@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
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- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
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# SDR tone mapping: a brief (2026-10-16)
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**Status: decided and built.** Alex chose GT7 on every output, with no per-output selector (§6). F1 landed first; F2 and
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F3 landed with `ShadeToneMappingMode`, whose modes were then `GT7` and `NONE`. The HDR forms brief beside this one
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then added `PBR_NEUTRAL` and removed the ACES and AgX chunks. The playground `src/shade/playground/tonemap_sdr/`
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compares GT7 and PBR Neutral.
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## 1. Recommendation
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**Make GT7's SDR mode the SDR default, exactly as Polyphony's sample code defines it.** The curve's peak is the
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250 cd/m² SDR paper white, and the result is scaled by 1/2.5. Shade's exposed 1.0 maps to that paper white.
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- It is the operator the HDR path already runs, and the source designs it so that SDR and HDR look alike.
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- It keeps the mid-tones linear: an exposed 0.18 comes out at 0.179.
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- Product colours come out within a few codes of their base colour.
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**The cost is highlight range.** GT7's SDR shoulder clips at 1.43× paper white, three stops above mid-grey. ACES
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reaches 6.5 stops, AgX 6.4 and Neutral 5.2. Polyphony accept the clip and lean on glare to carry what it removes;
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Shade's bloom, on by default, plays that part.
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**What would reverse it:** the clip reading as harsh in your session, in sunlit whites or skies, with bloom on. Neutral
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is then the default, at the price of SDR and HDR looking different.
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Four forks needed an answer first (§5). The first, the canvas primaries, was a defect every SDR frame showed, whichever
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operator was chosen.
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## 2. What the sources say
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### GT7: Polyphony's 2025 talk, sample code, and earlier talks
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Sources read:
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- "Driving Toward Reality", SIGGRAPH 2025 Physically Based Shading course, with speaker notes. There are no separate
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course notes for this talk. Four copies were read, and they agree on everything cited here:
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- slides v1.0 and v1.1 from the course page;
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- the PDF on Polyphony's publications page;
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- the PowerPoint there, whose hidden slides show which slides were not presented live.
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- `gt7_tone_mapping.cpp`, the sample code (MIT), from the course page.
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- The 2018 GT Sport talk notes.
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- Polyphony's CEDEC 2026 "Beyond HDR" deck, in Japanese.
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The authors do address SDR specifically:
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- **SDR is the same curve, with a fixed peak.** The peak is the paper white: 250 cd/m², 2.5 frame-buffer units, because
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their frame buffer has 1.0 = 100 cd/m². The output is then multiplied by 1/2.5, so the paper white lands at sRGB 1.0.
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This is on slide 153, which is hidden in the presented deck. It is in every published PDF, and `initializeAsSDR()`
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in the sample code does the same.
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The code comment in `initializeAsSDR()` says what the scaling is for (MIT, quoted):
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> These adjustments ensure that the visual appearance (in terms of brightness) stays generally consistent across
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> both HDR and SDR outputs
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- **SDR is the baseline the parameters were tuned on.** `initializeAsHDR()` accepts peaks from 250 up, "because the
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parameters for GTToneMappingCurveV2 were determined based on an SDR paper white assumption of 250 nits" (MIT).
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- **One curve for every display is the design goal.** HDR is "a natural extension of SDR" (slide 27). Changing the peak
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lets the same curve serve SDR and HDR (slide 135). Consistency across SDR and HDR is listed as a strength (slide 137).
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- **The clip is deliberate.** The v2 shoulder has a sharp clipping point. Polyphony accepted it because TVs tone map
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as well (slide 147). A desktop sRGB monitor does not, so on one the clip is final.
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- **Glare compensates on SDR.** Glare is drawn wider on SDR than on HDR, which treats the peak-luminance gap as an
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aperture difference (slide 184).
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- **Their operator comparison was made in SDR**, and they say it carries over to HDR (slide 154). ACES maps 0.18 to
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about 10 cd/m², roughly 1/1.8 of the 18 cd/m² other operators give (slide 117, hidden in the presented deck). They
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scaled ACES to match exposure before comparing.
