@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"ComputeShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ComputeShader.js"],"names":[],"mappings":"
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{"version":3,"file":"ComputeShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ComputeShader.js"],"names":[],"mappings":"AAUA;IA2JI;;;;;;;;;;OAUG;IACH;QAR4B,KAAK,GAAtB,MAAM;QAC+B,SAAS;QAC3B,IAAI;QACJ,UAAU,GAA7B,MAAM,EAAE;QAGN,aAAa,CAuBzB;IA5DD;;;OAGG;IACH,wBAFW,gBAAgB,EAwB1B;IAjID;;;OAGG;IACH,0CAEC;IAgBD;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,mCAEC;IAQD;;;;;;;;;OASG;IACH,aAHW,eAAe,GACb,aAAa,CAiCzB;IAgED;;;;;;OAMG;IACH;QAJ2C,OAAO;QACvB,QAAQ;mCA8BlC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAP2C,OAAO;QACvB,QAAQ;QACP,cAAc,GAA/B,MAAM;QACW,cAAc,GAA/B,MAAM;QACW,cAAc,GAA/B,MAAM;aAgChB;IAED;;;;;;;;;;;;OAYG;IACH;QAL2C,OAAO;QACvB,QAAQ;QACR,aAAa,EAA7B,MAAM;aAsBhB;IAED;;;;;;;;OAQG;IACH;QAN2C,OAAO;QACvB,QAAQ;QACP,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;aA2ChB;IAED;;;;;;;;;;;;OAYG;IACH;QAP2C,OAAO;QACH,IAAI;QACxB,QAAQ;QACP,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;aAyChB;IAED;;;;;;;;;;;;OAYG;IACH;QAL2C,OAAO;QACpB,OAAO;QACV,QAAQ;QACP,cAAc,GAA/B,MAAM;aAwChB;IAGL;;;OAGG;IACH,0BAFU,OAAO,CAEsB;;CANtC;8BAtdY,OAAO,+BAA+B,EAAE,eAAe;0CAJ1B,gEAAgE;iCACzE,uBAAuB"}
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*/
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dispatchInPass({
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encoder,
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pass,
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}) {
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assert.isNonNegativeInteger(group_count_x, 'group_count_x');
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assert.isNonNegativeInteger(group_count_y, 'group_count_y');
|
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assert.isNonNegativeInteger(group_count_z, 'group_count_z');
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assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
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assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
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assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
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const device = encoder.device;
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if (VALIDATION_ENABLED && device !== this.#validated_device) {
|
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this.#descriptor.validate_against_device(device);
|
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|
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}
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+
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const resources = this.#descriptor.resources;
|
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+
|
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encoder.bindComputePipeline({
|
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pass,
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pipeline: this.#pipeline,
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bindings: resources.generateBindings(bindings, encoder),
|
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immediate: encoder.writeImmediate(resources, bindings),
|
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});
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pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
|
|
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|
+
}
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|
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|
/**
|
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* Dispatch with the workgroup counts a GPU pass wrote into `command`.
|
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|
*
|
|
@@ -15,13 +15,11 @@ export class ImageShader {
|
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15
15
|
targets: ColorTargetState[];
|
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|
depthStencil?: DepthStencilState;
|
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}): ImageShader;
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-
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-
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-
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-
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-
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-
*/
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|
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constructor({ descriptor, targets, depthStencil, }: ShaderDescriptor);
|
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+
constructor({ descriptor, targets, depthStencil, }: {
|
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descriptor: any;
|
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targets?: any[];
|
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depthStencil: any;
|
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+
});
|
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23
|
/**
|
|
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|
*
|
|
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* @returns {ShaderDescriptor}
|
|
@@ -36,12 +34,31 @@ export class ImageShader {
|
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*
|
|
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|
* @returns {RenderPipelineDescriptor}
|
|
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*/
|
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-
get pipeline(): RenderPipelineDescriptor;
|
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+
get pipeline(): import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
|
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/**
|
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+
* The pipeline {@link draw} uses when it draws into attachments of these formats: {@link pipeline}
|
|
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|
+
* itself when they are the formats it declares, otherwise a copy rewritten for them
|
|
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+
* (rgba8unorm -> bgra8unorm, say). Offer this, not {@link pipeline}, for a pass that draws into
|
|
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|
+
* a target it was handed — what an offer compiles is otherwise a variant no frame draws with.
