@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"FluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidSystem.js"],"names":[],"mappings":"
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{"version":3,"file":"FluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidSystem.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;;IAEI,wCAAgC;IAEhC;;;;;;;OAOG;IACH,wLAME;IAEF;;;;;OAKG;IACH,WAFU,cAAc,CAES;IA8CjC;;;OAGG;IACH,uCAFa,QAAQ,IAAI,CAAC,CAMzB;;CA6DJ;uBAzMsB,wBAAwB;+BAEhB,qBAAqB;wCACZ,8BAA8B;4CAJ1B,uDAAuD;4BAEvE,uCAAuC;+BAKpC,sBAAsB"}
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* AABB intersects the field's AABB are
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* c.
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* AABB intersects the field's AABB are applied.
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* c. Brings the field to the far field {@link FluidEffectorsSystem} folded this
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* tick, through the atmosphere identity ({@link fluid_apply_atmosphere}). Every
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* {@link GlobalFluidEffector} acts here, once, as one: none is applied by itself.
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* d. Calls the owned simulator's `step(field, dt, [], world_to_grid)` for the rest.
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*
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* Effectors are applied here, but their per-tick life is not: following their
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* entity's `Transform64`, advancing their own state and folding the globals happen
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* once a tick in {@link FluidEffectorsSystem}, which this system requires (`startup`
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* asserts it is registered) and runs after, by the access both declare on
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* {@link FluidEffectorsComponent}. {@link WorkerFluidSystem} does the same work in the
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* same order, its solve and atmosphere on a worker, and agrees exactly.
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*
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* The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the expensive
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* per-cell splat work for effectors that wouldn't have hit anything anyway. Gather +
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* Components the system traverses each step but does not own as the linking
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* tuple. Lets the engine validate registration order and schedule reads.
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*
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* - `Transform64` — read every step
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* position-bearing effectors can follow their entity.
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* - `FluidEffectorsComponent` — read every step to gather and apply effectors.
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* {@link FluidEffectorsSystem} writes it, so it runs first.
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*/
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components_used = [
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// FluidComponent is also in `dependencies`, but reanchor + step write to it
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@@ -99,6 +116,34 @@ export class FluidSystem extends System {
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*/
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#effector_aabb = new AABB3();
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/**
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* The system that folds the far field, found at startup.
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* @type {FluidEffectorsSystem|null}
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*/
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#effectors_system = null;
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+
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/**
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* This tick's far field, WORLD units. Still air while there is no effectors system.
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* @type {Float64Array}
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*/
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#atmosphere_world = new Float64Array(FLUID_ATMOSPHERE_WORDS);
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+
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/**
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* The far field in the grid units of the field being stepped.
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* @type {Float64Array}
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*/
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#atmosphere_grid = new Float64Array(FLUID_ATMOSPHERE_WORDS);
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/**
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* @param {EntityManager} entityManager
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* @returns {Promise<void>}
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*/
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async startup(entityManager) {
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assert.ok(entityManager.hasSystem(FluidEffectorsSystem), "FluidSystem requires a FluidEffectorsSystem: without one, effectors on an entity with a Transform64 no longer follow it and the globals make no atmosphere. Register both, FluidEffectorsSystem first if the EntityManager is already running.");
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+
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this.#effectors_system = entityManager.getSystem(FluidEffectorsSystem);
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}
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+
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/**
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* @param {number} time_delta_seconds
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*/
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@@ -116,27 +161,46 @@ export class FluidSystem extends System {
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// when the quantization changes, the field is shifted to follow the world.
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ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
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-
// 2. Sync every effector that wants to follow its entity's Transform64.
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-
ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
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-
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// 2. Step each fluid field, with broad-phase effector filtering per field.
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// FluidEffectorsSystem has already synced and advanced every effector, and
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// folded the globals into this tick's far field.
