@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -0,0 +1,409 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { line3_compute_segment_closest_point_t } from "../../../../../core/geom/3d/line/line3_compute_segment_closest_point_t.js";
3
+ import { v3_clamp_to_cone_array } from "../../../../../core/geom/vec3/v3_clamp_to_cone.js";
4
+ import { falloff_quadratic } from "../../../../../core/math/falloff_quadratic.js";
5
+ import { vortex_swirl } from "../../../../../core/math/physics/fluid/vortex_swirl.js";
6
+ import { FluidEffectorRecordKind } from "./FluidEffectorRecordKind.js";
7
+
8
+ /**
9
+ * # A world effector record's deposit at a point
10
+ *
11
+ * The velocity one {@link FLUID_EFFECTOR_RECORD_STRUCT} record adds at a point over a step of `dt`
12
+ * seconds, on a lattice of `cell_size` metres, in m/s. The record is a world one: node 0, or brought
13
+ * there by {@link fluid_effector_record_resolve}. This is the CPU half of one record, two executors;
14
+ * `fluid_effector_record_deposit` (`chunk_fluid_effector_record_deposit`) is the GPU half, the same
15
+ * formulas in the same order, kind for kind.
16
+ *
17
+ * The kernels (§10), with `w(t) = falloff_quadratic(t)`:
18
+ *
19
+ * - **`SPHERE_PUSH`**: `|f|·dt·w(|r|/R)·v3_clamp_to_cone(r, f̂, spread)`, `r = x − position`; at spread
20
+ * 0, `f·dt·w`.
21
+ * - **`SWEPT_CAPSULE`**: `v·A·w(d/R)`, `d` the distance to the segment `[p − v·dt, p]` the source swept
22
+ * this step, with `A` normalising the step's momentum to `v·strength·πR²·|v|·dt`: the volume the
23
+ * source's disc swept, taking `v·strength`. So a wake's momentum per second is `|v|·v·strength·πR²`
24
+ * whatever the step and the cell.
25
+ * - **`SWIRL`**: `vortex_swirl(x, position, axis, length, R, strength)·dt`.
26
+ *
27
+ * ## The kernel floor
28
+ *
29
+ * A kernel narrower than its lattice resolves to nothing, or to a single face that pulses as the
30
+ * source crosses cells. Every kernel is therefore evaluated at `R_eff = max(R, 2·cell_size)`
31
+ * ({@link FLUID_EFFECTOR_KERNEL_FLOOR_CELLS}), its amplitude scaled so the floored deposit carries
32
+ * what the unfloored one does:
33
+ *
34
+ * - a push's momentum, `∫ w(|r|/R) dV ∝ R³`: scaled `(R/R_eff)³`;
35
+ * - a wake's, which its normalisation already fixes: `A = strength·πR²·L / I(R_eff, L)`, the integral
36
+ * of the floored kernel over its capsule `I(R, L) = πR²·(L/6 + 2R/15)`, `L = |v|·dt`;
37
+ * - a swirl's angular momentum about its axis (its linear momentum is zero at any radius),
38
+ * `(27/4)·π·strength·R³·(L/30 + 8R/315)`: scaled by its ratio at `R` to that at `R_eff`.
39
+ *
40
+ * Above the floor every scale is exactly 1. A kernel with `R ≤ 0`, or nothing to push, deposits
41
+ * nothing.
42
+ *
43
+ * @author Alex Goldring
44
+ * @copyright Company Named Limited (c) 2026
45
+ */
46
+
47
+ /**
48
+ * The narrowest a kernel is evaluated, in cells of the lattice it deposits onto. Two cells is the
49
+ * narrowest at which a `(1 − d/R)²` kernel's sum over a lattice stays within a few percent of its
50
+ * integral wherever its centre sits (`fluid_record_apply.spec.js` measures it).
51
+ *
52
+ * @type {number}
53
+ */
54
+ export const FLUID_EFFECTOR_KERNEL_FLOOR_CELLS = 2;
55
+
56
+ /*
57
+ A kernel prepared from a record for one step and one lattice: what the per-point evaluation reads,
58
+ with the floor, the step and the normalisations folded in. Slots of a Float64Array.
