@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { assert } from "../../../core/assert.js";
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import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
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import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
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import { generate_record_writer } from "../buffer/table/serde/generate_record_writer.js";
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import { GPUTileAtlas3D } from "../texture/atlas/GPUTileAtlas3D.js";
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import {
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bake_volumetrics_noise_tile,
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enquire_bake_volumetrics_noise_tile_pipelines
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} from "./noise/bake_volumetrics_noise_tile.js";
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import {
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PARTICIPATING_MEDIA_NOISE_ATLAS_CAPACITY,
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PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_X,
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PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_Y,
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PARTICIPATING_MEDIA_NOISE_DEFAULT_FEATURES,
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PARTICIPATING_MEDIA_NOISE_DEFAULT_OCTAVES,
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PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT,
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PARTICIPATING_MEDIA_NOISE_TILE_BORDER,
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PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE,
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PARTICIPATING_MEDIA_NOISE_TILE_FORMAT
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} from "./noise/PARTICIPATING_MEDIA_NOISE.js";
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import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
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/**
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* A row's noise phases, the only words of it a scrolling field changes from frame to frame.
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* @type {import("../buffer/table/serde/generate_record_writer.js").GPURecordWriter}
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*/
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const NOISE_PHASE_WRITER = generate_record_writer(PARTICIPATING_MEDIA_VOLUME_STRUCT, ['noise_flow_phase', 'noise_offset', 'noise_warp_offset']);
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/** `noise_offset` and `noise_warp_offset`, three floats each, and `noise_flow_phase`. */
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/**
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* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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* @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
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* @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
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* of their own.
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* The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
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* in the scene's volume order
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*
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* `
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*
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* in the scene's volume order. While only {@link SceneVolumetrics#noise_version} moves, each row whose
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* noise phases differ from what was last written gets those seven words and nothing else, through the
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* table rebuild with an inversion a volume. Otherwise nothing is written. The scene database's own
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* update, later in the same frame, takes the rows to the GPU. The rows are dense from 0, which the
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* passes' walk over `[0, participating_media_volumes_count)` relies on. A volume whose transform has
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* no inverse — scaled to nothing on an axis — gets no row.
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*
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* **The noise atlas lives here too.** Every volume's noise is a tile of one 3-D atlas the passes
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* baked on the device the first time this updates, and the rest are whoever asked
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*/
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export class GPUSceneVolumetrics {
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/**
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* Offer the pipeline every scene's first {@link update} bakes its default noise tile with — see
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*
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*/
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static enquirePipelines(enquiry) {
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enquire_bake_volumetrics_noise_tile_pipelines(enquiry);
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}
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#version = -1;
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/** The {@link SceneVolumetrics#noise_version} the rows' phases were last brought up to. */
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#noise_version = -1;
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/**
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* Each volume's row as {@link #repack} placed it, by the volume's index, -1 for one with no row.
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* @type {Int32Array}
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*/
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#rows = new Int32Array(16);
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/**
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* The phases each volume's row holds, as f32, {@link NOISE_PHASE_WORDS} a volume by its index:
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* `noise_offset`, `noise_warp_offset`, then `noise_flow_phase`.
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* @type {Float32Array}
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*/
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#written_phases = new Float32Array(16 * NOISE_PHASE_WORDS);
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/** What {@link NOISE_PHASE_WRITER} is handed, reused for every row. */
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#phase_record = {
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noise_flow_phase: 0,
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noise_offset: new Float32Array(3),
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};
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/** The repack's scratch for each volume's inverse transform. */
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#transform_inverse = new Float32Array(16);
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/**
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* The scene database's `participating_media_volumes` table; owned by the database.
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* @type {GPUTypedTable}
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*/
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#table;
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/**
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* @type {GPUTileAtlas3D}
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*/
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#noise_atlas;
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/**
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* Whether slot 0 holds the engine's tile yet. Baked on the first update, since a bake needs a
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* command stream and the constructor has none.
