@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { chunk_collection_u32_append } from "../../gpu_primitive/chunk_collection_u32_append.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
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import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
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import { chunk_bvh_query_aabb_cooperative } from "../../shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js";
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import { BVH_QUERY_AABB_WORKGROUP_SIZE } from "../../shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js";
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import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { chunk_fluid_forcing_query_select } from "./chunk_fluid_forcing_query_select.js";
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import { FLUID_FORCING_QUERY_STRUCT } from "./FLUID_FORCING_QUERY_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", FLUID_FORCING_QUERY_STRUCT)
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// each slot's tree, over the effectors and the obstacles its cascade resolves; one buffer twice
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// when the two cascades resolve the same obstacles
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.addStorageBuffer("tree_0", BVH_STRUCT, false)
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.addStorageBuffer("tree_1", BVH_STRUCT, false)
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// the bricks each stepping cascade's forcing runs over, as query indices
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.addStorageBuffer("list_0", COLLECTION_U32_STRUCT_WRITE, true)
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.addStorageBuffer("list_1", COLLECTION_U32_STRUCT_WRITE, true)
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// FLUID_FORCING_SURVIVOR_STRIDE words a query
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.addStorageBuffer("survivors", WebGPUArray.from(u32), true)
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// a word a brick of each stepping cascade, persistent: 1 while its solid flags hold something
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.addStorageBuffer("bricks_0", WebGPUArray.from(u32), true)
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.addStorageBuffer("bricks_1", WebGPUArray.from(u32), true)
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// what was dropped, accumulated: obstacles and effectors past their limits, candidates past the
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// list, nodes never tested
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.addStorageBuffer("statistics", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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// the querying slot, the same for the whole workgroup: which tree it walks
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var<private> fluid_forcing_slot: u32;
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fn bvh_query_aabb_node(index: u32) -> ${BVH2_NODE_STRUCT.wgsl_ref} {
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if (fluid_forcing_slot == 0u) {
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return tree_0.nodes[index];
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}
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return tree_1.nodes[index];
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}
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// the resolution cull is the tree: it holds only the obstacles its cascade resolves
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fn bvh_query_aabb_accept_leaf(payload: u32, bounds: array<f32, 6>) -> bool {
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return true;
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}
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fn fluid_forcing_candidate(index: u32) -> u32 {
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return bvh_query_aabb_candidates[index];
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}
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fn fluid_forcing_brick_state(slot: u32, brick: u32) -> u32 {
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if (slot == 0u) {
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return bricks_0[brick];
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}
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return bricks_1[brick];
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}
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fn fluid_forcing_set_brick_state(slot: u32, brick: u32, value: u32) {
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if (slot == 0u) {
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bricks_0[brick] = value;
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} else {
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bricks_1[brick] = value;
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}
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}
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@compute @workgroup_size(BVH_QUERY_AABB_WORKGROUP_SIZE, 1, 1)
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fn main(
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
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@builtin(local_invocation_index) lane: u32,
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) {
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let query = folded_workgroup_index(workgroup_id);
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if (query >= settings.query_count) {
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return;
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}
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let slot = query / settings.brick_count;
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let brick = query - slot * settings.brick_count;
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var corner = settings.corner_0;
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var cell_size = settings.cell_size_0;
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var root = tree_0.root;
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var obstacle_leaf_count = settings.obstacle_leaf_count_0;
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if (slot != 0u) {
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corner = settings.corner_1;
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cell_size = settings.cell_size_1;
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root = tree_1.root;
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obstacle_leaf_count = settings.obstacle_leaf_count_1;
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}
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fluid_forcing_slot = slot;
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let box = fluid_forcing_brick_box(corner, cell_size, index_to_grid3d(brick, settings.bricks.xy));
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let result = bvh_query_aabb_cooperative(root, box, lane);
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// obstacles sort first; the lowest of each are the survivors
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let obstacles = fluid_forcing_obstacle_split(result.candidate_count, obstacle_leaf_count);
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let effectors = result.candidate_count - obstacles;
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let kept_obstacles = min(obstacles, FLUID_FORCING_OBSTACLE_LIMIT);
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let kept_effectors = min(effectors, FLUID_FORCING_EFFECTOR_LIMIT);
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let touched = kept_obstacles + kept_effectors > 0u;
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let base = query * FLUID_FORCING_SURVIVOR_STRIDE;
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if (touched) {
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if (lane < kept_obstacles) {
