@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
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@@ -13,6 +13,73 @@ import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
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export class WeaponStatics {
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/**
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* @param ammoType
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* @returns
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*/
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static getWeaponTypeFromAmmoType(ammoType: string | number): number {
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return (inv<number>('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
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}
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/**
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* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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*
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* @param weaponHash
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* @returns
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*/
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static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
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return inv<number>('0xEC97101A8F311282', weaponHash, rai());
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}
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/**
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* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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*
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* @param weaponCollection
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* @param weaponGroup
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* @returns
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*/
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static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number {
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return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
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}
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/**
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* entity can be a ped or weapon object.
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*
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* @param entity
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p3
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*/
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static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
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inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
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}
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/**
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* @param p0
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* @returns
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*/
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static N_0xA2091482ED42EF85(p0: any, p1: any): any {
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return inv<number>('0xA2091482ED42EF85', p0, p1);
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}
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/**
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* @param weapon
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* @returns
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*/
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static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
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return !!inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
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}
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/**
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* @returns
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*/
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static getWeaponSoot(weaponObject: Prop): number {
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return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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/**
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*/
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static N_0x404514D231DB27A0(p0: any, p1: any): void {
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inv<void>('0x404514D231DB27A0', p0, p1);
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}
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* @param listen
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*/
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static listenProjectileHitEvents(listen: boolean): void {
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}
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static getWeapontypeGroup(weaponHash: eWeaponHash): number {
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}
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*/
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static isWeaponLasso(weaponHash: eWeaponHash): any {
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*/
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static isWeaponThrowable(weaponHash: eWeaponHash): any {
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}
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* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
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static getWeaponName(weaponHash: eWeaponHash): string | null {
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}
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*/
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static getWeaponStatId(weaponHash: eWeaponHash): number {
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/**
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inv<void>('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
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}
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/**
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* @param weaponObject
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*/
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static setWeaponScale(weaponObject: Prop, scale: number): void {
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inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static isWeaponSniper(weaponHash: eWeaponHash): any {
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return inv<number>('0x6AD66548840472E5', weaponHash);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static isWeaponTorch(weaponHash: eWeaponHash): any {
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return inv<number>('0x506F1DE1BFC75304', weaponHash);
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}
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-
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/**
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* Gets the model hash from the weapon hash.
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static getWeapontypeModel(weaponHash: eWeaponHash): number {
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return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
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}
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* @param p1
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*/
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static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
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inv<void>('0xD63B4BA3A02A99E0', p0, p1);
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}
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/**
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*/
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static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
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inv<void>('0x74C2365FDD1BB48F', p0, p1);
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}
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/**
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* @param weaponObject
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* @param component
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|
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*/
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|
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static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
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|
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inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
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}
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/**
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* @returns
|
