@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import {
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import {
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import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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*
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* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the resolve is built for them, and
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gi_inputs = { brick4: brick4.buffer, tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2 };
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case ShadeIndirectLightingMode.LPV:
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assert.defined(lpv, 'SSR LPV');
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break;
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throw new Error(`Unsupported SSR indirect lighting mode: ${indirect_lighting_mode}`);
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}
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const resolve_shader = ssr_resolve_shader.variant(shader_switches);
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const valid = this.#valid && !this.#reset_history && input_depth_previous >= 0
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&& this.#last_frame === frame_index - 1 && this.#last_view === view_ctx
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&& this.#
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&& this.#last_resolve_shader === resolve_shader;
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const read_index = this.#read_index;
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const write_index = 1 - read_index;
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const generation = ++this.#generation;
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this.#last_view = view_ctx;
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this.#
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this.#last_resolve_shader = resolve_shader;
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this.#reset_history = false;
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this.#valid = true;
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@@ -281,22 +261,39 @@ export class SSR {
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mip_count: SSR_PREFILTER_MIP_COUNT
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});
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const resolve_inputs = {
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tEnvironment: input_environment,
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tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
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settings: { frame_index },
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tTrace: trace,
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tColor: scene_color_filtered,
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tDepth: input_depth,
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tPBR: input_pbr,
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tAlbedoAO: input_albedo,
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tNormal: input_normal,
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camera: camera_current,
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};
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// the running mode's source; the others are the resolve's defaults, which its variant does not read
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if (brick4 !== undefined) {
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resolve_inputs.brick4 = brick4.buffer;
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}
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if (lpv !== undefined) {
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resolve_inputs.lpv_lookup = lpv.buffer_mesh_bvh;
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resolve_inputs.lpv_metadata = lpv.buffer_metadata;
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resolve_inputs.lpv_mesh = lpv.buffer_mesh;
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resolve_inputs.lpv_probes = lpv.buffer_probes;
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resolve_inputs.lpv_atlas_radiance = lpv.atlas.texture_radiance;
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resolve_inputs.lpv_atlas_depth = lpv.atlas.texture_depth;
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}
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291
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const [reflections, reflection_metadata] = graph_image_pass({
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graph,
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shader: resolve_shader,
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output_resolution: resolution,
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input_depth,
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inputs:
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...gi_inputs,
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settings: { frame_index },
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tTrace: trace,
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tColor: scene_color_filtered,
|
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|
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tDepth: input_depth,
|
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|
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tPBR: input_pbr,
|
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296
|
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tAlbedoAO: input_albedo,
|
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297
|
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tNormal: input_normal,
|
|
298
|
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camera: camera_current,
|
|
299
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-
},
|
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inputs: resolve_inputs,
|
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297
|
});
|
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298
|
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const tile_denoising = this.#tile_denoising_enabled
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,
|
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1
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+
{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA6IuH;0BAxJ7F,uCAAuC"}
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@@ -92,6 +92,9 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
|
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92
92
|
// against the current surface in world space, as the history gather does.
|
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93
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let old_depth = textureLoad(tPreviousDepth,h,0).r;
|
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94
94
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if (is_background(old_depth)) { continue; }
|
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95
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+
// These two unprojections are ~14% of SSR Reproject (2026-10-16, RTX 4090: evaluating them twice
|
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96
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+
// cost 1.14-1.17x). The three.js-style alternative, each camera's unprojection set up once per
|
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97
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+
// pixel so a tap is three multiply-adds, made the pass 1.12-1.17x slower, not faster.
|
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95
98
|
let position = project_position_from_depth(texel_coordinate_to_uv(vec2f(p),vec2u(size)),depth,camera_current.view_projection_matrix_inverse);
|
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96
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let old_position = project_position_from_depth(texel_coordinate_to_uv(vec2f(h),vec2u(size)),old_depth,camera_previous.view_projection_matrix_inverse);
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97
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let plane_distance = abs(dot(normal,old_position-position));
|
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@@ -0,0 +1,28 @@
|
|
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1
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+
/**
|
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2
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+
* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
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3
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+
* @type {CodeChunk}
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4
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*/
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5
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export const chunk_ssr_add_hit_irradiance_none: CodeChunk;
|
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6
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+
/**
|
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7
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+
* {@link chunk_ssr_add_hit_irradiance} from the light probe volume: the diffuse light the volume says
|
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8
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* the hit surface receives, reflected by its albedo. Reads the LPV's buffers and atlas, `tAlbedoAO`
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9
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* and `camera`.