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survivors[base + 1u + lane] = bvh_query_aabb_candidates[lane];
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}
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if (lane < kept_effectors) {
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survivors[base + 1u + FLUID_FORCING_OBSTACLE_LIMIT + lane] = bvh_query_aabb_candidates[obstacles + lane];
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}
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}
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var want = false;
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if (lane == 0u) {
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// a brick whose flags still hold an earlier tick's is forced too, to clear them
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let held = fluid_forcing_brick_state(slot, brick);
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let holds = select(0u, 1u, touched);
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want = touched || held != 0u;
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if (want) {
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survivors[base] = fluid_forcing_survivor_header(kept_obstacles, kept_effectors);
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}
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if (held != holds) {
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fluid_forcing_set_brick_state(slot, brick, holds);
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}
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if (obstacles > kept_obstacles) {
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atomicAdd(&statistics[0], obstacles - kept_obstacles);
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}
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if (effectors > kept_effectors) {
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atomicAdd(&statistics[1], effectors - kept_effectors);
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}
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151
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if (result.candidates_dropped > 0u) {
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atomicAdd(&statistics[2], result.candidates_dropped);
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}
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if (result.nodes_dropped > 0u) {
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atomicAdd(&statistics[3], result.nodes_dropped);
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}
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}
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159
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// slot is uniform across the workgroup, so each subgroup appends in uniform control flow
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if (slot == 0u) {
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collection_u32_append(&list_0, want, query, settings.brick_count);
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} else {
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collection_u32_append(&list_1, want, query, settings.brick_count);
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}
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}
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`, [
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chunk_folded_workgroup_index,
|
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chunk_index_to_grid3d,
|
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chunk_bvh_query_aabb_cooperative,
|
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chunk_collection_u32_append,
|
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chunk_fluid_forcing_query_select,
|
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+
]);
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+
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body.addExtension(WebGPUExtensionType.Subgroups);
|
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+
|
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+
/**
|
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177
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* Q1 of a tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): every brick of every stepping cascade
|
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* asks its cascade's LBVH of the frame which leaves meet it, one workgroup a brick, one dispatch for
|
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* the tick.
|
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*
|
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* Query `q` is brick `q mod B` of stepping slot `q / B` (`B` bricks a window; at most two slots, cascade
|
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|
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* 0 and the ruler's coarse cascade). Its box is the brick's cells grown by the kernel floor, two of
|
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183
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* the cascade's cells (`fluid_forcing_brick_box`), and `chunk_bvh_query_aabb_cooperative` walks the
|
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* slot's tree (`tree_0` or `tree_1`) a level at a time in workgroup memory, so a thread's work is
|
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185
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+
* bounded by the tree's depth. The resolution cull is the tree itself: a slot's tree holds the
|
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+
* effectors and only the obstacles its cascade resolves (`GPUFluidForcing`), so no leaf is filtered
|
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|
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* here and an obstacle too small for the cascade never takes a place on the frontier. The candidates
|
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* come back sorted by leaf, so obstacles (the first leaves) come first and each kind by row; the brick
|
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* keeps the first
|
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* `FLUID_FORCING_OBSTACLE_LIMIT` obstacles and the first `FLUID_FORCING_EFFECTOR_LIMIT` effectors in
|
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|
+
* `survivors[q·FLUID_FORCING_SURVIVOR_STRIDE ...]`, and what it could not keep is added to
|
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|
+
* `statistics`.
|
|
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+
*
|
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|
+
* A brick that kept anything, or whose cascade's solid flags still hold what an earlier tick wrote
|
|
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|
+
* there (`bricks_s`, one word a brick the cascade keeps), is appended to its slot's list
|
|
196
|
+
* (`collection_u32_append`, one atomic a subgroup), with its survivor header; the forcing then runs
|
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|
+
* over exactly those, and writes a held brick's flags to nothing.
|
|
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|
+
*
|
|
199
|
+
* Per invocation: the query's 204 node reads at most and its sort, eight candidate reads for the
|
|
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|
+
* split, two survivor writes.
|
|
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|
+
*
|
|
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|
+
* @type {ComputeShader}
|
|
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|
+
*/
|
|
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|
+
export const shader_fluid_forcing_query = ComputeShader.from({
|
|
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|
+
label: "Fluid / forcing / brick query",
|
|
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|
+
resources,
|
|
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|
+
body,
|
|
208
|
+
});
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the MAC passes of one cascade step read, as the uniform `step`.