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*/
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|
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static N_0xF2F585411E748B9C(p0: any, p1: any): any {
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|
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return inv<number>('0xF2F585411E748B9C', p0, p1);
|
|
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|
-
}
|
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|
-
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283
|
/**
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284
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
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285
|
* @returns
|
|
@@ -328,44 +345,49 @@ export class WeaponStatics {
|
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328
345
|
}
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|
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346
|
|
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347
|
/**
|
|
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|
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* @param
|
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|
+
* @param p0
|
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349
|
* @returns
|
|
333
350
|
*/
|
|
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|
-
static
|
|
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|
-
return
|
|
351
|
+
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
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|
+
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
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353
|
}
|
|
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354
|
|
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355
|
/**
|
|
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|
-
*
|
|
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|
-
*
|
|
341
|
-
* @param weaponHash
|
|
356
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
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357
|
* @returns
|
|
343
358
|
*/
|
|
344
|
-
static
|
|
345
|
-
return inv<
|
|
359
|
+
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
360
|
+
return !!inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
346
361
|
}
|
|
347
362
|
|
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348
363
|
/**
|
|
349
|
-
*
|
|
364
|
+
* @param p0
|
|
365
|
+
* @param p1
|
|
366
|
+
* @param p2
|
|
367
|
+
*/
|
|
368
|
+
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
369
|
+
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
/**
|
|
373
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
374
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
350
375
|
*
|
|
351
|
-
* @param
|
|
352
|
-
* @param weaponGroup
|
|
376
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
353
377
|
* @returns
|
|
354
378
|
*/
|
|
355
|
-
static
|
|
356
|
-
return
|
|
379
|
+
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
380
|
+
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
357
381
|
}
|
|
358
382
|
|
|
359
383
|
/**
|
|
360
|
-
*
|
|
384
|
+
* 0.0: good condition, 1.0: poor condition
|
|
361
385
|
*
|
|
362
|
-
* @param
|
|
363
|
-
* @
|
|
364
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
365
|
-
* @param p3
|
|
386
|
+
* @param weaponObject
|
|
387
|
+
* @returns
|
|
366
388
|
*/
|
|
367
|
-
static
|
|
368
|
-
inv<
|
|
389
|
+
static getWeaponDegradation(weaponObject: Prop): number {
|
|
390
|
+
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
369
391
|
}
|
|
370
392
|
|
|
371
393
|
/**
|
|
@@ -373,74 +395,141 @@ export class WeaponStatics {
|
|
|
373
395
|
* @param p1
|
|
374
396
|
* @returns
|
|
375
397
|
*/
|
|
376
|
-
static
|
|
377
|
-
return inv<number>('
|
|
398
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
399
|
+
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
378
400
|
}
|
|
379
401
|
|
|
380
402
|
/**
|
|
381
|
-
* @param
|
|
382
|
-
* @param addonHash
|
|
403
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
383
404
|
* @returns
|
|
384
405
|
*/
|
|
385
|
-
static
|
|
386
|
-
return !!inv<boolean>('
|
|
406
|
+
static isWeaponPistol(weaponHash: eWeaponHash): boolean {
|
|
407
|
+
return !!inv<boolean>('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
387
408
|
}
|
|
388
409
|
|
|
389
410
|
/**
|
|
390
|
-
* @param
|
|
411
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
391
412
|
* @returns
|
|
392
413
|
*/
|
|
393
|
-
static
|
|
394
|
-
return inv<number>('
|
|
414
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
