@woosh/meep-engine 3.47.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1770) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  78. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  80. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
  81. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  82. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  83. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  84. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  86. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  89. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  90. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  91. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  92. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  93. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  95. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  96. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  97. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  98. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  99. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  100. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  101. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  102. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  103. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  104. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  105. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  106. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  107. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  108. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  109. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  110. package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
  111. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticipatingMedia.js +145 -5
  113. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  114. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  115. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  116. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  117. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  118. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  119. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  120. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  121. package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
  122. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  123. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  124. package/src/engine/graphics3/WaterSystem.js +53 -15
  125. package/src/engine/network/NetworkSession.d.ts +16 -5
  126. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  127. package/src/engine/network/NetworkSession.js +104 -7
  128. package/src/engine/network/README.md +27 -1
  129. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  130. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  131. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  132. package/src/engine/network/replication/Replicator.d.ts +15 -4
  133. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  134. package/src/engine/network/replication/Replicator.js +50 -16
  135. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  136. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  137. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  138. package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
  139. package/src/engine/physics/cloth/PLAN.md +106 -7
  140. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  142. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  143. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  144. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  145. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  146. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  148. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  149. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  150. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  151. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
  152. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  153. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
  154. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
  155. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  156. package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
  157. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  158. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  159. package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
  160. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  161. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  163. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  164. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  165. package/src/engine/physics/cloth/playground/README.md +8 -4
  166. package/src/engine/physics/cloth/playground/collide.html +5 -3
  167. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  168. package/src/engine/physics/cloth/playground/wind.html +4 -4
  169. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  170. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  172. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  173. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  174. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  175. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  176. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  177. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  179. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  180. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  181. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  182. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  183. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  185. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  186. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  188. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  189. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  191. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  192. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  194. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  195. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  196. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  197. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  198. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  199. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  200. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  201. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  202. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  203. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  204. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  205. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  206. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  207. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  208. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  209. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  210. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  211. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  213. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  214. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  215. package/src/engine/physics/fluid/FluidField.js +26 -6
  216. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  217. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  219. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  220. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  221. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  222. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  223. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  224. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  225. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  226. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  227. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  228. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  229. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  230. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  231. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  232. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  233. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  234. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  235. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  236. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  237. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  239. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  240. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  242. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  243. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  244. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  245. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  246. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  247. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  248. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  249. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  250. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  251. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  252. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  253. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  254. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  255. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  256. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  257. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
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@@ -1,54 +1,14 @@
1
- import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
1
+ import { m4_decompose_rigid_array } from "../../../core/geom/3d/mat4/m4_decompose_rigid_array.js";
2
2
  import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
3
3
  import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
4
4
 
5
- /**
6
- * How far a TransformedShape3D's matrix may be from a rigid motion — column lengths off 1, columns off
7
- * perpendicular — and still be treated as one. A matrix handed over in float32 arrives rounded at
8
- * about 1e-7, an exact rotation included.
9
- * @type {number}
10
- */
11
- const RIGID_TOLERANCE = 1e-5;
12
-
13
- /** Translation / rotation / scale of the wrapper matrix last passed to {@link decompose_rigid}. */
5
+ /** Translation / rotation of the wrapper matrix last passed to {@link m4_decompose_rigid_array}. */
14
6
  const wrapper_translation = new Float64Array(3);
15
7
  const wrapper_rotation = new Float64Array(4);
16
- const wrapper_scale = new Float64Array(3);
17
8
 
18
9
  /** The wrapper's translation rotated into the world, by {@link rigid_subject_pose}. */
19
10
  const wrapper_offset = new Float64Array(3);
20
11
 
21
- /**
22
- * Whether an affine matrix (column-major) is a rigid motion, leaving its translation and rotation in
23
- * {@link wrapper_translation} / {@link wrapper_rotation}.
24
- *
25
- * @param {ArrayLike<number>} m
26
- * @returns {boolean}
27
- */
28
- function decompose_rigid(m) {
29
- if (m[3] !== 0 || m[7] !== 0 || m[11] !== 0 || m[15] !== 1) {
30
- return false;
31
- }
32
-
33
- // a reflection comes back as a negative x scale, so it fails here too
34
- m4_decompose_array(m, wrapper_translation, 0, wrapper_rotation, 0, wrapper_scale, 0);
35
-
36
- if (Math.abs(wrapper_scale[0] - 1) > RIGID_TOLERANCE
37
- || Math.abs(wrapper_scale[1] - 1) > RIGID_TOLERANCE
38
- || Math.abs(wrapper_scale[2] - 1) > RIGID_TOLERANCE) {
39
- return false;
40
- }
41
-
42
- // the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
43
- const d01 = m[0] * m[4] + m[1] * m[5] + m[2] * m[6];
44
- const d02 = m[0] * m[8] + m[1] * m[9] + m[2] * m[10];
45
- const d12 = m[4] * m[8] + m[5] * m[9] + m[6] * m[10];
46
-
47
- return Math.abs(d01) <= RIGID_TOLERANCE
48
- && Math.abs(d02) <= RIGID_TOLERANCE
49
- && Math.abs(d12) <= RIGID_TOLERANCE;
50
- }
51
-
52
12
  /**
53
13
  * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
54
14
  *
@@ -75,7 +35,7 @@ function decompose_rigid(m) {
75
35
  * is untouched when it is not
76
36
  */
77
37
  export function rigid_subject_pose(out, shape, px, py, pz, qx, qy, qz, qw) {
78
- if (shape.isTransformedShape3D !== true || shape.subject === null || !decompose_rigid(shape.transform)) {
38
+ if (shape.isTransformedShape3D !== true || shape.subject === null || !m4_decompose_rigid_array(shape.transform, wrapper_translation, 0, wrapper_rotation, 0)) {
79
39
  return false;
80
40
  }
81
41
 
