@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -0,0 +1,135 @@
1
+ import { sdf3_box_gradient_array } from "../sdf/sdf3_box.js";
2
+ import { sdf3_capsule_gradient_array } from "../sdf/sdf3_capsule.js";
3
+ import { sdf3_cylinder_gradient_array } from "../sdf/sdf3_cylinder.js";
4
+ import { sdf3_plane, sdf3_plane_gradient_array } from "../sdf/sdf3_plane.js";
5
+ import { sdf3_sphere_gradient_array } from "../sdf/sdf3_sphere.js";
6
+ import { SHAPE_RECORD_KIND, SHAPE_RECORD_PARAM_0, SHAPE_RECORD_PARAM_1 } from "./ShapeRecord.js";
7
+ import { ShapeRecordKind } from "./ShapeRecordKind.js";
8
+
9
+ /**
10
+ * # Evaluating a shape record
11
+ *
12
+ * Signed distance and its gradient at a point in the record's own local frame: a branch on the kind,
13
+ * then the `sdf3_*` field the parameters were laid out for, read where they sit. The fields are the
14
+ * ones the shapes themselves call, so a record and the shape it was packed from answer from one
15
+ * implementation; this is the CPU oracle a GPU evaluation of the same records is held to.
16
+ *
17
+ * ## A hull is the maximum over its planes
18
+ *
19
+ * d(x) = max_i (n_i · x − d_i)
20
+ *
21
+ * **Exact inside**: from a point inside a convex polytope the nearest surface point is the foot on the
22
+ * nearest face's plane, and that foot is on the face. **Exact outside where the nearest surface point
23
+ * is inside a face.** Outside near an edge or a corner it is **conservative** — it reads the distance to
24
+ * the nearest plane, never more than the distance to the solid — so a solid test (`d ≤ r`) answers
25
+ * true at least as often as the exact field, and a margin grows the hull towards its planes' wedge
26
+ * rather than towards a rounded edge. The gradient is the normal of the plane that attains the maximum.
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+
32
+ /**
33
+ * Signed distance from a point to a record's surface, negative inside, in the record's local frame.
34
+ *
35
+ * @param {Float32Array|Float64Array|number[]} record
36
+ * @param {number} record_offset where the record starts
37
+ * @param {Float32Array|Float64Array|number[]} planes the plane array a hull record was packed with;
38
+ * read only for a hull
39
+ * @param {number} x
40
+ * @param {number} y
41
+ * @param {number} z
42
+ * @returns {number}
43
+ */
44
+ export function shape_record_signed_distance(record, record_offset, planes, x, y, z) {
45
+ SCALAR_POINT[0] = x;
46
+ SCALAR_POINT[1] = y;
47
+ SCALAR_POINT[2] = z;
48
+
49
+ shape_record_signed_distance_gradient_array(SCALAR_RESULT, 0, record, record_offset, planes, SCALAR_POINT, 0);
50
+
51
+ return SCALAR_RESULT[3];
52
+ }
53
+
54
+ /**
55
+ * Signed distance and the unit outward gradient at a point read from an array, both written to `out`.
56
+ * For per-element loops: a point handed over as three numbers, or a distance handed back as one, is
57
+ * boxed into a heap object wherever V8 does not inline the call.
58
+ *
59
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`
60
+ * @param {number} out_offset
61
+ * @param {Float32Array|Float64Array|number[]} record
62
+ * @param {number} record_offset where the record starts
63
+ * @param {Float32Array|Float64Array|number[]} planes the plane array a hull record was packed with;
64
+ * read only for a hull
65
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the record's local frame
66
+ * @param {number} point_offset
67
+ * @returns {void}
68
+ */
69
+ export function shape_record_signed_distance_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset) {
70
+ const kind = record[record_offset + SHAPE_RECORD_KIND];
71
+
72
+ // A record's shape parameters sit in a row from `SHAPE_RECORD_PARAM_0`, in the order each field's
73
+ // array form reads them.