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* @type {boolean}
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*/
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#default_baked = false;
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/**
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*
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* @param {GPUDevice} device
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* @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
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*/
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constructor(table, volumetrics) {
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constructor(device, table, volumetrics) {
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assert.defined(device, 'device');
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assert.defined(table, 'table');
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assert.defined(volumetrics, 'volumetrics');
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this.#table = table;
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this.source = volumetrics;
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this.#noise_atlas = new GPUTileAtlas3D({
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device,
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format: PARTICIPATING_MEDIA_NOISE_TILE_FORMAT,
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// a cube: the bake makes the same number of features along every edge
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content_size: [PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE, PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE, PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE],
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border: PARTICIPATING_MEDIA_NOISE_TILE_BORDER,
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slots_x: PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_X,
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slots_y: PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_Y,
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capacity: PARTICIPATING_MEDIA_NOISE_ATLAS_CAPACITY,
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// sampled by the density pass; the bake lands by copy, which the atlas provides for
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usage: GPUTextureUsage.TEXTURE_BINDING,
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label: "GPUSceneVolumetrics/noise atlas",
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});
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// the first slot of a fresh atlas, which is what makes 0 the engine's by convention
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const slot = this.#noise_atlas.allocate();
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assert.equal(slot, PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT, 'the engine\'s tile takes the first slot');
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}
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/**
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*
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* The tiles a volume's `noise_slot` names. Slot {@link PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT}
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* is the engine's; `allocate` one and `write` it for a tile of your own.
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*
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* @returns {GPUTileAtlas3D}
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*/
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get noise_atlas() {
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return this.#noise_atlas;
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}
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/**
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* The rows belong to the scene database; the atlas is ours.
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*/
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destroy() {
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this.#noise_atlas.destroy();
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}
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/**
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@@ -59,29 +181,185 @@ export class GPUSceneVolumetrics {
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gfx,
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time_delta_s
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) {
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-
if (this.#
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if (!this.#default_baked) {
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const command = ShadeGPUCommandContext.create(gfx, 'GPUSceneVolumetrics/noise bake');
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bake_volumetrics_noise_tile({
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command,
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atlas: this.#noise_atlas,