@@ -247,16 +247,16 @@ export class MarkerNodeActionPaintTerrain extends MarkerNodeAction {
247
247
 
248
248
  initialize(grid, ecd, seed) {
249
249
  // find layer index
250
- const terrain = ecd.getAnyComponent(Terrain);
250
+ const terrain = ecd.getAnyComponentInstance(Terrain);
251
251
 
252
- if (terrain.component === null) {
252
+ if (terrain === null) {
253
253
  throw new Error('No terrain present');
254
254
  }
255
255
 
256
- this._terrain = terrain.component;
256
+ this._terrain = terrain;
257
257
 
258
258
  // bind splats
259
- this._splat_map = terrain.component.splat;
259
+ this._splat_map = terrain.splat;
260
260
 
261
261
  this._layer_index = -1;
262
262
 
@@ -163,6 +163,26 @@ export class ShadeGPUCommandContext {
163
163
  size: number;
164
164
  };
165
165
  }): ShadeGPUComputePassEncoder;
166
+ /**
167
+ * Set `pipeline` and its bindings on a compute pass that is already open, so that several
168
+ * pipelines can dispatch in one pass.
169
+ *
170
+ * @param {Object} options
171
+ * @param {ShadeGPUComputePassEncoder} options.pass
172
+ * @param {ComputePipelineDescriptor} options.pipeline
173
+ * @param {GPUBindingResource[][]} [options.bindings]
174
+ * @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] see {@link constructComputePass}
175
+ */
176
+ bindComputePipeline({ pass, pipeline, bindings, immediate }: {
177
+ pass: ShadeGPUComputePassEncoder;
178
+ pipeline: ComputePipelineDescriptor;
179
+ bindings?: GPUBindingResource[][];
180
+ immediate?: {
181
+ buffer: BinaryBuffer;
182
+ offset: number;
183
+ size: number;
184
+ };
185
+ }): void;
166
186
  /**
167
187
  * Begins a labeled debug group containing subsequent commands.
168
188
  * @see https://gpuweb.github.io/gpuweb/#debug-markers
@@ -1 +1 @@
1
- {"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,CAgCtC;IAED;;;;OAIG;IACH,sBAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAIC;IAED;;;;OAIG;IACH,yBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;OAWG;IACH;QAT4B,KAAK,GAAtB,MAAM;QAC4B,QAAQ,EAA1C,wBAAwB;QACS,QAAQ,GAAzC,oBAAoB,EAAE;QACkB,gBAAgB,EAAxD,8BAA8B;QACgB,sBAAsB;QACL,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,yBAAyB,CAuCrC;IAED;;;;OAIG;IACH,sDAFa,yBAAyB,CAarC;IAED;;;;;;;OAOG;IACH,mDALW,MAAM,cACN,MAAM,6CAEN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,2CAFY,OAAO,CAYlB;IAUD;;;;;;OAMG;IACH,+BAJW,MAAM,iBAAe,QACrB,MAAM,aAuBhB;IAED;;;;;;;OAOG;IACH,qCANW,WAAW,UACX,MAAM,iBAAe,WACrB,MAAM,SACN,MAAM,aAwBhB;IAeD;;;;;;;;;OASG;IACH,0BAJW,2BAA2B,aAEzB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CA2B1E;IAED;;;;;;OAMG;IACH,sCALW,UAAU,oBAEV,MAAM,iBAAe,aAgB/B;IAED;;;;;;;;OAQG;IACH,wDAJW,MAAM,QACN,UAAU,oBA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,8CALW,MAAM,QACN,WAAW,eACX,MAAM,QACN,MAAM,QA4ChB;IAkGD;;OAEG;IACH,eA8DC;;CACJ;uCA19BY,OAAO,2DAA2D,EAAE,wBAAwB;yBAI5F,OAAO,wDAAwD,EAAE,UAAU;wCAC3E,OAAO,6DAA6D,EAAE,yBAAyB;8BAC/F,OAAO,gCAAgC,EAAE,eAAe;0CACxD,OAAO,4DAA4D,EAAE,2BAA2B;yBAChG,OAAO,uCAAuC,EAAE,UAAU;6BAC1D,OAAO,uCAAuC,EAAE,cAAc;6BAC9D,OAAO,sCAAsC,EAAE,cAAc;+BAC7D,OAAO,sCAAsC,EAAE,gBAAgB;yCAdnC,qCAAqC;2CAPnC,sCAAsC;6BANpD,mCAAmC;0CAOtB,qCAAqC"}
1
+ {"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,CAwBtC;IAED;;;;;;;;;OASG;IACH;QAL+C,IAAI,EAAxC,0BAA0B;QACS,QAAQ,EAA3C,yBAAyB;QACQ,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;aAe9D;IAED;;;;OAIG;IACH,sBAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAIC;IAED;;;;OAIG;IACH,yBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;OAWG;IACH;QAT4B,KAAK,GAAtB,MAAM;QAC4B,QAAQ,EAA1C,wBAAwB;QACS,QAAQ,GAAzC,oBAAoB,EAAE;QACkB,gBAAgB,EAAxD,8BAA8B;QACgB,sBAAsB;QACL,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,yBAAyB,CAuCrC;IAED;;;;OAIG;IACH,sDAFa,yBAAyB,CAarC;IAED;;;;;;;OAOG;IACH,mDALW,MAAM,cACN,MAAM,6CAEN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,2CAFY,OAAO,CAYlB;IAUD;;;;;;OAMG;IACH,+BAJW,MAAM,iBAAe,QACrB,MAAM,aAuBhB;IAED;;;;;;;OAOG;IACH,qCANW,WAAW,UACX,MAAM,iBAAe,WACrB,MAAM,SACN,MAAM,aAwBhB;IAeD;;;;;;;;;OASG;IACH,0BAJW,2BAA2B,aAEzB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CA2B1E;IAED;;;;;;OAMG;IACH,sCALW,UAAU,oBAEV,MAAM,iBAAe,aAgB/B;IAED;;;;;;;;OAQG;IACH,wDAJW,MAAM,QACN,UAAU,oBA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,8CALW,MAAM,QACN,WAAW,eACX,MAAM,QACN,MAAM,QA4ChB;IAkGD;;OAEG;IACH,eA8DC;;CACJ;uCA3+BY,OAAO,2DAA2D,EAAE,wBAAwB;yBAI5F,OAAO,wDAAwD,EAAE,UAAU;wCAC3E,OAAO,6DAA6D,EAAE,yBAAyB;8BAC/F,OAAO,gCAAgC,EAAE,eAAe;0CACxD,OAAO,4DAA4D,EAAE,2BAA2B;yBAChG,OAAO,uCAAuC,EAAE,UAAU;6BAC1D,OAAO,uCAAuC,EAAE,cAAc;6BAC9D,OAAO,sCAAsC,EAAE,cAAc;+BAC7D,OAAO,sCAAsC,EAAE,gBAAgB;yCAdnC,qCAAqC;2CAPnC,sCAAsC;6BANpD,mCAAmC;0CAOtB,qCAAqC"}
@@ -450,21 +450,38 @@ export class ShadeGPUCommandContext {
450
450
  pass_descriptor.label = pipeline.label;
451
451
  }
452
452
 
