@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAwEA;;;;;;;;;GASG;AACH;IAEI;;;;;;;OAOG;IACH,iCAFW,eAAe,QASzB;IA2KD;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAyCf;IArND;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAOD;;;;;OAKG;IACH,yBAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAmID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA2BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAmBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BApyBY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAzBvD,iDAAiD;sBAM1D,YAAY;oCAFE,uCAAuC;6BAC9C,yBAAyB;uBAH/B,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAMrC,wCAAwC;0CAjBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCASrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAhBpC,wCAAwC"}
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device,
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* its volumetrics, its wind, its sky, its volumetric light map, its animation and its skinning: every buffer the
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{"version":3,"file":"MESH_INSTANCE_METADATA_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,
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{"version":3,"file":"MESH_INSTANCE_METADATA_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,yDAe0B;6BA1BG,gCAAgC"}
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{"version":3,"file":"SCENE_DATABASE_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,sCAFU,wBAAwB,CAE+E;yCAPxE,gDAAgD"}
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|
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|
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{"version":3,"file":"SceneManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SceneManager.js"],"names":[],"mappings":"AAEA
|
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|
+
{"version":3,"file":"SceneManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SceneManager.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;IAaI;;;OAGG;IACH,sBAFW,eAAe,EAIzB;IAjBD;;;OAGG;IACH,gBAFU,IAAI,KAAK,EAAC,eAAe,CAAC,CAET;IA6B3B;;;;OAIG;IACH,cAHW,KAAK,GACH,eAAe,CAY3B;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAIzB;IAED;;;;;;;;OAQG;IACH,WAFa,IAAI,CAQhB;;CAEJ;8BApFY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;oBAC/C,OAAO,YAAY,EAAE,KAAK;gCALP,sBAAsB"}
|
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import { GPUSceneContext } from "./GPUSceneContext.js";
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|
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|
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|
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* Offer the pipelines a scene context is updated with — see {@link GPUSceneContext.enquirePipelines}.
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*
|
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|
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|
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enquirePipelines(enquiry) {
|
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|
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}
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/**
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*/
|
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/**
|
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* Offer the pipelines {@link graph_nodes_update_transform_hierarchy} dispatches — see
|
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* {@link PipelineEnquiry}.
|
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*
|
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* @param {PipelineEnquiry} enquiry
|
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*/
|
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|
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export function enquire_nodes_update_transform_hierarchy_pipelines(enquiry: PipelineEnquiry): void;
|
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|
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* FrameGraph harness for the CSDLDF-style scene-graph hierarchy update.
|
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*
|
|
@@ -46,4 +56,5 @@ export function graph_nodes_update_transform_hierarchy({ graph, input, scene_dat
|
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}): {
|
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|
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
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{"version":3,"file":"graph_nodes_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"graph_nodes_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js"],"names":[],"mappings":"AAcA;;GAEG;AAEH;;;;;GAKG;AACH,4EAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAR6B,KAAK;IACL,KAAK,EAAvB,MAAM;IACY,cAAc,EAAhC,MAAM;IACY,aAAa,EAA/B,MAAM;IACY,iBAAiB,GAAnC,MAAM;IAEJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAqJtC;8BAzMY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -5,12 +5,29 @@ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDe
|
|
|
5
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|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
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|
import {
|
|
7
7
|
build_indirect_compute_dispatch_command,
|
|
8
|
+
indirect_compute_dispatch_command_pipeline,
|
|
8
9
|
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
9
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|
} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
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|
import { shader_nodes_record_input_positions } from "./shader_nodes_record_input_positions.js";
|
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|
import { shader_nodes_update_transform_hierarchy } from "./shader_nodes_update_transform_hierarchy.js";
|
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import { TRANSFORM_HIERARCHY_PARTITION_SIZE } from "./TRANSFORM_HIERARCHY_PARTITION_SIZE.js";
|
|
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14
|
|
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|
+
/**
|
|
16
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+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
17
|
+
*/
|
|
18
|
+
|
|
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|
+
/**
|
|
20
|
+
* Offer the pipelines {@link graph_nodes_update_transform_hierarchy} dispatches — see
|
|
21
|
+
* {@link PipelineEnquiry}.