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- **ICtCp builds the "untwisted" colour; the final blend is in RGB.**
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- Steps 2 and 3 (slides 148–149) work in the UCS, ICtCp in the sample code. The untwisted colour takes its intensity
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from the per-channel colour and its chroma from the original, faded toward the peak.
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- Step 4 (slide 150, presented) lerps the per-channel and untwisted colours in linear Rec.2020 RGB. The slide says
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they tried blending in the UCS and found RGB looked better to them; the speaker note says the same. The code on
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slides 153 and 243 blends in RGB.
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- The hidden slide 153 adds that blending in a UCS works as well. The engine's chunk takes that route (§4.2).
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- **The SDR white moved between titles.** The 2018 GT Sport notes define SDR maximum brightness as 100 cd/m² (p. 66).
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GT7 assumes 250.
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- **CEDEC 2026** repeats the policy of one physically based tone mapping across SDR and HDR (p. 82). It adds nothing
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on SDR parameters.
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- **Not stated anywhere:** the auto-exposure target. Where mid-grey lands in GT7's own SDR output cannot be known from
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the talk. Shade's convention decides it (§3).
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### Khronos PBR Neutral (Emmett Lalish)
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- Built for e-commerce. The Khronos repository (CC-BY 4.0) describes it as "aimed toward product photography use
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cases, where the scene is well-exposed and HDR color values are mostly restricted to small specular highlights".
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- Below 0.8, base colours are reproduced 1:1, less the 0.04 Fresnel offset. Hue is never shifted, and highlights
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desaturate smoothly to white.
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- sRGB output only, with no gamut mapping.
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- The model-viewer write-up proposes it as an option where tools offer several operators, and as the default where they
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offer one. It also says plainly that film and games want something else.
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### AgX (Eary Chow's, the one Blender, Godot and three.js use)
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- Made to replace Blender's Filmic. It forms a closed-domain image with smooth chromatic attenuation, for wide-gamut
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and spectral rendering.
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- 16.5 stops of range. It is meant to be used with looks; "Punchy" is the contrast one.
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- Chow's configuration has a 1000 cd/m² HDR view. The LUT everyone ships, and the three.js port Shade's chunk comes
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from, are SDR only (talk slide 113).
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## 3. Measured
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The CPU ports are line-for-line from each source. The GT7 port was checked against Polyphony's code compiled with MSVC:
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1.8e-4 over 648 inputs. The WGSL port in the playground was checked against the same outputs on the RTX 4090: 4.4e-4.
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Inputs are exposed linear Rec.709. Outputs are display-linear, with sRGB codes in brackets.
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| | 0.18 out | contrast at 0.18 | white reached at | 0.8 grey | canary 231,218,63 | red 203,63,63 |
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| ACES (today) | 0.106 (91) | 1.48 | +6.5 EV | 195 | 196,187,67 | 175,29,38 |
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| **GT7 SDR** (reference, 1.0 = paper white) | 0.179 (117) | 1.05 | +3.0 EV | 221 | 224,212,61 | 201,58,58 |
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| GT7 SDR, literal frame buffer (1.0 = 100 cd/m²) | 0.058 (68) | 1.34 | +4.3 EV | 153 | 153,144,31 | 130,28,31 |
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| AgX | 0.215 (128) | 0.80 | +6.4 EV | 194 | 197,185,121 | 204,97,87 |
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| Neutral | 0.140 (105) | 1.29 | +5.2 EV | 226 | 227,213,34 | 198,34,34 |
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"Contrast" is d log out / d log in. "White reached at" is the exposure, in stops over 0.18, where output reaches 0.99.
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**Saturated emitters, as exposure rises:**
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- ACES walks fire orange from 18° to 47° by +4 EV: it turns yellow. It also takes neon blue toward cyan.
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- GT7 holds hue through the mid-tones, then whitens sharply. Fire is pale yellow by +2 EV and white by +4.
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- Neutral never moves hue. Fire whitens through a pinkish white rather than yellow.
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- AgX desaturates even at normal exposure: fire is at saturation 0.76 at +0 EV, where the others are at 0.95–0.97.