453
- const graphics = this.#graphics;
454
-
455
453
  const pass = this.beginComputePass(pass_descriptor);
456
454
 
457
- const gpu_pipeline = graphics.compute_pipelines.obtain(pipeline);
455
+ this.bindComputePipeline({ pass, pipeline, bindings, immediate });
458
456
 
459
- pass.setPipeline(gpu_pipeline);
457
+ // console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
460
458
 
461
- pass.record_pipeline(pipeline);
459
+ return pass;
460
+ }
462
461
 
463
- graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
462
+ /**
463
+ * Set `pipeline` and its bindings on a compute pass that is already open, so that several
464
+ * pipelines can dispatch in one pass.
465
+ *
466
+ * @param {Object} options
467
+ * @param {ShadeGPUComputePassEncoder} options.pass
468
+ * @param {ComputePipelineDescriptor} options.pipeline
469
+ * @param {GPUBindingResource[][]} [options.bindings]
470
+ * @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] see {@link constructComputePass}
471
+ */
472
+ bindComputePipeline({
473
+ pass,
474
+ pipeline,
475
+ bindings = [],
476
+ immediate
477
+ }) {
478
+ const graphics = this.#graphics;
464
479
 
465
- // console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
480
+ pass.setPipeline(graphics.compute_pipelines.obtain(pipeline));
466
481
 
467
- return pass;
482
+ pass.record_pipeline(pipeline);
483
+
484
+ graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
468
485
  }
469
486
 