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slot: PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT,
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features: PARTICIPATING_MEDIA_NOISE_DEFAULT_FEATURES,
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octaves: PARTICIPATING_MEDIA_NOISE_DEFAULT_OCTAVES,
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});
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command.finish();
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}
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this.#noise_version = source.noise_version;
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return;
|
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}
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if (this.#noise_version !== source.noise_version) {
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this.#write_phases();
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this.#noise_version = source.noise_version;
|
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}
|
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}
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/**
|
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* Every row's noise phases that differ from what this last wrote for it, and nothing else:
|
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+
* {@link NOISE_PHASE_WRITER}'s words per changed row, through the table's partial stream.
|
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*
|
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* Compared while assigned, as f32 — the precision the row holds — against
|
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* {@link #written_phases}, so a noisy volume that is not scrolling writes nothing. The volumes
|
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* are the ones {@link #repack} packed, in the same order: adding or removing one moves the
|
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* version, which repacks instead.
|
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*/
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#write_phases() {
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const table = this.#table;
|
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const volumes = this.source.volumes;
|
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const rows = this.#rows;
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const written = this.#written_phases;
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const record = this.#phase_record;
|
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const offset_out = record.noise_offset;
|
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const warp_out = record.noise_warp_offset;
|
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+
|
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const count = volumes.length;
|
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|
+
|
|
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|
+
for (let i = 0; i < count; i++) {
|
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+
const row = rows[i];
|
|
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|
+
|
|
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|
+
if (row < 0) {
|
|
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|
+
// no row: scaled to nothing on an axis
|
|
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|
+
continue;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
const v = volumes[i];
|
|
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|
+
const offset = v.noise_offset;
|
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|
+
const warp = v.noise_warp_offset;
|
|
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|
+
const base = i * NOISE_PHASE_WORDS;
|
|
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|
+
|
|
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|
+
let changed = false;
|
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|
+
|
|
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|
+
const o0 = Math.fround(offset[0]);
|
|
255
|
+
const o1 = Math.fround(offset[1]);
|
|
256
|
+
const o2 = Math.fround(offset[2]);
|
|
257
|
+
const w0 = Math.fround(warp[0]);
|
|
258
|
+
const w1 = Math.fround(warp[1]);
|
|
259
|
+
const w2 = Math.fround(warp[2]);
|
|
260
|
+
const flow = Math.fround(v.noise_flow_phase);
|
|
261
|
+
|
|
262
|
+
if (written[base] !== o0) {
|
|
263
|
+
written[base] = o0;
|
|
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|
+
changed = true;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
if (written[base + 1] !== o1) {
|
|
268
|
+
written[base + 1] = o1;
|
|
269
|
+
changed = true;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if (written[base + 2] !== o2) {
|
|
273
|
+
written[base + 2] = o2;
|
|
274
|
+
changed = true;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
if (written[base + 3] !== w0) {
|
|
278
|
+
written[base + 3] = w0;
|
|
279
|
+
changed = true;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
if (written[base + 4] !== w1) {
