@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,8CAFU,MAAM,CAEmC"}
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{"version":3,"file":"chunk_cluster_keep_smallest.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,SAAS,CA2BhB;0BA9CuB,oCAAoC"}
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*
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export const chunk_cluster_keep_smallest = CodeChunk.from(
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//language=WGSL
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`
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fn cluster_keep_smallest(
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values: ptr<function, array<u32, ${2 * LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}>>,
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base: u32,
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count: u32,
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candidate: u32
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) {
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var worst = 0u;
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var worst_value = (*values)[base];
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for (var i = 1u; i < count; i++) {
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let value = (*values)[base + i];
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if (value > worst_value) {
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worst_value = value;
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worst = i;
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}
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}
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if (candidate < worst_value) {
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(*values)[base + worst] = candidate;
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}
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}
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`);
|
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@@ -1,21 +0,0 @@
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/**
|
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* Compose the shared SSR hit resolve with a mode's GI sampling functions.
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* sample_radiance defines ssr_sample_radiance(position, normal, view_direction, roughness, coord).
|
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* Optional sample_hit_irradiance defines ssr_sample_hit_irradiance(position, normal, direction).
|
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*
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* @param {object} options
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* @param {string} options.label
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* @param {import("../../../shader/resource/ShaderResourceSetDescriptor.js").ShaderResourceSetDescriptor} options.resources GI resources
|
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* @param {CodeChunk} options.sample_radiance
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* @param {CodeChunk} [options.sample_hit_irradiance]
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* @returns {ImageShader}
|
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*/
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export function build_ssr_resolve_shader({ label, resources, sample_radiance, sample_hit_irradiance }: {
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label: string;
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resources: import("../../../shader/resource/ShaderResourceSetDescriptor.js").ShaderResourceSetDescriptor;
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sample_radiance: CodeChunk;
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sample_hit_irradiance?: CodeChunk;
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}): ImageShader;
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../../shader/ImageShader.js";
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//# sourceMappingURL=build_ssr_resolve_shader.d.ts.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAiUvB;0BAxVyB,uCAAuC;4BACrC,gCAAgC"}
|
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@@ -1 +0,0 @@
|
|
|
1
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-
{"version":3,"file":"ssr_resolve_shader_Brick4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js"],"names":[],"mappings":"AAWA,6FAYG"}
|
|
@@ -1,24 +0,0 @@
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|
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import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
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import { chunk_brick4_sample_specular } from "../../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { build_ssr_resolve_shader } from "./build_ssr_resolve_shader.js";
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|
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const resources = new ShaderResourceSetDescriptor();
|
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resources.createGroup()
