@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -898,8 +898,8 @@ export function apply_particle_effect(emitter, effect) {
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}
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if (emitter.
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emitter.
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if (emitter.render_orientation !== effect.render_orientation) {
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emitter.render_orientation = effect.render_orientation;
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changed = true;
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}
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-
{"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IAmEG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;OAaG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAqB7B;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAuDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;;;;;OASG;IACH,4BAPW,MAAM,GAKJ,OAAO,
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1
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+
{"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IAmEG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFW,YAAY,QAStB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAHW,eAAe,GACb,eAAe,CAa3B;IAED;;;;;;;;;;OAUG;IACH,uBAHW,UAAU,GACR,MAAM,CAclB;IAED;;;;;;OAMG;IACH,4BAHW,eAAe,GACb,OAAO,CAgBnB;IAED;;;;;;;;;;;;;OAaG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAqB7B;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,eAAe,GAAC,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,UACL,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CAuDzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAFW,iBAAiB,QAc3B;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,GAAC,OAAO,UACf,OAAO,GAAC,OAAO,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,UACN,OAAO,aACP,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;;;;;OASG;IACH,4BAPW,MAAM,GAKJ,OAAO,CA2DnB;;CACJ;sBA74BY,OAAO,4BAA4B,EAAE,OAAO;yBAC5C,OAAO,8CAA8C,EAAE,UAAU;8BACjE,OAAO,mDAAmD,EAAE,eAAe;gCAC3E,OAAO,mEAAmE,EAAE,iBAAiB;8BAC7F,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,8CAA8C,EAAE,YAAY;qBACnE,OAAO,kCAAkC,EAAE,MAAM;yBAfrC,kCAAkC;mCAMxB,yBAAyB;mBAZzC,oCAAoC;wBAC/B,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
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@@ -910,7 +910,14 @@ export class GraphicsEngine {
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const submitted = renderer.render(this.#camera, this.#scene, time_delta_seconds);
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this.frameIndex++;
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if (submitted) {
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// A frame the renderer held back — its pipelines still compiling, or no device — showed
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// nothing new, so `needDraw` stays set and the next frame tries again, as it does for an
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// empty viewport above. On-demand rendering would otherwise wait for a change that may
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// never come.
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this.needDraw = false;
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}
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@@ -1,3 +1,28 @@
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/**
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* Uniform: the noise is off, and not evaluated.
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* @type {number}
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*/
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export const DEFAULT_NOISE_STRENGTH: number;
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/**
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* Metres per repeat of the tile.
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* @type {number}
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*/
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export const DEFAULT_NOISE_SCALE: number;
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/**
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* Tile units the warp may displace by.
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* @type {number}
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*/
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export const DEFAULT_NOISE_WARP: number;
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/**
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* All of the scene's wind.
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* @type {number}
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*/
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export const DEFAULT_NOISE_WIND_FACTOR: number;
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/**
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* The engine's tile.
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* @type {number}
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*/
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export const DEFAULT_NOISE_TEXTURE: number;
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/**
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* A box of fog, smoke, dust or cloud that an entity carries around.
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*
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@@ -53,6 +78,52 @@ export class ParticipatingMedia {
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* @type {number}
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*/
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fade_distance: number;
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/**
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* Noise on the density, [0, 1]: how far the medium goes from uniform toward the tile's value.
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* 0 is a uniform medium and costs nothing; 1 is the tile as it is.
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*
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* The tile is a slot of the scene's noise atlas ({@link noise_texture}), sampled in world space
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* and repeating every {@link noise_scale} metres, scrolled by the scene's wind and the medium's
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* own {@link noise_velocity}, and warped by a second, slower tap of the same tile so the field
|
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* changes shape as it moves. See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
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*
|
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* @type {number}
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*/
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noise_strength: number;
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/**
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* World size of one repeat of the tile, in metres. The engine's tile holds four base features
|
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* an edge, so 32 puts them 8 m apart.
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* @type {number}
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*/
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noise_scale: number;
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/**
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* How far the warp tap may displace the lookup, in tile units. 0 is one tap and a field that
|
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* only slides.
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* @type {number}
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*/
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noise_warp: number;
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/**
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* The medium's own motion for the noise, metres a second along the world axes, added to the
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* scene's wind — a draught in a corridor the wind does not reach.