74
+ const parameters = record_offset + SHAPE_RECORD_PARAM_0;
75
+
76
+ if (kind === ShapeRecordKind.Sphere) {
77
+ sdf3_sphere_gradient_array(out, out_offset, point, point_offset, record, parameters);
78
+ } else if (kind === ShapeRecordKind.Capsule) {
79
+ sdf3_capsule_gradient_array(out, out_offset, point, point_offset, record, parameters);
80
+ } else if (kind === ShapeRecordKind.Box) {
81
+ sdf3_box_gradient_array(out, out_offset, point, point_offset, record, parameters);
82
+ } else if (kind === ShapeRecordKind.Cylinder) {
83
+ sdf3_cylinder_gradient_array(out, out_offset, point, point_offset, record, parameters);
84
+ } else if (kind === ShapeRecordKind.Plane) {
85
+ sdf3_plane_gradient_array(out, out_offset, point, point_offset, record, parameters);
86
+ } else {
87
+ convex_hull_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset);
88
+ }
89
+ }
90
+
91
+ /**
92
+ * @param {Float32Array|Float64Array|number[]} out
93
+ * @param {number} out_offset
94
+ * @param {Float32Array|Float64Array|number[]} record
95
+ * @param {number} record_offset
96
+ * @param {Float32Array|Float64Array|number[]} planes
97
+ * @param {Float32Array|Float64Array|number[]} point
98
+ * @param {number} point_offset
99
+ */
100
+ function convex_hull_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset) {
101
+ const x = point[point_offset];
102
+ const y = point[point_offset + 1];
103
+ const z = point[point_offset + 2];
104
+
105
+ const first = record[record_offset + SHAPE_RECORD_PARAM_0] * 4;
106
+ const end = first + record[record_offset + SHAPE_RECORD_PARAM_1] * 4;
107
+
108
+ let best_distance = -Infinity;
109
+ let best_plane = first;
110
+
111
+ for (let o = first; o < end; o += 4) {
112
+ const distance = sdf3_plane(x, y, z, planes[o], planes[o + 1], planes[o + 2], planes[o + 3]);
113
+
114
+ if (distance > best_distance) {
115
+ best_distance = distance;
116
+ best_plane = o;
117
+ }
118
+ }
119
+
120
+ sdf3_plane_gradient_array(out, out_offset, point, point_offset, planes, best_plane);
121
+ }
122
+
123
+ /**
124
+ * The scalar form's point, packed for the array form it delegates to.
125
+ * @type {Float64Array}
126
+ * @private
127
+ */
128
+ const SCALAR_POINT = new Float64Array(3);
129
+
130
+ /**
131
+ * {@link shape_record_signed_distance}'s gradient and distance, as the array form writes them.
132
+ * @type {Float64Array}
133
+ * @private
134
+ */
135
+ const SCALAR_RESULT = new Float64Array(4);
@@ -17,6 +17,13 @@
17
17
  * scaled field rather than a distance field, and every consumer of a signed
18
18
  * *distance* would then be wrong by that scale rather than merely imprecise.
19
19
  *
20
+ * ## On the GPU the sign of the offset flips
21
+ *
22
+ * There is no plane chunk of this form. WGSL's plane is `vec4(n, w)` with
23
+ * `d = n·p + w` (`point_distance_above_plane`, the engine-wide convention, and
24
+ * `v3_distance_above_plane` in JS), so this half-space is packed for the GPU as
25
+ * `w = −offset`.
26
+ *
20
27
  * @author Alex Goldring
21
28
  * @copyright Company Named Limited (c) 2026
22
29
  */
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;;;;;;;;GAaG;AACH,+CAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAElC,MAAM,GACJ,IAAI,CAgBhB"}
1
+ {"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;;;;;;;;GAaG;AACH,+CAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAElC,MAAM,GACJ,IAAI,CAgBhB"}
@@ -17,6 +17,13 @@
17
17
  * scaled field rather than a distance field, and every consumer of a signed
18
18
  * *distance* would then be wrong by that scale rather than merely imprecise.
19
19
  *
20
+ * ## On the GPU the sign of the offset flips
21
+ *
22
+ * There is no plane chunk of this form. WGSL's plane is `vec4(n, w)` with
23
+ * `d = n·p + w` (`point_distance_above_plane`, the engine-wide convention, and
24
+ * `v3_distance_above_plane` in JS), so this half-space is packed for the GPU as
25
+ * `w = −offset`.
26
+ *
20
27
  * @author Alex Goldring
21
28
  * @copyright Company Named Limited (c) 2026
22
29
  */
@@ -1,4 +1,7 @@
1
1
  /**
2
+ * The probes go down in `result`, not in a module scratch: the shape may hold a wrapper whose distance
3
+ * samples a gradient of its own, which rewrote a shared probe while a union above it still had children
4
+ * to ask about it. `point` may be `result` itself, so it is read first.