|
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.addStorageBuffer("brick4", BRICK4_DATA_STRUCT)
|
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.addTexture("tSTBN_vec2", "unfilterable-float", "3d");
|
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-
|
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|
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export const ssr_resolve_shader_Brick4 = build_ssr_resolve_shader({
|
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label: "SSR resolve / Brick4",
|
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resources,
|
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sample_radiance: CodeChunk.from(
|
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//language=WGSL
|
|
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|
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`
|
|
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|
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fn ssr_sample_radiance(
|
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position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
20
|
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) -> vec3f {
|
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return brick4_sample_specular(position_ws, normal_ws, view_direction_ws, roughness, coord, settings.frame_index);
|
|
22
|
-
}
|
|
23
|
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`, [chunk_brick4_sample_specular]),
|
|
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|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_resolve_shader_IBL.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js"],"names":[],"mappings":"AAQA,0FAYG"}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import { chunk_get_ibl_radiance } from "../../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
2
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
-
import { build_ssr_resolve_shader } from "./build_ssr_resolve_shader.js";
|
|
5
|
-
|
|
6
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
7
|
-
resources.createGroup().addTexture("tEnvironment");
|
|
8
|
-
|
|
9
|
-
export const ssr_resolve_shader_IBL = build_ssr_resolve_shader({
|
|
10
|
-
label: "SSR resolve / IBL",
|
|
11
|
-
resources,
|
|
12
|
-
sample_radiance: CodeChunk.from(
|
|
13
|
-
//language=WGSL
|
|
14
|
-
`
|
|
15
|
-
fn ssr_sample_radiance(
|
|
16
|
-
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
17
|
-
) -> vec3f {
|
|
18
|
-
return get_ibl_radiance(view_direction_ws, normal_ws, roughness);
|
|
19
|
-
}
|
|
20
|
-
`, [chunk_get_ibl_radiance]),
|
|
21
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_resolve_shader_LPV.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js"],"names":[],"mappings":"AAcA,0FAmBG"}
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import { LPV_SHADER_RESOURCE_GROUP } from "../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
2
|
-
import { chunk_lpv_sample_irradiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_irradiance.js";
|
|
3
|
-
import { chunk_lpv_sample_radiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_radiance.js";
|
|
4
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
5
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
-
import { build_ssr_resolve_shader } from "./build_ssr_resolve_shader.js";
|
|
7
|
-
|
|
8
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
9
|
-
resources.addGroup(LPV_SHADER_RESOURCE_GROUP);
|
|
10
|
-
resources.createGroup()
|
|
11
|
-
.addTexture("tEnvironment")
|
|
12
|
-
.addTexture("lpv_atlas_radiance", "uint")
|
|
13
|
-
.addTexture("lpv_atlas_depth", "float");
|
|
14
|
-
|
|
15
|
-
export const ssr_resolve_shader_LPV = build_ssr_resolve_shader({
|
|
16
|
-
label: "SSR resolve / LPV",
|
|
17
|
-
resources,
|
|
18
|
-
sample_radiance: CodeChunk.from(
|
|
19
|
-
//language=WGSL
|
|
20
|
-
`
|
|
21
|
-
fn ssr_sample_radiance(
|
|
22
|
-
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
23
|
-
) -> vec3f {
|
|
24
|
-
return lpv_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness);
|
|
25
|
-
}
|
|
26
|
-
`, [chunk_lpv_sample_radiance]),
|
|
27
|
-
sample_hit_irradiance: CodeChunk.from(
|
|
28
|
-
//language=WGSL
|
|
29
|
-
`
|
|
30
|
-
fn ssr_sample_hit_irradiance(position_ws: vec3f, normal_ws: vec3f, direction_ws: vec3f) -> vec3f {
|
|
31
|
-
return lpv_sample_irradiance(position_ws, normal_ws, direction_ws);
|
|
32
|
-
}
|
|
33
|
-
`, [chunk_lpv_sample_irradiance]),
|
|
34
|
-
});
|
package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_forward_shade_standard_fragment_brick4.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js"],"names":[],"mappings":"AA6BA,qEA4JC;0BA/JyB,oCAAoC"}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* IBL variant of the forward shading fragment.
|
|
3
|
-
* Uses environment map sampling for indirect lighting instead of Brick4 probes.
|
|
4
|
-
*/
|
|
5
|
-
export const chunk_forward_shade_standard_fragment_ibl: CodeChunk;
|
|
6
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
-
//# sourceMappingURL=chunk_forward_shade_standard_fragment_ibl.d.ts.map
|
