@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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/**
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* Texel origin of a slot's tile in a {@link GPUTileAtlas3D} — the corner of its skirt, not of its
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* content — on the device: the WGSL twin of `GPUTileAtlas3D.slot_origin`, and the one place a
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* shader finds a slot.
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*
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* size takes it from the texture itself, `textureDimensions(atlas).xy / tile_size.xy`, which is
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* always the footprint the bound texture was built with; one that does not takes the atlas's
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* `slots_x` and `slots_y` from a uniform the host refreshes after its last `allocate`. z is not an
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* argument: the layer is whatever the slot index reaches.
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*
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*/
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export const chunk_tile_atlas_slot_origin: CodeChunk;
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{"version":3,"file":"chunk_tile_atlas_slot_origin.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,SAAS,CAWjB;0BA5BwB,oCAAoC"}
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import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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/**
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* Texel origin of a slot's tile in a {@link GPUTileAtlas3D} — the corner of its skirt, not of its
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* content — on the device: the WGSL twin of `GPUTileAtlas3D.slot_origin`, and the one place a
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* shader finds a slot.
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*
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* tile along each axis, so the origin is the cell times `tile_size`, per axis.
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* always the footprint the bound texture was built with; one that does not takes the atlas's
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* `slots_x` and `slots_y` from a uniform the host refreshes after its last `allocate`. z is not an
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*
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*/
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export const chunk_tile_atlas_slot_origin = CodeChunk.from(
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//language=WGSL
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`
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fn tile_atlas_slot_origin(slot: u32, slots: vec2<u32>, tile_size: vec3<u32>) -> vec3<u32> {
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return index_to_grid3d(slot, slots) * tile_size;
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}
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`, [
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chunk_index_to_grid3d,
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);
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{"version":3,"file":"draw_texture_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/draw_texture_as_rgba.js"],"names":[],"mappings":"AAkFA
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{"version":3,"file":"draw_texture_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/draw_texture_as_rgba.js"],"names":[],"mappings":"AAkFA;;;;;;;;;;;GAWG;AACH;IAP+B,KAAK;IACS,MAAM,EAAxC,MAAM,oBAAkB;IACN,UAAU,EAA5B,MAAM,EAAE;IACS,cAAc,GAA/B,MAAM;IACoB,YAAY;IACpC,MAAM,CA4DlB;AAGD;;;;;;;;GAQG;AACH;IANsC,OAAO;IACd,MAAM;IACT,cAAc,GAA/B,MAAM;IACc,MAAM;IACD,QAAQ;SAyJ3C"}
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* Draw one axis-aligned slice of a 3-D texture into a new texture, for debugging: the slice at
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*
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*/
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export function graph_draw_texture_3d_slice_as_rgba({ graph, source, resolution, axis, slice, mip_level, scale, bias, output_format, }: {
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graph: FrameGraph;
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source: number;
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resolution: number[];
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axis: number;
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slice: number;
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mip_level: number;
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scale: number[];
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bias: number[];
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output_format: GPUTextureFormat;
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}): number;
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//# sourceMappingURL=graph_draw_texture_3d_slice_as_rgba.d.ts.map
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{"version":3,"file":"graph_draw_texture_3d_slice_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAX+B,KAAK;IACT,MAAM,EAAtB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACQ,IAAI,EAApB,MAAM;IACU,KAAK,EAArB,MAAM;IACU,SAAS,EAAzB,MAAM;IACY,KAAK,EAAvB,MAAM,EAAE;IACU,IAAI,EAAtB,MAAM,EAAE;IACkB,aAAa;IACrC,MAAM,CAiFlB"}
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import { assert } from "../../../core/assert.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { gpu_texture_format_numeric_type } from "./format/gpu_texture_format_numeric_type.js";
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import { TextureNumericType } from "./format/TextureNumericType.js";
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import { shader_draw_texture_3d_slice_as_rgba } from "./shader_draw_texture_3d_slice_as_rgba.js";
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/**
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* Number formats a `texture_3d<f32>` binding reads.
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*
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*/
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const READABLE_AS_F32 = [
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TextureNumericType.Float,
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TextureNumericType.NormalizedUnsignedInteger,
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TextureNumericType.NormalizedSignedInteger,
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];
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/**
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* Draw one axis-aligned slice of a 3-D texture into a new texture, for debugging: the slice at
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* `slice` along `axis`, read at `mip_level`, each texel times `scale` plus `bias`, per channel.