|
|
283
|
+
written[base + 4] = w1;
|
|
284
|
+
changed = true;
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
if (written[base + 5] !== w2) {
|
|
288
|
+
written[base + 5] = w2;
|
|
289
|
+
changed = true;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
if (written[base + 6] !== flow) {
|
|
293
|
+
written[base + 6] = flow;
|
|
294
|
+
changed = true;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
if (!changed) {
|
|
298
|
+
continue;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
offset_out[0] = o0;
|
|
302
|
+
offset_out[1] = o1;
|
|
303
|
+
offset_out[2] = o2;
|
|
304
|
+
warp_out[0] = w0;
|
|
305
|
+
warp_out[1] = w1;
|
|
306
|
+
warp_out[2] = w2;
|
|
307
|
+
record.noise_flow_phase = flow;
|
|
308
|
+
|
|
309
|
+
table.set_fields(row, record, NOISE_PHASE_WRITER);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* The whole table, cleared and refilled in the scene's volume order, dense from row 0; each
|
|
315
|
+
* volume's row and phases remembered for {@link #write_phases}.
|
|
316
|
+
*/
|
|
317
|
+
#repack() {
|
|
67
318
|
const table = this.#table;
|
|
68
319
|
|
|
69
320
|
table.clear();
|
|
70
321
|
|
|
71
|
-
const m4_transform_inverse =
|
|
322
|
+
const m4_transform_inverse = this.#transform_inverse;
|
|
72
323
|
|
|
73
324
|
const volumes = this.source.volumes;
|
|
325
|
+
const count = volumes.length;
|
|
326
|
+
|
|
327
|
+
if (this.#rows.length < count) {
|
|
328
|
+
const capacity = Math.max(count, 2 * this.#rows.length);
|
|
329
|
+
|
|
330
|
+
this.#rows = new Int32Array(capacity);
|
|
331
|
+
this.#written_phases = new Float32Array(capacity * NOISE_PHASE_WORDS);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
const rows = this.#rows;
|
|
335
|
+
const written = this.#written_phases;
|
|
74
336
|
|
|
75
|
-
for (let i = 0; i <
|
|
337
|
+
for (let i = 0; i < count; i++) {
|
|
76
338
|
const v = volumes[i];
|
|
77
339
|
|
|
78
|
-
|
|
340
|
+
rows[i] = -1;
|
|
341
|
+
|
|
342
|
+
// the transform itself: its matrix is its first sixteen elements
|
|
343
|
+
if (!m4_invert(m4_transform_inverse, v.transform)) {
|
|
79
344
|
// scaled to nothing on an axis: it encloses nothing, and without an inverse every
|
|
80
345
|
// pass would place it wrong — an all-zero matrix puts the whole world inside it
|
|
81
346
|
continue;
|
|
82
347
|
}
|
|
83
348
|
|
|
84
|
-
|
|
349
|
+
assert.greaterThan(v.noise_scale, 0, 'noise_scale must be positive');
|
|
350
|
+
assert.ok(this.#noise_atlas.is_live(v.noise_slot), `noise_slot ${v.noise_slot} is not an allocated tile of this scene's noise atlas`);
|
|
351
|
+
|
|
352
|
+
const base = i * NOISE_PHASE_WORDS;
|
|
353
|
+
|
|
354
|
+
written[base] = Math.fround(v.noise_offset[0]);
|
|
355
|
+
written[base + 1] = Math.fround(v.noise_offset[1]);
|
|
356
|
+
written[base + 2] = Math.fround(v.noise_offset[2]);
|
|
357
|
+
written[base + 3] = Math.fround(v.noise_warp_offset[0]);
|
|
358
|
+
written[base + 4] = Math.fround(v.noise_warp_offset[1]);
|
|
359
|
+
written[base + 5] = Math.fround(v.noise_warp_offset[2]);
|
|
360
|
+
written[base + 6] = Math.fround(v.noise_flow_phase);
|
|
361
|
+
|
|
362
|
+
rows[i] = table.add({
|
|
85
363
|
particle_spec: {
|
|
86
364
|
scattering: v.particle_spec.scattering,
|
|
87
365
|
extinction: v.particle_spec.extinction,
|
|
@@ -93,10 +371,15 @@ export class GPUSceneVolumetrics {
|
|
|
93
371
|
transform_inverse: m4_transform_inverse,
|
|
94
372
|
fade_distance: v.fade_distance,
|
|
95
373
|
density: v.density,
|
|
374
|
+
noise_wind_factor: v.noise_wind_factor,
|
|
375
|
+
noise_flow_phase: v.noise_flow_phase,
|
|
376
|
+
noise_offset: v.noise_offset,
|
|
377
|
+
noise_warp_offset: v.noise_warp_offset,
|
|
378
|
+
noise_slot: v.noise_slot,
|
|
379
|
+
noise_strength: v.noise_strength,
|
|
380
|
+
noise_inverse_scale: 1 / v.noise_scale,
|
|
381
|
+
noise_warp: v.noise_warp,
|
|
96
382
|
});
|
|
97
383
|
}
|
|
98
|
-
|
|
99
|
-
this.#version = this.source.version;
|
|
100
384
|
}
|
|
101
|
-
|
|
102
385
|
}
|
|
@@ -30,8 +30,12 @@ export class GPUViewVolumetrics {
|
|
|
30
30
|
* @param {number} options.light_cluster_lookup
|
|
31
31
|
* @param {number} options.light_cluster_parameters
|
|
32
32
|
* @param {number} options.shadowmap_atlas
|
|
33
|
-
* @param {
|
|
34
|
-
*
|
|
33
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the passes that light froxels are built
|
|
34
|
+
* for them, the froxel GI that starts the froxel irradiance volume among them
|
|
35
|
+
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
36
|
+
* while Brick4 runs
|
|
37
|
+
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
38
|
+
* scene's, while LPV runs
|
|
35
39
|
* @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number}}} the
|
|
36
40
|
* integrated aerial LUT, the metadata buffer, and the froxel irradiance volume
|
|
37
41
|
* (chunk_volumetrics_irradiance_sh) that lit particles are lit by. The two do not depend on
|
|
@@ -39,13 +43,15 @@ export class GPUViewVolumetrics {
|
|
|
39
43
|
* with no participating-media volume records no fog at all, and `resolved` is then a constant:
|
|
40
44
|
* no in-scatter, full transmittance.
