@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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volumetrics_position_world_to_froxel_uvw.requireResource(CAMERA_RESOURCE);
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/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
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request_probe(uv: any): Promise<any>;
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avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas,
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avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches }: {
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{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;MAoIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCAxX+B,uCAAuC"}
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/** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
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*/
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bodies = null;
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#pipeline = create_water_pipeline();
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#
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/** The optics pipelines, each by the shader switch set it was built for. */
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#finalize_pipelines = new Map();
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/**
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*/
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#finalize_pipeline(shader_switches) {
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if (pipeline === undefined) {
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pipeline = create_water_finalize_pipeline(shader_switches);
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this.#finalize_pipelines.set(shader_switches, pipeline);
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}
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return pipeline;
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}
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#prepared = new WeakMap();
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#inspection = new WeakMap();
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avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
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if (views === undefined) { views = new Map(); this.#inspection.set(graph, views); }
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const visibility_resolution = resolution.map(v => Math.ceil(v / 4));
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inputs: { trace_metadata: data.trace_metadata, scene_depth: data.scene_depth }, output_resolution: visibility_resolution });
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data.visibility_distance = visibility_distance;
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const finalize_pipeline = use_brick4 ? this.#finalize_pipeline_brick4 : this.#finalize_pipeline_ibl;
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const finalize_resources = use_brick4 ? WATER_FINALIZE_RESOURCES_BRICK4 : WATER_FINALIZE_RESOURCES_IBL;
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// the optics read the GI mode the meshes in this frame are lit by, through the switches: a
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const finalize_pipeline = this.#finalize_pipeline(shader_switches);
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tNormal: resources.get(d.normal).obtainView(), tHZB: resources.get(d.hzb).obtainView(),
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tScene: resources.get(d.color).obtainView(),
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receiver: resources.get(d.receiver).obtainView(), trace_metadata: resources.get(d.trace_metadata).obtainView(),
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cluster_data: resources.get(d.light_cluster_data),
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shadowmapAtlas: resources.get(d.shadowmap_atlas).obtainView(),
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draw(render, resources.get(d.commands), graphics.device);
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for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','
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for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','interface_depth',
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'lod_bodies','candidates','cells','commands']) {
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const mapped = buffer.getMappedRange();
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const half = offset => Array.from(new Float16Array(mapped, offset, 4));
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const confidence = radiance[3];
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radiance[3] = new Float32Array(mapped, 768, 4)[1];
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probe.resolve({ pixel, resolution, frame_time: optical.frame_time, receiver: Array.from(new Float32Array(mapped, 0, 4)),
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transmission: Array.from(new Float32Array(mapped, 256, 4)), radiance,
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transmission: Array.from(new Float32Array(mapped, 256, 4)), radiance, stale: false });
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} catch (error) { probe.reject(error); }
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finally { buffer.destroy(); }
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});
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/**
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* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
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* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
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* less sky and reflects the bridge's light rather than the sky.
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* less sky and reflects the bridge's light rather than the sky. Reads `brick4` and `view`.
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*/
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export const chunk_water_gi_brick4: CodeChunk;
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/**
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* The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL and LPV
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* {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}. A pipeline that links it binds
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* `tEnvironment`, `brick4` and `view`, and reads only its own mode's.
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*/
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export const chunk_water_gi: CodeChunkChoice;
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import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
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//# sourceMappingURL=chunk_water_gi.d.ts.map
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{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;AAE3C;;;;;GAKG;AACH,6BAFU,eAAe,CAE6C;0BA1D5C,iCAAiC;gCAC3B,uCAAuC"}
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import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
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import { chunk_get_ibl_radiance } from "../deferred/indirect/chunk_get_ibl_radiance.js";
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import {
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chunk_brick4_sample_forward_indirect
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} from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
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import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
|
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2
|
+
import { chunk_get_ibl_radiance } from "../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_brick4_sample_forward_indirect
|
|
5
|
+
} from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
|
|
6
|
+
import { INDIRECT_LIGHTING } from "../INDIRECT_LIGHTING.js";
|
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7
|
+
import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
|
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8
|
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
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9
|
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import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
|
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10
|
+
|
|
11
|
+
/*
|
|
12
|
+
What the engine's indirect lighting says at a point on the water, by the renderer's indirect
|
|
13
|
+
lighting mode, as SSR's resolve and the transparent mesh draw choose theirs (WATER_OPTICS_PLAN_2026_10_02.md
|
|
14
|
+
§5.4). Each alternative defines the same two functions, so the water's optics body is written once:
|
|
15
|
+
|
|
16
|
+
- water_gi_irradiance(position, normal): plane irradiance on a surface facing normal — the sky light
|
|
17
|
+
that enters the water;
|
|
18
|
+
- water_gi_specular(position, normal, view_direction, roughness): the radiance a reflection that
|
|
19
|
+
missed on screen falls back to. view_direction points from the surface to the camera.