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*
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* Every option is required. Where the slice lands on the output, and which formats it reads, is
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* {@link shader_draw_texture_3d_slice_as_rgba}'s; a 2-D texture is `graph_draw_texture_as_rgba`'s.
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*
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number} options.source the graph resource of a 3-D texture whose format reads as f32
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* @param {number[]} options.resolution of the output
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* @param {number} options.axis 0, 1 or 2: x, y or z, the axis the slice is taken across
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* @param {number} options.slice the texel index along `axis`, at `mip_level`
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* @param {number} options.mip_level
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* @param {number[]} options.scale rgba, what each channel of a texel is multiplied by
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* @param {number[]} options.bias rgba, what is added to each channel after
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* @param {GPUTextureFormat} options.output_format
|
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35
|
+
* @returns {number} the output texture's graph resource
|
|
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+
*/
|
|
37
|
+
export function graph_draw_texture_3d_slice_as_rgba({
|
|
38
|
+
graph,
|
|
39
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+
source,
|
|
40
|
+
resolution,
|
|
41
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+
axis,
|
|
42
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+
slice,
|
|
43
|
+
mip_level,
|
|
44
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+
scale,
|
|
45
|
+
bias,
|
|
46
|
+
output_format,
|
|
47
|
+
}) {
|
|
48
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+
assert.defined(graph, 'graph');
|
|
49
|
+
assert.isNonNegativeInteger(source, 'source');
|
|
50
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+
assert.isArrayLike(resolution, 'resolution');
|
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51
|
+
assert.isOneOf(axis, [0, 1, 2], 'axis');
|
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52
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+
assert.isNonNegativeInteger(slice, 'slice');
|
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53
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+
assert.isNonNegativeInteger(mip_level, 'mip_level');
|
|
54
|
+
assert.isArrayLike(scale, 'scale');
|
|
55
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+
assert.equal(scale.length, 4, 'scale.length');
|
|
56
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+
assert.isArrayLike(bias, 'bias');
|
|
57
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+
assert.equal(bias.length, 4, 'bias.length');
|
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58
|
+
assert.isString(output_format, 'output_format');
|
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59
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+
|
|
60
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+
const settings = { scale, bias, axis, slice, mip_level };
|
|
61
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+
|
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62
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+
/**
|
|
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+
*
|
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+
* @param data
|
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+
* @param {FramePassResources} resources
|
|
66
|
+
* @param {GraphicsExecutionContext} context
|
|
67
|
+
*/
|
|
68
|
+
function execute(data, resources, context) {
|
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+
/**
|
|
70
|
+
* @type {GPUTextureContext}
|
|
71
|
+
*/
|
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72
|
+
const input = resources.get(data.input);
|
|
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+
/**
|
|
74
|
+
* @type {GPUTextureContext}
|
|
75
|
+
*/
|
|
76
|
+
const output = resources.get(data.output);
|
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|
+
|
|
78
|
+
const texture = input.gpu_texture;
|
|
79
|
+
|
|
80
|
+
assert.equal(texture.dimension, "3d", 'source dimension');
|
|
81
|
+
assert.isOneOf(gpu_texture_format_numeric_type[texture.format], READABLE_AS_F32, 'source number format');
|
|
82
|
+
assert.lessThan(mip_level, texture.mipLevelCount, 'mip_level');
|
|
83
|
+
assert.lessThan(
|
|
84
|
+
slice,
|
|
85
|
+
Math.max(1, (axis === 0 ? texture.width : axis === 1 ? texture.height : texture.depthOrArrayLayers) >> mip_level),
|
|
86
|
+
'slice'
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
shader_draw_texture_3d_slice_as_rgba.draw({
|
|
90
|
+
encoder: context.encoder,
|
|
91
|
+
bindings: {
|
|
92
|
+
source: input,
|
|
93
|
+
settings,
|
|
94
|
+
},
|
|
95
|
+
colorAttachments: [{
|
|
96
|
+
view: output.obtainView(),
|
|
97
|
+
clearValue: [0, 0, 0, 0],
|
|
98
|
+
loadOp: "clear",
|
|
99
|
+
storeOp: "store",
|
|
100
|
+
}],
|
|
101
|
+
color_formats: [output_format],
|
|
102
|
+
});
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
const data = {};
|
|
106
|
+
const pass = graph.add("debug texture 3d slice draw", data, execute);
|
|
107
|
+
|
|
108
|
+
data.input = pass.read(source);
|
|
109
|
+
data.output = pass.create("out", TextureResourceDescriptor.from({
|
|
110
|
+
resolution,
|
|
111
|
+
format: output_format,
|
|
112
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
113
|
+
}));
|
|
114
|
+
|
|
115
|
+
return data.output;
|
|
116
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Which slice of the volume {@link shader_draw_texture_3d_slice_as_rgba} draws, and how its texels
|
|
3
|
+
* become colour.