59
+ */
60
+ const K_KIND = 0;
61
+ /** The centre; the start of the wake's sweep; the start of the swirl's segment. */
62
+ const K_START = 1;
63
+ /** The end of the wake's sweep (the source) or of the swirl's segment; the centre for a push. */
64
+ const K_END = 4;
65
+ /** The push's peak deposit `f·dt·s`; the wake's `v·A`; the swirl's unit axis. */
66
+ const K_VECTOR = 7;
67
+ /** The push's cone: the unit push, then the spread, as `v3_clamp_to_cone_array` reads it. */
68
+ const K_CONE = 10;
69
+ const K_SPREAD = 13;
70
+ /** The push's peak deposit length; the swirl's strength over the step, floor-scaled. */
71
+ const K_MAGNITUDE = 14;
72
+ /** `R_eff`. */
73
+ const K_RADIUS = 15;
74
+ /** The swirl's segment length. */
75
+ const K_LENGTH = 16;
76
+
77
+ /**
78
+ * Floats in a prepared kernel.
79
+ * @type {number}
80
+ */
81
+ export const FLUID_EFFECTOR_KERNEL_STRIDE = 17;
82
+
83
+ /**
84
+ * Prepare a world record's kernel for a step of `dt` on a lattice of `cell_size`.
85
+ *
86
+ * @param {Float64Array} kernel receives {@link FLUID_EFFECTOR_KERNEL_STRIDE} floats
87
+ * @param {FluidEffectorRecord} record a world record (node 0)
88
+ * @param {number} dt seconds, > 0
89
+ * @param {number} cell_size metres, > 0
90
+ * @returns {boolean} `false` when the record deposits nothing anywhere this step, and `kernel` is then
91
+ * not to be evaluated
92
+ */
93
+ export function fluid_effector_kernel_prepare(kernel, record, dt, cell_size) {
94
+ assert.greaterThan(dt, 0, 'dt');
95
+ assert.greaterThan(cell_size, 0, 'cell_size');
96
+
97
+ const radius = record.radius;
98
+
99
+ if (!(radius > 0)) {
100
+ return false;
101
+ }
102
+
103
+ const radius_floor = FLUID_EFFECTOR_KERNEL_FLOOR_CELLS * cell_size;
104
+ const radius_effective = radius > radius_floor ? radius : radius_floor;
105
+
106
+ const kind = record.kind;
107
+ const position = record.position;
108
+ const vector = record.vector;
109
+
110
+ kernel[K_KIND] = kind;
111
+ kernel[K_RADIUS] = radius_effective;
112
+
113
+ const p_x = position[0];
114
+ const p_y = position[1];
115
+ const p_z = position[2];
116
+
117
+ if (kind === FluidEffectorRecordKind.SPHERE_PUSH) {
118
+ const ratio = radius / radius_effective;
119
+ const amount = dt * ratio * ratio * ratio;
120
+
121
+ const v_x = vector[0] * amount;
122
+ const v_y = vector[1] * amount;
123
+ const v_z = vector[2] * amount;
124
+
125
+ const magnitude = Math.sqrt(v_x * v_x + v_y * v_y + v_z * v_z);
126
+
127
+ if (magnitude === 0) {
128
+ return false;
129
+ }
130
+
131
+ kernel[K_START] = kernel[K_END] = p_x;
132
+ kernel[K_START + 1] = kernel[K_END + 1] = p_y;
133
+ kernel[K_START + 2] = kernel[K_END + 2] = p_z;
134
+
135
+ kernel[K_VECTOR] = v_x;
136
+ kernel[K_VECTOR + 1] = v_y;
137
+ kernel[K_VECTOR + 2] = v_z;
138
+
139
+ const inverse_magnitude = 1 / magnitude;
140
+
141
+ kernel[K_CONE] = v_x * inverse_magnitude;
142
+ kernel[K_CONE + 1] = v_y * inverse_magnitude;
143
+ kernel[K_CONE + 2] = v_z * inverse_magnitude;