|
|
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|
+
*
|
|
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|
+
* @param {GPUTextureFormat[]} color_formats one per fragment target
|
|
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|
+
* @returns {RenderPipelineDescriptor}
|
|
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|
+
*/
|
|
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|
+
pipeline_for(color_formats: GPUTextureFormat[]): RenderPipelineDescriptor;
|
|
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48
|
/**
|
|
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|
*
|
|
42
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|
* @returns {boolean}
|
|
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|
*/
|
|
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|
get isImageShader(): boolean;
|
|
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|
+
/**
|
|
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|
+
* This shader as `set` makes it — see {@link ShaderDescriptor#variant}. The same targets and depth
|
|
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|
+
* state, the body specialized. Sets that agree on the descriptor's switches get the one shader, and
|
|
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|
+
* the set with all of them `0` gets this one.
|
|
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|
+
*
|
|
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|
+
* @param {ShaderSwitchSet} set
|
|
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|
+
* @returns {ImageShader}
|
|
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|
+
*/
|
|
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|
+
variant(set: ShaderSwitchSet): ImageShader;
|
|
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62
|
/**
|
|
46
63
|
* Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
|
|
47
64
|
*
|
|
@@ -55,4 +72,6 @@ export class ImageShader {
|
|
|
55
72
|
draw({ encoder, bindings, colorAttachments, depthStencilAttachment, color_formats, viewport }: ShadeGPUCommandContext): void;
|
|
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73
|
#private;
|
|
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74
|
}
|
|
75
|
+
export type RenderPipelineDescriptor = import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
|
|
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|
+
export type ShaderSwitchSet = import("./compiler/ShaderSwitchSet.js").ShaderSwitchSet;
|
|
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77
|
//# sourceMappingURL=ImageShader.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ImageShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ImageShader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ImageShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ImageShader.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAiLI;;;;;;;OAOG;IACH;QALqC,UAAU;QACR,OAAO,EAAnC,kBAAkB;QACU,YAAY;QACtC,WAAW,CAavB;IA9ED;;;;OAwDC;IAxKD;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,cAFU,MAAM,EAAE,EAAE,CAEF;IAelB;;;OAGG;IACH,gHAEC;IAED;;;;;;;;OAQG;IACH,4BAHW,kBAAkB,GAChB,wBAAwB,CAIpC;IAED;;;OAGG;IACH,6BAEC;IAoBD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,WAAW,CA8BvB;IAkFD;;;;;;;;;OASG;IACH,6HA0EC;;CACJ;uCApSY,OAAO,8DAA8D,EAAE,wBAAwB;8BAC/F,OAAO,+BAA+B,EAAE,eAAe"}
|
|
@@ -4,6 +4,11 @@ import {
|
|
|
4
4
|
} from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
|
|
5
5
|
import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
|
|
6
6
|
|
|
7
|
+
/**
|
|
8
|
+
* @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
|
|
9
|
+
* @typedef {import("./compiler/ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
10
|
+
*/
|
|
11
|
+
|
|
7
12
|
const VALIDATION_ENABLED = true;
|
|
8
13
|
|
|
9
14
|
/**
|
|
@@ -50,6 +55,19 @@ export class ImageShader {
|
|
|
50
55
|
return this.#pipeline
|
|
51
56
|
}
|
|
52
57
|
|
|
58
|
+
/**
|
|
59
|
+
* The pipeline {@link draw} uses when it draws into attachments of these formats: {@link pipeline}
|
|
60
|
+
* itself when they are the formats it declares, otherwise a copy rewritten for them
|
|
61
|
+
* (rgba8unorm -> bgra8unorm, say). Offer this, not {@link pipeline}, for a pass that draws into
|
|
62
|
+
* a target it was handed — what an offer compiles is otherwise a variant no frame draws with.