|
|
20
|
+
|
|
21
|
+
LPV has no transparent sampling: like the transparent meshes, water uses the environment under it.
|
|
22
|
+
*/
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
|
|
26
|
+
* Reads `tEnvironment`.
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_water_gi_ibl = CodeChunk.from(/* language=WGSL */ `
|
|
30
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
31
|
+
return get_ibl_irradiance(normal);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
35
|
+
return get_ibl_radiance(view_direction, normal, roughness);
|
|
36
|
+
}
|
|
37
|
+
`, [chunk_get_ibl_irradiance, chunk_get_ibl_radiance]);
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
|
41
|
+
* less sky and reflects the bridge's light rather than the sky. Reads `brick4` and `view`.
|
|
42
|
+
* @type {CodeChunk}
|
|
43
|
+
*/
|
|
44
|
+
export const chunk_water_gi_brick4 = CodeChunk.from(/* language=WGSL */ `
|
|
45
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
46
|
+
var radiance: vec3<f32>;
|
|
47
|
+
var irradiance: vec3<f32>;
|
|
48
|
+
brick4_sample_forward_indirect(position, normal, normal, normal, 1.0, &radiance, &irradiance);
|
|
49
|
+
return irradiance;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
53
|
+
var radiance: vec3<f32>;
|
|
54
|
+
var irradiance: vec3<f32>;
|
|
55
|
+
brick4_sample_forward_indirect(position, view_direction, normal, normal, roughness, &radiance, &irradiance);
|
|
56
|
+
return radiance;
|
|
57
|
+
}
|
|
58
|
+
`, [chunk_brick4_sample_forward_indirect]);
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL and LPV
|
|
62
|
+
* {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}. A pipeline that links it binds
|
|
63
|
+
* `tEnvironment`, `brick4` and `view`, and reads only its own mode's.
|
|
64
|
+
* @type {CodeChunkChoice}
|
|
65
|
+
*/
|
|
66
|
+
export const chunk_water_gi = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
67
|
+
|
|
68
|
+
chunk_water_gi.add(ShadeIndirectLightingMode.IBL, chunk_water_gi_ibl);
|
|
69
|
+
chunk_water_gi.add(ShadeIndirectLightingMode.Brick4, chunk_water_gi_brick4);
|
|
70
|
+
chunk_water_gi.add(ShadeIndirectLightingMode.LPV, chunk_water_gi_ibl);
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
export const WATER_LEVEL_TOLERANCE_DECLARATION: CodeChunk;
|
|
2
|
-
export const chunk_water_refraction_confidence: CodeChunk;
|
|
3
2
|
export const chunk_water_transport: CodeChunk;
|
|
4
3
|
export const chunk_water_receiver_texel: CodeChunk;
|
|
5
4
|
export const chunk_water_receiver_radiance: CodeChunk;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"AAUA,0DAEG;AAEH,
|
|
1
|
+
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"AAUA,0DAEG;AAEH,8CAsBG;AAIH,mDAU6F;AAI7F,sDAmCoE;0BAzF1C,iCAAiC"}
|
|
@@ -12,23 +12,6 @@ export const WATER_LEVEL_TOLERANCE_DECLARATION = CodeChunk.from(/* language=WGSL
|
|
|
12
12
|
const WATER_LEVEL_TOLERANCE: f32 = 0.02;
|
|
13
13
|
`);
|
|
14
14
|
|
|
15
|
-
export const chunk_water_refraction_confidence = CodeChunk.from(/* language=WGSL */ `
|
|
16
|
-
fn water_refraction_lookup(original: vec2f, receiver: vec2f, confidence: f32) -> vec2f {
|
|
17
|
-
return mix(original, receiver, clamp(confidence, 0.0, 1.0));
|
|
18
|
-
}
|
|
19
|
-
fn water_refraction_confidence(uv: vec2f, original_uv: vec2f, size: vec2f, distance_tiles: f32) -> f32 {
|
|
20
|
-
let displacement = length((uv - original_uv) * size);
|
|
21
|
-
let fade_width = clamp(displacement, 8.0, 64.0);
|
|
22
|
-
let visibility = smoothstep(0.0, fade_width, distance_tiles * 4.0);
|
|
23
|
-
// Distance from the frame border of whichever of source and receiver is nearer to it.