415
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
395
416
|
}
|
|
396
417
|
|
|
397
418
|
/**
|
|
398
|
-
* @param
|
|
419
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
399
420
|
* @returns
|
|
400
421
|
*/
|
|
401
|
-
static
|
|
402
|
-
return
|
|
422
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): boolean {
|
|
423
|
+
return !!inv<boolean>('0xDDB2578E95EF7138', weaponHash, rai());
|
|
403
424
|
}
|
|
404
425
|
|
|
405
426
|
/**
|
|
406
|
-
* @param
|
|
407
|
-
* @param
|
|
427
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
428
|
+
* @param ammoCount
|
|
429
|
+
* @param pos
|
|
430
|
+
* @param showWorldModel
|
|
431
|
+
* @param scale
|
|
432
|
+
* @returns
|
|
408
433
|
*/
|
|
409
|
-
static
|
|
410
|
-
inv<
|
|
434
|
+
static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null {
|
|
435
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
|
|
411
436
|
}
|
|
412
437
|
|
|
413
438
|
/**
|
|
439
|
+
* Returns true when the weapon passed is either a lasso, the camera or the binoculars
|
|
440
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
441
|
+
*
|
|
414
442
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
415
443
|
* @returns
|
|
416
444
|
*/
|
|
417
|
-
static
|
|
418
|
-
return
|
|
445
|
+
static isWeaponKit(weaponHash: eWeaponHash): any {
|
|
446
|
+
return inv<number>('0x6ABAD7B0A854F8FB', weaponHash);
|
|
419
447
|
}
|
|
420
448
|
|
|
421
449
|
/**
|
|
422
|
-
* @param
|
|
450
|
+
* @param entity
|
|
451
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
452
|
+
* @param ms
|
|
423
453
|
* @returns
|
|
424
454
|
*/
|
|
425
|
-
static
|
|
426
|
-
return inv<number>('
|
|
455
|
+
static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
|
|
456
|
+
return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
|
|
427
457
|
}
|
|
428
458
|
|
|
429
459
|
/**
|
|
430
|
-
* @param
|
|
460
|
+
* @param weaponObject
|
|
431
461
|
* @returns
|
|
432
462
|
*/
|
|
433
|
-
static
|
|
434
|
-
return inv<number>('
|
|
463
|
+
static getWeaponDirt(weaponObject: Prop): number {
|
|
464
|
+
return inv<number>('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* @param p0
|
|
469
|
+
*/
|
|
470
|
+
static N_0xC5899C4CD2E2495D(p0: any): void {
|
|
471
|
+
inv<void>('0xC5899C4CD2E2495D', p0);
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* Returns weaponHash
|
|
476
|
+
*
|
|
477
|
+
* @param weaponGroupHash
|
|
478
|
+
* @param p1
|
|
479
|
+
* @param p2
|
|
480
|
+
* @param p3
|
|
481
|
+
* @returns
|
|
482
|
+
*/
|
|
483
|
+
static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number {
|
|
484
|
+
return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
|
435
485
|
}
|
|
436
486
|
|
|
437
487
|
/**
|
|
488
|
+
* @param p0
|
|
489
|
+
* @param p1
|
|
490
|
+
* @param p2
|
|
491
|
+
*/
|
|
492
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
493
|
+
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
/**
|
|
497
|
+
* @param entity
|
|
498
|
+
* @param weaponName
|
|
499
|
+
* @param weaponType
|
|
500
|
+
* @returns
|
|
501
|
+
*/
|
|
502
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
|
|
503
|
+
return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
/**
|
|
507
|
+
* @param weaponObject
|
|
508
|
+
* @returns
|
|
509
|
+
*/
|
|
510
|
+
static getWeaponScale(weaponObject: Prop): number {
|
|
511
|
+
return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
/**
|
|
515
|
+
* Returns iSpinHash
|
|
516
|
+
*
|
|
517
|
+
* @param emote
|
|
518
|
+
* @param weaponEmoteTrickType
|
|
519
|
+
* @returns
|
|
520
|
+
*/
|
|
521
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
|
|
522
|
+
return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
/**
|
|
526
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
527
|
+
*
|
|
438
528
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
439
|
-
* @param permanentDegradationLevel
|
|
440
529
|
* @returns
|
|
441
530
|
*/
|
|
442
|
-
static
|
|
443
|
-
return inv<
|
|
531
|
+
static isWeaponAGun(weaponHash: eWeaponHash): boolean {
|
|
532
|
+
return !!inv<boolean>('0x705BE297EEBDB95D', weaponHash, rai());
|
|
444
533
|
}
|
|
445
534
|
|
|
446
535
|
/**
|
|
@@ -497,297 +586,306 @@ export class WeaponStatics {
|
|
|
497
586
|
}
|
|
498
587
|
|
|
499
588
|
/**
|
|
500
|
-
*
|
|
501
|
-
*
|
|
502
|
-
* @param weaponObject
|
|
503
|
-
* @param level
|
|
589
|
+
* @param p0
|
|
590
|
+
* @param p1
|
|
504
591
|
* @param p2
|
|
505
592
|
*/
|
|
506
|
-
static
|
|
507
|
-
inv<void>('
|
|
593
|
+
static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
|
|
594
|
+
