@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
- package/src/engine/physics/fluid/prototype.js +2 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +25 -8
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +9 -6
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +21 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
- package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
- package/src/shade/playground/particle_ecs/effects/flame.json +1994 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +113 -15
- package/src/shade/playground/particle_ecs/effects/soot.json +214 -145
- package/src/shade/playground/particle_ecs/index.html +21 -0
- package/src/shade/playground/particle_ecs/main.js +35 -1
- package/src/shade/playground/path_traced_media/main.js +12 -10
- package/src/shade/playground/render_submitted_frames.d.ts +20 -0
- package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
- package/src/shade/playground/render_submitted_frames.js +29 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -6
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
- package/src/shade/playground/ssr_motion/README.md +24 -22
- package/src/shade/playground/ssr_motion/main.js +150 -149
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +5 -3
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/playground/ssr_variance/main.js +247 -246
- package/src/shade/playground/submit_frame.d.ts +25 -0
- package/src/shade/playground/submit_frame.d.ts.map +1 -0
- package/src/shade/playground/submit_frame.js +36 -0
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +389 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +91 -4
- package/src/shade/playground/water_refraction/README.md +30 -20
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/playground/water_refraction/main.js +19 -3
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +2 -1
- package/src/shade/playground/water_surface/README.md +15 -7
- package/src/shade/playground/water_surface/index.html +2 -1
- package/src/shade/playground/water_surface/main.js +39 -7
- package/src/shade/playground/water_surface/world.d.ts +2 -5
- package/src/shade/playground/water_surface/world.d.ts.map +1 -1
- package/src/shade/playground/water_surface/world.js +9 -8
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +260 -57
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +19 -4
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +10 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +27 -5
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +13 -2
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +69 -87
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +22 -18
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +66 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +80 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +27 -7
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +71 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +76 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +99 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +125 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +5 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +7 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +5 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +7 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +248 -2
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +25 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +189 -23
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +222 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +5 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +20 -19
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +18 -1
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +16 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +33 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +184 -73
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +10 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +19 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
- package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +5 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +7 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +7 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
- package/src/shade/renderer/particles/DESIGN.md +65 -9
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
- package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +5 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +8 -2
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +11 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +98 -87
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +66 -33
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -3
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -6
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +27 -45
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +26 -21
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +26 -47
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +21 -13
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
- package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
- package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
- package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
- package/src/shade/renderer/restir/reservoir/shader.js +7 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +19 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +40 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
- package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
- package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
- package/src/shade/renderer/scene/SceneManager.js +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
- package/src/shade/renderer/shader/ComputeShader.d.ts +33 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +107 -0
- package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +70 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +27 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +149 -1
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
- package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +122 -110
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
- package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +159 -0
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +29 -5
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +84 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +67 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +205 -2
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +76 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +176 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +932 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +229 -0
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +238 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +747 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +33 -6
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +299 -16
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +11 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +14 -4
- package/src/shade/renderer/volumetrics/NOTES.md +97 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +42 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +74 -10
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +136 -10
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +30 -5
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +97 -68
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +336 -0
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +8 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +22 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +56 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +11 -4
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +14 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +43 -10
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +133 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +152 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +28 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +96 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +67 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +73 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +54 -5
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +33 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +27 -30
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -10
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +88 -55
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
|
@@ -14,7 +14,7 @@ import { EMITTER_ATTRIBUTE_ABSENT, make_emitter_flags } from "../data/PARTICLE_E
|
|
|
14
14
|
* @type {string[]}
|
|
15
15
|
*/
|
|
16
16
|
export const EMITTER_RENDER_CHANNELS = Object.freeze([
|
|
17
|
-
"position", "size", "color", "
|
|
17
|
+
"position", "size", "color", "orientation", "frame", "velocity",
|
|
18
18
|
]);
|
|
19
19
|
|
|
20
20
|
/**
|
|
@@ -34,7 +34,7 @@ export const EMITTER_RENDER_CHANNEL_COMPONENTS = Object.freeze({
|
|
|
34
34
|
position: 3,
|
|
35
35
|
size: 1,
|
|
36
36
|
color: 4,
|
|
37
|
-
|
|
37
|
+
orientation: 4,
|
|
38
38
|
frame: 1,
|
|
39
39
|
velocity: 3,
|
|
40
40
|
});
|
|
@@ -207,8 +207,8 @@ export class ParticleEmitter {
|
|
|
207
207
|
render_size = EMITTER_ATTRIBUTE_ABSENT;
|
|
208
208
|
/** @type {number} record word offset of rgba colour */
|
|
209
209
|
render_color = EMITTER_ATTRIBUTE_ABSENT;
|
|
210
|
-
/** @type {number} record word offset of
|
|
211
|
-
|
|
210
|
+
/** @type {number} record word offset of the orientation, a quaternion (x, y, z, w) turning the sprite inside its projection mode's frame */
|
|
211
|
+
render_orientation = EMITTER_ATTRIBUTE_ABSENT;
|
|
212
212
|
/** @type {number} record word offset of flipbook frame index */
|
|
213
213
|
render_frame = EMITTER_ATTRIBUTE_ABSENT;
|
|
214
214
|
/** @type {number} record word offset of velocity, read by the STRETCHED projection */
|
|
@@ -244,7 +244,7 @@ export class ParticleEmitter {
|
|
|
244
244
|
case "position": this.render_position = offset; break;
|
|
245
245
|
case "size": this.render_size = offset; break;
|
|
246
246
|
case "color": this.render_color = offset; break;
|
|
247
|
-
case "
|
|
247
|
+
case "orientation": this.render_orientation = offset; break;
|
|
248
248
|
case "frame": this.render_frame = offset; break;
|
|
249
249
|
case "velocity": this.render_velocity = offset; break;
|
|
250
250
|
default:
|
|
@@ -282,7 +282,7 @@ export class ParticleEmitter {
|
|
|
282
282
|
&& this.render_position === other.render_position
|
|
283
283
|
&& this.render_size === other.render_size
|
|
284
284
|
&& this.render_color === other.render_color
|
|
285
|
-
&& this.
