@woosh/meep-engine 3.47.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +30 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +3 -1
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +13 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +90 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +145 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +236 -45
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +393 -0
- package/src/engine/physics/cloth/PLAN.md +106 -7
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -21
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -22
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -3
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +10 -3
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +140 -43
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +118 -31
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -178
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -110
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -110
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
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import { chunk_volumetrics_irradiance_sh } from "../chunk_volumetrics_irradiance_sh.js";
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import { VOLUMETRICS_GI_COCG_RESOURCE, VOLUMETRICS_GI_Y_RESOURCE } from "./volumetrics_gi_resources.js";
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*
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*
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*
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*
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* A new mode is one more module: nothing downstream knows which mode wrote the volume.
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* How the froxel GI stage (`shader_volumetrics_gi`) stores its answer. One thread per froxel asks the
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* renderer's indirect lighting mode what radiance arrives at the froxel, as RGB SH2
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* (`chunk_volumetrics_gi_sample`), and hands the answer to `volumetrics_gi_store`. That starts the
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* froxel irradiance volume, and `shader_volumetrics_build_irradiance` adds the lights to it.
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* `
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* (`volumetrics_irradiance_sh_add_radiance`) and writes it to `tGIY` / `tGICoCg`.
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* `volumetrics_gi_store(voxel, radiance)` scales the field by `INDIRECT_LIGHT_INTENSITY`, as the
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* deferred and forward paths scale their indirect light, encodes it as the volume stores light
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* (`volumetrics_irradiance_sh_add_radiance`) and writes it to `tGIY` / `tGICoCg`.
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chunk_volumetrics_irradiance_sh,
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chunk_volumetrics_gi.requireResource(VOLUMETRICS_GI_COCG_RESOURCE);
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chunk_volumetrics_gi.requireResource(VOLUMETRICS_GI_Y_RESOURCE);
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/**
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* {@link chunk_volumetrics_gi_sample} under IBL: the environment, as `GPULightCollection.environment_sh`
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* holds it (`shader_project_environment_sh`). It is infinitely far, so every froxel receives the same
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* field.
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* @type {CodeChunk}
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*/
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export const chunk_volumetrics_gi_sample_ibl: CodeChunk;
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/**
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* {@link chunk_volumetrics_gi_sample} under Brick4: the sparse volumetric light map's probes,
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* @type {CodeChunk}
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*/
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export const chunk_volumetrics_gi_sample_brick4: CodeChunk;
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/**
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* {@link chunk_volumetrics_gi_sample} under LPV: the light probe volume's tetrahedral mesh, its probes
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*/
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export const chunk_volumetrics_gi_sample_lpv: CodeChunk;
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/**
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* The radiance that arrives at a froxel, as RGB SH2, by the renderer's indirect lighting mode
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*
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* ```wgsl
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* fn volumetrics_gi_sample(voxel: vec3<u32>, resolution: vec3<u32>) -> array<vec3<f32>, 4>
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* ```
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*
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*
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*/
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export const chunk_volumetrics_gi_sample: CodeChunkChoice;
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import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
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{"version":3,"file":"chunk_volumetrics_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,8CAFU,SAAS,CAaZ;AAIP;;;;GAIG;AACH,iDAFU,SAAS,CAmBhB;AAEH;;;;GAIG;AACH,8CAFU,SAAS,CA2BhB;AAEH;;;;;;;;;;;GAWG;AACH,0CAFU,eAAe,CAE0D;0BA9FzD,oCAAoC;gCAC9B,0CAA0C"}
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import { chunk_brick4_sample_sh } from "../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_sh.js";
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import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
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import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
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import { chunk_lpv_mesh_interpolation_probe_sh } from "../../shader/chunk/light/lpv/chunk_lpv_mesh_interpolation_probe_sh.js";
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import { chunk_lpv_mesh_lookup_nearest_cell } from "../../shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js";
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import { INVALID_TET_DECLARATION } from "../../shader/chunk/light/lpv/INVALID_TET_DECLARATION.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
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import { chunk_volumetrics_froxel_centre_ws } from "./chunk_volumetrics_froxel_centre_ws.js";
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import { ENVIRONMENT_SH_RESOURCE } from "../../light/environment/ENVIRONMENT_SH_RESOURCE.js";
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/**
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* {@link chunk_volumetrics_gi_sample} under IBL: the environment, as `GPULightCollection.environment_sh`
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* holds it (`shader_project_environment_sh`). It is infinitely far, so every froxel receives the same
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* field.