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const effectors_system = this.#effectors_system;
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const atmosphere_world = this.#atmosphere_world;
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if (effectors_system !== null) {
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effectors_system.read_atmosphere(atmosphere_world, 0);
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}
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+
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const sim = this.simulator;
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const world_to_grid = this.#world_to_grid;
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const field_aabb = this.#field_aabb;
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const effector_aabb = this.#effector_aabb;
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const visible = this.#visible_effectors;
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+
const atmosphere_grid = this.#atmosphere_grid;
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ecd.traverseComponents(FluidComponent, function (component) {
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if (!component.enabled) {
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return;
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}
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const field = component.field;
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+
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component.getBoundingBox(field_aabb);
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fluid_build_world_to_grid(world_to_grid, component);
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fluid_gather_visible_effectors(visible, ecd, field_aabb, effector_aabb);
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-
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+
// Phase 1 of FluidSimulator.step, done here so the atmosphere can follow it: the
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// order WorkerFluidSystem has, with its effectors on this thread and the rest on
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// the worker.
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+
for (let i = 0; i < visible.length; i++) {
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visible[i].apply(field, time_delta_seconds, world_to_grid);
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}
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+
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fluid_atmosphere_to_grid(atmosphere_grid, 0, atmosphere_world, 0, world_to_grid);
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fluid_apply_atmosphere(field, time_delta_seconds, atmosphere_grid, 0);
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+
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sim.step(field, time_delta_seconds, NO_EFFECTORS, world_to_grid);
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});
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}
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"FluidWorkerCore.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidWorkerCore.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"FluidWorkerCore.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidWorkerCore.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;GAeG;AACH;IAEI;;;;;OAKG;IACH,WAFU,cAAc,CAES;IAQjC;;OAEG;IACH,+BAcC;IAED;;OAEG;IACH,0BAEC;IAED;;;;;OAKG;IACH,WAHW,MAAM,WACN,YAAY,QAuCtB;;CACJ;+BArI8B,sBAAsB"}
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@@ -1,6 +1,12 @@
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1
1
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import { FluidField } from "../FluidField.js";
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2
2
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import { FluidSimulator } from "../FluidSimulator.js";
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3
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-
import {
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3
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+
import { fluid_apply_atmosphere } from "../fluid_apply_atmosphere.js";
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4
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+
import {
|
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5
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+
FLUID_COMMAND_FIELD_WORDS,
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6
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+
FluidCommand,
|
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7
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+
FluidCommandField,
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8
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+
fluid_command_read_simulator
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9
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+
} from "./fluid_worker_protocol.js";
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4
10
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5
11
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/**
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6
12
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* Effectors have already been applied on the main thread by
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@@ -12,8 +18,9 @@ const NO_EFFECTORS = [];
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12
18
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13
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/**
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14
20
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* `world_to_grid` is only ever read by effectors. With none present the value is
|
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15
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-
* unused
|
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16
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-
*
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21
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+
* unused (the atmosphere arrives already in the field's grid units), but `step`
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+
* requires a non-null length-16 affine, so hand it the identity rather than
|
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+
* something that would read as meaningful.
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|
17
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|
* @type {Float32Array}
|
|
18
25
|
*/
|
|
19
26
|
const IDENTITY_4X4 = new Float32Array([
|
|
@@ -96,7 +103,9 @@ export class FluidWorkerCore {
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|
96
103
|
const field_count = command[FluidCommand.FIELD_COUNT];
|
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97
104
|
|
|
98
105
|
for (let i = 0; i < field_count; i++) {
|
|
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-
const
|
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+
const record = FluidCommand.FIELDS + i * FLUID_COMMAND_FIELD_WORDS;
|
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|
+
|
|
108
|
+
const id = command[record + FluidCommandField.ID];
|
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100
109
|
|
|
101
110
|
const field = this.#fields.get(id);
|
|
102
111
|
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@@ -116,7 +125,10 @@ export class FluidWorkerCore {
|
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116
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}
|
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117
126
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|
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118
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|
// Phase 1 of FluidSimulator.step (effectors) already ran on the main
|
|
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|
-
// thread
|
|
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|
+
// thread. The atmosphere comes next, as in FluidSystem; then passing no
|
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|
+
// effectors leaves exactly phases 2-6 — the solve.