144
+ kernel[K_SPREAD] = record.parameter;
145
+
146
+ kernel[K_MAGNITUDE] = magnitude;
147
+ kernel[K_LENGTH] = 0;
148
+
149
+ return true;
150
+ }
151
+
152
+ if (kind === FluidEffectorRecordKind.SWEPT_CAPSULE) {
153
+ const v_x = vector[0];
154
+ const v_y = vector[1];
155
+ const v_z = vector[2];
156
+
157
+ const sweep = Math.sqrt(v_x * v_x + v_y * v_y + v_z * v_z) * dt;
158
+
159
+ if (sweep === 0) {
160
+ return false;
161
+ }
162
+
163
+ // A = strength·πR²·L / (π·R_eff²·(L/6 + 2·R_eff/15))
164
+ const ratio = radius / radius_effective;
165
+ const amplitude = record.parameter * ratio * ratio * sweep
166
+ / (sweep / 6 + radius_effective * (2 / 15));
167
+
168
+ if (amplitude === 0) {
169
+ return false;
170
+ }
171
+
172
+ kernel[K_START] = p_x - v_x * dt;
173
+ kernel[K_START + 1] = p_y - v_y * dt;
174
+ kernel[K_START + 2] = p_z - v_z * dt;
175
+
176
+ kernel[K_END] = p_x;
177
+ kernel[K_END + 1] = p_y;
178
+ kernel[K_END + 2] = p_z;
179
+
180
+ kernel[K_VECTOR] = v_x * amplitude;
181
+ kernel[K_VECTOR + 1] = v_y * amplitude;
182
+ kernel[K_VECTOR + 2] = v_z * amplitude;
183
+
184
+ kernel[K_MAGNITUDE] = 0;
185
+ kernel[K_LENGTH] = sweep;
186
+
187
+ return true;
188
+ }
189
+
190
+ assert.equal(kind, FluidEffectorRecordKind.SWIRL, 'kind');
191
+
192
+ const length = record.length;
193
+
194
+ assert.greaterThanOrEqual(length, 0, 'length');
195
+
196
+ // the swirl's angular momentum, ∝ R³·(L/30 + 8R/315), at R over that at R_eff
197
+ const ratio = radius / radius_effective;
198
+ const scale = ratio * ratio * ratio
199
+ * (length * (1 / 30) + radius * (8 / 315))
200
+ / (length * (1 / 30) + radius_effective * (8 / 315));
201
+
202
+ const strength = record.parameter * dt * scale;
203
+
204
+ if (strength === 0) {
205
+ return false;
206
+ }
207
+
208
+ const a_x = vector[0];
209
+ const a_y = vector[1];
210
+ const a_z = vector[2];
211
+
212
+ kernel[K_START] = p_x;
213
+ kernel[K_START + 1] = p_y;
214
+ kernel[K_START + 2] = p_z;
215
+
216
+ kernel[K_END] = p_x + a_x * length;
217
+ kernel[K_END + 1] = p_y + a_y * length;
218
+ kernel[K_END + 2] = p_z + a_z * length;
219
+
220
+ kernel[K_VECTOR] = a_x;
221
+ kernel[K_VECTOR + 1] = a_y;
222
+ kernel[K_VECTOR + 2] = a_z;
223
+
224
+ kernel[K_MAGNITUDE] = strength;
225
+ kernel[K_LENGTH] = length;
226
+
227
+ return true;
228
+ }
229
+
230
+ /**
231
+ * The world AABB a prepared kernel deposits inside: its segment, or its centre, grown by `R_eff`.
232
+ *
233
+ * @param {Float64Array|number[]} out `[x0, y0, z0, x1, y1, z1]`
234
+ * @param {Float64Array} kernel
235
+ */
236
+ export function fluid_effector_kernel_bounds(out, kernel) {
237
+ const r = kernel[K_RADIUS];
238
+
239
+ for (let i = 0; i < 3; i++) {
240
+ const a = kernel[K_START + i];
241
+ const b = kernel[K_END + i];
242
+
243
+ out[i] = (a < b ? a : b) - r;
244
+ out[i + 3] = (a < b ? b : a) + r;
245
+ }
246
+ }
247
+
248
+ /**
249
+ * Where {@link deposit_sphere_push} hands the clamp the face's offset from the centre.