|
|
4
|
+
*
|
|
5
|
+
* - `scale`, `bias`: per channel, rgba — the texel times `scale`, plus `bias`. A signed field in
|
|
6
|
+
* [-m, m] lands on [0, 1] with a scale of `0.5 / m` and a bias of 0.5. A texture with fewer than
|
|
7
|
+
* four channels reads 0 in the missing colour channels and 1 in alpha, before either is applied.
|
|
8
|
+
* - `axis`: 0, 1 or 2 — x, y or z, the axis the slice is taken across.
|
|
9
|
+
* - `slice`: the texel index along `axis`, at `mip_level`.
|
|
10
|
+
* - `mip_level`: the level the slice is read from.
|
|
11
|
+
*
|
|
12
|
+
* @type {WebGPUStruct}
|
|
13
|
+
*/
|
|
14
|
+
export const DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT: WebGPUStruct;
|
|
15
|
+
/**
|
|
16
|
+
* Draw one axis-aligned slice of a 3-D texture as colour: a full-target pass over the slice, nearest
|
|
17
|
+
* texel, each texel scaled and biased per channel so a signed field, a velocity component say, can be
|
|
18
|
+
* seen. The output's u runs along the first of the two axes the slice spans and v, down the target,
|
|
19
|
+
* along the second: x then y across z, x then z across y, y then z across x.
|
|
20
|
+
*
|
|
21
|
+
* Binds a `texture_3d<f32>` as `unfilterable-float`, so it reads any float, unorm or snorm format,
|
|
22
|
+
* `r32float` among them; integer and depth formats are not drawn. The settings are immediate data,
|
|
23
|
+
* {@link DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT}.
|
|
24
|
+
*
|
|
25
|
+
* The 3-D sibling of `draw_texture_as_rgba`, which draws a 2-D texture and decodes its format;
|
|
26
|
+
* driven through `graph_draw_texture_3d_slice_as_rgba`.
|
|
27
|
+
*
|
|
28
|
+
* @type {ImageShader}
|
|
29
|
+
*/
|
|
30
|
+
export const shader_draw_texture_3d_slice_as_rgba: ImageShader;
|
|
31
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
32
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
33
|
+
//# sourceMappingURL=shader_draw_texture_3d_slice_as_rgba.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_draw_texture_3d_slice_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,oDAFU,YAAY,CAQW;AAqCjC;;;;;;;;;;;;;;GAcG;AACH,mDAFU,WAAW,CAalB;6BApF0B,gCAAgC;4BAJjC,0BAA0B"}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
3
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
5
|
+
import { u32, vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Which slice of the volume {@link shader_draw_texture_3d_slice_as_rgba} draws, and how its texels
|
|
10
|
+
* become colour.
|
|
11
|
+
*
|
|
12
|
+
* - `scale`, `bias`: per channel, rgba — the texel times `scale`, plus `bias`. A signed field in
|
|
13
|
+
* [-m, m] lands on [0, 1] with a scale of `0.5 / m` and a bias of 0.5. A texture with fewer than
|
|
14
|
+
* four channels reads 0 in the missing colour channels and 1 in alpha, before either is applied.
|
|
15
|
+
* - `axis`: 0, 1 or 2 — x, y or z, the axis the slice is taken across.
|
|
16
|
+
* - `slice`: the texel index along `axis`, at `mip_level`.
|
|
17
|
+
* - `mip_level`: the level the slice is read from.