inv<void>('0xD53846B9C931C181', p0, p1, p2);
|
|
508
595
|
}
|
|
509
596
|
|
|
510
597
|
/**
|
|
511
|
-
* @param
|
|
512
|
-
* @param p1
|
|
598
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
513
599
|
* @returns
|
|
514
600
|
*/
|
|
515
|
-
static
|
|
516
|
-
return inv<number>('
|
|
601
|
+
static getWeaponClipSize(weaponHash: eWeaponHash): number {
|
|
602
|
+
return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
|
|
517
603
|
}
|
|
518
604
|
|
|
519
605
|
/**
|
|
520
|
-
*
|
|
521
|
-
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
522
|
-
* all guns ,bows and animal weapons return false
|
|
523
|
-
*
|
|
524
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
525
|
-
* @returns
|
|
606
|
+
* @param p0
|
|
526
607
|
*/
|
|
527
|
-
static
|
|
528
|
-
|
|
608
|
+
static N_0x000FA7A4A8443AF7(p0: any): void {
|
|
609
|
+
inv<void>('0x000FA7A4A8443AF7', p0);
|
|
529
610
|
}
|
|
530
611
|
|
|
531
612
|
/**
|
|
532
|
-
*
|
|
533
|
-
*
|
|
613
|
+
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
614
|
+
*
|
|
615
|
+
* @param p0
|
|
534
616
|
*/
|
|
535
|
-
static
|
|
536
|
-
|
|
617
|
+
static N_0x63B83A526329AFBC(p0: any): void {
|
|
618
|
+
inv<void>('0x63B83A526329AFBC', p0);
|
|
537
619
|
}
|
|
538
620
|
|
|
539
621
|
/**
|
|
540
|
-
*
|
|
541
|
-
*
|
|
542
|
-
* @param
|
|
543
|
-
* @returns
|
|
622
|
+
* Related to rust of weapons
|
|
623
|
+
*
|
|
624
|
+
* @param weaponObject
|
|
625
|
+
* @returns
|
|
544
626
|
*/
|
|
545
|
-
static
|
|
546
|
-
|
|
547
|
-
return createFromHandle<Prop>('Prop', result);
|
|
627
|
+
static getWeaponPermanentDegradation(weaponObject: Prop): number {
|
|
628
|
+
return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
548
629
|
}
|
|
549
630
|
|
|
550
631
|
/**
|
|
551
|
-
* @param
|
|
552
|
-
* @returns
|
|
632
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
553
633
|
*/
|
|
554
|
-
static
|
|
555
|
-
|
|
634
|
+
static removeWeaponAsset(weaponHash: eWeaponHash): void {
|
|
635
|
+
inv<void>('0xC3896D03E2852236', weaponHash);
|
|
556
636
|
}
|
|
557
637
|
|
|
558
638
|
/**
|
|
559
639
|
* @param p0
|
|
560
|
-
* @
|
|
640
|
+
* @returns
|
|
561
641
|
*/
|
|
562
|
-
static
|
|
563
|
-
inv<
|
|
642
|
+
static N_0x23BF601A42F329A0(p0: any): any {
|
|
643
|
+
return inv<number>('0x23BF601A42F329A0', p0);
|
|
564
644
|
}
|
|
565
645
|
|
|
566
646
|
/**
|
|
567
647
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
568
648
|
* @returns
|
|
569
649
|
*/
|
|
570
|
-
static
|
|
571
|
-
return inv<
|
|
650
|
+
static isWeaponRifle(weaponHash: eWeaponHash): boolean {
|
|
651
|
+
return !!inv<boolean>('0x0A82317B7EBFC420', weaponHash, rai());
|
|
572
652
|
}
|
|
573
653
|
|
|
574
654
|
/**
|
|
575
|
-
* @param
|
|
576
|
-
* @
|
|
577
|
-
* @param p2
|
|
655
|
+
* @param p0
|
|
656
|
+
* @returns
|
|
578
657
|
*/
|
|
579
|
-
static
|
|
580
|
-
inv<
|
|
658
|
+
static N_0x3799EFCC3C8CD5E1(p0: any): any {
|
|
659
|
+
return inv<number>('0x3799EFCC3C8CD5E1', p0);
|
|
581
660
|
}
|
|
582
661
|
|
|
583
662
|
/**
|
|
584
|
-
* @param
|
|
585
|
-
* @param
|
|
586
|
-
* @param
|
|
587
|
-
* @param showWorldModel
|
|
588
|
-
* @param scale
|
|
663
|
+
* @param p0
|
|
664
|
+
* @param p1
|
|
665
|
+
* @param p2
|
|
589
666
|
* @returns
|
|
590
667
|
*/
|
|
591
|
-
static
|
|
592
|
-
return
|
|
668
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
|
|
669
|
+
return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
593
670
|
}
|
|
594
671
|
|
|
595
672
|
/**
|
|
596
|
-
*
|
|
597
|
-
*
|
|
598
|
-
*
|
|
599
|
-
* @param
|
|
600
|
-
* @returns
|
|
673
|
+
* @param vehicle
|
|
674
|
+
* @param p1
|
|
675
|
+
* @param minHeading
|
|
676
|
+
* @param maxHeading
|
|
601
677
|
*/
|
|
602
|
-
static
|
|
603
|
-
|
|
678
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
679
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
604
680
|
}
|
|
605
681
|
|
|
606
682
|
/**
|
|
607
|
-
* @param
|
|
608
|
-
* @param
|
|
609
|
-
* @param ms
|
|
683
|
+
* @param p0
|
|
684
|
+
* @param p1
|
|
610
685
|
* @returns
|
|
611
686
|
*/
|
|
612
|
-
static
|
|
613
|
-
return inv<number>('
|
|
687
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
688
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
614
689
|
}
|
|
615
690
|
|
|
616
691
|
/**
|
|
617
|
-
* @param
|
|
692
|
+
* @param componentHash
|
|
618
693
|
* @returns
|
|
619
694
|
*/
|
|
620
|
-
static
|
|
621
|
-
return inv<number>('
|
|
695
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number {
|
|
696
|
+
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
622
697
|
}
|
|
623
698
|
|
|
624
699
|
/**
|
|
625
|
-
* @param
|