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* @type {CodeChunk}
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*/
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export const chunk_volumetrics_gi_sample_ibl = CodeChunk.from(
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//language=WGSL
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`
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fn volumetrics_gi_sample(voxel: vec3<u32>, resolution: vec3<u32>) -> array<vec3<f32>, 4> {
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return array<vec3<f32>, 4>(
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environment_sh[0].xyz,
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environment_sh[1].xyz,
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environment_sh[2].xyz,
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environment_sh[3].xyz,
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);
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}
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`, []);
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chunk_volumetrics_gi_sample_ibl.requireResource(ENVIRONMENT_SH_RESOURCE);
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/**
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* {@link chunk_volumetrics_gi_sample} under Brick4: the sparse volumetric light map's probes,
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* interpolated at the froxel's centre and truncated from SH3 to SH2. Reads `brick4`.
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* @type {CodeChunk}
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*/
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export const chunk_volumetrics_gi_sample_brick4 = CodeChunk.from(
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//language=WGSL
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`
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fn volumetrics_gi_sample(voxel: vec3<u32>, resolution: vec3<u32>) -> array<vec3<f32>, 4> {
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let position = volumetrics_froxel_centre_ws(voxel, resolution);
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// A froxel has no surface. The normal only masks probes behind one, and a zero normal weighs
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// every probe of the brick the same (brick4_probe_compute_weight_by_normal), which is the
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// interpolation a point in open space wants.
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let sh = brick4_sample_sh(position, vec3<f32>(0.0));
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// SH3 to SH2: the first four coefficients are the same two bands, in the same order
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return array<vec3<f32>, 4>(sh[0], sh[1], sh[2], sh[3]);
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}
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`, [
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chunk_volumetrics_froxel_centre_ws,
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chunk_brick4_sample_sh,
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]);
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/**
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* {@link chunk_volumetrics_gi_sample} under LPV: the light probe volume's tetrahedral mesh, its probes
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* (radiance SH2) interpolated barycentrically at the froxel's centre. Reads the LPV's buffers.
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* @type {CodeChunk}
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*/
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export const chunk_volumetrics_gi_sample_lpv = CodeChunk.from(
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//language=WGSL
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`
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fn volumetrics_gi_sample(voxel: vec3<u32>, resolution: vec3<u32>) -> array<vec3<f32>, 4> {
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let position = volumetrics_froxel_centre_ws(voxel, resolution);
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var weights: vec4<f32>;
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let tet = lpv_mesh_lookup_nearest_cell(position, &weights);
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// Outside the probe mesh there is nothing to interpolate, and the deferred LPV pass gives such a
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// point no indirect light either. No visibility mask: that needs a surface normal, and a froxel
|
|
73
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+
// has none.
|
|
74
|
+
var radiance = array<vec3<f32>, 4>();
|
|
75
|
+
|
|
76
|
+
if (tet != INVALID_TET) {
|
|
77
|
+
radiance = lpv_mesh_interpolation_probe_sh(weights, tet);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
return radiance;
|
|
81
|
+
}
|
|
82
|
+
`, [
|
|
83
|
+
chunk_volumetrics_froxel_centre_ws,
|
|
84
|
+
chunk_lpv_mesh_lookup_nearest_cell,
|
|
85
|
+
chunk_lpv_mesh_interpolation_probe_sh,
|
|
86
|
+
INVALID_TET_DECLARATION,
|
|
87
|
+
]);
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* The radiance that arrives at a froxel, as RGB SH2, by the renderer's indirect lighting mode
|
|
91
|
+
* ({@link INDIRECT_LIGHTING}):
|
|
92
|
+
*
|
|
93
|
+
* ```wgsl
|
|
94
|
+
* fn volumetrics_gi_sample(voxel: vec3<u32>, resolution: vec3<u32>) -> array<vec3<f32>, 4>
|
|
95
|
+
* ```
|
|
96
|
+
*
|
|
97
|
+
* A new mode is one more alternative: nothing downstream knows which mode wrote the volume.