|
|
41
45
|
*/
|
|
42
|
-
graph_update({ graph, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas,
|
|
46
|
+
graph_update({ graph, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, }: {
|
|
43
47
|
graph: FrameGraph;
|
|
44
48
|
light_cluster_data: number;
|
|
45
49
|
light_cluster_lookup: number;
|
|
46
50
|
light_cluster_parameters: number;
|
|
47
51
|
shadowmap_atlas: number;
|
|
48
|
-
|
|
52
|
+
shader_switches?: ShaderSwitchSet;
|
|
53
|
+
brick4?: import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
|
|
54
|
+
lpv?: import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
|
|
49
55
|
}): {
|
|
50
56
|
resolved: number;
|
|
51
57
|
metadata: number;
|
|
@@ -58,4 +64,5 @@ export class GPUViewVolumetrics {
|
|
|
58
64
|
}
|
|
59
65
|
export type FrameGraph = import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
60
66
|
export type GPUViewContext = import("../view/GPUViewContext.js").GPUViewContext;
|
|
67
|
+
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
|
|
61
68
|
//# sourceMappingURL=GPUViewVolumetrics.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAmCA;IA2II;;;;OAIG;IACH,kBAHW,cAAc,qBAyCxB;IAlJD;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAkHD,gBAaC;IA6ND;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;QAlB+B,KAAK,EAAzB,UAAU;QACM,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QAEoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;QAEkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;QAE7E;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAwIvF;;CAEJ;yBAnkBY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc;gCAf/B,uCAAuC"}
|
|
@@ -10,6 +10,7 @@ import {
|
|
|
10
10
|
build_volumetrics_sun_shadow_transform,
|
|
11
11
|
volumetrics_sun_shadow_cascade_far
|
|
12
12
|
} from "./build_volumetrics_sun_shadow_transform.js";
|
|
13
|
+
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
|
|
13
14
|
import { graph_build_froxel_irradiance } from "./graph_build_froxel_irradiance.js";
|
|
14
15
|
import { graph_build_volumetrics } from "./graph_build_volumetrics.js";
|
|
15
16
|
import {
|
|
@@ -458,8 +459,12 @@ export class GPUViewVolumetrics {
|
|
|
458
459
|
* @param {number} options.light_cluster_lookup
|
|
459
460
|
* @param {number} options.light_cluster_parameters
|
|
460
461
|
* @param {number} options.shadowmap_atlas
|
|
461
|
-
* @param {
|
|
462
|
-
*
|
|
462
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the passes that light froxels are built
|
|
463
|
+
* for them, the froxel GI that starts the froxel irradiance volume among them
|
|
464
|
+
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
465
|
+
* while Brick4 runs
|
|
466
|
+
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
467
|
+
* scene's, while LPV runs
|
|
463
468
|
* @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number}}} the
|
|
464
469
|
* integrated aerial LUT, the metadata buffer, and the froxel irradiance volume
|
|
465
470
|
* (chunk_volumetrics_irradiance_sh) that lit particles are lit by. The two do not depend on
|
|
@@ -473,7 +478,9 @@ export class GPUViewVolumetrics {
|
|
|
473
478
|
light_cluster_lookup,
|
|
474
479
|
light_cluster_parameters,
|
|
475
480
|
shadowmap_atlas,
|
|
476
|
-
|
|
481
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
482
|
+
brick4,
|
|
483
|
+
lpv,
|
|
477
484
|
}) {
|
|
478
485
|
|
|
479
486
|
const view = this.#view;
|
|
@@ -524,7 +531,9 @@ export class GPUViewVolumetrics {
|
|
|
524
531
|
shadowmap_atlas,
|
|
525
532
|
volumetrics_metadata: gr_metadata,
|
|
526
533
|
resolution,
|
|
527
|
-
|
|
534
|
+
shader_switches,
|
|
535
|
+
brick4,
|
|
536
|
+
lpv,
|
|
528
537
|
});
|
|
529
538
|
|
|
530
539
|
if (view.scene.volumetrics.source.volumes.length === 0) {
|
|
@@ -582,6 +591,7 @@ export class GPUViewVolumetrics {
|
|
|
582
591
|
taa_history,
|
|
583
592
|
taa_output,
|
|
584
593
|
camera_previous: view.gpu_previous_camera_state,
|
|
594
|
+
shader_switches,
|
|
585
595
|
});
|
|
586
596
|
|
|
587
597
|
this.#reset_history = false;
|
|
@@ -1021,3 +1021,100 @@ Observed in that same set-up, and not changed here: with the light 0.25 m from t
|
|
|
1021
1021
|
jittered irradiance shows as blotchy 16-pixel blocks around the light even after 420 frames of the
|
|
1022
1022
|
main TAA, identically on the old build. Nothing filters the irradiance volume in time, and a whole
|
|
1023
1023
|
froxel flickering together is coherent over more pixels than the TAA's neighbourhood clamp looks at.