2
5
  *
3
6
  * @param {number[]} result
4
7
  * @param {AbstractShape3D} shape
@@ -1 +1 @@
1
- {"version":3,"file":"compute_signed_distance_gradient_by_sampling.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,qEALW,MAAM,EAAE,iCAER,MAAM,EAAE,GACN,MAAM,CA0ClB"}
1
+ {"version":3,"file":"compute_signed_distance_gradient_by_sampling.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,qEALW,MAAM,EAAE,iCAER,MAAM,EAAE,GACN,MAAM,CA8ClB"}
@@ -1,7 +1,9 @@
1
1
  const SAMPLE_STEP = 1e-5;
2
- const scratch_v = [0, 0, 0];
3
2
 
4
3
  /**
4
+ * The probes go down in `result`, not in a module scratch: the shape may hold a wrapper whose distance
5
+ * samples a gradient of its own, which rewrote a shared probe while a union above it still had children
6
+ * to ask about it. `point` may be `result` itself, so it is read first.
5
7
  *
6
8
  * @param {number[]} result
7
9
  * @param {AbstractShape3D} shape
@@ -9,25 +11,29 @@ const scratch_v = [0, 0, 0];
9
11
  * @returns {number}
10
12
  */
11
13
  export function compute_signed_distance_gradient_by_sampling(result, shape, point) {
14
+ const px = point[0];
15
+ const py = point[1];
16
+ const pz = point[2];
17
+
12
18
  const v0 = shape.signed_distance_at_point(point);
13
19
 
14
- scratch_v[0] = point[0] + SAMPLE_STEP;
15
- scratch_v[1] = point[1];
16
- scratch_v[2] = point[2];
20
+ result[0] = px + SAMPLE_STEP;
21
+ result[1] = py;
22
+ result[2] = pz;
17
23
 
18
- const vx = shape.signed_distance_at_point(scratch_v);
24
+ const vx = shape.signed_distance_at_point(result);
19
25
 
20
- scratch_v[0] = point[0];
21
- scratch_v[1] = point[1] + SAMPLE_STEP;
22
- scratch_v[2] = point[2];
26
+ result[0] = px;
27
+ result[1] = py + SAMPLE_STEP;
28
+ result[2] = pz;
23
29
 
24
- const vy = shape.signed_distance_at_point(scratch_v);
30
+ const vy = shape.signed_distance_at_point(result);
25
31
 
26
- scratch_v[0] = point[0];
27
- scratch_v[1] = point[1];
28
- scratch_v[2] = point[2] + SAMPLE_STEP;
32
+ result[0] = px;
33
+ result[1] = py;
34
+ result[2] = pz + SAMPLE_STEP;
29
35
 
30
- const vz = shape.signed_distance_at_point(scratch_v);
36
+ const vz = shape.signed_distance_at_point(result);
31
37
 
32
38
  // finite-difference partial derivatives
33
39
  const gx = (vx - v0) / SAMPLE_STEP;
@@ -0,0 +1,141 @@
1
+ /**
2
+ * The windows of a clipmap: per level, a box of `size` cells of that level placed around an anchor,
3
+ * moving in whole steps as the anchor moves, over storage that wraps.
4
+ *
5
+ * **Corners.** A level's window is the integer box `[corner, corner + size)` on each axis, in that
6
+ * level's cells. What a cell of a level is in the world, and how the levels nest, is the caller's;
7
+ * the levels here are independent.
8
+ *
9
+ * **Placement** ({@link place}) applies {@link quantize_hysteretic} to the corner on each axis: a
10
+ * window holds while its anchor is within `0.5·step + hysteresis` cells of the window's centre, and
11
+ * past that moves to the corner, a multiple of `step`, that centres it best. The first placement of a
12
+ * level takes that corner outright. A caller that nests its levels holds each to its bounds after
13
+ * that with {@link clamp_corner}.
14
+ *
15
+ * **Storage wraps.** A cell sits in storage cell `cell mod size` on every axis, wherever the window
16
+ * is ({@link storage_cell}), so a window that moves keeps every cell still inside it where it was,
17
+ * and the slots it vacates are exactly the slots the cells it exposes take
18
+ * ({@link window_scroll_regions}). {@link decode} goes back from a storage cell to the cell of the
19
+ * window that sits in it.