|
700
|
+
* @param weaponObject
|
|
701
|
+
* @param level
|
|
626
702
|
*/
|
|
627
|
-
static
|
|
628
|
-
inv<void>('
|
|
703
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void {
|
|
704
|
+
inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
629
705
|
}
|
|
630
706
|
|
|
631
707
|
/**
|
|
632
|
-
*
|
|
633
|
-
*
|
|
634
|
-
* @param weaponGroupHash
|
|
635
|
-
* @param p1
|
|
636
|
-
* @param p2
|
|
637
|
-
* @param p3
|
|
708
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
638
709
|
* @returns
|
|
639
710
|
*/
|
|
640
|
-
static
|
|
641
|
-
return
|
|
711
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): boolean {
|
|
712
|
+
return !!inv<boolean>('0xC75386174ECE95D5', weaponHash, rai());
|
|
642
713
|
}
|
|
643
714
|
|
|
644
715
|
/**
|
|
645
|
-
* @param
|
|
646
|
-
* @
|
|
716
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
717
|
+
* @returns
|
|
647
718
|
*/
|
|
648
|
-
static
|
|
649
|
-
inv<
|
|
719
|
+
static isAmmoValid(ammoHash: eAmmoType): any {
|
|
720
|
+
return inv<number>('0x1F7977C9101F807F', ammoHash);
|
|
650
721
|
}
|
|
651
722
|
|
|
652
723
|
/**
|
|
653
|
-
* @param
|
|
724
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
725
|
+
* @returns
|
|
654
726
|
*/
|
|
655
|
-
static
|
|
656
|
-
inv<
|
|
727
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any {
|
|
728
|
+
return inv<number>('0x7EFACC589B98C488', ammoHash);
|
|
657
729
|
}
|
|
658
730
|
|
|
659
731
|
/**
|
|
660
732
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
733
|
+
* @param permanentDegradationLevel
|
|
661
734
|
* @returns
|
|
662
735
|
*/
|
|
663
|
-
static
|
|
664
|
-
return
|
|
736
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
|
|
737
|
+
return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
665
738
|
}
|
|
666
739
|
|
|
667
740
|
/**
|
|
668
|
-
* @param
|
|
669
|
-
* @
|
|
741
|
+
* @param weaponObject
|
|
742
|
+
* @param scale
|
|
670
743
|
*/
|
|
671
|
-
static
|
|
672
|
-
|
|
744
|
+
static setWeaponScale(weaponObject: Prop, scale: number): void {
|
|
745
|
+
inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
|
|
673
746
|
}
|
|
674
747
|
|
|
675
748
|
/**
|
|
676
|
-
* @param
|
|
749
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
677
750
|
* @returns
|
|
678
751
|
*/
|
|
679
|
-
static
|
|
680
|
-
return inv<number>('
|
|
752
|
+
static isWeaponSniper(weaponHash: eWeaponHash): any {
|
|
753
|
+
return inv<number>('0x6AD66548840472E5', weaponHash);
|
|
681
754
|
}
|
|
682
755
|
|
|
683
756
|
/**
|
|
684
757
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
685
758
|
* @returns
|
|
686
759
|
*/
|
|
687
|
-
static
|
|
688
|
-
return inv<number>('
|
|
760
|
+
static isWeaponTorch(weaponHash: eWeaponHash): any {
|
|
761
|
+
return inv<number>('0x506F1DE1BFC75304', weaponHash);
|
|
689
762
|
}
|
|
690
763
|
|
|
691
764
|
/**
|
|
692
|
-
*
|
|
765
|
+
* Gets the model hash from the weapon hash.
|
|
693
766
|
*
|
|
694
767
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
695
768
|
* @returns
|
|
696
769
|
*/
|
|
697
|
-
static
|
|
698
|
-
return inv<
|
|
770
|
+
static getWeapontypeModel(weaponHash: eWeaponHash): number {
|
|
771
|
+
return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
|
|
699
772
|
}
|
|
700
773
|
|
|
701
774
|
/**
|
|
702
|
-
* @param
|
|
703
|
-
* @
|
|
775
|
+
* @param p0
|
|
776
|
+
* @param p1
|
|
704
777
|
*/
|
|
705
|
-
static
|
|
706
|
-
|
|
778
|
+
static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
|
|
779
|
+
inv<void>('0xD63B4BA3A02A99E0', p0, p1);
|
|
707
780
|
}
|
|
708
781
|
|
|
709
782
|
/**
|
|
710
783
|
* @param p0
|
|
711
784
|
* @param p1
|
|
712
|
-
* @param p2
|
|
713
785
|
*/
|
|
714
|
-
static
|
|
715
|
-
inv<void>('
|
|
786
|
+
static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
|
|
787
|
+
inv<void>('0x74C2365FDD1BB48F', p0, p1);
|
|
716
788
|
}
|
|
717
789
|
|
|
718
790
|
/**
|
|
719
|
-
* @param
|
|
720
|
-
* @
|
|
791
|
+
* @param weaponObject
|
|
792
|
+
* @param component
|
|
721
793
|
*/
|
|
722
|
-
static
|
|
723
|
-
|
|
794
|
+
static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
|
|
795
|
+
inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
|
|
724
796
|
}
|
|
725
797
|
|
|
726
798
|
/**
|
|
727
799
|
* @param p0
|
|
800
|
+
* @param p1
|
|
801
|
+
* @returns
|
|
728
802
|
*/
|
|
729
|
-
static
|
|
730
|
-
inv<
|
|
803
|
+
static N_0xF2F585411E748B9C(p0: any, p1: any): any {
|
|
804
|
+
return inv<number>('0xF2F585411E748B9C', p0, p1);
|
|
731
805
|
}
|
|
732
806
|
|
|
733
807
|
/**
|
|
734
|
-
*
|
|
808
|
+
* Related to weapon visual damage, not actual damage.