|
|
1024
|
+
|
|
1025
|
+
## Noise on the volumes — built and measured, 2026-10-15
|
|
1026
|
+
|
|
1027
|
+
`VOLUMETRIC_NOISE_PLAN_2026_10_15.md` is the design and the record of how it got there (Smolder,
|
|
1028
|
+
Enshrouded 2025 and AC4 read; three revisions; Alex's answers). What landed: a general 3-D tile
|
|
1029
|
+
atlas (`texture/atlas/GPUTileAtlas3D`), the volumetrics instance of it on `GPUSceneVolumetrics`
|
|
1030
|
+
(`r8unorm`, 128³ content + a one-texel skirt, growing by a layer along z), slot 0 baked on the
|
|
1031
|
+
device from three octaves of `psrdnoise3` the first time the scene updates, and a per-volume
|
|
1032
|
+
`[0, 1]` multiplier on density — two trilinear taps at most (base, and a warp tap that displaces the
|
|
1033
|
+
base lookup), read at a per-froxel STBN-jittered point at a third decorrelation offset `(53, 97)`,
|
|
1034
|
+
scrolled by phases the host folds and wraps in f64. The path tracer reads the same function.
|
|
1035
|
+
|
|
1036
|
+
**The tile is on the device.** Read back off the atlas through `download_region` in the froxel
|
|
1037
|
+
playground (RTX 4090, Chrome, headless): a z slice through the middle of slot 0 spans 0–255 with a
|
|
1038
|
+
mean of 125.5 and texels in all eight histogram bins; every skirt texel checked equals the content
|
|
1039
|
+
texel it wraps; a row reads 127, 167, 200, 220, …, 253, …, 14 — a continuous field, not a block.
|
|
1040
|
+
|
|
1041
|
+
**The picture changes by the noise and nothing else.** `measure.js`'s image `ab` from the "Inside
|
|
1042
|
+
the fog" viewpoint at 1080p, the fog bank with `noise_strength` 0 against 1 (16-frame averages after
|
|
1043
|
+
45 frames of settling, the floor from a repeat of each side):
|
|
1044
|
+
|
|
1045
|
+
| | mean |d| luminance |
|
|
1046
|
+
|---|---|
|
|
1047
|
+
| floor, off vs off / on vs on | 0.44 / 0.24 |
|
|
1048
|
+
| signal, off vs on, twice | 17.0 / 16.7 |
|
|
1049
|
+
|
|
1050
|
+
Signed mean +14.9: the fog thins where the tile is below its mean, so more of the lit scene shows.
|
|
1051
|
+
|
|
1052
|
+
**What it costs: the taps are below the density pass's timestamp quantum unless the camera is in
|
|
1053
|
+
the noisy volume.** Per-pass GPU medians (`profile`, 60 recorded frames an arm, six rounds, the
|
|
1054
|
+
two arms interleaved and their order alternated each round, 3796×1852):
|
|
1055
|
+
|
|
1056
|
+
| view | `build participating media`, uniform | with noise | frame |
|
|
1057
|
+
|---|---|---|---|
|
|
1058
|
+
| Dead overview, 2 noisy volumes covering few froxels | 0.2355 (6/6 identical) | 0.2355 (6/6) | 5.062 vs 5.068 |
|
|
1059
|
+
| Inside the graveyard fog | 0.2427–0.2437 | 0.2468 (6/6) | 4.619 vs 4.624 |
|
|
1060
|
+
| Inside the fog bank, 3 noisy volumes | 0.2642 (6/6) | 0.2703–0.2714 | 5.456 vs 5.466 |
|
|
1061
|
+
|
|
1062
|
+
So +0.003 to +0.007 ms on the pass at 2160p with every froxel in front of the camera paying two
|
|
1063
|
+
taps, spreads disjoint; the frame totals sit inside their own round-to-round spread (±0.01 ms).
|
|
1064
|
+
Lighting, TAA and the LUT read identically in both arms. The whole-frame readings are the usual
|
|
1065
|
+
reminder that the pass capture is the number to believe (the README's Q-04 story).
|
|
1066
|
+
|
|
1067
|
+
**The uniform path is untouched by construction**, not by measurement: `noise_strength > 0` is a
|
|
1068
|
+
per-volume uniform branch around the taps. A zero-volume scene was not re-timed.