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**Mapping Shade's exposure onto GT7's frame buffer** is the one free parameter, and it is only an exposure offset of
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1.32 stops. Shade's auto-exposure puts its meter at 0.18, a fraction of paper white. Reading that as GT7's paper white
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(×2.5) lands 0.18 at 0.179, as other operators do. It also matches the HDR path, which normalises by the paper white
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the same way. Reading it literally (1.0 = 100 cd/m²) darkens SDR mid-tones to 0.058.
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## 4. Engine findings that bear on the choice (measured)
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1. **The SDR path shows Rec.709 values as Display P3.** `Renderer` configures the canvas `colorSpace: 'display-p3'` on
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both paths. `shader_tonemap_HDR` converts to P3, but `shader_tonemap_LDR` writes Rec.709 values without converting.
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A `display-p3` canvas was cleared to known values and read back through a 2D sRGB canvas:
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| colour | intended | as-is |
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| ACES red | 175,29,38 | 191,0,28 |
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| Neutral red | 198,34,34 | 216,0,16 |
|
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136
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+
| canary yellow | 227,213,34 | 230,212,0 |
|
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137
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+
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138
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+
Converted to P3 first, each reproduces exactly. Grey is unaffected.
|
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139
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+
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140
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+
In the upstream repository, the commit that tagged the canvas `display-p3` (`105e8eec`, 2025-12-22, "finished HDR
|
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+
mapper") also switched SDR from Khronos PBR Neutral to ACES. Under this mismatch Neutral's saturated output is pushed
|
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+
furthest, so ACES may have been picked against a skewed picture. The commit does not say why it switched.
|
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+
2. **The engine's `tonemap_gt7` is not Polyphony's.** It differs from the sample code in four ways:
|
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144
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+
|
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145
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+
| | engine | sample code |
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+
|---|---|---|
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+
| weight of the per-channel colour | 0.7 | 0.4 (`blendRatio_` 0.6 weights the untwisted one) |
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148
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+
| final blend in | ICtCp | linear Rec.2020 RGB; the talk says a UCS also works (§2) |
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149
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+
| chroma fade | fixed PQ window 0.7–1.0 | 0.98–1.16 of the target's own intensity |
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+
| clamp at the target | no | yes |
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+
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The overshoot comes from the other three differences, not the blend space. Adding them to the engine's chunk one at
|
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+
a time:
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+
- **The clamp alone** brings HDR white from 11.85 to 10.00, and blue at +5 EV from 15.2 to 10.5.
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155
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+
- **At SDR,** the fade and the weight carry most of the gap. The canary yellow at +1.75 EV goes from 255,255,131 to
|
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156
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+
135 with the clamp, to 186 with the fade, and to 216 with the weight.
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157
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- **The blend space alone** separates 216 from the sample code's 224. For fire at +2 EV it separates 192 from 197.
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158
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+
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159
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+
Mid-tones are identical: 0.18 → 0.145 in HDR at 1000/100 for both. Near and above the peak they part:
|
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+
- in HDR at 1000 cd/m², white reaches 11.85 against the target 10.0, 18.5% over the assumed peak;
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+
- saturated blue at +5 EV reaches 15.2 in its blue channel, against the sample code's 10.6;
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+
- at SDR settings (250/250), the canary yellow at +1.75 EV comes out 255,255,131 against the sample code's
|
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+
255,255,224, a 93-code gap. It holds chroma, then clips per channel.
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+
3. **Two Neutral chunks.** `chunk_tonemap_khronos_pbr` matches the specification. `chunk_tonemap_pbr_neutral`, taken
|
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+
from Filament, mixes toward 1.0 instead of the compressed peak. Grey 2.0 comes out 0.965 instead of 0.960, and grey
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+
32 comes out 1.000 instead of 0.998. No renderer shader imports either; the playground imports the specification one.
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+
4. **The ACES chunk is the Hill fit without three.js's 1/0.6.** Its comment still describes the 1/0.6 scale, which the
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+
code does not apply. It maps 0.18 to 0.106; three.js maps it to 0.213.