package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_forward_shade_standard_fragment_ibl.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js"],"names":[],"mappings":"AA4BA;;;GAGG;AACH,kEAiJC;0BAxJyB,oCAAoC"}
|
|
@@ -1,178 +0,0 @@
|
|
|
1
|
-
import { chunk_shade_standard_material_direct } from "../../deferred/chunk_shade_standard_material_direct.js";
|
|
2
|
-
import { chunk_material_draw_side } from "../../material/chunk_material_draw_side.js";
|
|
3
|
-
import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
|
|
4
|
-
import { chunk_get_ibl_irradiance } from "../../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
5
|
-
import { chunk_get_ibl_radiance } from "../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
6
|
-
import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
|
|
7
|
-
import { BSDF_ROUGHNESS_MINIMUM } from "../../light/environment/DEFINES.js";
|
|
8
|
-
import { chunk_compute_specular_occlusion } from "../../shader/chunk/brdf/chunk_compute_specular_occlusion.js";
|
|
9
|
-
import { chunk_F_Hauber } from "../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
|
|
10
|
-
import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
11
|
-
import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
12
|
-
import {
|
|
13
|
-
chunk_anti_alias_roughness_kaplanyan
|
|
14
|
-
} from "../../shader/chunk/geometry/normal/chunk_anti_alias_roughness_kaplanyan.js";
|
|
15
|
-
import {
|
|
16
|
-
chunk_build_orthonormal_matrix_nt
|
|
17
|
-
} from "../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_nt.js";
|
|
18
|
-
import {
|
|
19
|
-
chunk_compute_indirect_specular
|
|
20
|
-
} from "../../shader/chunk/material/chunk_compute_indirect_specular.js";
|
|
21
|
-
import {
|
|
22
|
-
chunk_dielectric_specular_color
|
|
23
|
-
} from "../../shader/chunk/material/chunk_dielectric_specular_color.js";
|
|
24
|
-
import { GEOMETRIC_SHADING_INFO_STRUCT } from "../../shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
|
|
25
|
-
import { MATERIAL_SHADING_INFO_STRUCT } from "../../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
|
|
26
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
27
|
-
import { FORWARD_VERTEX_SHADER_STRUCT } from "./FORWARD_VERTEX_SHADER_STRUCT.js";
|
|
28
|
-
|
|
29
|
-
/**
|
|
30
|
-
* IBL variant of the forward shading fragment.
|
|
31
|
-
* Uses environment map sampling for indirect lighting instead of Brick4 probes.
|
|
32
|
-
*/
|
|
33
|
-
export const chunk_forward_shade_standard_fragment_ibl = CodeChunk.from(
|
|
34
|
-
//language=WGSL
|
|
35
|
-
`
|
|
36
|
-
fn forward_shade_standard_fragment(
|
|
37
|
-
vert: ${FORWARD_VERTEX_SHADER_STRUCT.wgsl_ref},
|
|
38
|
-
front_facing: bool,
|
|
39
|
-
) -> vec4f {
|
|
40
|
-
let world_tangent_frame = build_orthonormal_matrix_nt(vert.normal, vert.tangent);
|
|
41
|
-
|
|
42
|
-
let t_normal = decode_tangent_normal(textureSample(texture_normal, texture_normal_sampler, vert.uv));
|
|
43
|
-
var world_shading_normal:vec3<f32> = normalize( world_tangent_frame * t_normal );
|
|
44
|
-
|
|
45
|
-
// flip the normal when looking at the surface's back. The raw front_facing cannot say:
|
|
46
|
-
// a back-sided material emits its winding reversed on purpose, so its "front" faces
|
|
47
|
-
// are the surface's back.
|
|
48
|
-
if(!material_fragment_faces_front(front_facing, material_info.draw_side)) {
|
|
49
|
-
world_shading_normal = -world_shading_normal;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
let position_ws = vert.position_ws;
|
|
53
|
-
|
|
54
|
-
let view_position = mat4_extract_position(camera.transform);
|
|
55
|
-
let view_direction = normalize(view_position - position_ws);
|
|
56
|
-
|
|
57
|
-
let geometry = ${GEOMETRIC_SHADING_INFO_STRUCT.make({
|
|
58
|
-
shading_normal: 'world_shading_normal',
|
|
59
|
-
geometric_normal: 'world_shading_normal',
|
|
60
|
-
position: 'position_ws',
|
|
61
|
-
view_direction: 'view_direction',
|
|
62
|
-
})};
|
|
63
|
-
|
|
64
|
-
let t_pbr = textureSample(texture_orm, texture_orm_sampler, vert.uv);
|
|
65
|
-
let t_diffuse = textureSample(texture_diffuse, texture_diffuse_sampler, vert.uv);
|
|
66
|
-
let t_emissive = textureSample(texture_emissive, texture_emissive_sampler, vert.uv);
|
|
67
|
-
|
|
68
|
-
// the vertex stage hands on the vertex's own colour; the material's is applied here
|
|
69
|
-
var diffuse = t_diffuse.rgb * vert.color * material_info.albedo_color.rgb;
|
|
70
|
-
|
|
71
|
-
// undo premultiplication (alpha is premultiplied in the texture)
|
|
72
|
-
diffuse /= max( t_diffuse.a, 1e-7);// prevent division by zero
|
|
73
|
-
|
|
74
|
-
let f_occlusion = t_pbr.r;
|
|
75
|
-
let f_metalness = t_pbr.b * material_info.metallic_factor;
|
|
76
|
-
let f_roughness = t_pbr.g * material_info.roughness_factor;
|
|
77
|
-
let f_transmission = material_info.transmission_factor;
|
|
78
|
-
let f_ior = material_info.ior_factor;
|
|
79
|
-
|
|
80
|
-
let filtered_roughness = anti_alias_roughness_kaplanyan(f_roughness, world_shading_normal, world_tangent_frame[0], world_tangent_frame[1]);
|
|
81
|
-
let material_roughness = max(filtered_roughness, ${BSDF_ROUGHNESS_MINIMUM});
|
|
82
|
-
|
|
83
|
-
// MaterialX/OpenPBR substrate weight.