|
|
63
|
+
*
|
|
64
|
+
* @param {GPUTextureFormat[]} color_formats one per fragment target
|
|
65
|
+
* @returns {RenderPipelineDescriptor}
|
|
66
|
+
*/
|
|
67
|
+
pipeline_for(color_formats) {
|
|
68
|
+
return rp_validate_and_rewrite_for_color_attachments(this.#pipeline, color_formats);
|
|
69
|
+
}
|
|
70
|
+
|
|
53
71
|
/**
|
|
54
72
|
*
|
|
55
73
|
* @returns {boolean}
|
|
@@ -64,6 +82,56 @@ export class ImageShader {
|
|
|
64
82
|
* @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
|
|
65
83
|
* @param {DepthStencilState} [depthStencil]
|
|
66
84
|
*/
|
|
85
|
+
/**
|
|
86
|
+
* What the constructor was given, so that {@link variant} can build its siblings the same way.
|
|
87
|
+
* @type {{targets: (ColorTargetState|{clearValue?:number[]})[], depthStencil: (DepthStencilState|undefined)}}
|
|
88
|
+
*/
|
|
89
|
+
#construction;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* This shader's variants, by every set asked for and by the descriptor each was built from.
|
|
93
|
+
* @type {Map<ShaderSwitchSet|ShaderDescriptor, ImageShader>}
|
|
94
|
+
*/
|
|
95
|
+
#variants = new Map();
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* This shader as `set` makes it — see {@link ShaderDescriptor#variant}. The same targets and depth
|
|
99
|
+
* state, the body specialized. Sets that agree on the descriptor's switches get the one shader, and
|
|
100
|
+
* the set with all of them `0` gets this one.
|
|
101
|
+
*
|
|
102
|
+
* @param {ShaderSwitchSet} set
|
|
103
|
+
* @returns {ImageShader}
|
|
104
|
+
*/
|
|
105
|
+
variant(set) {
|
|
106
|
+
let r = this.#variants.get(set);
|
|
107
|
+
|
|
108
|
+
if (r !== undefined) {
|
|
109
|
+
return r;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
const descriptor = this.#descriptor.variant(set);
|
|
113
|
+
|
|
114
|
+
if (descriptor === this.#descriptor) {
|
|
115
|
+
r = this;
|
|
116
|
+
} else {
|
|
117
|
+
r = this.#variants.get(descriptor);
|
|
118
|
+
|
|
119
|
+
if (r === undefined) {
|
|
120
|
+
r = new ImageShader({
|
|
121
|
+
descriptor,
|
|
122
|
+
targets: this.#construction.targets,
|
|
123
|
+
depthStencil: this.#construction.depthStencil,
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
this.#variants.set(descriptor, r);
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
this.#variants.set(set, r);
|
|
131
|
+
|
|
132
|
+
return r;
|
|
133
|
+
}
|
|
134
|
+
|
|
67
135
|
constructor({
|
|
68
136
|
descriptor,
|
|
69
137
|
targets = [],
|
|
@@ -71,6 +139,7 @@ export class ImageShader {
|
|
|
71
139
|
}) {
|
|
72
140
|
|
|
73
141
|
this.#descriptor = descriptor;
|
|
142
|
+
this.#construction = { targets, depthStencil };
|
|
74
143
|
|
|
75
144
|
// process optional clearValue parameter
|
|
76
145
|
for (let i = 0; i < targets.length; i++) {
|
|
@@ -187,7 +256,7 @@ export class ImageShader {
|
|
|
187
256
|
if (color_formats !== undefined) {
|
|
188
257
|
// potentially rewrite the pipeline to be compatible with output formats
|
|
189
258
|
// example: rgba8unorm -> rgba16float
|
|
190
|
-
pipeline =
|
|
259
|
+
pipeline = this.pipeline_for(color_formats);
|
|
191
260
|
}
|
|
192
261
|
|
|
193
262
|
const pass = encoder.constructRenderPass({
|
|
@@ -21,6 +21,13 @@ export class ShaderDescriptor {
|
|
|
21
21
|
* @return {ShaderResourceSetDescriptor}
|
|
22
22
|
*/
|
|
23
23
|
get resources(): ShaderResourceSetDescriptor;
|
|
24
|
+
/**
|
|
25
|
+
* The chunk graph this shader links, before its resources' declarations are added at link. It may
|
|
26
|
+
* still hold choices: `body.specialize(set)` is the graph {@link variant} links for `set`.