|
|
3
|
+
*
|
|
4
|
+
* A cascade is a window of N = (nx, ny, nz) cells. Window-local cell `c ∈ [0, N)` has its centre at
|
|
5
|
+
* `corner_world + (c + 0.5)·h`; u face `(i, j, k)`, `i ∈ [0, nx]`, sits at cell coordinate
|
|
6
|
+
* `(i − 0.5, j, k)`, and likewise v along y and w along z.
|
|
7
|
+
*
|
|
8
|
+
* Persistent fields are stored toroidally and addressed through the windows (S0's
|
|
9
|
+
* {@link GRID_TILE_WINDOW_STRUCT}, `grid_tile_window_storage`):
|
|
10
|
+
* - `cells`: pressure, `array<f32>` of N cells, period N; `size` is N, which is also the window every
|
|
11
|
+
* window-local transient (the solid flags, the right-hand side) is laid out over, x fastest.
|
|
12
|
+
* - `faces_u`, `faces_v`, `faces_w`: the persistent velocity, one `r32float` 3-D texture a component,
|
|
13
|
+
* (nx + 1)·ny·nz, nx·(ny + 1)·nz and nx·ny·(nz + 1); size and period are N plus one along the
|
|
14
|
+
* component's own axis.
|
|
15
|
+
*
|
|
16
|
+
* Each window's `corner` is the world cell (or face) at window-local 0, and `corner_storage` that
|
|
17
|
+
* corner modulo the window's period.
|
|
18
|
+
*
|
|
19
|
+
* The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
|
|
20
|
+
* to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
|
|
21
|
+
* - `far_velocity`: `v_far(t₀)`, m/s: what the velocity the step starts from is a deviation from.
|
|
22
|
+
* - `far_velocity_end`: `v_far(t₁)`, m/s.
|
|
23
|
+
* - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
|
|
24
|
+
* - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
|
|
25
|
+
* - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
|
|
26
|
+
* - `dt_over_h`: dt/h, s/m: cells a velocity of 1 m/s crosses in the step, and the gradient's scale
|
|
27
|
+
* `u −= (dt/h)·(p_R − p_L)`.
|
|
28
|
+
* - `rhs_scale`: 1/(h·dt): the face-difference sum times this is the pressure solve's right-hand
|
|
29
|
+
* side, `div/dt` with `div = Σ/h`.
|
|
30
|
+
* - `confinement_dt`: ε·dt, the vorticity confinement's strength times the step (§8 passes 1 and 3);
|
|
31
|
+
* 0 when it is off, and then no curl pass ran and the correct pass adds nothing for it.
|
|
32
|
+
*/
|
|
33
|
+
export const FLUID_MAC_STEP_STRUCT: WebGPUStruct;
|
|
34
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
35
|
+
//# sourceMappingURL=FLUID_MAC_STEP_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_MAC_STEP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,iDAamB;6BA/CU,mCAAmC"}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
|
|
2
|
+
import { f32, u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* What the MAC passes of one cascade step read, as the uniform `step`.
|
|
7
|
+
*
|
|
8
|
+
* A cascade is a window of N = (nx, ny, nz) cells. Window-local cell `c ∈ [0, N)` has its centre at
|
|
9
|
+
* `corner_world + (c + 0.5)·h`; u face `(i, j, k)`, `i ∈ [0, nx]`, sits at cell coordinate
|
|
10
|
+
* `(i − 0.5, j, k)`, and likewise v along y and w along z.
|
|
11
|
+
*
|
|
12
|
+
* Persistent fields are stored toroidally and addressed through the windows (S0's
|
|
13
|
+
* {@link GRID_TILE_WINDOW_STRUCT}, `grid_tile_window_storage`):
|
|
14
|
+
* - `cells`: pressure, `array<f32>` of N cells, period N; `size` is N, which is also the window every
|
|
15
|
+
* window-local transient (the solid flags, the right-hand side) is laid out over, x fastest.
|
|
16
|
+
* - `faces_u`, `faces_v`, `faces_w`: the persistent velocity, one `r32float` 3-D texture a component,
|
|
17
|
+
* (nx + 1)·ny·nz, nx·(ny + 1)·nz and nx·ny·(nz + 1); size and period are N plus one along the
|
|
18
|
+
* component's own axis.
|
|
19
|
+
*
|
|
20
|
+
* Each window's `corner` is the world cell (or face) at window-local 0, and `corner_storage` that
|
|
21
|
+
* corner modulo the window's period.
|
|
22
|
+
*
|
|
23
|
+
* The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
|
|
24
|
+
* to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
|
|
25
|
+
* - `far_velocity`: `v_far(t₀)`, m/s: what the velocity the step starts from is a deviation from.