|
|
84
|
-
let albedo = diffuse * (1.0 - f_metalness) * (1.0 - f_transmission);
|
|
85
|
-
let emissive = t_emissive.rgb * material_info.emissive_factor;
|
|
86
|
-
|
|
87
|
-
let surface_alpha = t_diffuse.a * material_info.albedo_color.a;
|
|
88
|
-
|
|
89
|
-
// IOR-aware F0 (default ior=1.5 collapses to the legacy F0=0.04).
|
|
90
|
-
let specularF0 = dielectric_specular_color(f_ior, f_metalness, diffuse);
|
|
91
|
-
|
|
92
|
-
// Glass coverage: blend toward view-angle Fresnel as transmission_factor
|
|
93
|
-
// approaches 1. No per-channel transmission tint in the material today;
|
|
94
|
-
// for tinted/dark glass use the legacy alpha-blend authoring path
|
|
95
|
-
// (transparency_mode = Transparent, diffuse_color.a < 1).
|
|
96
|
-
let NoV_alpha = saturate( dot(world_shading_normal, view_direction) );
|
|
97
|
-
let F_view = F_Hauber(specularF0, 1.0, NoV_alpha);
|
|
98
|
-
let F_scalar = max(F_view.r, max(F_view.g, F_view.b));
|
|
99
|
-
let opacity = mix(surface_alpha, F_scalar, f_transmission);
|
|
100
|
-
|
|
101
|
-
let material = ${MATERIAL_SHADING_INFO_STRUCT.make({
|
|
102
|
-
diffuse: 'albedo',
|
|
103
|
-
roughness: 'material_roughness',
|
|
104
|
-
specularF0: 'specularF0',
|
|
105
|
-
specularF90: '1.0',
|
|
106
|
-
emissive: 'emissive',
|
|
107
|
-
occlusion:'f_occlusion',
|
|
108
|
-
opacity:'opacity',
|
|
109
|
-
})};
|
|
110
|
-
|
|
111
|
-
let view_depth = get_view_space_depth(vert.position.z, camera);
|
|
112
|
-
|
|
113
|
-
var color = shade_standard_material_direct(
|
|
114
|
-
material,
|
|
115
|
-
geometry,
|
|
116
|
-
vert.position.xy,
|
|
117
|
-
view_depth
|
|
118
|
-
);
|
|
119
|
-
|
|
120
|
-
// do indirect (IBL path - environment map sampling)
|
|
121
|
-
{
|
|
122
|
-
const INDIRECT_INTENSITY = ${INDIRECT_LIGHT_INTENSITY};
|
|
123
|
-
|
|
124
|
-
let radiance = get_ibl_radiance(
|
|
125
|
-
geometry.view_direction,
|
|
126
|
-
geometry.shading_normal,
|
|
127
|
-
material.roughness,
|
|
128
|
-
);
|
|
129
|
-
|
|
130
|
-
let irradiance = get_ibl_irradiance(geometry.shading_normal);
|
|
131
|
-
|
|
132
|
-
let indirect = compute_indirect_specular(
|
|
133
|
-
radiance,
|
|
134
|
-
irradiance,
|
|
135
|
-
geometry.shading_normal,
|
|
136
|
-
geometry.view_direction,
|
|
137
|
-
material.diffuse,
|
|
138
|
-
material.specularF0,
|
|
139
|
-
material.specularF90,
|
|
140
|
-
material.roughness,
|
|
141
|
-
);
|
|
142
|
-
|
|
143
|
-
// apply AO
|
|
144
|
-
let indirect_diffuse = indirect[0] * material.occlusion;
|
|
145
|
-
let NoV = saturate( dot(geometry.shading_normal, geometry.view_direction) );
|
|
146
|
-
// NOTE: deferred uses compute_specular_occlusion_bn (bent-normal cone-cone overlap), but
|
|
147
|
-
// forward paths only have a per-material AO scalar — no bent-normal texture per material
|
|
148
|
-
// (and none planned). The NoV/AO scalar approximation remains the right call here.