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* @type {number[]}
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*/
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noise_velocity: number[];
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/**
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* How much of the scene's wind this medium feels. 1 is all of it, 0 is none.
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*
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* The wind is the scene's: its far field, `GPUFluidSystem.far_field`, folded into the noise's
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* scroll by {@link ParticipatingMediaSystem}, and where the scene's fluid departs from it, the
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* departure, which the shaders sample from the published wind field wherever they evaluate the
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* noise. A scene without a `GPUFluidSystem` is still air.
|
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*
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{"version":3,"file":"ParticipatingMedia.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMedia.js"],"names":[],"mappings":"
|
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{"version":3,"file":"ParticipatingMedia.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMedia.js"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,iCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA6HI;;;OAGG;IACH,4BAFa,kBAAkB,CAQ9B;IArID;;;;;;;;OAQG;IACH,SAFU,MAAM,CAEU;IAE1B;;;;;;;;OAQG;IACH,eAFU,uBAAuB,CAE8C;IAE/E;;;;;;;;OAQG;IACH,eAFU,MAAM,CAEsB;IAEtC;;;;;;;;;;OAUG;IACH,gBAFU,MAAM,CAEwB;IAExC;;;;OAIG;IACH,aAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,YAFU,MAAM,CAEgB;IAEhC;;;;OAIG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;;;;;;;OASG;IACH,mBAFU,MAAM,CAE8B;IAE9C;;;OAGG;IACH,eAFU,MAAM,CAEsB;IAmBtC;;OAEG;IACH,qCAgBC;IApCD;;;;;;;;;;;;OAYG;IACH,gCAEC;IAmCD;;;;;;;;;;;;;;;MAmBC;IAED;;;;;;;;;;;;;OAaG;IACH;QAZ4B,OAAO,GAAxB,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;QAGW,cAAc,GAA/B,MAAM;QACW,WAAW,GAA5B,MAAM;QACW,UAAU,GAA3B,MAAM;QACa,cAAc,GAAjC,MAAM,EAAE;QACS,iBAAiB,GAAlC,MAAM;QACW,aAAa,GAA9B,MAAM;aAkDhB;IAED;;;;;;;OAOG;IACH,QAFa,MAAM,CAsBlB;IAED;;;OAGG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAYnB;CACJ;;kBAIS,MAAM;;wCA7UT,8DAA8D"}
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export const DEFAULT_NOISE_STRENGTH = 0;
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* Metres per repeat of the tile.
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*/
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export const DEFAULT_NOISE_SCALE = 32;
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* Tile units the warp may displace by.
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*/
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export const DEFAULT_NOISE_WARP = 0.1;
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/**
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*/
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export const DEFAULT_NOISE_WIND_FACTOR = 1;
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/**
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* The engine's tile.
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*/
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export const DEFAULT_NOISE_TEXTURE = 0;
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/**
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*
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@@ -72,6 +103,58 @@ export class ParticipatingMedia {
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*/
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/**
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* 0 is a uniform medium and costs nothing; 1 is the tile as it is.
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*
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* The tile is a slot of the scene's noise atlas ({@link noise_texture}), sampled in world space
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* and repeating every {@link noise_scale} metres, scrolled by the scene's wind and the medium's
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* own {@link noise_velocity}, and warped by a second, slower tap of the same tile so the field
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* changes shape as it moves. See `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
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*
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*/
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/**
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* World size of one repeat of the tile, in metres. The engine's tile holds four base features
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* an edge, so 32 puts them 8 m apart.
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*/
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noise_scale = DEFAULT_NOISE_SCALE;
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* How far the warp tap may displace the lookup, in tile units. 0 is one tap and a field that
|
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* only slides.
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*/
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/**
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* The medium's own motion for the noise, metres a second along the world axes, added to the
|
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* scene's wind — a draught in a corridor the wind does not reach.
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*/
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noise_velocity = [0, 0, 0];
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/**
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* How much of the scene's wind this medium feels. 1 is all of it, 0 is none.
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*
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* The wind is the scene's: its far field, `GPUFluidSystem.far_field`, folded into the noise's
|
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* scroll by {@link ParticipatingMediaSystem}, and where the scene's fluid departs from it, the
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* departure, which the shaders sample from the published wind field wherever they evaluate the
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* noise. A scene without a `GPUFluidSystem` is still air.