|
|
18
|
+
*
|
|
19
|
+
* @type {WebGPUStruct}
|
|
20
|
+
*/
|
|
21
|
+
export const DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
22
|
+
scale: vec4f,
|
|
23
|
+
bias: vec4f,
|
|
24
|
+
axis: u32,
|
|
25
|
+
slice: u32,
|
|
26
|
+
mip_level: u32,
|
|
27
|
+
}, "DrawTexture3DSliceSettings");
|
|
28
|
+
|
|
29
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
30
|
+
|
|
31
|
+
// per-draw, 48 bytes, read-only: immediate data rather than a uniform buffer
|
|
32
|
+
resources.setImmediate("settings", DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT);
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addTexture("source", "unfilterable-float", "3d");
|
|
36
|
+
|
|
37
|
+
const body = CodeChunk.from(
|
|
38
|
+
//language=WGSL
|
|
39
|
+
`
|
|
40
|
+
@fragment
|
|
41
|
+
fn main(
|
|
42
|
+
@location(0) uv: vec2<f32>,
|
|
43
|
+
) -> @location(0) vec4<f32> {
|
|
44
|
+
|
|
45
|
+
let size = textureDimensions(source, settings.mip_level);
|
|
46
|
+
|
|
47
|
+
let across_x = settings.axis == 0u;
|
|
48
|
+
let across_y = settings.axis == 1u;
|
|
49
|
+
|
|
50
|
+
// the two axes the slice spans, in order: y and z across x, x and z across y, x and y across z
|
|
51
|
+
let plane = select(select(size.xy, size.xz, across_y), size.yz, across_x);
|
|
52
|
+
|
|
53
|
+
// nearest texel: a debug view shows cells as they are
|
|
54
|
+
let p = min(vec2<u32>(uv * vec2<f32>(plane)), plane - 1u);
|
|
55
|
+
|
|
56
|
+
let s = settings.slice;
|
|
57
|
+
|
|
58
|
+
let texel = select(select(vec3<u32>(p, s), vec3<u32>(p.x, s, p.y), across_y), vec3<u32>(s, p), across_x);
|
|
59
|
+
|
|
60
|
+
return textureLoad(source, texel, settings.mip_level) * settings.scale + settings.bias;
|
|
61
|
+
}
|
|
62
|
+
`);
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* Draw one axis-aligned slice of a 3-D texture as colour: a full-target pass over the slice, nearest
|
|
66
|
+
* texel, each texel scaled and biased per channel so a signed field, a velocity component say, can be
|
|
67
|
+
* seen. The output's u runs along the first of the two axes the slice spans and v, down the target,
|
|
68
|
+
* along the second: x then y across z, x then z across y, y then z across x.
|
|
69
|
+
*
|
|
70
|
+
* Binds a `texture_3d<f32>` as `unfilterable-float`, so it reads any float, unorm or snorm format,
|
|
71
|
+
* `r32float` among them; integer and depth formats are not drawn. The settings are immediate data,
|
|
72
|
+
* {@link DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT}.
|
|
73
|
+
*
|
|
74
|
+
* The 3-D sibling of `draw_texture_as_rgba`, which draws a 2-D texture and decodes its format;
|
|
75
|
+
* driven through `graph_draw_texture_3d_slice_as_rgba`.
|
|
76
|
+
*
|
|
77
|
+
* @type {ImageShader}
|
|
78
|
+
*/
|
|
79
|
+
export const shader_draw_texture_3d_slice_as_rgba = ImageShader.from({
|
|
80
|
+
descriptor: ShaderDescriptor.from({
|
|
81
|
+
label: "Draw Texture 3D Slice as RGBA",
|
|
82
|
+
body,
|
|
83
|
+
resources,
|
|
84
|
+
}),
|
|
85
|
+
targets: [
|
|
86
|
+
{
|
|
87
|
+
format: "rgba8unorm"
|
|
88
|
+
}
|
|
89
|
+
]
|
|
90
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One `r32uint` texel of 0: the default of a `uint` texture binding, for a pass that has nothing to
|
|
3
|
+
* bind there, as `BLACK_PIXEL_TEXTURE` is for a float one. A `uint` binding cannot take a float
|
|
4
|
+
* texture. Packed formats read 0 as black: rgb9e5 does.