250
+ * @type {Float64Array}
251
+ */
252
+ const scratch_offset = new Float64Array(3);
253
+
254
+ /**
255
+ * @param {Float64Array|Float32Array|number[]} out
256
+ * @param {number} out_offset
257
+ * @param {Float64Array} kernel
258
+ * @param {Float64Array|Float32Array|number[]} point
259
+ * @param {number} point_offset
260
+ */
261
+ function deposit_sphere_push(out, out_offset, kernel, point, point_offset) {
262
+ const r_x = point[point_offset] - kernel[K_START];
263
+ const r_y = point[point_offset + 1] - kernel[K_START + 1];
264
+ const r_z = point[point_offset + 2] - kernel[K_START + 2];
265
+
266
+ const weight = falloff_quadratic(Math.sqrt(r_x * r_x + r_y * r_y + r_z * r_z) / kernel[K_RADIUS]);
267
+
268
+ if (weight === 0) {
269
+ out[out_offset] = 0;
270
+ out[out_offset + 1] = 0;
271
+ out[out_offset + 2] = 0;
272
+
273
+ return;
274
+ }
275
+
276
+ if (kernel[K_SPREAD] === 0) {
277
+ out[out_offset] = kernel[K_VECTOR] * weight;
278
+ out[out_offset + 1] = kernel[K_VECTOR + 1] * weight;
279
+ out[out_offset + 2] = kernel[K_VECTOR + 2] * weight;
280
+
281
+ return;
282
+ }
283
+
284
+ scratch_offset[0] = r_x;
285
+ scratch_offset[1] = r_y;
286
+ scratch_offset[2] = r_z;
287
+
288
+ v3_clamp_to_cone_array(out, out_offset, scratch_offset, 0, kernel, K_CONE);
289
+
290
+ const amount = kernel[K_MAGNITUDE] * weight;
291
+
292
+ out[out_offset] *= amount;
293
+ out[out_offset + 1] *= amount;
294
+ out[out_offset + 2] *= amount;
295
+ }
296
+
297
+ /**
298
+ * @param {Float64Array|Float32Array|number[]} out
299
+ * @param {number} out_offset
300
+ * @param {Float64Array} kernel
301
+ * @param {Float64Array|Float32Array|number[]} point
302
+ * @param {number} point_offset
303
+ */
304
+ function deposit_swept_capsule(out, out_offset, kernel, point, point_offset) {
305
+ const x_x = point[point_offset];
306
+ const x_y = point[point_offset + 1];
307
+ const x_z = point[point_offset + 2];
308
+
309
+ const a_x = kernel[K_START];
310
+ const a_y = kernel[K_START + 1];
311
+ const a_z = kernel[K_START + 2];
312
+
313
+ const b_x = kernel[K_END];
314
+ const b_y = kernel[K_END + 1];
315
+ const b_z = kernel[K_END + 2];
316
+
317
+ const t = line3_compute_segment_closest_point_t(a_x, a_y, a_z, b_x, b_y, b_z, x_x, x_y, x_z);
318
+
319
+ const d_x = x_x - ((b_x - a_x) * t + a_x);
320
+ const d_y = x_y - ((b_y - a_y) * t + a_y);
321
+ const d_z = x_z - ((b_z - a_z) * t + a_z);
322
+
323
+ const weight = falloff_quadratic(Math.sqrt(d_x * d_x + d_y * d_y + d_z * d_z) / kernel[K_RADIUS]);
324
+
325
+ out[out_offset] = kernel[K_VECTOR] * weight;
326
+ out[out_offset + 1] = kernel[K_VECTOR + 1] * weight;
327
+ out[out_offset + 2] = kernel[K_VECTOR + 2] * weight;
328
+ }
329
+
330
+ /**
331
+ * @param {Float64Array|Float32Array|number[]} out
332
+ * @param {number} out_offset
333
+ * @param {Float64Array} kernel
334
+ * @param {Float64Array|Float32Array|number[]} point
335
+ * @param {number} point_offset
336
+ */
337
+ function deposit_swirl(out, out_offset, kernel, point, point_offset) {
338
+ vortex_swirl(
339
+ out, out_offset,
340
+ point[point_offset], point[point_offset + 1], point[point_offset + 2],
341
+ kernel[K_START], kernel[K_START + 1], kernel[K_START + 2],
342
+ kernel[K_VECTOR], kernel[K_VECTOR + 1], kernel[K_VECTOR + 2],
343
+ kernel[K_LENGTH],
344
+ kernel[K_RADIUS],
345
+ kernel[K_MAGNITUDE]
346
+ );
347
+ }
348
+
349
+ /**
350
+ * A prepared kernel's deposit at a point, m/s, written to `out`. Zero outside its reach.