|
|
285
|
+
&& this.render_orientation === other.render_orientation
|
|
286
286
|
&& this.render_frame === other.render_frame
|
|
287
287
|
&& this.render_velocity === other.render_velocity
|
|
288
288
|
&& is_typed_array_equals(this.flipbook, other.flipbook)
|
|
@@ -300,7 +300,7 @@ export class ParticleEmitter {
|
|
|
300
300
|
hash() {
|
|
301
301
|
const bindings = hash_mix3(
|
|
302
302
|
hash_mix3(this.render_position, this.render_size, this.render_color),
|
|
303
|
-
hash_mix3(this.
|
|
303
|
+
hash_mix3(this.render_orientation, this.render_frame, this.render_velocity),
|
|
304
304
|
this.flags
|
|
305
305
|
);
|
|
306
306
|
|
|
@@ -348,7 +348,7 @@ export class ParticleEmitter {
|
|
|
348
348
|
this.render_position = other.render_position;
|
|
349
349
|
this.render_size = other.render_size;
|
|
350
350
|
this.render_color = other.render_color;
|
|
351
|
-
this.
|
|
351
|
+
this.render_orientation = other.render_orientation;
|
|
352
352
|
this.render_frame = other.render_frame;
|
|
353
353
|
this.render_velocity = other.render_velocity;
|
|
354
354
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_particle_billboard_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_particle_billboard_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CA2E6D;0BAjGtD,oCAAoC"}
|
|
@@ -66,8 +66,9 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
|
|
|
66
66
|
if (em.render_size != PARTICLE_ATTRIBUTE_ABSENT) { size = bitcast<f32>(pool[base + em.render_size]); }
|
|
67
67
|
var color = vec4<f32>(1.0);
|
|
68
68
|
if (em.render_color != PARTICLE_ATTRIBUTE_ABSENT) { color = particle_read_vec(base, em.render_color, 4u); }
|
|
69
|
-
|
|
70
|
-
|
|
69
|
+
// the identity when the effect binds none
|
|
70
|
+
var orientation = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
71
|
+
if (em.render_orientation != PARTICLE_ATTRIBUTE_ABSENT) { orientation = particle_read_vec(base, em.render_orientation, 4u); }
|
|
71
72
|
var frame = 0.0;
|
|
72
73
|
if (em.render_frame != PARTICLE_ATTRIBUTE_ABSENT) { frame = bitcast<f32>(pool[base + em.render_frame]); }
|
|
73
74
|
var velocity = vec3<f32>(0.0);
|
|
@@ -79,7 +80,8 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
|
|
|
79
80
|
let cam_position = camera.transform[3].xyz;
|
|
80
81
|
|
|
81
82
|
let projection = particle_emitter_projection(em.flags);
|
|
82
|
-
let
|
|
83
|
+
let basis = particle_basis(orientation, cam_right, cam_up, cam_forward, velocity, projection);
|
|
84
|
+
let offset = particle_billboard_offset(corner, size, basis);
|
|
83
85
|
let world = world_center + offset;
|
|
84
86
|
|
|
85
87
|
var out : ParticleVertexOut;
|
|
@@ -87,7 +89,7 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
|
|
|
87
89
|
out.uv = particle_atlas_uv(corner * 0.5 + vec2<f32>(0.5), em.atlas_region, em.flipbook, frame);
|
|
88
90
|
out.color = color;
|
|
89
91
|
out.world_position = world;
|
|
90
|
-
out.normal = particle_billboard_normal(offset, cam_position - world,
|
|
92
|
+
out.normal = particle_billboard_normal(offset, cam_position - world, basis);
|
|
91
93
|
out.view_depth = -(camera.view_matrix * vec4<f32>(world, 1.0)).z;
|
|
92
94
|
out.flags = em.flags;
|
|
93
95
|
out.blend = particle_emitter_blend(em.flags);
|
|
@@ -2,15 +2,16 @@
|
|
|
2
2
|
* Pure render-math helpers shared by every pass that draws a particle, kept separate so they can be
|
|
3
3
|
* unit-tested in isolation (they take no bindings):
|
|
4
4
|
*
|
|
5
|
-
* - `
|
|
6
|
-
*
|
|
5
|
+
* - `particle_basis` — where a particle's quad lies in the world: the projection mode's frame
|
|
6
|
+
* (camera-facing, velocity-stretched, ground-aligned, axis-locked, world) composed with the
|
|
7
|
+
* particle's own orientation, plus the mode's stretch.