470
487
  /**
@@ -19,15 +19,19 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase impleme
19
19
  */
20
20
  constructor(encoder: SoftwareGPUCommandEncoder, descriptor?: GPUComputePassDescriptor);
21
21
  /**
22
- * One entry per {@link dispatchWorkgroups}, in encode order.
22
+ * One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
23
+ * An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
24
+ * `indirect_offset` its counts are read from.
23
25
  *
24
- * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
26
+ * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
25
27
  */
26
28
  dispatches: {
27
29
  pipeline: GPUComputePipeline | null;
28
30
  bind_groups: GPUBindGroup[];
29
31
  dynamic_offsets: number[][];
30
32
  group_counts: [number, number, number];
33
+ indirect_buffer?: GPUBuffer;
34
+ indirect_offset?: number;
31
35
  }[];
32
36
  /**
33
37
  * The descriptor this pass was begun with, retained so a test can read what the host asked for —
@@ -1 +1 @@
1
- {"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;IA6DjC;;;OAGG;IACH,uFAQC;IAtED;;;;OAIG;IACH,YAFU;QAAC,QAAQ,EAAE,qBAAmB,IAAI,CAAC;QAAC,WAAW,EAAE,cAAc,CAAC;QAAC,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;QAAC,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAC,EAAE,CAEjI;IAEhB;;;;;OAKG;IACH,qCAAW;IAoCX;;;;OAIG;IACH,uBAEC;IAsBD;;OAEG;IACH,gDAIC;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,8CAEN,MAAM,EAAE,GAAC,WAAW,0BACpB,MAAM,2BACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,4BALW,MAAM,QACN,WAAW,GAAC,eAAe,gBAC3B,MAAM,cACN,MAAM,QAUhB;IA4DD;;;;OAIG;IACH,sBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAYhB;IAED;;;OAGG;IACH,wEAFW,MAAM,QAsBhB;IAED;;OAEG;IACH,sBAFW,MAAM,QAIhB;IAED,sBAEC;IAED;;OAEG;IACH,yBAFW,MAAM,QAIhB;IAED,YAQC;IAGL;;;OAGG;IACH,0CAFU,OAAO,CAEsD;;CANtE;sCA7RqC,4BAA4B"}
1
+ {"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;IA+DjC;;;OAGG;IACH,uFAQC;IAxED;;;;;;OAMG;IACH,YAFU;QAAC,QAAQ,EAAE,qBAAmB,IAAI,CAAC;QAAC,WAAW,EAAE,cAAc,CAAC;QAAC,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;QAAC,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,eAAe,CAAC,YAAY;QAAC,eAAe,CAAC,EAAE,MAAM,CAAA;KAAC,EAAE,CAExL;IAEhB;;;;;OAKG;IACH,qCAAW;IAoCX;;;;OAIG;IACH,uBAEC;IAsBD;;OAEG;IACH,gDAIC;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,8CAEN,MAAM,EAAE,GAAC,WAAW,0BACpB,MAAM,2BACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,4BALW,MAAM,QACN,WAAW,GAAC,eAAe,gBAC3B,MAAM,cACN,MAAM,QAUhB;IA4DD;;;;OAIG;IACH,sBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAYhB;IAED;;;OAGG;IACH,wEAFW,MAAM,QAwBhB;IAED;;OAEG;IACH,sBAFW,MAAM,QAIhB;IAED,sBAEC;IAED;;OAEG;IACH,yBAFW,MAAM,QAIhB;IAED,YAQC;IAGL;;;OAGG;IACH,0CAFU,OAAO,CAEsD;;CANtE;sCAjSqC,4BAA4B"}
@@ -20,9 +20,11 @@ import { write_pass_timestamp } from "./write_pass_timestamp.js";
20
20
  */
21
21
  export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
22
22
  /**
23
- * One entry per {@link dispatchWorkgroups}, in encode order.
23
+ * One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
24
+ * An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
25
+ * `indirect_offset` its counts are read from.
24
26
  *
25
- * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
27
+ * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
26
28
  */
27
29
  dispatches = [];
28
30
 
@@ -251,11 +253,13 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
251
253
  this.#encoder.notify_pass_uses([indirect_buffer]);
252
254
 
253
255
  // The group counts live in a buffer a shader wrote, which nothing here executed — recording
254
- // a count read out of it would be fiction, so the entry says what it is.
256
+ // a count read out of it would be fiction, so the entry says what it is, and where they live.
255
257
  this.dispatches.push({
256
258
  pipeline: this.#pipeline,
257
259
  ...this.#snapshot_bindings(),
258
260
  group_counts: [-1, -1, -1],
261
+ indirect_buffer,
262
+ indirect_offset,
259
263
  });
260
264
  }
261
265
 