|
|
27
|
+
*
|
|
28
|
+
* @returns {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
get body(): CodeChunk;
|
|
24
31
|
/**
|
|
25
32
|
*
|
|
26
33
|
* @return {string|GPUFeatureName[]}
|
|
@@ -32,7 +39,23 @@ export class ShaderDescriptor {
|
|
|
32
39
|
*/
|
|
33
40
|
get source(): string;
|
|
34
41
|
/**
|
|
42
|
+
* The switches this shader depends on: every one its body's chunk graph decides somewhere. Empty
|
|
43
|
+
* for a shader with one variant.
|
|
44
|
+
*
|
|
45
|
+
* @returns {ShaderSwitch[]}
|
|
46
|
+
*/
|
|
47
|
+
get switches(): import("./compiler/ShaderSwitch.js").ShaderSwitch[];
|
|
48
|
+
/**
|
|
49
|
+
* This shader as `set` makes it: the same resources, and the body specialized to the switches'
|
|
50
|
+
* values, so it holds no choice. Sets that agree on {@link switches} get the one variant, and the
|
|
51
|
+
* set with every one of them `0` gets this descriptor, whose {@link source} is that variant's.
|
|
35
52
|
*
|
|
53
|
+
* @param {ShaderSwitchSet} set values for the switches; those this shader does not depend on are ignored
|
|
54
|
+
* @returns {ShaderDescriptor}
|
|
55
|
+
*/
|
|
56
|
+
variant(set: ShaderSwitchSet): ShaderDescriptor;
|
|
57
|
+
/**
|
|
58
|
+
* The source of the variant with every switch `0`; see {@link variant} for the others.
|
|
36
59
|
* @return {string}
|
|
37
60
|
*/
|
|
38
61
|
compile(): string;
|
|
@@ -50,6 +73,10 @@ export class ShaderDescriptor {
|
|
|
50
73
|
validate_gpu_features(device: GPUDevice): boolean;
|
|
51
74
|
#private;
|
|
52
75
|
}
|
|
76
|
+
export type CodeChunkResourceRequirement = import("./compiler/CodeChunk.js").CodeChunkResourceRequirement;
|
|
77
|
+
export type ShaderSwitch = import("./compiler/ShaderSwitch.js").ShaderSwitch;
|
|
78
|
+
export type ShaderResourceDescriptor = import("./resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor;
|
|
53
79
|
import { ShaderResourceSetDescriptor } from "./resource/ShaderResourceSetDescriptor.js";
|
|
54
80
|
import { CodeChunk } from "./compiler/CodeChunk.js";
|
|
81
|
+
import { ShaderSwitchSet } from "./compiler/ShaderSwitchSet.js";
|
|
55
82
|
//# sourceMappingURL=ShaderDescriptor.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AA2EA;IA2OI;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACgC,SAAS,GAA/C,2BAA2B;QACR,IAAI,EAAvB,SAAS;yBAuBnB;IAhQD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAOD;;;;;OAKG;IACH,sBAEC;IAQD;;;OAGG;IACH,0CAEC;IAQD;;;OAGG;IACH,qBAQC;IAOD;;;;;OAKG;IACH,oEAMC;IASD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,gBAAgB,CA8B5B;IAED;;;OAGG;IACH,WAFY,MAAM,CAmCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA+BJ;2CA7UY,OAAO,yBAAyB,EAAE,4BAA4B;2BAC9D,OAAO,4BAA4B,EAAE,YAAY;uCACjD,OAAO,wCAAwC,EAAE,wBAAwB;4CAL1C,2CAA2C;0BAF7D,yBAAyB;gCACnB,+BAA+B"}
|
|
@@ -1,7 +1,78 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
2
|
import { CodeChunk } from "./compiler/CodeChunk.js";
|
|
3
|
+
import { ShaderSwitchSet } from "./compiler/ShaderSwitchSet.js";
|
|
3
4
|
import { ShaderResourceSetDescriptor } from "./resource/ShaderResourceSetDescriptor.js";
|
|
4
5
|
|
|
6
|
+
/**
|
|
7
|
+
* @typedef {import("./compiler/CodeChunk.js").CodeChunkResourceRequirement} CodeChunkResourceRequirement
|
|
8
|
+
* @typedef {import("./compiler/ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
9
|
+
* @typedef {import("./resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* A chunk's name for an error: the first thing its text declares, as a reader searching for it would type it.