351
+ *
352
+ * Takes and gives arrays, and each kind is a small function of its own, so a loop over faces calls it
353
+ * without boxing a number.
354
+ *
355
+ * @param {Float64Array|Float32Array|number[]} out receives `[x, y, z]`
356
+ * @param {number} out_offset
357
+ * @param {Float64Array} kernel from {@link fluid_effector_kernel_prepare}
358
+ * @param {Float64Array|Float32Array|number[]} point `[x, y, z]`, world
359
+ * @param {number} point_offset
360
+ */
361
+ export function fluid_effector_kernel_deposit(out, out_offset, kernel, point, point_offset) {
362
+ const kind = kernel[K_KIND];
363
+
364
+ if (kind === FluidEffectorRecordKind.SPHERE_PUSH) {
365
+ deposit_sphere_push(out, out_offset, kernel, point, point_offset);
366
+ } else if (kind === FluidEffectorRecordKind.SWEPT_CAPSULE) {
367
+ deposit_swept_capsule(out, out_offset, kernel, point, point_offset);
368
+ } else {
369
+ deposit_swirl(out, out_offset, kernel, point, point_offset);
370
+ }
371
+ }
372
+
373
+ /**
374
+ * The deposit at one point. For a loop over many, prepare once with
375
+ * {@link fluid_effector_kernel_prepare} and evaluate with {@link fluid_effector_kernel_deposit}, as
376
+ * {@link fluid_record_apply} does.
377
+ *
378
+ * @param {Float64Array|Float32Array|number[]} out receives `[x, y, z]`, m/s
379
+ * @param {number} out_offset
380
+ * @param {FluidEffectorRecord} record a world record (node 0)
381
+ * @param {number} x world
382
+ * @param {number} y
383
+ * @param {number} z
384
+ * @param {number} dt seconds, > 0
385
+ * @param {number} cell_size metres, > 0: the lattice's, for the kernel floor
386
+ */
387
+ export function fluid_effector_record_deposit(out, out_offset, record, x, y, z, dt, cell_size) {
388
+ if (!fluid_effector_kernel_prepare(SCALAR_KERNEL, record, dt, cell_size)) {
389
+ out[out_offset] = 0;
390
+ out[out_offset + 1] = 0;
391
+ out[out_offset + 2] = 0;
392
+
393
+ return;
394
+ }
395
+
396
+ SCALAR_POINT[0] = x;
397
+ SCALAR_POINT[1] = y;
398
+ SCALAR_POINT[2] = z;
399
+
400
+ fluid_effector_kernel_deposit(out, out_offset, SCALAR_KERNEL, SCALAR_POINT, 0);
401
+ }
402
+
403
+ /**
404
+ * {@link fluid_effector_record_deposit}'s kernel and point.
405
+ * @type {Float64Array}
406
+ * @private
407
+ */
408
+ const SCALAR_KERNEL = new Float64Array(FLUID_EFFECTOR_KERNEL_STRIDE);
409
+ const SCALAR_POINT = new Float64Array(3);
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Bring an effector record to the world: the node-0 record that deposits what `record` does under
3
+ * its node's pose this frame. What the GPU fluid does once per record per frame from the node's
4
+ * transforms row, before any deposit; `fluid_effector_record_resolve`
5
+ * (`chunk_fluid_effector_record_resolve`) is the WGSL twin, and {@link FLUID_EFFECTOR_RECORD_STRUCT}
6
+ * says why the record is in its node's frame.