|
|
98
|
+
*
|
|
99
|
+
* @type {CodeChunkChoice}
|
|
100
|
+
*/
|
|
101
|
+
export const chunk_volumetrics_gi_sample = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
102
|
+
|
|
103
|
+
chunk_volumetrics_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_volumetrics_gi_sample_ibl);
|
|
104
|
+
chunk_volumetrics_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_volumetrics_gi_sample_brick4);
|
|
105
|
+
chunk_volumetrics_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_volumetrics_gi_sample_lpv);
|
|
@@ -1,23 +1,29 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* The froxel GI stage: the renderer's indirect lighting at every froxel, as the froxel irradiance
|
|
3
|
-
* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to.
|
|
4
|
-
*
|
|
5
|
-
*
|
|
3
|
+
* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to. The shader is
|
|
4
|
+
* built for the renderer's switches, which pick the indirect lighting mode it samples
|
|
5
|
+
* (`chunk_volumetrics_gi_sample`); this binds the environment and the running mode's source.
|
|
6
6
|
*
|
|
7
7
|
* @param {object} options
|
|
8
8
|
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
9
|
-
* @param {
|
|
10
|
-
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
|
11
|
-
* `lights.environment_sh
|
|
9
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's
|
|
10
|
+
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx for its environment,
|
|
11
|
+
* `lights.environment_sh`
|
|
12
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
13
|
+
* while Brick4 runs
|
|
14
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
15
|
+
* scene's, while LPV runs. A source not given is the shader's default, for a variant that does not read it
|
|
12
16
|
* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
13
17
|
* @param {number} options.volumetrics_metadata graph handle
|
|
14
18
|
* @param {number[]} options.resolution the froxel grid
|
|
15
19
|
* @returns {{Y: number, CoCg: number}} handles of the GI volume, in the froxel irradiance encoding
|
|
16
20
|
*/
|
|
17
|
-
export function graph_build_froxel_gi({ graph,
|
|
21
|
+
export function graph_build_froxel_gi({ graph, shader_switches, scene_ctx, brick4, lpv, camera, volumetrics_metadata, resolution, }: {
|
|
18
22
|
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
19
|
-
|
|
23
|
+
shader_switches?: ShaderSwitchSet;
|
|
20
24
|
scene_ctx: import("../../scene/GPUSceneContext.js").GPUSceneContext;
|
|
25
|
+
brick4?: import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
|
|
26
|
+
lpv?: import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
|
|
21
27
|
camera: import("../../camera/GPUCameraContext.js").GPUCameraContext;
|
|
22
28
|
volumetrics_metadata: number;
|
|
23
29
|
resolution: number[];
|
|
@@ -25,5 +31,5 @@ export function graph_build_froxel_gi({ graph, indirect_lighting_mode, scene_ctx
|
|
|
25
31
|
Y: number;
|
|
26
32
|
CoCg: number;
|
|
27
33
|
};
|
|
28
|
-
import {
|
|
34
|
+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
|
29
35
|
//# sourceMappingURL=graph_build_froxel_gi.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_build_froxel_gi.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_build_froxel_gi.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAbsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IACvD,eAAe,GAAzC,eAAe;IACmD,SAAS,EAA3E,OAAO,gCAAgC,EAAE,eAAe;IAE8B,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;IAEkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;IAEb,MAAM,EAA3E,OAAO,kCAAkC,EAAE,gBAAgB;IAC3C,oBAAoB,EAApC,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACN;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAsDrC;gCA5E+B,0CAA0C"}
|
|
@@ -1,23 +1,25 @@
|
|
|
1
1
|
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
2
2
|
import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
|
|
3
3
|
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
4
|
-
import {
|
|
5
|
-
import {
|
|
6
|
-
import { shader_volumetrics_gi_ibl } from "./shader_volumetrics_gi_ibl.js";
|
|
7
|
-
import { shader_volumetrics_gi_lpv } from "./shader_volumetrics_gi_lpv.js";
|
|
4
|
+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
|
5
|
+
import { shader_volumetrics_gi } from "./shader_volumetrics_gi.js";
|
|
8
6
|
import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION } from "./volumetrics_gi_resources.js";
|
|
9
7
|
|
|
10
8
|
/**
|
|
11
9
|
* The froxel GI stage: the renderer's indirect lighting at every froxel, as the froxel irradiance
|
|
12
|
-
* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to.