|
|
735
809
|
*
|
|
810
|
+
* @param weaponObject
|
|
811
|
+
* @param level
|
|
812
|
+
* @param p2
|
|
813
|
+
*/
|
|
814
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
815
|
+
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
816
|
+
}
|
|
817
|
+
|
|
818
|
+
/**
|
|
736
819
|
* @param p0
|
|
820
|
+
* @param p1
|
|
821
|
+
* @returns
|
|
737
822
|
*/
|
|
738
|
-
static
|
|
739
|
-
inv<
|
|
823
|
+
static N_0x74C8000FDD1BB111(p0: any, p1: any): any {
|
|
824
|
+
return inv<number>('0x74C8000FDD1BB111', p0, p1);
|
|
740
825
|
}
|
|
741
826
|
|
|
742
827
|
/**
|
|
743
|
-
*
|
|
828
|
+
* _IS_WEAPON_CLOSE_RANGE?
|
|
829
|
+
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
830
|
+
* all guns ,bows and animal weapons return false
|
|
744
831
|
*
|
|
745
|
-
* @param
|
|
832
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
746
833
|
* @returns
|
|
747
834
|
*/
|
|
748
|
-
static
|
|
749
|
-
return inv<number>('
|
|
835
|
+
static isWeaponCloseRange(weaponHash: eWeaponHash): any {
|
|
836
|
+
return inv<number>('0xEA522F991E120D45', weaponHash);
|
|
750
837
|
}
|
|
751
838
|
|
|
752
839
|
/**
|
|
753
840
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
841
|
+
* @returns
|
|
754
842
|
*/
|
|
755
|
-
static
|
|
756
|
-
inv<
|
|
843
|
+
static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean {
|
|
844
|
+
return !!inv<boolean>('0x959383DCD42040DA', weaponHash, rai());
|
|
757
845
|
}
|
|
758
846
|
|
|
759
847
|
/**
|
|
760
|
-
* @param
|
|
761
|
-
* @
|
|
848
|
+
* @param ped
|
|
849
|
+
* @param componentHash
|
|
850
|
+
* @param p3
|
|
851
|
+
* @returns weaponObject
|
|
762
852
|
*/
|
|
763
|
-
static
|
|
764
|
-
|
|
853
|
+
static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null {
|
|
854
|
+
const result = inv<number>('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
|
|
855
|
+
return createFromHandle<Prop>('Prop', result);
|
|
765
856
|
}
|
|
766
857
|
|
|
767
858
|
/**
|
|
768
|
-
* @param
|
|
859
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
769
860
|
* @returns
|
|
770
861
|
*/
|
|
771
|
-
static
|
|
772
|
-
return !!inv<boolean>('
|
|
862
|
+
static isAmmoSilent(ammoHash: eAmmoType): boolean {
|
|
863
|
+
return !!inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
|
|
773
864
|
}
|
|
774
865
|
|
|
775
866
|
/**
|
|
776
867
|
* @param p0
|
|
868
|
+
* @param p1
|
|
869
|
+
*/
|
|
870
|
+
static N_0x641351E9AD103890(p0: any, p1: any): void {
|
|
871
|
+
inv<void>('0x641351E9AD103890', p0, p1);
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
/**
|
|
875
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
777
876
|
* @returns
|
|
778
877
|
*/
|
|
779
|
-
static
|
|
780
|
-
return inv<
|
|
878
|
+
static getWeaponName2(weaponHash: eWeaponHash): string | null {
|
|
879
|
+
return inv<string>('0x6D3AC61694A791C5', weaponHash, ras());
|
|
781
880
|
}
|
|
782
881
|
|
|
783
882
|
/**
|
|
784
|
-
* @param
|
|
785
|
-
* @param
|
|
883
|
+
* @param weaponObject
|
|
884
|
+
* @param level
|
|
786
885
|
* @param p2
|
|
787
|
-
* @returns
|
|
788
886
|
*/
|
|
789
|
-
static
|
|
790
|
-
|
|
887
|
+
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void {
|
|
888
|
+
inv<void>('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