@@ -230,6 +230,21 @@ export class SoftwareGPUDevice extends SoftwareGPUObjectBase implements GPUDevic
230
230
  * @returns {GPUComputePipeline}
231
231
  */
232
232
  createComputePipeline(descriptor: GPUComputePipelineDescriptor): GPUComputePipeline;
233
+ /**
234
+ * The asynchronous form of {@link createRenderPipeline}. There is nothing to compile here, so the
235
+ * handle is already made when the promise is returned, and the promise is already resolved.
236
+ *
237
+ * @param {GPURenderPipelineDescriptor} descriptor
238
+ * @returns {Promise<GPURenderPipeline>}
239
+ */
240
+ createRenderPipelineAsync(descriptor: GPURenderPipelineDescriptor): Promise<GPURenderPipeline>;
241
+ /**
242
+ * The asynchronous form of {@link createComputePipeline} — see {@link createRenderPipelineAsync}.
243
+ *
244
+ * @param {GPUComputePipelineDescriptor} descriptor
245
+ * @returns {Promise<GPUComputePipeline>}
246
+ */
247
+ createComputePipelineAsync(descriptor: GPUComputePipelineDescriptor): Promise<GPUComputePipeline>;
233
248
  /**
234
249
  * The next tick. Shared by every query set this device made, so two of them still order against
235
250
  * each other.
@@ -1 +1 @@
1
- {"version":3,"file":"SoftwareGPUDevice.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUDevice.js"],"names":[],"mappings":"AA+QA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wEAFgB,SAAS;IAkCrB;;;;;;;;OAQG;IACH;QAP+B,KAAK,GAAzB,MAAM;QACwB,gBAAgB,GAA9C,gBAAgB;QAGyB,cAAc,GAAvD,2BAA2B;OAuBrC;IAvDD;;;;;OAKG;IACH,qCAEC;IAOD;;;;;;OAMG;IACH,iCAEC;IAiCD;;OAEG;IACH,kCAEC;IAID;;OAEG;IACH,sBAEC;IAaD;;;;;;;;OAQG;IACH,iEAUC;IAwBD;;;;;OAKG;IACH,uCAEC;IAID;;;;OAIG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,gBAcC;IAID;;;;;;;;;OASG;IACH,uBALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,uBAAuB,GAC7B,IAAI,CAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,oBAAoB,GAC1B,IAAI,CAIhB;IAED;;;OAGG;IACH,qBAHW,KAAK,GACH,OAAO,CAInB;IASD;;;;;;;OAOG;IACH,wCAFa,IAAI,CAUhB;IAED;;;;;;;;;OASG;IACH,iBAHa,QAAQ,mBAAiB,IAAI,CAAC,CAc1C;IAED;;;;;;;;;;;;;;OAcG;IACH,yCAFa,IAAI,CA4BhB;IAED;;;;;;;;;OASG;IACH,yDAcC;IAmJD;;;;;;OAMG;IACH,4DAcC;IAED;;;;;;OAMG;IACH,6DAEC;IAED;;;OAGG;IACH,oFAEC;IAED;;;;;;;OAOG;IACH,kEAUC;IAkCD;;;OAGG;IACH,iFAcC;IAED;;;;;;;OAOG;IACH,2EAEC;IAED;;;;;;OAMG;IACH,iFAEC;IAED;;;;;OAKG;IACH,oFAEC;IAUD;;;;;OAKG;IACH,kBAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,+DAQC;IA4BD;;;OAGG;IACH,kFAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;;CAN9C;;;;;;;;;;;;WA7sBa,mBAAiB,IAAI;;sCA9QG,4BAA4B;kCAHhC,wBAAwB;mCASvB,yBAAyB"}
1
+ {"version":3,"file":"SoftwareGPUDevice.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUDevice.js"],"names":[],"mappings":"AA+QA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wEAFgB,SAAS;IAkCrB;;;;;;;;OAQG;IACH;QAP+B,KAAK,GAAzB,MAAM;QACwB,gBAAgB,GAA9C,gBAAgB;QAGyB,cAAc,GAAvD,2BAA2B;OAuBrC;IAvDD;;;;;OAKG;IACH,qCAEC;IAOD;;;;;;OAMG;IACH,iCAEC;IAiCD;;OAEG;IACH,kCAEC;IAID;;OAEG;IACH,sBAEC;IAaD;;;;;;;;OAQG;IACH,iEAUC;IAwBD;;;;;OAKG;IACH,uCAEC;IAID;;;;OAIG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,gBAcC;IAID;;;;;;;;;OASG;IACH,uBALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,uBAAuB,GAC7B,IAAI,CAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,YACN,kCAAkC,YAClC,OAAO,GAAC,oBAAoB,GAC1B,IAAI,CAIhB;IAED;;;OAGG;IACH,qBAHW,KAAK,GACH,OAAO,CAInB;IASD;;;;;;;OAOG;IACH,wCAFa,IAAI,CAUhB;IAED;;;;;;;;;OASG;IACH,iBAHa,QAAQ,mBAAiB,IAAI,CAAC,CAc1C;IAED;;;;;;;;;;;;;;OAcG;IACH,yCAFa,IAAI,CA4BhB;IAED;;;;;;;;;OASG;IACH,yDAcC;IAmJD;;;;;;OAMG;IACH,4DAcC;IAED;;;;;;OAMG;IACH,6DAEC;IAED;;;OAGG;IACH,oFAEC;IAED;;;;;;;OAOG;IACH,kEAUC;IAkCD;;;OAGG;IACH,iFAcC;IAED;;;;;;;OAOG;IACH,2EAEC;IAED;;;;;;OAMG;IACH,iFAEC;IAED;;;;;OAKG;IACH,oFAEC;IAED;;;;;;OAMG;IACH,oEAFa,0BAA0B,CAItC;IAED;;;;;OAKG;IACH,sEAFa,2BAA2B,CAIvC;IAUD;;;;;OAKG;IACH,kBAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,+DAQC;IA4BD;;;OAGG;IACH,kFAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;;CAN9C;;;;;;;;;;;;WAluBa,mBAAiB,IAAI;;sCA9QG,4BAA4B;kCAHhC,wBAAwB;mCASvB,yBAAyB"}
@@ -924,6 +924,27 @@ export class SoftwareGPUDevice extends SoftwareGPUObjectBase {
924
924
  return new SoftwareGPUComputePipeline(descriptor);
925
925
  }
926
926
 