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+
5. **The HDR path's paper white is 100** (`Renderer.js`, `paper_white_nits: 100`). GT7 puts SDR white at 250. With 100,
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+
an exposed 0.18 shows at 0.145 of SDR white in HDR and at 0.179 in GT7 SDR.
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+
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172
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+
## 5. Forks to answer before the default changes
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+
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174
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+
- **F1, the SDR primaries (§4.1).** I recommend `shader_tonemap_LDR` convert to Display P3, as the HDR shader does,
|
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175
|
+
rather than configuring an SDR canvas `srgb`. Then GT7's Rec.2020 output keeps its P3 gamut on wide-gamut SDR
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+
laptops.
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177
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+
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178
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+
Both paths already assume the `display-p3` configure succeeds. Their shared fallback to `srgb` is untreated, and that
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179
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+
is a separate item. F1 changes every SDR frame's saturation, so it is its own commit, pinned before any operator
|
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180
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+
change.
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181
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+
- **F2, align `tonemap_gt7` with the sample code (§4.2).** I recommend the clamp, the fade and the weight. Keeping
|
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182
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+
the ICtCp blend is a choice the talk allows. It costs up to 0.3 codes in the mid-tones and up to 14 in saturated
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+
highlights, over 648 inputs. It changes HDR highlights near the peak and nothing in the mid-tones.
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184
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+
|
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185
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+
Declining means GT7 SDR would run the engine's variant, which overshoots and clips per channel at SDR. I would then
|
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186
|
+
reconsider GT7 as the default, or add at least the clamp.
|
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187
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+
- **F3, the paper white.** I recommend SDR at 250 with exposed 1.0 as the paper white (§3), and the HDR path at 250 as
|
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188
|
+
well (§4.5), so both put an exposed 0.18 at the same fraction of SDR white. The HDR change brightens HDR mid-tones by
|
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|
+
0.3 stops.
|
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190
|
+
- **F4, the selector (§6).** Superseded: Alex chose one mode for every output instead of an SDR selector.
|
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191
|
+
|
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192
|
+
## 6. What was built
|
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193
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+
|
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194
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+
Alex decided against a per-output selector. The tone mapper is one choice for every display, which is the reason the
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+
GT7 talk gives for its operator. So there is no SDR setting, and the renderer offers two modes:
|
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+
|
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|
+
```js
|
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|
+
renderer.tone_mapping_mode = ShadeToneMappingMode.GT7; // the default
|
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|
+
renderer.tone_mapping_mode = ShadeToneMappingMode.NONE; // exposure only; SDR clips at 1.0, HDR at the display
|
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|
+
```
|
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201
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+
|
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202
|
+
- **Four concrete passes.** The output's dynamic range and the mode pick the pass:
|
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203
|
+
- `shader_tonemap_LDR` and `shader_tonemap_HDR` for GT7;
|
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+
- `shader_tonemap_LDR_none` and `shader_tonemap_HDR_none` for NONE.
|
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+
|
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206
|
+
Each module lists its own chunks, so a mode's dependencies are visible. No `override`, no runtime branch on a
|
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207
|
+
setting. If shader switches land, each pair can become one pass with a choice.
|
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|
+
- **The paper white is a convention, not a setting.** `chunk_GT7_PAPER_WHITE_NITS` (250) is the paper white on both
|
|
209
|
+
outputs, and SDR also uses it as the peak. Below the SDR shoulder the two outputs therefore write the same colour:
|
|
210
|
+
pinned in `shader_tonemap_HDR.spec.js`. The HDR pass's only setting is the display's peak.
|
|
211
|
+
- **`tonemap_gt7` follows the sample code** in the curve, the relative chroma fade, the 0.6 untwisted weight and the
|
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|
+
clamp at the target, and keeps the ICtCp blend (F2). Against the compiled sample code over 648 inputs it differs by up
|
|
213
|
+
to 0.3 sRGB codes in the mid-tones and up to 14 in saturated highlights. An earlier draft of this brief said "at most
|
|
214
|
+
8", from four hand-picked cases; the full sweep says 14.