|
|
22
|
+
*
|
|
23
|
+
* @param {PipelineEnquiry} enquiry
|
|
24
|
+
*/
|
|
25
|
+
export function enquire_nodes_update_transform_hierarchy_pipelines(enquiry) {
|
|
26
|
+
enquiry.compute.push(indirect_compute_dispatch_command_pipeline(enquiry.device, TRANSFORM_HIERARCHY_PARTITION_SIZE, false));
|
|
27
|
+
enquiry.compute.push(shader_nodes_record_input_positions.pipeline);
|
|
28
|
+
enquiry.compute.push(shader_nodes_update_transform_hierarchy.pipeline);
|
|
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|
+
}
|
|
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|
+
|
|
14
31
|
/**
|
|
15
32
|
* FrameGraph harness for the CSDLDF-style scene-graph hierarchy update.
|
|
16
33
|
*
|
|
@@ -1,3 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
3
|
+
*/
|
|
4
|
+
/**
|
|
5
|
+
* Offer the pipelines {@link graph_scene_update_transform_hierarchy} dispatches — see
|
|
6
|
+
* {@link PipelineEnquiry}.
|
|
7
|
+
*
|
|
8
|
+
* @param {PipelineEnquiry} enquiry
|
|
9
|
+
*/
|
|
10
|
+
export function enquire_scene_update_transform_hierarchy_pipelines(enquiry: PipelineEnquiry): void;
|
|
1
11
|
/**
|
|
2
12
|
* High-level wrapper: refresh `node.global` for *every* node in the
|
|
3
13
|
* scene this frame.
|
|
@@ -43,4 +53,5 @@ export function graph_scene_update_transform_hierarchy({ graph, scene, scene_dat
|
|
|
43
53
|
}): {
|
|
44
54
|
scene_database: number;
|
|
45
55
|
};
|
|
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|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
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|
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|
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{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;GAKG;AACH,4EAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC;8BAxIY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -3,7 +3,24 @@ import { round_up } from "../../../../core/math/round_up.js";
|
|
|
3
3
|
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
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|
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|
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|
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|
|
6
|
-
import {
|
|
6
|
+
import {
|
|
7
|
+
enquire_nodes_update_transform_hierarchy_pipelines,
|
|
8
|
+
graph_nodes_update_transform_hierarchy
|
|
9
|
+
} from "./graph_nodes_update_transform_hierarchy.js";
|
|
10
|
+
|
|
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|
+
/**
|
|
12
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
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|
+
*/
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Offer the pipelines {@link graph_scene_update_transform_hierarchy} dispatches — see
|
|
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|
+
* {@link PipelineEnquiry}.
|
|
18
|
+
*
|
|
19
|
+
* @param {PipelineEnquiry} enquiry
|
|
20
|
+
*/
|
|
21
|
+
export function enquire_scene_update_transform_hierarchy_pipelines(enquiry) {
|
|
22
|
+
enquire_nodes_update_transform_hierarchy_pipelines(enquiry);
|
|
23
|
+
}
|
|
7
24
|
|
|
8
25
|
/**
|
|
9
26
|
* High-level wrapper: refresh `node.global` for *every* node in the
|
|
@@ -48,6 +48,13 @@ export function entity_of_row(row: number): number;
|
|
|
48
48
|
* unchanged, and the GPU composes the rest. That is what stops a root's move from costing a row
|
|
49
49
|
* per descendant.
|
|
50
50
|
*
|
|
51
|
+
* **A placement is the one event the rows follow themselves.** `TRANSFORM64_EVENT_PLACED` says a
|
|
52
|
+
* pose was teleported rather than moved, and is the same fact for every holder of the row, so the
|
|
53
|
+
* rows listen for it on every acquired entity rather than asking each placing system to. The next
|
|
54
|
+
* flush writes the row the way its first write did, `prev_global` seeded to `global` at the new
|
|
55
|
+
* pose, so motion vectors — TAA's, a wake's — read no motion for the teleport rather than one
|
|
56
|
+
* frame's jump across the world.