927
+ /**
928
+ * The asynchronous form of {@link createRenderPipeline}. There is nothing to compile here, so the
929
+ * handle is already made when the promise is returned, and the promise is already resolved.
930
+ *
931
+ * @param {GPURenderPipelineDescriptor} descriptor
932
+ * @returns {Promise<GPURenderPipeline>}
933
+ */
934
+ createRenderPipelineAsync(descriptor) {
935
+ return Promise.resolve(new SoftwareGPURenderPipeline(descriptor));
936
+ }
937
+
938
+ /**
939
+ * The asynchronous form of {@link createComputePipeline} — see {@link createRenderPipelineAsync}.
940
+ *
941
+ * @param {GPUComputePipelineDescriptor} descriptor
942
+ * @returns {Promise<GPUComputePipeline>}
943
+ */
944
+ createComputePipelineAsync(descriptor) {
945
+ return Promise.resolve(new SoftwareGPUComputePipeline(descriptor));
946
+ }
947
+
927
948
  /**
928
949
  * The device's monotonic counter, which is what a timestamp query records here. See
929
950
  * {@link SoftwareGPUQuerySet} for why these are not measurements.
@@ -2,6 +2,7 @@
2
2
  * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
3
3
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
4
4
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
5
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
5
6
  */
6
7
  export class ComputePipelineManager {
7
8
  /**
@@ -16,15 +17,34 @@ export class ComputePipelineManager {
16
17
  * @returns {PipelineLayoutManager}
17
18
  */
18
19
  get layouts(): import("./PipelineLayoutManager.js").PipelineLayoutManager;
20
+ /**
21
+ * How many pipelines {@link prepare} is still compiling.
22
+ *
23
+ * @returns {number}
24
+ */
25
+ get pending_count(): number;
19
26
  /**
20
27
  *
21
28
  * @param {ComputePipelineDescriptor} descriptor
22
29
  * @returns {GPUComputePipeline}
23
30
  */
24
31
  obtain(descriptor: ComputePipelineDescriptor): GPUComputePipeline;
32
+ /**
33
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
34
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
35
+ *
36
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
37
+ * is reported and left out of the cache, so `obtain` makes it again the old way. If `obtain`
38
+ * makes it while it is still compiling here, the one `obtain` made is kept.
39
+ *
40
+ * @param {ComputePipelineDescriptor} descriptor
41
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
42
+ */
43
+ prepare(descriptor: ComputePipelineDescriptor): Promise<void>;
25
44
  #private;
26
45
  }
27
46
  export type ComputePipelineDescriptor = import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor;
28
47
  export type ShaderModuleCompiler = import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler;
29
48
  export type PipelineLayoutManager = import("./PipelineLayoutManager.js").PipelineLayoutManager;
49
+ export type PipelineEnquiry = import("./PipelineEnquiry.js").PipelineEnquiry;
30
50
  //# sourceMappingURL=ComputePipelineManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ComputePipelineManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/ComputePipelineManager.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;IA+BI;;;;;OAKG;IACH,wCAHW,qBAAqB,WACrB,oBAAoB,EAc9B;IAtCD;;;OAGG;IACH,0EAEC;IA8DD;;;;OAIG;IACH,mBAHW,yBAAyB,sBAQnC;;CAEJ;wCAhGY,OAAO,gEAAgE,EAAE,yBAAyB;mCAClG,OAAO,mCAAmC,EAAE,oBAAoB;oCAChE,OAAO,4BAA4B,EAAE,qBAAqB"}
1
+ {"version":3,"file":"ComputePipelineManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/ComputePipelineManager.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;IA+CI;;;;;OAKG;IACH,wCAHW,qBAAqB,WACrB,oBAAoB,EAc9B;IAtDD;;;OAGG;IACH,0EAEC;IAoBD;;;;OAIG;IACH,4BAEC;IAyDD;;;;OAIG;IACH,mBAHW,yBAAyB,sBAQnC;IAED;;;;;;;;;;OAUG;IACH,oBAHW,yBAAyB,GACvB,QAAQ,IAAI,CAAC,CAwCzB;;CAEJ;wCA1KY,OAAO,gEAAgE,EAAE,yBAAyB;mCAClG,OAAO,mCAAmC,EAAE,oBAAoB;oCAChE,OAAO,4BAA4B,EAAE,qBAAqB;8BAC1D,OAAO,sBAAsB,EAAE,eAAe"}
@@ -5,6 +5,7 @@ import { HashMap } from "../../../core/collection/map/HashMap.js";
5
5
  * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
6
6
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
7
7
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
8
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
8
9
  */
9
10
 
10
11
  export class ComputePipelineManager {
@@ -37,6 +38,22 @@ export class ComputePipelineManager {
37
38
  */
38
39
  #cache = new HashMap();
39
40
 
41
+ /**
42
+ * Compilations {@link prepare} started that have not finished.
43
+ *
44
+ * @type {HashMap<ComputePipelineDescriptor, Promise<void>>}
45
+ */
46
+ #pending = new HashMap();
47
+
48
+ /**
49
+ * How many pipelines {@link prepare} is still compiling.
50
+ *
51
+ * @returns {number}
52
+ */
53
+ get pending_count() {
54
+ return this.#pending.size;
55
+ }
56
+
40
57
 
41
58
  /**
42
59
  *
@@ -62,18 +79,17 @@ export class ComputePipelineManager {
62
79
  /**
63
80
  *
64
81
  * @param {ComputePipelineDescriptor} descriptor
65
- * @returns {GPUComputePipeline}
82
+ * @returns {GPUComputePipelineDescriptor}
66
83
  */
67
- #create(descriptor) {
84
+ #gpu_descriptor(descriptor) {
68
85
 
69
86
  const shaders = this.#shaders;
70
87
 
71
88
  const layouts = this.#layouts;
72
- const device = this.#device;
73
89
 
74
90
  const stage = descriptor.compute;
75
91
 
76
- const gpu_descriptor = {
92
+ return {
77
93
  label: descriptor.label,
78
94
  layout: layouts.obtainPipelineLayout(descriptor.layout),
79
95
  compute: {
@@ -82,8 +98,15 @@ export class ComputePipelineManager {
82
98
  constants: stage.constants
83
99
  },
84
100
  };
101
+ }
85
102
 
86
- return device.createComputePipeline(gpu_descriptor);
103
+ /**
104
+ *
105
+ * @param {ComputePipelineDescriptor} descriptor
106
+ * @returns {GPUComputePipeline}
107
+ */
108
+ #create(descriptor) {
109
+ return this.#device.createComputePipeline(this.#gpu_descriptor(descriptor));
87
110
  }
88
111
 