|
|
13
|
-
*
|
|
14
|
-
*
|
|
10
|
+
* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to. The shader is
|
|
11
|
+
* built for the renderer's switches, which pick the indirect lighting mode it samples
|
|
12
|
+
* (`chunk_volumetrics_gi_sample`); this binds the environment and the running mode's source.
|
|
15
13
|
*
|
|
16
14
|
* @param {object} options
|
|
17
15
|
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
18
|
-
* @param {
|
|
19
|
-
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
|
20
|
-
* `lights.environment_sh
|
|
16
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's
|
|
17
|
+
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx for its environment,
|
|
18
|
+
* `lights.environment_sh`
|
|
19
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
20
|
+
* while Brick4 runs
|
|
21
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
22
|
+
* scene's, while LPV runs. A source not given is the shader's default, for a variant that does not read it
|
|
21
23
|
* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
22
24
|
* @param {number} options.volumetrics_metadata graph handle
|
|
23
25
|
* @param {number[]} options.resolution the froxel grid
|
|
@@ -25,8 +27,10 @@ import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION } from "./volumetrics_gi_resources.
|
|
|
25
27
|
*/
|
|
26
28
|
export function graph_build_froxel_gi({
|
|
27
29
|
graph,
|
|
28
|
-
|
|
30
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
29
31
|
scene_ctx,
|
|
32
|
+
brick4,
|
|
33
|
+
lpv,
|
|
30
34
|
camera,
|
|
31
35
|
volumetrics_metadata,
|
|
32
36
|
resolution,
|
|
@@ -43,38 +47,24 @@ export function graph_build_froxel_gi({
|
|
|
43
47
|
camera: graph_import_buffer(graph, camera.buffer.buffer, "froxel gi camera"),
|
|
44
48
|
tGIY: volume(),
|
|
45
49
|
tGICoCg: volume(),
|
|
50
|
+
environment_sh: scene_ctx.lights.environment_sh,
|
|
46
51
|
};
|
|
47
52
|
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
shader = shader_volumetrics_gi_ibl;
|
|
53
|
-
bindings.environment_sh = scene_ctx.lights.environment_sh;
|
|
54
|
-
break;
|
|
55
|
-
|
|
56
|
-
case ShadeIndirectLightingMode.Brick4:
|
|
57
|
-
shader = shader_volumetrics_gi_brick4;
|
|
58
|
-
bindings.brick4 = scene_ctx.volumetric_light_map.buffer;
|
|
59
|
-
break;
|
|
60
|
-
|
|
61
|
-
case ShadeIndirectLightingMode.LPV: {
|
|
62
|
-
shader = shader_volumetrics_gi_lpv;
|
|
63
|
-
const lpv = scene_ctx.light_probe_volume;
|
|
64
|
-
bindings.lpv_lookup = lpv.buffer_mesh_bvh;
|
|
65
|
-
bindings.lpv_metadata = lpv.buffer_metadata;
|
|
66
|
-
bindings.lpv_mesh = lpv.buffer_mesh;
|
|
67
|
-
bindings.lpv_probes = lpv.buffer_probes;
|
|
68
|
-
break;
|
|
69
|
-
}
|
|
53
|
+
// the running mode's source; the others are the shader's defaults, which its variant does not read
|
|
54
|
+
if (brick4 !== undefined) {
|
|
55
|
+
bindings.brick4 = brick4.buffer;
|
|
56
|
+
}
|
|
70
57
|
|
|
71
|
-
|
|
72
|
-
|
|
58
|
+
if (lpv !== undefined) {
|
|
59
|
+
bindings.lpv_lookup = lpv.buffer_mesh_bvh;
|
|
60
|
+
bindings.lpv_metadata = lpv.buffer_metadata;
|
|
61
|
+
bindings.lpv_mesh = lpv.buffer_mesh;
|
|
62
|
+
bindings.lpv_probes = lpv.buffer_probes;
|
|
73
63
|
}
|
|
74
64
|
|
|
75
65
|
const outputs = graph_compute_pass({
|
|
76
66
|
graph,
|
|
77
|
-
shader,
|
|
67
|
+
shader: shader_volumetrics_gi.variant(shader_switches),
|
|
78
68
|
group_count: [
|
|
79
69
|
Math.ceil(resolution[0] / VOLUMETRICS_GI_WORKGROUP_RESOLUTION[0]),
|
|
80
70
|
Math.ceil(resolution[1] / VOLUMETRICS_GI_WORKGROUP_RESOLUTION[1]),
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The froxel GI stage: the renderer's indirect lighting at every froxel, one thread per froxel. Which
|
|
3
|
+
* mode's light it asks for is a shader switch ({@link chunk_volumetrics_gi_sample}); the bindings are
|
|
4
|
+
* the same for every mode. See `chunk_volumetrics_gi` for what it does with the answer.