20
+ *
21
+ * 2 or 3 dimensions. A 2-D set has a z size of 1 and never reads a z argument.
22
+ */
23
+ export class ClipmapWindowSet {
24
+ /**
25
+ * @param {Object} options
26
+ * @param {number} options.level_count
27
+ * @param {number} options.dimensions 2 or 3
28
+ * @param {ArrayLike<number>} options.size `dimensions` sides, cells
29
+ * @param {number} options.step a positive integer, cells
30
+ * @param {number} options.hysteresis cells, not negative
31
+ */
32
+ constructor({ level_count, dimensions, size, step, hysteresis }: {
33
+ level_count: number;
34
+ dimensions: number;
35
+ size: ArrayLike<number>;
36
+ step: number;
37
+ hysteresis: number;
38
+ });
39
+ /**
40
+ * @type {number}
41
+ * @readonly
42
+ */
43
+ readonly level_count: number;
44
+ /**
45
+ * 2 or 3.
46
+ * @type {number}
47
+ * @readonly
48
+ */
49
+ readonly dimensions: number;
50
+ /**
51
+ * A window's side on each axis, in cells: x, y, z. A 2-D set's z is 1.
52
+ * @type {Int32Array}
53
+ * @readonly
54
+ */
55
+ readonly size: Int32Array;
56
+ /**
57
+ * Corners move in multiples of this many cells.
58
+ * @type {number}
59
+ * @readonly
60
+ */
61
+ readonly step: number;
62
+ /**
63
+ * Cells past half a step the anchor goes from the window's centre before the window moves.
64
+ * @type {number}
65
+ * @readonly
66
+ */
67
+ readonly hysteresis: number;
68
+ /**
69
+ * Bumped every time a window moves, its first placement included.
70
+ * @returns {number}
71
+ */
72
+ get version(): number;
73
+ /**
74
+ * Storage cells of one level: the product of the sides.
75
+ * @returns {number}
76
+ */
77
+ get cells_per_level(): number;
78
+ /**
79
+ * @param {number} level
80
+ * @returns {boolean} whether {@link place} has placed the level's window
81
+ */
82
+ placed(level: number): boolean;
83
+ /**
84
+ * @param {number} level
85
+ * @param {number} axis 0, 1 or 2
86
+ * @returns {number} the smallest cell the level's window holds on the axis
87
+ */
88
+ corner(level: number, axis: number): number;
89
+ /**
90
+ * Move a level's window toward an anchor, by the hysteretic rule.
91
+ *
92
+ * @param {number} level
93
+ * @param {number} x the anchor, in the level's cells: where the window's centre should be
94
+ * @param {number} y
95
+ * @param {number} [z] not read by a 2-D set
96
+ * @returns {boolean} whether the window moved; true on its first placement
97
+ */
98
+ place(level: number, x: number, y: number, z?: number): boolean;
99
+ /**
100
+ * Hold a placed level's window to a range of corners on one axis, after {@link place}'s own rule:
101
+ * the bound a caller nests its levels by. A corner outside `[min, max]` moves to the nearer end;
102
+ * one inside stays. Both ends are multiples of {@link step}, so the corner stays one.
103
+ *
104
+ * @param {number} level
105
+ * @param {number} axis 0, 1 or 2
106
+ * @param {number} min the smallest corner the window may have, cells
107
+ * @param {number} max the largest, not below `min`
108
+ * @returns {boolean} whether the window moved
109
+ */
110
+ clamp_corner(level: number, axis: number, min: number, max: number): boolean;
111
+ /**
112
+ * @param {number} level
113
+ * @param {number} x a cell of the level
114
+ * @param {number} y
115
+ * @param {number} [z] not read by a 2-D set
116
+ * @returns {boolean} whether the level's window is placed and holds the cell
117
+ */
118
+ contains(level: number, x: number, y: number, z?: number): boolean;
119
+ /**
120
+ * The storage cell a cell of a level sits in, as a row from the first level's first: level-major,
121
+ * then z, y, x. The cell need not be in the window; this is the slot it takes when it is.
122
+ *
123
+ * @param {number} level
124
+ * @param {number} x
125
+ * @param {number} y
126
+ * @param {number} [z] not read by a 2-D set
127
+ * @returns {number}
128
+ */
129
+ storage_cell(level: number, x: number, y: number, z?: number): number;
130
+ /**
131
+ * The cell of a level's window that sits in a storage coordinate: `corner + mod(storage − corner, size)`.