7
+ *
8
+ * - `position` → `global · (position, 1)`;
9
+ * - a swirl's axis → `normalize(global · (axis, 0))`, which for a node's local +Y is its world
10
+ * rotation's +Y whatever its scale;
11
+ * - a wake's velocity → its own plus its node's at `position`, `((global − prev_global) · (position,
12
+ * 1)) · inverse_frame_dt`;
13
+ * - an impulse's force, a world vector, as it is; `radius`, `parameter` and `length` as they are.
14
+ *
15
+ * `out` may be `record`. A record already at node 0 resolves to itself under the identity.
16
+ *
17
+ * @param {FluidEffectorRecord} out receives the world record, `node` 0
18
+ * @param {FluidEffectorRecord} record
19
+ * @param {Float32Array|Float64Array|number[]} global the node's world matrix this frame, column-major
20
+ * @param {Float32Array|Float64Array|number[]} prev_global the node's world matrix last frame
21
+ * @param {number} inverse_frame_dt `1 / (frame_dt · fixedStepTimeScale)`, the inverse of the game
22
+ * seconds between the two matrices; 0 when none passed
23
+ */
24
+ export function fluid_effector_record_resolve(out: FluidEffectorRecord, record: FluidEffectorRecord, global: Float32Array | Float64Array | number[], prev_global: Float32Array | Float64Array | number[], inverse_frame_dt: number): void;
25
+ //# sourceMappingURL=fluid_effector_record_resolve.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fluid_effector_record_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6GALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,eAClC,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,oBAClC,MAAM,QAuDhB"}
@@ -0,0 +1,78 @@
1
+ import { FluidEffectorRecordKind } from "./FluidEffectorRecordKind.js";
2
+
3
+ /**
4
+ * Bring an effector record to the world: the node-0 record that deposits what `record` does under
5
+ * its node's pose this frame. What the GPU fluid does once per record per frame from the node's
6
+ * transforms row, before any deposit; `fluid_effector_record_resolve`
7
+ * (`chunk_fluid_effector_record_resolve`) is the WGSL twin, and {@link FLUID_EFFECTOR_RECORD_STRUCT}
8
+ * says why the record is in its node's frame.
9
+ *
10
+ * - `position` → `global · (position, 1)`;
11
+ * - a swirl's axis → `normalize(global · (axis, 0))`, which for a node's local +Y is its world
12
+ * rotation's +Y whatever its scale;
13
+ * - a wake's velocity → its own plus its node's at `position`, `((global − prev_global) · (position,
14
+ * 1)) · inverse_frame_dt`;
15
+ * - an impulse's force, a world vector, as it is; `radius`, `parameter` and `length` as they are.
16
+ *
17
+ * `out` may be `record`. A record already at node 0 resolves to itself under the identity.
