@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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* A change to anything but the noise phases moves {@link SceneVolumetrics#version}, and the GPU
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/**
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*
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* on their own. That makes this exactly the question worth asking, "would the upload differ", and it
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|
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* would not.
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*
|
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* The volume's matrix is a `Float64Array` and the component's is a `Float32Array`, and the strict
|
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|
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* comparison across the two still holds: {@link participating_media_volume_write} copies the matrix
|
|
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|
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* across element by element, and every f32 value widens to f64 exactly. It is a recomposed matrix
|
|
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|
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* that would not compare equal, which is why the write does not recompose.
|
|
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|
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* Whether the volume already says what the component and transform say: the question
|
|
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|
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* {@link participating_media_volume_write} answers while it assigns, asked without assigning.
|
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*
|
|
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|
* @param {ParticipatingMediaVolume} volume
|
|
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|
|
@@ -193,6 +364,26 @@ export function participating_media_volume_write(volume, component, transform) {
|
|
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|
export function participating_media_volume_is_current(volume, component, transform) {
|
|
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|
return volume.density === component.density
|
|
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366
|
&& volume.fade_distance === component.fade_distance
|
|
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|
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&&
|
|
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|
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&& volume.noise_strength === component.noise_strength
|
|
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|
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&& volume.noise_scale === component.noise_scale
|
|
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|
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&& volume.noise_warp === component.noise_warp
|
|
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|
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&& volume.noise_slot === component.noise_texture
|
|
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|
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&& volume.noise_wind_factor === component.noise_wind_factor
|
|
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|
+
&& participating_media_matrix_equals(volume.transform, transform)
|
|
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373
|
&& volume.particle_spec.equals(component.particle_spec);
|
|
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|
}
|
|
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|
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|
|
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|
+
/**
|
|
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|
+
* @param {Transform64} a
|
|
378
|
+
* @param {Transform64} b
|
|
379
|
+
* @returns {boolean} whether the two matrices are the same sixteen numbers
|
|
380
|
+
*/
|
|
381
|
+
function participating_media_matrix_equals(a, b) {
|
|
382
|
+
for (let i = TRANSFORM64_MATRIX_OFFSET; i < TRANSFORM64_MATRIX_OFFSET + 16; i++) {
|
|
383
|
+
if (a[i] !== b[i]) {
|
|
384
|
+
return false;
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
return true;
|
|
389
|
+
}
|
|
@@ -3,15 +3,21 @@
|
|
|
3
3
|
* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
|
|
4
4
|
* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
|
|
5
5
|
*
|
|
6
|
-
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its
|
|
6
|
+
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its fetch and shore from an
|
|
7
7
|
* optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
|
|
8
8
|
* every body against the frame's view before simulating; a hidden body is paused unless
|
|
9
9
|
* {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
|
|
10
|
+
*
|
|
11
|
+
* **The wind is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, the Water row): the culling pass
|
|
12
|
+
* samples the published wind field 10 m above each body's origin and low-passes it per body, on the GPU. What the
|
|
13
|
+
* system decides on the CPU is only whether that field can hold wind at all ({@link GPUWaterSurface#windy}, which
|
|
14
|
+
* animates the shared bands): while any enabled {@link GPUFluidComponent} steps a fluid, or the far field
|
|
15
|
+
* ({@link GPUFluidSystem#far_field}) is not still. Asked every update, allocating nothing.