132
+ *
133
+ * @param {number} level
134
+ * @param {number} axis 0, 1 or 2
135
+ * @param {number} storage the storage coordinate on the axis, in `[0, size)`
136
+ * @returns {number}
137
+ */
138
+ decode(level: number, axis: number, storage: number): number;
139
+ #private;
140
+ }
141
+ //# sourceMappingURL=ClipmapWindowSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ClipmapWindowSet.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/ClipmapWindowSet.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAkDI;;;;;;;OAOG;IACH;QAN2B,WAAW,EAA3B,MAAM;QACU,UAAU,EAA1B,MAAM;QACqB,IAAI,EAA/B,UAAU,MAAM,CAAC;QACD,IAAI,EAApB,MAAM;QACU,UAAU,EAA1B,MAAM;OAyBhB;IA/ED;;;OAGG;IACH,sBAHU,MAAM,CAGJ;IAEZ;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAEX;;;;OAIG;IACH,eAHU,UAAU,CAGf;IAEL;;;;OAIG;IACH,eAHU,MAAM,CAGX;IAEL;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAiDX;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,aANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;OAUG;IACH,oBANW,MAAM,QACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CA0BnB;IAyBD;;;;;;OAMG;IACH,gBANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;;OAOG;IACH,cALW,MAAM,QACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;;CACJ"}
@@ -0,0 +1,301 @@
1
+ import { assert } from "../../assert.js";
2
+ import { euclidean_modulo } from "../../math/euclidean_modulo.js";
3
+ import { quantize_hysteretic } from "./quantize_hysteretic.js";
4
+
5
+ /**
6
+ * The windows of a clipmap: per level, a box of `size` cells of that level placed around an anchor,
7
+ * moving in whole steps as the anchor moves, over storage that wraps.
8
+ *
9
+ * **Corners.** A level's window is the integer box `[corner, corner + size)` on each axis, in that
10
+ * level's cells. What a cell of a level is in the world, and how the levels nest, is the caller's;
11
+ * the levels here are independent.
12
+ *
13
+ * **Placement** ({@link place}) applies {@link quantize_hysteretic} to the corner on each axis: a
14
+ * window holds while its anchor is within `0.5·step + hysteresis` cells of the window's centre, and
15
+ * past that moves to the corner, a multiple of `step`, that centres it best. The first placement of a
16
+ * level takes that corner outright. A caller that nests its levels holds each to its bounds after
17
+ * that with {@link clamp_corner}.
18
+ *
19
+ * **Storage wraps.** A cell sits in storage cell `cell mod size` on every axis, wherever the window
20
+ * is ({@link storage_cell}), so a window that moves keeps every cell still inside it where it was,
21
+ * and the slots it vacates are exactly the slots the cells it exposes take
22
+ * ({@link window_scroll_regions}). {@link decode} goes back from a storage cell to the cell of the
23
+ * window that sits in it.
24
+ *
25
+ * 2 or 3 dimensions. A 2-D set has a z size of 1 and never reads a z argument.
26
+ */
27
+ export class ClipmapWindowSet {
28
+
29
+ /**
30
+ * @type {number}
31
+ * @readonly
32
+ */
33
+ level_count;
34
+
35
+ /**
36
+ * 2 or 3.
37
+ * @type {number}
38
+ * @readonly
39
+ */
40
+ dimensions;
41
+
42
+ /**
43
+ * A window's side on each axis, in cells: x, y, z. A 2-D set's z is 1.
44
+ * @type {Int32Array}
45
+ * @readonly
46
+ */
47
+ size;
48
+
49
+ /**
50
+ * Corners move in multiples of this many cells.
51
+ * @type {number}
52
+ * @readonly
53
+ */
54
+ step;
55
+
56
+ /**
57
+ * Cells past half a step the anchor goes from the window's centre before the window moves.
58
+ * @type {number}
59
+ * @readonly
60
+ */
61
+ hysteresis;
62
+
63
+ /**
64
+ * Per level, the window's corner: x, y, z.
65
+ * @type {Int32Array}
66
+ */
67
+ #corner;
68
+
69
+ /**
70
+ * Per level, 1 once {@link place} has placed it.