|
|
8
|
+
* - `particle_billboard_offset` — expand a quad corner into a world-space offset on that basis.
|
|
7
9
|
* - `particle_billboard_radius` — the largest offset that function can return, over every corner,
|
|
8
|
-
* every
|
|
10
|
+
* every orientation and every camera. What a bounds pass has to dilate a particle's centre by to
|
|
9
11
|
* hold its quad, and the reason it sits next to the function it bounds rather than with the bounds
|
|
10
12
|
* pass: the two are one statement, and they drift the moment they are written apart.
|
|
11
|
-
* - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the
|
|
12
|
-
*
|
|
13
|
-
* corner.
|
|
13
|
+
* - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the basis's
|
|
14
|
+
* face, turned to the side the camera sees and bent out toward the corner.
|
|
14
15
|
* - `particle_atlas_uv` — map a local quad uv into an atlas sub-rect, honouring a flipbook grid +
|
|
15
16
|
* frame index (mirrors meep's AtlasPatch offset/scale convention).
|
|
16
17
|
* - `particle_soft_fade` — soft-particle alpha fade from scene-vs-particle view depth.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_particle_render_math.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_render_math.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_particle_render_math.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_render_math.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,yCAFU,SAAS,CA6LQ;0BAtND,oCAAoC"}
|
|
@@ -1,19 +1,21 @@
|
|
|
1
1
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_quat_rotate_v3 } from "../../shader/chunk/geometry/quaternion/chunk_v3_apply_quat.js";
|
|
2
3
|
import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/PARTICLE_EMITTER_STRUCT.js";
|
|
3
4
|
|
|
4
5
|
/**
|
|
5
6
|
* Pure render-math helpers shared by every pass that draws a particle, kept separate so they can be
|
|
6
7
|
* unit-tested in isolation (they take no bindings):
|
|
7
8
|
*
|
|
8
|
-
* - `
|
|
9
|
-
*
|
|
9
|
+
* - `particle_basis` — where a particle's quad lies in the world: the projection mode's frame
|
|
10
|
+
* (camera-facing, velocity-stretched, ground-aligned, axis-locked, world) composed with the
|
|
11
|
+
* particle's own orientation, plus the mode's stretch.
|
|
12
|
+
* - `particle_billboard_offset` — expand a quad corner into a world-space offset on that basis.
|
|
10
13
|
* - `particle_billboard_radius` — the largest offset that function can return, over every corner,
|
|
11
|
-
* every
|
|
14
|
+
* every orientation and every camera. What a bounds pass has to dilate a particle's centre by to
|
|
12
15
|
* hold its quad, and the reason it sits next to the function it bounds rather than with the bounds
|
|
13
16
|
* pass: the two are one statement, and they drift the moment they are written apart.
|
|
14
|
-
* - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the
|
|
15
|
-
*
|
|
16
|
-
* corner.
|
|
17
|
+
* - `particle_billboard_normal` — the normal a lit particle is shaded with at a corner: the basis's
|
|
18
|
+
* face, turned to the side the camera sees and bent out toward the corner.
|
|
17
19
|
* - `particle_atlas_uv` — map a local quad uv into an atlas sub-rect, honouring a flipbook grid +
|
|
18
20
|
* frame index (mirrors meep's AtlasPatch offset/scale convention).
|
|
19
21
|
* - `particle_soft_fade` — soft-particle alpha fade from scene-vs-particle view depth.
|
|
@@ -36,65 +38,108 @@ const PARTICLE_BLEND_ALPHA : u32 = ${EMITTER_BLEND.ALPHA}u;
|
|
|
36
38
|
const PARTICLE_BLEND_ADDITIVE : u32 = ${EMITTER_BLEND.ADDITIVE}u;
|
|
37
39
|
const PARTICLE_BLEND_PREMULTIPLIED : u32 = ${EMITTER_BLEND.PREMULTIPLIED}u;
|
|
38
40
|
|
|
39
|
-
//
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
41
|
+
// Where a particle's quad lies in the world: the directions its own +X, +Y and +Z point once the
|
|
42
|
+
// projection mode's frame and the particle's orientation are composed, and how far the mode
|
|
43
|
+
// elongates the sprite along its own +Y.
|
|
44
|
+
struct ParticleBasis {
|
|
45
|
+
right : vec3<f32>,
|
|
46
|
+
up : vec3<f32>,
|
|
47
|
+
face : vec3<f32>,
|
|
48
|
+
stretch : f32,
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// A unit quaternion out of whatever a program wrote. A program integrating a spin drifts off unit
|
|
52
|
+
// length, and an unnormalised quaternion turns a vector by its rotation AND scales it by its squared
|
|
53
|
+
// length — the drift would show as size. The zero quaternion stays zero, which quat_rotate_v3 reads
|
|
54
|
+
// as no rotation at all, so an attribute nobody wrote yet is the identity rather than a NaN.