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*
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* @type {number}
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*/
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noise_wind_factor = DEFAULT_NOISE_WIND_FACTOR;
|
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+
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+
/**
|
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* Which tile: a slot of the scene's noise atlas. 0 is the one the engine bakes.
|
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* @type {number}
|
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|
+
*/
|
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noise_texture = DEFAULT_NOISE_TEXTURE;
|
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+
|
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|
/**
|
|
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159
|
* The medium's extinction per metre, which is {@link density} expressed in what it does rather
|
|
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|
* than in how many particles it took.
|
|
@@ -133,7 +216,13 @@ export class ParticipatingMedia {
|
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extinction: spec.extinction.slice(),
|
|
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|
radius: spec.radius,
|
|
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|
g: spec.g
|
|
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|
-
}
|
|
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|
+
},
|
|
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|
+
noise_strength: this.noise_strength,
|
|
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|
+
noise_scale: this.noise_scale,
|
|
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|
+
noise_warp: this.noise_warp,
|
|
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|
+
noise_velocity: this.noise_velocity.slice(),
|
|
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|
+
noise_wind_factor: this.noise_wind_factor,
|
|
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|
+
noise_texture: this.noise_texture,
|
|
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|
};
|
|
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|
}
|
|
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|
|
|
@@ -144,11 +233,23 @@ export class ParticipatingMedia {
|
|
|
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|
* @param {object} [options.particle_spec] omitted resets the medium to fog rather than leaving whatever
|
|
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|
* the component already held — a load has to determine the whole component, or an instance being
|
|
146
235
|
* reused would carry the previous level's particle into the next one
|
|
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|
+
* @param {number} [options.noise_strength] every noise field omitted is its default, for the same reason
|
|
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|
+
* @param {number} [options.noise_scale]
|
|
238
|
+
* @param {number} [options.noise_warp]
|
|
239
|
+
* @param {number[]} [options.noise_velocity]
|
|
240
|
+
* @param {number} [options.noise_wind_factor]
|
|
241
|
+
* @param {number} [options.noise_texture]
|
|
147
242
|
*/
|
|
148
243
|
fromJSON({
|
|
149
244
|
density = DEFAULT_DENSITY,
|
|
150
245
|
fade_distance = DEFAULT_FADE_DISTANCE,
|
|
151
|
-
particle_spec
|
|
246
|
+
particle_spec,
|
|
247
|
+
noise_strength = DEFAULT_NOISE_STRENGTH,
|
|
248
|
+
noise_scale = DEFAULT_NOISE_SCALE,
|
|
249
|
+
noise_warp = DEFAULT_NOISE_WARP,
|
|
250
|
+
noise_velocity = [0, 0, 0],
|
|
251
|
+
noise_wind_factor = DEFAULT_NOISE_WIND_FACTOR,
|
|
252
|
+
noise_texture = DEFAULT_NOISE_TEXTURE,
|
|
152
253
|
}) {
|
|
153
254
|
assert.isNumber(density, 'density');
|
|
154
255
|
assert.isFinite(density, 'density');
|
|
@@ -158,9 +259,30 @@ export class ParticipatingMedia {
|
|
|
158
259
|
assert.isFinite(fade_distance, 'fade_distance');
|
|
159
260
|
assert.greaterThanOrEqual(fade_distance, 0, 'fade_distance must not be negative');
|
|
160
261
|
|
|
262
|