|
|
14
|
+
*
|
|
15
|
+
* @param {CodeChunk} chunk
|
|
16
|
+
* @returns {string}
|
|
17
|
+
*/
|
|
18
|
+
function chunk_name(chunk) {
|
|
19
|
+
const match = /\b(?:fn|struct|const|alias|override|var(?:<[^>]*>)?)\s+([A-Za-z_][A-Za-z0-9_]*)/.exec(chunk.text);
|
|
20
|
+
|
|
21
|
+
return match === null ? `a chunk beginning '${chunk.text.trim().slice(0, 40)}'` : `'${match[1]}'`;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* How a binding reads in WGSL terms, for an error.
|
|
26
|
+
*
|
|
27
|
+
* @param {ShaderResourceDescriptor} resource
|
|
28
|
+
* @returns {string}
|
|
29
|
+
*/
|
|
30
|
+
function describe_resource(resource) {
|
|
31
|
+
const member = resource.member_descriptor;
|
|
32
|
+
|
|
33
|
+
if (resource.buffer_type !== undefined) {
|
|
34
|
+
return `a ${member.type} buffer of ${resource.buffer_type.wgsl_ref}`;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
if (member.sampleType !== undefined) {
|
|
38
|
+
return `a ${member.multisampled ? "multisampled " : ""}${member.viewDimension} ${member.sampleType} texture`;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
if (member.format !== undefined) {
|
|
42
|
+
return `a ${member.viewDimension} ${member.format} ${member.access} storage texture`;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
return `a ${member.type} sampler`;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Throw unless `resources` binds every binding the linked graph declared it reads, each as the declaration
|
|
50
|
+
* says. A shader's own resources are the one place its bindings are written down, so a chunk that reads
|
|
51
|
+
* one the shader lacks is the shader's error, named here rather than as an unresolved identifier.
|
|
52
|
+
*
|
|
53
|
+
* @param {CodeChunkResourceRequirement[]} required
|
|
54
|
+
* @param {ShaderResourceSetDescriptor} resources
|
|
55
|
+
* @param {string} label the shader's
|
|
56
|
+
*/
|
|
57
|
+
function check_required_resources(required, resources, label) {
|
|
58
|
+
for (let i = 0; i < required.length; i++) {
|
|
59
|
+
const { resource, chunk } = required[i];
|
|
60
|
+
|
|
61
|
+
const bound = resources.getResourceByName(resource.name);
|
|
62
|
+
|
|
63
|
+
if (bound === undefined) {
|
|
64
|
+
throw new Error(`${chunk_name(chunk)} reads '${resource.name}', which '${label}' does not bind`);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
if (!resource.isSatisfiedBy(bound)) {
|
|
68
|
+
throw new Error(
|
|
69
|
+
`${chunk_name(chunk)} reads '${resource.name}' as ${describe_resource(resource)},`
|
|
70
|
+
+ ` which '${label}' binds as ${describe_resource(bound)}`
|
|
71
|
+
);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
5
76
|
export class ShaderDescriptor {
|
|
6
77
|
/**
|
|
7
78
|
* Human-readable label
|
|
@@ -35,6 +106,16 @@ export class ShaderDescriptor {
|
|
|
35
106
|
*/
|
|
36
107
|
#body;
|
|
37
108
|
|
|
109
|
+
/**
|
|
110
|
+
* The chunk graph this shader links, before its resources' declarations are added at link. It may
|
|
111
|
+
* still hold choices: `body.specialize(set)` is the graph {@link variant} links for `set`.
