@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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/**
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* Move a volume's noise along by a frame: the base tap's field by `velocity` metres a second over
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* `dt`, and the warp tap's by the fraction of that its scale and its scroll ratio give it, each
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* phase wrapped back into [0, 1) in f64 — the fold the GPU is spared. The field is carried
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* downwind: the shader looks up `position / scale + offset`, so the offset runs against the
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* velocity, and what was at `p` is at `p + velocity · dt` after.
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* A volume that feels the wind (`noise_wind_factor` not 0) also has its flow clock,
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*
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* The caller owns the clock and the velocity: `ParticipatingMediaSystem` folds the scene's far field
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* and the entity's own motion into one and calls this once a frame; a playground calls it from its
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*
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*/
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export function participating_media_volume_advance_noise(volume: ParticipatingMediaVolume, velocity: number[] | Float64Array, dt: number): boolean;
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export class VolumetricsParticleSpec {
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*
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export class ParticipatingMediaVolume {
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get id(): number;
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/**
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*
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* Noise on the density: a tile of the volumetrics noise atlas, sampled in world space and
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* multiplied in, [0, 1]. This is how far the density goes from uniform toward the tile's
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* value — 0 is a uniform volume and costs nothing, 1 is the tile as it is.
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*
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* See `chunk_participating_media_noise` and `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
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*
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noise_strength: number;
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* World size of one repeat of the tile, in metres, along each axis. The engine's default tile
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*/
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noise_scale: number;
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/**
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* How far the warp tap may displace the base lookup, in tile units. The warp is what makes the
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noise_warp: number;
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* Which tile of the atlas: a slot. 0 is the one the engine bakes at start-up.
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*/
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noise_slot: number;
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* The scroll of the base tap, in tile units, kept in [0, 1).
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*
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* **State, not a setting.** It is advanced by {@link participating_media_volume_advance_noise}
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* from a velocity and a frame's time, and wrapped there, so that a velocity may change without
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* the field jumping and a session may run for days without the number growing. The GPU reads
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*
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*/
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noise_scale: number[];
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noise_amplitude: number[];
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*
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* {@link noise_offset}.
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noise_warp_offset: number[];
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* How much of the scene's wind the noise feels, 1 all of it and 0 none: a setting. The caller of
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* {@link participating_media_volume_advance_noise} folds the far field by it into the scroll; the
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* shaders scale the wind field's departure from the far field by it where they evaluate the
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noise_wind_factor: number;
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*
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* The flow map's clock, `t / PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD`, kept in [0, 1). State, like
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* {@link noise_offset}: advanced by {@link participating_media_volume_advance_noise} while the
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* volume feels the wind, and read by the shader to carry the noise along the wind field's
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* departure from the far field.
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*
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noise_flow_phase: number;
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/**
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* Measured in particles per m3.
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* Default is value for very dense fog.
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{"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"
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{"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"AAsPA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,iEAPW,wBAAwB,YACxB,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,GACJ,OAAO,CAgDnB;AA/SD;IA6EI;;;;OAIG;IACH,+BAHW;QAAC,wBAAwB,EAAE,MAAM,EAAE,CAAC;QAAC,wBAAwB,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAClG,uBAAuB,CAalC;IAED,oDAIC;IAlGD;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX,UAAQ;IAER,iCAIC;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAOjC;IAED;;;;;aA0BC;IAED;;;OAGG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAOnB;CAyBJ;AAED,6EAKI;AAIJ;IAII,iBAEC;IAED;;;;;;;;OAQG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,aAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,cAFU,MAAM,EAAE,CAEO;IAEzB;;;;OAIG;IACH,mBAFU,MAAM,EAAE,CAEY;IAE9B;;;;;;;OAOG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;;OAOG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,gBAAc;IAEd;;;;;;;;;OASG;IACH,qCAEC;IAED,uCAA+E;IAE/E;;;;;;OAMG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;OAWG;IACH,WAFU,WAAW,CAES;;CAEjC;4BAjP2B,8CAA8C"}
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import { isArrayEqualStrict } from "../../../core/collection/array/isArrayEqualStrict.js";
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import { rgb_to_luminance } from "../../../core/color/rgb_to_luminance.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import {
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PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD,
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PARTICIPATING_MEDIA_NOISE_WARP_SCALE,
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PARTICIPATING_MEDIA_NOISE_WARP_SCROLL
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} from "./noise/PARTICIPATING_MEDIA_NOISE.js";
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export class VolumetricsParticleSpec {
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/**
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/**
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* Noise on the density: a tile of the volumetrics noise atlas, sampled in world space and
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* multiplied in, [0, 1]. This is how far the density goes from uniform toward the tile's
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* value — 0 is a uniform volume and costs nothing, 1 is the tile as it is.