+
assert.isNumber(noise_strength, 'noise_strength');
|
|
263
|
+
assert.ok(noise_strength >= 0 && noise_strength <= 1, 'noise_strength must be in [0, 1]');
|
|
264
|
+
assert.isNumber(noise_scale, 'noise_scale');
|
|
265
|
+
assert.isFinite(noise_scale, 'noise_scale');
|
|
266
|
+
assert.greaterThan(noise_scale, 0, 'noise_scale must be positive');
|
|
267
|
+
assert.isNumber(noise_warp, 'noise_warp');
|
|
268
|
+
assert.isFinite(noise_warp, 'noise_warp');
|
|
269
|
+
assert.greaterThanOrEqual(noise_warp, 0, 'noise_warp must not be negative');
|
|
270
|
+
assert.isArray(noise_velocity, 'noise_velocity');
|
|
271
|
+
assert.equal(noise_velocity.length, 3, 'noise_velocity must have three components');
|
|
272
|
+
assert.isNumber(noise_wind_factor, 'noise_wind_factor');
|
|
273
|
+
assert.isFinite(noise_wind_factor, 'noise_wind_factor');
|
|
274
|
+
assert.isNonNegativeInteger(noise_texture, 'noise_texture');
|
|
275
|
+
|
|
161
276
|
this.density = density;
|
|
162
277
|
this.fade_distance = fade_distance;
|
|
163
278
|
|
|
279
|
+
this.noise_strength = noise_strength;
|
|
280
|
+
this.noise_scale = noise_scale;
|
|
281
|
+
this.noise_warp = noise_warp;
|
|
282
|
+
this.noise_velocity = noise_velocity.slice();
|
|
283
|
+
this.noise_wind_factor = noise_wind_factor;
|
|
284
|
+
this.noise_texture = noise_texture;
|
|
285
|
+
|
|
164
286
|
if (particle_spec === undefined) {
|
|
165
287
|
this.particle_spec.copy(VOLUMETRIC_PARTICLE_SPEC_FOG);
|
|
166
288
|
} else {
|
|
@@ -180,9 +302,21 @@ export class ParticipatingMedia {
|
|
|
180
302
|
const spec = this.particle_spec;
|
|
181
303
|
|
|
182
304
|
return hash_mix3(
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
305
|
+
hash_mix3(
|
|
306
|
+
computeHashFloat(this.density),
|
|
307
|
+
computeHashFloat(this.fade_distance),
|
|
308
|
+
computeHashFloat(spec.g)
|
|
309
|
+
),
|
|
310
|
+
hash_mix3(
|
|
311
|
+
computeHashFloat(this.noise_strength),
|
|
312
|
+
computeHashFloat(this.noise_scale),
|
|
313
|
+
computeHashFloat(this.noise_warp)
|
|
314
|
+
),
|
|
315
|
+
hash_mix3(
|
|
316
|
+
computeHashFloat(this.noise_velocity[0] + 3 * this.noise_velocity[1] + 7 * this.noise_velocity[2]),
|
|
317
|
+
computeHashFloat(this.noise_wind_factor),
|
|
318
|
+
this.noise_texture
|
|
319
|
+
)
|
|
186
320
|
);
|
|
187
321
|
}
|
|
188
322
|
|
|
@@ -193,6 +327,12 @@ export class ParticipatingMedia {
|
|
|
193
327
|
equals(other) {
|
|
194
328
|
return this.density === other.density
|
|
195
329
|
&& this.fade_distance === other.fade_distance
|
|
330
|
+
&& this.noise_strength === other.noise_strength
|
|
331
|
+
&& this.noise_scale === other.noise_scale
|
|
332
|
+
&& this.noise_warp === other.noise_warp
|
|
333
|
+
&& this.noise_wind_factor === other.noise_wind_factor
|
|
334
|
+
&& this.noise_texture === other.noise_texture
|
|
335
|
+
&& isArrayEqualStrict(this.noise_velocity, other.noise_velocity)
|
|
196
336
|
&& this.particle_spec.equals(other.particle_spec);
|
|
197
337
|
}
|
|
198
338
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Eighteen numbers, all of them `float64`.
|
|
3
3
|
*
|
|
4
4
|
* **The width is the whole design decision here, and it is not the usual one.** Component adapters
|
|
5
5
|
* around this one write `float32`, which is what the GPU reads anyway — but a participating medium
|
|
@@ -9,11 +9,15 @@
|
|
|
9
9
|
* little. Nothing about the rendered picture would change. What would change is that
|
|
10
10
|
* `ParticipatingMedia.equals` stops answering `true` across a save, and a level that reloads into
|
|
11
11
|
* components which merely *look* like the ones that were saved is a level whose blueprints stop
|
|
12
|
-
* matching.
|
|
12
|
+
* matching. Eighteen doubles is 144 bytes; that is the price of the round trip being exact. The
|
|
13
|
+
* noise fields are doubles for the same reason even where an integer would do: one rule, one width.
|
|
13
14
|
*
|
|
14
15
|
* **`target_extinction` is not in the format** because it is not in the component — it is
|
|
15
16
|
* {@link ParticipatingMedia.density} read through the particle spec, and both of its inputs are
|
|
16
17
|
* here.