89
112
  /**
@@ -98,4 +121,55 @@ export class ComputePipelineManager {
98
121
  return this.#cache.getOrCompute(descriptor, this.#create, this);
99
122
  }
100
123
 
101
- }
124
+ /**
125
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
126
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
127
+ *
128
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
129
+ * is reported and left out of the cache, so `obtain` makes it again the old way. If `obtain`
130
+ * makes it while it is still compiling here, the one `obtain` made is kept.
131
+ *
132
+ * @param {ComputePipelineDescriptor} descriptor
133
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
134
+ */
135
+ prepare(descriptor) {
136
+ assert.defined(descriptor, 'descriptor');
137
+ assert.equal(descriptor.isComputePipelineDescriptor, true, 'descriptor.isComputePipelineDescriptor !== true');
138
+
139
+ const cache = this.#cache;
140
+
141
+ if (cache.has(descriptor)) {
142
+ return Promise.resolve();
143
+ }
144
+
145
+ const pending = this.#pending;
146
+
147
+ const existing = pending.get(descriptor);
148
+
149
+ if (existing !== undefined) {
150
+ return existing;
151
+ }
152
+
153
+ const gpu_descriptor = this.#gpu_descriptor(descriptor);
154
+
155
+ const compilation = this.#device.createComputePipelineAsync(gpu_descriptor).then(
156
+ (pipeline) => {
157
+ pending.delete(descriptor);
158
+
159
+ if (!cache.has(descriptor)) {
160
+ cache.set(descriptor, pipeline);
161
+ }
162
+ },
163
+ (error) => {
164
+ pending.delete(descriptor);
165
+
166
+ console.error(`Failed to create "${descriptor.label}" pipeline: `, error.message, gpu_descriptor);
167
+ }
168
+ );
169
+
170
+ pending.set(descriptor, compilation);
171
+
172
+ return compilation;
173
+ }
174
+
175
+ }
@@ -0,0 +1,52 @@
1
+ /**
2
+ * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
3
+ * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
4
+ */
5
+ /**
6
+ * The pipelines a renderer is about to draw with, gathered before it draws, so that they can be
7
+ * compiled all at once and off the thread that presents frames.
8
+ *
9
+ * Left to themselves, pipelines are made the first time a frame obtains them, and a browser compiles
10
+ * a pipeline made that way on the GPU process's main thread, one after another — the thread that also
11
+ * presents the page. A cold first frame of a single lit cube spent 3.4 s there on 54 pipelines. Made
12
+ * asynchronously, the same 54 compiled on the browser's worker pool in ~1.0 s, as long as the
13
+ * slowest of them took.
14
+ *
15
+ * Whoever owns a pass puts into this the descriptor that pass will hand to `obtain` — the same
16
+ * object, or one equal to it — for the configuration it is in now. An offer is speculative: one that
17
+ * turns out not to be drawn with costs a compile on a worker and nothing more, and a pipeline that
18
+ * nobody offered is still made the old way, the first time a frame obtains it. Offering the same
19
+ * pipeline twice is harmless; it compiles once.
20
+ *
21
+ * Who answers, and how:
22
+ * - a `graph_*` pass exports `enquire_<pass>_pipelines(enquiry)` beside itself, offering what it
23
+ * dispatches and asking the passes it calls, so each list sits next to the code it predicts;
24
+ * - an object the renderer already holds when it asks answers through its own `enquirePipelines`;
25
+ * - a class whose instances come later — one per scene or per view — answers through a static
26
+ * `enquirePipelines`, for all of them.
27
+ */
28
+ export class PipelineEnquiry {
29
+ /**
30
+ * @param {GPUDevice} device
31
+ * @returns {PipelineEnquiry}
32
+ */
33
+ static from(device: GPUDevice): PipelineEnquiry;
34
+ /**
35
+ * The device the pipelines are for. Some descriptors are built from its limits, which is how an
36
+ * offer comes out equal to the descriptor the pass builds for itself.
37
+ *
38
+ * @type {GPUDevice}
39
+ */
40
+ device: GPUDevice;
41
+ /**
42
+ * @type {RenderPipelineDescriptor[]}
43
+ */
44
+ render: RenderPipelineDescriptor[];
45
+ /**
46
+ * @type {ComputePipelineDescriptor[]}
47
+ */
48
+ compute: ComputePipelineDescriptor[];
49
+ }
50
+ export type RenderPipelineDescriptor = import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
51
+ export type ComputePipelineDescriptor = import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor;
52
+ //# sourceMappingURL=PipelineEnquiry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PipelineEnquiry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/PipelineEnquiry.js"],"names":[],"mappings":"AAEA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAmBI;;;OAGG;IACH,gCAFa,eAAe,CAU3B;IA9BD;;;;;OAKG;IACH,kBAAO;IAEP;;OAEG;IACH,QAFU,wBAAwB,EAAE,CAExB;IAEZ;;OAEG;IACH,SAFU,yBAAyB,EAAE,CAExB;CAehB;uCA3DY,OAAO,8DAA8D,EAAE,wBAAwB;wCAC/F,OAAO,gEAAgE,EAAE,yBAAyB"}
@@ -0,0 +1,63 @@
1
+ import { assert } from "../../../core/assert.js";
2
+
3
+ /**
4
+ * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