|
|
215
|
+
- **ACES, AgX and Neutral were unwired** here, kept for a look at HDR-aware variants of each.
|
|
216
|
+
`HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md` took that look: ACES and AgX are removed, and Neutral is
|
|
217
|
+
`ShadeToneMappingMode.PBR_NEUTRAL`, with the display's peak in place of the specification's 1 on HDR.
|
|
218
|
+
|
|
219
|
+
## 7. Follow-ups this turned up, not done
|
|
220
|
+
|
|
221
|
+
- The `srgb` fallback in `Renderer`'s canvas configure is untreated by both tonemap shaders (§5, F1).
|
|
222
|
+
- `make_sunlight` hands `kelvin_to_rgb`'s sRGB-encoded triple to `Light.color`, which is documented as linear.
|
|
223
|
+
Not measured.
|
|
224
|
+
- `chunk_tonemap_pbr_neutral` duplicated the specification chunk with a difference (§4.3). Removed with the HDR forms
|
|
225
|
+
brief's F3.
|
|
226
|
+
|
|
227
|
+
## Sources
|
|
228
|
+
|
|
229
|
+
- Polyphony Digital, "Driving Toward Reality: Physically Based Tone Mapping and Perceptual Fidelity in Gran Turismo 7",
|
|
230
|
+
SIGGRAPH 2025 PBS course: https://blog.selfshadow.com/publications/s2025-shading-course/ (slides v1.1,
|
|
231
|
+
`pdi/supplemental/gt7_tone_mapping.cpp`).
|
|
232
|
+
- Uchimura and Suzuki, "Practical HDR and Wide Color Techniques in Gran Turismo SPORT", SIGGRAPH Asia 2018, with notes:
|
|
233
|
+
https://www.polyphony.co.jp/publications/sa2018/
|
|
234
|
+
- Polyphony Digital and Sony, "Beyond HDR", CEDEC 2026: https://www.polyphony.co.jp/publications/
|
|
235
|
+
- Khronos, PBR Neutral specification: https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral
|
|
236
|
+
- E. Lalish, "Tone Mapping Considerations for Physically-Based Rendering": https://modelviewer.dev/examples/tone-mapping
|
|
237
|
+
- E. Chow, AgX for Blender: https://github.com/EaryChow/AgX
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The luminance an exposed scene value of 1.0 is shown at, in cd/m², on every display and in every tone mapping mode.
|
|
3
|
+
* It is where the canvas puts SDR white: 1.0 on an SDR output, and 1.0 of extended Display P3 on an HDR one, so an HDR
|
|
4
|
+
* pass's headroom is the display's peak over this.
|
|
5
|
+
*
|
|
6
|
+
* The value is the SDR paper white of GT7's sample code, `GRAN_TURISMO_SDR_PAPER_WHITE`. Polyphony tuned the curve's
|
|
7
|
+
* parameters under this assumption; their sample code accepts no HDR peak below it. The GT7 passes give it to
|
|
8
|
+
* `tonemap_gt7` as the paper white, and the SDR pass also as the peak, which is the sample code's SDR mode.
|
|
9
|
+
*
|
|
10
|
+
* It is one constant rather than an argument for each pass, so the SDR and HDR outputs cannot drift apart.
|
|
11
|
+
*
|
|
12
|
+
* @see "Driving Toward Reality: Physically Based Tone Mapping and Perceptual Fidelity in Gran Turismo 7", slide 153
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_PAPER_WHITE_NITS: CodeChunk;
|
|
16
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
17
|
+
//# sourceMappingURL=chunk_PAPER_WHITE_NITS.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_PAPER_WHITE_NITS.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,qCAFU,SAAS,CAOjB;0BArBwB,gCAAgC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The luminance an exposed scene value of 1.0 is shown at, in cd/m², on every display and in every tone mapping mode.
|
|
5
|
+
* It is where the canvas puts SDR white: 1.0 on an SDR output, and 1.0 of extended Display P3 on an HDR one, so an HDR
|
|
6
|
+
* pass's headroom is the display's peak over this.