|
|
18
|
+
*
|
|
19
|
+
* Version 1 added the eight noise fields after the ten of version 0;
|
|
20
|
+
* {@link ParticipatingMediaSerializationUpgrader_0_1} fills them with the defaults on an old save.
|
|
17
21
|
*/
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export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializationAdapter<any> {
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constructor();
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@@ -1 +1 @@
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-
{"version":3,"file":"ParticipatingMediaSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationAdapter.js"],"names":[],"mappings":"AAGA
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{"version":3,"file":"ParticipatingMediaSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,iCAA2B;IAG3B;;;OAGG;IACH,uCAFW,kBAAkB,QA6B5B;IAED;;;OAGG;IACH,yCAFW,kBAAkB,QAiC5B;CACJ;gDAjG+C,0DAA0D;mCACvE,yBAAyB"}
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@@ -2,7 +2,7 @@ import { BinaryClassSerializationAdapter } from "../ecs/storage/binary/BinaryCla
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import { ParticipatingMedia } from "./ParticipatingMedia.js";
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/**
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*
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* Eighteen numbers, all of them `float64`.
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*
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* **The width is the whole design decision here, and it is not the usual one.** Component adapters
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* around this one write `float32`, which is what the GPU reads anyway — but a participating medium
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@@ -12,16 +12,19 @@ import { ParticipatingMedia } from "./ParticipatingMedia.js";
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* little. Nothing about the rendered picture would change. What would change is that
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* `ParticipatingMedia.equals` stops answering `true` across a save, and a level that reloads into
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* components which merely *look* like the ones that were saved is a level whose blueprints stop
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* matching.
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* matching. Eighteen doubles is 144 bytes; that is the price of the round trip being exact. The
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* noise fields are doubles for the same reason even where an integer would do: one rule, one width.
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*
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* **`target_extinction` is not in the format** because it is not in the component — it is
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* {@link ParticipatingMedia.density} read through the particle spec, and both of its inputs are
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* here.
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*
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* Version 1 added the eight noise fields after the ten of version 0;
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* {@link ParticipatingMediaSerializationUpgrader_0_1} fills them with the defaults on an old save.
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*/
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export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializationAdapter {
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-
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klass = ParticipatingMedia;
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version =
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version = 1;
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/**
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* @param {BinaryBuffer} buffer
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@@ -43,6 +46,17 @@ export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializa
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buffer.writeFloat64(spec.radius);
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buffer.writeFloat64(spec.g);
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+
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buffer.writeFloat64(value.noise_strength);
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buffer.writeFloat64(value.noise_scale);
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buffer.writeFloat64(value.noise_warp);
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for (let i = 0; i < 3; i++) {
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buffer.writeFloat64(value.noise_velocity[i]);
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}
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buffer.writeFloat64(value.noise_wind_factor);
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buffer.writeFloat64(value.noise_texture);
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}
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/**
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@@ -69,5 +83,16 @@ export class ParticipatingMediaSerializationAdapter extends BinaryClassSerializa
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spec.radius = buffer.readFloat64();
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spec.g = buffer.readFloat64();
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+
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value.noise_strength = buffer.readFloat64();
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value.noise_scale = buffer.readFloat64();
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value.noise_warp = buffer.readFloat64();
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for (let i = 0; i < 3; i++) {
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value.noise_velocity[i] = buffer.readFloat64();
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}
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+
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value.noise_wind_factor = buffer.readFloat64();
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+
value.noise_texture = buffer.readFloat64();
|
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97
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}
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}
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@@ -0,0 +1,10 @@
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1
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+
/**
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2
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* Version 0 held the ten numbers of the medium; version 1 appends the eight of its noise. An old
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* save is a medium with the noise it never had, which is the component's default: off.