|
|
10
16
|
*/
|
|
11
17
|
export class WaterSystem extends System<any> {
|
|
12
18
|
constructor(graphics: any, scene: any);
|
|
13
19
|
dependencies: (typeof Transform64 | typeof MeshletGeometry | typeof Water)[];
|
|
14
|
-
components_used: ResourceAccessSpecification<typeof WaterWaves>[];
|
|
20
|
+
components_used: (ResourceAccessSpecification<typeof WaterWaves> | ResourceAccessSpecification<typeof GPUFluidComponent>)[];
|
|
15
21
|
get settings(): {
|
|
16
22
|
enabled: boolean;
|
|
17
23
|
max_distance: number;
|
|
@@ -61,6 +67,7 @@ import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.j
|
|
|
61
67
|
import Water from "../graphics/ecs/water/Water.js";
|
|
62
68
|
import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
|
|
63
69
|
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
70
|
+
import { GPUFluidComponent } from "../physics/fluid/ecs/GPUFluidComponent.js";
|
|
64
71
|
import { GPUWaterSurface } from "../../shade/renderer/water/surface/GPUWaterSurface.js";
|
|
65
72
|
import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
|
|
66
73
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;GAeG;AACH;IAoCI,uCAaC;IAhDD,6EAAqD;IACrD,4HAEkF;IAqBlF;;;;;;;;;;;MAAkD;IAClD,6BAAmC;IACnC,6CAAqD;IACrD,iBAAmC;IACnC,qCAA8D;IAE9D,0BAGC;IAJD,mBAAiC;IAqBjC,2CAOC;IAED,0BAMC;IAED,mEAsBC;IAQD,qEAiBC;IAED,sBAqBC;IA0ED;;;;OAIG;IACH,qEASC;IAED,iCAMC;IACD,yBAGC;;CACJ;AAED;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAA4C;CAC/C;AACD;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAAoD;CACvD;uBAxSsB,kBAAkB;4BAEb,iCAAiC;gCAI7B,kDAAkD;kBARhE,gCAAgC;uBACe,qCAAqC;4CAS1D,iDAAiD;kCAW3D,2CAA2C;gCAR7C,uDAAuD;iCAFtD,gDAAgD;gCAIjD,mDAAmD"}
|
|
@@ -20,12 +20,14 @@ import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
|
|
|
20
20
|
import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
|
|
21
21
|
import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
|
|
22
22
|
import { WATER_SPECTRUM_BAND_COUNT } from "../../shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js";
|
|
23
|
+
import { GPUFluidComponent } from "../physics/fluid/ecs/GPUFluidComponent.js";
|
|
24
|
+
import { GPUFluidSystem } from "./GPUFluidSystem.js";
|
|
23
25
|
|
|
24
26
|
// Only the authored fields: a whole-record write would undo what the GPU derives into the row.
|
|
25
|
-
const AUTHORED_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['
|
|
27
|
+
const AUTHORED_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['upwind_fetch', 'shore_reflection', 'node', 'geometry', 'simulate_hidden']);
|
|
26
28
|
const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
|
|
27
29
|
/** The WaterWaves fields a body's row follows. */
|
|
28
|
-
const WAVE_FIELDS = ['
|
|
30
|
+
const WAVE_FIELDS = ['upwindFetch', 'shoreReflection'];
|
|
29
31
|
/** A splash's world-to-local matrix: rain can splash hundreds of times a second. */
|
|
30
32
|
const SPLASH_INVERSE = new Float64Array(16);
|
|
31
33
|
|
|
@@ -34,14 +36,22 @@ const SPLASH_INVERSE = new Float64Array(16);
|
|
|
34
36
|
* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
|
|
35
37
|
* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
|
|
36
38
|
*
|
|
37
|
-
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its
|
|
39
|
+
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its fetch and shore from an
|
|
38
40
|
* optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
|
|
39
41
|
* every body against the frame's view before simulating; a hidden body is paused unless
|
|
40
42
|
* {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
|
|
43
|
+
*
|
|
44
|
+
* **The wind is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, the Water row): the culling pass
|
|
45
|
+
* samples the published wind field 10 m above each body's origin and low-passes it per body, on the GPU. What the
|
|
46
|
+
* system decides on the CPU is only whether that field can hold wind at all ({@link GPUWaterSurface#windy}, which
|
|
47
|
+
* animates the shared bands): while any enabled {@link GPUFluidComponent} steps a fluid, or the far field
|
|
48
|
+
* ({@link GPUFluidSystem#far_field}) is not still. Asked every update, allocating nothing.