|
|
26
|
+
* - `far_velocity_end`: `v_far(t₁)`, m/s.
|
|
27
|
+
* - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
|
|
28
|
+
* - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
|
|
29
|
+
* - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
|
|
30
|
+
* - `dt_over_h`: dt/h, s/m: cells a velocity of 1 m/s crosses in the step, and the gradient's scale
|
|
31
|
+
* `u −= (dt/h)·(p_R − p_L)`.
|
|
32
|
+
* - `rhs_scale`: 1/(h·dt): the face-difference sum times this is the pressure solve's right-hand
|
|
33
|
+
* side, `div/dt` with `div = Σ/h`.
|
|
34
|
+
* - `confinement_dt`: ε·dt, the vorticity confinement's strength times the step (§8 passes 1 and 3);
|
|
35
|
+
* 0 when it is off, and then no curl pass ran and the correct pass adds nothing for it.
|
|
36
|
+
*/
|
|
37
|
+
export const FLUID_MAC_STEP_STRUCT = WebGPUStruct.from({
|
|
38
|
+
cells: GRID_TILE_WINDOW_STRUCT,
|
|
39
|
+
faces_u: GRID_TILE_WINDOW_STRUCT,
|
|
40
|
+
faces_v: GRID_TILE_WINDOW_STRUCT,
|
|
41
|
+
faces_w: GRID_TILE_WINDOW_STRUCT,
|
|
42
|
+
far_velocity: vec3f,
|
|
43
|
+
dt_over_h: f32,
|
|
44
|
+
far_velocity_end: vec3f,
|
|
45
|
+
rhs_scale: f32,
|
|
46
|
+
keep: f32,
|
|
47
|
+
deviation_limit: f32,
|
|
48
|
+
band: u32,
|
|
49
|
+
confinement_dt: f32,
|
|
50
|
+
}, 'FluidMacStep');
|
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
3
|
+
* @typedef {import("./FluidMacVelocitySet.js").FluidMacVelocitySet} FluidMacVelocitySet
|
|
4
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView}} FluidMacVelocityViews a MAC
|
|
5
|
+
* velocity field's three component views: a {@link FluidMacVelocitySet}'s, or a frame graph's
|
|
6
|
+
* transient textures'
|
|
7
|
+
* @typedef {{uniform: GPUBuffer, u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeParentBindings
|
|
8
|
+
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
9
|
+
* {@link FLUID_CASCADE_PARENT_STRUCT}; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
|
|
10
|
+
* A far-field parent binds stand-ins it never reads.
|
|
11
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeGhostBindings
|
|
12
|
+
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
13
|
+
* `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
|
|
14
|
+
* `pressure`, the pressure ghosts over the window grown by one cell.
|
|
15
|
+
*/
|
|
16
|
+
/**
|
|
17
|
+
* Records the MAC passes of one cascade's step (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): the
|
|
18
|
+
* advection (predict, then correct), the right-hand side of the pressure solve, and the gradient
|
|
19
|
+
* subtraction that writes the step's end velocity. The pressure solve between the last two is not
|
|
20
|
+
* here.
|
|
21
|
+
*
|
|
22
|
+
* One instance a cascade. {@link place} puts its window, {@link set_step} sets a step's h, dt and far
|
|
23
|
+
* field, and each `record_*` records into the encoder a frame-graph pass hands its callback. Each
|
|
24
|
+
* record serialises the step's parameters into a transient uniform of its own (pooled by the
|
|
25
|
+
* encoder), so a step recorded later in the frame cannot change what an earlier one reads.
|
|
26
|
+
*
|
|
27
|
+
* The step's order and what moves between the passes, A the cascade's persistent velocity:
|
|
28
|
+
*
|
|
29
|
+
* record_ghosts(encoder, parent, G) parent → G (the step's ghosts)
|
|
30
|
+
* record_curl(encoder, A, solid, C) A → C, the confinement force (with confinement)
|
|
31
|
+
* record_advect(encoder, A, F, B, solid, forcing, C, parent, G) A → F (predict), A + F + C + forcing → B (correct)
|
|
32
|
+
* record_divergence(encoder, B, solid, rhs) B → rhs = div/dt
|
|
33
|
+
* (the pressure solve: rhs → pressure, its ghosts G)
|
|
34
|
+
* record_gradient(encoder, B, pressure, solid, A, G) B + pressure → A
|
|
35
|
+
*
|
|
36
|
+
* so A is the only velocity a cascade keeps between steps, and F and B are transients. Beyond the
|
|
37
|
+
* window, the advection reads the step's ghosts of the parent's faces and the gradient those of its
|
|
38
|
+
* pressure ({@link FluidCascadeGhostBindings}), each written once a step from the parent
|
|
39
|
+
* ({@link FluidCascadeParentBindings}).