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*
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+
* @see ParticipatingMediaSerializationAdapter
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6
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+
*/
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7
|
+
export class ParticipatingMediaSerializationUpgrader_0_1 extends BinaryClassUpgrader {
|
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8
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+
}
|
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9
|
+
import { BinaryClassUpgrader } from "../ecs/storage/binary/BinaryClassUpgrader.js";
|
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10
|
+
//# sourceMappingURL=ParticipatingMediaSerializationUpgrader_0_1.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"ParticipatingMediaSerializationUpgrader_0_1.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;CA2BC;oCApCmC,8CAA8C"}
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@@ -0,0 +1,38 @@
|
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1
|
+
import { BinaryBuffer } from "../../core/binary/BinaryBuffer.js";
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2
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+
import { BinaryClassUpgrader } from "../ecs/storage/binary/BinaryClassUpgrader.js";
|
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3
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+
import { ParticipatingMedia } from "./ParticipatingMedia.js";
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4
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+
|
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5
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/**
|
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6
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+
* Version 0 held the ten numbers of the medium; version 1 appends the eight of its noise. An old
|
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7
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+
* save is a medium with the noise it never had, which is the component's default: off.
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8
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+
*
|
|
9
|
+
* @see ParticipatingMediaSerializationAdapter
|
|
10
|
+
*/
|
|
11
|
+
export class ParticipatingMediaSerializationUpgrader_0_1 extends BinaryClassUpgrader {
|
|
12
|
+
__startVersion = 0;
|
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13
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+
__targetVersion = 1;
|
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14
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+
|
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+
/**
|
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+
* @param {BinaryBuffer} source
|
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+
* @param {BinaryBuffer} target
|
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18
|
+
*/
|
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+
upgrade(source, target) {
|
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20
|
+
// density, fade distance, three of scattering, three of extinction, radius, g
|
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21
|
+
for (let i = 0; i < 10; i++) {
|
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22
|
+
BinaryBuffer.copyFloat64(source, target);
|
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23
|
+
}
|
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|
+
|
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25
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+
const defaults = new ParticipatingMedia();
|
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26
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+
|
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27
|
+
target.writeFloat64(defaults.noise_strength);
|
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28
|
+
target.writeFloat64(defaults.noise_scale);
|
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+
target.writeFloat64(defaults.noise_warp);
|
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+
|
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31
|
+
for (let i = 0; i < 3; i++) {
|
|
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|
+
target.writeFloat64(defaults.noise_velocity[i]);
|
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|
+
}
|
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34
|
+
|
|
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|
+
target.writeFloat64(defaults.noise_wind_factor);
|
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36
|
+
target.writeFloat64(defaults.noise_texture);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
@@ -1,31 +1,29 @@
|
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|
1
1
|
/**
|
|
2
|
-
* Copy what the component and its transform say onto the volume Shade will render
|
|
2
|
+
* Copy what the component and its transform say onto the volume Shade will render, field by field,
|
|
3
|
+
* comparing while assigning, and say whether anything differed — which is whether the GPU table
|
|
4
|
+
* has to be repacked.
|
|
3
5
|
*
|
|
4
6
|
* The particle spec is **copied, not referenced**: two entities are routinely built from the same
|
|
5
7
|
* blueprint and would otherwise share one spec, so tuning one volume's particle would silently
|
|
6
|
-
* retune the other's.
|
|
8
|
+
* retune the other's. The scroll and flow phases are the volume's own state and are not touched
|
|
9
|
+
* here; `noise_wind_factor` is a setting, and the shaders read it.
|
|
10
|
+
*
|
|
11
|
+
* **The transform is compared and copied by its matrix**, element by element straight off the
|
|
12
|
+
* `Transform64` — its first sixteen elements — and never through its `matrix` getter, which makes a
|
|
13
|
+
* view per read. The matrix is the entire transform the GPU is given, so this is exactly the question
|
|
14
|
+
* "would the upload differ", and it catches a transform posed by writing its matrix, which comparing
|
|
15
|
+
* position, rotation and scale would not. `fromMatrix` copies the sixteen and then decomposes them,
|
|
16
|
+
* leaving the matrix bit-identical, so the volume carries the authored matrix exactly.
|
|
7
17
|
*
|
|
8
18
|
* @param {ParticipatingMediaVolume} volume Shade's
|
|
9
19
|
* @param {ParticipatingMedia} component meep's
|
|
10
20
|
* @param {Transform64} transform where the box is
|
|
21
|
+
* @returns {boolean} whether the volume differed from what the component and transform say
|
|
11
22
|
*/
|
|
12
|
-
export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64):
|
|
23
|
+
export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64): boolean;
|
|
13
24
|
/**
|
|
14
|
-
* Whether the volume already says what the component and transform say
|
|
15
|
-
*
|
|
16
|
-
* True on all but a handful of frames, which is the point of asking: a `false` here costs the whole
|
|
17
|
-
* scene's volumetrics table a trip to the GPU.