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*
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* See `chunk_participating_media_noise` and `VOLUMETRIC_NOISE_PLAN_2026_10_15.md`.
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*
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*/
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noise_strength = 0;
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/**
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* World size of one repeat of the tile, in metres, along each axis. The engine's default tile
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* holds four base features an edge, so the default puts features 8 m apart.
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* @type {number}
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*/
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noise_scale = 32;
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* How far the warp tap may displace the base lookup, in tile units. The warp is what makes the
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noise_warp = 0.1;
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*
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noise_scale = [0, 0, 0];
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noise_amplitude = [1, 1, 1];
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noise_offset = [0, 0, 0];
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*
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* The scroll of the warp tap, in its own tile units, kept in [0, 1). State, like
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* {@link noise_offset}.
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noise_warp_offset = [0, 0, 0];
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/**
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*
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* @
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* How much of the scene's wind the noise feels, 1 all of it and 0 none: a setting. The caller of
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* {@link participating_media_volume_advance_noise} folds the far field by it into the scroll; the
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* noise, and a volume at 0 never samples the wind field.
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*
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noise_wind_factor = 1;
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*
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* The flow map's clock, `t / PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD`, kept in [0, 1). State, like
|
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* {@link noise_offset}: advanced by {@link participating_media_volume_advance_noise} while the
|
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* volume feels the wind, and read by the shader to carry the noise along the wind field's
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* departure from the far field.
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*
|
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|
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*/
|
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-
|
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noise_flow_phase = 0;
|
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199
|
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|
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|
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|
* Measured in particles per m3.
|
|
@@ -193,4 +242,81 @@ export class ParticipatingMediaVolume {
|
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*/
|
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transform = new Transform64();
|
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}
|
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|
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|
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/**
|
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* Move a volume's noise along by a frame: the base tap's field by `velocity` metres a second over
|
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|
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* `dt`, and the warp tap's by the fraction of that its scale and its scroll ratio give it, each
|
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|
+
* phase wrapped back into [0, 1) in f64 — the fold the GPU is spared. The field is carried
|
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|
+
* downwind: the shader looks up `position / scale + offset`, so the offset runs against the
|
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|
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* velocity, and what was at `p` is at `p + velocity · dt` after.
|
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+
*
|
|
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|
+
* A volume that feels the wind (`noise_wind_factor` not 0) also has its flow clock,
|
|
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|
+
* `noise_flow_phase`, moved on by `dt / PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD`, wrapped, whatever the
|
|
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|
+
* velocity: the shader carries the noise along the wind field's departure from the far field with
|
|
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|
+
* it, and the departure is the GPU's to know.
|
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|
+
*
|
|
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|
+
* The caller owns the clock and the velocity: `ParticipatingMediaSystem` folds the scene's far field
|
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|
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* and the entity's own motion into one and calls this once a frame; a playground calls it from its
|
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|
+
* loop. Not called, the field stands still, which is what an accumulating reference wants.