|
|
55
|
+
fn particle_orientation_unit(q : vec4<f32>) -> vec4<f32> {
|
|
56
|
+
return q * inverseSqrt(max(dot(q, q), 1e-30));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
// The basis a projection mode lays a particle's quad on.
|
|
60
|
+
//
|
|
61
|
+
// A mode contributes a frame and nothing else: a proper rotation whose x and y are the screen's
|
|
62
|
+
// right and up for BILLBOARD, and whose z is the side the mode shows — toward the eye for the
|
|
63
|
+
// camera-facing modes, world +Y for HORIZONTAL, world +Z for FACING_WORLD — so the sprite reads the
|
|
64
|
+
// way round BILLBOARD draws it from that side rather than as its mirror image. STRETCHED adds its
|
|
65
|
+
// elongation, which belongs to the sprite and stretches it along its own +Y.
|
|
66
|
+
//
|
|
67
|
+
// The particle's orientation is a rotation inside that frame. FACING_WORLD's frame is the world's,
|
|
68
|
+
// so there it is the particle's rotation in the world; BILLBOARD's is the view's, so there it turns
|
|
69
|
+
// the quad relative to the eye — a rotation about +Z is a roll on the screen. The frame is the one
|
|
70
|
+
// part that depends on a view, which is why it is the renderer's and the rotation is the record's:
|
|
71
|
+
// one record is drawn by every view, and no rotation written into it could face them all.
|
|
72
|
+
fn particle_basis(
|
|
73
|
+
orientation : vec4<f32>,
|
|
44
74
|
cam_right : vec3<f32>,
|
|
45
75
|
cam_up : vec3<f32>,
|
|
46
76
|
cam_forward : vec3<f32>,
|
|
47
77
|
velocity_ws : vec3<f32>,
|
|
48
78
|
projection : u32,
|
|
49
|
-
) ->
|
|
50
|
-
// In-plane roll about the view direction.
|
|
51
|
-
let cr = cos(rotation);
|
|
52
|
-
let sr = sin(rotation);
|
|
53
|
-
let rc = vec2<f32>(corner.x * cr - corner.y * sr, corner.x * sr + corner.y * cr);
|
|
54
|
-
|
|
79
|
+
) -> ParticleBasis {
|
|
55
80
|
var right = cam_right;
|
|
56
81
|
var up = cam_up;
|
|
82
|
+
var stretch = 1.0;
|
|
57
83
|
|
|
58
84
|
if (projection == PARTICLE_PROJ_HORIZONTAL) {
|
|
85
|
+
// faces world +Y: seen from above with -Z at the top of the screen, it reads as on the page
|
|
59
86
|
right = vec3<f32>(1.0, 0.0, 0.0);
|
|
60
|
-
up = vec3<f32>(0.0, 0.0, 1.0);
|
|
87
|
+
up = vec3<f32>(0.0, 0.0, -1.0);
|
|
61
88
|
} else if (projection == PARTICLE_PROJ_VERTICAL) {
|
|
62
89
|
up = vec3<f32>(0.0, 1.0, 0.0);
|
|
63
|
-
let r = cross(
|
|
90
|
+
let r = cross(cam_forward, up);
|
|
64
91
|
let rl = length(r);
|
|
65
92
|
right = select(vec3<f32>(1.0, 0.0, 0.0), r / rl, rl > 1e-5);
|
|
66
93
|
} else if (projection == PARTICLE_PROJ_STRETCHED) {
|
|
67
|
-
// Align the
|
|
68
|
-
//
|
|
94
|
+
// Align the sprite's +Y with the screen-projected velocity and elongate it by the projected
|
|
95
|
+
// speed (a particle moving 2 units/s draws 3x as long as it is wide).
|
|
69
96
|
let v_screen = vec2<f32>(dot(velocity_ws, cam_right), dot(velocity_ws, cam_up));
|
|
70
97
|
let vl = length(v_screen);
|
|
71
98
|
let dir = select(vec2<f32>(0.0, 1.0), v_screen / vl, vl > 1e-5);
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
99
|
+
// the direction turned clockwise on the screen, so (right, up) is the camera's at rest
|
|
100
|
+
right = cam_right * dir.y - cam_up * dir.x;
|
|
101
|
+
up = cam_right * dir.x + cam_up * dir.y;
|
|
102
|
+
stretch = 1.0 + vl;
|
|
75
103
|
} else if (projection == PARTICLE_PROJ_FACING_WORLD) {
|
|
76
|
-
// Fixed world-space orientation: the quad lies in the world XY plane (faces +/-Z) and the
|
|
77
|
-
// rotation attribute rolls it in that plane — independent of the camera.