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+
fluid_apply_atmosphere(field, time_delta_seconds, command, record + FluidCommandField.ATMOSPHERE);
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|
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+
|
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120
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simulator.step(field, time_delta_seconds, NO_EFFECTORS, IDENTITY_4X4);
|
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}
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}
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@@ -0,0 +1,82 @@
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1
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+
/**
|
|
2
|
+
* The GPU wind fluid's domain (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §5): nested, scrolling
|
|
3
|
+
* cascades of air around an entity, which `GPUFluidSystem` steps on the device and publishes as the
|
|
4
|
+
* scene's wind field. Add one to an entity with a `Transform64` and the scene has GPU wind; the
|
|
5
|
+
* domain follows that entity (§17 D1), its windows centred on the entity's translation.
|
|
6
|
+
*
|
|
7
|
+
* Cascade `c` has cells of `cell_size·2^c` at one {@link resolution}, so the finest covers
|
|
8
|
+
* `resolution·cell_size` metres and each coarser one twice that on every axis; beyond the coarsest
|
|
9
|
+
* the far field, `GlobalFluidEffector`s folded by `FluidEffectorsSystem`, takes over.
|
|
10
|
+
*
|
|
11
|
+
* There is no velocity damping: relaxing toward still air would fight the far field, which is what
|
|
12
|
+
* the air relaxes toward. Nothing of the fluid's state is here, and nothing of it is saved: a load
|
|
13
|
+
* or a device restart seeds the cascades at the far field and they warm up (§6).
|
|
14
|
+
*
|
|
15
|
+
* This component is pure data; the behaviour lives on `GPUFluidSystem`.
|
|
16
|
+
*
|
|
17
|
+
* @author Alex Goldring
|
|
18
|
+
* @copyright Company Named Limited (c) 2026
|
|
19
|
+
*/
|
|
20
|
+
export class GPUFluidComponent {
|
|
21
|
+
/**
|
|
22
|
+
* Cells of every cascade along x, y and z: each a power of two in
|
|
23
|
+
* [{@link GPU_FLUID_COMPONENT_RESOLUTION_MIN}, {@link GPU_FLUID_COMPONENT_RESOLUTION_MAX}].
|
|
24
|
+
* @type {[number, number, number]}
|
|
25
|
+
*/
|
|
26
|
+
resolution: [number, number, number];
|
|
27
|
+
/**
|
|
28
|
+
* The finest cascade's cell, metres, > 0.
|
|
29
|
+
* @type {number}
|
|
30
|
+
*/
|
|
31
|
+
cell_size: number;
|
|
32
|
+
/**
|
|
33
|
+
* How many cascades, 1 to {@link GPU_FLUID_COMPONENT_CASCADE_LIMIT}.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
cascade_count: number;
|
|
37
|
+
/**
|
|
38
|
+
* The strength of vorticity confinement, ≥ 0, as `FluidSimulator#vorticity_confinement` reads it.
|
|
39
|
+
* 0 turns it off. Authored and saved; the GPU cascades have no confinement pass yet (§14's curl),
|
|
40
|
+
* so nothing reads it until they do.
|
|
41
|
+
* @type {number}
|
|
42
|
+
*/
|
|
43
|
+
vorticity_confinement: number;
|
|
44
|
+
/**
|
|
45
|
+
* Whether the domain exists. A disabled component holds nothing on the device.
|
|
46
|
+
* @type {boolean}
|
|
47
|
+
*/
|
|
48
|
+
enabled: boolean;
|
|
49
|
+
/**
|
|
50
|
+
* @param {GPUFluidComponent} other
|
|
51
|
+
* @returns {boolean}
|
|
52
|
+
*/
|
|
53
|
+
equals(other: GPUFluidComponent): boolean;
|
|
54
|
+
/**
|
|
55
|
+
* @returns {number}
|
|
56
|
+
*/
|
|
57
|
+
hash(): number;
|
|
58
|
+
/**
|
|
59
|
+
* @readonly
|
|
60
|
+
* @type {boolean}
|
|
61
|
+
*/
|
|
62
|
+
readonly isGPUFluidComponent: boolean;
|
|
63
|
+
}
|
|
64
|
+
export namespace GPUFluidComponent {
|
|
65
|
+
let typeName: string;
|
|
66
|
+
}
|
|
67
|
+
/**
|
|
68
|
+
* The fewest cells a cascade has along an axis: the cascades nest from 32.