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10
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* @type {CodeChunk}
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*/
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export const chunk_ssr_add_hit_irradiance_lpv: CodeChunk;
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/**
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* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
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* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV, nothing under
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* the others.
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*
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* ```wgsl
|
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* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
|
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* hit_normal_ws, hit_coord: vec2u)
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* ```
|
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*
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* @type {CodeChunkChoice}
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+
*/
|
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export const chunk_ssr_add_hit_irradiance: CodeChunkChoice;
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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//# sourceMappingURL=chunk_ssr_add_hit_irradiance.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,gDAFU,SAAS,CAcR;AAEX;;;;;GAKG;AACH,+CAFU,SAAS,CAyBZ;AAKP;;;;;;;;;;;GAWG;AACH,2CAFU,eAAe,CAE2D;0BArE1D,uCAAuC;gCACjC,6CAA6C"}
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@@ -0,0 +1,79 @@
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1
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import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
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2
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import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
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3
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import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
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import { chunk_lpv_sample_irradiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_irradiance.js";
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import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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7
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+
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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import { CAMERA_RESOURCE } from "../../../camera/CAMERA_RESOURCE.js";
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import { GBUFFER_ALBEDO_AO_RESOURCE } from "../../../deferred/GBUFFER_RESOURCES.js";
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+
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/**
|
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* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
|
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* @type {CodeChunk}
|
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+
*/
|
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15
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export const chunk_ssr_add_hit_irradiance_none = CodeChunk.from(
|
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+
//language=WGSL
|
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17
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+
`
|
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18
|
+
fn ssr_add_hit_irradiance(
|
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result: ptr<function, vec3f>,
|
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20
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confidence: f32,
|
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21
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position_ws: vec3f,
|
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22
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+
hit_position_vs: vec3f,
|
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23
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hit_normal_ws: vec3f,
|
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hit_coord: vec2u,
|
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) {
|
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26
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+
}
|
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+
`, []);
|
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28
|
+
|
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29
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+
/**
|
|
30
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+
* {@link chunk_ssr_add_hit_irradiance} from the light probe volume: the diffuse light the volume says
|
|
31
|
+
* the hit surface receives, reflected by its albedo. Reads the LPV's buffers and atlas, `tAlbedoAO`
|
|
32
|
+
* and `camera`.
|
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33
|
+
* @type {CodeChunk}
|
|
34
|
+
*/
|
|
35
|
+
export const chunk_ssr_add_hit_irradiance_lpv = CodeChunk.from(
|
|
36
|
+
//language=WGSL
|
|
37
|
+
`
|
|
38
|
+
fn ssr_add_hit_irradiance(
|
|
39
|
+
result: ptr<function, vec3f>,
|
|
40
|
+
confidence: f32,
|
|
41
|
+
position_ws: vec3f,
|
|
42
|
+
hit_position_vs: vec3f,
|
|
43
|
+
hit_normal_ws: vec3f,
|
|
44
|
+
hit_coord: vec2u,
|
|
45
|
+
) {
|
|
46
|
+
if (confidence > 0.05) {
|
|
47
|
+
let hit_position_ws = v3_matrix4_project(hit_position_vs, camera.view_matrix_inverse);
|
|
48
|
+
let hit_direction_ws = normalize(hit_position_ws - position_ws);
|
|
49
|
+
let hit_irradiance = lpv_sample_irradiance(hit_position_ws, hit_normal_ws, hit_direction_ws);
|
|
50
|
+
let hit_albedo = textureLoad(tAlbedoAO, hit_coord, 0).rgb;
|
|
51
|
+
*result += hit_albedo * hit_irradiance * RECIPROCAL_PI;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
`, [
|
|
55
|
+
chunk_lpv_sample_irradiance,
|
|
56
|
+
chunk_v3_matrix4_project,
|
|
57
|
+
RECIPROCAL_PI_DECLARATION,
|
|
58
|
+
]);
|
|
59
|
+
|
|
60
|
+
chunk_ssr_add_hit_irradiance_lpv.requireResource(CAMERA_RESOURCE);
|
|
61
|
+
chunk_ssr_add_hit_irradiance_lpv.requireResource(GBUFFER_ALBEDO_AO_RESOURCE);
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
|
|
65
|
+
* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV, nothing under
|
|
66
|
+
* the others.