|
|
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|
+
*
|
|
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|
+
* @param {ParticipatingMediaVolume} volume
|
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|
+
* @param {number[]|Float64Array} velocity metres a second, world axes
|
|
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|
+
* @param {number} dt seconds
|
|
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|
+
* @returns {boolean} whether anything moved — a zero `dt` moves nothing, nor does a zero velocity on
|
|
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|
+
* a volume out of the wind, and a caller that tells the renderer about changes need not when
|
|
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|
+
* nothing did
|
|
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|
+
*/
|
|
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|
+
export function participating_media_volume_advance_noise(volume, velocity, dt) {
|
|
271
|
+
assert.isInstanceOf(volume, ParticipatingMediaVolume, 'volume');
|
|
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|
+
assert.defined(velocity, 'velocity');
|
|
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|
+
assert.isNumber(dt, 'dt');
|
|
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|
+
assert.isFinite(dt, 'dt');
|
|
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|
+
|
|
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|
+
const vx = velocity[0];
|
|
277
|
+
const vy = velocity[1];
|
|
278
|
+
const vz = velocity[2];
|
|
279
|
+
|
|
280
|
+
if (dt === 0) {
|
|
281
|
+
return false;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
let moved = false;
|
|
285
|
+
|
|
286
|
+
if (volume.noise_wind_factor !== 0) {
|
|
287
|
+
volume.noise_flow_phase = wrap_unit(volume.noise_flow_phase + dt / PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD);
|
|
288
|
+
moved = true;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (vx === 0 && vy === 0 && vz === 0) {
|
|
292
|
+
return moved;
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
assert.greaterThan(volume.noise_scale, 0, 'noise_scale must be positive to scroll');
|
|
296
|
+
|
|
297
|
+
// metres to tile units
|
|
298
|
+
const step = dt / volume.noise_scale;
|
|
299
|
+
const warp_step = step * PARTICIPATING_MEDIA_NOISE_WARP_SCALE * PARTICIPATING_MEDIA_NOISE_WARP_SCROLL;
|
|
300
|
+
|
|
301
|
+
const offset = volume.noise_offset;
|
|
302
|
+
const warp_offset = volume.noise_warp_offset;
|
|
303
|
+
|
|
304
|
+
// the lookup is `position / scale + offset`, so the field moves along +v as the offset moves along -v
|
|
305
|
+
offset[0] = wrap_unit(offset[0] - vx * step);
|
|
306
|
+
offset[1] = wrap_unit(offset[1] - vy * step);
|
|
307
|
+
offset[2] = wrap_unit(offset[2] - vz * step);
|
|
308
|
+
|
|
309
|
+
warp_offset[0] = wrap_unit(warp_offset[0] - vx * warp_step);
|
|
310
|
+
warp_offset[1] = wrap_unit(warp_offset[1] - vy * warp_step);
|
|
311
|
+
warp_offset[2] = wrap_unit(warp_offset[2] - vz * warp_step);
|
|
312
|
+
|
|
313
|
+
return true;
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
/**
|
|
317
|
+
* @param {number} x
|
|
318
|
+
* @returns {number} x wrapped into [0, 1)
|
|
319
|
+
*/
|
|
320
|
+
function wrap_unit(x) {
|
|
321
|
+
return x - Math.floor(x);
|
|
196
322
|
}
|
|
@@ -4,14 +4,17 @@
|
|
|
4
4
|
/**
|
|
5
5
|
* Every participating medium in a scene, and a counter saying whether the GPU's copy is stale.
|
|
6
6
|
*
|
|
7
|
-
* **
|
|
8
|
-
* entire table whenever
|
|
9
|
-
*
|
|
7
|
+
* **Two versions are the whole synchronisation protocol.** {@link GPUSceneVolumetrics} repacks the
|
|
8
|
+
* entire table whenever {@link version} moves; while only {@link noise_version} moves it writes the
|
|
9
|
+
* noise phases of the rows whose phases changed; when neither moves it does nothing at all. A volume
|
|
10
|
+
* changed without moving a counter renders with the values it was last uploaded with — the CPU
|
|
10
11
|
* object holds the new density, reads back correctly, and only the picture is stale. Anything that
|
|
11
|
-
* writes into a volume in place therefore has to say so; see {@link invalidate}
|
|
12
|
+
* writes into a volume in place therefore has to say so; see {@link invalidate} and
|
|
13
|
+
* {@link invalidate_noise}.
|
|
12
14
|
*
|
|
13
15
|
* **Volumes are packed by array index**, so removing one renumbers the rest. That is free here
|
|
14
|
-
* because the
|
|
16
|
+
* because adding or removing repacks the whole table, and it is the reason no volume carries a slot
|
|
17
|
+
* number.
|
|
15
18
|
*/
|
|
16
19
|
export class SceneVolumetrics {
|
|
17
20
|
/**
|
|
@@ -20,6 +23,18 @@ export class SceneVolumetrics {
|
|
|
20
23
|
*/
|
|
21
24
|
volumes: ParticipatingMediaVolume[];
|
|
22
25
|
version: number;
|
|
26
|
+
/**
|
|
27
|
+
* A second counter, for the one change that happens every frame: a volume's noise phases
|
|
28
|
+
* (`noise_offset`, `noise_warp_offset`) moved and nothing else about any volume did. While only
|
|
29
|
+
* this one moves, {@link GPUSceneVolumetrics} writes each row's phase words where they differ
|
|
30
|
+
* from what it last wrote, and nothing else of the table; see {@link invalidate_noise}.