|
|
69
|
+
* @type {number}
|
|
70
|
+
*/
|
|
71
|
+
export const GPU_FLUID_COMPONENT_RESOLUTION_MIN: number;
|
|
72
|
+
/**
|
|
73
|
+
* The most cells a cascade has along an axis.
|
|
74
|
+
* @type {number}
|
|
75
|
+
*/
|
|
76
|
+
export const GPU_FLUID_COMPONENT_RESOLUTION_MAX: number;
|
|
77
|
+
/**
|
|
78
|
+
* The most cascades a domain has.
|
|
79
|
+
* @type {number}
|
|
80
|
+
*/
|
|
81
|
+
export const GPU_FLUID_COMPONENT_CASCADE_LIMIT: number;
|
|
82
|
+
//# sourceMappingURL=GPUFluidComponent.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUFluidComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/GPUFluidComponent.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAEI;;;;OAIG;IACH,YAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAER;IAE1B;;;OAGG;IACH,WAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,cAHW,iBAAiB,GACf,OAAO,CAkBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAalB;IA2BL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;CA9B9C;;kBAsBS,MAAM;;AApBhB;;;GAGG;AACH,iDAFU,MAAM,CAEqC;AAErD;;;GAGG;AACH,iDAFU,MAAM,CAEsC;AAEtD;;;GAGG;AACH,gDAFU,MAAM,CAEmC"}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The GPU wind fluid's domain (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §5): nested, scrolling
|
|
5
|
+
* cascades of air around an entity, which `GPUFluidSystem` steps on the device and publishes as the
|
|
6
|
+
* scene's wind field. Add one to an entity with a `Transform64` and the scene has GPU wind; the
|
|
7
|
+
* domain follows that entity (§17 D1), its windows centred on the entity's translation.
|
|
8
|
+
*
|
|
9
|
+
* Cascade `c` has cells of `cell_size·2^c` at one {@link resolution}, so the finest covers
|
|
10
|
+
* `resolution·cell_size` metres and each coarser one twice that on every axis; beyond the coarsest
|
|
11
|
+
* the far field, `GlobalFluidEffector`s folded by `FluidEffectorsSystem`, takes over.
|
|
12
|
+
*
|
|
13
|
+
* There is no velocity damping: relaxing toward still air would fight the far field, which is what
|
|
14
|
+
* the air relaxes toward. Nothing of the fluid's state is here, and nothing of it is saved: a load
|
|
15
|
+
* or a device restart seeds the cascades at the far field and they warm up (§6).
|
|
16
|
+
*
|
|
17
|
+
* This component is pure data; the behaviour lives on `GPUFluidSystem`.
|
|
18
|
+
*
|
|
19
|
+
* @author Alex Goldring
|
|
20
|
+
* @copyright Company Named Limited (c) 2026
|
|
21
|
+
*/
|
|
22
|
+
export class GPUFluidComponent {
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Cells of every cascade along x, y and z: each a power of two in
|
|
26
|
+
* [{@link GPU_FLUID_COMPONENT_RESOLUTION_MIN}, {@link GPU_FLUID_COMPONENT_RESOLUTION_MAX}].
|
|
27
|
+
* @type {[number, number, number]}
|
|
28
|
+
*/
|
|
29
|
+
resolution = [64, 32, 64];
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* The finest cascade's cell, metres, > 0.
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
cell_size = 0.5;
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* How many cascades, 1 to {@link GPU_FLUID_COMPONENT_CASCADE_LIMIT}.
|
|
39
|
+
* @type {number}
|
|
40
|
+
*/
|
|
41
|
+
cascade_count = 4;
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* The strength of vorticity confinement, ≥ 0, as `FluidSimulator#vorticity_confinement` reads it.
|
|
45
|
+
* 0 turns it off. Authored and saved; the GPU cascades have no confinement pass yet (§14's curl),
|
|
46
|
+
* so nothing reads it until they do.
|
|
47
|
+
* @type {number}
|
|
48
|
+
*/
|
|
49
|
+
vorticity_confinement = 0;
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Whether the domain exists. A disabled component holds nothing on the device.