|
|
57
|
+
*
|
|
51
58
|
* **Render bounds are never written from this side.** They are derived on the GPU every tick from
|
|
52
59
|
* the composed world matrix, because the CPU does not hold that matrix for a subtree the GPU
|
|
53
60
|
* drives; a row is written with them underived, and the bounds pass has filled them in before
|
|
@@ -137,6 +144,9 @@ export class GPUSceneRows {
|
|
|
137
144
|
* Children already holding rows are re-marked on the first hold, so that they point at this
|
|
138
145
|
* one from the next flush instead of carrying their world pose under the scene root.
|
|
139
146
|
*
|
|
147
|
+
* The first hold also starts following the entity's placements, until the last
|
|
148
|
+
* {@link release}.
|
|
149
|
+
*
|
|
140
150
|
* @param {number} entity
|
|
141
151
|
*/
|
|
142
152
|
acquire(entity: number): void;
|
|
@@ -240,6 +250,10 @@ export class GPUSceneRows {
|
|
|
240
250
|
* next — so no row is given back to them one at a time, which cost about 2 µs a row and took a
|
|
241
251
|
* scene of millions seconds to leave. What outlives the context is not the rows' to give back:
|
|
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|
* the skinned clones go back to the shared geometry manager with the skinning context.
|
|
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|
+
*
|
|
254
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* The placement listeners are the exception, being the dataset's, which outlives the context:
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1
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-
{"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"AAeA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH,sCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA+KD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IA2II;;;;;;;;;OASG;IACH;QAR2C,OAAO,EAAvC,sBAAsB;QACC,UAAU;QACV,MAAM;QACD,UAAU,EAAtC,kBAAkB;QACU,SAAS,EAArC,kBAAkB;QACyB,IAAI,EAA/C,iCAAiC;QACW,QAAQ,QAAxC,sBAAsB;OAmB5C;IAED;;OAEG;IACH,iGAEC;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;OAKG;IACH,YAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,oBAA8B;IAE9B;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,8BAHoB,MAAM,QAAE,eAAe,QAAE,aAAa,QAAE,OAAO,KAAG,IAAI,QASzE;IAED;;;;;;;;;OASG;IACH,6BAHW,KAAK,GACH,OAAO,CAyBnB;IAED;;;;;;;;;;;;;OAaG;IACH,gBAFW,MAAM,QA0ChB;IAED;;;;;;;;OAQG;IACH,gBAFW,MAAM,QA4BhB;IAED;;;;OAIG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;OAaG;IACH,sBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAFW,MAAM,QAIhB;IA4BD;;;;;OAKG;IACH,2EAOC;IAED;;;;OAIG;IACH,gCAEC;IAqCD;;;;;;;;;;;;;;OAcG;IACH,oBALW,MAAM,YACN,eAAe,YACf,aAAa,YACb,OAAO,QAgDjB;IAED;;;;;OAKG;IACH,oBAFW,MAAM,QAUhB;IAwCD;;;;OAIG;IACH,SAFa,MAAM,CAsDlB;IAyND;;;;OAIG;IACH;;;;;;;;OAQG;IACH,4BAHW,MAAM,kBACG,MAAM,KAAG,IAAI,QAiBhC;IAyGD;;;;;;;;;OASG;IACH,gBAgBC;;CACJ;qCA3vCY,OAAO,kDAAkD,EAAE,sBAAsB;;iCAEjF,OAAO,sCAAsC,EAAE,kBAAkB;iCACjE,OAAO,sCAAsC,EAAE,kBAAkB;gDACjE,OAAO,yCAAyC,EAAE,iCAAiC;qCACnF,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;oBACvD,OAAO,wCAAwC,EAAE,KAAK"}
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@@ -7,6 +7,7 @@ import { TransformAttachment } from "../../../../engine/ecs/transform-attachment
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import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
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import { m4_linear_determinant } from "../../../../core/geom/3d/mat4/m4_linear_determinant.js";
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import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
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import { TRANSFORM64_EVENT_PLACED } from "../../../../engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js";
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import { generate_record_writer } from "../../buffer/table/serde/generate_record_writer.js";
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import { MESH_INSTANCE_METADATA_STRUCT } from "../MESH_INSTANCE_METADATA_STRUCT.js";
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import { NODE3D_GLOBAL_FLAG_MIRRORED, NODE3D_SCENE_ID, NODE3D_STRUCT } from "../NODE3D_STRUCT.js";
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@@ -63,9 +64,15 @@ const MARK_MESH = 4;
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*/
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const MARK_HANDOVER = 8;
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/**
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* The entity was placed — `TRANSFORM64_EVENT_PLACED`, a teleport: its world matrices are seeded to
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* the new pose as on the row's first write. Always carried with {@link MARK_WORLD}.