5
+ * @typedef {import("../../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
6
+ */
7
+
8
+ /**
9
+ * The pipelines a renderer is about to draw with, gathered before it draws, so that they can be
10
+ * compiled all at once and off the thread that presents frames.
11
+ *
12
+ * Left to themselves, pipelines are made the first time a frame obtains them, and a browser compiles
13
+ * a pipeline made that way on the GPU process's main thread, one after another — the thread that also
14
+ * presents the page. A cold first frame of a single lit cube spent 3.4 s there on 54 pipelines. Made
15
+ * asynchronously, the same 54 compiled on the browser's worker pool in ~1.0 s, as long as the
16
+ * slowest of them took.
17
+ *
18
+ * Whoever owns a pass puts into this the descriptor that pass will hand to `obtain` — the same
19
+ * object, or one equal to it — for the configuration it is in now. An offer is speculative: one that
20
+ * turns out not to be drawn with costs a compile on a worker and nothing more, and a pipeline that
21
+ * nobody offered is still made the old way, the first time a frame obtains it. Offering the same
22
+ * pipeline twice is harmless; it compiles once.
23
+ *
24
+ * Who answers, and how:
25
+ * - a `graph_*` pass exports `enquire_<pass>_pipelines(enquiry)` beside itself, offering what it
26
+ * dispatches and asking the passes it calls, so each list sits next to the code it predicts;
27
+ * - an object the renderer already holds when it asks answers through its own `enquirePipelines`;
28
+ * - a class whose instances come later — one per scene or per view — answers through a static
29
+ * `enquirePipelines`, for all of them.
30
+ */
31
+ export class PipelineEnquiry {
32
+ /**
33
+ * The device the pipelines are for. Some descriptors are built from its limits, which is how an
34
+ * offer comes out equal to the descriptor the pass builds for itself.
35
+ *
36
+ * @type {GPUDevice}
37
+ */
38
+ device;
39
+
40
+ /**
41
+ * @type {RenderPipelineDescriptor[]}
42
+ */
43
+ render = [];
44
+
45
+ /**
46
+ * @type {ComputePipelineDescriptor[]}
47
+ */
48
+ compute = [];
49
+
50
+ /**
51
+ * @param {GPUDevice} device
52
+ * @returns {PipelineEnquiry}
53
+ */
54
+ static from(device) {
55
+ assert.defined(device, 'device');
56
+
57
+ const r = new PipelineEnquiry();
58
+
59
+ r.device = device;
60
+
61
+ return r;
62
+ }
63
+ }
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
3
3
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
4
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
4
5
  */
5
6
  export class RenderPipelineManager {
6
7
  /**
@@ -15,6 +16,12 @@ export class RenderPipelineManager {
15
16
  * @returns {PipelineLayoutManager}
16
17
  */
17
18
  get layouts(): import("./PipelineLayoutManager.js").PipelineLayoutManager;
19
+ /**
20
+ * How many pipelines {@link prepare} is still compiling.
21
+ *
22
+ * @returns {number}
23
+ */
24
+ get pending_count(): number;
18
25
  /**
19
26
  *
20
27
  * @param {RenderPipelineDescriptor} descriptor
@@ -22,9 +29,23 @@ export class RenderPipelineManager {
22
29
  * @returns {GPURenderPipeline}
23
30
  */
24
31
  obtain(descriptor: RenderPipelineDescriptor, actual_color_attachments?: GPUTextureFormat[]): GPURenderPipeline;
32
+ /**
33
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
34
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
35
+ *
36
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
37
+ * is reported and left out of the cache, so `obtain` makes it again the old way and reports it
38
+ * again. If `obtain` makes it while it is still compiling here, the one `obtain` made is kept.
39
+ *
40
+ * @param {RenderPipelineDescriptor} descriptor exactly as {@link obtain} will be asked for it:
41
+ * after any rewrite for the attachments it is drawn into
42
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
43
+ */
44
+ prepare(descriptor: RenderPipelineDescriptor): Promise<void>;
25
45
  #private;
26
46
  }
27
47
  export type ShaderModuleCompiler = import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler;
28
48
  export type PipelineLayoutManager = import("./PipelineLayoutManager.js").PipelineLayoutManager;
49
+ export type PipelineEnquiry = import("./PipelineEnquiry.js").PipelineEnquiry;
29
50
  import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
30
51
  //# sourceMappingURL=RenderPipelineManager.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"RenderPipelineManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/pipeline/RenderPipelineManager.js"],"names":[],"mappings":"AAKA;;;;GAIG;AAGH;IA8CI;;;;;OAKG;IACH,wCAHW,qBAAqB,WACrB,oBAAoB,EAc9B;IArDD;;;OAGG;IACH,0EAEC;IAoBD;;;;OAIG;IACH,4BAEC;IA4FD;;;;;OAKG;IACH,mBAJW,wBAAwB,6BACxB,kBAAkB,qBAgB5B;IAED;;;;;;;;;;;OAWG;IACH,oBAJW,wBAAwB,GAEtB,QAAQ,IAAI,CAAC,CAuCzB;;CAEJ;mCAtNY,OAAO,mCAAmC,EAAE,oBAAoB;oCAChE,OAAO,4BAA4B,EAAE,qBAAqB;8BAC1D,OAAO,sBAAsB,EAAE,eAAe;yCANlB,8DAA8D"}