|
|
31
|
+
*
|
|
32
|
+
* A move of {@link version} covers the phases too: the whole table is repacked from the volumes
|
|
33
|
+
* as they stand.
|
|
34
|
+
*
|
|
35
|
+
* @type {number}
|
|
36
|
+
*/
|
|
37
|
+
noise_version: number;
|
|
23
38
|
/**
|
|
24
39
|
*
|
|
25
40
|
* @param {ParticipatingMediaVolume} volume
|
|
@@ -39,6 +54,16 @@ export class SceneVolumetrics {
|
|
|
39
54
|
* from here, and this is how such a change reaches the GPU.
|
|
40
55
|
*/
|
|
41
56
|
invalidate(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Say that volumes already in the scene had their noise phases advanced in place, and nothing
|
|
59
|
+
* else about them changed.
|
|
60
|
+
*
|
|
61
|
+
* The cheap path: a scrolling field moves its phases every frame, and they are six words of a
|
|
62
|
+
* row, so a frame that only scrolls writes those words per row instead of repacking the table
|
|
63
|
+
* (re-inverting every transform). Anything else written into a volume still owes an
|
|
64
|
+
* {@link invalidate}.
|
|
65
|
+
*/
|
|
66
|
+
invalidate_noise(): void;
|
|
42
67
|
}
|
|
43
68
|
export type ParticipatingMediaVolume = import("./ParticipatingMediaVolume.js").ParticipatingMediaVolume;
|
|
44
69
|
//# sourceMappingURL=SceneVolumetrics.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/SceneVolumetrics.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH
|
|
1
|
+
{"version":3,"file":"SceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/SceneVolumetrics.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IACI;;;OAGG;IACH,SAFU,wBAAwB,EAAE,CAEvB;IAEb,gBAAY;IAEZ;;;;;;;;;;OAUG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,YAFW,wBAAwB,QAQlC;IAED;;;;;OAKG;IACH,eAHW,wBAAwB,GACtB,OAAO,CAenB;IAED;;;;;OAKG;IACH,mBAEC;IAED;;;;;;;;OAQG;IACH,yBAEC;CACJ;uCA/FY,OAAO,+BAA+B,EAAE,wBAAwB"}
|
|
@@ -1,68 +1,97 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./ParticipatingMediaVolume.js").ParticipatingMediaVolume} ParticipatingMediaVolume
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Every participating medium in a scene, and a counter saying whether the GPU's copy is stale.
|
|
7
|
-
*
|
|
8
|
-
* **
|
|
9
|
-
* entire table whenever
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
*
|
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15
|
-
*
|
|
16
|
-
|
|
17
|
-
|
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|
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|
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68
|
-
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("./ParticipatingMediaVolume.js").ParticipatingMediaVolume} ParticipatingMediaVolume
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Every participating medium in a scene, and a counter saying whether the GPU's copy is stale.
|
|
7
|
+
*
|
|
8
|
+
* **Two versions are the whole synchronisation protocol.** {@link GPUSceneVolumetrics} repacks the
|
|
9
|
+
* entire table whenever {@link version} moves; while only {@link noise_version} moves it writes the
|
|
10
|
+
* noise phases of the rows whose phases changed; when neither moves it does nothing at all. A volume
|
|
11
|
+
* changed without moving a counter renders with the values it was last uploaded with — the CPU
|
|
12
|
+
* object holds the new density, reads back correctly, and only the picture is stale. Anything that
|
|
13
|
+
* writes into a volume in place therefore has to say so; see {@link invalidate} and
|
|
14
|
+
* {@link invalidate_noise}.
|
|
15
|
+
*
|
|
16
|
+
* **Volumes are packed by array index**, so removing one renumbers the rest. That is free here
|
|
17
|
+
* because adding or removing repacks the whole table, and it is the reason no volume carries a slot
|
|
18
|
+
* number.