|
|
41
49
|
*/
|
|
42
50
|
export class WaterSystem extends System {
|
|
43
51
|
dependencies = [Water, MeshletGeometry, Transform64];
|
|
44
|
-
components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read)
|
|
52
|
+
components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
|
|
53
|
+
// whether the scene's wind field has a fluid behind it
|
|
54
|
+
ResourceAccessSpecification.from(GPUFluidComponent, ResourceAccessKind.Read)];
|
|
45
55
|
#graphics;
|
|
46
56
|
#scene;
|
|
47
57
|
#context = null;
|
|
@@ -51,8 +61,15 @@ export class WaterSystem extends System {
|
|
|
51
61
|
#entries = new Map();
|
|
52
62
|
#dirty = new Set();
|
|
53
63
|
#impulses = new Set();
|
|
54
|
-
|
|
55
|
-
#
|
|
64
|
+
/** @type {GPUFluidSystem|null} the far field's source, once found */
|
|
65
|
+
#fluid = null;
|
|
66
|
+
#far = new Float64Array(3);
|
|
67
|
+
/** Whether {@link #visit_domain} met an enabled component. */
|
|
68
|
+
#enabled_found = false;
|
|
69
|
+
#visit_domain = component => {
|
|
70
|
+
if (component.enabled) { this.#enabled_found = true; return false; }
|
|
71
|
+
return true;
|
|
72
|
+
};
|
|
56
73
|
#extensions = [];
|
|
57
74
|
#time = 0;
|
|
58
75
|
get settings() { return this.#renderer.settings; }
|
|
@@ -143,13 +160,13 @@ export class WaterSystem extends System {
|
|
|
143
160
|
entry.context.rows.release(entity);
|
|
144
161
|
}
|
|
145
162
|
this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
|
|
146
|
-
this.#windy.delete(entry); this.#waves.windy = this.#windy.size > 0;
|
|
147
163
|
this.#renderer.body_count--;
|
|
148
164
|
if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
|
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}
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update(dt) {
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this.#time += dt; this.#renderer.time = this.#time; this.#waves.advance(dt);
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+
this.#waves.windy = this.#wind_can_blow();
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const context = this.#graphics.scene_context(this.#scene);
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if (context === null) { return; }
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if (context !== this.#context) {
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@@ -170,6 +187,31 @@ export class WaterSystem extends System {
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for (const entry of this.#impulses) { this.#stage(entry, context); }
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}
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/**
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* Whether the scene's wind field can hold wind: an enabled {@link GPUFluidComponent} on any entity, or a far
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* field that is not still. The lowest holder of the component answers without a walk; only when it is disabled
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* are the others visited.