|
|
53
|
+
* @type {boolean}
|
|
54
|
+
*/
|
|
55
|
+
enabled = true;
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @param {GPUFluidComponent} other
|
|
59
|
+
* @returns {boolean}
|
|
60
|
+
*/
|
|
61
|
+
equals(other) {
|
|
62
|
+
if (other === this) {
|
|
63
|
+
return true;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (other === null || other === undefined || other.isGPUFluidComponent !== true) {
|
|
67
|
+
return false;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
return this.resolution[0] === other.resolution[0]
|
|
71
|
+
&& this.resolution[1] === other.resolution[1]
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&& this.resolution[2] === other.resolution[2]
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&& this.cell_size === other.cell_size
|
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&& this.cascade_count === other.cascade_count
|
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&& this.vorticity_confinement === other.vorticity_confinement
|
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&& this.enabled === other.enabled;
|
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}
|
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|
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/**
|
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* @returns {number}
|
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*/
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hash() {
|
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let h = this.resolution[0];
|
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+
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h = (h * 31 + this.resolution[1]) | 0;
|
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h = (h * 31 + this.resolution[2]) | 0;
|
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h = (h * 31 + this.cascade_count) | 0;
|
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h = (h * 31 + computeHashFloat(this.cell_size)) | 0;
|
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h = (h * 31 + computeHashFloat(this.vorticity_confinement)) | 0;
|
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h = (h * 31 + (this.enabled ? 1 : 0)) | 0;
|
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+
|
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return h;
|
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}
|
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}
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|
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|
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/**
|
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* The fewest cells a cascade has along an axis: the cascades nest from 32.
|
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* @type {number}
|
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*/
|
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export const GPU_FLUID_COMPONENT_RESOLUTION_MIN = 32;
|
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|
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/**
|
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* The most cells a cascade has along an axis.
|
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* @type {number}
|
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|
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*/
|
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|
+
export const GPU_FLUID_COMPONENT_RESOLUTION_MAX = 256;
|
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|
+
|
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/**
|
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* The most cascades a domain has.
|
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|
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* @type {number}
|
|
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|
+
*/
|
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|
+
export const GPU_FLUID_COMPONENT_CASCADE_LIMIT = 8;
|
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+
|
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+
/**
|
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* @readonly
|
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* @type {string}
|
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*/
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+
GPUFluidComponent.typeName = "GPUFluidComponent";
|
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+
|
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+
/**
|
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* @readonly
|
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* @type {boolean}
|
|
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|
+
*/
|
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|
+
GPUFluidComponent.prototype.isGPUFluidComponent = true;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Binary serialization for {@link GPUFluidComponent}: `resolution` (three u16), `cell_size` (f64),
|
|
3
|
+
* `cascade_count` (u8), `vorticity_confinement` (f64) and `enabled` (u8), 24 bytes. Nothing of the
|
|
4
|
+
* fluid's state is saved: a load seeds the cascades at the far field (GPU_FLUID_CASCADES_PROPOSAL §6).
|
|
5
|
+
*
|
|
6
|
+
* Like the other physics adapters this is not in `populateEngineSerializationRegistry`; the host
|
|
7
|
+
* registers it.
|
|
8
|
+
*
|
|
9
|
+
* Version 0: a first version has no predecessor stream to upgrade from.