|
|
5
|
+
*
|
|
6
|
+
* @type {ShadeTexture}
|
|
7
|
+
*/
|
|
8
|
+
export const ZERO_UINT_PIXEL_TEXTURE: ShadeTexture;
|
|
9
|
+
import { ShadeTexture } from "../ShadeTexture.js";
|
|
10
|
+
//# sourceMappingURL=ZERO_UINT_PIXEL_TEXTURE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ZERO_UINT_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAcA;;;;;;GAMG;AACH,sCAFU,YAAY,CAE0C;6BAnBnC,oBAAoB"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
2
|
+
import { ColorSpace } from "../ColorSpace.js";
|
|
3
|
+
import { ShadeTexture } from "../ShadeTexture.js";
|
|
4
|
+
import { ShadeTextureFlags } from "../ShadeTextureFlags.js";
|
|
5
|
+
import { ShadeImage } from "../source/ShadeImage.js";
|
|
6
|
+
import { TextureFilterType } from "../TextureFilterType.js";
|
|
7
|
+
import { TextureWrapType } from "../TextureWrapType.js";
|
|
8
|
+
|
|
9
|
+
const image = ShadeImage.fromSampler2D(Sampler2D.uint32(1, 1, 1));
|
|
10
|
+
|
|
11
|
+
// non-colour data, read as integers
|
|
12
|
+
image.color_space = ColorSpace.None;
|
|
13
|
+
image.normalized = false;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* One `r32uint` texel of 0: the default of a `uint` texture binding, for a pass that has nothing to
|
|
17
|
+
* bind there, as `BLACK_PIXEL_TEXTURE` is for a float one. A `uint` binding cannot take a float
|
|
18
|
+
* texture. Packed formats read 0 as black: rgb9e5 does.
|
|
19
|
+
*
|
|
20
|
+
* @type {ShadeTexture}
|
|
21
|
+
*/
|
|
22
|
+
export const ZERO_UINT_PIXEL_TEXTURE = ShadeTexture.from(image);
|
|
23
|
+
|
|
24
|
+
ZERO_UINT_PIXEL_TEXTURE.label = "zero uint";
|
|
25
|
+
|
|
26
|
+
ZERO_UINT_PIXEL_TEXTURE.wrapS = TextureWrapType.ClampToEdge;
|
|
27
|
+
ZERO_UINT_PIXEL_TEXTURE.wrapT = TextureWrapType.ClampToEdge;
|
|
28
|
+
|
|
29
|
+
ZERO_UINT_PIXEL_TEXTURE.minFilter = TextureFilterType.Nearest;
|
|
30
|
+
ZERO_UINT_PIXEL_TEXTURE.magFilter = TextureFilterType.Nearest;
|
|
31
|
+
ZERO_UINT_PIXEL_TEXTURE.mipmapFilter = TextureFilterType.Nearest;
|
|
32
|
+
|
|
33
|
+
ZERO_UINT_PIXEL_TEXTURE.clearFlag(ShadeTextureFlags.GenerateMipMaps);
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The view's uniforms (`VIEW_UNIFORM_STRUCT`), as the chunks that read them declare them.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const VIEW_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
7
|
+
//# sourceMappingURL=VIEW_RESOURCE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VIEW_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/VIEW_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,4BAFU,wBAAwB,CAEyD;yCAPlD,gDAAgD"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
import { VIEW_UNIFORM_STRUCT } from "./VIEW_UNIFORM_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The view's uniforms (`VIEW_UNIFORM_STRUCT`), as the chunks that read them declare them.