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* @returns {boolean}
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*/
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+
#wind_can_blow() {
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+
const em = this.entityManager, dataset = em.dataset;
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if (dataset !== null) {
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+
const lowest = dataset.getAnyComponentInstance(GPUFluidComponent);
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if (lowest !== null) {
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+
if (lowest.enabled) { return true; }
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this.#enabled_found = false;
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+
dataset.traverseComponents(GPUFluidComponent, this.#visit_domain);
|
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+
if (this.#enabled_found) { return true; }
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|
+
}
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|
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+
}
|
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|
+
// registered later than this system, or never
|
|
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|
+
const fluid = this.#fluid ??= em.getSystem(GPUFluidSystem);
|
|
209
|
+
if (fluid === null) { return false; }
|
|
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|
+
const far = this.#far;
|
|
211
|
+
fluid.far_field(far);
|
|
212
|
+
return far[0] !== 0 || far[1] !== 0 || far[2] !== 0;
|
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|
+
}
|
|
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|
+
|
|
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215
|
/** Top up a body's batch on its surface row from its queue, up to the row's limit. */
|
|
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216
|
#stage(entry, context) {
|
|
175
217
|
const staged = entry.staged, queue = entry.queue;
|
|
@@ -197,21 +239,17 @@ export class WaterSystem extends System {
|
|
|
197
239
|
}
|
|
198
240
|
const geometry = context.geometries.getAddress(entry.geometry);
|
|
199
241
|
if (entry.wave === -1) {
|
|
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|
-
|
|
242
|
+
// the GPU seeds the wind from its first sample, and derives the weights for it
|
|
243
|
+
entry.wave = waves.add({ upwind_fetch: 0, shore_reflection: WATER_WAVES_SHORE_REFLECTION_DEFAULT,
|
|
201
244
|
impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]), impulse_count: 0,
|
|
202
|
-
node: entry.entity + 1, geometry, simulate_hidden: 0, derived_for: [-1, -1],
|
|
245
|
+
node: entry.entity + 1, geometry, simulate_hidden: 0, wind: [0, 0, 0], wind_seeded: 0, derived_for: [-1, -1, 0, 0],
|
|
203
246
|
weights: new Array(WATER_SPECTRUM_BAND_COUNT).fill(0), slope_variance: 0,
|
|
204
247
|
wind_from: [0, 0], wind_to: [0, 0], wind_blend: 1, displacement_bounds: [0, 0, 0, 0], particle_levels: 0 });
|
|
205
248
|
}
|
|
206
249
|
const waves_component = entry.waves;
|
|
207
|
-
const speed = Math.max(0, waves_component?.windSpeed.getValue() ?? 0);
|
|
208
|
-
const direction = waves_component?.windDirection.getValue() ?? 0;
|
|
209
250
|
const reflection = Math.min(1, Math.max(0, waves_component?.shoreReflection.getValue() ?? WATER_WAVES_SHORE_REFLECTION_DEFAULT));
|
|
210
|
-
waves.set_fields(entry.wave, {
|
|
211
|
-
upwind_fetch: Math.max(0, waves_component?.upwindFetch.getValue() ?? 0), node: entry.entity + 1, geometry,
|
|
251
|
+
waves.set_fields(entry.wave, { upwind_fetch: Math.max(0, waves_component?.upwindFetch.getValue() ?? 0), shore_reflection: reflection, node: entry.entity + 1, geometry,
|
|
212
252
|
simulate_hidden: entry.water.simulateWhenHidden.getValue() ? 1 : 0 }, AUTHORED_WRITER);
|
|
213
|
-
if (speed > 0) { this.#windy.add(entry); } else { this.#windy.delete(entry); }
|
|
214
|
-
this.#waves.windy = this.#windy.size > 0;
|
|
215
253
|
const water = entry.water;
|
|
216
254
|
const record = { geometry, node: entry.entity + 1,
|
|
217
255
|
dirty: 1,
|
|
@@ -212,6 +212,15 @@ export class NetworkSession {
|
|
|
212
212
|
* @type {number}
|
|
213
213
|
*/
|
|
214
214
|
correction_skipped_count: number;
|
|
215
|
+
/**
|
|
216
|
+
* Client: how many times it found itself more than the host's input window behind the frame the
|
|
217
|
+
* host last named, or was told by the host's depth feedback that its input lands below the
|
|
218
|
+
* host's window, and re-took the host's time. A tab in the background, a debugger, a laptop
|
|
219
|
+
* asleep — see {@link #retake_host_time_if_stalled}. Diagnostic: a game that sees these on a
|
|
220
|
+
* machine that never left the foreground has a client that cannot keep the step.
|
|
221
|
+
* @type {number}
|
|
222
|
+
*/
|
|
223
|
+
stall_count: number;
|
|
215
224
|
/**
|
|
216
225
|
* Client, {@link NetworkSessionReconcile.Correct}: a component of an authoritative state
|
|
217
226
|
* differed from the prediction, and the present was corrected. Once per component corrected.