|
|
7
|
+
*
|
|
8
|
+
* The value is the SDR paper white of GT7's sample code, `GRAN_TURISMO_SDR_PAPER_WHITE`. Polyphony tuned the curve's
|
|
9
|
+
* parameters under this assumption; their sample code accepts no HDR peak below it. The GT7 passes give it to
|
|
10
|
+
* `tonemap_gt7` as the paper white, and the SDR pass also as the peak, which is the sample code's SDR mode.
|
|
11
|
+
*
|
|
12
|
+
* It is one constant rather than an argument for each pass, so the SDR and HDR outputs cannot drift apart.
|
|
13
|
+
*
|
|
14
|
+
* @see "Driving Toward Reality: Physically Based Tone Mapping and Perceptual Fidelity in Gran Turismo 7", slide 153
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_PAPER_WHITE_NITS = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
const PAPER_WHITE_NITS: f32 = 250.0;
|
|
21
|
+
`
|
|
22
|
+
);
|
|
@@ -1,6 +1,19 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* Khronos PBR Neutral, with the display's peak in place of the specification's 1.
|
|
2
3
|
*
|
|
3
|
-
*
|
|
4
|
+
* - At `peak` 1 it is the specification: base colours under 0.8 come out 1:1, less the 0.04 Fresnel offset, and a
|
|
5
|
+
* highlight compresses toward 1 and desaturates toward white.
|
|
6
|
+
* - At a higher peak the compression starts at the same place, converges on the peak instead of 1, and desaturates by
|
|
7
|
+
* how much it compressed. Below the start every peak writes the same colour, so an SDR and an HDR display agree
|
|
8
|
+
* there.
|
|
9
|
+
*
|
|
10
|
+
* The specification has no HDR form. Lalish's write-up names the 0.8 start as the place to adapt it. Keeping the start
|
|
11
|
+
* where it is, rather than moving it with the peak, keeps SDR and HDR closest; HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md
|
|
12
|
+
* beside this file has the measurements.
|
|
13
|
+
*
|
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14
|
+
* Input: non-negative linear Rec.709. Output: linear Rec.709, never above `peak`, which must be at least 1.
|
|
15
|
+
*
|
|
16
|
+
* @see https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral
|
|
4
17
|
* @see https://modelviewer.dev/examples/tone-mapping
|
|
5
18
|
* @type {CodeChunk}
|
|
6
19
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
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-
{"version":3,"file":"chunk_tonemap_khronos_pbr.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_tonemap_khronos_pbr.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wCAFU,SAAS,CA4BjB;0BA/CwB,gCAAgC"}
|
|
@@ -1,35 +1,48 @@
|
|
|
1
1
|
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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2
2
|
|
|
3
3
|
/**
|
|
4
|
+
* Khronos PBR Neutral, with the display's peak in place of the specification's 1.
|
|
4
5
|
*
|
|
5
|
-
*
|
|
6
|
+
* - At `peak` 1 it is the specification: base colours under 0.8 come out 1:1, less the 0.04 Fresnel offset, and a
|
|
7
|
+
* highlight compresses toward 1 and desaturates toward white.
|
|
8
|
+
* - At a higher peak the compression starts at the same place, converges on the peak instead of 1, and desaturates by
|
|
9
|
+
* how much it compressed. Below the start every peak writes the same colour, so an SDR and an HDR display agree
|
|
10
|
+
* there.
|
|
11
|
+
*
|
|
12
|
+
* The specification has no HDR form. Lalish's write-up names the 0.8 start as the place to adapt it. Keeping the start
|
|
13
|
+
* where it is, rather than moving it with the peak, keeps SDR and HDR closest; HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md
|
|
14
|
+
* beside this file has the measurements.
|
|
15
|
+
*
|
|
16
|
+
* Input: non-negative linear Rec.709. Output: linear Rec.709, never above `peak`, which must be at least 1.