|
|
24
|
-
let edge = min(min(original_uv, 1.0 - original_uv), min(uv, 1.0 - uv));
|
|
25
|
-
// Approaching an off-screen receiver must approach the control lookup continuously,
|
|
26
|
-
// even while the water fragment itself is far enough from the frame border.
|
|
27
|
-
return visibility * smoothstep(0.0, clamp(displacement / min(size.x, size.y), 0.01, 0.1),
|
|
28
|
-
min(edge.x, edge.y));
|
|
29
|
-
}
|
|
30
|
-
`);
|
|
31
|
-
|
|
32
15
|
export const chunk_water_transport = CodeChunk.from(/* language=WGSL */ `
|
|
33
16
|
struct WaterEvent { transmission: vec3f, radiance: vec3f }
|
|
34
17
|
struct WaterTransport { transmission: vec3f, radiance: vec3f, background: vec3f }
|
|
@@ -18,8 +18,8 @@
|
|
|
18
18
|
* The medium's phase functions enter through b_b, which the bodies table integrates from them on the
|
|
19
19
|
* GPU. The model is gated against the Monte Carlo slab oracle (`water_inscatter_oracle.spec.js`).
|
|
20
20
|
*
|
|
21
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* Expects `
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22
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-
*
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21
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+
* Expects a `water_gi_irradiance` from one of the GI modules. Returns radiance arriving at the surface from below;
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22
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+
* the caller takes it out of the water.
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23
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*
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* @type {CodeChunk}
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25
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAFU,SAAS,CAwFmF;0BArH5E,oCAAoC"}
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@@ -9,6 +9,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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9
9
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import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
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10
10
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import { WATER_BODY_STRUCT } from "../medium/WATER_BODIES_STRUCT.js";
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11
11
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import { chunk_water_optics } from "./chunk_water_optics.js";
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12
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+
import { LIGHT_DATA_RESOURCE } from "../../light/LIGHT_DATA_RESOURCE.js";
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12
13
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13
14
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/**
|
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14
15
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* Light the water body sends back towards a viewer above it (WATER_OPTICS_PLAN_2026_10_02.md §4.4):
|
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@@ -30,8 +31,8 @@ import { chunk_water_optics } from "./chunk_water_optics.js";
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30
31
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* The medium's phase functions enter through b_b, which the bodies table integrates from them on the
|
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31
32
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* GPU. The model is gated against the Monte Carlo slab oracle (`water_inscatter_oracle.spec.js`).
|
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32
33
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*
|
|
33
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-
* Expects `
|
|
34
|
-
*
|
|
34
|
+
* Expects a `water_gi_irradiance` from one of the GI modules. Returns radiance arriving at the surface from below;
|
|
35
|
+
* the caller takes it out of the water.
|
|
35
36
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*
|
|
36
37
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* @type {CodeChunk}
|
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37
38
|
*/
|
|
@@ -122,3 +123,5 @@ fn water_inscatter(body: WaterBody, origin: vec3<f32>, direction: vec3<f32>, up:
|
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122
123
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}
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123
124
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`, [WATER_BODY_STRUCT.declaration_chunk, chunk_water_optics, chunk_directional_lights_iteration_mask,
|
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124
125
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chunk_get_directional_light_info_by_index, chunk_shadowmap_get_light_visibility, PI_DECLARATION]);
|
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126
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+
|
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127
|
+
chunk_water_inscatter.requireResource(LIGHT_DATA_RESOURCE);
|
|
@@ -18,8 +18,7 @@
|
|
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18
18
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* Stated limits: light the receiver had from lamps and its own emission is scaled by the same ratio,
|
|
19
19
|
* and a highlight keeps its dry direction, scaled.
|
|
20
20
|
*
|
|
21
|
-
* Expects
|
|
22
|
-
* modules.
|
|
21
|
+
* Expects a `water_gi_irradiance` from one of the GI modules.