|
|
78
104
|
right = vec3<f32>(1.0, 0.0, 0.0);
|
|
79
105
|
up = vec3<f32>(0.0, 1.0, 0.0);
|
|
80
106
|
}
|
|
81
107
|
|
|
82
|
-
|
|
108
|
+
let face = cross(right, up);
|
|
109
|
+
|
|
110
|
+
// the orientation, as where it sends the sprite's own three axes
|
|
111
|
+
let q = particle_orientation_unit(orientation);
|
|
112
|
+
let ox = quat_rotate_v3(q, vec3<f32>(1.0, 0.0, 0.0));
|
|
113
|
+
let oy = quat_rotate_v3(q, vec3<f32>(0.0, 1.0, 0.0));
|
|
114
|
+
let oz = quat_rotate_v3(q, vec3<f32>(0.0, 0.0, 1.0));
|
|
115
|
+
|
|
116
|
+
var basis : ParticleBasis;
|
|
117
|
+
basis.right = right * ox.x + up * ox.y + face * ox.z;
|
|
118
|
+
basis.up = right * oy.x + up * oy.y + face * oy.z;
|
|
119
|
+
basis.face = right * oz.x + up * oz.y + face * oz.z;
|
|
120
|
+
basis.stretch = stretch;
|
|
121
|
+
return basis;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
// Expand a quad corner (components in {-1,+1}) into a world-space offset from the particle centre.
|
|
125
|
+
fn particle_billboard_offset(corner : vec2<f32>, size : f32, basis : ParticleBasis) -> vec3<f32> {
|
|
126
|
+
return (basis.right * corner.x + basis.up * (corner.y * basis.stretch)) * size;
|
|
83
127
|
}
|
|
84
128
|
|
|
85
129
|
// The radius of the sphere holding every offset particle_billboard_offset can return for a particle
|
|
86
|
-
// of this size, velocity and projection — over all four corners, every
|
|
130
|
+
// of this size, velocity and projection — over all four corners, every orientation, and any camera.
|
|
87
131
|
//
|
|
88
|
-
// A corner is (±1, ±1), so
|
|
89
|
-
//
|
|
90
|
-
//
|
|
91
|
-
//
|
|
92
|
-
//
|
|
132
|
+
// A corner is (±1, ±1), so |corner| = sqrt(2). Every mode lays it on its basis, which is a rotation —
|
|
133
|
+
// the mode's frame composed with the particle's orientation, both rotations — and scales it by
|
|
134
|
+
// \`size\`, which makes |offset| = sqrt(2) * size exactly: camera-facing, ground-aligned, axis-locked
|
|
135
|
+
// and world-facing alike, whatever way the particle is turned, because a rotation moves a corner
|
|
136
|
+
// around a sphere and never off it. The orientation is therefore not an argument here, and the
|
|
137
|
+
// bounds pass never reads it.
|
|
93
138
|
//
|
|
94
|
-
// STRETCHED is the one that reaches further: it elongates the
|
|
95
|
-
//
|
|
96
|
-
// velocity onto two orthonormal axes and so is at most |v|,
|
|
97
|
-
// speed the camera-independent bound this needs to be.
|
|
139
|
+
// STRETCHED is the one that reaches further: it elongates the sprite along its own +Y by
|
|
140
|
+
// (1 + |v_screen|) before the rotation, which moves no corner further than that factor.
|
|
141
|
+
// |v_screen| is a projection of the world velocity onto two orthonormal axes and so is at most |v|,
|
|
142
|
+
// which is what makes the world-space speed the camera-independent bound this needs to be.
|
|
98
143
|
//
|
|
99
144
|
// Camera-independent is the requirement, not a nicety: the box this feeds is measured over one
|
|
100
145
|
// frame and read on the next, by which time the camera has moved.
|
|
@@ -115,26 +160,14 @@ const PARTICLE_NORMAL_CURVATURE : f32 = 1.0;
|
|
|
115
160
|
|
|
116
161
|
// The shading normal at a corner that particle_billboard_offset put at offset from the centre.
|
|
117
162
|
//
|
|
118
|
-
//
|
|
119
|
-
//
|
|
120
|
-
//
|
|
121
|
-
//
|
|
122
|
-
//
|
|
123
|
-
//
|
|
124
|
-
fn particle_billboard_normal(offset : vec3<f32>, to_camera : vec3<f32>,
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
if (projection == PARTICLE_PROJ_HORIZONTAL) {
|
|
128
|
-
face = vec3<f32>(0.0, 1.0, 0.0);
|
|
129
|
-
} else if (projection == PARTICLE_PROJ_VERTICAL) {
|
|
130
|
-
let horizontal = vec3<f32>(cam_forward.x, 0.0, cam_forward.z);
|
|
131
|
-
let hl = length(horizontal);
|
|
132
|
-
face = select(vec3<f32>(0.0, 0.0, 1.0), horizontal / hl, hl > 1e-5);
|
|
133
|
-
} else if (projection == PARTICLE_PROJ_FACING_WORLD) {
|
|
134
|
-
face = vec3<f32>(0.0, 0.0, 1.0);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
face = select(face, -face, dot(face, to_camera) < 0.0);
|
|
163
|
+
// The face is the basis's own: the same frame and orientation that laid the quad down, so the two
|
|
164
|
+
// cannot disagree about which way a mode faces. A stretch scales the sprite along a direction in
|
|
165
|
+
// its own plane, which leaves the plane — and so the face — where it was. A quad has two sides and
|
|
166
|
+
// is drawn from both, so the face is turned toward to_camera, the vector from the corner to the eye,
|
|
167
|
+
// not the camera's axis: a camera tilted up at a quad lying on the ground below it still sees its
|
|
168
|
+
// top.