|
|
10
|
+
*
|
|
11
|
+
* @author Alex Goldring
|
|
12
|
+
* @copyright Company Named Limited (c) 2026
|
|
13
|
+
*/
|
|
14
|
+
export class GPUFluidComponentSerializationAdapter extends BinaryClassSerializationAdapter<any> {
|
|
15
|
+
constructor();
|
|
16
|
+
klass: typeof GPUFluidComponent;
|
|
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|
+
/**
|
|
18
|
+
* @param {BinaryBuffer} buffer
|
|
19
|
+
* @param {GPUFluidComponent} value
|
|
20
|
+
*/
|
|
21
|
+
serialize(buffer: BinaryBuffer, value: GPUFluidComponent): void;
|
|
22
|
+
/**
|
|
23
|
+
* @param {BinaryBuffer} buffer
|
|
24
|
+
* @param {GPUFluidComponent} value
|
|
25
|
+
*/
|
|
26
|
+
deserialize(buffer: BinaryBuffer, value: GPUFluidComponent): void;
|
|
27
|
+
}
|
|
28
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
29
|
+
import { GPUFluidComponent } from "./GPUFluidComponent.js";
|
|
30
|
+
//# sourceMappingURL=GPUFluidComponentSerializationAdapter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUFluidComponentSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH;;IAEI,gCAA0B;IAG1B;;;OAGG;IACH,uCAFW,iBAAiB,QAW3B;IAED;;;OAGG;IACH,yCAFW,iBAAiB,QAW3B;CACJ;gDAlD+C,gEAAgE;kCAC9E,wBAAwB"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
+
import { GPUFluidComponent } from "./GPUFluidComponent.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Binary serialization for {@link GPUFluidComponent}: `resolution` (three u16), `cell_size` (f64),
|
|
6
|
+
* `cascade_count` (u8), `vorticity_confinement` (f64) and `enabled` (u8), 24 bytes. Nothing of the
|
|
7
|
+
* fluid's state is saved: a load seeds the cascades at the far field (GPU_FLUID_CASCADES_PROPOSAL §6).
|
|
8
|
+
*
|
|
9
|
+
* Like the other physics adapters this is not in `populateEngineSerializationRegistry`; the host
|
|
10
|
+
* registers it.
|
|
11
|
+
*
|
|
12
|
+
* Version 0: a first version has no predecessor stream to upgrade from.
|
|
13
|
+
*
|
|
14
|
+
* @author Alex Goldring
|
|
15
|
+
* @copyright Company Named Limited (c) 2026
|
|
16
|
+
*/
|
|
17
|
+
export class GPUFluidComponentSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
18
|
+
|
|
19
|
+
klass = GPUFluidComponent;
|
|
20
|
+
version = 0;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* @param {BinaryBuffer} buffer
|
|
24
|
+
* @param {GPUFluidComponent} value
|
|
25
|
+
*/
|
|
26
|
+
serialize(buffer, value) {
|
|
27
|
+
buffer.writeUint16(value.resolution[0]);
|
|
28
|
+
buffer.writeUint16(value.resolution[1]);
|
|
29
|
+
buffer.writeUint16(value.resolution[2]);
|
|
30
|
+
|
|
31
|
+
buffer.writeFloat64(value.cell_size);
|
|
32
|
+
buffer.writeUint8(value.cascade_count);
|
|
33
|
+
buffer.writeFloat64(value.vorticity_confinement);
|
|
34
|
+
buffer.writeUint8(value.enabled ? 1 : 0);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* @param {BinaryBuffer} buffer
|
|
39
|
+
* @param {GPUFluidComponent} value
|
|
40
|
+
*/
|
|
41
|
+
deserialize(buffer, value) {
|
|
42
|
+
value.resolution[0] = buffer.readUint16();
|
|
43
|
+
value.resolution[1] = buffer.readUint16();
|
|
44
|
+
value.resolution[2] = buffer.readUint16();
|
|
45
|
+
|
|
46
|
+
value.cell_size = buffer.readFloat64();
|
|
47
|
+
value.cascade_count = buffer.readUint8();
|
|
48
|
+
value.vorticity_confinement = buffer.readFloat64();
|
|
49
|
+
value.enabled = buffer.readUint8() !== 0;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
@@ -8,15 +8,20 @@
|
|
|
8
8
|
* projection, transport, scalars), and the solve — pressure above all — is the
|
|
9
9
|
* expensive part. So the split is:
|
|
10
10
|
*
|
|
11
|
-
* - **main thread**: re-anchoring,
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
11
|
+
* - **main thread**: re-anchoring, the AABB broad-phase, and
|
|
12
|
+
* `effector.apply(...)`. Effectors stay here because they are arbitrary
|
|
13
|
+
* user-authored classes; keeping them on this side is what makes the swap
|
|
14
|
+
* transparent rather than a porting exercise. This tick's far field, from
|
|
15
|
+
* {@link FluidEffectorsSystem}, goes into the command region in each field's
|
|
16
|
+
* grid units.