|
|
23
22
|
*
|
|
24
23
|
* @type {CodeChunk}
|
|
25
24
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_receiver_downwelling.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_water_receiver_downwelling.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAFU,SAAS,CAyCmE;0BArE5D,oCAAoC"}
|
|
@@ -8,6 +8,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
|
8
8
|
import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
9
9
|
import { WATER_BODY_STRUCT } from "../medium/WATER_BODIES_STRUCT.js";
|
|
10
10
|
import { chunk_water_optics } from "./chunk_water_optics.js";
|
|
11
|
+
import { LIGHT_DATA_RESOURCE } from "../../light/LIGHT_DATA_RESOURCE.js";
|
|
11
12
|
|
|
12
13
|
/**
|
|
13
14
|
* Light reaching a submerged receiver (WATER_OPTICS_PLAN_2026_10_02.md §4.3), applied by the water
|
|
@@ -29,8 +30,7 @@ import { chunk_water_optics } from "./chunk_water_optics.js";
|
|
|
29
30
|
* Stated limits: light the receiver had from lamps and its own emission is scaled by the same ratio,
|
|
30
31
|
* and a highlight keeps its dry direction, scaled.
|
|
31
32
|
*
|
|
32
|
-
* Expects
|
|
33
|
-
* modules.
|
|
33
|
+
* Expects a `water_gi_irradiance` from one of the GI modules.
|
|
34
34
|
*
|
|
35
35
|
* @type {CodeChunk}
|
|
36
36
|
*/
|
|
@@ -74,3 +74,5 @@ fn water_receiver_downwelling(body: WaterBody, receiver: vec3<f32>, normal: vec3
|
|
|
74
74
|
}
|
|
75
75
|
`, [WATER_BODY_STRUCT.declaration_chunk, chunk_water_optics, chunk_directional_lights_iteration_mask,
|
|
76
76
|
chunk_get_directional_light_info_by_index, chunk_shadowmap_get_light_visibility]);
|
|
77
|
+
|
|
78
|
+
chunk_water_receiver_downwelling.requireResource(LIGHT_DATA_RESOURCE);
|
|
@@ -1,17 +1,16 @@
|
|
|
1
1
|
export function create_water_pipeline(): RenderPipelineDescriptor;
|
|
2
|
-
|
|
3
|
-
export function
|
|
2
|
+
/** The optics pipeline, its shader built for `switches` (a ShaderSwitchSet). */
|
|
3
|
+
export function create_water_finalize_pipeline(switches: any): RenderPipelineDescriptor;
|
|
4
4
|
export const WATER_TRACE_STRUCT: WebGPUStruct;
|
|
5
|
-
/**
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
5
|
+
/**
|
|
6
|
+
* The optics: the lights, the environment, and the light map with the view its sampling jitters by.
|
|
7
|
+
* Every indirect lighting mode's resources, whichever the pipeline's variant reads (`chunk_water_gi`).
|
|
8
|
+
*/
|
|
9
|
+
export const WATER_FINALIZE_RESOURCES: ShaderResourceSetDescriptor;
|
|
9
10
|
export const chunk_water_screen_ray: CodeChunk;
|
|
10
11
|
export const water_shader: ShaderDescriptor;
|
|
11
|
-
/** The optics pass
|
|
12
|
-
export const
|
|
13
|
-
/** The optics pass under Brick4. */
|
|
14
|
-
export const water_finalize_shader_brick4: ShaderDescriptor;
|
|
12
|
+
/** The optics pass; its variants differ in the indirect lighting they fall back to, and bind alike. */
|
|
13
|
+
export const water_finalize_shader: ShaderDescriptor;
|
|
15
14
|
export const WATER_RESOURCES: ShaderResourceSetDescriptor;
|
|
16
15
|
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
17
16
|
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"AAyoBA,kEAAuH;AACvH,gFAAgF;AAChF,wFAEC;AAzlBD,8CAKwB;AAwCxB;;;GAGG;AACH,mEAA8D;AA4O9D,+CAsFmB;AAoMnB,4CAAmG;AACnG,uGAAuG;AACvG,qDACgE;AAChE,0DAAyC;yCA7mBA,8DAA8D;6BAwB1E,gCAAgC;4CAJjB,mDAAmD;0BAPrE,iCAAiC;iCAQ1B,+BAA+B"}
|