71
+ * @type {Uint8Array}
72
+ */
73
+ #placed;
74
+
75
+ #version = 0;
76
+
77
+ /**
78
+ * @param {Object} options
79
+ * @param {number} options.level_count
80
+ * @param {number} options.dimensions 2 or 3
81
+ * @param {ArrayLike<number>} options.size `dimensions` sides, cells
82
+ * @param {number} options.step a positive integer, cells
83
+ * @param {number} options.hysteresis cells, not negative
84
+ */
85
+ constructor({ level_count, dimensions, size, step, hysteresis }) {
86
+ assert.isPositiveInteger(level_count, 'level_count');
87
+ assert.ok(dimensions === 2 || dimensions === 3, 'dimensions must be 2 or 3');
88
+ assert.equal(size.length, dimensions, 'size.length');
89
+ assert.isPositiveInteger(step, 'step');
90
+ assert.isNumber(hysteresis, 'hysteresis');
91
+ assert.greaterThanOrEqual(hysteresis, 0, 'hysteresis');
92
+
93
+ this.level_count = level_count;
94
+ this.dimensions = dimensions;
95
+ this.size = new Int32Array([1, 1, 1]);
96
+
97
+ for (let axis = 0; axis < dimensions; axis++) {
98
+ assert.isPositiveInteger(size[axis], `size[${axis}]`);
99
+
100
+ this.size[axis] = size[axis];
101
+ }
102
+
103
+ this.step = step;
104
+ this.hysteresis = hysteresis;
105
+
106
+ this.#corner = new Int32Array(level_count * 3);
107
+ this.#placed = new Uint8Array(level_count);
108
+ }
109
+
110
+ /**
111
+ * Bumped every time a window moves, its first placement included.
112
+ * @returns {number}
113
+ */
114
+ get version() {
115
+ return this.#version;
116
+ }
117
+
118
+ /**
119
+ * Storage cells of one level: the product of the sides.
120
+ * @returns {number}
121
+ */
122
+ get cells_per_level() {
123
+ const size = this.size;
124
+
125
+ return size[0] * size[1] * size[2];
126
+ }
127
+
128
+ /**
129
+ * @param {number} level
130
+ * @returns {boolean} whether {@link place} has placed the level's window
131
+ */
132
+ placed(level) {
133
+ return this.#placed[level] !== 0;
134
+ }
135
+
136
+ /**
137
+ * @param {number} level
138
+ * @param {number} axis 0, 1 or 2
139
+ * @returns {number} the smallest cell the level's window holds on the axis
140
+ */
141
+ corner(level, axis) {
142
+ return this.#corner[level * 3 + axis];
143
+ }
144
+
145
+ /**
146
+ * Move a level's window toward an anchor, by the hysteretic rule.
147
+ *
148
+ * @param {number} level
149
+ * @param {number} x the anchor, in the level's cells: where the window's centre should be
150
+ * @param {number} y
151
+ * @param {number} [z] not read by a 2-D set
152
+ * @returns {boolean} whether the window moved; true on its first placement
153
+ */
154
+ place(level, x, y, z) {
155
+ assert.isNonNegativeInteger(level, 'level');
156
+ assert.lessThan(level, this.level_count, 'level');
157
+
158
+ const placed = this.#placed[level] !== 0;
159
+ const base = level * 3;
160
+
161
+ const moved_x = this.#place_axis(base, 0, x, placed);
162
+ const moved_y = this.#place_axis(base, 1, y, placed);
163
+ const moved_z = this.dimensions === 3 && this.#place_axis(base, 2, z, placed);
164
+
165
+ this.#placed[level] = 1;
166
+
167
+ if (placed && !moved_x && !moved_y && !moved_z) {
168
+ return false;
169
+ }
170
+
171
+ this.#version++;
172
+
173
+ return true;
174
+ }
175
+
176
+ /**
177
+ * Hold a placed level's window to a range of corners on one axis, after {@link place}'s own rule:
178
+ * the bound a caller nests its levels by. A corner outside `[min, max]` moves to the nearer end;
179
+ * one inside stays. Both ends are multiples of {@link step}, so the corner stays one.