|
|
1069
|
+
|
|
1070
|
+
Not done on the device: the froxel-versus-tracer parity check for a noisy volume (both paths read
|
|
1071
|
+
one function and `chunk_participating_media_noise.spec.js` pins it on the emulator), and the
|
|
1072
|
+
giant-particle seam check with a noisy volume (the point is jittered on all three axes exactly as
|
|
1073
|
+
the lighting pass's is). Driver and probes: `probe/` in session 2fe0ac92's scratchpad, a one-off.
|
|
1074
|
+
|
|
1075
|
+
## The flow map is linked only where the wind field has cascades — measured, 2026-10-16
|
|
1076
|
+
|
|
1077
|
+
The noise's flow map (the GPU fluid's volumetrics, `e54461d36`) cost the froxel build 16.4 → 18.3 µs
|
|
1078
|
+
in uniform air, a scene with no fluid, where it never runs: a reach of exactly zero takes the one
|
|
1079
|
+
tap. The GPU fluid session's breakdown (RTX 4090, 1280×720, camera inside the fog) put it on the code
|
|
1080
|
+
being linked, not on running it: without the flow map and the wind sample the shader read 0.1–0.2 µs
|
|
1081
|
+
off the old one, and an exact-compare skip, dropping the two taps, or dropping the wind sample, each
|
|
1082
|
+
on its own, still cost about 1.8 µs.
|
|
1083
|
+
|
|
1084
|
+
So the field's shape is a shader switch, `WIND_FIELD_UNIFORM` (a bool; `false`, the default, is the
|
|
1085
|
+
field as it is), decided in two places from one value: `chunk_wind_field_sample` (uniform: return
|
|
1086
|
+
`far_velocity`, which the cascaded read returns at every point of a field with no cascades) and
|
|
1087
|
+
`chunk_participating_media_noise` (uniform: the one tap at the scrolled lookup, the flow map's value
|
|
1088
|
+
at a zero departure). The froxel build picks its variant from the field it binds,
|
|
1089
|
+
`scene.wind.cascade_count === 0`, the frame it binds it; the other readers are left at the default.
|
|
1090
|
+
`ShaderSwitchSet.with` now remembers the sets it hands out, so deriving the build's set every frame
|
|
1091
|
+
allocates nothing (it built two arrays, a key and an assert message a call: 595 B).
|
|
1092
|
+
|
|
1093
|
+
**On the device**, the three froxel builds interleaved by blocks of four frames in one capture: the
|
|
1094
|
+
pass as built (`new`, the variant it picked), the shader before the flow map (`old`, `ec5f0c093`), and
|
|
1095
|
+
master's (`head`, the flow map always linked). Means of ~175 frames an arm a round, µs, three rounds
|
|
1096
|
+
each:
|
|
1097
|
+
|
|
1098
|
+
| scene | order | new | old | head |
|
|
1099
|
+
|---|---|---|---|---|
|
|
1100
|
+
| uniform air | new, old, head | 15.89 / 15.71 / 16.28 | 15.80 / 15.65 / 16.27 | 17.32 / 17.17 / 17.80 |
|
|
1101
|
+
| uniform air | head, old, new | 14.24 / 14.68 / 14.97 | 14.23 / 14.75 / 15.09 | 15.66 / 16.02 / 16.46 |
|
|
1102
|
+
| a domain, a wake, a vortex | head, old, new | 20.13 / 17.05 / 17.05 | 16.76 / 13.98 / 13.87 | 20.18 / 17.17 / 16.79 |
|
|
1103
|
+
|
|
1104
|
+
Uniform air is the old cost to within 0.1 µs; disturbed air (the `new` arm on the full variant)
|
|
1105
|
+
is master's to within ±0.3 µs either way. TAA, which no arm touches, read alike in every row. The
|
|
1106
|
+
labels in the capture confirm which variant the pass picked in each scene.
|
|
1107
|
+
|
|
1108
|
+
Every touched shader compiles through Tint on the device and builds a pipeline: both variants of the
|
|
1109
|
+
build, the water cull, the fluid query, the accumulating tracer, the Brick4 bake, the LPV trace, both
|
|
1110
|
+
lightmap viz bakes. Linked for the default, the seven readers of the wind alone (five particle
|
|
1111
|
+
passes, the water cull, the fluid query) are byte-identical to master's WGSL; the six readers of the
|
|
1112
|
+
noise differ only by the scroll-and-warp lookup now being one function both alternatives call.