|
|
5
|
+
*
|
|
6
|
+
* @type {ComputeShader}
|
|
7
|
+
*/
|
|
8
|
+
export const shader_volumetrics_gi: ComputeShader;
|
|
9
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
10
|
+
//# sourceMappingURL=shader_volumetrics_gi.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_gi.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,oCAFU,aAAa,CAMpB;8BA9C2B,+BAA+B"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
2
|
+
import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
3
|
+
import { ENVIRONMENT_SH_TYPE } from "../../light/environment/shader_project_environment_sh.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { chunk_volumetrics_gi } from "./chunk_volumetrics_gi.js";
|
|
8
|
+
import { chunk_volumetrics_gi_sample } from "./chunk_volumetrics_gi_sample.js";
|
|
9
|
+
import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION, volumetrics_gi_resource_group } from "./volumetrics_gi_resources.js";
|
|
10
|
+
|
|
11
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
12
|
+
|
|
13
|
+
// every indirect lighting mode's source, whichever the variant reads (chunk_volumetrics_gi_sample). The pass
|
|
14
|
+
// binds the environment and the running mode's source; the others have defaults the variant does not read.
|
|
15
|
+
resources.addGroup(
|
|
16
|
+
volumetrics_gi_resource_group()
|
|
17
|
+
.addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
|
|
18
|
+
.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
|
|
19
|
+
);
|
|
20
|
+
resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
|
|
21
|
+
|
|
22
|
+
const body = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
@compute @workgroup_size(${VOLUMETRICS_GI_WORKGROUP_RESOLUTION.join(", ")})
|
|
26
|
+
fn main(@builtin(global_invocation_id) voxel: vec3<u32>) {
|
|
27
|
+
let resolution = textureDimensions(tGIY);
|
|
28
|
+
|
|
29
|
+
if (any(voxel >= resolution)) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
volumetrics_gi_store(voxel, volumetrics_gi_sample(voxel, resolution));
|
|
34
|
+
}
|
|
35
|
+
`, [
|
|
36
|
+
chunk_volumetrics_gi,
|
|
37
|
+
chunk_volumetrics_gi_sample,
|
|
38
|
+
]);
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* The froxel GI stage: the renderer's indirect lighting at every froxel, one thread per froxel. Which
|
|
42
|
+
* mode's light it asks for is a shader switch ({@link chunk_volumetrics_gi_sample}); the bindings are
|
|
43
|
+
* the same for every mode. See `chunk_volumetrics_gi` for what it does with the answer.