|
|
169
|
+
fn particle_billboard_normal(offset : vec3<f32>, to_camera : vec3<f32>, basis : ParticleBasis) -> vec3<f32> {
|
|
170
|
+
let face = select(basis.face, -basis.face, dot(basis.face, to_camera) < 0.0);
|
|
138
171
|
|
|
139
172
|
// a zero-size particle has no corner to lean toward
|
|
140
173
|
let ol = length(offset);
|
|
@@ -179,4 +212,4 @@ fn particle_premultiply(color : vec4<f32>, blend : u32) -> vec4<f32> {
|
|
|
179
212
|
}
|
|
180
213
|
return vec4<f32>(color.rgb * color.a, color.a);
|
|
181
214
|
}
|
|
182
|
-
|
|
215
|
+
`, [chunk_quat_rotate_v3]);
|
|
@@ -25,7 +25,7 @@ import { chunk_particle_lighting } from "./chunk_particle_lighting.js";
|
|
|
25
25
|
/**
|
|
26
26
|
* The particles' AVBOIT draw: the billboard quads at internal resolution, depth-tested against the
|
|
27
27
|
* opaque scene, into the four accumulators the transparent meshes draw into
|
|
28
|
-
* (`avboit_draw_fragment_body`). The particle counterpart of `
|
|
28
|
+
* (`avboit_draw_fragment_body`). The particle counterpart of `shader_avboit_draw`.
|
|
29
29
|
*
|
|
30
30
|
* Per fragment: the atlas sample times the particle colour, the soft-depth fade against the scene
|
|
31
31
|
* depth, lighting for an emitter flagged `EMITTER_FLAG.LIGHTING` (`chunk_particle_lighting`: the
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH,kDAA8E;AAE9E;;;;;;;;GAQG;AACH,4BAFU,YAAY,CAOK;AA4D3B,iDAIG;6BAnH0B,mCAAmC;8BAIlC,+BAA+B"}
|
|
@@ -9,6 +9,8 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
|
9
9
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
10
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
11
11
|
import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
|
|
12
|
+
import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
|
|
13
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
12
14
|
import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
|
|
13
15
|
|
|
14
16
|
/**
|
|
@@ -55,7 +57,7 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
55
57
|
|
|
56
58
|
resources.setImmediate('settings', EMIT_SETTINGS);
|
|
57
59
|
|
|
58
|
-
resources.createGroup()
|
|
60
|
+
wind_field_add_resources(resources.createGroup()
|
|
59
61
|
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
60
62
|
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
61
63
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -63,7 +65,7 @@ resources.createGroup()
|
|
|
63
65
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
64
66
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
65
67
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
66
|
-
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
68
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true));
|
|
67
69
|
|
|
68
70
|
const body = CodeChunk.from(
|
|
69
71
|
/* language=wgsl */
|
|
@@ -106,6 +108,7 @@ fn main(
|
|
|
106
108
|
chunk_grid3d_to_index,
|
|
107
109
|
chunk_particle_emit_step,
|
|
108
110
|
chunk_particle_vm_registers_fast,
|
|
111
|
+
chunk_particle_vm_wind_field,
|
|
109
112
|
]);
|
|
110
113
|
|
|
111
114
|
export const shader_particle_emit = ComputeShader.from({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;GAIG;AACH,iDAFU,MAAM,CAGiD;AAiEjE,sDAIG;8BA/G2B,+BAA+B"}
|
|
@@ -7,6 +7,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
|
|
|
7
7
|
import { PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
|
|
8
8
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
9
9
|
import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
|
|
10
|
+
import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
|
|
11
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
10
12
|
import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
|
|
11
13
|
import { EMIT_SETTINGS, PARTICLE_EMIT_WORKGROUP_SIZE } from "./shader_particle_emit.js";
|
|
12
14
|
|
|
@@ -47,7 +49,7 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
47
49
|
|
|
48
50
|
resources.setImmediate('settings', EMIT_SETTINGS);
|
|
49
51
|
|
|
50
|
-
resources.createGroup()
|
|
52
|
+
wind_field_add_resources(resources.createGroup()
|
|
51
53
|
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
52
54
|
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
53
55
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -56,7 +58,7 @@ resources.createGroup()
|
|
|
56
58
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
57
59
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
58
60
|
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
59
|
-
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
|
|
61
|
+
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true));
|
|
60
62
|
|
|
61
63
|
const body = CodeChunk.from(
|
|
62
64
|
/* language=wgsl */
|
|
@@ -103,6 +105,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
103
105
|
`, [
|
|
104
106
|
chunk_particle_emit_step,
|
|
105
107
|
chunk_particle_vm_registers_wide,
|
|
108
|
+
chunk_particle_vm_wind_field,
|
|
106
109
|
]);
|
|
107
110
|
|
|
108
111
|
export const shader_particle_emit_wide = ComputeShader.from({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AAyDA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAuD/B,qDAIG;iDAvH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
|
|
@@ -8,6 +8,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
|
|
|
8
8
|