|
|
17
|
+
* - **worker**: `fluid_apply_atmosphere(field, dt, ...)`, which brings the field
|
|
18
|
+
* to that far field against the field's own record (it lives in the field's
|
|
19
|
+
* shared memory), then `simulator.step(field, dt, [], identity)` — the *same*
|
|
20
|
+
* method with an empty effector list, which is exactly the remaining phases.
|
|
17
21
|
*
|
|
18
22
|
* Identical code over identical data in an identical order, so results are
|
|
19
|
-
* bit-for-bit equal to {@link FluidSystem}'s
|
|
23
|
+
* bit-for-bit equal to {@link FluidSystem}'s, which applies the effectors, the
|
|
24
|
+
* atmosphere and the solve in the same order (`WorkerFluidSystem.spec.js` holds
|
|
20
25
|
* that as a standing gate).
|
|
21
26
|
*
|
|
22
27
|
* Nothing is copied. The field's buffers live in a {@link SharedArrayBuffer} and
|
|
@@ -29,9 +34,13 @@
|
|
|
29
34
|
* component.field.shared_memory = true; // before build()
|
|
30
35
|
* component.field.build();
|
|
31
36
|
*
|
|
37
|
+
* entityManager.addSystem(new FluidEffectorsSystem());
|
|
32
38
|
* entityManager.addSystem(new WorkerFluidSystem({ worker_factory: makeFluidWorker }));
|
|
33
39
|
* ```
|
|
34
40
|
*
|
|
41
|
+
* Like {@link FluidSystem} it requires a {@link FluidEffectorsSystem}, which
|
|
42
|
+
* syncs and advances every effector once a tick before this system applies them.
|
|
43
|
+
*
|
|
35
44
|
* Requires a cross-origin isolated page (`Cross-Origin-Opener-Policy:
|
|
36
45
|
* same-origin` + `Cross-Origin-Embedder-Policy: require-corp`) — without it
|
|
37
46
|
* `SharedArrayBuffer` does not exist and startup throws.
|
|
@@ -84,7 +93,7 @@ export class WorkerFluidSystem extends WorkerSystem {
|
|
|
84
93
|
max_field_count?: number;
|
|
85
94
|
});
|
|
86
95
|
dependencies: (typeof FluidComponent)[];
|
|
87
|
-
components_used: (ResourceAccessSpecification<typeof
|
|
96
|
+
components_used: (ResourceAccessSpecification<typeof FluidEffectorsComponent> | ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidComponent>)[];
|
|
88
97
|
/**
|
|
89
98
|
* Tuning knobs, mirrored to the worker in full on every dispatch. Its
|
|
90
99
|
* scratch buffers are never used on this side — the solve happens over
|
|
@@ -112,8 +121,8 @@ export class WorkerFluidSystem extends WorkerSystem {
|
|
|
112
121
|
}
|
|
113
122
|
import { WorkerSystem } from "../../../ecs/async/WorkerSystem.js";
|
|
114
123
|
import { FluidComponent } from "./FluidComponent.js";
|
|
115
|
-
import { Transform64 } from "../../../ecs/transform/Transform64.js";
|
|
116
|
-
import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
|
|
117
124
|
import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
|
|
125
|
+
import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
|
|
126
|
+
import { Transform64 } from "../../../ecs/transform/Transform64.js";
|
|
118
127
|
import { FluidSimulator } from "../FluidSimulator.js";
|
|
119
128
|
//# sourceMappingURL=WorkerFluidSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WorkerFluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/WorkerFluidSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WorkerFluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/WorkerFluidSystem.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EG;AACH;IAsFI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAUhB;IApGD,wCAAgC;IAEhC,wLAME;IAEF;;;;;;OAMG;IACH,WAFU,cAAc,CAES;IAkGjC;;;OAGG;IACH,iCAEC;IAgBD;;;OAGG;IACH,gBAHW,cAAc,UACd,MAAM,QA0BhB;IAED;;;OAGG;IACH,kBAHW,cAAc,UACd,MAAM,QAqBhB;;CA8IJ;6BAxb4B,oCAAoC;+BAKlC,qBAAqB;wCACZ,8BAA8B;4CAP1B,uDAAuD;4BAEvE,uCAAuC;+BAEpC,sBAAsB"}
|