|
|
17
|
+
*
|
|
18
|
+
* @see https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral
|
|
6
19
|
* @see https://modelviewer.dev/examples/tone-mapping
|
|
7
20
|
* @type {CodeChunk}
|
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8
21
|
*/
|
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9
22
|
export const chunk_tonemap_khronos_pbr = CodeChunk.from(
|
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10
23
|
//language=WGSL
|
|
11
24
|
`
|
|
12
|
-
fn tonemap_khronos_pbr( in_color: vec3<f32
|
|
25
|
+
fn tonemap_khronos_pbr( in_color: vec3<f32>, peak: f32 ) -> vec3<f32> {
|
|
13
26
|
|
|
14
27
|
const startCompression = 0.8 - 0.04;
|
|
15
28
|
const desaturation = 0.15;
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16
|
-
|
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29
|
+
|
|
17
30
|
let x = min(in_color.r, min(in_color.g, in_color.b));
|
|
18
31
|
let offset = select( 0.04, x - 6.25 * x * x, x < 0.08);
|
|
19
32
|
var color = in_color - offset;
|
|
20
|
-
|
|
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|
-
let
|
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22
|
-
if (
|
|
33
|
+
|
|
34
|
+
let color_peak = max(color.r, max(color.g, color.b));
|
|
35
|
+
if (color_peak < startCompression) {
|
|
23
36
|
return color;
|
|
24
|
-
}
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25
|
-
|
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26
|
-
let d =
|
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|
-
let newPeak =
|
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|
-
color *= newPeak /
|
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-
|
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30
|
-
let g = 1. - 1. / (desaturation * (
|
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-
|
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37
|
+
}
|
|
38
|
+
|
|
39
|
+
let d = peak - startCompression;
|
|
40
|
+
let newPeak = peak - d * d / (color_peak + d - startCompression);
|
|
41
|
+
color *= newPeak / color_peak;
|
|
42
|
+
|
|
43
|
+
let g = 1. - 1. / (desaturation * (color_peak - newPeak) + 1.);
|
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|
+
|
|
32
45
|
return mix(color, newPeak * vec3(1, 1, 1), g);
|
|
33
46
|
}
|
|
34
47
|
`
|
|
35
|
-
);
|
|
48
|
+
);
|
|
@@ -1,4 +1,20 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* GT7 tone mapping, after Polyphony's sample code (`gt7_tone_mapping.cpp`, SIGGRAPH 2025 PBS course).
|
|
3
|
+
*
|
|
4
|
+
* One function for every display, which is the point of the operator: `peak_nits` is the display's peak, and
|
|
5
|
+
* `paper_white_nits` is the luminance the input's 1.0 shows at. The output is in units of that paper white.
|
|
6
|
+
*
|
|
7
|
+
* Input and output are linear Rec.2020, the space the operator works in, so a caller converts once on the way in and
|
|
8
|
+
* once on the way out, straight to its display's primaries.
|
|
9
|
+
*
|
|
10
|
+
* SDR is the sample code's `initializeAsSDR()`: peak and paper white both at {@link chunk_PAPER_WHITE_NITS}, so the
|
|
11
|
+
* output reaches 1.0 and no further. HDR keeps the same paper white and raises the peak, so everything below the SDR
|
|
12
|
+
* shoulder comes out the same on both.
|
|
13
|
+
*
|
|
14
|
+
* It follows the sample code in the curve, the chroma fade, the blend ratio and the clamp at the target. It blends
|
|
15
|
+
* in ICtCp where the sample code blends in RGB. That costs up to 0.3 sRGB codes in the mid-tones and up to 14 in
|
|
16
|
+
* saturated highlights, measured against the compiled sample code over 648 inputs.
|
|
17
|
+
*
|
|
2
18
|
* `REF_LUMINANCE` is the paper's "Standard 1.0 unit" and must stay equal to the `REFERENCE_LUMINANCE` in
|
|
3
19
|
* {@link chunk_eotfSt2084} / {@link chunk_inverseEotfSt2084}, which this function round-trips through. It is
|
|
4
20
|
* not the BT.2408 SDR white of 203 nits used on the CPU side; see the note on `chunk_eotfSt2084` for how the
|
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"chunk_tonemap_gt7.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_tonemap_gt7.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,gCAFU,SAAS,CA0FlB;0BA1HyB,mCAAmC"}
|