|
|
19
|
+
*/
|
|
20
|
+
export class SceneVolumetrics {
|
|
21
|
+
/**
|
|
22
|
+
*
|
|
23
|
+
* @type {ParticipatingMediaVolume[]}
|
|
24
|
+
*/
|
|
25
|
+
volumes = [];
|
|
26
|
+
|
|
27
|
+
version = 0;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* A second counter, for the one change that happens every frame: a volume's noise phases
|
|
31
|
+
* (`noise_offset`, `noise_warp_offset`) moved and nothing else about any volume did. While only
|
|
32
|
+
* this one moves, {@link GPUSceneVolumetrics} writes each row's phase words where they differ
|
|
33
|
+
* from what it last wrote, and nothing else of the table; see {@link invalidate_noise}.
|
|
34
|
+
*
|
|
35
|
+
* A move of {@link version} covers the phases too: the whole table is repacked from the volumes
|
|
36
|
+
* as they stand.
|
|
37
|
+
*
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
noise_version = 0;
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
*
|
|
44
|
+
* @param {ParticipatingMediaVolume} volume
|
|
45
|
+
*/
|
|
46
|
+
add(volume) {
|
|
47
|
+
|
|
48
|
+
this.volumes.push(volume);
|
|
49
|
+
|
|
50
|
+
this.version++;
|
|
51
|
+
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* Take a volume back out.
|
|
56
|
+
*
|
|
57
|
+
* @param {ParticipatingMediaVolume} volume
|
|
58
|
+
* @returns {boolean} true if it was there to be removed
|
|
59
|
+
*/
|
|
60
|
+
remove(volume) {
|
|
61
|
+
|
|
62
|
+
const index = this.volumes.indexOf(volume);
|
|
63
|
+
|
|
64
|
+
if (index === -1) {
|
|
65
|
+
return false;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
this.volumes.splice(index, 1);
|
|
69
|
+
|
|
70
|
+
this.version++;
|
|
71
|
+
|
|
72
|
+
return true;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Say that a volume already in the scene has been written into.
|
|
77
|
+
*
|
|
78
|
+
* Adding and removing move the version by themselves; changing a volume in place is invisible
|
|
79
|
+
* from here, and this is how such a change reaches the GPU.
|
|
80
|
+
*/
|
|
81
|
+
invalidate() {
|
|
82
|
+
this.version++;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Say that volumes already in the scene had their noise phases advanced in place, and nothing
|
|
87
|
+
* else about them changed.
|
|
88
|
+
*
|
|
89
|
+
* The cheap path: a scrolling field moves its phases every frame, and they are six words of a
|
|
90
|
+
* row, so a frame that only scrolls writes those words per row instead of repacking the table
|
|
91
|
+
* (re-inverting every transform). Anything else written into a volume still owes an
|
|
92
|
+
* {@link invalidate}.
|
|
93
|
+
*/
|
|
94
|
+
invalidate_noise() {
|
|
95
|
+
this.noise_version++;
|
|
96
|
+
}
|
|
97
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The froxel grid's parameters (`VOLUMETRICS_METADATA_STRUCT`).
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const VOLUMETRICS_METADATA_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* The integrated froxel volume.
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const VOLUMETRICS_RESOURCE: ShaderResourceDescriptor;
|
|
11
|
+
/**
|
|
12
|
+
* The participating media's extinction, per froxel.
|
|
13
|
+
* @type {ShaderResourceDescriptor}
|
|
14
|
+
*/
|
|
15
|
+
export const PARTICIPATING_MEDIA_1_RESOURCE: ShaderResourceDescriptor;
|
|
16
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
17
|
+
//# sourceMappingURL=VOLUMETRICS_RESOURCES.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VOLUMETRICS_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,4CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,mCAFU,wBAAwB,CAEkE;AAEpG;;;GAGG;AACH,6CAFU,wBAAwB,CAEoF;yCAnB7E,gDAAgD"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The froxel grid's parameters (`VOLUMETRICS_METADATA_STRUCT`).
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const VOLUMETRICS_METADATA_RESOURCE = ShaderResourceDescriptor.uniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT);
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* The integrated froxel volume.
|
|
12
|
+
* @type {ShaderResourceDescriptor}
|
|
13
|
+
*/
|
|
14
|
+
export const VOLUMETRICS_RESOURCE = ShaderResourceDescriptor.texture("tVolumetrics", "float", "3d");
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* The participating media's extinction, per froxel.
|
|
18
|
+
* @type {ShaderResourceDescriptor}
|
|
19
|
+
*/
|
|
20
|
+
export const PARTICIPATING_MEDIA_1_RESOURCE = ShaderResourceDescriptor.texture("tParticipatingMedia1", "float", "3d");
|