_SIZE.js";
|
|
@@ -75,7 +73,7 @@ fn scene_sdf_raymarch(ray:${RAY_STRUCT.wgsl_ref}) -> f32{
|
|
|
75
73
|
|
|
76
74
|
// normalize position
|
|
77
75
|
|
|
78
|
-
let offset =
|
|
76
|
+
let offset = tile_atlas_slot_origin(mesh.geometry, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
79
77
|
let geometry_distance = sdf_raymarch(geometry_ray, texture_sdf, offset, vec3(settings.sdf_tile_resolution));
|
|
80
78
|
|
|
81
79
|
// move point to world-space
|
|
@@ -107,7 +105,7 @@ fn scene_sdf_raymarch(ray:${RAY_STRUCT.wgsl_ref}) -> f32{
|
|
|
107
105
|
chunk_mat4_inverse,
|
|
108
106
|
chunk_aabb3_distance_to_ray,
|
|
109
107
|
chunk_aabb3_unsigned_distance_to_point,
|
|
110
|
-
|
|
108
|
+
chunk_tile_atlas_slot_origin,
|
|
111
109
|
chunk_sdf_texture_region_sample_linear_uv,
|
|
112
110
|
chunk_array_to_aabb3,
|
|
113
111
|
chunk_ray_transform_m4,
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a box centred at the origin of its own frame, spanning
|
|
3
|
+
* `±half_extents` on each axis: negative inside. Inigo Quilez's exact box field, with
|
|
4
|
+
* `q = |p| − half_extents`:
|
|
5
|
+
*
|
|
6
|
+
* d(p) = ‖max(q, 0)‖ + min(max(qx, qy, qz), 0)
|
|
7
|
+
*
|
|
8
|
+
* The WGSL twin of `sdf3_box` (`core/geom/3d/shape/sdf/sdf3_box.js`), same frame and same
|
|
9
|
+
* parameters. A box given by its corners re-centres first: `aabb3_signed_distance_to_point`.
|
|
10
|
+
*
|
|
11
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
12
|
+
* @type {CodeChunk}
|
|
13
|
+
*/
|
|
14
|
+
export const chunk_sdf3_box: CodeChunk;
|
|
15
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
16
|
+
//# sourceMappingURL=chunk_sdf3_box.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,6BAFU,SAAS,CAajB;0BA3BwB,6BAA6B"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_max_v3 } from "../geometry/vec3/chunk_max_v3.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Signed distance from a point to a box centred at the origin of its own frame, spanning
|
|
6
|
+
* `±half_extents` on each axis: negative inside. Inigo Quilez's exact box field, with
|
|
7
|
+
* `q = |p| − half_extents`:
|
|
8
|
+
*
|
|
9
|
+
* d(p) = ‖max(q, 0)‖ + min(max(qx, qy, qz), 0)
|
|
10
|
+
*
|
|
11
|
+
* The WGSL twin of `sdf3_box` (`core/geom/3d/shape/sdf/sdf3_box.js`), same frame and same
|
|
12
|
+
* parameters. A box given by its corners re-centres first: `aabb3_signed_distance_to_point`.
|
|
13
|
+
*
|
|
14
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_sdf3_box = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn sdf3_box(p: vec3<f32>, half_extents: vec3<f32>) -> f32 {
|
|
21
|
+
let q = abs(p) - half_extents;
|
|
22
|
+
|
|
23
|
+
return length(max(q, vec3(0.0))) + min(max_v3(q), 0.0);
|
|
24
|
+
}
|
|
25
|
+
`, [
|
|
26
|
+
chunk_max_v3
|
|
27
|
+
]
|
|
28
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
3
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
4
|
+
* total extent along Y is `height + 2·radius`.
|
|
5
|
+
*
|
|
6
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
7
|
+
*
|
|
8
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
9
|
+
* no branch on which cap.
|
|
10
|
+
*
|
|
11
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
12
|
+
* parameters: `CapsuleShape3D`'s.
|
|
13
|
+
*
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_capsule: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
|
+
//# sourceMappingURL=chunk_sdf3_capsule.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,iCAFU,SAAS,CAcjB;0BA7BwB,6BAA6B"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
5
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
6
|
+
* total extent along Y is `height + 2·radius`.
|
|
7
|
+
*
|
|
8
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
9
|
+
*
|
|
10
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
11
|
+
* no branch on which cap.
|
|
12
|
+
*
|
|
13
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
14
|
+
* parameters: `CapsuleShape3D`'s.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_capsule = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_capsule(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let half_height = height * 0.5;
|
|
23
|
+
|
|
24
|
+
// the offset from the nearest point on the segment: Y beyond the segment's end, if any
|
|
25
|
+
let offset = vec3(p.x, p.y - clamp(p.y, -half_height, half_height), p.z);
|
|
26
|
+
|
|
27
|
+
return length(offset) - radius;
|
|
28
|
+
}
|
|
29
|
+
`
|
|
30
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
3
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
4
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
5
|
+
*
|
|
6
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
7
|
+
* da = |y| − h/2 distance outside the slab
|
|
8
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
9
|
+
*
|
|
10
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
11
|
+
* parameters.
|
|
12
|
+
*
|
|
13
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_cylinder: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
|
+
//# sourceMappingURL=chunk_sdf3_cylinder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,kCAFU,SAAS,CAYjB;0BA3BwB,6BAA6B"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
5
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
6
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
7
|
+
*
|
|
8
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
9
|
+
* da = |y| − h/2 distance outside the slab
|
|
10
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
11
|
+
*
|
|
12
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
13
|
+
* parameters.