|
|
44
|
+
*
|
|
45
|
+
* @type {ComputeShader}
|
|
46
|
+
*/
|
|
47
|
+
export const shader_volumetrics_gi = ComputeShader.from({
|
|
48
|
+
label: "Volumetrics / GI",
|
|
49
|
+
resources,
|
|
50
|
+
body,
|
|
51
|
+
});
|
|
@@ -6,6 +6,16 @@
|
|
|
6
6
|
* @returns {ShaderResourceGroupDescriptor}
|
|
7
7
|
*/
|
|
8
8
|
export function volumetrics_gi_resource_group(): ShaderResourceGroupDescriptor;
|
|
9
|
+
/**
|
|
10
|
+
* The froxel GI's luma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
11
|
+
* @type {ShaderResourceDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const VOLUMETRICS_GI_Y_RESOURCE: ShaderResourceDescriptor;
|
|
14
|
+
/**
|
|
15
|
+
* The froxel GI's chroma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
16
|
+
* @type {ShaderResourceDescriptor}
|
|
17
|
+
*/
|
|
18
|
+
export const VOLUMETRICS_GI_COCG_RESOURCE: ShaderResourceDescriptor;
|
|
9
19
|
/**
|
|
10
20
|
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*/
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export const VOLUMETRICS_GI_WORKGROUP_RESOLUTION: number[];
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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{"version":3,"file":"volumetrics_gi_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js"],"names":[],"mappings":"
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{"version":3,"file":"volumetrics_gi_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js"],"names":[],"mappings":"AAiBA;;;;;;GAMG;AACH,iDAFa,6BAA6B,CAQzC;AAzBD;;;GAGG;AACH,wCAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,2CAFU,wBAAwB,CAEgG;AAiBlI;;;;;GAKG;AACH,kDAFU,MAAM,EAAE,CAE2C;8CApCf,wDAAwD;yCAD7D,mDAAmD"}
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import {
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import { CAMERA_RESOURCE } from "../../camera/CAMERA_RESOURCE.js";
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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import {
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import { VOLUMETRICS_METADATA_RESOURCE } from "../VOLUMETRICS_RESOURCES.js";
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/**
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* The froxel GI's luma volume, as its modules write it (`chunk_volumetrics_gi`).
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* @type {ShaderResourceDescriptor}
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*/
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export const VOLUMETRICS_GI_Y_RESOURCE = ShaderResourceDescriptor.storageTexture("tGIY", "rgba16float", "3d", "write-only");
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/**
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* The froxel GI's chroma volume, as its modules write it (`chunk_volumetrics_gi`).
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* @type {ShaderResourceDescriptor}
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*/
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export const VOLUMETRICS_GI_COCG_RESOURCE = ShaderResourceDescriptor.storageTexture("tGICoCg", "rgba16float", "3d", "write-only");
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/**
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* The bindings every froxel GI module has, whatever its mode reads: where the froxels are, and the
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*/
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export function volumetrics_gi_resource_group() {
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return new ShaderResourceGroupDescriptor()
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.add(VOLUMETRICS_METADATA_RESOURCE)
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.add(CAMERA_RESOURCE)
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.add(VOLUMETRICS_GI_Y_RESOURCE)
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.add(VOLUMETRICS_GI_COCG_RESOURCE);
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}
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/**
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* @param {number} options.shadowmap_atlas
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* @param {number} options.volumetrics_metadata where the froxels are
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* @param {
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*
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* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the GI that starts the volume and the
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* lights' pass are built for them
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* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
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* while Brick4 runs
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* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
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* scene's, while LPV runs
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* @returns {{Y: number, CoCg: number}} handles of the volume: luma SH2, and chroma in `.rg`
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*/
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export function graph_build_froxel_irradiance({ graph, camera, view, lights, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetrics_metadata, resolution,
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export function graph_build_froxel_irradiance({ graph, camera, view, lights, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetrics_metadata, resolution, shader_switches, brick4, lpv, }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: import("../camera/GPUCameraContext.js").GPUCameraContext;
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view: import("../view/GPUViewContext.js").GPUViewContext;
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@@ -33,9 +37,12 @@ export function graph_build_froxel_irradiance({ graph, camera, view, lights, lig
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shadowmap_atlas: number;
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resolution: number[];
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shader_switches?: ShaderSwitchSet;
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brick4?: import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
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lpv?: import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
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}): {
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Y: number;
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CoCg: number;
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import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
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{"version":3,"file":"graph_build_froxel_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_build_froxel_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAlBmG,KAAK,EAA7F,OAAO,2DAA2D,EAAE,UAAU;IACZ,MAAM,EAAxE,OAAO,+BAA+B,EAAE,gBAAgB;IACI,IAAI,EAAhE,OAAO,2BAA2B,EAAE,cAAc;IACmB,MAAM,EAA3E,OAAO,gCAAgC,EAAE,kBAAkB;IAC3C,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACkB,eAAe,GAAzC,eAAe;IAEoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;IAEkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;IAE7E;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAsFrC;gCAvH+B,uCAAuC"}