|
|
149
|
-
let specular_occlusion = compute_specular_occlusion( NoV, material.occlusion, material.roughness );
|
|
150
|
-
let indirect_specular = indirect[1] * specular_occlusion;
|
|
151
|
-
|
|
152
|
-
let indirect_total = INDIRECT_INTENSITY * ( indirect_diffuse + indirect_specular );
|
|
153
|
-
|
|
154
|
-
color += indirect_total;
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
return vec4(color, material.opacity);
|
|
159
|
-
}
|
|
160
|
-
`, [
|
|
161
|
-
FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
|
|
162
|
-
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
163
|
-
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
164
|
-
chunk_mat4_extract_position,
|
|
165
|
-
chunk_dielectric_specular_color,
|
|
166
|
-
chunk_F_Hauber,
|
|
167
|
-
chunk_build_orthonormal_matrix_nt,
|
|
168
|
-
chunk_decode_tangent_normal,
|
|
169
|
-
chunk_anti_alias_roughness_kaplanyan,
|
|
170
|
-
chunk_shade_standard_material_direct,
|
|
171
|
-
chunk_get_view_space_depth,
|
|
172
|
-
chunk_compute_indirect_specular,
|
|
173
|
-
chunk_get_ibl_radiance,
|
|
174
|
-
chunk_get_ibl_irradiance,
|
|
175
|
-
chunk_compute_specular_occlusion,
|
|
176
|
-
chunk_material_draw_side,
|
|
177
|
-
]
|
|
178
|
-
)
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* AVBOIT draw, Brick4 (sparse volumetric lightmap) indirect lighting. See `avboit_draw_fragment_body.js`.
|
|
3
|
-
* One pipeline per template that can be drawn forward.
|
|
4
|
-
*
|
|
5
|
-
* @type {TemplatePassDescriptor}
|
|
6
|
-
*/
|
|
7
|
-
export const shader_avboit_draw_brick4: TemplatePassDescriptor;
|
|
8
|
-
import { TemplatePassDescriptor } from "../../TemplatePassDescriptor.js";
|
|
9
|
-
//# sourceMappingURL=shader_avboit_draw_brick4.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_avboit_draw_brick4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js"],"names":[],"mappings":"AAkEA;;;;;GAKG;AACH,wCAFU,sBAAsB,CAkC7B;uCAhFoC,iCAAiC"}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* AVBOIT draw, image-based indirect lighting. See `avboit_draw_fragment_body.js`.
|
|
3
|
-
* One pipeline per template that can be drawn forward.
|
|
4
|
-
*
|
|
5
|
-
* @type {TemplatePassDescriptor}
|
|
6
|
-
*/
|
|
7
|
-
export const shader_avboit_draw_ibl: TemplatePassDescriptor;
|
|
8
|
-
import { TemplatePassDescriptor } from "../../TemplatePassDescriptor.js";
|
|
9
|
-
//# sourceMappingURL=shader_avboit_draw_ibl.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_avboit_draw_ibl.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,qCAFU,sBAAsB,CAkC7B;uCA9EoC,iCAAiC"}
|