|
|
14
|
+
*
|
|
15
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_cylinder = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_cylinder(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let radial = length(p.xz) - radius;
|
|
23
|
+
let axial = abs(p.y) - height * 0.5;
|
|
24
|
+
|
|
25
|
+
return length(max(vec2(radial, axial), vec2(0.0))) + min(max(radial, axial), 0.0);
|
|
26
|
+
}
|
|
27
|
+
`
|
|
28
|
+
);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
3
|
+
* negative inside.
|
|
4
|
+
*
|
|
5
|
+
* d(p) = ‖p‖ − r
|
|
6
|
+
*
|
|
7
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_sdf3_sphere: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_sdf3_sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,gCAFU,SAAS,CASjB;0BAnBwB,6BAA6B"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
5
|
+
* negative inside.
|
|
6
|
+
*
|
|
7
|
+
* d(p) = ‖p‖ − r
|
|
8
|
+
*
|
|
9
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_sdf3_sphere = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn sdf3_sphere(p: vec3<f32>, radius: f32) -> f32 {
|
|
17
|
+
return length(p) - radius;
|
|
18
|
+
}
|
|
19
|
+
`
|
|
20
|
+
);
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
3
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
4
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
5
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
1
8
|
export const chunk_sdf_texture_region_sample_linear_uv: CodeChunk;
|
|
2
9
|
export const chunk_sdf_texture_region_sample_linear_uv_hardware: CodeChunk;
|
|
3
10
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,wDAFU,SAAS,CAmBjB;AAGF,2EA0BE;0BA5DwB,6BAA6B"}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
import {
|
|
3
|
-
|
|
2
|
+
import {
|
|
3
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
4
|
+
chunk_texture3d_trilinear_interpolate
|
|
5
|
+
} from "../texture/sample/chunk_texture3d_trilinear_corners.js";
|
|
4
6
|
|
|
5
7
|
|
|
8
|
+
/**
|
|
9
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
10
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
11
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
12
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
6
15
|
export const chunk_sdf_texture_region_sample_linear_uv = CodeChunk.from(
|
|
7
16
|
//language=WGSL
|
|
8
17
|
`
|
|
@@ -12,47 +21,13 @@ fn sdf_texture_region_sample_linear_uv(
|
|
|
12
21
|
region_size: vec3<u32>,
|
|
13
22
|
uv:vec3<f32>
|
|
14
23
|
) -> f32{
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
let uv_saturated = saturate(uv);
|
|
19
|
-
|
|
20
|
-
let max_texel = region_size - 1u;
|
|
21
|
-
|
|
22
|
-
// get texel coordinates
|
|
23
|
-
let local_texel = uv_saturated * vec3<f32>(max_texel);
|
|
24
|
-
let texel_fraction = fract(local_texel);
|
|
25
|
-
|
|
26
|
-
let p000 = vec3<u32>(local_texel);
|
|
27
|
-
let p100 = vec3(min(p000.x+1u, max_texel.x), p000.y, p000.z);
|
|
28
|
-
let p010 = vec3(p000.x, min(p000.y + 1u, max_texel.y), p000.z);
|
|
29
|
-
let p001 = vec3(p000.x, p000.y, min(p000.z + 1u, max_texel.z));
|
|
30
|
-
|
|
31
|
-
let p110 = vec3(p100.x, p010.y, p000.z);
|
|
32
|
-
let p111 = vec3(p100.x, p010.y, p001.z);
|
|
33
|
-
let p101 = vec3(p100.x, p000.y, p001.z);
|
|
34
|
-
let p011 = vec3(p000.x, p010.y, p001.z);
|
|
35
|
-
|
|
36
|
-
let t000 = textureLoad(texture_sdf, region_offset + p000, 0).r;
|
|
37
|
-
let t100 = textureLoad(texture_sdf, region_offset + p100, 0).r;
|
|
38
|
-
let t010 = textureLoad(texture_sdf, region_offset + p010, 0).r;
|
|
39
|
-
let t110 = textureLoad(texture_sdf, region_offset + p110, 0).r;
|
|
40
|
-
|
|
41
|
-
let t001 = textureLoad(texture_sdf, region_offset + p001, 0).r;
|
|
42
|
-
let t101 = textureLoad(texture_sdf, region_offset + p101, 0).r;
|
|
43
|
-
let t011 = textureLoad(texture_sdf, region_offset + p011, 0).r;
|
|
44
|
-
let t111 = textureLoad(texture_sdf, region_offset + p111, 0).r;
|
|
45
|
-
|
|
46
|
-
let z0 = interpolate_bilinear_f32(vec4(t000,t100, t010, t110), texel_fraction.xy);
|
|
47
|
-
let z1 = interpolate_bilinear_f32(vec4(t001,t101, t011, t111), texel_fraction.xy);
|
|
48
|
-
|
|
49
|
-
let sampled_distance = mix(z0, z1, texel_fraction.z);
|
|
50
|
-
|
|
51
|
-
return sampled_distance;
|
|
24
|
+
return texture3d_trilinear_interpolate(
|
|
25
|
+
texture3d_trilinear_corners_corner_aligned(texture_sdf, region_offset, region_size, uv)
|
|
26
|
+
);
|
|
52
27
|
}
|
|
53
28
|
`, [
|
|
54
|
-
|
|
55
|
-
|
|
29
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
30
|
+
chunk_texture3d_trilinear_interpolate,
|
|
56
31
|
]
|
|
57
32
|
);
|
|
58
33
|
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Core's `ShapeRecordKind` values and `SHAPE_RECORD_HULL_PLANE_LIMIT` as WGSL constants, the one
|
|
3
|
+
* declaration every shape-record chunk shares (`chunk_shape_record_signed_distance`,
|
|
4
|
+
* `chunk_shape_record_local_bounds`), so a shader may include several of them.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_shape_record_kind: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_shape_record_kind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_kind.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,sCAFU,SAAS,CAcjB;0BArBwB,6BAA6B"}
|