|
|
40
|
+
*
|
|
41
|
+
* Every pass dispatches `(nx / 8, ny / 8, nz / 4)` workgroups, the ghosts `ceil((n + 1 + 2·depth) / 4)`
|
|
42
|
+
* on each axis, a texel of the largest shell an invocation. Nothing here allocates once placed:
|
|
43
|
+
* the parameters, bindings and dispatch arguments are retained and rewritten in place.
|
|
44
|
+
*/
|
|
45
|
+
export class FluidMacPasses {
|
|
46
|
+
/**
|
|
47
|
+
* Where the cascade's window is.
|
|
48
|
+
*
|
|
49
|
+
* @param {ArrayLike<number>} resolution cells on each axis, each a power of two, at least 8, 8, 4
|
|
50
|
+
* @param {ArrayLike<number>} corner the world cell at window-local (0, 0, 0)
|
|
51
|
+
*/
|
|
52
|
+
place(resolution: ArrayLike<number>, corner: ArrayLike<number>): void;
|
|
53
|
+
/**
|
|
54
|
+
* The step about to be recorded, from `t₀` to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8).
|
|
55
|
+
*
|
|
56
|
+
* @param {number} h cell size, m
|
|
57
|
+
* @param {number} dt time step, s
|
|
58
|
+
* @param {ArrayLike<number>} far_velocity `v_far(t₀)`, m/s: what the velocity the step starts from
|
|
59
|
+
* is a deviation from
|
|
60
|
+
* @param {ArrayLike<number>} far_velocity_end `v_far(t₁)`, m/s
|
|
61
|
+
* @param {number} keep `e^(−(Λ(t₁) − Λ(t₀)))`, in [0, 1]
|
|
62
|
+
* @param {boolean} band whether the faces of rows 2..5 relax toward the parent
|
|
63
|
+
* @param {number} confinement the vorticity confinement's strength ε, per second, ≥ 0: 0 for none,
|
|
64
|
+
* and then {@link record_curl} is not recorded for the step
|
|
65
|
+
*/
|
|
66
|
+
set_step(h: number, dt: number, far_velocity: ArrayLike<number>, far_velocity_end: ArrayLike<number>, keep: number, band: boolean, confinement: number): void;
|
|
67
|
+
/**
|
|
68
|
+
* The step's vorticity confinement, pass 1 (`shader_fluid_mac_curl`): the curl of the persistent
|
|
69
|
+
* velocity and the force it makes in every cell, for the correct pass. Recorded only for a step whose
|
|
70
|
+
* confinement is not 0, before {@link record_advect}.
|
|
71
|
+
*
|
|
72
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
73
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
74
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
75
|
+
* @param {GPUBuffer} confinement written, `array<f32>` of 3·N cells, window-local
|
|
76
|
+
*/
|
|
77
|
+
record_curl(encoder: ShadeGPUCommandContext, source: FluidMacVelocityViews, solid: GPUBuffer, confinement: GPUBuffer): void;
|
|
78
|
+
/**
|
|
79
|
+
* MacCormack advection of the persistent velocity by itself: predict into `forward`, then correct
|
|
80
|
+
* into `out`, which adds the step's confinement and the tick's forcing.
|
|
81
|
+
*
|
|
82
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
83
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
84
|
+
* @param {FluidMacVelocityViews} forward a transient, window-local; written, then read
|
|
85
|
+
* @param {FluidMacVelocityViews} out a transient, window-local; written
|
|
86
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`: bit 0 solid, bit 1
|
|
87
|
+
* (`FLUID_FORCED_FLAG`) forcing written for the cell's faces
|
|
88
|
+
* @param {GPUBuffer} forcing the tick's forcing, `array<f32>` over the three face lattices
|
|
89
|
+
* (`shader_fluid_mac_advect_correct`); read only where `solid` says it was written
|
|
90
|
+
* @param {GPUBuffer} confinement what {@link record_curl} wrote for the step; read only when the
|
|
91
|
+
* step's confinement is not 0
|
|
92
|
+
* @param {FluidCascadeParentBindings} parent what lies beyond the window, past its ghosts
|
|
93
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts, written by {@link record_ghosts}
|
|
94
|
+
*/
|
|
95
|
+
record_advect(encoder: ShadeGPUCommandContext, source: FluidMacVelocityViews, forward: FluidMacVelocityViews, out: FluidMacVelocityViews, solid: GPUBuffer, forcing: GPUBuffer, confinement: GPUBuffer, parent: FluidCascadeParentBindings, ghosts: FluidCascadeGhostBindings): void;
|
|
96
|
+
/**
|
|
97
|
+
* The step's ghosts (`shader_fluid_cascade_ghosts`): the parent's identity read at every face of the
|
|
98
|
+
* velocity shells and its pressure at every cell one past the window, once, for the step's passes.
