@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
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import { AbstractClothWind } from "./AbstractClothWind.js";
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/**
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* # The air everywhere a fluid simulation is not
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*
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* §10's fallback: "a `GlobalFluidEffector`-shaped ambient term — a constant
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* `wind` vector plus a small band-limited noise for gusting". The shape is
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* deliberate. `GlobalFluidEffector` with a `wind` and a `drag` makes every fluid
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* field relax *toward* `wind`, so a field with one in the scene already reads
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* `wind` away from whatever is disturbing it — which means this is not an
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* approximation of the simulation, it is **the same far field the simulation
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* has**, evaluated where no simulation exists. A cloth walking out of a fluid
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* volume walks into the volume's own ambient rather than into still air.
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*
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* ## The gust is three sinusoids, not a noise function
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*
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* "Band-limited" is exactly what a sum of sinusoids is, and the three properties
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* that matters for here are all free: it is bounded (so `gust` is a real
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* amplitude rather than a scale factor over an unbounded tail), it is smooth
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* (so a settled banner is lifted rather than kicked), and it carries **no
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* state** — `g(t)` is a pure function of the cloth world's own fixed-step clock,
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* which is what lets two systems sharing this source produce bit-identical
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* cloth. A value-noise lattice would need a seed and an interpolation rule to
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* buy the same three.
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*
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* The three components sit at 1, 2.41 and 5.83 times the base frequency, which
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* are mutually irrational enough that the pattern does not visibly repeat, and
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* the three axes are offset in phase so the gust turns as well as pulses. It is
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* the cheapest thing that reads as weather; it is not turbulence, and a scene
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* that wants turbulence has a fluid simulator.
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*
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* The clock `g(t)` reads is the **asking cloth's own age**, handed in per
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* sample, not a clock this object holds — see {@link AbstractClothWind} for the
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* parity argument. The visible consequence is that two garments spawned a second
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* apart are a second apart in the gust rather than in phase with it, which for a
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* bounded sum of sinusoids is indistinguishable from weather and is the reason
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* this costs nothing to make true.
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*
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* ## Uniform in space, and that is the interesting limit
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*
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* {@link varies} is always `false`, so a whole garment costs **one** sample —
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* which is what makes the no-simulation case essentially free on the main thread
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* regardless of particle count (`MEASUREMENTS.md` §47). The cost is that the
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* whole cloth is lifted together and a long banner does not see a gust arrive at
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* one end before the other. Spatial structure is the thing a fluid field has and
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* this does not, and §10's argument is that building a second, worse one here
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* would be the duplication the design exists to avoid.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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export class ClothAmbientWind extends AbstractClothWind {
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/**
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* Prevailing wind, world-space metres per second. The same quantity and the
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* same units as `GlobalFluidEffector#wind`.
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* @type {Float64Array}
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*/
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wind = new Float64Array(3);
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/**
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* Peak gust speed on top of {@link wind}, metres per second. The gust is
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* bounded by exactly this — the component amplitudes below sum to one — so
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* the air's speed never leaves `|wind| ± gust`.
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* @type {number}
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*/
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gust = 0;
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/**
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* Period of the gust's slowest component, seconds. Four is a breeze that
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* flutter.
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* @type {number}
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*/
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period = 4;
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/**
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* @param {number} time
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* @returns {void}
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*/
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begin(time, ecd) {
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// Nothing to refresh: the gust is a pure function of the time each
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// sample is taken at, and there is no scene to walk.
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}
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/**
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* Always `false`: the ambient is one vector for the whole world at any
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* instant, so one sample describes a garment exactly rather than
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* approximately.