180
+ *
181
+ * @param {number} level
182
+ * @param {number} axis 0, 1 or 2
183
+ * @param {number} min the smallest corner the window may have, cells
184
+ * @param {number} max the largest, not below `min`
185
+ * @returns {boolean} whether the window moved
186
+ */
187
+ clamp_corner(level, axis, min, max) {
188
+ assert.isNonNegativeInteger(level, 'level');
189
+ assert.lessThan(level, this.level_count, 'level');
190
+ assert.ok(this.#placed[level] !== 0, 'the level is placed');
191
+ assert.isNonNegativeInteger(axis, 'axis');
192
+ assert.lessThan(axis, this.dimensions, 'axis');
193
+ assert.isInteger(min, 'min');
194
+ assert.isInteger(max, 'max');
195
+ assert.lessThanOrEqual(min, max, 'min');
196
+ assert.equal(min % this.step, 0, 'min is a multiple of the step');
197
+ assert.equal(max % this.step, 0, 'max is a multiple of the step');
198
+
199
+ const i = level * 3 + axis;
200
+ const corner = this.#corner[i];
201
+ const next = Math.min(max, Math.max(min, corner));
202
+
203
+ if (next === corner) {
204
+ return false;
205
+ }
206
+
207
+ this.#corner[i] = next;
208
+ this.#version++;
209
+
210
+ return true;
211
+ }
212
+
213
+ /**
214
+ * @param {number} base the level's first corner index
215
+ * @param {number} axis
216
+ * @param {number} anchor
217
+ * @param {boolean} placed
218
+ * @returns {boolean} whether the corner changed
219
+ */
220
+ #place_axis(base, axis, anchor, placed) {
221
+ const step = this.step;
222
+ const i = base + axis;
223
+ const corner = this.#corner[i];
224
+
225
+ // the window's centre is half its side past its corner: quantize where the corner would be
226
+ const index = quantize_hysteretic(anchor - this.size[axis] * 0.5, corner / step, step, this.hysteresis, placed);
227
+ const next = index * step;
228
+
229
+ assert.equal(next, next | 0, 'corner leaves the 32-bit range');
230
+
231
+ this.#corner[i] = next;
232
+
233
+ return next !== corner;
234
+ }
235
+
236
+ /**
237
+ * @param {number} level
238
+ * @param {number} x a cell of the level
239
+ * @param {number} y
240
+ * @param {number} [z] not read by a 2-D set
241
+ * @returns {boolean} whether the level's window is placed and holds the cell
242
+ */
243
+ contains(level, x, y, z) {
244
+ if (this.#placed[level] === 0) {
245
+ return false;
246
+ }
247
+
248
+ const corner = this.#corner;
249
+ const size = this.size;
250
+ const base = level * 3;
251
+
252
+ const rx = x - corner[base];
253
+ const ry = y - corner[base + 1];
254
+
255
+ if (rx < 0 || ry < 0 || rx >= size[0] || ry >= size[1]) {
256
+ return false;
257
+ }
258
+
259
+ if (this.dimensions === 2) {
260
+ return true;
261
+ }
262
+
263
+ const rz = z - corner[base + 2];
264
+
265
+ return rz >= 0 && rz < size[2];
266
+ }
267
+
268
+ /**
269
+ * The storage cell a cell of a level sits in, as a row from the first level's first: level-major,
270
+ * then z, y, x. The cell need not be in the window; this is the slot it takes when it is.
271
+ *
272
+ * @param {number} level
273
+ * @param {number} x
274
+ * @param {number} y
275
+ * @param {number} [z] not read by a 2-D set
276
+ * @returns {number}
277
+ */
278
+ storage_cell(level, x, y, z) {
279
+ const size = this.size;
280
+
281
+ const sx = euclidean_modulo(x, size[0]);
282
+ const sy = euclidean_modulo(y, size[1]);
283
+ const sz = this.dimensions === 3 ? euclidean_modulo(z, size[2]) : 0;
284
+
285
+ return ((level * size[2] + sz) * size[1] + sy) * size[0] + sx;
286
+ }
287
+
288
+ /**
289
+ * The cell of a level's window that sits in a storage coordinate: `corner + mod(storage − corner, size)`.
290
+ *
291
+ * @param {number} level
292
+ * @param {number} axis 0, 1 or 2
293
+ * @param {number} storage the storage coordinate on the axis, in `[0, size)`
294
+ * @returns {number}
295
+ */
296
+ decode(level, axis, storage) {
297
+ const corner = this.#corner[level * 3 + axis];
298
+
299
+ return corner + euclidean_modulo(storage - corner, this.size[axis]);
300
+ }
301
+ }