|
|
791
889
|
}
|
|
792
890
|
|
|
793
891
|
/**
|
|
@@ -867,102 +965,4 @@ export class WeaponStatics {
|
|
|
867
965
|
inv<void>('0x457B16951AD77C1B', p0);
|
|
868
966
|
}
|
|
869
967
|
|
|
870
|
-
/**
|
|
871
|
-
* @param p0
|
|
872
|
-
* @returns
|
|
873
|
-
*/
|
|
874
|
-
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
875
|
-
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
876
|
-
}
|
|
877
|
-
|
|
878
|
-
/**
|
|
879
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
880
|
-
* @returns
|
|
881
|
-
*/
|
|
882
|
-
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
883
|
-
return !!inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
884
|
-
}
|
|
885
|
-
|
|
886
|
-
/**
|
|
887
|
-
* @param p0
|
|
888
|
-
* @param p1
|
|
889
|
-
* @param p2
|
|
890
|
-
*/
|
|
891
|
-
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
892
|
-
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
893
|
-
}
|
|
894
|
-
|
|
895
|
-
/**
|
|
896
|
-
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
897
|
-
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
898
|
-
*
|
|
899
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
900
|
-
* @returns
|
|
901
|
-
*/
|
|
902
|
-
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
903
|
-
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
904
|
-
}
|
|
905
|
-
|
|
906
|
-
/**
|
|
907
|
-
* 0.0: good condition, 1.0: poor condition
|
|
908
|
-
*
|
|
909
|
-
* @param weaponObject
|
|
910
|
-
* @returns
|
|
911
|
-
*/
|
|
912
|
-
static getWeaponDegradation(weaponObject: Prop): number {
|
|
913
|
-
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
/**
|
|
917
|
-
* @param p0
|
|
918
|
-
* @param p1
|
|
919
|
-
* @returns
|
|
920
|
-
*/
|
|
921
|
-
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
922
|
-
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
923
|
-
}
|
|
924
|
-
|
|
925
|
-
/**
|
|
926
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
927
|
-
* @returns
|
|
928
|
-
*/
|
|
929
|
-
static isWeaponPistol(weaponHash: eWeaponHash): boolean {
|
|
930
|
-
return !!inv<boolean>('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
/**
|
|
934
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
935
|
-
* @returns
|
|
936
|
-
*/
|
|
937
|
-
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
938
|
-
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
939
|
-
}
|
|
940
|
-
|
|
941
|
-
/**
|
|
942
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
943
|
-
* @returns
|
|
944
|
-
*/
|
|
945
|
-
static isWeaponRepeater(weaponHash: eWeaponHash): boolean {
|
|
946
|
-
return !!inv<boolean>('0xDDB2578E95EF7138', weaponHash, rai());
|
|
947
|
-
}
|
|
948
|
-
|
|
949
|
-
/**
|
|
950
|
-
* @param vehicle
|
|
951
|
-
* @param p1
|
|
952
|
-
* @param minHeading
|
|
953
|
-
* @param maxHeading
|
|
954
|
-
*/
|
|
955
|
-
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
956
|
-
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
957
|
-
}
|
|
958
|
-
|
|
959
|
-
/**
|
|
960
|
-
* @param p0
|
|
961
|
-
* @param p1
|
|
962
|
-
* @returns
|
|
963
|
-
*/
|
|
964
|
-
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
965
|
-
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
966
|
-
}
|
|
967
|
-
|
|
968
968
|
}
|