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*
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* @returns {boolean}
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*/
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varies() {
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return false;
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}
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/**
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* @param {Float64Array|number[]} out
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* @param {number} x unused — the ambient has no spatial structure
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* @param {number} y
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* @param {number} z
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* @param {number} time seconds the asking cloth has stepped
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* @returns {Float64Array|number[]}
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*/
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sample(out, x, y, z, time) {
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const wind = this.wind;
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out[0] = wind[0];
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out[1] = wind[1];
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out[2] = wind[2];
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const gust = this.gust;
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if (gust === 0) {
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return out;
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}
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const period = this.period > 0 ? this.period : 1;
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const w = 2 * Math.PI * time / period;
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for (let axis = 0; axis < 3; axis++) {
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const phase = PHASE[axis];
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out[axis] += gust * (
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AMPLITUDE_0 * Math.sin(w * RATE_0 + phase)
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+ AMPLITUDE_1 * Math.sin(w * RATE_1 + phase * 2)
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+ AMPLITUDE_2 * Math.sin(w * RATE_2 + phase * 3)
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}
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}
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}
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/**
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* Component rates, as multiples of the base frequency. Mutually irrational
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* enough that the sum's own period is far longer than anyone watches.
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* @type {number}
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* @private
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*/
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const RATE_0 = 1;
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/**
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* @type {number}
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* @private
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*/
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const RATE_1 = 2.41;
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/**
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* @private
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*/
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const RATE_2 = 5.83;
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/**
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* Component amplitudes. They sum to exactly one, which is what makes
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* {@link ClothAmbientWind#gust} a bound rather than a scale — a pink-ish
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* `1 : 1/2 : 1/4` normalised by its own total.
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* @private
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*/
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const AMPLITUDE_0 = 4 / 7;
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* @private
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*/
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const AMPLITUDE_1 = 2 / 7;
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* @private
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*/
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const AMPLITUDE_2 = 1 / 7;
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/**
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* Per-axis phase offsets, so the three axes are not a single pulse along the
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* diagonal. Thirds of a turn, scaled per component so the axes stay apart at
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* every rate rather than only at the slowest.
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* @type {number[]}
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* @private
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*/
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const PHASE = [0, 2 * Math.PI / 3, 4 * Math.PI / 3];
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{"version":3,"file":"chunk_sdf_slot_index_to_texture_offset.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,qDAFU,SAAS,CAmBjB;0BAxBwB,oCAAoC"}
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fn sdf_slot_index_to_texture_offset(slot_index:u32, texture_slot_resolution:vec3<u32>) -> vec3<u32>{
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{"version":3,"file":"GPUClipMap3D.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js"],"names":[],"mappings":"AAMA;IA4DI;;;OAGG;IACH,+BAiCC;IA/DD;;;OAGG;IACH,iCAIC;IAQD;;;OAGG;IACH,+BAIC;IAyCD,eAOC;IAuCD;;;OAGG;IACH,kCAWC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,6BAYC;IAED;;;OAGG;IACH,4BAEC;IAED,gBAGC;;CACJ;kCA3MiC,oCAAoC;+BADvC,gCAAgC"}
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export class GPUClipMap3D {
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#cascade_count = 16;
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#clipmap_texture;
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*
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get texture() {
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#metadata
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get metadata() {
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}
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td.usage =
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GPUTextureUsage.TEXTURE_BINDING
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| GPUTextureUsage.STORAGE_BINDING
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| GPUTextureUsage.COPY_DST
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;
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td.format = "r32uint"; // indirection ID
|
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/**