|
|
67
|
+
*
|
|
68
|
+
* ```wgsl
|
|
69
|
+
* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
|
|
70
|
+
* hit_normal_ws, hit_coord: vec2u)
|
|
71
|
+
* ```
|
|
72
|
+
*
|
|
73
|
+
* @type {CodeChunkChoice}
|
|
74
|
+
*/
|
|
75
|
+
export const chunk_ssr_add_hit_irradiance = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
76
|
+
|
|
77
|
+
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_add_hit_irradiance_none);
|
|
78
|
+
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_add_hit_irradiance_none);
|
|
79
|
+
chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_add_hit_irradiance_lpv);
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_ssr_sample_radiance} from the environment map. Reads `tEnvironment`.
|
|
3
|
+
* @type {CodeChunk}
|
|
4
|
+
*/
|
|
5
|
+
export const chunk_ssr_sample_radiance_ibl: CodeChunk;
|
|
6
|
+
/**
|
|
7
|
+
* {@link chunk_ssr_sample_radiance} from Brick4's probes, jittered per pixel and frame. Reads `brick4`,
|
|
8
|
+
* `tSTBN_vec2` and the resolve's `settings.frame_index`.
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_ssr_sample_radiance_brick4: CodeChunk;
|
|
12
|
+
/**
|
|
13
|
+
* {@link chunk_ssr_sample_radiance} from the light probe volume. Reads the LPV's buffers and its atlas.
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_ssr_sample_radiance_lpv: CodeChunk;
|
|
17
|
+
/**
|
|
18
|
+
* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
|
|
19
|
+
* lighting mode ({@link INDIRECT_LIGHTING}):
|
|
20
|
+
*
|
|
21
|
+
* ```wgsl
|
|
22
|
+
* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
|
23
|
+
* ```
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunkChoice}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_ssr_sample_radiance: CodeChunkChoice;
|
|
28
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
29
|
+
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
30
|
+
//# sourceMappingURL=chunk_ssr_sample_radiance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,4CAFU,SAAS,CAUc;AAEjC;;;;GAIG;AACH,+CAFU,SAAS,CAUoB;AAEvC;;;GAGG;AACH,4CAFU,SAAS,CAUiB;AAEpC;;;;;;;;;GASG;AACH,wCAFU,eAAe,CAEwD;0BAxDvD,uCAAuC;gCACjC,6CAA6C"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { chunk_get_ibl_radiance } from "../../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
2
|
+
import { chunk_brick4_sample_specular } from "../../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js";
|
|
3
|
+
import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
|
|
4
|
+
import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
|
|
5
|
+
import { chunk_lpv_sample_radiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_radiance.js";
|
|
6
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* {@link chunk_ssr_sample_radiance} from the environment map. Reads `tEnvironment`.
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_ssr_sample_radiance_ibl = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn ssr_sample_radiance(
|
|
17
|
+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
18
|
+
) -> vec3f {
|
|
19
|
+
return get_ibl_radiance(view_direction_ws, normal_ws, roughness);
|
|
20
|
+
}
|
|
21
|
+
`, [chunk_get_ibl_radiance]);
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* {@link chunk_ssr_sample_radiance} from Brick4's probes, jittered per pixel and frame. Reads `brick4`,
|
|
25
|
+
* `tSTBN_vec2` and the resolve's `settings.frame_index`.
|
|
26
|
+
* @type {CodeChunk}
|
|
27
|
+
*/
|
|
28
|
+
export const chunk_ssr_sample_radiance_brick4 = CodeChunk.from(
|
|
29
|
+
//language=WGSL
|
|
30
|
+
`
|
|
31
|
+
fn ssr_sample_radiance(
|
|
32
|
+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
33
|
+
) -> vec3f {
|
|
34
|
+
return brick4_sample_specular(position_ws, normal_ws, view_direction_ws, roughness, coord, settings.frame_index);
|
|
35
|
+
}
|
|
36
|
+
`, [chunk_brick4_sample_specular]);
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* {@link chunk_ssr_sample_radiance} from the light probe volume. Reads the LPV's buffers and its atlas.