import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
|
|
9
9
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
10
10
|
import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
|
|
11
|
+
import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
|
|
12
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
11
13
|
import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
|
|
12
14
|
|
|
13
15
|
/**
|
|
@@ -69,7 +71,7 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
69
71
|
|
|
70
72
|
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
71
73
|
|
|
72
|
-
resources.createGroup()
|
|
74
|
+
wind_field_add_resources(resources.createGroup()
|
|
73
75
|
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
74
76
|
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
75
77
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -77,7 +79,7 @@ resources.createGroup()
|
|
|
77
79
|
.addStorageBuffer("sim_list", WebGPUArray.u32, false)
|
|
78
80
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
79
81
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
80
|
-
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
82
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true));
|
|
81
83
|
|
|
82
84
|
|
|
83
85
|
const body = CodeChunk.from(/* language=wgsl */ `
|
|
@@ -113,6 +115,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
113
115
|
`, [
|
|
114
116
|
chunk_particle_simulate_step,
|
|
115
117
|
chunk_particle_vm_registers_fast,
|
|
118
|
+
chunk_particle_vm_wind_field,
|
|
116
119
|
]);
|
|
117
120
|
|
|
118
121
|
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA8DrE,0DAIG;8BAxH2B,+BAA+B"}
|
|
@@ -7,6 +7,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
|
|
|
7
7
|
import { PARTICLE_SIMULATE_WORKGROUP_SIZE, PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
|
|
8
8
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
9
9
|
import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
|
|
10
|
+
import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
|
|
11
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
10
12
|
import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
|
|
11
13
|
import { SIMULATE_SETTINGS } from "./shader_particle_simulate.js";
|
|
12
14
|
|
|
@@ -59,7 +61,7 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
59
61
|
|
|
60
62
|
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
61
63
|
|
|
62
|
-
resources.createGroup()
|
|
64
|
+
wind_field_add_resources(resources.createGroup()
|
|
63
65
|
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
64
66
|
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
65
67
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -68,7 +70,7 @@ resources.createGroup()
|
|
|
68
70
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
69
71
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
70
72
|
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
71
|
-
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
|
|
73
|
+
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true));
|
|
72
74
|
|
|
73
75
|
|
|
74
76
|
const body = CodeChunk.from(/* language=wgsl */ `
|
|
@@ -110,6 +112,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
110
112
|
`, [
|
|
111
113
|
chunk_particle_simulate_step,
|
|
112
114
|
chunk_particle_vm_registers_wide,
|
|
115
|
+
chunk_particle_vm_wind_field,
|
|
113
116
|
]);
|
|
114
117
|
|
|
115
118
|
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
@@ -49,17 +49,32 @@ export function u32_to_unit_f32(u: number): number;
|
|
|
49
49
|
* @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
|
|
50
50
|
* @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
|
|
51
51
|
* @param {number} [params.rng_state] initial RNG state (u32)
|
|
52
|
+
* @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
|
|
53
|
+
* when left out
|
|
52
54
|
* @returns {{ killed: boolean, rng_state: number }}
|
|
53
55
|
*/
|
|
54
|
-
export function execute_particle_vm({ words, constants, register_count, record, builtins, rng_state, }: {
|
|
56
|
+
export function execute_particle_vm({ words, constants, register_count, record, builtins, rng_state, sample_wind, }: {
|
|
55
57
|
words: Uint32Array;
|
|
56
58
|
constants: Float32Array;
|
|
57
59
|
register_count: number;
|
|
58
60
|
record: Uint32Array;
|
|
59
61
|
builtins?: number[][];
|
|
60
62
|
rng_state?: number;
|
|
63
|
+
sample_wind?: ParticleVMWindSampler | null;
|
|
61
64
|
}): {
|
|
62
65
|
killed: boolean;
|
|
63
66
|
rng_state: number;
|
|
64
67
|
};
|
|
68
|
+
/**
|
|
69
|
+
* How a CPU host answers `SAMPLE_WIND`: the wind at a world position, metres per second, written into
|
|
70
|
+
* `out[0]`, `out[1]` and `out[2]`.
|
|
71
|
+
*
|
|
72
|
+
* The opcode reads a resource the host binds, and on the GPU that is the scene's published wind field
|
|
73
|
+
* (`./chunk_particle_vm_wind_field.js`). A CPU host has no field to read; it answers what it can — a
|
|
74
|
+
* far field it was handed, typically — and a host that answers nothing reads still air. Called once
|
|
75
|
+
* per executed `SAMPLE_WIND`, with `out` a scratch of the executor's own that holds zeros on entry, so
|
|
76
|
+
* a sampler that writes nothing answers zero. It must not allocate: the editor's preview runs it for
|
|
77
|
+
* every live particle every frame.