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const VIEW_RESOURCE = ShaderResourceDescriptor.uniform("view", VIEW_UNIFORM_STRUCT);
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
2
3
|
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
3
4
|
* @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
|
|
4
5
|
* @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
|
|
@@ -10,24 +11,48 @@
|
|
|
10
11
|
* of their own.
|
|
11
12
|
*
|
|
12
13
|
* The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
|
|
13
|
-
* in the scene's volume order
|
|
14
|
-
*
|
|
15
|
-
* `
|
|
16
|
-
*
|
|
14
|
+
* in the scene's volume order. While only {@link SceneVolumetrics#noise_version} moves, each row whose
|
|
15
|
+
* noise phases differ from what was last written gets those seven words and nothing else, through the
|
|
16
|
+
* table's partial stream (`set_fields`): a scrolling field costs a few words a volume a frame, not a
|
|
17
|
+
* table rebuild with an inversion a volume. Otherwise nothing is written. The scene database's own
|
|
18
|
+
* update, later in the same frame, takes the rows to the GPU. The rows are dense from 0, which the
|
|
19
|
+
* passes' walk over `[0, participating_media_volumes_count)` relies on. A volume whose transform has
|
|
20
|
+
* no inverse — scaled to nothing on an axis — gets no row.
|
|
21
|
+
*
|
|
22
|
+
* **The noise atlas lives here too.** Every volume's noise is a tile of one 3-D atlas the passes
|
|
23
|
+
* bind beside the scene database, and the atlas is this scene's: slot 0 is the engine's own tile,
|
|
24
|
+
* baked on the device the first time this updates, and the rest are whoever asked
|
|
25
|
+
* {@link noise_atlas} for them. Per scene rather than per device because a volume names its tile
|
|
26
|
+
* by slot, and the volumes are the scene's.
|
|
17
27
|
*/
|
|
18
28
|
export class GPUSceneVolumetrics {
|
|
29
|
+
/**
|
|
30
|
+
* Offer the pipeline every scene's first {@link update} bakes its default noise tile with — see
|
|
31
|
+
* {@link PipelineEnquiry}. Fog itself is drawn by passes of the view, for a scene that has volumes.
|
|
32
|
+
*
|
|
33
|
+
* @param {PipelineEnquiry} enquiry
|
|
34
|
+
*/
|
|
35
|
+
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
19
36
|
/**
|
|
20
37
|
*
|
|
38
|
+
* @param {GPUDevice} device
|
|
21
39
|
* @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
|
|
22
40
|
* @param {SceneVolumetrics} volumetrics
|
|
23
41
|
*/
|
|
24
|
-
constructor(table: import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>, volumetrics: SceneVolumetrics);
|
|
42
|
+
constructor(device: GPUDevice, table: import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>, volumetrics: SceneVolumetrics);
|
|
25
43
|
/**
|
|
26
44
|
* @type {SceneVolumetrics}
|
|
27
45
|
*/
|
|
28
46
|
source: SceneVolumetrics;
|
|
29
47
|
/**
|
|
30
|
-
*
|
|
48
|
+
* The tiles a volume's `noise_slot` names. Slot {@link PARTICIPATING_MEDIA_NOISE_DEFAULT_SLOT}
|
|
49
|
+
* is the engine's; `allocate` one and `write` it for a tile of your own.
|
|
50
|
+
*
|
|
51
|
+
* @returns {GPUTileAtlas3D}
|
|
52
|
+
*/
|
|
53
|
+
get noise_atlas(): GPUTileAtlas3D;
|
|
54
|
+
/**
|
|
55
|
+
* The rows belong to the scene database; the atlas is ours.
|
|
31
56
|
*/
|
|
32
57
|
destroy(): void;
|
|
33
58
|
/**
|
|
@@ -38,7 +63,9 @@ export class GPUSceneVolumetrics {
|
|
|
38
63
|
update(gfx: GraphicsContext, time_delta_s: number): void;
|
|
39
64
|
#private;
|
|
40
65
|
}
|
|
66
|
+
export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
41
67
|
export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
42
68
|
export type SceneVolumetrics = import("./SceneVolumetrics.js").SceneVolumetrics;
|
|
43
69
|
export type GPUTypedTable = import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
|
|
70
|
+
import { GPUTileAtlas3D } from "../texture/atlas/GPUTileAtlas3D.js";
|
|
44
71
|
//# sourceMappingURL=GPUSceneVolumetrics.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AA+BA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAEI;;;;;OAKG;IACH,iCAFW,eAAe,QAIzB;IAsDD;;;;;OAKG;IACH,kHAFW,gBAAgB,EA4B1B;IApFD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAmFN;;;;;OAKG;IACH,kCAEC;IAED;;OAEG;IACH,gBAEC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QAuChB;;CAwKJ;8BAhWY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB;;+BA9B9B,oCAAoC"}
|