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* static number of cascades to avoid having to re-compile shaders, and to be able to use Uniform storage
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*/
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this.#metadata = GPUTypedBuffer.create({
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label: "Clipmap / Cascade metadata",
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type: CLIPMAP_METADATA,
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device: this.#device,
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|
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usage: GPUBufferUsage.COPY_SRC
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|
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| GPUBufferUsage.UNIFORM
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| GPUBufferUsage.STORAGE
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| GPUBufferUsage.COPY_DST,
|
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});
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this.#needs_update = true;
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}
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update() {
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return;
|
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|
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}
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|
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|
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|
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this.#needs_update = false;
|
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this.#rebuild();
|
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|
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}
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|
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|
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#rebuild() {
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this.#clipmap_texture.resize(
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r, r, r * this.#cascade_count,
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false // data would not be valid, so no point in attempting to preserve it
|
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);
|
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|
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const metadata = {
|
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cascades: [],
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cascade_count: this.#cascade_count,
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|
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|
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|
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};
|
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|
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|
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for (let i = 0; i < CLIPMAP_MAX_CASCADES; i++) {
|
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metadata.cascades.push({
|
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index: i,
|
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voxel_size: Math.pow(2, i) * this.#initial_voxel_size
|
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});
|
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|
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}
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|
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|
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metadata.cascades[0].offset = [-1, 0, 6];
|
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|
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|
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|
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queue_typed_buffer_update(
|
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this.#device.queue,
|
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|
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this.#metadata,
|
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|
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metadata,
|
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|
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);
|
|
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|
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|
|
145
|
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// inspect_gpu_buffer_typed({
|
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|
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// buffer: this.#metadata.buffer,
|
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|
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// device: this.#device,
|
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|
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// type: this.#metadata.type,
|
|
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|
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// }).then(console.warn);
|
|
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|
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}
|
|
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|
-
|
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|
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/**
|
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|
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*
|
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|
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* @param {number} v
|
|
155
|
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*/
|
|
156
|
-
set cascade_resolution(v) {
|
|
157
|
-
assert.isNonNegativeInteger(v, 'v');
|
|
158
|
-
assert.greaterThan(v, 0);
|
|
159
|
-
|
|
160
|
-
if (this.#cascade_resolution === v) {
|
|
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|
-
// no change
|
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|
-
return;
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
this.#cascade_resolution = v;
|
|
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|
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this.#needs_update = true;
|
|
167
|
-
}
|
|
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|
-
|
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|
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/**
|
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|
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*
|
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|
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* @return {number}
|
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|
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*/
|
|
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|
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get cascade_resolution() {
|
|
174
|
-
return this.#cascade_resolution;
|
|
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|
-
}
|
|
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|
-
|
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|