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*/
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const MARK_PLACED = 16;
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/**
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* Staging for one `transforms` row, reused across every write. `global` and `prev_global` are read
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* only on a row's first write.
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* only on a row's first write and on a placement.
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const TRANSFORM_RECORD = {
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local_translation: new Float32Array(3),
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@@ -93,6 +100,14 @@ const UNDERIVED_BOUNDING_BOX = new Float32Array(6);
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*/
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const UNDERIVED_BOUNDING_SPHERE = new Float32Array(4);
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/**
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* A `meshes` row's lightmap chart. Nothing packs a lightmap atlas, so every row is written with an
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* empty one, and a row taken over from a released entity does not keep that entity's chart.
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*
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* @type {Float32Array}
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*/
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const EMPTY_LIGHTMAP_CHART = new Float32Array(4);
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/**
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* One mesh entry's geometry box under its entity's world matrix, for
|
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* {@link GPUSceneRows.compute_world_bounds}.
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@@ -110,12 +125,14 @@ const MESH_RECORD = {
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node: NODE3D_SCENE_ID,
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bounding_box: UNDERIVED_BOUNDING_BOX,
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bounding_sphere: UNDERIVED_BOUNDING_SPHERE,
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lightmap_uvs: EMPTY_LIGHTMAP_CHART,
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};
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/**
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* The fields of a row this side owns: its local TRS and the row of its parent. `global` and
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* `prev_global` are composed by the hierarchy pass every frame for every row, whoever owns the TRS
|
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* — see `GPUSceneContext` for why writing them here would be wrong as well as wasteful.
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+
* — see `GPUSceneContext` for why writing them here would be wrong as well as wasteful. The
|
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|
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* exceptions are the seeding writes: a row's first, and a placement's.
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*
|
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|
* @type {GPURecordWriter}
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|
*/
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@@ -136,12 +153,33 @@ const TRANSFORM_PARENT_WRITER = generate_record_writer(NODE3D_STRUCT, ['parent']
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|
/**
|
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* The whole row, for its first write: `global` and `prev_global` are seeded to the entity's world
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* matrix so its first frame reports no motion instead of a jump from the origin.
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* matrix so its first frame reports no motion instead of a jump from the origin. And for a
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* placement, so a teleport reports none instead of a jump from where it was.
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*
|
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* The seed survives the hierarchy pass because of what the pass does with it: it copies the row's
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* `global` into `prev_global`, then composes `global` from the TRS. With `global` seeded to the new
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* pose and the TRS composing the same one, both come out equal.
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*
|
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* @type {GPURecordWriter}
|
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*/
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|
const TRANSFORM_RECORD_WRITER = generate_record_writer(NODE3D_STRUCT);
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+
/**
|
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+
* The seeded world matrices and the parent row, without the TRS: a placement of a row whose local
|
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+
* offset the GPU writes (`GPUStateAuthority`). The matrices are seeded from the entity's CPU world,
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+
* which for a subtree the GPU drives is the twin's — a frame behind at most, where the unseeded row
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* would have reported the whole teleport as one frame's motion. One range: the four fields are
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+
* adjacent.