|
|
112
|
+
*
|
|
113
|
+
* @returns {CodeChunk}
|
|
114
|
+
*/
|
|
115
|
+
get body() {
|
|
116
|
+
return this.#body;
|
|
117
|
+
}
|
|
118
|
+
|
|
38
119
|
/**
|
|
39
120
|
*
|
|
40
121
|
* @type {string|GPUFeatureName[]}
|
|
@@ -70,16 +151,82 @@ export class ShaderDescriptor {
|
|
|
70
151
|
}
|
|
71
152
|
|
|
72
153
|
/**
|
|
154
|
+
* @type {ShaderSwitch[]|undefined}
|
|
155
|
+
*/
|
|
156
|
+
#switches = undefined;
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* The switches this shader depends on: every one its body's chunk graph decides somewhere. Empty
|
|
160
|
+
* for a shader with one variant.
|
|
73
161
|
*
|
|
162
|
+
* @returns {ShaderSwitch[]}
|
|
163
|
+
*/
|
|
164
|
+
get switches() {
|
|
165
|
+
if (this.#switches === undefined) {
|
|
166
|
+
this.#switches = Object.freeze(this.#body.collectSwitches());
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
return this.#switches;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* Variants made so far, by every set asked for. Sets are interned, so a frame asking again with
|
|
174
|
+
* the same one finds its variant with one lookup and allocates nothing.
|
|
175
|
+
* @type {Map<ShaderSwitchSet, ShaderDescriptor>}
|
|
176
|
+
*/
|
|
177
|
+
#variants = new Map();
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* This shader as `set` makes it: the same resources, and the body specialized to the switches'
|
|
181
|
+
* values, so it holds no choice. Sets that agree on {@link switches} get the one variant, and the
|
|
182
|
+
* set with every one of them `0` gets this descriptor, whose {@link source} is that variant's.
|
|
183
|
+
*
|
|
184
|
+
* @param {ShaderSwitchSet} set values for the switches; those this shader does not depend on are ignored
|
|
185
|
+
* @returns {ShaderDescriptor}
|
|
186
|
+
*/
|
|
187
|
+
variant(set) {
|
|
188
|
+
let r = this.#variants.get(set);
|
|
189
|
+
|
|
190
|
+
if (r !== undefined) {
|
|
191
|
+
return r;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
const own = set.restricted_to(this.switches);
|
|
195
|
+
|
|
196
|
+
if (own === ShaderSwitchSet.EMPTY) {
|
|
197
|
+
r = this;
|
|
198
|
+
} else {
|
|
199
|
+
r = this.#variants.get(own);
|
|
200
|
+
|
|
201
|
+
if (r === undefined) {
|
|
202
|
+
r = ShaderDescriptor.from({
|
|
203
|
+
label: `${this.#label} [${own}]`,
|
|
204
|
+
resources: this.#resources,
|
|
205
|
+
body: this.#body.specialize(own),
|
|
206
|
+
});
|
|
207
|
+
|
|
208
|
+
this.#variants.set(own, r);
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
this.#variants.set(set, r);
|
|
213
|
+
|
|
214
|
+
return r;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* The source of the variant with every switch `0`; see {@link variant} for the others.
|
|
74
219
|
* @return {string}
|
|
75
220
|
*/
|
|
76
221
|
compile() {
|
|
77
222
|
|
|
78
|
-
const chunk = this.#body.clone();
|
|
223
|
+
const chunk = this.#body.specialize(ShaderSwitchSet.EMPTY).clone();
|
|
79
224
|
chunk.addDependency(this.#resources.generateCodeChunk())
|
|
80
225
|
|
|
81
226
|
const compiled = chunk.compile();
|
|
82
227
|
|
|
228
|
+
check_required_resources(compiled.resources, this.#resources, this.#label);
|
|
229
|
+
|
|
83
230
|
/**
|
|
84
231
|
*
|
|
85
232
|
* @type {string[]}
|
|
@@ -178,6 +325,7 @@ export class ShaderDescriptor {
|
|
|
178
325
|
|
|
179
326
|
assert.defined(body, 'body');
|
|
180
327
|
assert.equal(body.isCodeChunk, true, 'body.isCodeChunk !== true');
|
|
328
|
+
assert.notEqual(body.isCodeChunkChoice, true, 'body is a CodeChunkChoice; make it a dependency of the body instead');
|
|
181
329
|
|
|
182
330
|
assert.isString(label, 'label');
|
|
183
331
|
|