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/**
|
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|
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*
|
|
179
|
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* @param {number} v
|
|
180
|
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*/
|
|
181
|
-
set cascade_count(v) {
|
|
182
|
-
assert.isNonNegativeInteger(v, 'v');
|
|
183
|
-
assert.greaterThan(v, 0);
|
|
184
|
-
|
|
185
|
-
if (this.#cascade_count === v) {
|
|
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|
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// no change
|
|
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|
-
return;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
this.#cascade_count = v;
|
|
191
|
-
|
|
192
|
-
this.#needs_update = true;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
/**
|
|
196
|
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*
|
|
197
|
-
* @return {number}
|
|
198
|
-
*/
|
|
199
|
-
get cascade_count() {
|
|
200
|
-
return this.#cascade_count;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
destroy() {
|
|
204
|
-
this.#clipmap_texture.destroy();
|
|
205
|
-
this.#metadata.destroy();
|
|
206
|
-
}
|
|
207
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* 3d Clipmaps of probes
|
|
3
|
-
* Probes spawned on request and reside in an atlas
|
|
4
|
-
*/
|
|
5
|
-
export class GPURadianceField {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {GPUDevice} device
|
|
9
|
-
*/
|
|
10
|
-
constructor(device: GPUDevice);
|
|
11
|
-
/**
|
|
12
|
-
*
|
|
13
|
-
* @return {GPUClipMap3D}
|
|
14
|
-
*/
|
|
15
|
-
get clipmap(): GPUClipMap3D;
|
|
16
|
-
destroy(): void;
|
|
17
|
-
update(): void;
|
|
18
|
-
#private;
|
|
19
|
-
}
|
|
20
|
-
import { GPUClipMap3D } from "./GPUClipMap3D.js";
|
|
21
|
-
//# sourceMappingURL=RadianceField.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RadianceField.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/RadianceField.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH;IAeI;;;OAGG;IACH,+BAIC;IAhBD;;;OAGG;IACH,4BAEC;IAYD,gBAEC;IAGD,eAEC;;CACJ;6BAvC4B,mBAAmB"}
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
import { GPUClipMap3D } from "./GPUClipMap3D.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* 3d Clipmaps of probes
|
|
5
|
-
* Probes spawned on request and reside in an atlas
|
|
6
|
-
*/
|
|
7
|
-
export class GPURadianceField {
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* @type {GPUClipMap3D}
|
|
11
|
-
*/
|
|
12
|
-
#clipmap;
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
*
|
|
16
|
-
* @return {GPUClipMap3D}
|
|
17
|
-
*/
|
|
18
|
-
get clipmap() {
|
|
19
|
-
return this.#clipmap;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
*
|
|
24
|
-
* @param {GPUDevice} device
|
|
25
|
-
*/
|
|
26
|
-
constructor(device) {
|
|
27
|
-
this.#clipmap = new GPUClipMap3D(device);
|
|
28
|
-
|
|
29
|
-
this.#clipmap.update();
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
destroy() {
|
|
33
|
-
this.#clipmap.destroy();
|
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34
|
-
}
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35
|
-
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36
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-
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37
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-
update() {
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38
|
-
|
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39
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}
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40
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}
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|
@@ -1,13 +0,0 @@
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1
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-
/**
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2
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-
* NOTE: resolution must be power of two
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3
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* coord_ws is discretized world-space position in voxels
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4
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-
* @type {CodeChunk}
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5
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-
*/
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6
|
-
export const chunk_clip_cascade_coord_encode: CodeChunk;
|
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7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @type {CodeChunk}
|
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10
|
-
*/
|
|
11
|
-
export const chunk_clip_cascade_decode: CodeChunk;
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12
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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13
|
-
//# sourceMappingURL=chunk_clip_cascade_wrap_coord.d.ts.map
|
package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_clip_cascade_wrap_coord.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,8CAFU,SAAS,CAoBjB;AAEF;;;GAGG;AACH,wCAFU,SAAS,CAgBjB;0BA7CwB,oCAAoC"}
|
|
@@ -1,47 +0,0 @@
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|
|
1
|
-
import { chunk_mod_v3i } from "../../shader/chunk/geometry/vec3/chunk_mod_v3i.js";
|
|
2
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* NOTE: resolution must be power of two
|
|
6
|
-
* coord_ws is discretized world-space position in voxels
|
|
7
|
-
* @type {CodeChunk}
|
|
8
|
-
*/
|
|
9
|
-
export const chunk_clip_cascade_coord_encode = CodeChunk.from(
|
|
10
|
-
//language=WGSL
|
|
11
|
-
`
|
|
12
|
-
fn clip_cascade_coord_encode(
|
|
13
|
-
coord_ws: vec3<i32>,
|
|
14
|
-
resolution: u32,
|
|
15
|
-
world_offset: vec3<i32>
|
|
16
|
-
) -> vec3<u32> {
|
|
17
|
-
|
|
18
|
-
let scrolled = mod_v3i(world_offset + coord_ws, vec3(i32(resolution)));
|
|
19
|
-
|
|
20
|
-
let centered = vec3u(scrolled) + ( resolution >> 1);
|
|
21
|
-
|
|
22
|
-
return centered;
|
|
23
|
-
}
|
|
24
|
-
`, [
|
|
25
|
-
chunk_mod_v3i
|
|
26
|
-
]
|
|
27
|
-
);
|
|
28
|
-
|
|
29
|
-
/**
|
|
30
|
-
*
|
|
31
|
-
* @type {CodeChunk}
|
|
32
|
-
*/
|
|
33
|
-
export const chunk_clip_cascade_decode = CodeChunk.from(
|
|
34
|
-
//language=WGSL
|
|
35
|
-
`
|
|
36
|
-
fn clip_cascade_coord_decode(
|
|
37
|
-
voxel_coord: vec3<u32>,
|
|
38
|
-
resolution: u32,
|
|
39
|
-
world_offset: vec3<i32>
|
|
40
|
-
) -> vec3<i32>{
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
}
|
|
44
|
-
`, [
|
|
45
|
-
chunk_mod_v3i
|
|
46
|
-
]
|
|
47
|
-
);
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Update cascade offset, and clear out any voxels that scroll out
|
|
3
|
-
* @type {ComputeShader}
|
|
4
|
-
*/
|
|
5
|
-
export const shader_update_clipmap_cascade: ComputeShader;
|
|
6
|
-
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
7
|
-
//# sourceMappingURL=shader_update_clipmap_cascade.d.ts.map
|
package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_update_clipmap_cascade.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js"],"names":[],"mappings":"AA0GA;;;GAGG;AACH,4CAFU,aAAa,CAMpB;8BA/G2B,+BAA+B"}
|