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+
*
|
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|
+
* @type {GPURecordWriter}
|
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|
+
*/
|
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|
+
const TRANSFORM_SEED_WRITER = generate_record_writer(NODE3D_STRUCT, [
|
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'global',
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+
'prev_global',
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'parent',
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'global_flags',
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+
]);
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+
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|
/**
|
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|
* @type {GPURecordWriter}
|
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*/
|
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@@ -205,6 +243,13 @@ class MeshEntry {
|
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205
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* unchanged, and the GPU composes the rest. That is what stops a root's move from costing a row
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* per descendant.
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*
|
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+
* **A placement is the one event the rows follow themselves.** `TRANSFORM64_EVENT_PLACED` says a
|
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|
+
* pose was teleported rather than moved, and is the same fact for every holder of the row, so the
|
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|
+
* rows listen for it on every acquired entity rather than asking each placing system to. The next
|
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+
* flush writes the row the way its first write did, `prev_global` seeded to `global` at the new
|
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|
+
* pose, so motion vectors — TAA's, a wake's — read no motion for the teleport rather than one
|
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+
* frame's jump across the world.
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+
*
|
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|
* **Render bounds are never written from this side.** They are derived on the GPU every tick from
|
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|
* the composed world matrix, because the CPU does not hold that matrix for a subtree the GPU
|
|
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|
* drives; a row is written with them underived, and the bounds pass has filled them in before
|
|
@@ -486,6 +531,9 @@ export class GPUSceneRows {
|
|
|
486
531
|
* Children already holding rows are re-marked on the first hold, so that they point at this
|
|
487
532
|
* one from the next flush instead of carrying their world pose under the scene root.
|
|
488
533
|
*
|
|
534
|
+
* The first hold also starts following the entity's placements, until the last
|
|
535
|
+
* {@link release}.
|
|
536
|
+
*
|
|
489
537
|
* @param {number} entity
|
|
490
538
|
*/
|
|
491
539
|
acquire(entity) {
|
|
@@ -505,13 +553,16 @@ export class GPUSceneRows {
|
|
|
505
553
|
|
|
506
554
|
this.#parent_entity[entity] = -1;
|
|
507
555
|
|
|
556
|
+
const dataset = this.#dataset;
|
|
557
|
+
|
|
558
|
+
dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, this.#placed, this);
|
|
559
|
+
|
|
508
560
|
/*
|
|
509
561
|
Indexed under its attachment's parent from the start rather than at the first flush: the
|
|
510
562
|
animation manager walks the rows below a joint the moment a clip binds to it, which is
|
|
511
563
|
the same update the rows were acquired in. The flush re-registers, so a parent that
|
|
512
564
|
changes later is still followed.
|
|
513
565
|
*/
|
|
514
|
-
const dataset = this.#dataset;
|
|
515
566
|
const attachment_index = dataset.computeComponentTypeIndex(TransformAttachment);
|
|
516
567
|
|
|
517
568
|
if (attachment_index !== -1) {
|
|
@@ -547,6 +598,8 @@ export class GPUSceneRows {
|
|
|
547
598
|
return;
|
|
548
599
|
}
|
|
549
600
|
|
|
601
|
+
this.#unfollow(entity);
|
|
602
|
+
|
|
550
603
|
this.#free_mesh(entity);
|
|
551
604
|
|
|
552
605
|
if (this.#written.get(entity)) {
|
|
@@ -599,6 +652,32 @@ export class GPUSceneRows {
|
|
|
599
652
|
this.#mark(entity, MARK_WORLD);
|
|
600
653
|
}
|
|
601
654
|
|
|
655
|
+
/**
|
|
656
|
+
* `TRANSFORM64_EVENT_PLACED` on an acquired entity.
|
|
657
|
+
*
|
|
658
|
+
* @param {*} event
|
|
659
|
+
* @param {number} entity
|
|
660
|
+
*/
|
|
661
|
+
#placed(event, entity) {
|
|
662
|
+
this.#mark(entity, MARK_WORLD | MARK_PLACED);
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
/**
|
|
666
|
+
* Stop following the entity's placements.