|
|
40
|
+
* @type {CodeChunk}
|
|
41
|
+
*/
|
|
42
|
+
export const chunk_ssr_sample_radiance_lpv = CodeChunk.from(
|
|
43
|
+
//language=WGSL
|
|
44
|
+
`
|
|
45
|
+
fn ssr_sample_radiance(
|
|
46
|
+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
47
|
+
) -> vec3f {
|
|
48
|
+
return lpv_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness);
|
|
49
|
+
}
|
|
50
|
+
`, [chunk_lpv_sample_radiance]);
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
|
|
54
|
+
* lighting mode ({@link INDIRECT_LIGHTING}):
|
|
55
|
+
*
|
|
56
|
+
* ```wgsl
|
|
57
|
+
* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
|
58
|
+
* ```
|
|
59
|
+
*
|
|
60
|
+
* @type {CodeChunkChoice}
|
|
61
|
+
*/
|
|
62
|
+
export const chunk_ssr_sample_radiance = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
63
|
+
|
|
64
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_sample_radiance_ibl);
|
|
65
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_sample_radiance_brick4);
|
|
66
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_sample_radiance_lpv);
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SSR's hit resolve: the traced hits of each pixel and its neighbours, weighed by the BRDF, over what
|
|
3
|
+
* the renderer's indirect lighting says where they found nothing. One shader for every indirect lighting
|
|
4
|
+
* mode, by a shader switch ({@link chunk_ssr_sample_radiance}, {@link chunk_ssr_add_hit_irradiance}),
|
|
5
|
+
* binding every mode's resources by name.
|
|
6
|
+
*
|
|
7
|
+
* @type {ImageShader}
|
|
8
|
+
*/
|
|
9
|
+
export const ssr_resolve_shader: ImageShader;
|
|
10
|
+
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
11
|
+
//# sourceMappingURL=ssr_resolve_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"AA+VA;;;;;;;GAOG;AACH,iCAFU,WAAW,CAgBlB;4BAlWyB,gCAAgC"}
|
|
@@ -6,7 +6,7 @@ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
|
6
6
|
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
7
7
|
import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
|
|
8
8
|
import { chunk_direction_world_to_view } from "../../../shader/chunk/camera/chunk_direction_world_to_view.js";
|
|
9
|
-
import {
|
|
9
|
+
import { chunk_project_view_position_from_depth } from "../../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
|
|
10
10
|
import { chunk_screen_coordinate_to_view } from "../../../shader/chunk/camera/chunk_screen_coordinate_to_view.js";
|
|
11
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_rgb_to_YCoCg } from "../../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
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@@ -24,46 +24,54 @@ import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_backgr
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import { chunk_get_neighbour_weight } from "./chunk_get_neighbour_weight.js";
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import { chunk_get_ray_mip_level } from "./chunk_get_ray_mip_level.js";
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import { chunk_reconstruct_pdf } from "./chunk_reconstruct_pdf.js";
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import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
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import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { BLACK_PIXEL_TEXTURE } from "../../../texture/util/BLACK_PIXEL_TEXTURE.js";
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import { ZERO_UINT_PIXEL_TEXTURE } from "../../../texture/util/ZERO_UINT_PIXEL_TEXTURE.js";
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import { chunk_ssr_add_hit_irradiance } from "./chunk_ssr_add_hit_irradiance.js";
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import { chunk_ssr_sample_radiance } from "./chunk_ssr_sample_radiance.js";
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const RESOLVE_UNIFORMS = WebGPUStruct.from({
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frame_index: u32,
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});
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const resources = new ShaderResourceSetDescriptor();
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// What every indirect lighting mode samples where the trace found nothing, whichever the variant
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// reads (chunk_ssr_sample_radiance, chunk_ssr_add_hit_irradiance): the environment, Brick4's probes and
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// the noise that jitters them, and the light probe volume. The pass binds only the running mode's, and each
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// mode's source has a default for the others: black textures, transient buffers, a volume of no probes.
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resources.createGroup()
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.addTexture("tEnvironment")
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.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
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.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
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.addTexture("lpv_atlas_radiance", "uint", "2d", false, ZERO_UINT_PIXEL_TEXTURE)
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.addTexture("lpv_atlas_depth", "float", "2d", false, BLACK_PIXEL_TEXTURE);
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// the light probe volume
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resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
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resources.setImmediate("settings", RESOLVE_UNIFORMS);
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resources.createGroup()
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.addTexture("tTrace", "uint")
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.addTexture("tDepth")
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.addTexture("tPBR")
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.addTexture("tNormal", "uint")
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.addTexture("tColor", "float")
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.addTexture("tAlbedoAO", "unfilterable-float")
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.addSampler("sLinear", "filtering", SamplerDescriptor.from({
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magFilter: "linear",
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mipmapFilter: "linear",
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addressModeU: "clamp-to-edge",
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addressModeV: "clamp-to-edge",
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}))
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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;
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const body = CodeChunk.from(
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//language=WGSL
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`
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// optimized 7x7 neighbourhood offsets. Optimized for noise diffusion and TAA artifact avoidance
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const NEIGHBOR_OFFSETS = array<vec2<i32>, 48>(
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vec2<i32>(2, -3),
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@@ -177,6 +185,9 @@ fn main(
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// weight the seed like every neighbour tap — both accumulators divide by weight_sum
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var result_luma_moment2 = this_hit_luma * this_hit_luma * this_weight;
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// Every position in here is view space, reconstructed from four entries of the projection's inverse rather
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// than a full multiply. Measured 2026-10-16 (RTX 4090, ssr_reprojection playground, roughness 0.2): the full
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// multiply took 1.03-1.04x this pass's time at 960x600 and 1.03-1.05x at 1280x800, with bit-identical output.