|
|
@@ -610,9 +619,9 @@ export class NetworkSession {
|
|
|
610
619
|
* frame 6,000; a client has to start tagging its inputs near 6,000 or the host discards every
|
|
611
620
|
* one of them — `ServerAuthoritativeServer.tick` trims pending actions older than
|
|
612
621
|
* `sim_frame - frame_capacity + 1`, and a client tagging frame 0 against a host at 6,000 has
|
|
613
|
-
* every input dropped
|
|
614
|
-
* no signal
|
|
615
|
-
*
|
|
622
|
+
* every input dropped. It moves on its own screen and never moves on the host's — and until
|
|
623
|
+
* 2026-10-15 no signal fired; the host's `onPendingActionDropped` now reports each such drop
|
|
624
|
+
* as `'window'`.
|
|
616
625
|
*
|
|
617
626
|
* Everything needed was already there except the setter. INITIAL_SYNC carries the host's frame,
|
|
618
627
|
* `NetworkPeer` writes it, and `onInitialSync` dispatches it — and the handler named it
|
|
@@ -621,8 +630,10 @@ export class NetworkSession {
|
|
|
621
630
|
* with the input sampler silenced until its counter caught up: 28,801 calls and 62 ms of wall
|
|
622
631
|
* clock for an hour-old host. Reported as GAP-042.
|
|
623
632
|
*
|
|
624
|
-
* A client now seeks automatically on INITIAL_SYNC
|
|
625
|
-
*
|
|
633
|
+
* A client now seeks automatically on INITIAL_SYNC, and again whenever it finds itself more than
|
|
634
|
+
* the host's input window behind the frame the host last named — a stall, see
|
|
635
|
+
* {@link #retake_host_time_if_stalled}. This is the manual door, for a caller that computes its
|
|
636
|
+
* own lead.
|
|
626
637
|
*
|
|
627
638
|
* A client sends the host nothing it predicted before its last sync, and knows it by frame: its
|
|
628
639
|
* input starts at the frame the sync sought to. A caller whose own lead is shorter moves that
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NetworkSession.d.ts","sourceRoot":"","sources":["../../../../src/engine/network/NetworkSession.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;iCA6CoB,MAAM;AAhB1B;;;;;;;;;;;;;;;;;GAiBG;AACH;;;GAGG;;;;sCAKiB,MAAM;AAH1B;;;;GAIG;AACH;IACI;;;;;;;OAOG;;IAEH;;;;OAIG;;GAEJ;AA8LH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;
|
|
1
|
+
{"version":3,"file":"NetworkSession.d.ts","sourceRoot":"","sources":["../../../../src/engine/network/NetworkSession.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;iCA6CoB,MAAM;AAhB1B;;;;;;;;;;;;;;;;;GAiBG;AACH;;;GAGG;;;;sCAKiB,MAAM;AAH1B;;;;GAIG;AACH;IACI;;;;;;;OAOG;;IAEH;;;;OAIG;;GAEJ;AA8LH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IA0eI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4DG;IACH,iSA5DW;QACV,cAAkB,gBAAgB;QAClC,SAAa,CAAC,EAAE,MAAM,CAAC;QACvB,iBAAqB,CAAC,EAAE,CAAC,MAAM,MAAM,CAAC,CAAC;QACvC,IAAQ,CAAC,EAAE,QAAQ,GAAC,MAAM,CAAC;QAC3B,aAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,sBAA0B,CAAC,EAAE,MAAM,CAAC;QACpC,YAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,eAAmB,CAAC,EAAE,2BAA2B,CAAC;QAClD,YAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,aAAiB,CAAC,EAAE,YAAY,CAAC;QACjC,qBAAyB,CAAC,EAAE,mBAAmB,CAAC;QAChD,sBAA0B,CAAC,EAAE,MAAM,CAAC;QACpC,qBAAyB,CAAC,EAAE,MAAM,CAAC;QACnC,SAAa,CAAC,EAAE;YAChB,OAAa,CAAC,EAAE,OAAO,CAAC;YACxB,YAAkB,CAAC,EAAE,MAAM,CAAC;YAC5B,aAAmB,CAAC,EAAE,MAAM,CAAC;YAC7B,YAAkB,CAAC,EAAE,MAAM,CAAC;YAC5B,kBAAwB,CAAC,EAAE,MAAM,CAAC;YAClC,gBAAsB,CAAC,EAAE,MAAM,CAAC;YAChC,mBAAyB,CAAC,EAAE,OAAO,CAAC;SAC/B,CAAC;KACH,EA0KH;IA1kBD;;;;OAIG;IACH,cAFU,OAAO,CAEI;IAiGrB;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;OAIG;IACH,0BAFU,MAAM,CAEa;IAE7B;;;;;;;OAOG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,cAFU,MAAM,CAEY;IAsF5B;;;;;;OAMG;IACH,eAFU,IAAI,GAAC,IAAI,CAEE;IAkFrB;;;;OAIG;IACH,YAFU,MAAM,CAEU;IAE1B;;;;;OAKG;IACH,0BAFU,MAAM,CAEwB;IAExC;;;;OAIG;IACH,kBAFU,MAAM,CAEgB;IAEhC;;;;OAIG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;;;;OAMG;IACH,eAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,UAFU,MAAM,CAEQ;IAExB;;;;;OAKG;IACH,6BAFU,MAAM,CAE2B;IA2HvC;;;OAGG;IACH,uCAAoC;IAEpC;;;OAGG;IACH,uCAAmC;IAEnC;;;OAGG;IACH,eAFU,kBAAkB,GAAC,MAAM,CAEnB;IAQhB;;;;OAIG;IACH,yBAFU,MAAM,CAE+C;IAE/D;;;OAGG;IACH,iCAFU,MAAM,CAIT;IAEP;;;;;;OAMG;IACH,yBAFU,MAAM,CAEoB;IAEpC;;;OAGG;IACH,wBAFU,MAAM,CAIgC;IAEhD;;;OAGG;IACH,0BAFU,2BAA2B,CAEsC;IAgD/E;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,8DAHW,WAAW,gCAkBrB;IAED;;;;;;;;;;;;;;OAcG;IACH,2EAMC;IAED;;;;;;;;;;;;OAYG;IACH,mDAFW,0BAA0B,GAAC,IAAI,QAsBzC;IA0BD;;;;;;;;OAQG;IACH,6CAIC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,+BAFW,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,SAAS,CAAC,GAAC,IAAI,QAWlD;IAMD;;;;;;;;;OASG;IACH,uBAyQC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,wBAHW,MAAM,aACN,MAAM,QAiGhB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAHW,MAAM,WACN,MAAM,QA+BhB;IAeD;;;;;;OAMG;IACH,oBAFW,MAAM,QAmChB;IAED;;;;;;;;;;;;OAYG;IACH,qBAmDC;IAMD;;;;;;;;;;;OAWG;IACH,kBAFW,MAAM,QAOhB;IAiJD;;;;;;;;;OASG;IACH,2BAKC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,sBAFW,SAAS,QAYnB;IAMD;;OAEG;IACH,wCAEC;IAED;;OAEG;IACH,wCAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,0CAEC;IAED;;OAEG;IACH,iDAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,kCAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wBAHW,MAAM,GACJ;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,CAIlE;IAED;;OAEG;IACH,4BAGC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,qBAFW,MAAM,QAahB;;CA2nDJ;mBA3qHkB,oCAAoC;qBAElC,qBAAqB;4CACG,sDAAsD;4BAYvE,iCAAiC;2CADE,gDAAgD;0BAKrF,oBAAoB;0CAPO,6CAA6C;0CADxD,6CAA6C;4BAFrB,+BAA+B;iCAQhE,sCAAsC;oCAInC,+BAA+B;6BAEtC,wBAAwB"}
|