|
|
667
|
+
*
|
|
668
|
+
* @param {number} entity
|
|
669
|
+
*/
|
|
670
|
+
#unfollow(entity) {
|
|
671
|
+
const dataset = this.#dataset;
|
|
672
|
+
|
|
673
|
+
if (!dataset.entityExists(entity)) {
|
|
674
|
+
// its listeners went with it
|
|
675
|
+
return;
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, this.#placed, this);
|
|
679
|
+
}
|
|
680
|
+
|
|
602
681
|
/**
|
|
603
682
|
* Every material some written mesh row draws with, each once. The array is reused until the set
|
|
604
683
|
* changes — compare {@link materials_version} to know whether it did.
|
|
@@ -858,8 +937,16 @@ export class GPUSceneRows {
|
|
|
858
937
|
const local = parent_has_row ? attachment.transform : world;
|
|
859
938
|
|
|
860
939
|
const first = !this.#written.get(entity);
|
|
940
|
+
const placed = (why & MARK_PLACED) !== 0;
|
|
861
941
|
|
|
862
|
-
|
|
942
|
+
// The GPU writes this row's TRS — a clip, a pose the CPU never sees — and a CPU that wrote
|
|
943
|
+
// it too would race what the animation just resolved. A hand-over is the one write past the
|
|
944
|
+
// bit: the offset as the GPU takes it.
|
|
945
|
+
const gpu_writes_offset = (flags & GPUStateAuthorityFlags.TransformAttachment) !== 0
|
|
946
|
+
&& (why & MARK_HANDOVER) === 0;
|
|
947
|
+
|
|
948
|
+
if (first || (placed && !gpu_writes_offset)) {
|
|
949
|
+
// the seeding write: the whole row, both world matrices at the entity's pose
|
|
863
950
|
this.#transforms.set_record(row, this.#seed_record(local, parent_row, world), TRANSFORM_RECORD_WRITER);
|
|
864
951
|
|
|
865
952
|
this.#written.set(entity, true);
|
|
@@ -870,11 +957,18 @@ export class GPUSceneRows {
|
|
|
870
957
|
|
|
871
958
|
const parent_changed = this.#parent_row[entity] !== parent_row;
|
|
872
959
|
|
|
873
|
-
if (
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
|
|
960
|
+
if (gpu_writes_offset) {
|
|
961
|
+
if (placed) {
|
|
962
|
+
// seeded all the same, around the offset the GPU owns
|
|
963
|
+
this.#transforms.set_fields(row, this.#seed_record(local, parent_row, world), TRANSFORM_SEED_WRITER);
|
|
964
|
+
|
|
965
|
+
this.#parent_row[entity] = parent_row;
|
|
966
|
+
|
|
967
|
+
return 1;
|
|
968
|
+
}
|
|
969
|
+
|
|
970
|
+
// The parent row is still this side's, and changes only when the parent's own row comes
|
|
971
|
+
// or goes.
|
|
878
972
|
if (!parent_changed) {
|
|
879
973
|
return 0;
|
|
880
974
|
}
|
|
@@ -1173,8 +1267,18 @@ export class GPUSceneRows {
|
|
|
1173
1267
|
* next — so no row is given back to them one at a time, which cost about 2 µs a row and took a
|
|
1174
1268
|
* scene of millions seconds to leave. What outlives the context is not the rows' to give back:
|
|
1175
1269
|
* the skinned clones go back to the shared geometry manager with the skinning context.
|
|
1270
|
+
*
|
|
1271
|
+
* The placement listeners are the exception, being the dataset's, which outlives the context:
|
|
1272
|
+
* each acquired entity's is taken off, or a restart would leave every entity calling into rows
|
|
1273
|
+
* that are gone.
|
|
1176
1274
|
*/
|
|
1177
1275
|
destroy() {
|
|
1276
|
+
const acquired = this.#acquired;
|
|
1277
|
+
|
|
1278
|
+
for (let entity = acquired.nextSetBit(0); entity !== -1; entity = acquired.nextSetBit(entity + 1)) {
|
|
1279
|
+
this.#unfollow(entity);
|
|
1280
|
+
}
|
|
1281
|
+
|
|
1178
1282
|
this.#mesh_entries.clear();
|
|
1179
1283
|
|
|
1180
1284
|
this.#acquired.reset();
|