|
|
1113
|
+
|
|
1114
|
+
Specs: on the emulator, linked for a uniform field, the multiplier, the multiplier in a wind, the
|
|
1115
|
+
density and the wind read what the full variant reads in a field with no cascades, bit for bit (96
|
|
1116
|
+
random volumes, three far fields; red against a scrolled alternative that drops the warp and a
|
|
1117
|
+
uniform wind of zero). On the software device, the froxel build dispatches the uniform variant in a
|
|
1118
|
+
scene with no fluid and the full one when the field has a cascade, judged by the module it was
|
|
1119
|
+
handed (red against a pass that never and one that always picks it). Driver: `wfu_*` in session
|
|
1120
|
+
f2a32857's scratchpad, a one-off, adapted from the GPU fluid session's `s3g_*`.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js"],"names":[],"mappings":"AAWA,
|
|
1
|
+
{"version":3,"file":"PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js"],"names":[],"mappings":"AAWA,6DAuDE;6BAjE2B,gCAAgC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { f32, mat4x4f, vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
1
|
+
import { f32, mat4x4f, u32, vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
3
|
|
|
4
4
|
const VOLUMETRICS_PARTICLE_SPEC_STRUCT = WebGPUStruct.from({
|
|
@@ -23,4 +23,45 @@ export const PARTICIPATING_MEDIA_VOLUME_STRUCT = WebGPUStruct.from({
|
|
|
23
23
|
* Numeric density of particles. In physics this would be `N`.
|
|
24
24
|
*/
|
|
25
25
|
density: f32,
|
|
26
|
+
/**
|
|
27
|
+
* How much of the scene's wind the noise feels: the shader scales the published wind field's
|
|
28
|
+
* departure from its far field by it, as the host scales the far field it folds into
|
|
29
|
+
* `noise_offset`. 0 reads no wind. Placed here, with the flow phase, in the eight bytes the
|
|
30
|
+
* vec3 below would otherwise pad.
|
|
31
|
+
*/
|
|
32
|
+
noise_wind_factor: f32,
|
|
33
|
+
/**
|
|
34
|
+
* The flow map's clock, `t / PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD`, wrapped to [0, 1) on the
|
|
35
|
+
* host: the GPU has no clock of its own. See `chunk_participating_media_noise`.
|
|
36
|
+
*/
|
|
37
|
+
noise_flow_phase: f32,
|
|
38
|
+
/**
|
|
39
|
+
* Noise: a tile of the volumetrics noise atlas, sampled in world space and multiplied into the
|
|
40
|
+
* density. See `chunk_participating_media_noise`.
|
|
41
|
+
*
|
|
42
|
+
* The scroll of the base tap, in tile units, wrapped to [0, 1) on the host — the GPU never
|
|
43
|
+
* multiplies a velocity by a time.
|
|
44
|
+
*/
|
|
45
|
+
noise_offset: vec3f,
|
|
46
|
+
/**
|
|
47
|
+
* The scroll of the warp tap, in its own tile units, wrapped to [0, 1) on the host.
|
|
48
|
+
*/
|
|
49
|
+
noise_warp_offset: vec3f,
|
|
50
|
+
/**
|
|
51
|
+
* Which tile: a slot of the atlas. 0 is the engine's own.
|
|
52
|
+
*/
|
|
53
|
+
noise_slot: u32,
|
|
54
|
+
/**
|
|
55
|
+
* [0, 1]: how far the density goes from uniform toward the tile's multiplier. 0 means the
|
|
56
|
+
* noise is not evaluated at all.
|
|
57
|
+
*/
|
|
58
|
+
noise_strength: f32,
|
|
59
|
+
/**
|
|
60
|
+
* 1 / the tile's world size in metres: world position times this is the tile coordinate.
|
|
61
|
+
*/
|
|
62
|
+
noise_inverse_scale: f32,
|
|
63
|
+
/**
|
|
64
|
+
* How far, in tile units, the warp tap may displace the base lookup. 0 means one tap.
|
|
65
|
+
*/
|
|
66
|
+
noise_warp: f32,
|
|
26
67
|
})
|