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const NEIGHBOUR_SAMPLE_COUNT = 4;
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let hash_seed = murmur3_vec3u(vec3u(vec2u(coord_i), settings.frame_index));
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@@ -201,7 +212,7 @@ fn main(
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let sample_hit_depth = textureLoad(tDepth, sample_hit.position, 0).r;
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if (is_background(sample_hit_depth)) { continue; }
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let sample_hit_uv = texel_coordinate_to_uv(vec2f(sample_hit.position), render_resolution);
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let sample_hit_position_vs =
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let sample_hit_position_vs = project_view_position_from_depth(
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sample_hit_uv,
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sample_hit_depth,
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camera.projection_matrix_inverse,
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@@ -292,17 +303,10 @@ fn main(
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let this_position_ws = v3_matrix4_project( this_position_vs, camera.view_matrix_inverse );
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let hit_irradiance = ssr_sample_hit_irradiance(
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this_hit_position_ws, this_hit_normal_ws, this_hit_direction_ws,
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);
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let this_hit_albedo = textureLoad(tAlbedoAO, this_hit.position, 0).rgb;
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result += this_hit_albedo * hit_irradiance * RECIPROCAL_PI;
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}
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`}
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// one bounce of indirect light at the hit, under a mode that has it
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ssr_add_hit_irradiance(
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&result, this_confidence, this_position_ws, this_hit_position_vs, this_hit_normal_ws, this_hit.position,
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);
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let gi_radiance = ssr_sample_radiance(
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this_position_ws, this_normal_ws, view_direction_ws, this_roughness, vec2u(coord_i),
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@@ -321,43 +325,50 @@ fn main(
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output.metadata = ssr_resolve_metadata(distance_moments, max_confidence);
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return output;
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}
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`, [
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+
chunk_ssr_metadata,
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+
chunk_is_on_screen_i32,
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+
chunk_decode_g_buffer_roughness,
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chunk_direction_world_to_view,
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+
chunk_screen_coordinate_to_view,
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+
chunk_decode_g_buffer_normal,
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+
chunk_rgb_to_YCoCg,
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+
chunk_ssr_sample_radiance,
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+
chunk_ssr_add_hit_irradiance,
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+
chunk_ssr_hit_unpack,
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+
chunk_texel_coordinate_to_uv,
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+
chunk_get_neighbour_weight,
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+
chunk_is_background,
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+
chunk_murmur3_vec3u,
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343
|
+
chunk_reconstruct_pdf,
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344
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+
chunk_get_ray_mip_level,
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345
|
+
chunk_project_view_position_from_depth,
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+
chunk_v3_matrix4_project,
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347
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+
RECIPROCAL_PI_DECLARATION,
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348
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+
chunk_rgb_to_luminance,
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349
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+
]
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350
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+
);
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352
|
+
/**
|
|
353
|
+
* SSR's hit resolve: the traced hits of each pixel and its neighbours, weighed by the BRDF, over what
|
|
354
|
+
* the renderer's indirect lighting says where they found nothing. One shader for every indirect lighting
|
|
355
|
+
* mode, by a shader switch ({@link chunk_ssr_sample_radiance}, {@link chunk_ssr_add_hit_irradiance}),
|
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356
|
+
* binding every mode's resources by name.
|
|
357
|
+
*
|
|
358
|
+
* @type {ImageShader}
|
|
359
|
+
*/
|
|
360
|
+
export const ssr_resolve_shader = new ImageShader({
|
|
361
|
+
descriptor: ShaderDescriptor.from({
|
|
362
|
+
label: "SSR resolve",
|
|
363
|
+
resources,
|
|
364
|
+
body
|
|
365
|
+
}),
|
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366
|
+
targets: [
|
|
367
|
+
// TODO output rgbe5559 color and f16 variance to reduce memory bandwidth
|
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368
|
+
{
|
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369
|
+
format: "rgba16float"
|
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370
|
+
},
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371
|
+
{ format: "rg32float" }
|
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372
|
+
],
|
|
373
|
+
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
374
|
+
});
|