|
|
78
|
+
*/
|
|
79
|
+
export type ParticleVMWindSampler = (out: Float32Array, x: number, y: number, z: number) => void;
|
|
65
80
|
//# sourceMappingURL=ParticleVMReference.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;
|
|
1
|
+
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAiFD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IAV+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IAC8B,WAAW,GAA/C,qBAAqB,GAAC,IAAI;IAExB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAmWlD;;;;;;;;;;;;0CAlZU,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI"}
|
|
@@ -89,8 +89,8 @@ for (const [op, meta] of VM_ISA) {
|
|
|
89
89
|
const {
|
|
90
90
|
ABS, ACOS, ADD, ASIN, ATAN2, CLAMP, CMP_EQ, CMP_GE, CMP_GT, CMP_LE, CMP_LT, COS, CROSS,
|
|
91
91
|
DISTANCE, DIV, DOT, EXP, FLOOR, FRACT, HALT, KILL, LENGTH, LOAD_ATTR, LOAD_BUILTIN, LOAD_CONST,
|
|
92
|
-
LOG, MAD, MAX, MIN, MIX, MOV, MUL, NEG, NOP, NORMALIZE, POW, RANDOM, RSQRT,
|
|
93
|
-
SMOOTHSTEP, SQRT, STEP, STORE_ATTR, SUB, TAN,
|
|
92
|
+
LOG, MAD, MAX, MIN, MIX, MOV, MUL, NEG, NOP, NORMALIZE, POW, RANDOM, RSQRT, SAMPLE_WIND, SELECT,
|
|
93
|
+
SIN, SMOOTHSTEP, SQRT, STEP, STORE_ATTR, SUB, TAN,
|
|
94
94
|
} = VM_OP;
|
|
95
95
|
const KIND_REG = VM_KIND.REG;
|
|
96
96
|
const KIND_IMM = VM_KIND.IMM;
|
|
@@ -109,6 +109,25 @@ const INSTRUCTION_WORDS = PARTICLE_VM_INSTRUCTION_WORDS;
|
|
|
109
109
|
const MAX_INSTRUCTIONS = PARTICLE_VM_MAX_INSTRUCTIONS;
|
|
110
110
|
const MAX_WIDTH = VM_MAX_WIDTH;
|
|
111
111
|
|
|
112
|
+
/**
|
|
113
|
+
* How a CPU host answers `SAMPLE_WIND`: the wind at a world position, metres per second, written into
|
|
114
|
+
* `out[0]`, `out[1]` and `out[2]`.
|
|
115
|
+
*
|
|
116
|
+
* The opcode reads a resource the host binds, and on the GPU that is the scene's published wind field
|
|
117
|
+
* (`./chunk_particle_vm_wind_field.js`). A CPU host has no field to read; it answers what it can — a
|
|
118
|
+
* far field it was handed, typically — and a host that answers nothing reads still air. Called once
|
|
119
|
+
* per executed `SAMPLE_WIND`, with `out` a scratch of the executor's own that holds zeros on entry, so
|
|
120
|
+
* a sampler that writes nothing answers zero. It must not allocate: the editor's preview runs it for
|
|
121
|
+
* every live particle every frame.
|
|
122
|
+
*
|
|
123
|
+
* @callback ParticleVMWindSampler
|
|
124
|
+
* @param {Float32Array} out where the three lanes go
|
|
125
|
+
* @param {number} x world position
|
|
126
|
+
* @param {number} y
|
|
127
|
+
* @param {number} z
|
|
128
|
+
* @returns {void}
|
|
129
|
+
*/
|
|
130
|
+
|
|
112
131
|
/** Scratch for reading a literal's bits as the `f32` they are. */
|
|
113
132
|
const LITERAL_F32 = new Float32Array(1);
|
|
114
133
|
|
|
@@ -147,6 +166,8 @@ const LITERAL_U32 = new Uint32Array(LITERAL_F32.buffer);
|
|
|
147
166
|
* @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
|
|
148
167
|
* @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
|
|
149
168
|
* @param {number} [params.rng_state] initial RNG state (u32)
|
|
169
|
+
* @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
|
|
170
|
+
* when left out
|
|
150
171
|
* @returns {{ killed: boolean, rng_state: number }}
|
|
151
172
|
*/
|
|
152
173
|
export function execute_particle_vm({
|
|
@@ -156,6 +177,7 @@ export function execute_particle_vm({
|
|
|
156
177
|
record,
|
|
157
178
|
builtins = [],
|
|
158
179
|
rng_state = 0,
|
|
180
|
+
sample_wind = null,
|
|
159
181
|
}) {
|
|
160
182
|
// Register file: one f32 per slot. A value of width w occupies w consecutive slots.
|
|
161
183
|
const reg = new Float32Array(register_count);
|
|
@@ -477,6 +499,17 @@ export function execute_particle_vm({
|
|
|
477
499
|
for (let i = 0; i < w; i++) d[i] = draw_unit();
|
|
478
500
|
break;
|
|
479
501
|
|
|
502
|
+
// A read of what the host binds, at the position the first source names; `CROSS`'s
|
|
503
|
+
// shape, so a fourth lane, if asked for, is zero. The result goes through `d`, an
|
|
504
|
+
// `f32` scratch, so a host answering in f64 is rounded as the register file would.
|
|
505
|
+
case SAMPLE_WIND:
|
|
506
|
+
d[0] = 0;
|
|
507
|
+
d[1] = 0;
|
|
508
|
+
d[2] = 0;
|
|
509
|
+
if (sample_wind !== null) sample_wind(d, a[0], a[1], a[2]);
|
|
510
|
+
d[3] = 0;
|
|
511
|
+
break;
|
|
512
|
+
|
|
480
513
|
default:
|
|
481
514
|
throw new Error(`ParticleVMReference: unhandled opcode ${op} at pc ${pc}`);
|
|
482
515
|
}
|