|
|
18
|
-
*
|
|
19
|
-
* **The transform is compared by its matrix rather than by its components**, because the matrix is
|
|
20
|
-
* the entire transform the GPU is given — the volume's position, rotation and scale are never read
|
|
21
|
-
* on their own. That makes this exactly the question worth asking, "would the upload differ", and it
|
|
22
|
-
* catches a transform posed by writing its matrix, which comparing position, rotation and scale
|
|
23
|
-
* would not.
|
|
24
|
-
*
|
|
25
|
-
* The volume's matrix is a `Float64Array` and the component's is a `Float32Array`, and the strict
|
|
26
|
-
* comparison across the two still holds: {@link participating_media_volume_write} copies the matrix
|
|
27
|
-
* across element by element, and every f32 value widens to f64 exactly. It is a recomposed matrix
|
|
28
|
-
* that would not compare equal, which is why the write does not recompose.
|
|
25
|
+
* Whether the volume already says what the component and transform say: the question
|
|
26
|
+
* {@link participating_media_volume_write} answers while it assigns, asked without assigning.
|
|
29
27
|
*
|
|
30
28
|
* @param {ParticipatingMediaVolume} volume
|
|
31
29
|
* @param {ParticipatingMedia} component
|
|
@@ -54,10 +52,22 @@ export function participating_media_volume_is_current(volume: ParticipatingMedia
|
|
|
54
52
|
* tens, so the comparison is cheaper than the signal plumbing it replaces. The price is latency: a
|
|
55
53
|
* change is visible within a frame rather than instantly.
|
|
56
54
|
*
|
|
57
|
-
* **Nothing is uploaded unless something actually changed
|
|
58
|
-
*
|
|
59
|
-
*
|
|
60
|
-
*
|
|
55
|
+
* **Nothing is uploaded unless something actually changed**, and what is uploaded is what changed.
|
|
56
|
+
* A change to anything but the noise phases moves {@link SceneVolumetrics#version}, and the GPU
|
|
57
|
+
* table is repacked whole; a scroll of the noise moves only {@link SceneVolumetrics#noise_version},
|
|
58
|
+
* and the rows get their phase words. The comparison, made while assigning, is what decides, and on
|
|
59
|
+
* almost every frame it decides nothing but the scroll has to happen.
|
|
60
|
+
*
|
|
61
|
+
* **The wind: the far field here, the rest on the GPU.** A noisy volume scrolls with the scene's far
|
|
62
|
+
* field `v_far(t)` × `noise_wind_factor` + `noise_velocity`, folded into its phases on the host: the
|
|
63
|
+
* far field is {@link GPUFluidSystem#far_field}, the `GlobalFluidEffector`s as `FluidEffectorsSystem`
|
|
64
|
+
* folds them — synchronous and deterministic, nothing read back. Where the scene's fluid differs from
|
|
65
|
+
* its far field, the shaders that evaluate the noise sample the published wind field there and carry
|
|
66
|
+
* the noise by the difference, flow-map style, on the volume's flow clock, which the advance moves on
|
|
67
|
+
* for every volume that feels the wind (`chunk_participating_media_noise`); uniform air costs and
|
|
68
|
+
* looks as a scroll alone does. Without a `GPUFluidSystem` in the entity manager the air is still.
|
|
69
|
+
*
|
|
70
|
+
* Allocates nothing per frame.
|
|
61
71
|
*
|
|
62
72
|
* @see ParticipatingMedia the component
|
|
63
73
|
* @see SceneVolumetrics what the volumes are handed to
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"AAyRA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yDALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAmDnB;AAED;;;;;;;;GAQG;AACH,8DALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAYnB;AA/UD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IA+BI;;;OAGG;IACH,oDASC;IA1CD,iEAAiD;IA4CjD,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAehB;IAED;;;;OAIG;IACH,kBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAIhB;;CAmHJ;yCAnRM,8DAA8D;mCAIlC,yBAAyB;4BAFL,iCAAiC;uBADjE,kBAAkB"}
|