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1
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
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import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
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5
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import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
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@@ -25,8 +26,12 @@ import { shader_volumetrics_build_irradiance } from "./shader_volumetrics_build_
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* @param {number} options.shadowmap_atlas
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* @param {number} options.volumetrics_metadata where the froxels are
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* @param {number[]} options.resolution the froxel grid
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-
* @param {
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*
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* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the GI that starts the volume and the
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* lights' pass are built for them
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* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
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* while Brick4 runs
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* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
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* scene's, while LPV runs
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* @returns {{Y: number, CoCg: number}} handles of the volume: luma SH2, and chroma in `.rg`
|
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*/
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|
export function graph_build_froxel_irradiance({
|
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@@ -40,12 +45,16 @@ export function graph_build_froxel_irradiance({
|
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shadowmap_atlas,
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volumetrics_metadata,
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resolution,
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-
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shader_switches = ShaderSwitchSet.EMPTY,
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brick4,
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lpv,
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}) {
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const gi = graph_build_froxel_gi({
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graph,
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-
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shader_switches,
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brick4,
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lpv,
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scene_ctx: view.scene,
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camera,
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volumetrics_metadata,
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@@ -62,7 +71,7 @@ export function graph_build_froxel_irradiance({
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// recorded: the engine's assets arrive at startup, and this is when the pass needs them.
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const tSTBN_vec3 = context.graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
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65
|
-
shader_volumetrics_build_irradiance.dispatchThreads({
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+
shader_volumetrics_build_irradiance.variant(shader_switches).dispatchThreads({
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encoder: context.encoder,
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thread_count_x: output_Y.width,
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thread_count_y: output_Y.height,
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@@ -24,8 +24,9 @@
|
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24
24
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* @param {number} [options.taa_history] imported previous-frame accumulated scattering volume
|
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|
* @param {number} [options.taa_output] imported destination for this frame's accumulated scattering volume
|
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26
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|
* @param {GPUCameraContext} [options.camera_previous] previous-frame camera, for temporal reprojection
|
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|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the lighting pass is built for them
|
|
27
28
|
*/
|
|
28
|
-
export function graph_build_volumetrics({ graph, camera, lights, view, sky, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetric_resolution, sun_shadow_resolution, volumetrics_metadata, taa_history, taa_output, camera_previous, }: {
|
|
29
|
+
export function graph_build_volumetrics({ graph, camera, lights, view, sky, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetric_resolution, sun_shadow_resolution, volumetrics_metadata, taa_history, taa_output, camera_previous, shader_switches, }: {
|
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30
|
graph: FrameGraph;
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30
31
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camera: GPUCameraContext;
|
|
31
32
|
lights: GPULightCollection;
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|
@@ -41,10 +42,12 @@ export function graph_build_volumetrics({ graph, camera, lights, view, sky, ligh
|
|
|
41
42
|
taa_history?: number;
|
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42
43
|
taa_output?: number;
|
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43
44
|
camera_previous?: GPUCameraContext;
|
|
45
|
+
shader_switches?: ShaderSwitchSet;
|
|
44
46
|
}): {
|
|
45
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|
lut_transmittance: number;
|
|
46
48
|
lut_multiple_scattering: number;
|
|
47
49
|
lut_aerial: any;
|
|
48
50
|
volumetrics_metadata: number;
|
|
49
51
|
};
|
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|
+
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
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{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AAwWA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAtB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,GAAG;IAIH,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACW,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;IAChB,eAAe,GAAzC,eAAe;;;;;;EAkLzB;gCAjjB+B,uCAAuC"}
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