18
+ *
19
+ * @param {FluidEffectorRecord} out receives the world record, `node` 0
20
+ * @param {FluidEffectorRecord} record
21
+ * @param {Float32Array|Float64Array|number[]} global the node's world matrix this frame, column-major
22
+ * @param {Float32Array|Float64Array|number[]} prev_global the node's world matrix last frame
23
+ * @param {number} inverse_frame_dt `1 / (frame_dt · fixedStepTimeScale)`, the inverse of the game
24
+ * seconds between the two matrices; 0 when none passed
25
+ */
26
+ export function fluid_effector_record_resolve(out, record, global, prev_global, inverse_frame_dt) {
27
+ const p_x = record.position[0];
28
+ const p_y = record.position[1];
29
+ const p_z = record.position[2];
30
+
31
+ const v_x = record.vector[0];
32
+ const v_y = record.vector[1];
33
+ const v_z = record.vector[2];
34
+
35
+ const kind = record.kind;
36
+
37
+ const g = global;
38
+
39
+ const w_x = g[0] * p_x + g[4] * p_y + g[8] * p_z + g[12];
40
+ const w_y = g[1] * p_x + g[5] * p_y + g[9] * p_z + g[13];
41
+ const w_z = g[2] * p_x + g[6] * p_y + g[10] * p_z + g[14];
42
+
43
+ if (kind === FluidEffectorRecordKind.SWEPT_CAPSULE) {
44
+ const q = prev_global;
45
+
46
+ const was_x = q[0] * p_x + q[4] * p_y + q[8] * p_z + q[12];
47
+ const was_y = q[1] * p_x + q[5] * p_y + q[9] * p_z + q[13];
48
+ const was_z = q[2] * p_x + q[6] * p_y + q[10] * p_z + q[14];
49
+
50
+ out.vector[0] = v_x + (w_x - was_x) * inverse_frame_dt;
51
+ out.vector[1] = v_y + (w_y - was_y) * inverse_frame_dt;
52
+ out.vector[2] = v_z + (w_z - was_z) * inverse_frame_dt;
53
+ } else if (kind === FluidEffectorRecordKind.SWIRL) {
54
+ const a_x = g[0] * v_x + g[4] * v_y + g[8] * v_z;
55
+ const a_y = g[1] * v_x + g[5] * v_y + g[9] * v_z;
56
+ const a_z = g[2] * v_x + g[6] * v_y + g[10] * v_z;
57
+
58
+ const inverse_length = 1 / Math.sqrt(a_x * a_x + a_y * a_y + a_z * a_z);
59
+
60
+ out.vector[0] = a_x * inverse_length;
61
+ out.vector[1] = a_y * inverse_length;
62
+ out.vector[2] = a_z * inverse_length;
63
+ } else {
64
+ out.vector[0] = v_x;
65
+ out.vector[1] = v_y;
66
+ out.vector[2] = v_z;
67
+ }
68
+
69
+ out.position[0] = w_x;
70
+ out.position[1] = w_y;
71
+ out.position[2] = w_z;
72
+
73
+ out.radius = record.radius;
74
+ out.parameter = record.parameter;
75
+ out.kind = kind;
76
+ out.node = 0;
77
+ out.length = record.length;
78
+ }
@@ -0,0 +1,27 @@
1
+ /**
2
+ * # One effector record applied to a CPU fluid field
3
+ *
4
+ * The CPU executor of a {@link FLUID_EFFECTOR_RECORD_STRUCT} record (GPU_FLUID_CASCADES_PROPOSAL §17
5
+ * D12, one record and two executors; the GPU's is the forcing pass): every face of the field's three
6
+ * MAC lattices within the record's reach takes the record's deposit at that face's world position,
7
+ * {@link fluid_effector_kernel_deposit}, turned into the field's grid units. Pinned faces are skipped,
8
+ * as the effectors' own `apply` skips them.
9
+ *
10
+ * The field's cell size is the `world_to_grid` matrix's scale, and it sets the kernel floor: a kernel
11
+ * narrower than two of the field's cells is evaluated two cells wide, carrying the momentum it would
12
+ * have had (see `fluid_effector_record_deposit.js`).
13
+ *
14
+ * The record is a world one, node 0. One whose node is another transforms row is first brought to the
15
+ * world with {@link fluid_effector_record_resolve}.
16
+ *
17
+ * Allocates nothing.
18
+ *
19
+ * @param {FluidField} field
20
+ * @param {number} dt seconds, > 0
21
+ * @param {Float32Array|Float64Array|number[]} world_to_grid column-major 4×4 similarity (uniform
22
+ * scale, rotation, translation) sending world points into the field's grid space, as
23
+ * `fluid_build_world_to_grid` builds it
24
+ * @param {FluidEffectorRecord} record a world record
25
+ */
26
+ export function fluid_record_apply(field: FluidField, dt: number, world_to_grid: Float32Array | Float64Array | number[], record: FluidEffectorRecord): void;
27
+ //# sourceMappingURL=fluid_record_apply.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fluid_record_apply.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/fluid/effector/record/fluid_record_apply.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0DANW,MAAM,iBACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,qCA+G5C"}