|
|
99
|
+
*
|
|
100
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
101
|
+
* @param {FluidCascadeParentBindings} parent
|
|
102
|
+
* @param {FluidCascadeGhostBindings} ghosts written
|
|
103
|
+
*/
|
|
104
|
+
record_ghosts(encoder: ShadeGPUCommandContext, parent: FluidCascadeParentBindings, ghosts: FluidCascadeGhostBindings): void;
|
|
105
|
+
/**
|
|
106
|
+
* The right-hand side of the pressure solve, `div/dt` at every cell, 0 in solid cells.
|
|
107
|
+
*
|
|
108
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
109
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
110
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
111
|
+
* @param {GPUBuffer} rhs written, `array<f32>` of N cells, window-local, x fastest
|
|
112
|
+
*/
|
|
113
|
+
record_divergence(encoder: ShadeGPUCommandContext, velocity: FluidMacVelocityViews, solid: GPUBuffer, rhs: GPUBuffer): void;
|
|
114
|
+
/**
|
|
115
|
+
* The pressure gradient taken from the advected velocity, into the persistent velocity.
|
|
116
|
+
*
|
|
117
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
118
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
119
|
+
* @param {GPUBuffer} pressure kinematic pressure, m²/s², `array<f32>` of N cells, toroidal; read
|
|
120
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
121
|
+
* @param {FluidMacVelocityViews} out the persistent velocity, toroidal; written
|
|
122
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts: `pressure` is the pressure beyond the window
|
|
123
|
+
*/
|
|
124
|
+
record_gradient(encoder: ShadeGPUCommandContext, velocity: FluidMacVelocityViews, pressure: GPUBuffer, solid: GPUBuffer, out: FluidMacVelocityViews, ghosts: FluidCascadeGhostBindings): void;
|
|
125
|
+
#private;
|
|
126
|
+
}
|
|
127
|
+
export type ShadeGPUCommandContext = import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
128
|
+
export type FluidMacVelocitySet = import("./FluidMacVelocitySet.js").FluidMacVelocitySet;
|
|
129
|
+
/**
|
|
130
|
+
* a MAC
|
|
131
|
+
* velocity field's three component views: a {@link FluidMacVelocitySet }'s, or a frame graph's
|
|
132
|
+
* transient textures'
|
|
133
|
+
*/
|
|
134
|
+
export type FluidMacVelocityViews = {
|
|
135
|
+
u: GPUTextureView;
|
|
136
|
+
v: GPUTextureView;
|
|
137
|
+
w: GPUTextureView;
|
|
138
|
+
};
|
|
139
|
+
/**
|
|
140
|
+
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
141
|
+
* {@link FLUID_CASCADE_PARENT_STRUCT }; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
|
|
142
|
+
* A far-field parent binds stand-ins it never reads.
|
|
143
|
+
*/
|
|
144
|
+
export type FluidCascadeParentBindings = {
|
|
145
|
+
uniform: GPUBuffer;
|
|
146
|
+
u: GPUTextureView;
|
|
147
|
+
v: GPUTextureView;
|
|
148
|
+
w: GPUTextureView;
|
|
149
|
+
pressure: GPUBuffer;
|
|
150
|
+
};
|
|
151
|
+
/**
|
|
152
|
+
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
153
|
+
* `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
|
|
154
|
+
* `pressure`, the pressure ghosts over the window grown by one cell.
|
|
155
|
+
*/
|
|
156
|
+
export type FluidCascadeGhostBindings = {
|
|
157
|
+
u: GPUTextureView;
|
|
158
|
+
v: GPUTextureView;
|
|
159
|
+
w: GPUTextureView;
|
|
160
|
+
pressure: GPUBuffer;
|
|
161
|
+
};
|
|
162
|
+
//# sourceMappingURL=FluidMacPasses.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|